Record Class SDL_GamepadBinding

java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding
All Implemented Interfaces:
IPointer, ISDL_GamepadBinding

@ValueBasedCandidate @UnsafeConstructor public record SDL_GamepadBinding(@NotNull MemorySegment segment) extends Record implements ISDL_GamepadBinding

Represents a pointer to a SDL_GamepadBinding structure in native memory.

Structure

typedef struct SDL_GamepadBinding {
    SDL_GamepadBindingType input_type; // optional
    SDL_GamepadBinding_Input input; // optional
    SDL_GamepadBindingType output_type; // optional
    SDL_GamepadBinding_Output output; // optional
} SDL_GamepadBinding;

Contracts

The property segment() should always be not-null (segment != NULL && !segment.equals(MemorySegment.NULL)), and properly aligned to LAYOUT.byteAlignment() bytes. To represent null pointer, you may use a Java null instead. See the documentation of IPointer.segment() for more details.

The constructor of this class is marked as UnsafeConstructor, because it does not perform any runtime check. The constructor can be useful for automatic code generators.