Record Class SDL_GamepadBinding
java.lang.Object
java.lang.Record
club.doki7.sdl3.datatype.SDL_GamepadBinding
- All Implemented Interfaces:
IPointer
,ISDL_GamepadBinding
@ValueBasedCandidate
@UnsafeConstructor
public record SDL_GamepadBinding(@NotNull MemorySegment segment)
extends Record
implements ISDL_GamepadBinding
Represents a pointer to a SDL_GamepadBinding
structure in native memory.
Structure
typedef struct SDL_GamepadBinding {
SDL_GamepadBindingType
input_type
; // optional
SDL_GamepadBinding_Input
input
; // optional
SDL_GamepadBindingType
output_type
; // optional
SDL_GamepadBinding_Output
output
; // optional
} SDL_GamepadBinding;
Contracts
The property segment()
should always be not-null
(segment != NULL && !segment.equals(MemorySegment.NULL)
), and properly aligned to
LAYOUT.byteAlignment()
bytes. To represent null pointer, you may use a Java
null
instead. See the documentation of IPointer.segment()
for more details.
The constructor of this class is marked as UnsafeConstructor
, because it does not
perform any runtime check. The constructor can be useful for automatic code generators.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final record
Represents a pointer to / an array of null structure(s) in native memory. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final long
static final StructLayout
static final UnionLayout
static final ValueLayout.OfInt
static final UnionLayout
static final ValueLayout.OfInt
static final long
static final long
static final long
static final long
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final MemoryLayout.PathElement
static final long
static final long
static final long
static final long
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Constructor Summary
ConstructorsConstructorDescriptionSDL_GamepadBinding
(@NotNull MemorySegment segment) Creates an instance of aSDL_GamepadBinding
record class. -
Method Summary
Modifier and TypeMethodDescriptionstatic SDL_GamepadBinding
static SDL_GamepadBinding.Ptr
static SDL_GamepadBinding
clone
(Arena arena, SDL_GamepadBinding src) final boolean
Indicates whether some other object is "equal to" this one.final int
hashCode()
Returns a hash code value for this object.@NotNull SDL_GamepadBinding_Input
input()
input
(@NotNull SDL_GamepadBinding_Input value) input
(Consumer<@NotNull SDL_GamepadBinding_Input> consumer) int
input_type
(int value) @NotNull SDL_GamepadBinding_Output
output()
output
(@NotNull SDL_GamepadBinding_Output value) output
(Consumer<@NotNull SDL_GamepadBinding_Output> consumer) int
output_type
(int value) @NotNull MemorySegment
segment()
Returns the value of thesegment
record component.final String
toString()
Returns a string representation of this record class.
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Field Details
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LAYOUT
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BYTES
public static final long BYTES -
PATH$input_type
-
PATH$input
-
PATH$output_type
-
PATH$output
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LAYOUT$input_type
-
LAYOUT$input
-
LAYOUT$output_type
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LAYOUT$output
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SIZE$input_type
public static final long SIZE$input_type -
SIZE$input
public static final long SIZE$input -
SIZE$output_type
public static final long SIZE$output_type -
SIZE$output
public static final long SIZE$output -
OFFSET$input_type
public static final long OFFSET$input_type -
OFFSET$input
public static final long OFFSET$input -
OFFSET$output_type
public static final long OFFSET$output_type -
OFFSET$output
public static final long OFFSET$output
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Constructor Details
-
SDL_GamepadBinding
Creates an instance of aSDL_GamepadBinding
record class.- Parameters:
segment
- the value for thesegment
record component
-
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Method Details
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allocate
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allocate
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clone
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input_type
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input_type
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input
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input
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input
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output_type
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output_type
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output
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output
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output
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toString
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hashCode
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equals
Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared withObjects::equals(Object,Object)
. -
segment
Returns the value of thesegment
record component.
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