Uses of Annotation Interface
club.doki7.ffm.annotation.NativeType
Packages that use NativeType
Package
Description
OpenGL ES2 Java bindings implemented with Java 22 FFM (Project Panama) APIs.
OpenGL Java bindings implemented with Java 22 FFM (Project Panama) APIs.
Vulkan Java bindings implemented with Java 22 FFM (Project Panama) APIs.
Vulkan API commands
Structure (
struct or union) types of Vulkan API.-
Uses of NativeType in club.doki7.gles2
Fields in club.doki7.gles2 with annotations of type NativeTypeModifier and TypeFieldDescriptionstatic final intGLES2Constants.ACTIVE_ATTRIBUTE_MAX_LENGTHstatic final intGLES2Constants.ACTIVE_ATTRIBUTESstatic final intGLES2Constants.ACTIVE_TEXTUREstatic final intGLES2Constants.ACTIVE_UNIFORM_MAX_LENGTHstatic final intGLES2Constants.ACTIVE_UNIFORMSstatic final intGLES2Constants.ALIASED_LINE_WIDTH_RANGEstatic final intGLES2Constants.ALIASED_POINT_SIZE_RANGEstatic final intGLES2Constants.ALPHAstatic final intGLES2Constants.ALPHA_BITSstatic final intGLES2Constants.ALWAYSstatic final intGLES2Constants.ARRAY_BUFFERstatic final intGLES2Constants.ARRAY_BUFFER_BINDINGstatic final intGLES2Constants.ATTACHED_SHADERSstatic final intGLES2Constants.BACKstatic final intGLES2Constants.BLENDstatic final intGLES2Constants.BLEND_COLORstatic final intGLES2Constants.BLEND_DST_ALPHAstatic final intGLES2Constants.BLEND_DST_RGBstatic final intGLES2Constants.BLEND_EQUATIONstatic final intGLES2Constants.BLEND_EQUATION_ALPHAstatic final intGLES2Constants.BLEND_EQUATION_RGBstatic final intGLES2Constants.BLEND_SRC_ALPHAstatic final intGLES2Constants.BLEND_SRC_RGBstatic final intGLES2Constants.BLUE_BITSstatic final intGLES2Constants.BOOLstatic final intGLES2Constants.BOOL_VEC2static final intGLES2Constants.BOOL_VEC3static final intGLES2Constants.BOOL_VEC4static final intGLES2Constants.BUFFER_SIZEstatic final intGLES2Constants.BUFFER_USAGEstatic final intGLES2Constants.BYTEstatic final intGLES2Constants.CCWstatic final intGLES2Constants.CLAMP_TO_EDGEstatic final intGLES2Constants.COLOR_ATTACHMENT0static final intGLES2Constants.COLOR_BUFFERstatic final intGLES2Constants.COLOR_CLEAR_VALUEstatic final intGLES2Constants.COLOR_WRITEMASKstatic final intGLES2Constants.COMPILE_STATUSstatic final intGLES2Constants.COMPRESSED_TEXTURE_FORMATSstatic final intGLES2Constants.CONSTANT_ALPHAstatic final intGLES2Constants.CONSTANT_COLORstatic final intGLES2Constants.CULL_FACEstatic final intGLES2Constants.CULL_FACE_MODEstatic final intGLES2Constants.CURRENT_PROGRAMstatic final intGLES2Constants.CURRENT_VERTEX_ATTRIBstatic final intGLES2Constants.CWstatic final intGLES2Constants.DECRstatic final intGLES2Constants.DECR_WRAPstatic final intGLES2Constants.DELETE_STATUSstatic final intGLES2Constants.DEPTH_ATTACHMENTstatic final intGLES2Constants.DEPTH_BITSstatic final intGLES2Constants.DEPTH_BUFFERstatic final intGLES2Constants.DEPTH_CLEAR_VALUEstatic final intGLES2Constants.DEPTH_COMPONENTstatic final intGLES2Constants.DEPTH_COMPONENT16static final intGLES2Constants.DEPTH_FUNCstatic final intGLES2Constants.DEPTH_RANGEstatic final intGLES2Constants.DEPTH_TESTstatic final intGLES2Constants.DEPTH_WRITEMASKstatic final intGLES2Constants.DITHERstatic final intGLES2Constants.DONT_CAREstatic final intGLES2Constants.DST_ALPHAstatic final intGLES2Constants.DST_COLORstatic final intGLES2Constants.DYNAMIC_DRAWstatic final intGLES2Constants.ELEMENT_ARRAY_BUFFERstatic final intGLES2Constants.ELEMENT_ARRAY_BUFFER_BINDINGstatic final intGLES2Constants.EQUALstatic final intGLES2Constants.EXTENSIONSstatic final intGLES2Constants.FALSEstatic final intGLES2Constants.FASTESTstatic final intGLES2Constants.FIXEDstatic final intGLES2Constants.FLOATstatic final intGLES2Constants.FLOAT_MAT2static final intGLES2Constants.FLOAT_MAT3static final intGLES2Constants.FLOAT_MAT4static final intGLES2Constants.FLOAT_VEC2static final intGLES2Constants.FLOAT_VEC3static final intGLES2Constants.FLOAT_VEC4static final intGLES2Constants.FRAGMENT_SHADERstatic final intGLES2Constants.FRAMEBUFFERstatic final intGLES2Constants.FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEstatic final intGLES2Constants.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEstatic final intGLES2Constants.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEstatic final intGLES2Constants.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELstatic final intGLES2Constants.FRAMEBUFFER_BINDINGstatic final intGLES2Constants.FRAMEBUFFER_COMPLETEstatic final intGLES2Constants.FRAMEBUFFER_INCOMPLETE_ATTACHMENTstatic final intGLES2Constants.FRAMEBUFFER_INCOMPLETE_DIMENSIONSstatic final intGLES2Constants.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTstatic final intGLES2Constants.FRAMEBUFFER_UNSUPPORTEDstatic final intGLES2Constants.FRONTstatic final intGLES2Constants.FRONT_AND_BACKstatic final intGLES2Constants.FRONT_FACEstatic final intGLES2Constants.FUNC_ADDstatic final intGLES2Constants.FUNC_REVERSE_SUBTRACTstatic final intGLES2Constants.FUNC_SUBTRACTstatic final intGLES2Constants.GENERATE_MIPMAP_HINTstatic final intGLES2Constants.GEQUALstatic final intGLES2Constants.GREATERstatic final intGLES2Constants.GREEN_BITSstatic final intGLES2Constants.HIGH_FLOATstatic final intGLES2Constants.HIGH_INTstatic final intGLES2Constants.IMPLEMENTATION_COLOR_READ_FORMATstatic final intGLES2Constants.IMPLEMENTATION_COLOR_READ_TYPEstatic final intGLES2Constants.INCRstatic final intGLES2Constants.INCR_WRAPstatic final intGLES2Constants.INFO_LOG_LENGTHstatic final intGLES2Constants.INTstatic final intGLES2Constants.INT_VEC2static final intGLES2Constants.INT_VEC3static final intGLES2Constants.INT_VEC4static final intGLES2Constants.INVALID_ENUMstatic final intGLES2Constants.INVALID_FRAMEBUFFER_OPERATIONstatic final intGLES2Constants.INVALID_OPERATIONstatic final intGLES2Constants.INVALID_VALUEstatic final intGLES2Constants.INVERTstatic final intGLES2Constants.KEEPstatic final intGLES2Constants.LEQUALstatic final intGLES2Constants.LESSstatic final intGLES2Constants.LINE_LOOPstatic final intGLES2Constants.LINE_STRIPstatic final intGLES2Constants.LINE_WIDTHstatic final intGLES2Constants.LINEARstatic final intGLES2Constants.LINEAR_MIPMAP_LINEARstatic final intGLES2Constants.LINEAR_MIPMAP_NEARESTstatic final intGLES2Constants.LINESstatic final intGLES2Constants.LINK_STATUSstatic final intGLES2Constants.LOW_FLOATstatic final intGLES2Constants.LOW_INTstatic final intGLES2Constants.LUMINANCEstatic final intGLES2Constants.LUMINANCE_ALPHAstatic final intGLES2Constants.MAX_COMBINED_TEXTURE_IMAGE_UNITSstatic final intGLES2Constants.MAX_CUBE_MAP_TEXTURE_SIZEstatic final intGLES2Constants.MAX_FRAGMENT_UNIFORM_VECTORSstatic final intGLES2Constants.MAX_RENDERBUFFER_SIZEstatic final intGLES2Constants.MAX_TEXTURE_IMAGE_UNITSstatic final intGLES2Constants.MAX_TEXTURE_SIZEstatic final intGLES2Constants.MAX_VARYING_VECTORSstatic final intGLES2Constants.MAX_VERTEX_ATTRIBSstatic final intGLES2Constants.MAX_VERTEX_TEXTURE_IMAGE_UNITSstatic final intGLES2Constants.MAX_VERTEX_UNIFORM_VECTORSstatic final intGLES2Constants.MAX_VIEWPORT_DIMSstatic final intGLES2Constants.MEDIUM_FLOATstatic final intGLES2Constants.MEDIUM_INTstatic final intGLES2Constants.MIRRORED_REPEATstatic final intGLES2Constants.NEARESTstatic final intGLES2Constants.NEAREST_MIPMAP_LINEARstatic final intGLES2Constants.NEAREST_MIPMAP_NEARESTstatic final intGLES2Constants.NEVERstatic final intGLES2Constants.NICESTstatic final intGLES2Constants.NO_ERRORstatic final intGLES2Constants.NONEstatic final intGLES2Constants.NOTEQUALstatic final intGLES2Constants.NUM_COMPRESSED_TEXTURE_FORMATSstatic final intGLES2Constants.NUM_SHADER_BINARY_FORMATSstatic final intGLES2Constants.ONEstatic final intGLES2Constants.ONE_MINUS_CONSTANT_ALPHAstatic final intGLES2Constants.ONE_MINUS_CONSTANT_COLORstatic final intGLES2Constants.ONE_MINUS_DST_ALPHAstatic final intGLES2Constants.ONE_MINUS_DST_COLORstatic final intGLES2Constants.ONE_MINUS_SRC_ALPHAstatic final intGLES2Constants.ONE_MINUS_SRC_COLORstatic final intGLES2Constants.OUT_OF_MEMORYstatic final intGLES2Constants.PACK_ALIGNMENTstatic final intGLES2Constants.POINTSstatic final intGLES2Constants.POLYGON_OFFSET_FACTORstatic final intGLES2Constants.POLYGON_OFFSET_FILLstatic final intGLES2Constants.POLYGON_OFFSET_UNITSstatic final intGLES2Constants.RED_BITSstatic final intGLES2Constants.RENDERBUFFERstatic final intGLES2Constants.RENDERBUFFER_ALPHA_SIZEstatic final intGLES2Constants.RENDERBUFFER_BINDINGstatic final intGLES2Constants.RENDERBUFFER_BLUE_SIZEstatic final intGLES2Constants.RENDERBUFFER_DEPTH_SIZEstatic final intGLES2Constants.RENDERBUFFER_GREEN_SIZEstatic final intGLES2Constants.RENDERBUFFER_HEIGHTstatic final intGLES2Constants.RENDERBUFFER_INTERNAL_FORMATstatic final intGLES2Constants.RENDERBUFFER_RED_SIZEstatic final intGLES2Constants.RENDERBUFFER_STENCIL_SIZEstatic final intGLES2Constants.RENDERBUFFER_WIDTHstatic final intGLES2Constants.RENDERERstatic final intGLES2Constants.REPEATstatic final intGLES2Constants.REPLACEstatic final intGLES2Constants.RGBstatic final intGLES2Constants.RGB5_A1static final intGLES2Constants.RGB565static final intGLES2Constants.RGBAstatic final intGLES2Constants.RGBA4static final intGLES2Constants.SAMPLE_ALPHA_TO_COVERAGEstatic final intGLES2Constants.SAMPLE_BUFFERSstatic final intGLES2Constants.SAMPLE_COVERAGEstatic final intGLES2Constants.SAMPLE_COVERAGE_INVERTstatic final intGLES2Constants.SAMPLE_COVERAGE_VALUEstatic final intGLES2Constants.SAMPLER_2Dstatic final intGLES2Constants.SAMPLER_CUBEstatic final intGLES2Constants.SAMPLESstatic final intGLES2Constants.SCISSOR_BOXstatic final intGLES2Constants.SCISSOR_TESTstatic final intGLES2Constants.SHADER_BINARY_FORMATSstatic final intGLES2Constants.SHADER_COMPILERstatic final intGLES2Constants.SHADER_SOURCE_LENGTHstatic final intGLES2Constants.SHADER_TYPEstatic final intGLES2Constants.SHADING_LANGUAGE_VERSIONstatic final intGLES2Constants.SHORTstatic final intGLES2Constants.SRC_ALPHAstatic final intGLES2Constants.SRC_ALPHA_SATURATEstatic final intGLES2Constants.SRC_COLORstatic final intGLES2Constants.STATIC_DRAWstatic final intGLES2Constants.STENCIL_ATTACHMENTstatic final intGLES2Constants.STENCIL_BACK_FAILstatic final intGLES2Constants.STENCIL_BACK_FUNCstatic final intGLES2Constants.STENCIL_BACK_PASS_DEPTH_FAILstatic final intGLES2Constants.STENCIL_BACK_PASS_DEPTH_PASSstatic final intGLES2Constants.STENCIL_BACK_REFstatic final intGLES2Constants.STENCIL_BACK_VALUE_MASKstatic final intGLES2Constants.STENCIL_BACK_WRITEMASKstatic final intGLES2Constants.STENCIL_BITSstatic final intGLES2Constants.STENCIL_BUFFERstatic final intGLES2Constants.STENCIL_CLEAR_VALUEstatic final intGLES2Constants.STENCIL_FAILstatic final intGLES2Constants.STENCIL_FUNCstatic final intGLES2Constants.STENCIL_INDEX8static final intGLES2Constants.STENCIL_PASS_DEPTH_FAILstatic final intGLES2Constants.STENCIL_PASS_DEPTH_PASSstatic final intGLES2Constants.STENCIL_REFstatic final intGLES2Constants.STENCIL_TESTstatic final intGLES2Constants.STENCIL_VALUE_MASKstatic final intGLES2Constants.STENCIL_WRITEMASKstatic final intGLES2Constants.STREAM_DRAWstatic final intGLES2Constants.SUBPIXEL_BITSstatic final intGLES2Constants.TEXTUREstatic final intGLES2Constants.TEXTURE_2Dstatic final intGLES2Constants.TEXTURE_BINDING_2Dstatic final intGLES2Constants.TEXTURE_BINDING_CUBE_MAPstatic final intGLES2Constants.TEXTURE_CUBE_MAPstatic final intGLES2Constants.TEXTURE_CUBE_MAP_NEGATIVE_Xstatic final intGLES2Constants.TEXTURE_CUBE_MAP_NEGATIVE_Ystatic final intGLES2Constants.TEXTURE_CUBE_MAP_NEGATIVE_Zstatic final intGLES2Constants.TEXTURE_CUBE_MAP_POSITIVE_Xstatic final intGLES2Constants.TEXTURE_CUBE_MAP_POSITIVE_Ystatic final intGLES2Constants.TEXTURE_CUBE_MAP_POSITIVE_Zstatic final intGLES2Constants.TEXTURE_MAG_FILTERstatic final intGLES2Constants.TEXTURE_MIN_FILTERstatic final intGLES2Constants.TEXTURE_WRAP_Sstatic final intGLES2Constants.TEXTURE_WRAP_Tstatic final intGLES2Constants.TEXTURE0static final intGLES2Constants.TEXTURE1static final intGLES2Constants.TEXTURE10static final intGLES2Constants.TEXTURE11static final intGLES2Constants.TEXTURE12static final intGLES2Constants.TEXTURE13static final intGLES2Constants.TEXTURE14static final intGLES2Constants.TEXTURE15static final intGLES2Constants.TEXTURE16static final intGLES2Constants.TEXTURE17static final intGLES2Constants.TEXTURE18static final intGLES2Constants.TEXTURE19static final intGLES2Constants.TEXTURE2static final intGLES2Constants.TEXTURE20static final intGLES2Constants.TEXTURE21static final intGLES2Constants.TEXTURE22static final intGLES2Constants.TEXTURE23static final intGLES2Constants.TEXTURE24static final intGLES2Constants.TEXTURE25static final intGLES2Constants.TEXTURE26static final intGLES2Constants.TEXTURE27static final intGLES2Constants.TEXTURE28static final intGLES2Constants.TEXTURE29static final intGLES2Constants.TEXTURE3static final intGLES2Constants.TEXTURE30static final intGLES2Constants.TEXTURE31static final intGLES2Constants.TEXTURE4static final intGLES2Constants.TEXTURE5static final intGLES2Constants.TEXTURE6static final intGLES2Constants.TEXTURE7static final intGLES2Constants.TEXTURE8static final intGLES2Constants.TEXTURE9static final intGLES2Constants.TRIANGLE_FANstatic final intGLES2Constants.TRIANGLE_STRIPstatic final intGLES2Constants.TRIANGLESstatic final intGLES2Constants.TRUEstatic final intGLES2Constants.UNPACK_ALIGNMENTstatic final intGLES2Constants.UNSIGNED_BYTEstatic final intGLES2Constants.UNSIGNED_INTstatic final intGLES2Constants.UNSIGNED_SHORTstatic final intGLES2Constants.UNSIGNED_SHORT_4_4_4_4static final intGLES2Constants.UNSIGNED_SHORT_5_5_5_1static final intGLES2Constants.UNSIGNED_SHORT_5_6_5static final intGLES2Constants.VALIDATE_STATUSstatic final intGLES2Constants.VENDORstatic final intGLES2Constants.VERSIONstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_ENABLEDstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_NORMALIZEDstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_POINTERstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_SIZEstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_STRIDEstatic final intGLES2Constants.VERTEX_ATTRIB_ARRAY_TYPEstatic final intGLES2Constants.VERTEX_SHADERstatic final intGLES2Constants.VIEWPORTstatic final intGLES2Constants.ZEROMethods in club.doki7.gles2 with annotations of type NativeTypeModifier and TypeMethodDescriptionintGLES2.checkFramebufferStatus(int target) intGLES2.createProgram()intGLES2.createShader(int type) intGLES2.getAttribLocation(int program, @Nullable BytePtr name) intGLES2.getError()intGLES2.getUniformLocation(int program, @Nullable BytePtr name) byteGLES2.isBuffer(int buffer) byteGLES2.isEnabled(int cap) byteGLES2.isFramebuffer(int framebuffer) byteGLES2.isProgram(int program) byteGLES2.isRenderbuffer(int renderbuffer) byteGLES2.isShader(int shader) byteGLES2.isTexture(int texture) Method parameters in club.doki7.gles2 with annotations of type NativeTypeModifier and TypeMethodDescriptionvoidGLES2.activeTexture(int texture) voidGLES2.attachShader(int program, int shader) voidGLES2.attachShader(int program, int shader) voidGLES2.bindAttribLocation(int program, int index, @Nullable BytePtr name) voidGLES2.bindAttribLocation(int program, int index, @Nullable BytePtr name) voidGLES2.bindBuffer(int target, int buffer) voidGLES2.bindBuffer(int target, int buffer) voidGLES2.bindFramebuffer(int target, int framebuffer) voidGLES2.bindFramebuffer(int target, int framebuffer) voidGLES2.bindRenderbuffer(int target, int renderbuffer) voidGLES2.bindRenderbuffer(int target, int renderbuffer) voidGLES2.bindTexture(int target, int texture) voidGLES2.bindTexture(int target, int texture) voidGLES2.blendColor(float red, float green, float blue, float alpha) voidGLES2.blendColor(float red, float green, float blue, float alpha) voidGLES2.blendColor(float red, float green, float blue, float alpha) voidGLES2.blendColor(float red, float green, float blue, float alpha) voidGLES2.blendEquation(int mode) voidGLES2.blendEquationSeparate(int modeRGB, int modeAlpha) voidGLES2.blendEquationSeparate(int modeRGB, int modeAlpha) voidGLES2.blendFunc(int sfactor, int dfactor) voidGLES2.blendFunc(int sfactor, int dfactor) voidGLES2.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLES2.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLES2.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLES2.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLES2.bufferData(int target, long size, @NotNull MemorySegment data, int usage) voidGLES2.bufferData(int target, long size, @NotNull MemorySegment data, int usage) voidGLES2.bufferData(int target, long size, @NotNull MemorySegment data, int usage) voidGLES2.bufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGLES2.bufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGLES2.bufferSubData(int target, long offset, long size, @NotNull MemorySegment data) intGLES2.checkFramebufferStatus(int target) voidGLES2.clear(int mask) voidGLES2.clearColor(float red, float green, float blue, float alpha) voidGLES2.clearColor(float red, float green, float blue, float alpha) voidGLES2.clearColor(float red, float green, float blue, float alpha) voidGLES2.clearColor(float red, float green, float blue, float alpha) voidGLES2.clearDepthf(float d) voidGLES2.clearStencil(int s) voidGLES2.colorMask(byte red, byte green, byte blue, byte alpha) voidGLES2.colorMask(byte red, byte green, byte blue, byte alpha) voidGLES2.colorMask(byte red, byte green, byte blue, byte alpha) voidGLES2.colorMask(byte red, byte green, byte blue, byte alpha) voidGLES2.compileShader(int shader) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGLES2.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) intGLES2.createShader(int type) voidGLES2.cullFace(int mode) voidGLES2.deleteBuffers(int n, @Nullable IntPtr buffers) voidGLES2.deleteFramebuffers(int n, @Nullable IntPtr framebuffers) voidGLES2.deleteProgram(int program) voidGLES2.deleteRenderbuffers(int n, @Nullable IntPtr renderbuffers) voidGLES2.deleteShader(int shader) voidGLES2.deleteTextures(int n, @Nullable IntPtr textures) voidGLES2.depthFunc(int func) voidGLES2.depthMask(byte flag) voidGLES2.depthRangef(float n, float f) voidGLES2.depthRangef(float n, float f) voidGLES2.detachShader(int program, int shader) voidGLES2.detachShader(int program, int shader) voidGLES2.disable(int cap) voidGLES2.disableVertexAttribArray(int index) voidGLES2.drawArrays(int mode, int first, int count) voidGLES2.drawArrays(int mode, int first, int count) voidGLES2.drawArrays(int mode, int first, int count) voidGLES2.drawElements(int mode, int count, int type, @NotNull MemorySegment indices) voidGLES2.drawElements(int mode, int count, int type, @NotNull MemorySegment indices) voidGLES2.drawElements(int mode, int count, int type, @NotNull MemorySegment indices) voidGLES2.enable(int cap) voidGLES2.enableVertexAttribArray(int index) voidGLES2.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLES2.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLES2.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLES2.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLES2.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGLES2.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGLES2.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGLES2.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGLES2.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGLES2.frontFace(int mode) voidGLES2.genBuffers(int n, @Nullable IntPtr buffers) voidGLES2.generateMipmap(int target) voidGLES2.genFramebuffers(int n, @Nullable IntPtr framebuffers) voidGLES2.genRenderbuffers(int n, @Nullable IntPtr renderbuffers) voidGLES2.genTextures(int n, @Nullable IntPtr textures) voidGLES2.getActiveAttrib(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLES2.getActiveAttrib(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLES2.getActiveAttrib(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLES2.getActiveUniform(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLES2.getActiveUniform(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLES2.getActiveUniform(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLES2.getAttachedShaders(int program, int maxCount, @Nullable IntPtr count, @Nullable IntPtr shaders) voidGLES2.getAttachedShaders(int program, int maxCount, @Nullable IntPtr count, @Nullable IntPtr shaders) intGLES2.getAttribLocation(int program, @Nullable BytePtr name) voidGLES2.getBooleanv(int pname, @Nullable BytePtr data) voidGLES2.getBufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.getBufferParameteriv(int target, int pname, @Nullable IntPtr params) voidvoidGLES2.getFramebufferAttachmentParameteriv(int target, int attachment, int pname, @Nullable IntPtr params) voidGLES2.getFramebufferAttachmentParameteriv(int target, int attachment, int pname, @Nullable IntPtr params) voidGLES2.getFramebufferAttachmentParameteriv(int target, int attachment, int pname, @Nullable IntPtr params) voidGLES2.getIntegerv(int pname, @Nullable IntPtr data) voidGLES2.getProgramInfoLog(int program, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGLES2.getProgramInfoLog(int program, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGLES2.getProgramiv(int program, int pname, @Nullable IntPtr params) voidGLES2.getProgramiv(int program, int pname, @Nullable IntPtr params) voidGLES2.getRenderbufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.getRenderbufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.getShaderInfoLog(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGLES2.getShaderInfoLog(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGLES2.getShaderiv(int shader, int pname, @Nullable IntPtr params) voidGLES2.getShaderiv(int shader, int pname, @Nullable IntPtr params) voidGLES2.getShaderPrecisionFormat(int shadertype, int precisiontype, @Nullable IntPtr range, @Nullable IntPtr precision) voidGLES2.getShaderPrecisionFormat(int shadertype, int precisiontype, @Nullable IntPtr range, @Nullable IntPtr precision) voidGLES2.getShaderSource(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr source) voidGLES2.getShaderSource(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr source) @Nullable BytePtrGLES2.getString(int name) voidGLES2.getTexParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLES2.getTexParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLES2.getTexParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.getTexParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.getUniformfv(int program, int location, @Nullable FloatPtr params) voidGLES2.getUniformfv(int program, int location, @Nullable FloatPtr params) voidGLES2.getUniformiv(int program, int location, @Nullable IntPtr params) voidGLES2.getUniformiv(int program, int location, @Nullable IntPtr params) intGLES2.getUniformLocation(int program, @Nullable BytePtr name) voidGLES2.getVertexAttribfv(int index, int pname, @Nullable FloatPtr params) voidGLES2.getVertexAttribfv(int index, int pname, @Nullable FloatPtr params) voidGLES2.getVertexAttribiv(int index, int pname, @Nullable IntPtr params) voidGLES2.getVertexAttribiv(int index, int pname, @Nullable IntPtr params) voidGLES2.getVertexAttribPointerv(int index, int pname, @Nullable PointerPtr pointer) voidGLES2.getVertexAttribPointerv(int index, int pname, @Nullable PointerPtr pointer) voidGLES2.hint(int target, int mode) voidGLES2.hint(int target, int mode) byteGLES2.isBuffer(int buffer) byteGLES2.isEnabled(int cap) byteGLES2.isFramebuffer(int framebuffer) byteGLES2.isProgram(int program) byteGLES2.isRenderbuffer(int renderbuffer) byteGLES2.isShader(int shader) byteGLES2.isTexture(int texture) voidGLES2.lineWidth(float width) voidGLES2.linkProgram(int program) voidGLES2.pixelStorei(int pname, int param) voidGLES2.pixelStorei(int pname, int param) voidGLES2.polygonOffset(float factor, float units) voidGLES2.polygonOffset(float factor, float units) voidGLES2.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.renderbufferStorage(int target, int internalformat, int width, int height) voidGLES2.renderbufferStorage(int target, int internalformat, int width, int height) voidGLES2.renderbufferStorage(int target, int internalformat, int width, int height) voidGLES2.renderbufferStorage(int target, int internalformat, int width, int height) voidGLES2.sampleCoverage(float value, byte invert) voidGLES2.sampleCoverage(float value, byte invert) voidGLES2.scissor(int x, int y, int width, int height) voidGLES2.scissor(int x, int y, int width, int height) voidGLES2.scissor(int x, int y, int width, int height) voidGLES2.scissor(int x, int y, int width, int height) voidGLES2.shaderBinary(int count, @Nullable IntPtr shaders, int binaryFormat, @NotNull MemorySegment binary, int length) voidGLES2.shaderBinary(int count, @Nullable IntPtr shaders, int binaryFormat, @NotNull MemorySegment binary, int length) voidGLES2.shaderBinary(int count, @Nullable IntPtr shaders, int binaryFormat, @NotNull MemorySegment binary, int length) voidGLES2.shaderSource(int shader, int count, @Nullable PointerPtr string, @Nullable IntPtr length) voidGLES2.shaderSource(int shader, int count, @Nullable PointerPtr string, @Nullable IntPtr length) voidGLES2.stencilFunc(int func, int ref, int mask) voidGLES2.stencilFunc(int func, int ref, int mask) voidGLES2.stencilFunc(int func, int ref, int mask) voidGLES2.stencilFuncSeparate(int face, int func, int ref, int mask) voidGLES2.stencilFuncSeparate(int face, int func, int ref, int mask) voidGLES2.stencilFuncSeparate(int face, int func, int ref, int mask) voidGLES2.stencilFuncSeparate(int face, int func, int ref, int mask) voidGLES2.stencilMask(int mask) voidGLES2.stencilMaskSeparate(int face, int mask) voidGLES2.stencilMaskSeparate(int face, int mask) voidGLES2.stencilOp(int fail, int zfail, int zpass) voidGLES2.stencilOp(int fail, int zfail, int zpass) voidGLES2.stencilOp(int fail, int zfail, int zpass) voidGLES2.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGLES2.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGLES2.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGLES2.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texParameterf(int target, int pname, float param) voidGLES2.texParameterf(int target, int pname, float param) voidGLES2.texParameterf(int target, int pname, float param) voidGLES2.texParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLES2.texParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLES2.texParameteri(int target, int pname, int param) voidGLES2.texParameteri(int target, int pname, int param) voidGLES2.texParameteri(int target, int pname, int param) voidGLES2.texParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.texParameteriv(int target, int pname, @Nullable IntPtr params) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLES2.uniform1f(int location, float v0) voidGLES2.uniform1f(int location, float v0) voidGLES2.uniform1fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform1fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform1i(int location, int v0) voidGLES2.uniform1i(int location, int v0) voidGLES2.uniform1iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform1iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform2f(int location, float v0, float v1) voidGLES2.uniform2f(int location, float v0, float v1) voidGLES2.uniform2f(int location, float v0, float v1) voidGLES2.uniform2fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform2fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform2i(int location, int v0, int v1) voidGLES2.uniform2i(int location, int v0, int v1) voidGLES2.uniform2i(int location, int v0, int v1) voidGLES2.uniform2iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform2iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform3f(int location, float v0, float v1, float v2) voidGLES2.uniform3f(int location, float v0, float v1, float v2) voidGLES2.uniform3f(int location, float v0, float v1, float v2) voidGLES2.uniform3f(int location, float v0, float v1, float v2) voidGLES2.uniform3fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform3fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform3i(int location, int v0, int v1, int v2) voidGLES2.uniform3i(int location, int v0, int v1, int v2) voidGLES2.uniform3i(int location, int v0, int v1, int v2) voidGLES2.uniform3i(int location, int v0, int v1, int v2) voidGLES2.uniform3iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform3iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform4f(int location, float v0, float v1, float v2, float v3) voidGLES2.uniform4f(int location, float v0, float v1, float v2, float v3) voidGLES2.uniform4f(int location, float v0, float v1, float v2, float v3) voidGLES2.uniform4f(int location, float v0, float v1, float v2, float v3) voidGLES2.uniform4f(int location, float v0, float v1, float v2, float v3) voidGLES2.uniform4fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform4fv(int location, int count, @Nullable FloatPtr value) voidGLES2.uniform4i(int location, int v0, int v1, int v2, int v3) voidGLES2.uniform4i(int location, int v0, int v1, int v2, int v3) voidGLES2.uniform4i(int location, int v0, int v1, int v2, int v3) voidGLES2.uniform4i(int location, int v0, int v1, int v2, int v3) voidGLES2.uniform4i(int location, int v0, int v1, int v2, int v3) voidGLES2.uniform4iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniform4iv(int location, int count, @Nullable IntPtr value) voidGLES2.uniformMatrix2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.uniformMatrix4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLES2.useProgram(int program) voidGLES2.validateProgram(int program) voidGLES2.vertexAttrib1f(int index, float x) voidGLES2.vertexAttrib1f(int index, float x) voidGLES2.vertexAttrib1fv(int index, @Nullable FloatPtr v) voidGLES2.vertexAttrib2f(int index, float x, float y) voidGLES2.vertexAttrib2f(int index, float x, float y) voidGLES2.vertexAttrib2f(int index, float x, float y) voidGLES2.vertexAttrib2fv(int index, @Nullable FloatPtr v) voidGLES2.vertexAttrib3f(int index, float x, float y, float z) voidGLES2.vertexAttrib3f(int index, float x, float y, float z) voidGLES2.vertexAttrib3f(int index, float x, float y, float z) voidGLES2.vertexAttrib3f(int index, float x, float y, float z) voidGLES2.vertexAttrib3fv(int index, @Nullable FloatPtr v) voidGLES2.vertexAttrib4f(int index, float x, float y, float z, float w) voidGLES2.vertexAttrib4f(int index, float x, float y, float z, float w) voidGLES2.vertexAttrib4f(int index, float x, float y, float z, float w) voidGLES2.vertexAttrib4f(int index, float x, float y, float z, float w) voidGLES2.vertexAttrib4f(int index, float x, float y, float z, float w) voidGLES2.vertexAttrib4fv(int index, @Nullable FloatPtr v) voidGLES2.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLES2.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLES2.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLES2.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLES2.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLES2.viewport(int x, int y, int width, int height) voidGLES2.viewport(int x, int y, int width, int height) voidGLES2.viewport(int x, int y, int width, int height) voidGLES2.viewport(int x, int y, int width, int height) -
Uses of NativeType in club.doki7.glfw
Methods in club.doki7.glfw with annotations of type NativeTypeModifier and TypeMethodDescriptionintGLFW.getCocoaMonitor(@Nullable GLFWmonitor monitor) longGLFW.getGLXWindow(@Nullable GLFWwindow window) longGLFW.getX11Adapter(@Nullable GLFWmonitor monitor) longGLFW.getX11Monitor(@Nullable GLFWmonitor monitor) longGLFW.getX11Window(@Nullable GLFWwindow window) Method parameters in club.doki7.glfw with annotations of type NativeTypeModifier and TypeMethodDescription@NotNull MemorySegmentGLFWFunctionTypes.IGLFWallocatefun.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidGLFWFunctionTypes.IGLFWcharfun.invoke(MemorySegment p0, int p1) voidGLFWFunctionTypes.IGLFWcharmodsfun.invoke(MemorySegment p0, int p1, int p2) voidGLFWFunctionTypes.IGLFWcursorenterfun.invoke(MemorySegment p0, int p1) voidGLFWFunctionTypes.IGLFWcursorposfun.invoke(MemorySegment p0, double p1, double p2) voidGLFWFunctionTypes.IGLFWdropfun.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidGLFWFunctionTypes.IGLFWframebuffersizefun.invoke(MemorySegment p0, int p1, int p2) voidGLFWFunctionTypes.IGLFWkeyfun.invoke(MemorySegment p0, int p1, int p2, int p3, int p4) voidGLFWFunctionTypes.IGLFWmonitorfun.invoke(MemorySegment p0, int p1) voidGLFWFunctionTypes.IGLFWmousebuttonfun.invoke(MemorySegment p0, int p1, int p2, int p3) @NotNull MemorySegmentGLFWFunctionTypes.IGLFWreallocatefun.invoke(@NotNull MemorySegment p0, MemorySegment p1, @NotNull MemorySegment p2) voidGLFWFunctionTypes.IGLFWscrollfun.invoke(MemorySegment p0, double p1, double p2) voidGLFWFunctionTypes.IGLFWwindowclosefun.invoke(MemorySegment p0) voidGLFWFunctionTypes.IGLFWwindowcontentscalefun.invoke(MemorySegment p0, float p1, float p2) voidGLFWFunctionTypes.IGLFWwindowfocusfun.invoke(MemorySegment p0, int p1) voidGLFWFunctionTypes.IGLFWwindowiconifyfun.invoke(MemorySegment p0, int p1) voidGLFWFunctionTypes.IGLFWwindowmaximizefun.invoke(MemorySegment p0, int p1) voidGLFWFunctionTypes.IGLFWwindowposfun.invoke(MemorySegment p0, int p1, int p2) voidGLFWFunctionTypes.IGLFWwindowrefreshfun.invoke(MemorySegment p0) voidGLFWFunctionTypes.IGLFWwindowsizefun.invoke(MemorySegment p0, int p1, int p2) -
Uses of NativeType in club.doki7.openal
Methods in club.doki7.openal with annotations of type NativeTypeModifier and TypeMethodDescriptionbyteALC.captureCloseDevice(@Nullable ALCdevice device) Closes the given capture device.byteALC.closeDevice(@Nullable ALCdevice device) Closes the given playback device.intAL.EAXGetBufferModeDirect(@Nullable ALCcontext context, int buffer, @Nullable IntPtr pReserved) intAL.EAXGetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) byteAL.EAXSetBufferModeDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr buffers, int value) intAL.EAXSetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) byteALC.eventControlSOFT(int count, @Nullable IntPtr events, byte enable) intALC.eventIsSupportedSOFT(int eventType, int deviceType) byteAL.getBoolean(int param) byteAL.getBooleanDirect(@Nullable ALCcontext context, int param) intAL.getDebugMessageLogDirectEXT(@Nullable ALCcontext context, int count, int logBufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr logBuf) intAL.getDebugMessageLogEXT(int count, int logBufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr logBuf) doubleAL.getDouble(int param) doubleAL.getDoubleDirect(@Nullable ALCcontext context, int param) intAL.getEnumValue(@Nullable BytePtr ename) Retrieve the value of an enum.intALC.getEnumValue(@Nullable ALCdevice device, @Nullable BytePtr enumname) Retrieve the value of an enum.intAL.getEnumValueDirect(@Nullable ALCcontext context, @Nullable BytePtr ename) intAL.getError()Obtain the first error generated in the AL context since the last call to this function.intObtain the most recent Device error.intAL.getErrorDirect(@Nullable ALCcontext context) floatAL.getFloat(int param) floatAL.getFloatDirect(@Nullable ALCcontext context, int param) intAL.getInteger(int param) intAL.getIntegerDirect(@Nullable ALCcontext context, int param) intALFunctionTypes.IALBUFFERCALLBACKTYPESOFT.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, int p2) byteALFunctionTypes.ILPALCCAPTURECLOSEDEVICE.invoke(MemorySegment p0) ALFunctionTypes.ILPALCCAPTUREOPENDEVICE.invoke(@NotNull MemorySegment p0, int p1, int p2, int p3) byteALFunctionTypes.ILPALCCLOSEDEVICE.invoke(MemorySegment p0) ALFunctionTypes.ILPALCCREATECONTEXT.invoke(MemorySegment p0, @NotNull MemorySegment p1) byteALFunctionTypes.ILPALCEVENTCONTROLSOFT.invoke(int p0, @NotNull MemorySegment p1, byte p2) intALFunctionTypes.ILPALCEVENTISSUPPORTEDSOFT.invoke(int p0, int p1) ALFunctionTypes.ILPALCGETCONTEXTSDEVICE.invoke(MemorySegment p0) ALFunctionTypes.ILPALCGETCURRENTCONTEXT.invoke()intALFunctionTypes.ILPALCGETENUMVALUE.invoke(MemorySegment p0, @NotNull MemorySegment p1) intALFunctionTypes.ILPALCGETERROR.invoke(MemorySegment p0) byteALFunctionTypes.ILPALCISEXTENSIONPRESENT.invoke(MemorySegment p0, @NotNull MemorySegment p1) byteALFunctionTypes.ILPALCISRENDERFORMATSUPPORTEDSOFT.invoke(MemorySegment p0, int p1, int p2, int p3) ALFunctionTypes.ILPALCLOOPBACKOPENDEVICESOFT.invoke(@NotNull MemorySegment p0) byteALFunctionTypes.ILPALCMAKECONTEXTCURRENT.invoke(MemorySegment p0) ALFunctionTypes.ILPALCOPENDEVICE.invoke(@NotNull MemorySegment p0) byteALFunctionTypes.ILPALCREOPENDEVICESOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2) byteALFunctionTypes.ILPALCRESETDEVICESOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1) byteALFunctionTypes.ILPALGETBOOLEAN.invoke(int p0) byteALFunctionTypes.ILPALGETBOOLEANDIRECT.invoke(MemorySegment p0, int p1) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7, @NotNull MemorySegment p8) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGEXT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7) doubleALFunctionTypes.ILPALGETDOUBLE.invoke(int p0) doubleALFunctionTypes.ILPALGETDOUBLEDIRECT.invoke(MemorySegment p0, int p1) intALFunctionTypes.ILPALGETENUMVALUE.invoke(@NotNull MemorySegment p0) intALFunctionTypes.ILPALGETENUMVALUEDIRECT.invoke(MemorySegment p0, @NotNull MemorySegment p1) intALFunctionTypes.ILPALGETERROR.invoke()intALFunctionTypes.ILPALGETERRORDIRECT.invoke(MemorySegment p0) floatALFunctionTypes.ILPALGETFLOAT.invoke(int p0) floatALFunctionTypes.ILPALGETFLOATDIRECT.invoke(MemorySegment p0, int p1) intALFunctionTypes.ILPALGETINTEGER.invoke(int p0) intALFunctionTypes.ILPALGETINTEGERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISAUXILIARYEFFECTSLOT.invoke(int p0) byteALFunctionTypes.ILPALISAUXILIARYEFFECTSLOTDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISBUFFER.invoke(int p0) byteALFunctionTypes.ILPALISBUFFERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISBUFFERFORMATSUPPORTEDSOFT.invoke(int p0) byteALFunctionTypes.ILPALISEFFECT.invoke(int p0) byteALFunctionTypes.ILPALISEFFECTDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISENABLED.invoke(int p0) byteALFunctionTypes.ILPALISENABLEDDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISEXTENSIONPRESENT.invoke(@NotNull MemorySegment p0) byteALFunctionTypes.ILPALISEXTENSIONPRESENTDIRECT.invoke(MemorySegment p0, @NotNull MemorySegment p1) byteALFunctionTypes.ILPALISFILTER.invoke(int p0) byteALFunctionTypes.ILPALISFILTERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISSOURCE.invoke(int p0) byteALFunctionTypes.ILPALISSOURCEDIRECT.invoke(MemorySegment p0, int p1) intALFunctionTypes.ILPEAXGETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) intALFunctionTypes.ILPEAXGETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) byteALFunctionTypes.ILPEAXSETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, int p3) intALFunctionTypes.ILPEAXSETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) ALFunctionTypes.IPFNALCGETTHREADCONTEXTPROC.invoke()byteALFunctionTypes.IPFNALCSETTHREADCONTEXTPROC.invoke(MemorySegment p0) byteAL.isAuxiliaryEffectSlot(int effectslot) byteAL.isAuxiliaryEffectSlotDirect(@Nullable ALCcontext context, int effectslot) byteAL.isBuffer(int buffer) Verify an ID is a valid buffer (including the NULL buffer)byteAL.isBufferDirect(@Nullable ALCcontext context, int buffer) byteAL.isBufferFormatSupportedSOFT(int format) byteAL.isEffect(int effect) byteAL.isEffectDirect(@Nullable ALCcontext context, int effect) byteAL.isEnabled(int capability) byteAL.isEnabledDirect(@Nullable ALCcontext context, int capability) byteAL.isExtensionPresent(@Nullable BytePtr extname) Query for the presence of an extension on the AL context.byteALC.isExtensionPresent(@Nullable ALCdevice device, @Nullable BytePtr extname) Query for the presence of an extension on the device.byteAL.isExtensionPresentDirect(@Nullable ALCcontext context, @Nullable BytePtr extname) byteAL.isFilter(int filter) byteAL.isFilterDirect(@Nullable ALCcontext context, int filter) byteALC.isRenderFormatSupportedSOFT(@Nullable ALCdevice device, int freq, int channels, int type) byteAL.isSource(int source) Verify an ID is for a valid source.byteAL.isSourceDirect(@Nullable ALCcontext context, int source) byteALC.makeContextCurrent(@Nullable ALCcontext context) Makes the given context the active process-wide context.byteALC.reopenDeviceSOFT(@Nullable ALCdevice device, @Nullable BytePtr deviceName, @Nullable IntPtr attribs) byteALC.resetDeviceSOFT(@Nullable ALCdevice device, @Nullable IntPtr attribs) byteALC.setThreadContext(@Nullable ALCcontext context) Method parameters in club.doki7.openal with annotations of type NativeTypeModifier and TypeMethodDescriptionvoidAL.auxiliaryEffectSlotf(int effectslot, int param, float flValue) voidAL.auxiliaryEffectSlotf(int effectslot, int param, float flValue) voidAL.auxiliaryEffectSlotf(int effectslot, int param, float flValue) voidAL.auxiliaryEffectSlotfDirect(@Nullable ALCcontext context, int effectslot, int param, float flValue) voidAL.auxiliaryEffectSlotfDirect(@Nullable ALCcontext context, int effectslot, int param, float flValue) voidAL.auxiliaryEffectSlotfDirect(@Nullable ALCcontext context, int effectslot, int param, float flValue) voidAL.auxiliaryEffectSlotfv(int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.auxiliaryEffectSlotfv(int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.auxiliaryEffectSlotfvDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.auxiliaryEffectSlotfvDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.auxiliaryEffectSloti(int effectslot, int param, int iValue) voidAL.auxiliaryEffectSloti(int effectslot, int param, int iValue) voidAL.auxiliaryEffectSloti(int effectslot, int param, int iValue) voidAL.auxiliaryEffectSlotiDirect(@Nullable ALCcontext context, int effectslot, int param, int iValue) voidAL.auxiliaryEffectSlotiDirect(@Nullable ALCcontext context, int effectslot, int param, int iValue) voidAL.auxiliaryEffectSlotiDirect(@Nullable ALCcontext context, int effectslot, int param, int iValue) voidAL.auxiliaryEffectSlotiv(int effectslot, int param, @Nullable IntPtr piValues) voidAL.auxiliaryEffectSlotiv(int effectslot, int param, @Nullable IntPtr piValues) voidAL.auxiliaryEffectSlotivDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable IntPtr piValues) voidAL.auxiliaryEffectSlotivDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable IntPtr piValues) voidAL.buffer3f(int buffer, int param, float value1, float value2, float value3) voidAL.buffer3f(int buffer, int param, float value1, float value2, float value3) voidAL.buffer3f(int buffer, int param, float value1, float value2, float value3) voidAL.buffer3f(int buffer, int param, float value1, float value2, float value3) voidAL.buffer3f(int buffer, int param, float value1, float value2, float value3) voidAL.buffer3fDirect(@Nullable ALCcontext context, int buffer, int param, float value1, float value2, float value3) voidAL.buffer3fDirect(@Nullable ALCcontext context, int buffer, int param, float value1, float value2, float value3) voidAL.buffer3fDirect(@Nullable ALCcontext context, int buffer, int param, float value1, float value2, float value3) voidAL.buffer3fDirect(@Nullable ALCcontext context, int buffer, int param, float value1, float value2, float value3) voidAL.buffer3fDirect(@Nullable ALCcontext context, int buffer, int param, float value1, float value2, float value3) voidAL.buffer3i(int buffer, int param, int value1, int value2, int value3) voidAL.buffer3i(int buffer, int param, int value1, int value2, int value3) voidAL.buffer3i(int buffer, int param, int value1, int value2, int value3) voidAL.buffer3i(int buffer, int param, int value1, int value2, int value3) voidAL.buffer3i(int buffer, int param, int value1, int value2, int value3) voidAL.buffer3iDirect(@Nullable ALCcontext context, int buffer, int param, int value1, int value2, int value3) voidAL.buffer3iDirect(@Nullable ALCcontext context, int buffer, int param, int value1, int value2, int value3) voidAL.buffer3iDirect(@Nullable ALCcontext context, int buffer, int param, int value1, int value2, int value3) voidAL.buffer3iDirect(@Nullable ALCcontext context, int buffer, int param, int value1, int value2, int value3) voidAL.buffer3iDirect(@Nullable ALCcontext context, int buffer, int param, int value1, int value2, int value3) voidAL.bufferCallbackDirectSOFT(@Nullable ALCcontext context, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(@Nullable ALCcontext context, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(@Nullable ALCcontext context, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(@Nullable ALCcontext context, int buffer, int format, int freq, @NotNull MemorySegment callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(@Nullable ALCcontext context, int buffer, int format, int freq, @NotNull MemorySegment callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(@Nullable ALCcontext context, int buffer, int format, int freq, @NotNull MemorySegment callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(Arena arena, @Nullable ALCcontext context, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(Arena arena, @Nullable ALCcontext context, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackDirectSOFT(Arena arena, @Nullable ALCcontext context, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(int buffer, int format, int freq, @NotNull MemorySegment callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(int buffer, int format, int freq, @NotNull MemorySegment callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(int buffer, int format, int freq, @NotNull MemorySegment callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(Arena arena, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(Arena arena, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferCallbackSOFT(Arena arena, int buffer, int format, int freq, ALFunctionTypes.IALBUFFERCALLBACKTYPESOFT callback, @NotNull MemorySegment userptr) voidAL.bufferData(int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) Copies data into the buffer, interpreting it using the specified format and samplerate.voidAL.bufferData(int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) Copies data into the buffer, interpreting it using the specified format and samplerate.voidAL.bufferData(int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) Copies data into the buffer, interpreting it using the specified format and samplerate.voidAL.bufferData(int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) Copies data into the buffer, interpreting it using the specified format and samplerate.voidAL.bufferDataDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) voidAL.bufferDataDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) voidAL.bufferDataDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) voidAL.bufferDataDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int samplerate) voidAL.bufferDataStatic(int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStatic(int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStatic(int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStatic(int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStaticDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStaticDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStaticDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferDataStaticDirect(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int size, int freq) voidAL.bufferf(int buffer, int param, float value) voidAL.bufferf(int buffer, int param, float value) voidAL.bufferf(int buffer, int param, float value) voidAL.bufferfDirect(@Nullable ALCcontext context, int buffer, int param, float value) voidAL.bufferfDirect(@Nullable ALCcontext context, int buffer, int param, float value) voidAL.bufferfDirect(@Nullable ALCcontext context, int buffer, int param, float value) voidvoidvoidAL.bufferfvDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr values) voidAL.bufferfvDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr values) voidAL.bufferi(int buffer, int param, int value) voidAL.bufferi(int buffer, int param, int value) voidAL.bufferi(int buffer, int param, int value) voidAL.bufferiDirect(@Nullable ALCcontext context, int buffer, int param, int value) voidAL.bufferiDirect(@Nullable ALCcontext context, int buffer, int param, int value) voidAL.bufferiDirect(@Nullable ALCcontext context, int buffer, int param, int value) voidvoidvoidAL.bufferivDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr values) voidAL.bufferivDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr values) voidAL.bufferSamplesSOFT(int buffer, int samplerate, int internalformat, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSamplesSOFT(int buffer, int samplerate, int internalformat, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSamplesSOFT(int buffer, int samplerate, int internalformat, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSamplesSOFT(int buffer, int samplerate, int internalformat, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSamplesSOFT(int buffer, int samplerate, int internalformat, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSamplesSOFT(int buffer, int samplerate, int internalformat, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSubDataDirectSOFT(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataDirectSOFT(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataDirectSOFT(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataDirectSOFT(@Nullable ALCcontext context, int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataSOFT(int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataSOFT(int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataSOFT(int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubDataSOFT(int buffer, int format, @NotNull MemorySegment data, int offset, int length) voidAL.bufferSubSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSubSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSubSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSubSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.bufferSubSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) @Nullable ALCdeviceALC.captureOpenDevice(@Nullable BytePtr devicename, int frequency, int format, int buffersize) Opens the named capture device with the given frequency, format, and buffer size.@Nullable ALCdeviceALC.captureOpenDevice(@Nullable BytePtr devicename, int frequency, int format, int buffersize) Opens the named capture device with the given frequency, format, and buffer size.@Nullable ALCdeviceALC.captureOpenDevice(@Nullable BytePtr devicename, int frequency, int format, int buffersize) Opens the named capture device with the given frequency, format, and buffer size.voidALC.captureSamples(@Nullable ALCdevice device, @NotNull MemorySegment buffer, int samples) Reads samples from the device buffer.voidAL.debugMessageControlDirectEXT(@Nullable ALCcontext context, int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlDirectEXT(@Nullable ALCcontext context, int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlDirectEXT(@Nullable ALCcontext context, int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlDirectEXT(@Nullable ALCcontext context, int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlDirectEXT(@Nullable ALCcontext context, int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlEXT(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlEXT(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlEXT(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlEXT(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageControlEXT(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enable) voidAL.debugMessageInsertDirectEXT(@Nullable ALCcontext context, int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertDirectEXT(@Nullable ALCcontext context, int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertDirectEXT(@Nullable ALCcontext context, int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertDirectEXT(@Nullable ALCcontext context, int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertDirectEXT(@Nullable ALCcontext context, int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertEXT(int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertEXT(int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertEXT(int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertEXT(int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.debugMessageInsertEXT(int source, int type, int id, int severity, int length, @Nullable BytePtr message) voidAL.deleteAuxiliaryEffectSlots(int n, @Nullable IntPtr effectslots) voidAL.deleteAuxiliaryEffectSlotsDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr effectslots) voidAL.deleteBuffers(int n, @Nullable IntPtr buffers) Delete buffer objectsvoidAL.deleteBuffersDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr buffers) voidAL.deleteEffects(int n, @Nullable IntPtr effects) voidAL.deleteEffectsDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr effects) voidAL.deleteFilters(int n, @Nullable IntPtr filters) voidAL.deleteFiltersDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr filters) voidAL.deleteSources(int n, @Nullable IntPtr sources) Delete source objects.voidAL.deleteSourcesDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr sources) voidAL.disable(int capability) voidAL.disableDirect(@Nullable ALCcontext context, int capability) voidAL.distanceModel(int distanceModel) voidAL.distanceModelDirect(@Nullable ALCcontext context, int distanceModel) voidAL.dopplerFactor(float value) voidAL.dopplerFactorDirect(@Nullable ALCcontext context, float value) voidAL.dopplerVelocity(float value) intAL.EAXGetBufferModeDirect(@Nullable ALCcontext context, int buffer, @Nullable IntPtr pReserved) intAL.EAXGetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) intAL.EAXGetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) intAL.EAXGetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) byteAL.EAXSetBufferModeDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr buffers, int value) byteAL.EAXSetBufferModeDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr buffers, int value) intAL.EAXSetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) intAL.EAXSetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) intAL.EAXSetDirect(@Nullable ALCcontext context, @Nullable _GUID property_set_id, int property_id, int source_id, @NotNull MemorySegment value, int value_size) voidAL.effectf(int effect, int param, float flValue) voidAL.effectf(int effect, int param, float flValue) voidAL.effectf(int effect, int param, float flValue) voidAL.effectfDirect(@Nullable ALCcontext context, int effect, int param, float flValue) voidAL.effectfDirect(@Nullable ALCcontext context, int effect, int param, float flValue) voidAL.effectfDirect(@Nullable ALCcontext context, int effect, int param, float flValue) voidvoidvoidAL.effectfvDirect(@Nullable ALCcontext context, int effect, int param, @Nullable FloatPtr pflValues) voidAL.effectfvDirect(@Nullable ALCcontext context, int effect, int param, @Nullable FloatPtr pflValues) voidAL.effecti(int effect, int param, int iValue) voidAL.effecti(int effect, int param, int iValue) voidAL.effecti(int effect, int param, int iValue) voidAL.effectiDirect(@Nullable ALCcontext context, int effect, int param, int iValue) voidAL.effectiDirect(@Nullable ALCcontext context, int effect, int param, int iValue) voidAL.effectiDirect(@Nullable ALCcontext context, int effect, int param, int iValue) voidvoidvoidAL.effectivDirect(@Nullable ALCcontext context, int effect, int param, @Nullable IntPtr piValues) voidAL.effectivDirect(@Nullable ALCcontext context, int effect, int param, @Nullable IntPtr piValues) voidAL.enable(int capability) voidAL.enableDirect(@Nullable ALCcontext context, int capability) voidAL.eventControlDirectSOFT(@Nullable ALCcontext context, int count, @Nullable IntPtr types, byte enable) voidAL.eventControlDirectSOFT(@Nullable ALCcontext context, int count, @Nullable IntPtr types, byte enable) voidAL.eventControlSOFT(int count, @Nullable IntPtr types, byte enable) voidAL.eventControlSOFT(int count, @Nullable IntPtr types, byte enable) byteALC.eventControlSOFT(int count, @Nullable IntPtr events, byte enable) byteALC.eventControlSOFT(int count, @Nullable IntPtr events, byte enable) intALC.eventIsSupportedSOFT(int eventType, int deviceType) intALC.eventIsSupportedSOFT(int eventType, int deviceType) voidAL.filterf(int filter, int param, float flValue) voidAL.filterf(int filter, int param, float flValue) voidAL.filterf(int filter, int param, float flValue) voidAL.filterfDirect(@Nullable ALCcontext context, int filter, int param, float flValue) voidAL.filterfDirect(@Nullable ALCcontext context, int filter, int param, float flValue) voidAL.filterfDirect(@Nullable ALCcontext context, int filter, int param, float flValue) voidvoidvoidAL.filterfvDirect(@Nullable ALCcontext context, int filter, int param, @Nullable FloatPtr pflValues) voidAL.filterfvDirect(@Nullable ALCcontext context, int filter, int param, @Nullable FloatPtr pflValues) voidAL.filteri(int filter, int param, int iValue) voidAL.filteri(int filter, int param, int iValue) voidAL.filteri(int filter, int param, int iValue) voidAL.filteriDirect(@Nullable ALCcontext context, int filter, int param, int iValue) voidAL.filteriDirect(@Nullable ALCcontext context, int filter, int param, int iValue) voidAL.filteriDirect(@Nullable ALCcontext context, int filter, int param, int iValue) voidvoidvoidAL.filterivDirect(@Nullable ALCcontext context, int filter, int param, @Nullable IntPtr piValues) voidAL.filterivDirect(@Nullable ALCcontext context, int filter, int param, @Nullable IntPtr piValues) voidAL.genAuxiliaryEffectSlots(int n, @Nullable IntPtr effectslots) voidAL.genAuxiliaryEffectSlotsDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr effectslots) voidAL.genBuffers(int n, @Nullable IntPtr buffers) Create buffer objectsvoidAL.genBuffersDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr buffers) voidAL.genEffects(int n, @Nullable IntPtr effects) voidAL.genEffectsDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr effects) voidAL.genFilters(int n, @Nullable IntPtr filters) voidAL.genFiltersDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr filters) voidAL.genSources(int n, @Nullable IntPtr sources) Create source objects.voidAL.genSourcesDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr sources) voidAL.getAuxiliaryEffectSlotf(int effectslot, int param, @Nullable FloatPtr pflValue) voidAL.getAuxiliaryEffectSlotf(int effectslot, int param, @Nullable FloatPtr pflValue) voidAL.getAuxiliaryEffectSlotfDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable FloatPtr pflValue) voidAL.getAuxiliaryEffectSlotfDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable FloatPtr pflValue) voidAL.getAuxiliaryEffectSlotfv(int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.getAuxiliaryEffectSlotfv(int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.getAuxiliaryEffectSlotfvDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.getAuxiliaryEffectSlotfvDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable FloatPtr pflValues) voidAL.getAuxiliaryEffectSloti(int effectslot, int param, @Nullable IntPtr piValue) voidAL.getAuxiliaryEffectSloti(int effectslot, int param, @Nullable IntPtr piValue) voidAL.getAuxiliaryEffectSlotiDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable IntPtr piValue) voidAL.getAuxiliaryEffectSlotiDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable IntPtr piValue) voidAL.getAuxiliaryEffectSlotiv(int effectslot, int param, @Nullable IntPtr piValues) voidAL.getAuxiliaryEffectSlotiv(int effectslot, int param, @Nullable IntPtr piValues) voidAL.getAuxiliaryEffectSlotivDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable IntPtr piValues) voidAL.getAuxiliaryEffectSlotivDirect(@Nullable ALCcontext context, int effectslot, int param, @Nullable IntPtr piValues) byteAL.getBoolean(int param) byteAL.getBooleanDirect(@Nullable ALCcontext context, int param) voidAL.getBooleanv(int param, @Nullable BytePtr values) voidAL.getBooleanvDirect(@Nullable ALCcontext context, int param, @Nullable BytePtr values) voidAL.getBuffer3f(int buffer, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getBuffer3f(int buffer, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getBuffer3fDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getBuffer3fDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getBuffer3i(int buffer, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getBuffer3i(int buffer, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getBuffer3iDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getBuffer3iDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getBuffer3PtrDirectSOFT(@Nullable ALCcontext context, int buffer, int param, @Nullable PointerPtr ptr0, @Nullable PointerPtr ptr1, @Nullable PointerPtr ptr2) voidAL.getBuffer3PtrDirectSOFT(@Nullable ALCcontext context, int buffer, int param, @Nullable PointerPtr ptr0, @Nullable PointerPtr ptr1, @Nullable PointerPtr ptr2) voidAL.getBuffer3PtrSOFT(int buffer, int param, @Nullable PointerPtr ptr0, @Nullable PointerPtr ptr1, @Nullable PointerPtr ptr2) voidAL.getBuffer3PtrSOFT(int buffer, int param, @Nullable PointerPtr ptr0, @Nullable PointerPtr ptr1, @Nullable PointerPtr ptr2) voidAL.getBufferf(int buffer, int param, @Nullable FloatPtr value) voidAL.getBufferf(int buffer, int param, @Nullable FloatPtr value) voidAL.getBufferfDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr value) voidAL.getBufferfDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr value) voidAL.getBufferfv(int buffer, int param, @Nullable FloatPtr values) voidAL.getBufferfv(int buffer, int param, @Nullable FloatPtr values) voidAL.getBufferfvDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr values) voidAL.getBufferfvDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable FloatPtr values) voidAL.getBufferi(int buffer, int param, @Nullable IntPtr value) voidAL.getBufferi(int buffer, int param, @Nullable IntPtr value) voidAL.getBufferiDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr value) voidAL.getBufferiDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr value) voidAL.getBufferiv(int buffer, int param, @Nullable IntPtr values) voidAL.getBufferiv(int buffer, int param, @Nullable IntPtr values) voidAL.getBufferivDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr values) voidAL.getBufferivDirect(@Nullable ALCcontext context, int buffer, int param, @Nullable IntPtr values) voidAL.getBufferPtrDirectSOFT(@Nullable ALCcontext context, int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrDirectSOFT(@Nullable ALCcontext context, int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrSOFT(int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrSOFT(int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrvDirectSOFT(@Nullable ALCcontext context, int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrvDirectSOFT(@Nullable ALCcontext context, int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrvSOFT(int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferPtrvSOFT(int buffer, int param, @Nullable PointerPtr ptr) voidAL.getBufferSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.getBufferSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.getBufferSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.getBufferSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) voidAL.getBufferSamplesSOFT(int buffer, int offset, int samples, int channels, int type, @NotNull MemorySegment data) intAL.getDebugMessageLogDirectEXT(@Nullable ALCcontext context, int count, int logBufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr logBuf) intAL.getDebugMessageLogDirectEXT(@Nullable ALCcontext context, int count, int logBufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr logBuf) intAL.getDebugMessageLogEXT(int count, int logBufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr logBuf) intAL.getDebugMessageLogEXT(int count, int logBufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr logBuf) doubleAL.getDouble(int param) doubleAL.getDoubleDirect(@Nullable ALCcontext context, int param) voidAL.getDoublev(int param, @Nullable DoublePtr values) voidAL.getDoublevDirect(@Nullable ALCcontext context, int param, @Nullable DoublePtr values) voidAL.getEffectf(int effect, int param, @Nullable FloatPtr pflValue) voidAL.getEffectf(int effect, int param, @Nullable FloatPtr pflValue) voidAL.getEffectfDirect(@Nullable ALCcontext context, int effect, int param, @Nullable FloatPtr pflValue) voidAL.getEffectfDirect(@Nullable ALCcontext context, int effect, int param, @Nullable FloatPtr pflValue) voidAL.getEffectfv(int effect, int param, @Nullable FloatPtr pflValues) voidAL.getEffectfv(int effect, int param, @Nullable FloatPtr pflValues) voidAL.getEffectfvDirect(@Nullable ALCcontext context, int effect, int param, @Nullable FloatPtr pflValues) voidAL.getEffectfvDirect(@Nullable ALCcontext context, int effect, int param, @Nullable FloatPtr pflValues) voidAL.getEffecti(int effect, int param, @Nullable IntPtr piValue) voidAL.getEffecti(int effect, int param, @Nullable IntPtr piValue) voidAL.getEffectiDirect(@Nullable ALCcontext context, int effect, int param, @Nullable IntPtr piValue) voidAL.getEffectiDirect(@Nullable ALCcontext context, int effect, int param, @Nullable IntPtr piValue) voidAL.getEffectiv(int effect, int param, @Nullable IntPtr piValues) voidAL.getEffectiv(int effect, int param, @Nullable IntPtr piValues) voidAL.getEffectivDirect(@Nullable ALCcontext context, int effect, int param, @Nullable IntPtr piValues) voidAL.getEffectivDirect(@Nullable ALCcontext context, int effect, int param, @Nullable IntPtr piValues) voidAL.getFilterf(int filter, int param, @Nullable FloatPtr pflValue) voidAL.getFilterf(int filter, int param, @Nullable FloatPtr pflValue) voidAL.getFilterfDirect(@Nullable ALCcontext context, int filter, int param, @Nullable FloatPtr pflValue) voidAL.getFilterfDirect(@Nullable ALCcontext context, int filter, int param, @Nullable FloatPtr pflValue) voidAL.getFilterfv(int filter, int param, @Nullable FloatPtr pflValues) voidAL.getFilterfv(int filter, int param, @Nullable FloatPtr pflValues) voidAL.getFilterfvDirect(@Nullable ALCcontext context, int filter, int param, @Nullable FloatPtr pflValues) voidAL.getFilterfvDirect(@Nullable ALCcontext context, int filter, int param, @Nullable FloatPtr pflValues) voidAL.getFilteri(int filter, int param, @Nullable IntPtr piValue) voidAL.getFilteri(int filter, int param, @Nullable IntPtr piValue) voidAL.getFilteriDirect(@Nullable ALCcontext context, int filter, int param, @Nullable IntPtr piValue) voidAL.getFilteriDirect(@Nullable ALCcontext context, int filter, int param, @Nullable IntPtr piValue) voidAL.getFilteriv(int filter, int param, @Nullable IntPtr piValues) voidAL.getFilteriv(int filter, int param, @Nullable IntPtr piValues) voidAL.getFilterivDirect(@Nullable ALCcontext context, int filter, int param, @Nullable IntPtr piValues) voidAL.getFilterivDirect(@Nullable ALCcontext context, int filter, int param, @Nullable IntPtr piValues) floatAL.getFloat(int param) floatAL.getFloatDirect(@Nullable ALCcontext context, int param) voidvoidAL.getFloatvDirect(@Nullable ALCcontext context, int param, @Nullable FloatPtr values) intAL.getInteger(int param) voidALC.getInteger64vSOFT(@Nullable ALCdevice device, int pname, int size, @Nullable LongPtr values) voidALC.getInteger64vSOFT(@Nullable ALCdevice device, int pname, int size, @Nullable LongPtr values) intAL.getIntegerDirect(@Nullable ALCcontext context, int param) voidAL.getIntegerv(int param, @Nullable IntPtr values) voidALC.getIntegerv(@Nullable ALCdevice device, int param, int size, @Nullable IntPtr values) Returns information about the device and the version of OpenAL.voidALC.getIntegerv(@Nullable ALCdevice device, int param, int size, @Nullable IntPtr values) Returns information about the device and the version of OpenAL.voidAL.getIntegervDirect(@Nullable ALCcontext context, int param, @Nullable IntPtr values) voidAL.getListener3f(int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getListener3fDirect(@Nullable ALCcontext context, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getListener3i(int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getListener3iDirect(@Nullable ALCcontext context, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getListenerf(int param, @Nullable FloatPtr value) voidAL.getListenerfDirect(@Nullable ALCcontext context, int param, @Nullable FloatPtr value) voidAL.getListenerfv(int param, @Nullable FloatPtr values) voidAL.getListenerfvDirect(@Nullable ALCcontext context, int param, @Nullable FloatPtr values) voidAL.getListeneri(int param, @Nullable IntPtr value) voidAL.getListeneriDirect(@Nullable ALCcontext context, int param, @Nullable IntPtr value) voidAL.getListeneriv(int param, @Nullable IntPtr values) voidAL.getListenerivDirect(@Nullable ALCcontext context, int param, @Nullable IntPtr values) voidAL.getObjectLabelDirectEXT(@Nullable ALCcontext context, int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidAL.getObjectLabelDirectEXT(@Nullable ALCcontext context, int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidAL.getObjectLabelDirectEXT(@Nullable ALCcontext context, int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidAL.getObjectLabelEXT(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidAL.getObjectLabelEXT(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidAL.getObjectLabelEXT(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) @NotNull MemorySegmentAL.getPointerDirectEXT(@Nullable ALCcontext context, int pname) @NotNull MemorySegmentAL.getPointerDirectSOFT(@Nullable ALCcontext context, int pname) @NotNull MemorySegmentAL.getPointerEXT(int pname) @NotNull MemorySegmentAL.getPointerSOFT(int pname) voidAL.getPointervDirectEXT(@Nullable ALCcontext context, int pname, @Nullable PointerPtr values) voidAL.getPointervDirectSOFT(@Nullable ALCcontext context, int pname, @Nullable PointerPtr values) voidAL.getPointervEXT(int pname, @Nullable PointerPtr values) voidAL.getPointervSOFT(int pname, @Nullable PointerPtr values) voidAL.getSource3dDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr value1, @Nullable DoublePtr value2, @Nullable DoublePtr value3) voidAL.getSource3dDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr value1, @Nullable DoublePtr value2, @Nullable DoublePtr value3) voidAL.getSource3dSOFT(int source, int param, @Nullable DoublePtr value1, @Nullable DoublePtr value2, @Nullable DoublePtr value3) voidAL.getSource3dSOFT(int source, int param, @Nullable DoublePtr value1, @Nullable DoublePtr value2, @Nullable DoublePtr value3) voidAL.getSource3f(int source, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getSource3f(int source, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getSource3fDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getSource3fDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr value1, @Nullable FloatPtr value2, @Nullable FloatPtr value3) voidAL.getSource3i(int source, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getSource3i(int source, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getSource3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr value1, @Nullable LongPtr value2, @Nullable LongPtr value3) voidAL.getSource3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr value1, @Nullable LongPtr value2, @Nullable LongPtr value3) voidAL.getSource3i64SOFT(int source, int param, @Nullable LongPtr value1, @Nullable LongPtr value2, @Nullable LongPtr value3) voidAL.getSource3i64SOFT(int source, int param, @Nullable LongPtr value1, @Nullable LongPtr value2, @Nullable LongPtr value3) voidAL.getSource3iDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getSource3iDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr value1, @Nullable IntPtr value2, @Nullable IntPtr value3) voidAL.getSourcedDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr value) voidAL.getSourcedDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr value) voidAL.getSourcedSOFT(int source, int param, @Nullable DoublePtr value) voidAL.getSourcedSOFT(int source, int param, @Nullable DoublePtr value) voidAL.getSourcedvDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr values) voidAL.getSourcedvDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr values) voidAL.getSourcedvSOFT(int source, int param, @Nullable DoublePtr values) voidAL.getSourcedvSOFT(int source, int param, @Nullable DoublePtr values) voidAL.getSourcef(int source, int param, @Nullable FloatPtr value) voidAL.getSourcef(int source, int param, @Nullable FloatPtr value) voidAL.getSourcefDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr value) voidAL.getSourcefDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr value) voidAL.getSourcefv(int source, int param, @Nullable FloatPtr values) voidAL.getSourcefv(int source, int param, @Nullable FloatPtr values) voidAL.getSourcefvDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr values) voidAL.getSourcefvDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr values) voidAL.getSourcei(int source, int param, @Nullable IntPtr value) voidAL.getSourcei(int source, int param, @Nullable IntPtr value) voidAL.getSourcei64DirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr value) voidAL.getSourcei64DirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr value) voidAL.getSourcei64SOFT(int source, int param, @Nullable LongPtr value) voidAL.getSourcei64SOFT(int source, int param, @Nullable LongPtr value) voidAL.getSourcei64vDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr values) voidAL.getSourcei64vDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr values) voidAL.getSourcei64vSOFT(int source, int param, @Nullable LongPtr values) voidAL.getSourcei64vSOFT(int source, int param, @Nullable LongPtr values) voidAL.getSourceiDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr value) voidAL.getSourceiDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr value) voidAL.getSourceiv(int source, int param, @Nullable IntPtr values) voidAL.getSourceiv(int source, int param, @Nullable IntPtr values) voidAL.getSourceivDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr values) voidAL.getSourceivDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr values) @Nullable BytePtrAL.getString(int param) @Nullable BytePtrReturns information about the device, and error strings.@Nullable BytePtrAL.getStringDirect(@Nullable ALCcontext context, int param) @Nullable BytePtrAL.getStringiDirectSOFT(@Nullable ALCcontext context, int pname, int index) @Nullable BytePtrAL.getStringiDirectSOFT(@Nullable ALCcontext context, int pname, int index) @Nullable BytePtrAL.getStringiSOFT(int pname, int index) @Nullable BytePtrAL.getStringiSOFT(int pname, int index) @Nullable BytePtrALC.getStringiSOFT(@Nullable ALCdevice device, int paramName, int index) @Nullable BytePtrALC.getStringiSOFT(@Nullable ALCdevice device, int paramName, int index) intALFunctionTypes.IALBUFFERCALLBACKTYPESOFT.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, int p2) voidALFunctionTypes.IALCEVENTPROCTYPESOFT.invoke(int p0, int p1, MemorySegment p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALCEVENTPROCTYPESOFT.invoke(int p0, int p1, MemorySegment p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALCEVENTPROCTYPESOFT.invoke(int p0, int p1, MemorySegment p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALCEVENTPROCTYPESOFT.invoke(int p0, int p1, MemorySegment p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALDEBUGPROCEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidALFunctionTypes.IALDEBUGPROCEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidALFunctionTypes.IALDEBUGPROCEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidALFunctionTypes.IALDEBUGPROCEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidALFunctionTypes.IALDEBUGPROCEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidALFunctionTypes.IALEVENTPROCSOFT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALEVENTPROCSOFT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALEVENTPROCSOFT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.IALEVENTPROCSOFT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALAUXILIARYEFFECTSLOTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFER3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALBUFFER3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALBUFFER3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALBUFFER3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALBUFFER3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALBUFFER3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFER3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFER3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFER3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFER3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERCALLBACKDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERCALLBACKDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERCALLBACKDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERCALLBACKDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERCALLBACKSOFT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALBUFFERCALLBACKSOFT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALBUFFERCALLBACKSOFT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALBUFFERDATA.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFERDATA.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFERDATA.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFERDATA.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.ILPALBUFFERDATADIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATADIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATADIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATADIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATADIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATASTATICDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATASTATICDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATASTATICDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATASTATICDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERDATASTATICDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALBUFFERF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALBUFFERF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALBUFFERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALBUFFERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALBUFFERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFERI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALBUFFERI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALBUFFERI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALBUFFERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALBUFFERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALBUFFERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALBUFFERSUBDATADIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERSUBDATADIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERSUBDATADIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERSUBDATADIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERSUBDATADIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, int p4, int p5) voidALFunctionTypes.ILPALBUFFERSUBSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERSUBSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERSUBSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERSUBSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALBUFFERSUBSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) byteALFunctionTypes.ILPALCCAPTURECLOSEDEVICE.invoke(MemorySegment p0) ALFunctionTypes.ILPALCCAPTUREOPENDEVICE.invoke(@NotNull MemorySegment p0, int p1, int p2, int p3) ALFunctionTypes.ILPALCCAPTUREOPENDEVICE.invoke(@NotNull MemorySegment p0, int p1, int p2, int p3) ALFunctionTypes.ILPALCCAPTUREOPENDEVICE.invoke(@NotNull MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALCCAPTURESAMPLES.invoke(MemorySegment p0, @NotNull MemorySegment p1, int p2) voidALFunctionTypes.ILPALCCAPTURESAMPLES.invoke(MemorySegment p0, @NotNull MemorySegment p1, int p2) voidALFunctionTypes.ILPALCCAPTURESTART.invoke(MemorySegment p0) voidALFunctionTypes.ILPALCCAPTURESTOP.invoke(MemorySegment p0) byteALFunctionTypes.ILPALCCLOSEDEVICE.invoke(MemorySegment p0) ALFunctionTypes.ILPALCCREATECONTEXT.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALCDESTROYCONTEXT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALCDEVICEPAUSESOFT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALCDEVICERESUMESOFT.invoke(MemorySegment p0) byteALFunctionTypes.ILPALCEVENTCONTROLSOFT.invoke(int p0, @NotNull MemorySegment p1, byte p2) byteALFunctionTypes.ILPALCEVENTCONTROLSOFT.invoke(int p0, @NotNull MemorySegment p1, byte p2) intALFunctionTypes.ILPALCEVENTISSUPPORTEDSOFT.invoke(int p0, int p1) intALFunctionTypes.ILPALCEVENTISSUPPORTEDSOFT.invoke(int p0, int p1) ALFunctionTypes.ILPALCGETCONTEXTSDEVICE.invoke(MemorySegment p0) intALFunctionTypes.ILPALCGETENUMVALUE.invoke(MemorySegment p0, @NotNull MemorySegment p1) intALFunctionTypes.ILPALCGETERROR.invoke(MemorySegment p0) voidALFunctionTypes.ILPALCGETINTEGER64VSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALCGETINTEGER64VSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALCGETINTEGER64VSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALCGETINTEGERV.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALCGETINTEGERV.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALCGETINTEGERV.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) @NotNull MemorySegmentALFunctionTypes.ILPALCGETPROCADDRESS.invoke(MemorySegment p0, @NotNull MemorySegment p1) @NotNull MemorySegmentALFunctionTypes.ILPALCGETPROCADDRESS2.invoke(MemorySegment p0, @NotNull MemorySegment p1) @NotNull MemorySegmentALFunctionTypes.ILPALCGETSTRING.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALCGETSTRING.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALCGETSTRINGISOFT.invoke(MemorySegment p0, int p1, int p2) @NotNull MemorySegmentALFunctionTypes.ILPALCGETSTRINGISOFT.invoke(MemorySegment p0, int p1, int p2) @NotNull MemorySegmentALFunctionTypes.ILPALCGETSTRINGISOFT.invoke(MemorySegment p0, int p1, int p2) byteALFunctionTypes.ILPALCISEXTENSIONPRESENT.invoke(MemorySegment p0, @NotNull MemorySegment p1) byteALFunctionTypes.ILPALCISRENDERFORMATSUPPORTEDSOFT.invoke(MemorySegment p0, int p1, int p2, int p3) byteALFunctionTypes.ILPALCISRENDERFORMATSUPPORTEDSOFT.invoke(MemorySegment p0, int p1, int p2, int p3) byteALFunctionTypes.ILPALCISRENDERFORMATSUPPORTEDSOFT.invoke(MemorySegment p0, int p1, int p2, int p3) byteALFunctionTypes.ILPALCISRENDERFORMATSUPPORTEDSOFT.invoke(MemorySegment p0, int p1, int p2, int p3) byteALFunctionTypes.ILPALCMAKECONTEXTCURRENT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALCPROCESSCONTEXT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALCRENDERSAMPLESSOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1, int p2) voidALFunctionTypes.ILPALCRENDERSAMPLESSOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1, int p2) byteALFunctionTypes.ILPALCREOPENDEVICESOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2) byteALFunctionTypes.ILPALCRESETDEVICESOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALCSUSPENDCONTEXT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALDEBUGMESSAGECALLBACKDIRECTEXT.invoke(MemorySegment p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, byte p6) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, byte p6) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, byte p6) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, byte p6) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, byte p6) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, byte p6) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLEXT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, byte p5) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLEXT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, byte p5) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLEXT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, byte p5) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLEXT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, byte p5) voidALFunctionTypes.ILPALDEBUGMESSAGECONTROLEXT.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, byte p5) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5, @NotNull MemorySegment p6) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALDEBUGMESSAGEINSERTEXT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALDEFERUPDATESDIRECTSOFT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALDELETEAUXILIARYEFFECTSLOTS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALDELETEAUXILIARYEFFECTSLOTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEAUXILIARYEFFECTSLOTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEBUFFERS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALDELETEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEEFFECTS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALDELETEEFFECTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEEFFECTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEFILTERS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALDELETEFILTERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETEFILTERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETESOURCES.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALDELETESOURCESDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDELETESOURCESDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALDISABLE.invoke(int p0) voidALFunctionTypes.ILPALDISABLEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALDISABLEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALDISTANCEMODEL.invoke(int p0) voidALFunctionTypes.ILPALDISTANCEMODELDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALDISTANCEMODELDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALDOPPLERFACTOR.invoke(float p0) voidALFunctionTypes.ILPALDOPPLERFACTORDIRECT.invoke(MemorySegment p0, float p1) voidALFunctionTypes.ILPALDOPPLERFACTORDIRECT.invoke(MemorySegment p0, float p1) voidALFunctionTypes.ILPALDOPPLERVELOCITY.invoke(float p0) voidALFunctionTypes.ILPALEFFECTF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALEFFECTF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALEFFECTF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALEFFECTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALEFFECTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALEFFECTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALEFFECTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALEFFECTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALEFFECTI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALEFFECTI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALEFFECTI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALEFFECTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALEFFECTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALEFFECTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALEFFECTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALEFFECTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALENABLE.invoke(int p0) voidALFunctionTypes.ILPALENABLEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALENABLEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALEVENTCALLBACKDIRECTSOFT.invoke(MemorySegment p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALEVENTCONTROLDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, byte p3) voidALFunctionTypes.ILPALEVENTCONTROLDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, byte p3) voidALFunctionTypes.ILPALEVENTCONTROLDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, byte p3) voidALFunctionTypes.ILPALEVENTCONTROLSOFT.invoke(int p0, @NotNull MemorySegment p1, byte p2) voidALFunctionTypes.ILPALEVENTCONTROLSOFT.invoke(int p0, @NotNull MemorySegment p1, byte p2) voidALFunctionTypes.ILPALFILTERF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALFILTERF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALFILTERF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALFILTERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALFILTERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALFILTERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALFILTERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALFILTERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALFILTERI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALFILTERI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALFILTERI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALFILTERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALFILTERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALFILTERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALFILTERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALFILTERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALFOLDBACKCALLBACK.invoke(int p0, int p1) voidALFunctionTypes.ILPALFOLDBACKCALLBACK.invoke(int p0, int p1) voidALFunctionTypes.ILPALGENAUXILIARYEFFECTSLOTS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGENAUXILIARYEFFECTSLOTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENAUXILIARYEFFECTSLOTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENBUFFERS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGENBUFFERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENBUFFERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENEFFECTS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGENEFFECTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENEFFECTSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENFILTERS.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGENFILTERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENFILTERSDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENSOURCES.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGENSOURCESDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGENSOURCESDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETAUXILIARYEFFECTSLOTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) byteALFunctionTypes.ILPALGETBOOLEAN.invoke(int p0) byteALFunctionTypes.ILPALGETBOOLEANDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALGETBOOLEANDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALGETBOOLEANV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETBOOLEANVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBOOLEANVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFER3F.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETBUFFER3F.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3FDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3I.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETBUFFER3I.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3PTRDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3PTRDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3PTRDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFER3PTRSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETBUFFER3PTRSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETBUFFERF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERPTRSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERPTRVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETBUFFERPTRVSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERPTRVSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETBUFFERSAMPLESSOFT.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7, @NotNull MemorySegment p8) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7, @NotNull MemorySegment p8) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7, @NotNull MemorySegment p8) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGEXT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7) intALFunctionTypes.ILPALGETDEBUGMESSAGELOGEXT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7) doubleALFunctionTypes.ILPALGETDOUBLE.invoke(int p0) doubleALFunctionTypes.ILPALGETDOUBLEDIRECT.invoke(MemorySegment p0, int p1) doubleALFunctionTypes.ILPALGETDOUBLEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALGETDOUBLEV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETDOUBLEVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETDOUBLEVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETEFFECTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETEFFECTIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) intALFunctionTypes.ILPALGETENUMVALUEDIRECT.invoke(MemorySegment p0, @NotNull MemorySegment p1) intALFunctionTypes.ILPALGETERRORDIRECT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALGETFILTERF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFILTERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETFILTERIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) floatALFunctionTypes.ILPALGETFLOAT.invoke(int p0) floatALFunctionTypes.ILPALGETFLOATDIRECT.invoke(MemorySegment p0, int p1) floatALFunctionTypes.ILPALGETFLOATDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALGETFLOATV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETFLOATVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETFLOATVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) intALFunctionTypes.ILPALGETINTEGER.invoke(int p0) intALFunctionTypes.ILPALGETINTEGERDIRECT.invoke(MemorySegment p0, int p1) intALFunctionTypes.ILPALGETINTEGERDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALGETINTEGERV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETINTEGERVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETINTEGERVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENER3F.invoke(int p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETLISTENER3I.invoke(int p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETLISTENERF.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETLISTENERFDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERFDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERFV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETLISTENERFVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERFVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERI.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETLISTENERIDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERIDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERIV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETLISTENERIVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETLISTENERIVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETOBJECTLABELEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETOBJECTLABELEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETOBJECTLABELEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) @NotNull MemorySegmentALFunctionTypes.ILPALGETPOINTERDIRECTEXT.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETPOINTERDIRECTEXT.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETPOINTERDIRECTSOFT.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETPOINTERDIRECTSOFT.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETPOINTEREXT.invoke(int p0) @NotNull MemorySegmentALFunctionTypes.ILPALGETPOINTERSOFT.invoke(int p0) voidALFunctionTypes.ILPALGETPOINTERVDIRECTEXT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETPOINTERVDIRECTEXT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETPOINTERVDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETPOINTERVDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETPOINTERVEXT.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETPOINTERVSOFT.invoke(int p0, @NotNull MemorySegment p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETPROCADDRESSDIRECT.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALGETSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3DSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3DSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3F.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3F.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3I.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3I.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3I64SOFT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3I64SOFT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALGETSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALGETSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEDSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEDSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEDVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEDVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEDVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEDVSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEDVSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEF.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEI.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI64SOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEI64SOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEI64VDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI64VDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI64VDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEI64VSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEI64VSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALGETSOURCEIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALGETSOURCEIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRING.invoke(int p0) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGDIRECT.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGDIRECT.invoke(MemorySegment p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGIDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGIDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGIDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGISOFT.invoke(int p0, int p1) @NotNull MemorySegmentALFunctionTypes.ILPALGETSTRINGISOFT.invoke(int p0, int p1) byteALFunctionTypes.ILPALISAUXILIARYEFFECTSLOT.invoke(int p0) byteALFunctionTypes.ILPALISAUXILIARYEFFECTSLOTDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISAUXILIARYEFFECTSLOTDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISBUFFER.invoke(int p0) byteALFunctionTypes.ILPALISBUFFERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISBUFFERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISBUFFERFORMATSUPPORTEDSOFT.invoke(int p0) byteALFunctionTypes.ILPALISEFFECT.invoke(int p0) byteALFunctionTypes.ILPALISEFFECTDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISEFFECTDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISENABLED.invoke(int p0) byteALFunctionTypes.ILPALISENABLEDDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISENABLEDDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISEXTENSIONPRESENTDIRECT.invoke(MemorySegment p0, @NotNull MemorySegment p1) byteALFunctionTypes.ILPALISFILTER.invoke(int p0) byteALFunctionTypes.ILPALISFILTERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISFILTERDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISSOURCE.invoke(int p0) byteALFunctionTypes.ILPALISSOURCEDIRECT.invoke(MemorySegment p0, int p1) byteALFunctionTypes.ILPALISSOURCEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALLISTENER3F.invoke(int p0, float p1, float p2, float p3) voidALFunctionTypes.ILPALLISTENER3F.invoke(int p0, float p1, float p2, float p3) voidALFunctionTypes.ILPALLISTENER3F.invoke(int p0, float p1, float p2, float p3) voidALFunctionTypes.ILPALLISTENER3F.invoke(int p0, float p1, float p2, float p3) voidALFunctionTypes.ILPALLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALLISTENER3FDIRECT.invoke(MemorySegment p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALLISTENER3I.invoke(int p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALLISTENER3I.invoke(int p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALLISTENER3I.invoke(int p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALLISTENER3I.invoke(int p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALLISTENER3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALLISTENERF.invoke(int p0, float p1) voidALFunctionTypes.ILPALLISTENERF.invoke(int p0, float p1) voidALFunctionTypes.ILPALLISTENERFDIRECT.invoke(MemorySegment p0, int p1, float p2) voidALFunctionTypes.ILPALLISTENERFDIRECT.invoke(MemorySegment p0, int p1, float p2) voidALFunctionTypes.ILPALLISTENERFDIRECT.invoke(MemorySegment p0, int p1, float p2) voidALFunctionTypes.ILPALLISTENERFV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALLISTENERFVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALLISTENERFVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALLISTENERI.invoke(int p0, int p1) voidALFunctionTypes.ILPALLISTENERI.invoke(int p0, int p1) voidALFunctionTypes.ILPALLISTENERIDIRECT.invoke(MemorySegment p0, int p1, int p2) voidALFunctionTypes.ILPALLISTENERIDIRECT.invoke(MemorySegment p0, int p1, int p2) voidALFunctionTypes.ILPALLISTENERIDIRECT.invoke(MemorySegment p0, int p1, int p2) voidALFunctionTypes.ILPALLISTENERIV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALLISTENERIVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALLISTENERIVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALOBJECTLABELDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALOBJECTLABELEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALOBJECTLABELEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALOBJECTLABELEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALPOPDEBUGGROUPDIRECTEXT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALPROCESSUPDATESDIRECTSOFT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALPUSHDEBUGGROUPDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALPUSHDEBUGGROUPDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALPUSHDEBUGGROUPDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALPUSHDEBUGGROUPDIRECTEXT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALPUSHDEBUGGROUPEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALPUSHDEBUGGROUPEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALPUSHDEBUGGROUPEXT.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTART.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTART.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTART.invoke(int p0, int p1, int p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTARTDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTARTDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTARTDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTARTDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidALFunctionTypes.ILPALREQUESTFOLDBACKSTOPDIRECT.invoke(MemorySegment p0) voidALFunctionTypes.ILPALSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3, double p4, double p5) voidALFunctionTypes.ILPALSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3, double p4, double p5) voidALFunctionTypes.ILPALSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3, double p4, double p5) voidALFunctionTypes.ILPALSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3, double p4, double p5) voidALFunctionTypes.ILPALSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3, double p4, double p5) voidALFunctionTypes.ILPALSOURCE3DDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3, double p4, double p5) voidALFunctionTypes.ILPALSOURCE3DSOFT.invoke(int p0, int p1, double p2, double p3, double p4) voidALFunctionTypes.ILPALSOURCE3DSOFT.invoke(int p0, int p1, double p2, double p3, double p4) voidALFunctionTypes.ILPALSOURCE3DSOFT.invoke(int p0, int p1, double p2, double p3, double p4) voidALFunctionTypes.ILPALSOURCE3DSOFT.invoke(int p0, int p1, double p2, double p3, double p4) voidALFunctionTypes.ILPALSOURCE3DSOFT.invoke(int p0, int p1, double p2, double p3, double p4) voidALFunctionTypes.ILPALSOURCE3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALSOURCE3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALSOURCE3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALSOURCE3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALSOURCE3F.invoke(int p0, int p1, float p2, float p3, float p4) voidALFunctionTypes.ILPALSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALSOURCE3FDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3, float p4, float p5) voidALFunctionTypes.ILPALSOURCE3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALSOURCE3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALSOURCE3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALSOURCE3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALSOURCE3I.invoke(int p0, int p1, int p2, int p3, int p4) voidALFunctionTypes.ILPALSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3, long p4, long p5) voidALFunctionTypes.ILPALSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3, long p4, long p5) voidALFunctionTypes.ILPALSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3, long p4, long p5) voidALFunctionTypes.ILPALSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3, long p4, long p5) voidALFunctionTypes.ILPALSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3, long p4, long p5) voidALFunctionTypes.ILPALSOURCE3I64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3, long p4, long p5) voidALFunctionTypes.ILPALSOURCE3I64SOFT.invoke(int p0, int p1, long p2, long p3, long p4) voidALFunctionTypes.ILPALSOURCE3I64SOFT.invoke(int p0, int p1, long p2, long p3, long p4) voidALFunctionTypes.ILPALSOURCE3I64SOFT.invoke(int p0, int p1, long p2, long p3, long p4) voidALFunctionTypes.ILPALSOURCE3I64SOFT.invoke(int p0, int p1, long p2, long p3, long p4) voidALFunctionTypes.ILPALSOURCE3I64SOFT.invoke(int p0, int p1, long p2, long p3, long p4) voidALFunctionTypes.ILPALSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALSOURCE3IDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3, int p4, int p5) voidALFunctionTypes.ILPALSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3) voidALFunctionTypes.ILPALSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3) voidALFunctionTypes.ILPALSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3) voidALFunctionTypes.ILPALSOURCEDDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, double p3) voidALFunctionTypes.ILPALSOURCEDSOFT.invoke(int p0, int p1, double p2) voidALFunctionTypes.ILPALSOURCEDSOFT.invoke(int p0, int p1, double p2) voidALFunctionTypes.ILPALSOURCEDSOFT.invoke(int p0, int p1, double p2) voidALFunctionTypes.ILPALSOURCEDVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEDVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEDVDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEDVSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEDVSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALSOURCEF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALSOURCEF.invoke(int p0, int p1, float p2) voidALFunctionTypes.ILPALSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALSOURCEFDIRECT.invoke(MemorySegment p0, int p1, int p2, float p3) voidALFunctionTypes.ILPALSOURCEFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEFV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEFVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALSOURCEI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALSOURCEI.invoke(int p0, int p1, int p2) voidALFunctionTypes.ILPALSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3) voidALFunctionTypes.ILPALSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3) voidALFunctionTypes.ILPALSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3) voidALFunctionTypes.ILPALSOURCEI64DIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, long p3) voidALFunctionTypes.ILPALSOURCEI64SOFT.invoke(int p0, int p1, long p2) voidALFunctionTypes.ILPALSOURCEI64SOFT.invoke(int p0, int p1, long p2) voidALFunctionTypes.ILPALSOURCEI64SOFT.invoke(int p0, int p1, long p2) voidALFunctionTypes.ILPALSOURCEI64VDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEI64VDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEI64VDIRECTSOFT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEI64VSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEI64VSOFT.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALSOURCEIDIRECT.invoke(MemorySegment p0, int p1, int p2, int p3) voidALFunctionTypes.ILPALSOURCEIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEIV.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEIVDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEPAUSE.invoke(int p0) voidALFunctionTypes.ILPALSOURCEPAUSEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCEPAUSEDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCEPAUSEV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALSOURCEPAUSEVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEPAUSEVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEPLAY.invoke(int p0) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEDIRECTSOFT.invoke(MemorySegment p0, int p1, long p2) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEDIRECTSOFT.invoke(MemorySegment p0, int p1, long p2) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEDIRECTSOFT.invoke(MemorySegment p0, int p1, long p2) voidALFunctionTypes.ILPALSOURCEPLAYATTIMESOFT.invoke(int p0, long p1) voidALFunctionTypes.ILPALSOURCEPLAYATTIMESOFT.invoke(int p0, long p1) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEVDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, long p3) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEVDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, long p3) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEVDIRECTSOFT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, long p3) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEVSOFT.invoke(int p0, @NotNull MemorySegment p1, long p2) voidALFunctionTypes.ILPALSOURCEPLAYATTIMEVSOFT.invoke(int p0, @NotNull MemorySegment p1, long p2) voidALFunctionTypes.ILPALSOURCEPLAYDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCEPLAYDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCEPLAYV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALSOURCEPLAYVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEPLAYVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEQUEUEBUFFERS.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEQUEUEBUFFERS.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEQUEUEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEQUEUEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEQUEUEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEREWIND.invoke(int p0) voidALFunctionTypes.ILPALSOURCEREWINDDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCEREWINDDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCEREWINDV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALSOURCEREWINDVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEREWINDVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCESTOP.invoke(int p0) voidALFunctionTypes.ILPALSOURCESTOPDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCESTOPDIRECT.invoke(MemorySegment p0, int p1) voidALFunctionTypes.ILPALSOURCESTOPV.invoke(int p0, @NotNull MemorySegment p1) voidALFunctionTypes.ILPALSOURCESTOPVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCESTOPVDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEUNQUEUEBUFFERS.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEUNQUEUEBUFFERS.invoke(int p0, int p1, @NotNull MemorySegment p2) voidALFunctionTypes.ILPALSOURCEUNQUEUEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEUNQUEUEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSOURCEUNQUEUEBUFFERSDIRECT.invoke(MemorySegment p0, int p1, int p2, @NotNull MemorySegment p3) voidALFunctionTypes.ILPALSPEEDOFSOUND.invoke(float p0) voidALFunctionTypes.ILPALSPEEDOFSOUNDDIRECT.invoke(MemorySegment p0, float p1) voidALFunctionTypes.ILPALSPEEDOFSOUNDDIRECT.invoke(MemorySegment p0, float p1) intALFunctionTypes.ILPEAXGETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) intALFunctionTypes.ILPEAXGETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) intALFunctionTypes.ILPEAXGETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXGETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXGETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXGETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXGETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) byteALFunctionTypes.ILPEAXSETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, int p3) byteALFunctionTypes.ILPEAXSETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, int p3) byteALFunctionTypes.ILPEAXSETBUFFERMODEDIRECT.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, int p3) intALFunctionTypes.ILPEAXSETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXSETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXSETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXSETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) intALFunctionTypes.ILPEAXSETDIRECT.invoke(MemorySegment p0, MemorySegment p1, int p2, int p3, @NotNull MemorySegment p4, int p5) voidALFunctionTypes.IPFNALBUFFERDATASTATICPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERDATASTATICPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERDATASTATICPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERDATASTATICPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERSUBDATASOFTPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERSUBDATASOFTPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERSUBDATASOFTPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) voidALFunctionTypes.IPFNALBUFFERSUBDATASOFTPROC.invoke(int p0, int p1, @NotNull MemorySegment p2, int p3, int p4) byteALFunctionTypes.IPFNALCSETTHREADCONTEXTPROC.invoke(MemorySegment p0) byteAL.isAuxiliaryEffectSlot(int effectslot) byteAL.isAuxiliaryEffectSlotDirect(@Nullable ALCcontext context, int effectslot) byteAL.isBuffer(int buffer) Verify an ID is a valid buffer (including the NULL buffer)byteAL.isBufferDirect(@Nullable ALCcontext context, int buffer) byteAL.isBufferFormatSupportedSOFT(int format) byteAL.isEffect(int effect) byteAL.isEffectDirect(@Nullable ALCcontext context, int effect) byteAL.isEnabled(int capability) byteAL.isEnabledDirect(@Nullable ALCcontext context, int capability) byteAL.isFilter(int filter) byteAL.isFilterDirect(@Nullable ALCcontext context, int filter) byteALC.isRenderFormatSupportedSOFT(@Nullable ALCdevice device, int freq, int channels, int type) byteALC.isRenderFormatSupportedSOFT(@Nullable ALCdevice device, int freq, int channels, int type) byteALC.isRenderFormatSupportedSOFT(@Nullable ALCdevice device, int freq, int channels, int type) byteAL.isSource(int source) Verify an ID is for a valid source.byteAL.isSourceDirect(@Nullable ALCcontext context, int source) voidAL.listener3f(int param, float value1, float value2, float value3) voidAL.listener3f(int param, float value1, float value2, float value3) voidAL.listener3f(int param, float value1, float value2, float value3) voidAL.listener3f(int param, float value1, float value2, float value3) voidAL.listener3fDirect(@Nullable ALCcontext context, int param, float value1, float value2, float value3) voidAL.listener3fDirect(@Nullable ALCcontext context, int param, float value1, float value2, float value3) voidAL.listener3fDirect(@Nullable ALCcontext context, int param, float value1, float value2, float value3) voidAL.listener3fDirect(@Nullable ALCcontext context, int param, float value1, float value2, float value3) voidAL.listener3i(int param, int value1, int value2, int value3) voidAL.listener3i(int param, int value1, int value2, int value3) voidAL.listener3i(int param, int value1, int value2, int value3) voidAL.listener3i(int param, int value1, int value2, int value3) voidAL.listener3iDirect(@Nullable ALCcontext context, int param, int value1, int value2, int value3) voidAL.listener3iDirect(@Nullable ALCcontext context, int param, int value1, int value2, int value3) voidAL.listener3iDirect(@Nullable ALCcontext context, int param, int value1, int value2, int value3) voidAL.listener3iDirect(@Nullable ALCcontext context, int param, int value1, int value2, int value3) voidAL.listenerf(int param, float value) voidAL.listenerf(int param, float value) voidAL.listenerfDirect(@Nullable ALCcontext context, int param, float value) voidAL.listenerfDirect(@Nullable ALCcontext context, int param, float value) voidAL.listenerfv(int param, @Nullable FloatPtr values) voidAL.listenerfvDirect(@Nullable ALCcontext context, int param, @Nullable FloatPtr values) voidAL.listeneri(int param, int value) voidAL.listeneri(int param, int value) voidAL.listeneriDirect(@Nullable ALCcontext context, int param, int value) voidAL.listeneriDirect(@Nullable ALCcontext context, int param, int value) voidAL.listeneriv(int param, @Nullable IntPtr values) voidAL.listenerivDirect(@Nullable ALCcontext context, int param, @Nullable IntPtr values) voidAL.objectLabelDirectEXT(@Nullable ALCcontext context, int identifier, int name, int length, @Nullable BytePtr label) voidAL.objectLabelDirectEXT(@Nullable ALCcontext context, int identifier, int name, int length, @Nullable BytePtr label) voidAL.objectLabelDirectEXT(@Nullable ALCcontext context, int identifier, int name, int length, @Nullable BytePtr label) voidAL.objectLabelEXT(int identifier, int name, int length, @Nullable BytePtr label) voidAL.objectLabelEXT(int identifier, int name, int length, @Nullable BytePtr label) voidAL.objectLabelEXT(int identifier, int name, int length, @Nullable BytePtr label) voidAL.pushDebugGroupDirectEXT(@Nullable ALCcontext context, int source, int id, int length, @Nullable BytePtr message) voidAL.pushDebugGroupDirectEXT(@Nullable ALCcontext context, int source, int id, int length, @Nullable BytePtr message) voidAL.pushDebugGroupDirectEXT(@Nullable ALCcontext context, int source, int id, int length, @Nullable BytePtr message) voidAL.pushDebugGroupEXT(int source, int id, int length, @Nullable BytePtr message) voidAL.pushDebugGroupEXT(int source, int id, int length, @Nullable BytePtr message) voidAL.pushDebugGroupEXT(int source, int id, int length, @Nullable BytePtr message) voidALC.renderSamplesSOFT(@Nullable ALCdevice device, @NotNull MemorySegment buffer, int samples) voidAL.requestFoldbackStart(int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStart(int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStart(int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStart(int mode, int count, int length, @Nullable FloatPtr mem, @NotNull MemorySegment callback) voidAL.requestFoldbackStart(int mode, int count, int length, @Nullable FloatPtr mem, @NotNull MemorySegment callback) voidAL.requestFoldbackStart(int mode, int count, int length, @Nullable FloatPtr mem, @NotNull MemorySegment callback) voidAL.requestFoldbackStart(Arena arena, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStart(Arena arena, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStart(Arena arena, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStartDirect(@Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStartDirect(@Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStartDirect(@Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStartDirect(@Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, @NotNull MemorySegment callback) voidAL.requestFoldbackStartDirect(@Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, @NotNull MemorySegment callback) voidAL.requestFoldbackStartDirect(@Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, @NotNull MemorySegment callback) voidAL.requestFoldbackStartDirect(Arena arena, @Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStartDirect(Arena arena, @Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.requestFoldbackStartDirect(Arena arena, @Nullable ALCcontext context, int mode, int count, int length, @Nullable FloatPtr mem, ALFunctionTypes.ILPALFOLDBACKCALLBACK callback) voidAL.source3dDirectSOFT(@Nullable ALCcontext context, int source, int param, double value1, double value2, double value3) voidAL.source3dDirectSOFT(@Nullable ALCcontext context, int source, int param, double value1, double value2, double value3) voidAL.source3dDirectSOFT(@Nullable ALCcontext context, int source, int param, double value1, double value2, double value3) voidAL.source3dDirectSOFT(@Nullable ALCcontext context, int source, int param, double value1, double value2, double value3) voidAL.source3dDirectSOFT(@Nullable ALCcontext context, int source, int param, double value1, double value2, double value3) voidAL.source3dSOFT(int source, int param, double value1, double value2, double value3) voidAL.source3dSOFT(int source, int param, double value1, double value2, double value3) voidAL.source3dSOFT(int source, int param, double value1, double value2, double value3) voidAL.source3dSOFT(int source, int param, double value1, double value2, double value3) voidAL.source3dSOFT(int source, int param, double value1, double value2, double value3) voidAL.source3f(int source, int param, float value1, float value2, float value3) voidAL.source3f(int source, int param, float value1, float value2, float value3) voidAL.source3f(int source, int param, float value1, float value2, float value3) voidAL.source3f(int source, int param, float value1, float value2, float value3) voidAL.source3f(int source, int param, float value1, float value2, float value3) voidAL.source3fDirect(@Nullable ALCcontext context, int source, int param, float value1, float value2, float value3) voidAL.source3fDirect(@Nullable ALCcontext context, int source, int param, float value1, float value2, float value3) voidAL.source3fDirect(@Nullable ALCcontext context, int source, int param, float value1, float value2, float value3) voidAL.source3fDirect(@Nullable ALCcontext context, int source, int param, float value1, float value2, float value3) voidAL.source3fDirect(@Nullable ALCcontext context, int source, int param, float value1, float value2, float value3) voidAL.source3i(int source, int param, int value1, int value2, int value3) voidAL.source3i(int source, int param, int value1, int value2, int value3) voidAL.source3i(int source, int param, int value1, int value2, int value3) voidAL.source3i(int source, int param, int value1, int value2, int value3) voidAL.source3i(int source, int param, int value1, int value2, int value3) voidAL.source3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value1, long value2, long value3) voidAL.source3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value1, long value2, long value3) voidAL.source3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value1, long value2, long value3) voidAL.source3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value1, long value2, long value3) voidAL.source3i64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value1, long value2, long value3) voidAL.source3i64SOFT(int source, int param, long value1, long value2, long value3) voidAL.source3i64SOFT(int source, int param, long value1, long value2, long value3) voidAL.source3i64SOFT(int source, int param, long value1, long value2, long value3) voidAL.source3i64SOFT(int source, int param, long value1, long value2, long value3) voidAL.source3i64SOFT(int source, int param, long value1, long value2, long value3) voidAL.source3iDirect(@Nullable ALCcontext context, int source, int param, int value1, int value2, int value3) voidAL.source3iDirect(@Nullable ALCcontext context, int source, int param, int value1, int value2, int value3) voidAL.source3iDirect(@Nullable ALCcontext context, int source, int param, int value1, int value2, int value3) voidAL.source3iDirect(@Nullable ALCcontext context, int source, int param, int value1, int value2, int value3) voidAL.source3iDirect(@Nullable ALCcontext context, int source, int param, int value1, int value2, int value3) voidAL.sourcedDirectSOFT(@Nullable ALCcontext context, int source, int param, double value) voidAL.sourcedDirectSOFT(@Nullable ALCcontext context, int source, int param, double value) voidAL.sourcedDirectSOFT(@Nullable ALCcontext context, int source, int param, double value) voidAL.sourcedSOFT(int source, int param, double value) voidAL.sourcedSOFT(int source, int param, double value) voidAL.sourcedSOFT(int source, int param, double value) voidAL.sourcedvDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr values) voidAL.sourcedvDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable DoublePtr values) voidAL.sourcedvSOFT(int source, int param, @Nullable DoublePtr values) voidAL.sourcedvSOFT(int source, int param, @Nullable DoublePtr values) voidAL.sourcef(int source, int param, float value) voidAL.sourcef(int source, int param, float value) voidAL.sourcef(int source, int param, float value) voidAL.sourcefDirect(@Nullable ALCcontext context, int source, int param, float value) voidAL.sourcefDirect(@Nullable ALCcontext context, int source, int param, float value) voidAL.sourcefDirect(@Nullable ALCcontext context, int source, int param, float value) voidvoidvoidAL.sourcefvDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr values) voidAL.sourcefvDirect(@Nullable ALCcontext context, int source, int param, @Nullable FloatPtr values) voidAL.sourcei(int source, int param, int value) voidAL.sourcei(int source, int param, int value) voidAL.sourcei(int source, int param, int value) voidAL.sourcei64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value) voidAL.sourcei64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value) voidAL.sourcei64DirectSOFT(@Nullable ALCcontext context, int source, int param, long value) voidAL.sourcei64SOFT(int source, int param, long value) voidAL.sourcei64SOFT(int source, int param, long value) voidAL.sourcei64SOFT(int source, int param, long value) voidAL.sourcei64vDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr values) voidAL.sourcei64vDirectSOFT(@Nullable ALCcontext context, int source, int param, @Nullable LongPtr values) voidAL.sourcei64vSOFT(int source, int param, @Nullable LongPtr values) voidAL.sourcei64vSOFT(int source, int param, @Nullable LongPtr values) voidAL.sourceiDirect(@Nullable ALCcontext context, int source, int param, int value) voidAL.sourceiDirect(@Nullable ALCcontext context, int source, int param, int value) voidAL.sourceiDirect(@Nullable ALCcontext context, int source, int param, int value) voidvoidvoidAL.sourceivDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr values) voidAL.sourceivDirect(@Nullable ALCcontext context, int source, int param, @Nullable IntPtr values) voidAL.sourcePause(int source) Pause a source, setting its state to AL_PAUSED if playing.voidAL.sourcePauseDirect(@Nullable ALCcontext context, int source) voidAL.sourcePausev(int n, @Nullable IntPtr sources) Pause a list of sources atomically.voidAL.sourcePausevDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr sources) voidAL.sourcePlay(int source) Play, restart, or resume a source, setting its state to AL_PLAYING.voidAL.sourcePlayAtTimeDirectSOFT(@Nullable ALCcontext context, int source, long start_time) voidAL.sourcePlayAtTimeDirectSOFT(@Nullable ALCcontext context, int source, long start_time) voidAL.sourcePlayAtTimeSOFT(int source, long start_time) voidAL.sourcePlayAtTimeSOFT(int source, long start_time) voidAL.sourcePlayAtTimevDirectSOFT(@Nullable ALCcontext context, int n, @Nullable IntPtr sources, long start_time) voidAL.sourcePlayAtTimevDirectSOFT(@Nullable ALCcontext context, int n, @Nullable IntPtr sources, long start_time) voidAL.sourcePlayAtTimevSOFT(int n, @Nullable IntPtr sources, long start_time) voidAL.sourcePlayAtTimevSOFT(int n, @Nullable IntPtr sources, long start_time) voidAL.sourcePlayDirect(@Nullable ALCcontext context, int source) voidAL.sourcePlayv(int n, @Nullable IntPtr sources) Play, restart, or resume a list of sources atomically.voidAL.sourcePlayvDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr sources) voidAL.sourceQueueBuffers(int source, int nb, @Nullable IntPtr buffers) Queue buffers onto a sourcevoidAL.sourceQueueBuffers(int source, int nb, @Nullable IntPtr buffers) Queue buffers onto a sourcevoidAL.sourceQueueBuffersDirect(@Nullable ALCcontext context, int source, int nb, @Nullable IntPtr buffers) voidAL.sourceQueueBuffersDirect(@Nullable ALCcontext context, int source, int nb, @Nullable IntPtr buffers) voidAL.sourceRewind(int source) Rewind a source, setting its state to AL_INITIAL.voidAL.sourceRewindDirect(@Nullable ALCcontext context, int source) voidAL.sourceRewindv(int n, @Nullable IntPtr sources) Rewind a list of sources atomically.voidAL.sourceRewindvDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr sources) voidAL.sourceStop(int source) Stop a source, setting its state to AL_STOPPED if playing or paused.voidAL.sourceStopDirect(@Nullable ALCcontext context, int source) voidAL.sourceStopv(int n, @Nullable IntPtr sources) Stop a list of sources atomically.voidAL.sourceStopvDirect(@Nullable ALCcontext context, int n, @Nullable IntPtr sources) voidAL.sourceUnqueueBuffers(int source, int nb, @Nullable IntPtr buffers) Unqueue processed buffers from a sourcevoidAL.sourceUnqueueBuffers(int source, int nb, @Nullable IntPtr buffers) Unqueue processed buffers from a sourcevoidAL.sourceUnqueueBuffersDirect(@Nullable ALCcontext context, int source, int nb, @Nullable IntPtr buffers) voidAL.sourceUnqueueBuffersDirect(@Nullable ALCcontext context, int source, int nb, @Nullable IntPtr buffers) voidAL.speedOfSound(float value) voidAL.speedOfSoundDirect(@Nullable ALCcontext context, float value) -
Uses of NativeType in club.doki7.opencl
Methods in club.doki7.opencl with annotations of type NativeTypeModifier and TypeMethodDescriptionintCL.buildProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, CLFunctionTypes.Ipfn_notify_5 pfn_notify, @NotNull MemorySegment user_data) intCL.buildProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.buildProgram(Arena arena, @Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, CLFunctionTypes.Ipfn_notify_5 pfn_notify, @NotNull MemorySegment user_data) intCL.cancelCommandsIMG(CLEvent.Ptr event_list, long num_events_in_list) intCL.commandBarrierWithWaitListKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyBufferKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, long src_offset, long dst_offset, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyBufferRectKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, long src_row_pitch, long src_slice_pitch, long dst_row_pitch, long dst_slice_pitch, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyBufferToImageKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_buffer, @Nullable CLMem dst_image, long src_offset, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyImageKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_image, @Nullable CLMem dst_image, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyImageToBufferKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_image, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr region, long dst_offset, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandFillBufferKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem buffer, @NotNull MemorySegment pattern, long pattern_size, long offset, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandFillImageKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem image, @NotNull MemorySegment fill_color, @Nullable PointerPtr origin, @Nullable PointerPtr region, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandNDRangeKernelKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr localWorkSize, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandSVMMemcpyKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandSVMMemFillKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @NotNull MemorySegment svm_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.compileProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, CLFunctionTypes.Ipfn_notify_6 pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(Arena arena, @Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, CLFunctionTypes.Ipfn_notify_6 pfn_notify, @NotNull MemorySegment user_data) intCL.createKernelsInProgram(@Nullable CLProgram program, int num_kernels, CLKernel.Ptr kernels, @Nullable IntPtr num_kernels_ret) intCL.createSubDevices(@Nullable CLDeviceId in_device, @Nullable PointerPtr properties, int num_devices, CLDeviceId.Ptr out_devices, @Nullable IntPtr num_devices_ret) intCL.createSubDevicesEXT(@Nullable CLDeviceId in_device, @Nullable LongPtr properties, int num_entries, CLDeviceId.Ptr out_devices, @Nullable IntPtr num_devices) intCL.enqueueAcquireD3D10ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireD3D11ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireDX9MediaSurfacesKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireDX9ObjectsINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireEGLObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireExternalMemObjectsKHR(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireGLObjects(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireGrallocObjectsIMG(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireVA_APIMediaSurfacesINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueBarrier(@Nullable CLCommandQueue command_queue) intCL.enqueueBarrierWithWaitList(@Nullable CLCommandQueue command_queue, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCommandBufferKHR(int num_queues, CLCommandQueue.Ptr queues, @Nullable CLCommandBufferKhr command_buffer, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, long src_offset, long dst_offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, long src_row_pitch, long src_slice_pitch, long dst_row_pitch, long dst_slice_pitch, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyBufferToImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_buffer, @Nullable CLMem dst_image, long src_offset, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_image, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyImageToBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr region, long dst_offset, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueFillBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, @NotNull MemorySegment pattern, long pattern_size, long offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueFillImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, @NotNull MemorySegment fill_color, @Nullable PointerPtr origin, @Nullable PointerPtr region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueGenerateMipmapIMG(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_image, int mipmap_filter_mode, @Nullable PointerPtr array_region, @Nullable PointerPtr mip_region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMarker(@Nullable CLCommandQueue command_queue, CLEvent.Ptr event) intCL.enqueueMarkerWithWaitList(@Nullable CLCommandQueue command_queue, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemAdviseINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment ptr, long size, int advice, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemcpyINTEL(@Nullable CLCommandQueue command_queue, int blocking, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemFillINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemsetINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment dst_ptr, int value, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment ptr, long size, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjectEXT(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjects(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(@Nullable CLCommandQueue command_queue, CLFunctionTypes.Iuser_func_0 user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(Arena arena, @Nullable CLCommandQueue command_queue, CLFunctionTypes.Iuser_func_0 user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNDRangeKernel(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr localWorkSize, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_read, long offset, long size, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_read, @Nullable PointerPtr buffer_origin, @Nullable PointerPtr host_origin, @Nullable PointerPtr region, long buffer_row_pitch, long buffer_slice_pitch, long host_row_pitch, long host_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadHostPipeINTEL(@Nullable CLCommandQueue command_queue, @Nullable CLProgram program, @Nullable BytePtr pipe_symbol, int blocking_read, @NotNull MemorySegment ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_read, @Nullable PointerPtr origin, @Nullable PointerPtr region, long row_pitch, long slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseD3D10ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseD3D11ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseDX9MediaSurfacesKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseDX9ObjectsINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseEGLObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseExternalMemObjectsKHR(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseGLObjects(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseGrallocObjectsIMG(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseVA_APIMediaSurfacesINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSignalSemaphoresKHR(@Nullable CLCommandQueue command_queue, int num_sema_objects, CLSemaphoreKhr.Ptr sema_objects, @Nullable LongPtr sema_payload_list, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_1 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, @NotNull MemorySegment pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(Arena arena, @Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_1 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_0 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, @NotNull MemorySegment pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(Arena arena, @Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_0 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMap(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMapARM(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemcpy(@Nullable CLCommandQueue command_queue, int blocking_copy, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemcpyARM(@Nullable CLCommandQueue command_queue, int blocking_copy, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemFill(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemFillARM(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMigrateMem(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @Nullable PointerPtr svm_pointers, @Nullable PointerPtr sizes, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMUnmap(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMUnmapARM(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueTask(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueUnmapMemObject(@Nullable CLCommandQueue command_queue, @Nullable CLMem memobj, @NotNull MemorySegment mapped_ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWaitForEvents(@Nullable CLCommandQueue command_queue, int num_events, CLEvent.Ptr event_list) intCL.enqueueWaitSemaphoresKHR(@Nullable CLCommandQueue command_queue, int num_sema_objects, CLSemaphoreKhr.Ptr sema_objects, @Nullable LongPtr sema_payload_list, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_write, long offset, long size, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_write, @Nullable PointerPtr buffer_origin, @Nullable PointerPtr host_origin, @Nullable PointerPtr region, long buffer_row_pitch, long buffer_slice_pitch, long host_row_pitch, long host_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteHostPipeINTEL(@Nullable CLCommandQueue command_queue, @Nullable CLProgram program, @Nullable BytePtr pipe_symbol, int blocking_write, @NotNull MemorySegment ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_write, @Nullable PointerPtr origin, @Nullable PointerPtr region, long input_row_pitch, long input_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.finalizeCommandBufferKHR(@Nullable CLCommandBufferKhr command_buffer) intCL.finish(@Nullable CLCommandQueue command_queue) intCL.flush(@Nullable CLCommandQueue command_queue) intCL.getAcceleratorInfoINTEL(@Nullable CLAcceleratorIntel accelerator, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getCommandBufferInfoKHR(@Nullable CLCommandBufferKhr command_buffer, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getCommandQueueInfo(@Nullable CLCommandQueue command_queue, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getContextInfo(@Nullable CLContext context, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getDeviceAndHostTimer(@Nullable CLDeviceId device, @Nullable LongPtr device_timestamp, @Nullable LongPtr host_timestamp) intCL.getDeviceIDs(@Nullable CLPlatformId platform, long device_type, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D10KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D11KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9INTEL(@Nullable CLPlatformId platform, int dx9_device_source, @NotNull MemorySegment dx9_object, int dx9_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9MediaAdapterKHR(@Nullable CLPlatformId platform, int num_media_adapters, @Nullable IntPtr media_adapter_type, @NotNull MemorySegment media_adapters, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromVA_APIMediaAdapterINTEL(@Nullable CLPlatformId platform, int media_adapter_type, @NotNull MemorySegment media_adapter, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceImageInfoQCOM(@Nullable CLDeviceId device, long imageWidth, long imageHeight, @Nullable CLImageFormat image_format, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getDeviceInfo(@Nullable CLDeviceId device, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getEventInfo(@Nullable CLEvent event, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getEventProfilingInfo(@Nullable CLEvent event, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getGLContextInfoKHR(@Nullable PointerPtr properties, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getGLObjectInfo(@Nullable CLMem memobj, @Nullable IntPtr gl_object_type, @Nullable IntPtr gl_object_name) intCL.getGLTextureInfo(@Nullable CLMem memobj, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getHostTimer(@Nullable CLDeviceId device, @Nullable LongPtr host_timestamp) intCL.getICDLoaderInfoOCLICD(int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getImageInfo(@Nullable CLMem image, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getImageRequirementsInfoEXT(@Nullable CLContext context, @Nullable LongPtr properties, long flags, @Nullable CLImageFormat image_format, @Nullable CLImageDesc image_desc, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelArgInfo(@Nullable CLKernel kernel, int argIndex, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelInfo(@Nullable CLKernel kernel, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelSubGroupInfo(@Nullable CLKernel kernel, @Nullable CLDeviceId device, int paramName, long input_value_size, @NotNull MemorySegment input_value, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelSubGroupInfoKHR(@Nullable CLKernel in_kernel, @Nullable CLDeviceId in_device, int paramName, long input_value_size, @NotNull MemorySegment input_value, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelSuggestedLocalWorkSizeKHR(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr suggested_local_work_size) intCL.getKernelWorkGroupInfo(@Nullable CLKernel kernel, @Nullable CLDeviceId device, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getLayerInfo(int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getMemAllocInfoINTEL(@Nullable CLContext context, @NotNull MemorySegment ptr, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getMemObjectInfo(@Nullable CLMem memobj, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getMutableCommandInfoKHR(@Nullable CLMutableCommandKhr command, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getPipeInfo(@Nullable CLMem pipe, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getPlatformIDs(int num_entries, CLPlatformId.Ptr platforms, @Nullable IntPtr num_platforms) intCL.getPlatformInfo(@Nullable CLPlatformId platform, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getProgramBuildInfo(@Nullable CLProgram program, @Nullable CLDeviceId device, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getProgramInfo(@Nullable CLProgram program, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getSamplerInfo(@Nullable CLSampler sampler, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getSemaphoreHandleForTypeKHR(@Nullable CLSemaphoreKhr sema_object, @Nullable CLDeviceId device, int handle_type, long handle_size, @NotNull MemorySegment handle_ptr, @Nullable PointerPtr handle_size_ret) intCL.getSemaphoreInfoKHR(@Nullable CLSemaphoreKhr sema_object, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getSupportedD3D10TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr d3d10_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D11TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr d3d11_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedDX9MediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr dx9_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedGLTextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr gl_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedImageFormats(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable CLImageFormat image_formats, @Nullable IntPtr num_image_formats) intCL.getSupportedVA_APIMediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable VAImageFormatCLREF va_api_formats, @Nullable IntPtr num_surface_formats) intCL.icdGetPlatformIDsKHR(int num_entries, CLPlatformId.Ptr platforms, @Nullable IntPtr num_platforms) intCL.icdSetPlatformDispatchDataKHR(@Nullable CLPlatformId platform, @NotNull MemorySegment dispatch_data) intCL.initLayer(int num_entries, @Nullable CLIcdDispatch target_dispatch, @Nullable IntPtr num_entries_ret, CLIcdDispatch.Ptr layer_dispatch_ret) intCL.memBlockingFreeINTEL(@Nullable CLContext context, @NotNull MemorySegment ptr) intCL.memFreeINTEL(@Nullable CLContext context, @NotNull MemorySegment ptr) intCL.reImportSemaphoreSyncFdKHR(@Nullable CLSemaphoreKhr sema_object, @Nullable LongPtr reimport_props, int fd) intCL.releaseAcceleratorINTEL(@Nullable CLAcceleratorIntel accelerator) intCL.releaseCommandBufferKHR(@Nullable CLCommandBufferKhr command_buffer) intCL.releaseCommandQueue(@Nullable CLCommandQueue command_queue) intCL.releaseContext(@Nullable CLContext context) intCL.releaseDevice(@Nullable CLDeviceId device) intCL.releaseDeviceEXT(@Nullable CLDeviceId device) intCL.releaseEvent(@Nullable CLEvent event) intCL.releaseKernel(@Nullable CLKernel kernel) intCL.releaseMemObject(@Nullable CLMem memobj) intCL.releaseProgram(@Nullable CLProgram program) intCL.releaseSampler(@Nullable CLSampler sampler) intCL.releaseSemaphoreKHR(@Nullable CLSemaphoreKhr sema_object) intCL.retainAcceleratorINTEL(@Nullable CLAcceleratorIntel accelerator) intCL.retainCommandBufferKHR(@Nullable CLCommandBufferKhr command_buffer) intCL.retainCommandQueue(@Nullable CLCommandQueue command_queue) intCL.retainContext(@Nullable CLContext context) intCL.retainDevice(@Nullable CLDeviceId device) intCL.retainDeviceEXT(@Nullable CLDeviceId device) intCL.retainEvent(@Nullable CLEvent event) intCL.retainKernel(@Nullable CLKernel kernel) intCL.retainMemObject(@Nullable CLMem memobj) intCL.retainProgram(@Nullable CLProgram program) intCL.retainSampler(@Nullable CLSampler sampler) intCL.retainSemaphoreKHR(@Nullable CLSemaphoreKhr sema_object) intCL.setCommandQueueProperty(@Nullable CLCommandQueue command_queue, long properties, int enable, @Nullable LongPtr old_properties) intCL.setContentSizeBufferPoCL(@Nullable CLMem buffer, @Nullable CLMem content_size_buffer) intCL.setContextDestructorCallback(@Nullable CLContext context, CLFunctionTypes.Ipfn_notify_2 pfn_notify, @NotNull MemorySegment user_data) intCL.setContextDestructorCallback(@Nullable CLContext context, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.setContextDestructorCallback(Arena arena, @Nullable CLContext context, CLFunctionTypes.Ipfn_notify_2 pfn_notify, @NotNull MemorySegment user_data) intCL.setDefaultDeviceCommandQueue(@Nullable CLContext context, @Nullable CLDeviceId device, @Nullable CLCommandQueue command_queue) intCL.setEventCallback(@Nullable CLEvent event, int command_exec_callback_type, CLFunctionTypes.Ipfn_notify_9 pfn_notify, @NotNull MemorySegment user_data) intCL.setEventCallback(@Nullable CLEvent event, int command_exec_callback_type, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.setEventCallback(Arena arena, @Nullable CLEvent event, int command_exec_callback_type, CLFunctionTypes.Ipfn_notify_9 pfn_notify, @NotNull MemorySegment user_data) intCL.setKernelArg(@Nullable CLKernel kernel, int argIndex, long argSize, @NotNull MemorySegment argValue) intCL.setKernelArgDevicePointerEXT(@Nullable CLKernel kernel, int argIndex, long argValue) intCL.setKernelArgMemPointerINTEL(@Nullable CLKernel kernel, int argIndex, @NotNull MemorySegment argValue) intCL.setKernelArgSVMPointer(@Nullable CLKernel kernel, int argIndex, @NotNull MemorySegment argValue) intCL.setKernelArgSVMPointerARM(@Nullable CLKernel kernel, int argIndex, @NotNull MemorySegment argValue) intCL.setKernelExecInfo(@Nullable CLKernel kernel, int paramName, long paramValueSize, @NotNull MemorySegment paramValue) intCL.setKernelExecInfoARM(@Nullable CLKernel kernel, int paramName, long paramValueSize, @NotNull MemorySegment paramValue) intCL.setMemObjectDestructorAPPLE(@Nullable CLMem memobj, CLFunctionTypes.Ipfn_notify_4 pfn_notify, @NotNull MemorySegment user_data) intCL.setMemObjectDestructorAPPLE(@Nullable CLMem memobj, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.setMemObjectDestructorAPPLE(Arena arena, @Nullable CLMem memobj, CLFunctionTypes.Ipfn_notify_4 pfn_notify, @NotNull MemorySegment user_data) intCL.setMemObjectDestructorCallback(@Nullable CLMem memobj, CLFunctionTypes.Ipfn_notify_3 pfn_notify, @NotNull MemorySegment user_data) intCL.setMemObjectDestructorCallback(@Nullable CLMem memobj, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.setMemObjectDestructorCallback(Arena arena, @Nullable CLMem memobj, CLFunctionTypes.Ipfn_notify_3 pfn_notify, @NotNull MemorySegment user_data) intCL.setPerfHintQCOM(@Nullable CLContext context, int perf_hint) intCL.setProgramReleaseCallback(@Nullable CLProgram program, CLFunctionTypes.Ipfn_notify_8 pfn_notify, @NotNull MemorySegment user_data) intCL.setProgramReleaseCallback(@Nullable CLProgram program, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.setProgramReleaseCallback(Arena arena, @Nullable CLProgram program, CLFunctionTypes.Ipfn_notify_8 pfn_notify, @NotNull MemorySegment user_data) intCL.setProgramSpecializationConstant(@Nullable CLProgram program, int spec_id, long spec_size, @NotNull MemorySegment spec_value) intCL.setUserEventStatus(@Nullable CLEvent event, int execution_status) intCL.terminateContextKHR(@Nullable CLContext context) intCL.unloadCompiler()intCL.unloadPlatformCompiler(@Nullable CLPlatformId platform) intCL.updateMutableCommandsKHR(@Nullable CLCommandBufferKhr command_buffer, int num_configs, @Nullable IntPtr config_types, @Nullable PointerPtr configs) intCL.waitForEvents(int num_events, CLEvent.Ptr event_list) Method parameters in club.doki7.opencl with annotations of type NativeTypeModifier and TypeMethodDescriptionintCL.buildProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, CLFunctionTypes.Ipfn_notify_5 pfn_notify, @NotNull MemorySegment user_data) intCL.buildProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.buildProgram(Arena arena, @Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, CLFunctionTypes.Ipfn_notify_5 pfn_notify, @NotNull MemorySegment user_data) intCL.commandBarrierWithWaitListKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyBufferKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, long src_offset, long dst_offset, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyBufferRectKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, long src_row_pitch, long src_slice_pitch, long dst_row_pitch, long dst_slice_pitch, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyBufferToImageKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_buffer, @Nullable CLMem dst_image, long src_offset, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyImageKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_image, @Nullable CLMem dst_image, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandCopyImageToBufferKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem src_image, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr region, long dst_offset, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandFillBufferKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem buffer, @NotNull MemorySegment pattern, long pattern_size, long offset, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandFillImageKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLMem image, @NotNull MemorySegment fill_color, @Nullable PointerPtr origin, @Nullable PointerPtr region, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandNDRangeKernelKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr localWorkSize, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandNDRangeKernelKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr localWorkSize, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandSVMMemcpyKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.commandSVMMemFillKHR(@Nullable CLCommandBufferKhr command_buffer, @Nullable CLCommandQueue command_queue, @Nullable LongPtr properties, @NotNull MemorySegment svm_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_sync_points_in_wait_list, @Nullable IntPtr sync_point_wait_list, @Nullable IntPtr sync_point, CLMutableCommandKhr.Ptr mutable_handle) intCL.compileProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, CLFunctionTypes.Ipfn_notify_6 pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, CLFunctionTypes.Ipfn_notify_6 pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(@Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(Arena arena, @Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, CLFunctionTypes.Ipfn_notify_6 pfn_notify, @NotNull MemorySegment user_data) intCL.compileProgram(Arena arena, @Nullable CLProgram program, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_headers, CLProgram.Ptr input_headers, @Nullable PointerPtr header_include_names, CLFunctionTypes.Ipfn_notify_6 pfn_notify, @NotNull MemorySegment user_data) @Nullable CLAcceleratorIntelCL.createAcceleratorINTEL(@Nullable CLContext context, int accelerator_type, long descriptor_size, @NotNull MemorySegment descriptor, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createBuffer(@Nullable CLContext context, long flags, long size, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createBufferWithProperties(@Nullable CLContext context, @Nullable LongPtr properties, long flags, long size, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createBufferWithPropertiesINTEL(@Nullable CLContext context, @Nullable LongPtr properties, long flags, long size, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) @Nullable CLCommandBufferKhrCL.createCommandBufferKHR(int num_queues, CLCommandQueue.Ptr queues, @Nullable LongPtr properties, @Nullable IntPtr errcode_ret) @Nullable CLCommandQueueCL.createCommandQueue(@Nullable CLContext context, @Nullable CLDeviceId device, long properties, @Nullable IntPtr errcode_ret) @Nullable CLContextCL.createContext(@Nullable PointerPtr properties, int num_devices, CLDeviceId.Ptr devices, CLFunctionTypes.Ipfn_notify_0 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLContextCL.createContext(@Nullable PointerPtr properties, int num_devices, CLDeviceId.Ptr devices, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLContextCL.createContext(Arena arena, @Nullable PointerPtr properties, int num_devices, CLDeviceId.Ptr devices, CLFunctionTypes.Ipfn_notify_0 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLContextCL.createContextFromType(@Nullable PointerPtr properties, long device_type, CLFunctionTypes.Ipfn_notify_1 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLContextCL.createContextFromType(@Nullable PointerPtr properties, long device_type, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLContextCL.createContextFromType(Arena arena, @Nullable PointerPtr properties, long device_type, CLFunctionTypes.Ipfn_notify_1 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D10BufferKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D10Texture2DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D10Texture2DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D10Texture3DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D10Texture3DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D11BufferKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D11Texture2DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D11Texture2DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D11Texture3DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromD3D11Texture3DKHR(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, int subresource, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromDX9MediaSurfaceINTEL(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, @NotNull MemorySegment sharedHandle, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromDX9MediaSurfaceINTEL(@Nullable CLContext context, long flags, @Nullable PointerPtr resource, @NotNull MemorySegment sharedHandle, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromDX9MediaSurfaceKHR(@Nullable CLContext context, long flags, int adapter_type, @NotNull MemorySegment surface_info, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromDX9MediaSurfaceKHR(@Nullable CLContext context, long flags, int adapter_type, @NotNull MemorySegment surface_info, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromDX9MediaSurfaceKHR(@Nullable CLContext context, long flags, int adapter_type, @NotNull MemorySegment surface_info, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromEGLImageKHR(@Nullable CLContext context, @NotNull MemorySegment egldisplay, @NotNull MemorySegment eglimage, long flags, @Nullable PointerPtr properties, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLBuffer(@Nullable CLContext context, long flags, int bufobj, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLBuffer(@Nullable CLContext context, long flags, int bufobj, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLRenderbuffer(@Nullable CLContext context, long flags, int renderbuffer, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLRenderbuffer(@Nullable CLContext context, long flags, int renderbuffer, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture2D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture2D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture2D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture2D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture3D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture3D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture3D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromGLTexture3D(@Nullable CLContext context, long flags, int target, int miplevel, int texture, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromVA_APIMediaSurfaceINTEL(@Nullable CLContext context, long flags, @Nullable IntPtr surface, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createFromVA_APIMediaSurfaceINTEL(@Nullable CLContext context, long flags, @Nullable IntPtr surface, int plane, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createImage(@Nullable CLContext context, long flags, @Nullable CLImageFormat image_format, @Nullable CLImageDesc image_desc, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createImage2D(@Nullable CLContext context, long flags, @Nullable CLImageFormat image_format, long imageWidth, long imageHeight, long imageRowPitch, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createImage3D(@Nullable CLContext context, long flags, @Nullable CLImageFormat image_format, long imageWidth, long imageHeight, long imageDepth, long imageRowPitch, long imageSlicePitch, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createImageWithProperties(@Nullable CLContext context, @Nullable LongPtr properties, long flags, @Nullable CLImageFormat image_format, @Nullable CLImageDesc image_desc, @NotNull MemorySegment host_ptr, @Nullable IntPtr errcode_ret) intCL.createKernelsInProgram(@Nullable CLProgram program, int num_kernels, CLKernel.Ptr kernels, @Nullable IntPtr num_kernels_ret) @Nullable CLMemCL.createPipe(@Nullable CLContext context, long flags, int pipe_packet_size, int pipe_max_packets, @Nullable PointerPtr properties, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createPipe(@Nullable CLContext context, long flags, int pipe_packet_size, int pipe_max_packets, @Nullable PointerPtr properties, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createPipe(@Nullable CLContext context, long flags, int pipe_packet_size, int pipe_max_packets, @Nullable PointerPtr properties, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.createProgramWithBinary(@Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable PointerPtr lengths, @Nullable PointerPtr binaries, @Nullable IntPtr binary_status, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.createProgramWithBuiltInKernels(@Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr kernel_names, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.createProgramWithSource(@Nullable CLContext context, int count, @Nullable PointerPtr strings, @Nullable PointerPtr lengths, @Nullable IntPtr errcode_ret) @Nullable CLSamplerCL.createSampler(@Nullable CLContext context, int normalized_coords, int addressing_mode, int filter_mode, @Nullable IntPtr errcode_ret) @Nullable CLSamplerCL.createSampler(@Nullable CLContext context, int normalized_coords, int addressing_mode, int filter_mode, @Nullable IntPtr errcode_ret) @Nullable CLSamplerCL.createSampler(@Nullable CLContext context, int normalized_coords, int addressing_mode, int filter_mode, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createSubBuffer(@Nullable CLMem buffer, long flags, int buffer_create_type, @NotNull MemorySegment buffer_create_info, @Nullable IntPtr errcode_ret) @Nullable CLMemCL.createSubBuffer(@Nullable CLMem buffer, long flags, int buffer_create_type, @NotNull MemorySegment buffer_create_info, @Nullable IntPtr errcode_ret) intCL.createSubDevices(@Nullable CLDeviceId in_device, @Nullable PointerPtr properties, int num_devices, CLDeviceId.Ptr out_devices, @Nullable IntPtr num_devices_ret) intCL.createSubDevicesEXT(@Nullable CLDeviceId in_device, @Nullable LongPtr properties, int num_entries, CLDeviceId.Ptr out_devices, @Nullable IntPtr num_devices) @NotNull MemorySegmentCL.deviceMemAllocINTEL(@Nullable CLContext context, @Nullable CLDeviceId device, @Nullable LongPtr properties, long size, int alignment, @Nullable IntPtr errcode_ret) intCL.enqueueAcquireD3D10ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireD3D10ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireD3D11ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireD3D11ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireDX9MediaSurfacesKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireDX9MediaSurfacesKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireDX9ObjectsINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireDX9ObjectsINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireEGLObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireEGLObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireExternalMemObjectsKHR(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireExternalMemObjectsKHR(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireGLObjects(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireGLObjects(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireGrallocObjectsIMG(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireGrallocObjectsIMG(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireVA_APIMediaSurfacesINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueAcquireVA_APIMediaSurfacesINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueBarrierWithWaitList(@Nullable CLCommandQueue command_queue, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCommandBufferKHR(int num_queues, CLCommandQueue.Ptr queues, @Nullable CLCommandBufferKhr command_buffer, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCommandBufferKHR(int num_queues, CLCommandQueue.Ptr queues, @Nullable CLCommandBufferKhr command_buffer, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, long src_offset, long dst_offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_buffer, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, long src_row_pitch, long src_slice_pitch, long dst_row_pitch, long dst_slice_pitch, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyBufferToImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_buffer, @Nullable CLMem dst_image, long src_offset, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_image, @Nullable PointerPtr src_origin, @Nullable PointerPtr dst_origin, @Nullable PointerPtr region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueCopyImageToBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_buffer, @Nullable PointerPtr src_origin, @Nullable PointerPtr region, long dst_offset, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueFillBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, @NotNull MemorySegment pattern, long pattern_size, long offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueFillImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, @NotNull MemorySegment fill_color, @Nullable PointerPtr origin, @Nullable PointerPtr region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueGenerateMipmapIMG(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_image, int mipmap_filter_mode, @Nullable PointerPtr array_region, @Nullable PointerPtr mip_region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueGenerateMipmapIMG(@Nullable CLCommandQueue command_queue, @Nullable CLMem src_image, @Nullable CLMem dst_image, int mipmap_filter_mode, @Nullable PointerPtr array_region, @Nullable PointerPtr mip_region, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) @NotNull MemorySegmentCL.enqueueMapBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_map, long map_flags, long offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event, @Nullable IntPtr errcode_ret) @NotNull MemorySegmentCL.enqueueMapBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_map, long map_flags, long offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event, @Nullable IntPtr errcode_ret) @NotNull MemorySegmentCL.enqueueMapBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_map, long map_flags, long offset, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event, @Nullable IntPtr errcode_ret) @NotNull MemorySegmentCL.enqueueMapImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_map, long map_flags, @Nullable PointerPtr origin, @Nullable PointerPtr region, @Nullable PointerPtr imageRowPitch, @Nullable PointerPtr imageSlicePitch, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event, @Nullable IntPtr errcode_ret) @NotNull MemorySegmentCL.enqueueMapImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_map, long map_flags, @Nullable PointerPtr origin, @Nullable PointerPtr region, @Nullable PointerPtr imageRowPitch, @Nullable PointerPtr imageSlicePitch, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event, @Nullable IntPtr errcode_ret) @NotNull MemorySegmentCL.enqueueMapImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_map, long map_flags, @Nullable PointerPtr origin, @Nullable PointerPtr region, @Nullable PointerPtr imageRowPitch, @Nullable PointerPtr imageSlicePitch, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event, @Nullable IntPtr errcode_ret) intCL.enqueueMarkerWithWaitList(@Nullable CLCommandQueue command_queue, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemAdviseINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment ptr, long size, int advice, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemAdviseINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment ptr, long size, int advice, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemcpyINTEL(@Nullable CLCommandQueue command_queue, int blocking, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemcpyINTEL(@Nullable CLCommandQueue command_queue, int blocking, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemFillINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemsetINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment dst_ptr, int value, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMemsetINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment dst_ptr, int value, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment ptr, long size, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemINTEL(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment ptr, long size, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjectEXT(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjectEXT(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjectEXT(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjects(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjects(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueMigrateMemObjects(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(@Nullable CLCommandQueue command_queue, CLFunctionTypes.Iuser_func_0 user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(@Nullable CLCommandQueue command_queue, CLFunctionTypes.Iuser_func_0 user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(Arena arena, @Nullable CLCommandQueue command_queue, CLFunctionTypes.Iuser_func_0 user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNativeKernel(Arena arena, @Nullable CLCommandQueue command_queue, CLFunctionTypes.Iuser_func_0 user_func, @NotNull MemorySegment args, long cb_args, int num_mem_objects, CLMem.Ptr mem_list, @Nullable PointerPtr args_mem_loc, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNDRangeKernel(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr localWorkSize, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueNDRangeKernel(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr localWorkSize, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_read, long offset, long size, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_read, long offset, long size, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_read, @Nullable PointerPtr buffer_origin, @Nullable PointerPtr host_origin, @Nullable PointerPtr region, long buffer_row_pitch, long buffer_slice_pitch, long host_row_pitch, long host_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_read, @Nullable PointerPtr buffer_origin, @Nullable PointerPtr host_origin, @Nullable PointerPtr region, long buffer_row_pitch, long buffer_slice_pitch, long host_row_pitch, long host_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadHostPipeINTEL(@Nullable CLCommandQueue command_queue, @Nullable CLProgram program, @Nullable BytePtr pipe_symbol, int blocking_read, @NotNull MemorySegment ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadHostPipeINTEL(@Nullable CLCommandQueue command_queue, @Nullable CLProgram program, @Nullable BytePtr pipe_symbol, int blocking_read, @NotNull MemorySegment ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_read, @Nullable PointerPtr origin, @Nullable PointerPtr region, long row_pitch, long slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReadImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_read, @Nullable PointerPtr origin, @Nullable PointerPtr region, long row_pitch, long slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseD3D10ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseD3D10ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseD3D11ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseD3D11ObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseDX9MediaSurfacesKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseDX9MediaSurfacesKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseDX9ObjectsINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseDX9ObjectsINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseEGLObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseEGLObjectsKHR(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseExternalMemObjectsKHR(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseExternalMemObjectsKHR(@Nullable CLCommandQueue command_queue, int num_mem_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseGLObjects(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseGLObjects(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseGrallocObjectsIMG(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseGrallocObjectsIMG(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseVA_APIMediaSurfacesINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueReleaseVA_APIMediaSurfacesINTEL(@Nullable CLCommandQueue command_queue, int num_objects, CLMem.Ptr mem_objects, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSignalSemaphoresKHR(@Nullable CLCommandQueue command_queue, int num_sema_objects, CLSemaphoreKhr.Ptr sema_objects, @Nullable LongPtr sema_payload_list, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSignalSemaphoresKHR(@Nullable CLCommandQueue command_queue, int num_sema_objects, CLSemaphoreKhr.Ptr sema_objects, @Nullable LongPtr sema_payload_list, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_1 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_1 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, @NotNull MemorySegment pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, @NotNull MemorySegment pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(Arena arena, @Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_1 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFree(Arena arena, @Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_1 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_0 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_0 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, @NotNull MemorySegment pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, @NotNull MemorySegment pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(Arena arena, @Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_0 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMFreeARM(Arena arena, @Nullable CLCommandQueue command_queue, int num_svm_pointers, @NotNull MemorySegment svm_pointers, CLFunctionTypes.Ipfn_free_func_0 pfn_free_func, @NotNull MemorySegment user_data, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMap(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMap(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMap(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMapARM(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMapARM(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMapARM(@Nullable CLCommandQueue command_queue, int blocking_map, long flags, @NotNull MemorySegment svm_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemcpy(@Nullable CLCommandQueue command_queue, int blocking_copy, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemcpy(@Nullable CLCommandQueue command_queue, int blocking_copy, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemcpyARM(@Nullable CLCommandQueue command_queue, int blocking_copy, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemcpyARM(@Nullable CLCommandQueue command_queue, int blocking_copy, @NotNull MemorySegment dst_ptr, @NotNull MemorySegment src_ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemFill(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMemFillARM(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, @NotNull MemorySegment pattern, long pattern_size, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMigrateMem(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @Nullable PointerPtr svm_pointers, @Nullable PointerPtr sizes, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMigrateMem(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @Nullable PointerPtr svm_pointers, @Nullable PointerPtr sizes, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMMigrateMem(@Nullable CLCommandQueue command_queue, int num_svm_pointers, @Nullable PointerPtr svm_pointers, @Nullable PointerPtr sizes, long flags, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMUnmap(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueSVMUnmapARM(@Nullable CLCommandQueue command_queue, @NotNull MemorySegment svm_ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueTask(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueUnmapMemObject(@Nullable CLCommandQueue command_queue, @Nullable CLMem memobj, @NotNull MemorySegment mapped_ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWaitForEvents(@Nullable CLCommandQueue command_queue, int num_events, CLEvent.Ptr event_list) intCL.enqueueWaitSemaphoresKHR(@Nullable CLCommandQueue command_queue, int num_sema_objects, CLSemaphoreKhr.Ptr sema_objects, @Nullable LongPtr sema_payload_list, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWaitSemaphoresKHR(@Nullable CLCommandQueue command_queue, int num_sema_objects, CLSemaphoreKhr.Ptr sema_objects, @Nullable LongPtr sema_payload_list, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_write, long offset, long size, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteBuffer(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_write, long offset, long size, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_write, @Nullable PointerPtr buffer_origin, @Nullable PointerPtr host_origin, @Nullable PointerPtr region, long buffer_row_pitch, long buffer_slice_pitch, long host_row_pitch, long host_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteBufferRect(@Nullable CLCommandQueue command_queue, @Nullable CLMem buffer, int blocking_write, @Nullable PointerPtr buffer_origin, @Nullable PointerPtr host_origin, @Nullable PointerPtr region, long buffer_row_pitch, long buffer_slice_pitch, long host_row_pitch, long host_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteHostPipeINTEL(@Nullable CLCommandQueue command_queue, @Nullable CLProgram program, @Nullable BytePtr pipe_symbol, int blocking_write, @NotNull MemorySegment ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteHostPipeINTEL(@Nullable CLCommandQueue command_queue, @Nullable CLProgram program, @Nullable BytePtr pipe_symbol, int blocking_write, @NotNull MemorySegment ptr, long size, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_write, @Nullable PointerPtr origin, @Nullable PointerPtr region, long input_row_pitch, long input_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.enqueueWriteImage(@Nullable CLCommandQueue command_queue, @Nullable CLMem image, int blocking_write, @Nullable PointerPtr origin, @Nullable PointerPtr region, long input_row_pitch, long input_slice_pitch, @NotNull MemorySegment ptr, int num_events_in_wait_list, CLEvent.Ptr event_wait_list, CLEvent.Ptr event) intCL.getAcceleratorInfoINTEL(@Nullable CLAcceleratorIntel accelerator, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getCommandBufferInfoKHR(@Nullable CLCommandBufferKhr command_buffer, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getCommandQueueInfo(@Nullable CLCommandQueue command_queue, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getContextInfo(@Nullable CLContext context, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getDeviceIDs(@Nullable CLPlatformId platform, long device_type, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDs(@Nullable CLPlatformId platform, long device_type, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D10KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D10KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D10KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D11KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D11KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromD3D11KHR(@Nullable CLPlatformId platform, int d3d_device_source, @NotNull MemorySegment d3d_object, int d3d_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9INTEL(@Nullable CLPlatformId platform, int dx9_device_source, @NotNull MemorySegment dx9_object, int dx9_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9INTEL(@Nullable CLPlatformId platform, int dx9_device_source, @NotNull MemorySegment dx9_object, int dx9_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9INTEL(@Nullable CLPlatformId platform, int dx9_device_source, @NotNull MemorySegment dx9_object, int dx9_device_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9MediaAdapterKHR(@Nullable CLPlatformId platform, int num_media_adapters, @Nullable IntPtr media_adapter_type, @NotNull MemorySegment media_adapters, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9MediaAdapterKHR(@Nullable CLPlatformId platform, int num_media_adapters, @Nullable IntPtr media_adapter_type, @NotNull MemorySegment media_adapters, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromDX9MediaAdapterKHR(@Nullable CLPlatformId platform, int num_media_adapters, @Nullable IntPtr media_adapter_type, @NotNull MemorySegment media_adapters, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromVA_APIMediaAdapterINTEL(@Nullable CLPlatformId platform, int media_adapter_type, @NotNull MemorySegment media_adapter, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromVA_APIMediaAdapterINTEL(@Nullable CLPlatformId platform, int media_adapter_type, @NotNull MemorySegment media_adapter, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceIDsFromVA_APIMediaAdapterINTEL(@Nullable CLPlatformId platform, int media_adapter_type, @NotNull MemorySegment media_adapter, int media_adapter_set, int num_entries, CLDeviceId.Ptr devices, @Nullable IntPtr num_devices) intCL.getDeviceImageInfoQCOM(@Nullable CLDeviceId device, long imageWidth, long imageHeight, @Nullable CLImageFormat image_format, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getDeviceInfo(@Nullable CLDeviceId device, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getEventInfo(@Nullable CLEvent event, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getEventProfilingInfo(@Nullable CLEvent event, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getGLContextInfoKHR(@Nullable PointerPtr properties, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getGLTextureInfo(@Nullable CLMem memobj, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getICDLoaderInfoOCLICD(int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getImageInfo(@Nullable CLMem image, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getImageRequirementsInfoEXT(@Nullable CLContext context, @Nullable LongPtr properties, long flags, @Nullable CLImageFormat image_format, @Nullable CLImageDesc image_desc, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getImageRequirementsInfoEXT(@Nullable CLContext context, @Nullable LongPtr properties, long flags, @Nullable CLImageFormat image_format, @Nullable CLImageDesc image_desc, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelArgInfo(@Nullable CLKernel kernel, int argIndex, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelArgInfo(@Nullable CLKernel kernel, int argIndex, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelInfo(@Nullable CLKernel kernel, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelSubGroupInfo(@Nullable CLKernel kernel, @Nullable CLDeviceId device, int paramName, long input_value_size, @NotNull MemorySegment input_value, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelSubGroupInfoKHR(@Nullable CLKernel in_kernel, @Nullable CLDeviceId in_device, int paramName, long input_value_size, @NotNull MemorySegment input_value, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getKernelSuggestedLocalWorkSizeKHR(@Nullable CLCommandQueue command_queue, @Nullable CLKernel kernel, int workDim, @Nullable PointerPtr globalWorkOffset, @Nullable PointerPtr globalWorkSize, @Nullable PointerPtr suggested_local_work_size) intCL.getKernelWorkGroupInfo(@Nullable CLKernel kernel, @Nullable CLDeviceId device, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getLayerInfo(int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getMemAllocInfoINTEL(@Nullable CLContext context, @NotNull MemorySegment ptr, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getMemObjectInfo(@Nullable CLMem memobj, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getMutableCommandInfoKHR(@Nullable CLMutableCommandKhr command, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getPipeInfo(@Nullable CLMem pipe, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getPlatformIDs(int num_entries, CLPlatformId.Ptr platforms, @Nullable IntPtr num_platforms) intCL.getPlatformInfo(@Nullable CLPlatformId platform, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getProgramBuildInfo(@Nullable CLProgram program, @Nullable CLDeviceId device, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getProgramInfo(@Nullable CLProgram program, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getSamplerInfo(@Nullable CLSampler sampler, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getSemaphoreHandleForTypeKHR(@Nullable CLSemaphoreKhr sema_object, @Nullable CLDeviceId device, int handle_type, long handle_size, @NotNull MemorySegment handle_ptr, @Nullable PointerPtr handle_size_ret) intCL.getSemaphoreInfoKHR(@Nullable CLSemaphoreKhr sema_object, int paramName, long paramValueSize, @NotNull MemorySegment paramValue, @Nullable PointerPtr param_value_size_ret) intCL.getSupportedD3D10TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr d3d10_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D10TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr d3d10_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D10TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr d3d10_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D11TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr d3d11_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D11TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr d3d11_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D11TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr d3d11_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedD3D11TextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr d3d11_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedDX9MediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr dx9_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedDX9MediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr dx9_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedDX9MediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr dx9_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedDX9MediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable IntPtr dx9_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedGLTextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr gl_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedGLTextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr gl_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedGLTextureFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable IntPtr gl_formats, @Nullable IntPtr num_texture_formats) intCL.getSupportedImageFormats(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable CLImageFormat image_formats, @Nullable IntPtr num_image_formats) intCL.getSupportedImageFormats(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable CLImageFormat image_formats, @Nullable IntPtr num_image_formats) intCL.getSupportedImageFormats(@Nullable CLContext context, long flags, int imageType, int num_entries, @Nullable CLImageFormat image_formats, @Nullable IntPtr num_image_formats) intCL.getSupportedVA_APIMediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable VAImageFormatCLREF va_api_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedVA_APIMediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable VAImageFormatCLREF va_api_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedVA_APIMediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable VAImageFormatCLREF va_api_formats, @Nullable IntPtr num_surface_formats) intCL.getSupportedVA_APIMediaSurfaceFormatsINTEL(@Nullable CLContext context, long flags, int imageType, int plane, int num_entries, @Nullable VAImageFormatCLREF va_api_formats, @Nullable IntPtr num_surface_formats) @NotNull MemorySegmentCL.hostMemAllocINTEL(@Nullable CLContext context, @Nullable LongPtr properties, long size, int alignment, @Nullable IntPtr errcode_ret) intCL.icdGetPlatformIDsKHR(int num_entries, CLPlatformId.Ptr platforms, @Nullable IntPtr num_platforms) @Nullable CLMemCL.importMemoryARM(@Nullable CLContext context, long flags, @Nullable PointerPtr properties, @NotNull MemorySegment memory, long size, @Nullable IntPtr errcode_ret) intCL.initLayer(int num_entries, @Nullable CLIcdDispatch target_dispatch, @Nullable IntPtr num_entries_ret, CLIcdDispatch.Ptr layer_dispatch_ret) voidCLFunctionTypes.Ipfn_free_func_0.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidCLFunctionTypes.Ipfn_free_func_0.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidCLFunctionTypes.Ipfn_free_func_1.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidCLFunctionTypes.Ipfn_free_func_1.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidCLFunctionTypes.Ipfn_notify_0.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3) voidCLFunctionTypes.Ipfn_notify_1.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3) voidCLFunctionTypes.Ipfn_notify_2.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_3.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_4.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_5.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_6.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_7.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_8.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidCLFunctionTypes.Ipfn_notify_9.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) voidCLFunctionTypes.Ipfn_notify_9.invoke(MemorySegment p0, int p1, @NotNull MemorySegment p2) @Nullable CLProgramCL.linkProgram(@Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_programs, CLProgram.Ptr input_programs, CLFunctionTypes.Ipfn_notify_7 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.linkProgram(@Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_programs, CLProgram.Ptr input_programs, CLFunctionTypes.Ipfn_notify_7 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.linkProgram(@Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_programs, CLProgram.Ptr input_programs, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.linkProgram(@Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_programs, CLProgram.Ptr input_programs, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.linkProgram(Arena arena, @Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_programs, CLProgram.Ptr input_programs, CLFunctionTypes.Ipfn_notify_7 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLProgramCL.linkProgram(Arena arena, @Nullable CLContext context, int num_devices, CLDeviceId.Ptr device_list, @Nullable BytePtr options, int num_input_programs, CLProgram.Ptr input_programs, CLFunctionTypes.Ipfn_notify_7 pfn_notify, @NotNull MemorySegment user_data, @Nullable IntPtr errcode_ret) @Nullable CLCommandBufferKhrCL.remapCommandBufferKHR(@Nullable CLCommandBufferKhr command_buffer, int automatic, int num_queues, CLCommandQueue.Ptr queues, int num_handles, CLMutableCommandKhr.Ptr handles, CLMutableCommandKhr.Ptr handles_ret, @Nullable IntPtr errcode_ret) @Nullable CLCommandBufferKhrCL.remapCommandBufferKHR(@Nullable CLCommandBufferKhr command_buffer, int automatic, int num_queues, CLCommandQueue.Ptr queues, int num_handles, CLMutableCommandKhr.Ptr handles, CLMutableCommandKhr.Ptr handles_ret, @Nullable IntPtr errcode_ret) @Nullable CLCommandBufferKhrCL.remapCommandBufferKHR(@Nullable CLCommandBufferKhr command_buffer, int automatic, int num_queues, CLCommandQueue.Ptr queues, int num_handles, CLMutableCommandKhr.Ptr handles, CLMutableCommandKhr.Ptr handles_ret, @Nullable IntPtr errcode_ret) intCL.setCommandQueueProperty(@Nullable CLCommandQueue command_queue, long properties, int enable, @Nullable LongPtr old_properties) intCL.setCommandQueueProperty(@Nullable CLCommandQueue command_queue, long properties, int enable, @Nullable LongPtr old_properties) intCL.setEventCallback(@Nullable CLEvent event, int command_exec_callback_type, CLFunctionTypes.Ipfn_notify_9 pfn_notify, @NotNull MemorySegment user_data) intCL.setEventCallback(@Nullable CLEvent event, int command_exec_callback_type, @NotNull MemorySegment pfn_notify, @NotNull MemorySegment user_data) intCL.setEventCallback(Arena arena, @Nullable CLEvent event, int command_exec_callback_type, CLFunctionTypes.Ipfn_notify_9 pfn_notify, @NotNull MemorySegment user_data) intCL.setKernelArg(@Nullable CLKernel kernel, int argIndex, long argSize, @NotNull MemorySegment argValue) intCL.setKernelArgDevicePointerEXT(@Nullable CLKernel kernel, int argIndex, long argValue) intCL.setKernelArgDevicePointerEXT(@Nullable CLKernel kernel, int argIndex, long argValue) intCL.setKernelArgMemPointerINTEL(@Nullable CLKernel kernel, int argIndex, @NotNull MemorySegment argValue) intCL.setKernelArgSVMPointer(@Nullable CLKernel kernel, int argIndex, @NotNull MemorySegment argValue) intCL.setKernelArgSVMPointerARM(@Nullable CLKernel kernel, int argIndex, @NotNull MemorySegment argValue) intCL.setKernelExecInfo(@Nullable CLKernel kernel, int paramName, long paramValueSize, @NotNull MemorySegment paramValue) intCL.setKernelExecInfoARM(@Nullable CLKernel kernel, int paramName, long paramValueSize, @NotNull MemorySegment paramValue) intCL.setPerfHintQCOM(@Nullable CLContext context, int perf_hint) intCL.setProgramSpecializationConstant(@Nullable CLProgram program, int spec_id, long spec_size, @NotNull MemorySegment spec_value) intCL.setUserEventStatus(@Nullable CLEvent event, int execution_status) @NotNull MemorySegmentCL.sharedMemAllocINTEL(@Nullable CLContext context, @Nullable CLDeviceId device, @Nullable LongPtr properties, long size, int alignment, @Nullable IntPtr errcode_ret) @NotNull MemorySegment@NotNull MemorySegment@NotNull MemorySegmentCL.SVMAllocARM(@Nullable CLContext context, long flags, long size, int alignment) @NotNull MemorySegmentCL.SVMAllocARM(@Nullable CLContext context, long flags, long size, int alignment) intCL.updateMutableCommandsKHR(@Nullable CLCommandBufferKhr command_buffer, int num_configs, @Nullable IntPtr config_types, @Nullable PointerPtr configs) intCL.waitForEvents(int num_events, CLEvent.Ptr event_list) -
Uses of NativeType in club.doki7.opencl.datatype
Methods in club.doki7.opencl.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionintCLDeviceIntegerDotProductAccelerationPropertiesKhr.accumulatingSaturatingMixedSignednessAccelerated()intCLDeviceIntegerDotProductAccelerationPropertiesKhr.accumulatingSaturatingSignedAccelerated()intCLDeviceIntegerDotProductAccelerationPropertiesKhr.accumulatingSaturatingUnsignedAccelerated()intCLMemExtHostPtr.allocationType()intCLMutableDispatchArgKhr.argIndex()longCLQueueFamilyPropertiesIntel.capabilities()intCLQueueFamilyPropertiesIntel.count()intCLMemExtHostPtr.hostCachePolicy()intCLImageFormat.imageChannelDataType()intCLImageFormat.imageChannelOrder()intCLImageDesc.imageType()intCLMotionEstimationDescIntel.mbBlockType()intCLDeviceIntegerDotProductAccelerationPropertiesKhr.mixedSignednessAccelerated()intCLMutableDispatchConfigKhr.numArgs()intCLMutableDispatchConfigKhr.numExecInfos()intCLImageDesc.numMipLevels()intCLImageDesc.numSamples()intCLMutableDispatchConfigKhr.numSvmArgs()intCLMutableDispatchExecInfoKhr.paramName()intCLDevicePciBusInfoKhr.pciBus()intCLDevicePciBusInfoKhr.pciDevice()intCLDevicePciBusInfoKhr.pciDomain()intCLDevicePciBusInfoKhr.pciFunction()longCLQueueFamilyPropertiesIntel.properties()intCLMotionEstimationDescIntel.sadAdjustMode()intCLMotionEstimationDescIntel.searchPathType()intCLDeviceIntegerDotProductAccelerationPropertiesKhr.signedAccelerated()intCLMotionEstimationDescIntel.subpixelMode()intCLDeviceIntegerDotProductAccelerationPropertiesKhr.unsignedAccelerated()intCLNameVersion.version()intCLNameVersionKhr.version()intCLMutableDispatchConfigKhr.workDim()Method parameters in club.doki7.opencl.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionCLDeviceIntegerDotProductAccelerationPropertiesKhr.accumulatingSaturatingMixedSignednessAccelerated(int value) CLDeviceIntegerDotProductAccelerationPropertiesKhr.accumulatingSaturatingSignedAccelerated(int value) CLDeviceIntegerDotProductAccelerationPropertiesKhr.accumulatingSaturatingUnsignedAccelerated(int value) CLMemExtHostPtr.allocationType(int value) CLMutableDispatchArgKhr.argIndex(int value) CLQueueFamilyPropertiesIntel.capabilities(long value) CLQueueFamilyPropertiesIntel.count(int value) CLMemExtHostPtr.hostCachePolicy(int value) CLImageFormat.imageChannelDataType(int value) CLImageFormat.imageChannelOrder(int value) CLImageDesc.imageType(int value) CLMotionEstimationDescIntel.mbBlockType(int value) CLDeviceIntegerDotProductAccelerationPropertiesKhr.mixedSignednessAccelerated(int value) CLMutableDispatchConfigKhr.numArgs(int value) CLMutableDispatchConfigKhr.numExecInfos(int value) CLImageDesc.numMipLevels(int value) CLImageDesc.numSamples(int value) CLMutableDispatchConfigKhr.numSvmArgs(int value) CLMutableDispatchExecInfoKhr.paramName(int value) CLDevicePciBusInfoKhr.pciBus(int value) CLDevicePciBusInfoKhr.pciDevice(int value) CLDevicePciBusInfoKhr.pciDomain(int value) CLDevicePciBusInfoKhr.pciFunction(int value) CLQueueFamilyPropertiesIntel.properties(long value) CLMotionEstimationDescIntel.sadAdjustMode(int value) CLMotionEstimationDescIntel.searchPathType(int value) CLDeviceIntegerDotProductAccelerationPropertiesKhr.signedAccelerated(int value) CLMotionEstimationDescIntel.subpixelMode(int value) CLDeviceIntegerDotProductAccelerationPropertiesKhr.unsignedAccelerated(int value) CLNameVersion.version(int value) CLNameVersionKhr.version(int value) CLMutableDispatchConfigKhr.workDim(int value) -
Uses of NativeType in club.doki7.opengl
Fields in club.doki7.opengl with annotations of type NativeTypeModifier and TypeFieldDescriptionstatic final intGLConstants._2_BYTESstatic final intGLConstants._2_BYTES_NVstatic final intGLConstants._2Dstatic final intGLConstants._3_BYTESstatic final intGLConstants._3_BYTES_NVstatic final intGLConstants._3Dstatic final intGLConstants._3D_COLORstatic final intGLConstants._3D_COLOR_TEXTUREstatic final intGLConstants._4_BYTESstatic final intGLConstants._4_BYTES_NVstatic final intGLConstants._422_AVERAGE_EXTstatic final intGLConstants._422_EXTstatic final intGLConstants._422_REV_AVERAGE_EXTstatic final intGLConstants._422_REV_EXTstatic final intGLConstants._4D_COLOR_TEXTUREstatic final intGLConstants.ABGR_EXTstatic final intGLConstants.ACCUMstatic final intGLConstants.ACCUM_ADJACENT_PAIRS_NVstatic final intGLConstants.ACCUM_ALPHA_BITSstatic final intGLConstants.ACCUM_BLUE_BITSstatic final intGLConstants.ACCUM_BUFFER_BITstatic final intGLConstants.ACCUM_CLEAR_VALUEstatic final intGLConstants.ACCUM_GREEN_BITSstatic final intGLConstants.ACCUM_RED_BITSstatic final intGLConstants.ACTIVE_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.ACTIVE_ATTRIBUTE_MAX_LENGTHstatic final intGLConstants.ACTIVE_ATTRIBUTESstatic final intGLConstants.ACTIVE_PROGRAMstatic final intGLConstants.ACTIVE_PROGRAM_EXTstatic final intGLConstants.ACTIVE_RESOURCESstatic final intGLConstants.ACTIVE_STENCIL_FACE_EXTstatic final intGLConstants.ACTIVE_SUBROUTINE_MAX_LENGTHstatic final intGLConstants.ACTIVE_SUBROUTINE_UNIFORM_LOCATIONSstatic final intGLConstants.ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTHstatic final intGLConstants.ACTIVE_SUBROUTINE_UNIFORMSstatic final intGLConstants.ACTIVE_SUBROUTINESstatic final intGLConstants.ACTIVE_TEXTUREstatic final intGLConstants.ACTIVE_TEXTURE_ARBstatic final intGLConstants.ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTHstatic final intGLConstants.ACTIVE_UNIFORM_BLOCKSstatic final intGLConstants.ACTIVE_UNIFORM_MAX_LENGTHstatic final intGLConstants.ACTIVE_UNIFORMSstatic final intGLConstants.ACTIVE_VARIABLESstatic final intGLConstants.ACTIVE_VARYING_MAX_LENGTH_NVstatic final intGLConstants.ACTIVE_VARYINGS_NVstatic final intGLConstants.ACTIVE_VERTEX_UNITS_ARBstatic final intGLConstants.ADDstatic final intGLConstants.ADD_SIGNEDstatic final intGLConstants.ADD_SIGNED_ARBstatic final intGLConstants.ADJACENT_PAIRS_NVstatic final intGLConstants.AFFINE_2D_NVstatic final intGLConstants.AFFINE_3D_NVstatic final intGLConstants.ALIASED_LINE_WIDTH_RANGEstatic final intGLConstants.ALIASED_POINT_SIZE_RANGEstatic final intGLConstants.ALL_ATTRIB_BITSstatic final intGLConstants.ALL_BARRIER_BITSstatic final intGLConstants.ALL_BARRIER_BITS_EXTstatic final intGLConstants.ALL_COMPLETED_NVstatic final intGLConstants.ALL_SHADER_BITSstatic final intGLConstants.ALL_SHADER_BITS_EXTstatic final intGLConstants.ALPHAstatic final intGLConstants.ALPHA_BIASstatic final intGLConstants.ALPHA_BITSstatic final intGLConstants.ALPHA_INTEGERstatic final intGLConstants.ALPHA_INTEGER_EXTstatic final intGLConstants.ALPHA_REF_COMMAND_NVstatic final intGLConstants.ALPHA_SCALEstatic final intGLConstants.ALPHA_SNORMstatic final intGLConstants.ALPHA_TESTstatic final intGLConstants.ALPHA_TEST_FUNCstatic final intGLConstants.ALPHA_TEST_REFstatic final intGLConstants.ALPHA_TO_COVERAGE_DITHER_DEFAULT_NVstatic final intGLConstants.ALPHA_TO_COVERAGE_DITHER_DISABLE_NVstatic final intGLConstants.ALPHA_TO_COVERAGE_DITHER_ENABLE_NVstatic final intGLConstants.ALPHA_TO_COVERAGE_DITHER_MODE_NVstatic final intGLConstants.ALPHA12static final intGLConstants.ALPHA16static final intGLConstants.ALPHA16_SNORMstatic final intGLConstants.ALPHA16F_ARBstatic final intGLConstants.ALPHA16F_EXTstatic final intGLConstants.ALPHA16I_EXTstatic final intGLConstants.ALPHA16UI_EXTstatic final intGLConstants.ALPHA32F_ARBstatic final intGLConstants.ALPHA32F_EXTstatic final intGLConstants.ALPHA32I_EXTstatic final intGLConstants.ALPHA32UI_EXTstatic final intGLConstants.ALPHA4static final intGLConstants.ALPHA8static final intGLConstants.ALPHA8_EXTstatic final intGLConstants.ALPHA8_SNORMstatic final intGLConstants.ALPHA8I_EXTstatic final intGLConstants.ALPHA8UI_EXTstatic final intGLConstants.ALREADY_SIGNALEDstatic final intGLConstants.ALWAYSstatic final intGLConstants.AMBIENTstatic final intGLConstants.AMBIENT_AND_DIFFUSEstatic final intGLConstants.ANDstatic final intGLConstants.AND_INVERTEDstatic final intGLConstants.AND_REVERSEstatic final intGLConstants.ANY_SAMPLES_PASSEDstatic final intGLConstants.ANY_SAMPLES_PASSED_CONSERVATIVEstatic final intGLConstants.ARC_TO_NVstatic final intGLConstants.ARRAY_BUFFERstatic final intGLConstants.ARRAY_BUFFER_ARBstatic final intGLConstants.ARRAY_BUFFER_BINDINGstatic final intGLConstants.ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.ARRAY_ELEMENT_LOCK_COUNT_EXTstatic final intGLConstants.ARRAY_ELEMENT_LOCK_FIRST_EXTstatic final intGLConstants.ARRAY_SIZEstatic final intGLConstants.ARRAY_STRIDEstatic final intGLConstants.ATOMIC_COUNTER_BARRIER_BITstatic final intGLConstants.ATOMIC_COUNTER_BARRIER_BIT_EXTstatic final intGLConstants.ATOMIC_COUNTER_BUFFERstatic final intstatic final intGLConstants.ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERSstatic final intGLConstants.ATOMIC_COUNTER_BUFFER_BINDINGstatic final intGLConstants.ATOMIC_COUNTER_BUFFER_DATA_SIZEstatic final intGLConstants.ATOMIC_COUNTER_BUFFER_INDEXstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intstatic final intGLConstants.ATOMIC_COUNTER_BUFFER_SIZEstatic final intGLConstants.ATOMIC_COUNTER_BUFFER_STARTstatic final intGLConstants.ATTACHED_MEMORY_OBJECT_NVstatic final intGLConstants.ATTACHED_MEMORY_OFFSET_NVstatic final intGLConstants.ATTACHED_SHADERSstatic final intGLConstants.ATTRIB_STACK_DEPTHstatic final intGLConstants.ATTRIBUTE_ADDRESS_COMMAND_NVstatic final intGLConstants.AUTO_GENERATE_MIPMAPstatic final intGLConstants.AUTO_NORMALstatic final intGLConstants.AUX_BUFFERSstatic final intGLConstants.AUX0static final intGLConstants.AUX1static final intGLConstants.AUX2static final intGLConstants.AUX3static final intGLConstants.BACKstatic final intGLConstants.BACK_LEFTstatic final intGLConstants.BACK_PRIMARY_COLOR_NVstatic final intGLConstants.BACK_RIGHTstatic final intGLConstants.BACK_SECONDARY_COLOR_NVstatic final intGLConstants.BEVEL_NVstatic final intGLConstants.BGRstatic final intGLConstants.BGR_EXTstatic final intGLConstants.BGR_INTEGERstatic final intGLConstants.BGR_INTEGER_EXTstatic final intGLConstants.BGRAstatic final intGLConstants.BGRA_EXTstatic final intGLConstants.BGRA_INTEGERstatic final intGLConstants.BGRA_INTEGER_EXTstatic final intGLConstants.BGRA8_EXTstatic final intGLConstants.BITMAPstatic final intGLConstants.BITMAP_TOKENstatic final intGLConstants.BLACKHOLE_RENDER_INTELstatic final intGLConstants.BLENDstatic final intGLConstants.BLEND_COLORstatic final intGLConstants.BLEND_COLOR_COMMAND_NVstatic final intGLConstants.BLEND_COLOR_EXTstatic final intGLConstants.BLEND_DSTstatic final intGLConstants.BLEND_DST_ALPHAstatic final intGLConstants.BLEND_DST_ALPHA_EXTstatic final intGLConstants.BLEND_DST_RGBstatic final intGLConstants.BLEND_DST_RGB_EXTstatic final intGLConstants.BLEND_EQUATIONstatic final intGLConstants.BLEND_EQUATION_ALPHAstatic final intGLConstants.BLEND_EQUATION_ALPHA_EXTstatic final intGLConstants.BLEND_EQUATION_EXTstatic final intGLConstants.BLEND_EQUATION_RGBstatic final intGLConstants.BLEND_EQUATION_RGB_EXTstatic final intGLConstants.BLEND_OVERLAP_NVstatic final intGLConstants.BLEND_PREMULTIPLIED_SRC_NVstatic final intGLConstants.BLEND_SRCstatic final intGLConstants.BLEND_SRC_ALPHAstatic final intGLConstants.BLEND_SRC_ALPHA_EXTstatic final intGLConstants.BLEND_SRC_RGBstatic final intGLConstants.BLEND_SRC_RGB_EXTstatic final intGLConstants.BLOCK_INDEXstatic final intGLConstants.BLUEstatic final intGLConstants.BLUE_BIASstatic final intGLConstants.BLUE_BITSstatic final intGLConstants.BLUE_INTEGERstatic final intGLConstants.BLUE_INTEGER_EXTstatic final intGLConstants.BLUE_NVstatic final intGLConstants.BLUE_SCALEstatic final intGLConstants.BOLD_BIT_NVstatic final intGLConstants.BOOLstatic final intGLConstants.BOOL_ARBstatic final intGLConstants.BOOL_VEC2static final intGLConstants.BOOL_VEC2_ARBstatic final intGLConstants.BOOL_VEC3static final intGLConstants.BOOL_VEC3_ARBstatic final intGLConstants.BOOL_VEC4static final intGLConstants.BOOL_VEC4_ARBstatic final intGLConstants.BOUNDING_BOX_NVstatic final intGLConstants.BOUNDING_BOX_OF_BOUNDING_BOXES_NVstatic final intGLConstants.BUFFERstatic final intGLConstants.BUFFER_ACCESSstatic final intGLConstants.BUFFER_ACCESS_ARBstatic final intGLConstants.BUFFER_ACCESS_FLAGSstatic final intGLConstants.BUFFER_BINDINGstatic final intGLConstants.BUFFER_DATA_SIZEstatic final intGLConstants.BUFFER_GPU_ADDRESS_NVstatic final intGLConstants.BUFFER_IMMUTABLE_STORAGEstatic final intGLConstants.BUFFER_KHRstatic final intGLConstants.BUFFER_MAP_LENGTHstatic final intGLConstants.BUFFER_MAP_OFFSETstatic final intGLConstants.BUFFER_MAP_POINTERstatic final intGLConstants.BUFFER_MAP_POINTER_ARBstatic final intGLConstants.BUFFER_MAPPEDstatic final intGLConstants.BUFFER_MAPPED_ARBstatic final intGLConstants.BUFFER_OBJECT_EXTstatic final intGLConstants.BUFFER_SIZEstatic final intGLConstants.BUFFER_SIZE_ARBstatic final intGLConstants.BUFFER_STORAGE_FLAGSstatic final intGLConstants.BUFFER_UPDATE_BARRIER_BITstatic final intGLConstants.BUFFER_UPDATE_BARRIER_BIT_EXTstatic final intGLConstants.BUFFER_USAGEstatic final intGLConstants.BUFFER_USAGE_ARBstatic final intGLConstants.BUFFER_VARIABLEstatic final intGLConstants.BYTEstatic final intGLConstants.C3F_V3Fstatic final intGLConstants.C4F_N3F_V3Fstatic final intGLConstants.C4UB_V2Fstatic final intGLConstants.C4UB_V3Fstatic final intGLConstants.CAVEAT_SUPPORTstatic final intGLConstants.CCWstatic final intGLConstants.CIRCULAR_CCW_ARC_TO_NVstatic final intGLConstants.CIRCULAR_CW_ARC_TO_NVstatic final intGLConstants.CIRCULAR_TANGENT_ARC_TO_NVstatic final intGLConstants.CLAMPstatic final intGLConstants.CLAMP_FRAGMENT_COLORstatic final intGLConstants.CLAMP_FRAGMENT_COLOR_ARBstatic final intGLConstants.CLAMP_READ_COLORstatic final intGLConstants.CLAMP_READ_COLOR_ARBstatic final intGLConstants.CLAMP_TO_BORDERstatic final intGLConstants.CLAMP_TO_BORDER_ARBstatic final intGLConstants.CLAMP_TO_EDGEstatic final intGLConstants.CLAMP_VERTEX_COLORstatic final intGLConstants.CLAMP_VERTEX_COLOR_ARBstatic final intGLConstants.CLEARstatic final intGLConstants.CLEAR_BUFFERstatic final intGLConstants.CLEAR_TEXTUREstatic final intGLConstants.CLIENT_ACTIVE_TEXTUREstatic final intGLConstants.CLIENT_ACTIVE_TEXTURE_ARBstatic final intGLConstants.CLIENT_ALL_ATTRIB_BITSstatic final intGLConstants.CLIENT_ATTRIB_STACK_DEPTHstatic final intGLConstants.CLIENT_MAPPED_BUFFER_BARRIER_BITstatic final intGLConstants.CLIENT_PIXEL_STORE_BITstatic final intGLConstants.CLIENT_STORAGE_BITstatic final intGLConstants.CLIENT_VERTEX_ARRAY_BITstatic final intGLConstants.CLIP_DEPTH_MODEstatic final intGLConstants.CLIP_DISTANCE_NVstatic final intGLConstants.CLIP_DISTANCE0static final intGLConstants.CLIP_DISTANCE1static final intGLConstants.CLIP_DISTANCE2static final intGLConstants.CLIP_DISTANCE3static final intGLConstants.CLIP_DISTANCE4static final intGLConstants.CLIP_DISTANCE5static final intGLConstants.CLIP_DISTANCE6static final intGLConstants.CLIP_DISTANCE7static final intGLConstants.CLIP_ORIGINstatic final intGLConstants.CLIP_PLANE0static final intGLConstants.CLIP_PLANE1static final intGLConstants.CLIP_PLANE2static final intGLConstants.CLIP_PLANE3static final intGLConstants.CLIP_PLANE4static final intGLConstants.CLIP_PLANE5static final intGLConstants.CLIP_VOLUME_CLIPPING_HINT_EXTstatic final intGLConstants.CLIPPING_INPUT_PRIMITIVESstatic final intGLConstants.CLIPPING_INPUT_PRIMITIVES_ARBstatic final intGLConstants.CLIPPING_OUTPUT_PRIMITIVESstatic final intGLConstants.CLIPPING_OUTPUT_PRIMITIVES_ARBstatic final intGLConstants.CLOSE_PATH_NVstatic final intGLConstants.COEFFstatic final intGLConstants.COLORstatic final intGLConstants.COLOR_ARRAYstatic final intGLConstants.COLOR_ARRAY_ADDRESS_NVstatic final intGLConstants.COLOR_ARRAY_BUFFER_BINDINGstatic final intGLConstants.COLOR_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.COLOR_ARRAY_LENGTH_NVstatic final intGLConstants.COLOR_ARRAY_POINTERstatic final intGLConstants.COLOR_ARRAY_SIZEstatic final intGLConstants.COLOR_ARRAY_STRIDEstatic final intGLConstants.COLOR_ARRAY_TYPEstatic final intGLConstants.COLOR_ATTACHMENT0static final intGLConstants.COLOR_ATTACHMENT0_EXTstatic final intGLConstants.COLOR_ATTACHMENT1static final intGLConstants.COLOR_ATTACHMENT1_EXTstatic final intGLConstants.COLOR_ATTACHMENT10static final intGLConstants.COLOR_ATTACHMENT10_EXTstatic final intGLConstants.COLOR_ATTACHMENT11static final intGLConstants.COLOR_ATTACHMENT11_EXTstatic final intGLConstants.COLOR_ATTACHMENT12static final intGLConstants.COLOR_ATTACHMENT12_EXTstatic final intGLConstants.COLOR_ATTACHMENT13static final intGLConstants.COLOR_ATTACHMENT13_EXTstatic final intGLConstants.COLOR_ATTACHMENT14static final intGLConstants.COLOR_ATTACHMENT14_EXTstatic final intGLConstants.COLOR_ATTACHMENT15static final intGLConstants.COLOR_ATTACHMENT15_EXTstatic final intGLConstants.COLOR_ATTACHMENT16static final intGLConstants.COLOR_ATTACHMENT17static final intGLConstants.COLOR_ATTACHMENT18static final intGLConstants.COLOR_ATTACHMENT19static final intGLConstants.COLOR_ATTACHMENT2static final intGLConstants.COLOR_ATTACHMENT2_EXTstatic final intGLConstants.COLOR_ATTACHMENT20static final intGLConstants.COLOR_ATTACHMENT21static final intGLConstants.COLOR_ATTACHMENT22static final intGLConstants.COLOR_ATTACHMENT23static final intGLConstants.COLOR_ATTACHMENT24static final intGLConstants.COLOR_ATTACHMENT25static final intGLConstants.COLOR_ATTACHMENT26static final intGLConstants.COLOR_ATTACHMENT27static final intGLConstants.COLOR_ATTACHMENT28static final intGLConstants.COLOR_ATTACHMENT29static final intGLConstants.COLOR_ATTACHMENT3static final intGLConstants.COLOR_ATTACHMENT3_EXTstatic final intGLConstants.COLOR_ATTACHMENT30static final intGLConstants.COLOR_ATTACHMENT31static final intGLConstants.COLOR_ATTACHMENT4static final intGLConstants.COLOR_ATTACHMENT4_EXTstatic final intGLConstants.COLOR_ATTACHMENT5static final intGLConstants.COLOR_ATTACHMENT5_EXTstatic final intGLConstants.COLOR_ATTACHMENT6static final intGLConstants.COLOR_ATTACHMENT6_EXTstatic final intGLConstants.COLOR_ATTACHMENT7static final intGLConstants.COLOR_ATTACHMENT7_EXTstatic final intGLConstants.COLOR_ATTACHMENT8static final intGLConstants.COLOR_ATTACHMENT8_EXTstatic final intGLConstants.COLOR_ATTACHMENT9static final intGLConstants.COLOR_ATTACHMENT9_EXTstatic final intGLConstants.COLOR_BUFFER_BITstatic final intGLConstants.COLOR_CLEAR_VALUEstatic final intGLConstants.COLOR_COMPONENTSstatic final intGLConstants.COLOR_ENCODINGstatic final intGLConstants.COLOR_INDEXstatic final intGLConstants.COLOR_INDEXESstatic final intGLConstants.COLOR_LOGIC_OPstatic final intGLConstants.COLOR_MATERIALstatic final intGLConstants.COLOR_MATERIAL_FACEstatic final intGLConstants.COLOR_MATERIAL_PARAMETERstatic final intGLConstants.COLOR_MATRIXstatic final intGLConstants.COLOR_MATRIX_STACK_DEPTHstatic final intGLConstants.COLOR_RENDERABLEstatic final intGLConstants.COLOR_SAMPLES_NVstatic final intGLConstants.COLOR_SUMstatic final intGLConstants.COLOR_SUM_ARBstatic final intGLConstants.COLOR_SUM_EXTstatic final intGLConstants.COLOR_TABLEstatic final intGLConstants.COLOR_TABLE_ALPHA_SIZEstatic final intGLConstants.COLOR_TABLE_BIASstatic final intGLConstants.COLOR_TABLE_BLUE_SIZEstatic final intGLConstants.COLOR_TABLE_FORMATstatic final intGLConstants.COLOR_TABLE_GREEN_SIZEstatic final intGLConstants.COLOR_TABLE_INTENSITY_SIZEstatic final intGLConstants.COLOR_TABLE_LUMINANCE_SIZEstatic final intGLConstants.COLOR_TABLE_RED_SIZEstatic final intGLConstants.COLOR_TABLE_SCALEstatic final intGLConstants.COLOR_TABLE_WIDTHstatic final intGLConstants.COLOR_WRITEMASKstatic final intGLConstants.COLORBURN_KHRstatic final intGLConstants.COLORBURN_NVstatic final intGLConstants.COLORDODGE_KHRstatic final intGLConstants.COLORDODGE_NVstatic final intGLConstants.COMBINEstatic final intGLConstants.COMBINE_ALPHAstatic final intGLConstants.COMBINE_ALPHA_ARBstatic final intGLConstants.COMBINE_ARBstatic final intGLConstants.COMBINE_RGBstatic final intGLConstants.COMBINE_RGB_ARBstatic final intGLConstants.COMMAND_BARRIER_BITstatic final intGLConstants.COMMAND_BARRIER_BIT_EXTstatic final intGLConstants.COMPARE_R_TO_TEXTUREstatic final intGLConstants.COMPARE_R_TO_TEXTURE_ARBstatic final intGLConstants.COMPARE_REF_DEPTH_TO_TEXTURE_EXTstatic final intGLConstants.COMPARE_REF_TO_TEXTUREstatic final intGLConstants.COMPATIBLE_SUBROUTINESstatic final intGLConstants.COMPILEstatic final intGLConstants.COMPILE_AND_EXECUTEstatic final intGLConstants.COMPILE_STATUSstatic final intGLConstants.COMPLETION_STATUS_ARBstatic final intGLConstants.COMPLETION_STATUS_KHRstatic final intGLConstants.COMPRESSED_ALPHAstatic final intGLConstants.COMPRESSED_ALPHA_ARBstatic final intGLConstants.COMPRESSED_INTENSITYstatic final intGLConstants.COMPRESSED_INTENSITY_ARBstatic final intGLConstants.COMPRESSED_LUMINANCEstatic final intGLConstants.COMPRESSED_LUMINANCE_ALPHAstatic final intGLConstants.COMPRESSED_LUMINANCE_ALPHA_ARBstatic final intGLConstants.COMPRESSED_LUMINANCE_ALPHA_LATC2_EXTstatic final intGLConstants.COMPRESSED_LUMINANCE_ARBstatic final intGLConstants.COMPRESSED_LUMINANCE_LATC1_EXTstatic final intGLConstants.COMPRESSED_R11_EACstatic final intGLConstants.COMPRESSED_REDstatic final intGLConstants.COMPRESSED_RED_GREEN_RGTC2_EXTstatic final intGLConstants.COMPRESSED_RED_RGTC1static final intGLConstants.COMPRESSED_RED_RGTC1_EXTstatic final intGLConstants.COMPRESSED_RGstatic final intGLConstants.COMPRESSED_RG_RGTC2static final intGLConstants.COMPRESSED_RG11_EACstatic final intGLConstants.COMPRESSED_RGBstatic final intGLConstants.COMPRESSED_RGB_ARBstatic final intGLConstants.COMPRESSED_RGB_BPTC_SIGNED_FLOATstatic final intGLConstants.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARBstatic final intGLConstants.COMPRESSED_RGB_BPTC_UNSIGNED_FLOATstatic final intGLConstants.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARBstatic final intGLConstants.COMPRESSED_RGB_S3TC_DXT1_EXTstatic final intGLConstants.COMPRESSED_RGB8_ETC2static final intGLConstants.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2static final intGLConstants.COMPRESSED_RGBAstatic final intGLConstants.COMPRESSED_RGBA_ARBstatic final intGLConstants.COMPRESSED_RGBA_ASTC_10x10_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_10x5_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_10x6_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_10x8_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_12x10_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_12x12_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_4x4_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_5x4_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_5x5_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_6x5_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_6x6_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_8x5_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_8x6_KHRstatic final intGLConstants.COMPRESSED_RGBA_ASTC_8x8_KHRstatic final intGLConstants.COMPRESSED_RGBA_BPTC_UNORMstatic final intGLConstants.COMPRESSED_RGBA_BPTC_UNORM_ARBstatic final intGLConstants.COMPRESSED_RGBA_S3TC_DXT1_EXTstatic final intGLConstants.COMPRESSED_RGBA_S3TC_DXT3_EXTstatic final intGLConstants.COMPRESSED_RGBA_S3TC_DXT5_EXTstatic final intGLConstants.COMPRESSED_RGBA8_ETC2_EACstatic final intGLConstants.COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXTstatic final intGLConstants.COMPRESSED_SIGNED_LUMINANCE_LATC1_EXTstatic final intGLConstants.COMPRESSED_SIGNED_R11_EACstatic final intGLConstants.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXTstatic final intGLConstants.COMPRESSED_SIGNED_RED_RGTC1static final intGLConstants.COMPRESSED_SIGNED_RED_RGTC1_EXTstatic final intGLConstants.COMPRESSED_SIGNED_RG_RGTC2static final intGLConstants.COMPRESSED_SIGNED_RG11_EACstatic final intGLConstants.COMPRESSED_SLUMINANCEstatic final intGLConstants.COMPRESSED_SLUMINANCE_ALPHAstatic final intGLConstants.COMPRESSED_SLUMINANCE_ALPHA_EXTstatic final intGLConstants.COMPRESSED_SLUMINANCE_EXTstatic final intGLConstants.COMPRESSED_SRGBstatic final intGLConstants.COMPRESSED_SRGB_ALPHAstatic final intGLConstants.COMPRESSED_SRGB_ALPHA_BPTC_UNORMstatic final intGLConstants.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARBstatic final intGLConstants.COMPRESSED_SRGB_ALPHA_EXTstatic final intGLConstants.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXTstatic final intGLConstants.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXTstatic final intGLConstants.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXTstatic final intGLConstants.COMPRESSED_SRGB_EXTstatic final intGLConstants.COMPRESSED_SRGB_S3TC_DXT1_EXTstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHRstatic final intGLConstants.COMPRESSED_SRGB8_ALPHA8_ETC2_EACstatic final intGLConstants.COMPRESSED_SRGB8_ETC2static final intGLConstants.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2static final intGLConstants.COMPRESSED_TEXTURE_FORMATSstatic final intGLConstants.COMPRESSED_TEXTURE_FORMATS_ARBstatic final intGLConstants.COMPUTE_SHADERstatic final intGLConstants.COMPUTE_SHADER_BITstatic final intGLConstants.COMPUTE_SHADER_INVOCATIONSstatic final intGLConstants.COMPUTE_SHADER_INVOCATIONS_ARBstatic final intGLConstants.COMPUTE_SUBROUTINEstatic final intGLConstants.COMPUTE_SUBROUTINE_UNIFORMstatic final intGLConstants.COMPUTE_TEXTUREstatic final intGLConstants.COMPUTE_WORK_GROUP_SIZEstatic final intGLConstants.CONDITION_SATISFIEDstatic final intGLConstants.CONFORMANT_NVstatic final intGLConstants.CONIC_CURVE_TO_NVstatic final intGLConstants.CONJOINT_NVstatic final intGLConstants.CONSERVATIVE_RASTER_DILATE_GRANULARITY_NVstatic final intGLConstants.CONSERVATIVE_RASTER_DILATE_NVstatic final intGLConstants.CONSERVATIVE_RASTER_DILATE_RANGE_NVstatic final intGLConstants.CONSERVATIVE_RASTER_MODE_NVstatic final intGLConstants.CONSERVATIVE_RASTER_MODE_POST_SNAP_NVstatic final intGLConstants.CONSERVATIVE_RASTER_MODE_PRE_SNAP_NVstatic final intGLConstants.CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NVstatic final intGLConstants.CONSERVATIVE_RASTERIZATION_INTELstatic final intGLConstants.CONSERVATIVE_RASTERIZATION_NVstatic final intGLConstants.CONST_EYE_NVstatic final intGLConstants.CONSTANTstatic final intGLConstants.CONSTANT_ALPHAstatic final intGLConstants.CONSTANT_ALPHA_EXTstatic final intGLConstants.CONSTANT_ARBstatic final intGLConstants.CONSTANT_ATTENUATIONstatic final intGLConstants.CONSTANT_BORDERstatic final intGLConstants.CONSTANT_COLORstatic final intGLConstants.CONSTANT_COLOR_EXTstatic final intGLConstants.CONSTANT_NVstatic final intGLConstants.CONTEXT_COMPATIBILITY_PROFILE_BITstatic final intGLConstants.CONTEXT_CORE_PROFILE_BITstatic final intGLConstants.CONTEXT_FLAG_DEBUG_BITstatic final intGLConstants.CONTEXT_FLAG_DEBUG_BIT_KHRstatic final intGLConstants.CONTEXT_FLAG_FORWARD_COMPATIBLE_BITstatic final intGLConstants.CONTEXT_FLAG_NO_ERROR_BITstatic final intGLConstants.CONTEXT_FLAG_NO_ERROR_BIT_KHRstatic final intGLConstants.CONTEXT_FLAG_ROBUST_ACCESS_BITstatic final intGLConstants.CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARBstatic final intGLConstants.CONTEXT_FLAGSstatic final intGLConstants.CONTEXT_LOSTstatic final intGLConstants.CONTEXT_LOST_KHRstatic final intGLConstants.CONTEXT_PROFILE_MASKstatic final intGLConstants.CONTEXT_RELEASE_BEHAVIORstatic final intGLConstants.CONTEXT_RELEASE_BEHAVIOR_FLUSHstatic final intGLConstants.CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHRstatic final intGLConstants.CONTEXT_RELEASE_BEHAVIOR_KHRstatic final intGLConstants.CONTEXT_ROBUST_ACCESSstatic final intGLConstants.CONTEXT_ROBUST_ACCESS_KHRstatic final intGLConstants.CONTINUOUS_AMDstatic final intGLConstants.CONTRAST_NVstatic final intGLConstants.CONVEX_HULL_NVstatic final intGLConstants.CONVOLUTION_1Dstatic final intGLConstants.CONVOLUTION_2Dstatic final intGLConstants.CONVOLUTION_BORDER_COLORstatic final intGLConstants.CONVOLUTION_BORDER_MODEstatic final intGLConstants.CONVOLUTION_FILTER_BIASstatic final intGLConstants.CONVOLUTION_FILTER_SCALEstatic final intGLConstants.CONVOLUTION_FORMATstatic final intGLConstants.CONVOLUTION_HEIGHTstatic final intGLConstants.CONVOLUTION_WIDTHstatic final intGLConstants.COORD_REPLACEstatic final intGLConstants.COORD_REPLACE_ARBstatic final intGLConstants.COORD_REPLACE_NVstatic final intGLConstants.COPYstatic final intGLConstants.COPY_INVERTEDstatic final intGLConstants.COPY_PIXEL_TOKENstatic final intGLConstants.COPY_READ_BUFFERstatic final intGLConstants.COPY_READ_BUFFER_BINDINGstatic final intGLConstants.COPY_WRITE_BUFFERstatic final intGLConstants.COPY_WRITE_BUFFER_BINDINGstatic final intGLConstants.COUNT_DOWN_NVstatic final intGLConstants.COUNT_UP_NVstatic final intGLConstants.COUNTER_RANGE_AMDstatic final intGLConstants.COUNTER_TYPE_AMDstatic final intGLConstants.COVERAGE_MODULATION_NVstatic final intGLConstants.COVERAGE_MODULATION_TABLE_NVstatic final intGLConstants.COVERAGE_MODULATION_TABLE_SIZE_NVstatic final intGLConstants.CUBIC_CURVE_TO_NVstatic final intGLConstants.CULL_FACEstatic final intGLConstants.CULL_FACE_MODEstatic final intGLConstants.CULL_FRAGMENT_NVstatic final intGLConstants.CULL_MODES_NVstatic final intGLConstants.CURRENT_BITstatic final intGLConstants.CURRENT_COLORstatic final intGLConstants.CURRENT_FOG_COORDstatic final intGLConstants.CURRENT_FOG_COORDINATEstatic final intGLConstants.CURRENT_INDEXstatic final intGLConstants.CURRENT_MATRIX_ARBstatic final intGLConstants.CURRENT_MATRIX_INDEX_ARBstatic final intGLConstants.CURRENT_MATRIX_STACK_DEPTH_ARBstatic final intGLConstants.CURRENT_NORMALstatic final intGLConstants.CURRENT_PALETTE_MATRIX_ARBstatic final intGLConstants.CURRENT_PROGRAMstatic final intGLConstants.CURRENT_QUERYstatic final intGLConstants.CURRENT_QUERY_ARBstatic final intGLConstants.CURRENT_RASTER_COLORstatic final intGLConstants.CURRENT_RASTER_DISTANCEstatic final intGLConstants.CURRENT_RASTER_INDEXstatic final intGLConstants.CURRENT_RASTER_POSITIONstatic final intGLConstants.CURRENT_RASTER_POSITION_VALIDstatic final intGLConstants.CURRENT_RASTER_SECONDARY_COLORstatic final intGLConstants.CURRENT_RASTER_TEXTURE_COORDSstatic final intGLConstants.CURRENT_SECONDARY_COLORstatic final intGLConstants.CURRENT_SECONDARY_COLOR_EXTstatic final intGLConstants.CURRENT_TEXTURE_COORDSstatic final intGLConstants.CURRENT_VERTEX_ATTRIBstatic final intGLConstants.CURRENT_VERTEX_ATTRIB_ARBstatic final intGLConstants.CURRENT_WEIGHT_ARBstatic final intGLConstants.CWstatic final intGLConstants.DARKEN_KHRstatic final intGLConstants.DARKEN_NVstatic final intGLConstants.DEBUG_CALLBACK_FUNCTIONstatic final intGLConstants.DEBUG_CALLBACK_FUNCTION_ARBstatic final intGLConstants.DEBUG_CALLBACK_FUNCTION_KHRstatic final intGLConstants.DEBUG_CALLBACK_USER_PARAMstatic final intGLConstants.DEBUG_CALLBACK_USER_PARAM_ARBstatic final intGLConstants.DEBUG_CALLBACK_USER_PARAM_KHRstatic final intGLConstants.DEBUG_CATEGORY_API_ERROR_AMDstatic final intGLConstants.DEBUG_CATEGORY_APPLICATION_AMDstatic final intGLConstants.DEBUG_CATEGORY_DEPRECATION_AMDstatic final intGLConstants.DEBUG_CATEGORY_OTHER_AMDstatic final intGLConstants.DEBUG_CATEGORY_PERFORMANCE_AMDstatic final intGLConstants.DEBUG_CATEGORY_SHADER_COMPILER_AMDstatic final intGLConstants.DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMDstatic final intGLConstants.DEBUG_CATEGORY_WINDOW_SYSTEM_AMDstatic final intGLConstants.DEBUG_GROUP_STACK_DEPTHstatic final intGLConstants.DEBUG_GROUP_STACK_DEPTH_KHRstatic final intGLConstants.DEBUG_LOGGED_MESSAGESstatic final intGLConstants.DEBUG_LOGGED_MESSAGES_AMDstatic final intGLConstants.DEBUG_LOGGED_MESSAGES_ARBstatic final intGLConstants.DEBUG_LOGGED_MESSAGES_KHRstatic final intGLConstants.DEBUG_NEXT_LOGGED_MESSAGE_LENGTHstatic final intGLConstants.DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARBstatic final intGLConstants.DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHRstatic final intGLConstants.DEBUG_OUTPUTstatic final intGLConstants.DEBUG_OUTPUT_KHRstatic final intGLConstants.DEBUG_OUTPUT_SYNCHRONOUSstatic final intGLConstants.DEBUG_OUTPUT_SYNCHRONOUS_ARBstatic final intGLConstants.DEBUG_OUTPUT_SYNCHRONOUS_KHRstatic final intGLConstants.DEBUG_SEVERITY_HIGHstatic final intGLConstants.DEBUG_SEVERITY_HIGH_AMDstatic final intGLConstants.DEBUG_SEVERITY_HIGH_ARBstatic final intGLConstants.DEBUG_SEVERITY_HIGH_KHRstatic final intGLConstants.DEBUG_SEVERITY_LOWstatic final intGLConstants.DEBUG_SEVERITY_LOW_AMDstatic final intGLConstants.DEBUG_SEVERITY_LOW_ARBstatic final intGLConstants.DEBUG_SEVERITY_LOW_KHRstatic final intGLConstants.DEBUG_SEVERITY_MEDIUMstatic final intGLConstants.DEBUG_SEVERITY_MEDIUM_AMDstatic final intGLConstants.DEBUG_SEVERITY_MEDIUM_ARBstatic final intGLConstants.DEBUG_SEVERITY_MEDIUM_KHRstatic final intGLConstants.DEBUG_SEVERITY_NOTIFICATIONstatic final intGLConstants.DEBUG_SEVERITY_NOTIFICATION_KHRstatic final intGLConstants.DEBUG_SOURCE_APIstatic final intGLConstants.DEBUG_SOURCE_API_ARBstatic final intGLConstants.DEBUG_SOURCE_API_KHRstatic final intGLConstants.DEBUG_SOURCE_APPLICATIONstatic final intGLConstants.DEBUG_SOURCE_APPLICATION_ARBstatic final intGLConstants.DEBUG_SOURCE_APPLICATION_KHRstatic final intGLConstants.DEBUG_SOURCE_OTHERstatic final intGLConstants.DEBUG_SOURCE_OTHER_ARBstatic final intGLConstants.DEBUG_SOURCE_OTHER_KHRstatic final intGLConstants.DEBUG_SOURCE_SHADER_COMPILERstatic final intGLConstants.DEBUG_SOURCE_SHADER_COMPILER_ARBstatic final intGLConstants.DEBUG_SOURCE_SHADER_COMPILER_KHRstatic final intGLConstants.DEBUG_SOURCE_THIRD_PARTYstatic final intGLConstants.DEBUG_SOURCE_THIRD_PARTY_ARBstatic final intGLConstants.DEBUG_SOURCE_THIRD_PARTY_KHRstatic final intGLConstants.DEBUG_SOURCE_WINDOW_SYSTEMstatic final intGLConstants.DEBUG_SOURCE_WINDOW_SYSTEM_ARBstatic final intGLConstants.DEBUG_SOURCE_WINDOW_SYSTEM_KHRstatic final intGLConstants.DEBUG_TYPE_DEPRECATED_BEHAVIORstatic final intGLConstants.DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARBstatic final intGLConstants.DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHRstatic final intGLConstants.DEBUG_TYPE_ERRORstatic final intGLConstants.DEBUG_TYPE_ERROR_ARBstatic final intGLConstants.DEBUG_TYPE_ERROR_KHRstatic final intGLConstants.DEBUG_TYPE_MARKERstatic final intGLConstants.DEBUG_TYPE_MARKER_KHRstatic final intGLConstants.DEBUG_TYPE_OTHERstatic final intGLConstants.DEBUG_TYPE_OTHER_ARBstatic final intGLConstants.DEBUG_TYPE_OTHER_KHRstatic final intGLConstants.DEBUG_TYPE_PERFORMANCEstatic final intGLConstants.DEBUG_TYPE_PERFORMANCE_ARBstatic final intGLConstants.DEBUG_TYPE_PERFORMANCE_KHRstatic final intGLConstants.DEBUG_TYPE_POP_GROUPstatic final intGLConstants.DEBUG_TYPE_POP_GROUP_KHRstatic final intGLConstants.DEBUG_TYPE_PORTABILITYstatic final intGLConstants.DEBUG_TYPE_PORTABILITY_ARBstatic final intGLConstants.DEBUG_TYPE_PORTABILITY_KHRstatic final intGLConstants.DEBUG_TYPE_PUSH_GROUPstatic final intGLConstants.DEBUG_TYPE_PUSH_GROUP_KHRstatic final intGLConstants.DEBUG_TYPE_UNDEFINED_BEHAVIORstatic final intGLConstants.DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARBstatic final intGLConstants.DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHRstatic final intGLConstants.DECALstatic final intGLConstants.DECODE_EXTstatic final intGLConstants.DECRstatic final intGLConstants.DECR_WRAPstatic final intGLConstants.DECR_WRAP_EXTstatic final intGLConstants.DELETE_STATUSstatic final intGLConstants.DEPENDENT_AR_TEXTURE_2D_NVstatic final intGLConstants.DEPENDENT_GB_TEXTURE_2D_NVstatic final intGLConstants.DEPENDENT_HILO_TEXTURE_2D_NVstatic final intGLConstants.DEPENDENT_RGB_TEXTURE_3D_NVstatic final intGLConstants.DEPENDENT_RGB_TEXTURE_CUBE_MAP_NVstatic final intGLConstants.DEPTHstatic final intGLConstants.DEPTH_ATTACHMENTstatic final intGLConstants.DEPTH_ATTACHMENT_EXTstatic final intGLConstants.DEPTH_BIASstatic final intGLConstants.DEPTH_BITSstatic final intGLConstants.DEPTH_BOUNDS_EXTstatic final intGLConstants.DEPTH_BOUNDS_TEST_EXTstatic final intGLConstants.DEPTH_BUFFER_BITstatic final intGLConstants.DEPTH_BUFFER_FLOAT_MODE_NVstatic final intGLConstants.DEPTH_CLAMPstatic final intGLConstants.DEPTH_CLAMP_FAR_AMDstatic final intGLConstants.DEPTH_CLAMP_NEAR_AMDstatic final intGLConstants.DEPTH_CLAMP_NVstatic final intGLConstants.DEPTH_CLEAR_VALUEstatic final intGLConstants.DEPTH_COMPONENTstatic final intGLConstants.DEPTH_COMPONENT16static final intGLConstants.DEPTH_COMPONENT16_ARBstatic final intGLConstants.DEPTH_COMPONENT24static final intGLConstants.DEPTH_COMPONENT24_ARBstatic final intGLConstants.DEPTH_COMPONENT32static final intGLConstants.DEPTH_COMPONENT32_ARBstatic final intGLConstants.DEPTH_COMPONENT32Fstatic final intGLConstants.DEPTH_COMPONENT32F_NVstatic final intGLConstants.DEPTH_COMPONENTSstatic final intGLConstants.DEPTH_FUNCstatic final intGLConstants.DEPTH_RANGEstatic final intGLConstants.DEPTH_RENDERABLEstatic final intGLConstants.DEPTH_SAMPLES_NVstatic final intGLConstants.DEPTH_SCALEstatic final intGLConstants.DEPTH_STENCILstatic final intGLConstants.DEPTH_STENCIL_ATTACHMENTstatic final intGLConstants.DEPTH_STENCIL_EXTstatic final intGLConstants.DEPTH_STENCIL_NVstatic final intGLConstants.DEPTH_STENCIL_TEXTURE_MODEstatic final intGLConstants.DEPTH_STENCIL_TO_BGRA_NVstatic final intGLConstants.DEPTH_STENCIL_TO_RGBA_NVstatic final intGLConstants.DEPTH_TESTstatic final intGLConstants.DEPTH_TEXTURE_MODEstatic final intGLConstants.DEPTH_TEXTURE_MODE_ARBstatic final intGLConstants.DEPTH_WRITEMASKstatic final intGLConstants.DEPTH24_STENCIL8static final intGLConstants.DEPTH24_STENCIL8_EXTstatic final intGLConstants.DEPTH32F_STENCIL8static final intGLConstants.DEPTH32F_STENCIL8_NVstatic final intGLConstants.DETACHED_BUFFERS_NVstatic final intGLConstants.DETACHED_MEMORY_INCARNATION_NVstatic final intGLConstants.DETACHED_TEXTURES_NVstatic final intGLConstants.DIFFERENCE_KHRstatic final intGLConstants.DIFFERENCE_NVstatic final intGLConstants.DIFFUSEstatic final intGLConstants.DISCRETE_AMDstatic final intGLConstants.DISJOINT_NVstatic final intGLConstants.DISPATCH_INDIRECT_BUFFERstatic final intGLConstants.DISPATCH_INDIRECT_BUFFER_BINDINGstatic final intGLConstants.DISPLAY_LISTstatic final intGLConstants.DISTANCE_ATTENUATION_EXTstatic final intGLConstants.DITHERstatic final intGLConstants.DOMAINstatic final intGLConstants.DONT_CAREstatic final intGLConstants.DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NVstatic final intGLConstants.DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NVstatic final intGLConstants.DOT_PRODUCT_DEPTH_REPLACE_NVstatic final intGLConstants.DOT_PRODUCT_DIFFUSE_CUBE_MAP_NVstatic final intGLConstants.DOT_PRODUCT_NVstatic final intGLConstants.DOT_PRODUCT_PASS_THROUGH_NVstatic final intGLConstants.DOT_PRODUCT_REFLECT_CUBE_MAP_NVstatic final intGLConstants.DOT_PRODUCT_TEXTURE_1D_NVstatic final intGLConstants.DOT_PRODUCT_TEXTURE_2D_NVstatic final intGLConstants.DOT_PRODUCT_TEXTURE_3D_NVstatic final intGLConstants.DOT_PRODUCT_TEXTURE_CUBE_MAP_NVstatic final intGLConstants.DOT_PRODUCT_TEXTURE_RECTANGLE_NVstatic final intGLConstants.DOT3_RGBstatic final intGLConstants.DOT3_RGB_ARBstatic final intGLConstants.DOT3_RGBAstatic final intGLConstants.DOT3_RGBA_ARBstatic final intGLConstants.DOUBLEstatic final intGLConstants.DOUBLE_MAT2static final intGLConstants.DOUBLE_MAT2_EXTstatic final intGLConstants.DOUBLE_MAT2x3static final intGLConstants.DOUBLE_MAT2x3_EXTstatic final intGLConstants.DOUBLE_MAT2x4static final intGLConstants.DOUBLE_MAT2x4_EXTstatic final intGLConstants.DOUBLE_MAT3static final intGLConstants.DOUBLE_MAT3_EXTstatic final intGLConstants.DOUBLE_MAT3x2static final intGLConstants.DOUBLE_MAT3x2_EXTstatic final intGLConstants.DOUBLE_MAT3x4static final intGLConstants.DOUBLE_MAT3x4_EXTstatic final intGLConstants.DOUBLE_MAT4static final intGLConstants.DOUBLE_MAT4_EXTstatic final intGLConstants.DOUBLE_MAT4x2static final intGLConstants.DOUBLE_MAT4x2_EXTstatic final intGLConstants.DOUBLE_MAT4x3static final intGLConstants.DOUBLE_MAT4x3_EXTstatic final intGLConstants.DOUBLE_VEC2static final intGLConstants.DOUBLE_VEC2_EXTstatic final intGLConstants.DOUBLE_VEC3static final intGLConstants.DOUBLE_VEC3_EXTstatic final intGLConstants.DOUBLE_VEC4static final intGLConstants.DOUBLE_VEC4_EXTstatic final intGLConstants.DOUBLEBUFFERstatic final intGLConstants.DRAW_ARRAYS_COMMAND_NVstatic final intGLConstants.DRAW_ARRAYS_INSTANCED_COMMAND_NVstatic final intGLConstants.DRAW_ARRAYS_STRIP_COMMAND_NVstatic final intGLConstants.DRAW_BUFFERstatic final intGLConstants.DRAW_BUFFER0static final intGLConstants.DRAW_BUFFER0_ARBstatic final intGLConstants.DRAW_BUFFER1static final intGLConstants.DRAW_BUFFER1_ARBstatic final intGLConstants.DRAW_BUFFER10static final intGLConstants.DRAW_BUFFER10_ARBstatic final intGLConstants.DRAW_BUFFER11static final intGLConstants.DRAW_BUFFER11_ARBstatic final intGLConstants.DRAW_BUFFER12static final intGLConstants.DRAW_BUFFER12_ARBstatic final intGLConstants.DRAW_BUFFER13static final intGLConstants.DRAW_BUFFER13_ARBstatic final intGLConstants.DRAW_BUFFER14static final intGLConstants.DRAW_BUFFER14_ARBstatic final intGLConstants.DRAW_BUFFER15static final intGLConstants.DRAW_BUFFER15_ARBstatic final intGLConstants.DRAW_BUFFER2static final intGLConstants.DRAW_BUFFER2_ARBstatic final intGLConstants.DRAW_BUFFER3static final intGLConstants.DRAW_BUFFER3_ARBstatic final intGLConstants.DRAW_BUFFER4static final intGLConstants.DRAW_BUFFER4_ARBstatic final intGLConstants.DRAW_BUFFER5static final intGLConstants.DRAW_BUFFER5_ARBstatic final intGLConstants.DRAW_BUFFER6static final intGLConstants.DRAW_BUFFER6_ARBstatic final intGLConstants.DRAW_BUFFER7static final intGLConstants.DRAW_BUFFER7_ARBstatic final intGLConstants.DRAW_BUFFER8static final intGLConstants.DRAW_BUFFER8_ARBstatic final intGLConstants.DRAW_BUFFER9static final intGLConstants.DRAW_BUFFER9_ARBstatic final intGLConstants.DRAW_ELEMENTS_COMMAND_NVstatic final intGLConstants.DRAW_ELEMENTS_INSTANCED_COMMAND_NVstatic final intGLConstants.DRAW_ELEMENTS_STRIP_COMMAND_NVstatic final intGLConstants.DRAW_FRAMEBUFFERstatic final intGLConstants.DRAW_FRAMEBUFFER_BINDINGstatic final intGLConstants.DRAW_FRAMEBUFFER_BINDING_EXTstatic final intGLConstants.DRAW_FRAMEBUFFER_EXTstatic final intGLConstants.DRAW_INDIRECT_ADDRESS_NVstatic final intGLConstants.DRAW_INDIRECT_BUFFERstatic final intGLConstants.DRAW_INDIRECT_BUFFER_BINDINGstatic final intGLConstants.DRAW_INDIRECT_LENGTH_NVstatic final intGLConstants.DRAW_INDIRECT_UNIFIED_NVstatic final intGLConstants.DRAW_PIXEL_TOKENstatic final intGLConstants.DS_BIAS_NVstatic final intGLConstants.DS_SCALE_NVstatic final intGLConstants.DSDT_MAG_INTENSITY_NVstatic final intGLConstants.DSDT_MAG_NVstatic final intGLConstants.DSDT_MAG_VIB_NVstatic final intGLConstants.DSDT_NVstatic final intGLConstants.DSDT8_MAG8_INTENSITY8_NVstatic final intGLConstants.DSDT8_MAG8_NVstatic final intGLConstants.DSDT8_NVstatic final intGLConstants.DST_ALPHAstatic final intGLConstants.DST_ATOP_NVstatic final intGLConstants.DST_COLORstatic final intGLConstants.DST_IN_NVstatic final intGLConstants.DST_NVstatic final intGLConstants.DST_OUT_NVstatic final intGLConstants.DST_OVER_NVstatic final intGLConstants.DT_BIAS_NVstatic final intGLConstants.DT_SCALE_NVstatic final intGLConstants.DUP_FIRST_CUBIC_CURVE_TO_NVstatic final intGLConstants.DUP_LAST_CUBIC_CURVE_TO_NVstatic final intGLConstants.DYNAMIC_COPYstatic final intGLConstants.DYNAMIC_COPY_ARBstatic final intGLConstants.DYNAMIC_DRAWstatic final intGLConstants.DYNAMIC_DRAW_ARBstatic final intGLConstants.DYNAMIC_READstatic final intGLConstants.DYNAMIC_READ_ARBstatic final intGLConstants.DYNAMIC_STORAGE_BITstatic final intGLConstants.EDGE_FLAGstatic final intGLConstants.EDGE_FLAG_ARRAYstatic final intGLConstants.EDGE_FLAG_ARRAY_ADDRESS_NVstatic final intGLConstants.EDGE_FLAG_ARRAY_BUFFER_BINDINGstatic final intGLConstants.EDGE_FLAG_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.EDGE_FLAG_ARRAY_LENGTH_NVstatic final intGLConstants.EDGE_FLAG_ARRAY_POINTERstatic final intGLConstants.EDGE_FLAG_ARRAY_STRIDEstatic final intGLConstants.EFFECTIVE_RASTER_SAMPLES_EXTstatic final intGLConstants.ELEMENT_ADDRESS_COMMAND_NVstatic final intGLConstants.ELEMENT_ARRAY_ADDRESS_NVstatic final intGLConstants.ELEMENT_ARRAY_BARRIER_BITstatic final intGLConstants.ELEMENT_ARRAY_BARRIER_BIT_EXTstatic final intGLConstants.ELEMENT_ARRAY_BUFFERstatic final intGLConstants.ELEMENT_ARRAY_BUFFER_ARBstatic final intGLConstants.ELEMENT_ARRAY_BUFFER_BINDINGstatic final intGLConstants.ELEMENT_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.ELEMENT_ARRAY_LENGTH_NVstatic final intGLConstants.ELEMENT_ARRAY_UNIFIED_NVstatic final intGLConstants.EMISSIONstatic final intGLConstants.ENABLE_BITstatic final intGLConstants.EQUALstatic final intGLConstants.EQUIVstatic final intGLConstants.EVAL_BITstatic final intGLConstants.EXCLUSION_KHRstatic final intGLConstants.EXCLUSION_NVstatic final intGLConstants.EXCLUSIVE_EXTstatic final intGLConstants.EXPstatic final intGLConstants.EXP2static final intGLConstants.EXTENSIONSstatic final intGLConstants.EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMDstatic final intGLConstants.EYE_LINEARstatic final intGLConstants.EYE_LINEAR_NVstatic final intGLConstants.EYE_PLANEstatic final intGLConstants.EYE_PLANE_ABSOLUTE_NVstatic final intGLConstants.EYE_RADIAL_NVstatic final intGLConstants.FACTOR_MAX_AMDstatic final intGLConstants.FACTOR_MIN_AMDstatic final intGLConstants.FALSEstatic final intGLConstants.FASTESTstatic final intGLConstants.FEEDBACKstatic final intGLConstants.FEEDBACK_BUFFER_POINTERstatic final intGLConstants.FEEDBACK_BUFFER_SIZEstatic final intGLConstants.FEEDBACK_BUFFER_TYPEstatic final intGLConstants.FENCE_CONDITION_NVstatic final intGLConstants.FENCE_STATUS_NVstatic final intGLConstants.FILE_NAME_NVstatic final intGLConstants.FILLstatic final intGLConstants.FILL_RECTANGLE_NVstatic final intGLConstants.FILTERstatic final intGLConstants.FIRST_TO_REST_NVstatic final intGLConstants.FIRST_VERTEX_CONVENTIONstatic final intGLConstants.FIRST_VERTEX_CONVENTION_EXTstatic final intGLConstants.FIXEDstatic final intGLConstants.FIXED_ONLYstatic final intGLConstants.FIXED_ONLY_ARBstatic final intGLConstants.FLATstatic final intGLConstants.FLOATstatic final intGLConstants.FLOAT_32_UNSIGNED_INT_24_8_REVstatic final intGLConstants.FLOAT_32_UNSIGNED_INT_24_8_REV_NVstatic final intGLConstants.FLOAT_CLEAR_COLOR_VALUE_NVstatic final intGLConstants.FLOAT_MAT2static final intGLConstants.FLOAT_MAT2_ARBstatic final intGLConstants.FLOAT_MAT2x3static final intGLConstants.FLOAT_MAT2x4static final intGLConstants.FLOAT_MAT3static final intGLConstants.FLOAT_MAT3_ARBstatic final intGLConstants.FLOAT_MAT3x2static final intGLConstants.FLOAT_MAT3x4static final intGLConstants.FLOAT_MAT4static final intGLConstants.FLOAT_MAT4_ARBstatic final intGLConstants.FLOAT_MAT4x2static final intGLConstants.FLOAT_MAT4x3static final intGLConstants.FLOAT_R_NVstatic final intGLConstants.FLOAT_R16_NVstatic final intGLConstants.FLOAT_R32_NVstatic final intGLConstants.FLOAT_RG_NVstatic final intGLConstants.FLOAT_RG16_NVstatic final intGLConstants.FLOAT_RG32_NVstatic final intGLConstants.FLOAT_RGB_NVstatic final intGLConstants.FLOAT_RGB16_NVstatic final intGLConstants.FLOAT_RGB32_NVstatic final intGLConstants.FLOAT_RGBA_MODE_NVstatic final intGLConstants.FLOAT_RGBA_NVstatic final intGLConstants.FLOAT_RGBA16_NVstatic final intGLConstants.FLOAT_RGBA32_NVstatic final intGLConstants.FLOAT_VEC2static final intGLConstants.FLOAT_VEC2_ARBstatic final intGLConstants.FLOAT_VEC3static final intGLConstants.FLOAT_VEC3_ARBstatic final intGLConstants.FLOAT_VEC4static final intGLConstants.FLOAT_VEC4_ARBstatic final intGLConstants.FLOAT16_MAT2_AMDstatic final intGLConstants.FLOAT16_MAT2x3_AMDstatic final intGLConstants.FLOAT16_MAT2x4_AMDstatic final intGLConstants.FLOAT16_MAT3_AMDstatic final intGLConstants.FLOAT16_MAT3x2_AMDstatic final intGLConstants.FLOAT16_MAT3x4_AMDstatic final intGLConstants.FLOAT16_MAT4_AMDstatic final intGLConstants.FLOAT16_MAT4x2_AMDstatic final intGLConstants.FLOAT16_MAT4x3_AMDstatic final intGLConstants.FLOAT16_NVstatic final intGLConstants.FLOAT16_VEC2_NVstatic final intGLConstants.FLOAT16_VEC3_NVstatic final intGLConstants.FLOAT16_VEC4_NVstatic final intGLConstants.FOGstatic final intGLConstants.FOG_BITstatic final intGLConstants.FOG_COLORstatic final intGLConstants.FOG_COORDstatic final intGLConstants.FOG_COORD_ARRAYstatic final intGLConstants.FOG_COORD_ARRAY_ADDRESS_NVstatic final intGLConstants.FOG_COORD_ARRAY_BUFFER_BINDINGstatic final intGLConstants.FOG_COORD_ARRAY_LENGTH_NVstatic final intGLConstants.FOG_COORD_ARRAY_POINTERstatic final intGLConstants.FOG_COORD_ARRAY_STRIDEstatic final intGLConstants.FOG_COORD_ARRAY_TYPEstatic final intGLConstants.FOG_COORD_SRCstatic final intGLConstants.FOG_COORDINATEstatic final intGLConstants.FOG_COORDINATE_ARRAYstatic final intGLConstants.FOG_COORDINATE_ARRAY_BUFFER_BINDINGstatic final intGLConstants.FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.FOG_COORDINATE_ARRAY_POINTERstatic final intGLConstants.FOG_COORDINATE_ARRAY_STRIDEstatic final intGLConstants.FOG_COORDINATE_ARRAY_TYPEstatic final intGLConstants.FOG_COORDINATE_SOURCEstatic final intGLConstants.FOG_DENSITYstatic final intGLConstants.FOG_DISTANCE_MODE_NVstatic final intGLConstants.FOG_ENDstatic final intGLConstants.FOG_HINTstatic final intGLConstants.FOG_INDEXstatic final intGLConstants.FOG_MODEstatic final intGLConstants.FOG_STARTstatic final intGLConstants.FONT_ASCENDER_BIT_NVstatic final intGLConstants.FONT_DESCENDER_BIT_NVstatic final intGLConstants.FONT_GLYPHS_AVAILABLE_NVstatic final intGLConstants.FONT_HAS_KERNING_BIT_NVstatic final intGLConstants.FONT_HEIGHT_BIT_NVstatic final intGLConstants.FONT_MAX_ADVANCE_HEIGHT_BIT_NVstatic final intGLConstants.FONT_MAX_ADVANCE_WIDTH_BIT_NVstatic final intGLConstants.FONT_NUM_GLYPH_INDICES_BIT_NVstatic final intGLConstants.FONT_TARGET_UNAVAILABLE_NVstatic final intGLConstants.FONT_UNAVAILABLE_NVstatic final intGLConstants.FONT_UNDERLINE_POSITION_BIT_NVstatic final intGLConstants.FONT_UNDERLINE_THICKNESS_BIT_NVstatic final intGLConstants.FONT_UNINTELLIGIBLE_NVstatic final intGLConstants.FONT_UNITS_PER_EM_BIT_NVstatic final intGLConstants.FONT_X_MAX_BOUNDS_BIT_NVstatic final intGLConstants.FONT_X_MIN_BOUNDS_BIT_NVstatic final intGLConstants.FONT_Y_MAX_BOUNDS_BIT_NVstatic final intGLConstants.FONT_Y_MIN_BOUNDS_BIT_NVstatic final intGLConstants.FORCE_BLUE_TO_ONE_NVstatic final intGLConstants.FRACTIONAL_EVENstatic final intGLConstants.FRACTIONAL_ODDstatic final intGLConstants.FRAGMENT_COVERAGE_COLOR_NVstatic final intGLConstants.FRAGMENT_COVERAGE_TO_COLOR_NVstatic final intGLConstants.FRAGMENT_DEPTHstatic final intGLConstants.FRAGMENT_INPUT_NVstatic final intGLConstants.FRAGMENT_INTERPOLATION_OFFSET_BITSstatic final intGLConstants.FRAGMENT_PROGRAM_ARBstatic final intGLConstants.FRAGMENT_SHADERstatic final intGLConstants.FRAGMENT_SHADER_ARBstatic final intGLConstants.FRAGMENT_SHADER_BITstatic final intGLConstants.FRAGMENT_SHADER_BIT_EXTstatic final intGLConstants.FRAGMENT_SHADER_DERIVATIVE_HINTstatic final intGLConstants.FRAGMENT_SHADER_DERIVATIVE_HINT_ARBstatic final intGLConstants.FRAGMENT_SHADER_DISCARDS_SAMPLES_EXTstatic final intGLConstants.FRAGMENT_SHADER_INVOCATIONSstatic final intGLConstants.FRAGMENT_SHADER_INVOCATIONS_ARBstatic final intGLConstants.FRAGMENT_SUBROUTINEstatic final intGLConstants.FRAGMENT_SUBROUTINE_UNIFORMstatic final intGLConstants.FRAGMENT_TEXTUREstatic final intGLConstants.FRAMEBUFFERstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_BLUE_SIZEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODINGstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_GREEN_SIZEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_LAYEREDstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_LAYERED_ARBstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_LAYERED_EXTstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_OBJECT_NAMEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXTstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXTstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_RED_SIZEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXTstatic final intstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACEstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXTstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYERstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXTstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVELstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXTstatic final intGLConstants.FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVRstatic final intGLConstants.FRAMEBUFFER_BARRIER_BITstatic final intGLConstants.FRAMEBUFFER_BARRIER_BIT_EXTstatic final intGLConstants.FRAMEBUFFER_BINDINGstatic final intGLConstants.FRAMEBUFFER_BINDING_EXTstatic final intGLConstants.FRAMEBUFFER_BLENDstatic final intGLConstants.FRAMEBUFFER_COMPLETEstatic final intGLConstants.FRAMEBUFFER_COMPLETE_EXTstatic final intGLConstants.FRAMEBUFFER_DEFAULTstatic final intGLConstants.FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONSstatic final intGLConstants.FRAMEBUFFER_DEFAULT_HEIGHTstatic final intGLConstants.FRAMEBUFFER_DEFAULT_LAYERSstatic final intGLConstants.FRAMEBUFFER_DEFAULT_SAMPLESstatic final intGLConstants.FRAMEBUFFER_DEFAULT_WIDTHstatic final intGLConstants.FRAMEBUFFER_EXTstatic final intGLConstants.FRAMEBUFFER_FLIP_X_MESAstatic final intGLConstants.FRAMEBUFFER_FLIP_Y_MESAstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_ATTACHMENTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFERstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_FORMATS_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARBstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETSstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARBstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_MULTISAMPLEstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_READ_BUFFERstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXTstatic final intGLConstants.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVRstatic final intGLConstants.FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARBstatic final intGLConstants.FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NVstatic final intGLConstants.FRAMEBUFFER_RENDERABLEstatic final intGLConstants.FRAMEBUFFER_RENDERABLE_LAYEREDstatic final intGLConstants.FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARBstatic final intGLConstants.FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NVstatic final intGLConstants.FRAMEBUFFER_SRGBstatic final intGLConstants.FRAMEBUFFER_SRGB_CAPABLE_EXTstatic final intGLConstants.FRAMEBUFFER_SRGB_EXTstatic final intGLConstants.FRAMEBUFFER_SWAP_XY_MESAstatic final intGLConstants.FRAMEBUFFER_UNDEFINEDstatic final intGLConstants.FRAMEBUFFER_UNSUPPORTEDstatic final intGLConstants.FRAMEBUFFER_UNSUPPORTED_EXTstatic final intGLConstants.FRONTstatic final intGLConstants.FRONT_AND_BACKstatic final intGLConstants.FRONT_FACEstatic final intGLConstants.FRONT_FACE_COMMAND_NVstatic final intGLConstants.FRONT_LEFTstatic final intGLConstants.FRONT_RIGHTstatic final intGLConstants.FULL_SUPPORTstatic final intGLConstants.FUNC_ADDstatic final intGLConstants.FUNC_ADD_EXTstatic final intGLConstants.FUNC_REVERSE_SUBTRACTstatic final intGLConstants.FUNC_REVERSE_SUBTRACT_EXTstatic final intGLConstants.FUNC_SUBTRACTstatic final intGLConstants.FUNC_SUBTRACT_EXTstatic final intGLConstants.GENERATE_MIPMAPstatic final intGLConstants.GENERATE_MIPMAP_HINTstatic final intGLConstants.GENERIC_ATTRIB_NVstatic final intGLConstants.GEOMETRY_INPUT_TYPEstatic final intGLConstants.GEOMETRY_INPUT_TYPE_ARBstatic final intGLConstants.GEOMETRY_INPUT_TYPE_EXTstatic final intGLConstants.GEOMETRY_OUTPUT_TYPEstatic final intGLConstants.GEOMETRY_OUTPUT_TYPE_ARBstatic final intGLConstants.GEOMETRY_OUTPUT_TYPE_EXTstatic final intGLConstants.GEOMETRY_SHADERstatic final intGLConstants.GEOMETRY_SHADER_ARBstatic final intGLConstants.GEOMETRY_SHADER_BITstatic final intGLConstants.GEOMETRY_SHADER_EXTstatic final intGLConstants.GEOMETRY_SHADER_INVOCATIONSstatic final intGLConstants.GEOMETRY_SHADER_PRIMITIVES_EMITTEDstatic final intGLConstants.GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARBstatic final intGLConstants.GEOMETRY_SUBROUTINEstatic final intGLConstants.GEOMETRY_SUBROUTINE_UNIFORMstatic final intGLConstants.GEOMETRY_TEXTUREstatic final intGLConstants.GEOMETRY_VERTICES_OUTstatic final intGLConstants.GEOMETRY_VERTICES_OUT_ARBstatic final intGLConstants.GEOMETRY_VERTICES_OUT_EXTstatic final intGLConstants.GEQUALstatic final intGLConstants.GET_TEXTURE_IMAGE_FORMATstatic final intGLConstants.GET_TEXTURE_IMAGE_TYPEstatic final intGLConstants.GLYPH_HAS_KERNING_BIT_NVstatic final intGLConstants.GLYPH_HEIGHT_BIT_NVstatic final intGLConstants.GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NVstatic final intGLConstants.GLYPH_HORIZONTAL_BEARING_X_BIT_NVstatic final intGLConstants.GLYPH_HORIZONTAL_BEARING_Y_BIT_NVstatic final intGLConstants.GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NVstatic final intGLConstants.GLYPH_VERTICAL_BEARING_X_BIT_NVstatic final intGLConstants.GLYPH_VERTICAL_BEARING_Y_BIT_NVstatic final intGLConstants.GLYPH_WIDTH_BIT_NVstatic final intGLConstants.GPU_ADDRESS_NVstatic final intGLConstants.GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVXstatic final intGLConstants.GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVXstatic final intGLConstants.GPU_MEMORY_INFO_EVICTED_MEMORY_NVXstatic final intGLConstants.GPU_MEMORY_INFO_EVICTION_COUNT_NVXstatic final intGLConstants.GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVXstatic final intGLConstants.GREATERstatic final intGLConstants.GREENstatic final intGLConstants.GREEN_BIASstatic final intGLConstants.GREEN_BITSstatic final intGLConstants.GREEN_INTEGERstatic final intGLConstants.GREEN_INTEGER_EXTstatic final intGLConstants.GREEN_NVstatic final intGLConstants.GREEN_SCALEstatic final intGLConstants.GUILTY_CONTEXT_RESETstatic final intGLConstants.GUILTY_CONTEXT_RESET_ARBstatic final intGLConstants.GUILTY_CONTEXT_RESET_KHRstatic final intGLConstants.HALF_FLOATstatic final intGLConstants.HALF_FLOAT_ARBstatic final intGLConstants.HALF_FLOAT_NVstatic final intGLConstants.HARDLIGHT_KHRstatic final intGLConstants.HARDLIGHT_NVstatic final intGLConstants.HARDMIX_NVstatic final intGLConstants.HI_BIAS_NVstatic final intGLConstants.HI_SCALE_NVstatic final intGLConstants.HIGH_FLOATstatic final intGLConstants.HIGH_INTstatic final intGLConstants.HILO_NVstatic final intGLConstants.HILO16_NVstatic final intGLConstants.HILO8_NVstatic final intGLConstants.HINT_BITstatic final intGLConstants.HISTOGRAMstatic final intGLConstants.HISTOGRAM_ALPHA_SIZEstatic final intGLConstants.HISTOGRAM_BLUE_SIZEstatic final intGLConstants.HISTOGRAM_FORMATstatic final intGLConstants.HISTOGRAM_GREEN_SIZEstatic final intGLConstants.HISTOGRAM_LUMINANCE_SIZEstatic final intGLConstants.HISTOGRAM_RED_SIZEstatic final intGLConstants.HISTOGRAM_SINKstatic final intGLConstants.HISTOGRAM_WIDTHstatic final intGLConstants.HORIZONTAL_LINE_TO_NVstatic final intGLConstants.HSL_COLOR_KHRstatic final intGLConstants.HSL_COLOR_NVstatic final intGLConstants.HSL_HUE_KHRstatic final intGLConstants.HSL_HUE_NVstatic final intGLConstants.HSL_LUMINOSITY_KHRstatic final intGLConstants.HSL_LUMINOSITY_NVstatic final intGLConstants.HSL_SATURATION_KHRstatic final intGLConstants.HSL_SATURATION_NVstatic final intGLConstants.IMAGE_1Dstatic final intGLConstants.IMAGE_1D_ARRAYstatic final intGLConstants.IMAGE_1D_ARRAY_EXTstatic final intGLConstants.IMAGE_1D_EXTstatic final intGLConstants.IMAGE_2Dstatic final intGLConstants.IMAGE_2D_ARRAYstatic final intGLConstants.IMAGE_2D_ARRAY_EXTstatic final intGLConstants.IMAGE_2D_EXTstatic final intGLConstants.IMAGE_2D_MULTISAMPLEstatic final intGLConstants.IMAGE_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.IMAGE_2D_MULTISAMPLE_ARRAY_EXTstatic final intGLConstants.IMAGE_2D_MULTISAMPLE_EXTstatic final intGLConstants.IMAGE_2D_RECTstatic final intGLConstants.IMAGE_2D_RECT_EXTstatic final intGLConstants.IMAGE_3Dstatic final intGLConstants.IMAGE_3D_EXTstatic final intGLConstants.IMAGE_BINDING_ACCESSstatic final intGLConstants.IMAGE_BINDING_ACCESS_EXTstatic final intGLConstants.IMAGE_BINDING_FORMATstatic final intGLConstants.IMAGE_BINDING_FORMAT_EXTstatic final intGLConstants.IMAGE_BINDING_LAYERstatic final intGLConstants.IMAGE_BINDING_LAYER_EXTstatic final intGLConstants.IMAGE_BINDING_LAYEREDstatic final intGLConstants.IMAGE_BINDING_LAYERED_EXTstatic final intGLConstants.IMAGE_BINDING_LEVELstatic final intGLConstants.IMAGE_BINDING_LEVEL_EXTstatic final intGLConstants.IMAGE_BINDING_NAMEstatic final intGLConstants.IMAGE_BINDING_NAME_EXTstatic final intGLConstants.IMAGE_BUFFERstatic final intGLConstants.IMAGE_BUFFER_EXTstatic final intGLConstants.IMAGE_CLASS_1_X_16static final intGLConstants.IMAGE_CLASS_1_X_32static final intGLConstants.IMAGE_CLASS_1_X_8static final intGLConstants.IMAGE_CLASS_10_10_10_2static final intGLConstants.IMAGE_CLASS_11_11_10static final intGLConstants.IMAGE_CLASS_2_X_16static final intGLConstants.IMAGE_CLASS_2_X_32static final intGLConstants.IMAGE_CLASS_2_X_8static final intGLConstants.IMAGE_CLASS_4_X_16static final intGLConstants.IMAGE_CLASS_4_X_32static final intGLConstants.IMAGE_CLASS_4_X_8static final intGLConstants.IMAGE_COMPATIBILITY_CLASSstatic final intGLConstants.IMAGE_CUBEstatic final intGLConstants.IMAGE_CUBE_EXTstatic final intGLConstants.IMAGE_CUBE_MAP_ARRAYstatic final intGLConstants.IMAGE_CUBE_MAP_ARRAY_EXTstatic final intGLConstants.IMAGE_FORMAT_COMPATIBILITY_BY_CLASSstatic final intGLConstants.IMAGE_FORMAT_COMPATIBILITY_BY_SIZEstatic final intGLConstants.IMAGE_FORMAT_COMPATIBILITY_TYPEstatic final intGLConstants.IMAGE_PIXEL_FORMATstatic final intGLConstants.IMAGE_PIXEL_TYPEstatic final intGLConstants.IMAGE_TEXEL_SIZEstatic final intGLConstants.IMPLEMENTATION_COLOR_READ_FORMATstatic final intGLConstants.IMPLEMENTATION_COLOR_READ_TYPEstatic final intGLConstants.INCLUSIVE_EXTstatic final intGLConstants.INCRstatic final intGLConstants.INCR_WRAPstatic final intGLConstants.INCR_WRAP_EXTstatic final intGLConstants.INDEXstatic final intGLConstants.INDEX_ARRAYstatic final intGLConstants.INDEX_ARRAY_ADDRESS_NVstatic final intGLConstants.INDEX_ARRAY_BUFFER_BINDINGstatic final intGLConstants.INDEX_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.INDEX_ARRAY_LENGTH_NVstatic final intGLConstants.INDEX_ARRAY_POINTERstatic final intGLConstants.INDEX_ARRAY_STRIDEstatic final intGLConstants.INDEX_ARRAY_TYPEstatic final intGLConstants.INDEX_BITSstatic final intGLConstants.INDEX_CLEAR_VALUEstatic final intGLConstants.INDEX_LOGIC_OPstatic final intGLConstants.INDEX_MODEstatic final intGLConstants.INDEX_OFFSETstatic final intGLConstants.INDEX_SHIFTstatic final intGLConstants.INDEX_WRITEMASKstatic final intGLConstants.INFO_LOG_LENGTHstatic final intGLConstants.INNOCENT_CONTEXT_RESETstatic final intGLConstants.INNOCENT_CONTEXT_RESET_ARBstatic final intGLConstants.INNOCENT_CONTEXT_RESET_KHRstatic final intGLConstants.INTstatic final intGLConstants.INT_2_10_10_10_REVstatic final intGLConstants.INT_IMAGE_1Dstatic final intGLConstants.INT_IMAGE_1D_ARRAYstatic final intGLConstants.INT_IMAGE_1D_ARRAY_EXTstatic final intGLConstants.INT_IMAGE_1D_EXTstatic final intGLConstants.INT_IMAGE_2Dstatic final intGLConstants.INT_IMAGE_2D_ARRAYstatic final intGLConstants.INT_IMAGE_2D_ARRAY_EXTstatic final intGLConstants.INT_IMAGE_2D_EXTstatic final intGLConstants.INT_IMAGE_2D_MULTISAMPLEstatic final intGLConstants.INT_IMAGE_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXTstatic final intGLConstants.INT_IMAGE_2D_MULTISAMPLE_EXTstatic final intGLConstants.INT_IMAGE_2D_RECTstatic final intGLConstants.INT_IMAGE_2D_RECT_EXTstatic final intGLConstants.INT_IMAGE_3Dstatic final intGLConstants.INT_IMAGE_3D_EXTstatic final intGLConstants.INT_IMAGE_BUFFERstatic final intGLConstants.INT_IMAGE_BUFFER_EXTstatic final intGLConstants.INT_IMAGE_CUBEstatic final intGLConstants.INT_IMAGE_CUBE_EXTstatic final intGLConstants.INT_IMAGE_CUBE_MAP_ARRAYstatic final intGLConstants.INT_IMAGE_CUBE_MAP_ARRAY_EXTstatic final intGLConstants.INT_SAMPLER_1Dstatic final intGLConstants.INT_SAMPLER_1D_ARRAYstatic final intGLConstants.INT_SAMPLER_1D_ARRAY_EXTstatic final intGLConstants.INT_SAMPLER_1D_EXTstatic final intGLConstants.INT_SAMPLER_2Dstatic final intGLConstants.INT_SAMPLER_2D_ARRAYstatic final intGLConstants.INT_SAMPLER_2D_ARRAY_EXTstatic final intGLConstants.INT_SAMPLER_2D_EXTstatic final intGLConstants.INT_SAMPLER_2D_MULTISAMPLEstatic final intGLConstants.INT_SAMPLER_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.INT_SAMPLER_2D_RECTstatic final intGLConstants.INT_SAMPLER_2D_RECT_EXTstatic final intGLConstants.INT_SAMPLER_3Dstatic final intGLConstants.INT_SAMPLER_3D_EXTstatic final intGLConstants.INT_SAMPLER_BUFFERstatic final intGLConstants.INT_SAMPLER_BUFFER_AMDstatic final intGLConstants.INT_SAMPLER_BUFFER_EXTstatic final intGLConstants.INT_SAMPLER_CUBEstatic final intGLConstants.INT_SAMPLER_CUBE_EXTstatic final intGLConstants.INT_SAMPLER_CUBE_MAP_ARRAYstatic final intGLConstants.INT_SAMPLER_CUBE_MAP_ARRAY_ARBstatic final intGLConstants.INT_SAMPLER_RENDERBUFFER_NVstatic final intGLConstants.INT_VEC2static final intGLConstants.INT_VEC2_ARBstatic final intGLConstants.INT_VEC3static final intGLConstants.INT_VEC3_ARBstatic final intGLConstants.INT_VEC4static final intGLConstants.INT_VEC4_ARBstatic final intGLConstants.INT16_NVstatic final intGLConstants.INT16_VEC2_NVstatic final intGLConstants.INT16_VEC3_NVstatic final intGLConstants.INT16_VEC4_NVstatic final intGLConstants.INT64_ARBstatic final intGLConstants.INT64_NVstatic final intGLConstants.INT64_VEC2_ARBstatic final intGLConstants.INT64_VEC2_NVstatic final intGLConstants.INT64_VEC3_ARBstatic final intGLConstants.INT64_VEC3_NVstatic final intGLConstants.INT64_VEC4_ARBstatic final intGLConstants.INT64_VEC4_NVstatic final intGLConstants.INT8_NVstatic final intGLConstants.INT8_VEC2_NVstatic final intGLConstants.INT8_VEC3_NVstatic final intGLConstants.INT8_VEC4_NVstatic final intGLConstants.INTENSITYstatic final intGLConstants.INTENSITY_SNORMstatic final intGLConstants.INTENSITY12static final intGLConstants.INTENSITY16static final intGLConstants.INTENSITY16_SNORMstatic final intGLConstants.INTENSITY16F_ARBstatic final intGLConstants.INTENSITY16I_EXTstatic final intGLConstants.INTENSITY16UI_EXTstatic final intGLConstants.INTENSITY32F_ARBstatic final intGLConstants.INTENSITY32I_EXTstatic final intGLConstants.INTENSITY32UI_EXTstatic final intGLConstants.INTENSITY4static final intGLConstants.INTENSITY8static final intGLConstants.INTENSITY8_SNORMstatic final intGLConstants.INTENSITY8I_EXTstatic final intGLConstants.INTENSITY8UI_EXTstatic final intGLConstants.INTERLEAVED_ATTRIBSstatic final intGLConstants.INTERLEAVED_ATTRIBS_EXTstatic final intGLConstants.INTERLEAVED_ATTRIBS_NVstatic final intGLConstants.INTERNALFORMAT_ALPHA_SIZEstatic final intGLConstants.INTERNALFORMAT_ALPHA_TYPEstatic final intGLConstants.INTERNALFORMAT_BLUE_SIZEstatic final intGLConstants.INTERNALFORMAT_BLUE_TYPEstatic final intGLConstants.INTERNALFORMAT_DEPTH_SIZEstatic final intGLConstants.INTERNALFORMAT_DEPTH_TYPEstatic final intGLConstants.INTERNALFORMAT_GREEN_SIZEstatic final intGLConstants.INTERNALFORMAT_GREEN_TYPEstatic final intGLConstants.INTERNALFORMAT_PREFERREDstatic final intGLConstants.INTERNALFORMAT_RED_SIZEstatic final intGLConstants.INTERNALFORMAT_RED_TYPEstatic final intGLConstants.INTERNALFORMAT_SHARED_SIZEstatic final intGLConstants.INTERNALFORMAT_STENCIL_SIZEstatic final intGLConstants.INTERNALFORMAT_STENCIL_TYPEstatic final intGLConstants.INTERNALFORMAT_SUPPORTEDstatic final intGLConstants.INTERPOLATEstatic final intGLConstants.INTERPOLATE_ARBstatic final intGLConstants.INVALID_ENUMstatic final intGLConstants.INVALID_FRAMEBUFFER_OPERATIONstatic final intGLConstants.INVALID_FRAMEBUFFER_OPERATION_EXTstatic final intGLConstants.INVALID_INDEXstatic final intGLConstants.INVALID_OPERATIONstatic final intGLConstants.INVALID_VALUEstatic final intGLConstants.INVERTstatic final intGLConstants.INVERT_OVG_NVstatic final intGLConstants.INVERT_RGB_NVstatic final intGLConstants.IS_PER_PATCHstatic final intGLConstants.IS_ROW_MAJORstatic final intGLConstants.ISOLINESstatic final intGLConstants.ITALIC_BIT_NVstatic final intGLConstants.KEEPstatic final intGLConstants.LARGE_CCW_ARC_TO_NVstatic final intGLConstants.LARGE_CW_ARC_TO_NVstatic final intGLConstants.LAST_VERTEX_CONVENTIONstatic final intGLConstants.LAST_VERTEX_CONVENTION_EXTstatic final intGLConstants.LAYER_NVstatic final intGLConstants.LAYER_PROVOKING_VERTEXstatic final intGLConstants.LAYOUT_DEFAULT_INTELstatic final intGLConstants.LAYOUT_LINEAR_CPU_CACHED_INTELstatic final intGLConstants.LAYOUT_LINEAR_INTELstatic final intGLConstants.LEFTstatic final intGLConstants.LEQUALstatic final intGLConstants.LESSstatic final intGLConstants.LIGHT_MODEL_AMBIENTstatic final intGLConstants.LIGHT_MODEL_COLOR_CONTROLstatic final intGLConstants.LIGHT_MODEL_LOCAL_VIEWERstatic final intGLConstants.LIGHT_MODEL_TWO_SIDEstatic final intGLConstants.LIGHT0static final intGLConstants.LIGHT1static final intGLConstants.LIGHT2static final intGLConstants.LIGHT3static final intGLConstants.LIGHT4static final intGLConstants.LIGHT5static final intGLConstants.LIGHT6static final intGLConstants.LIGHT7static final intGLConstants.LIGHTEN_KHRstatic final intGLConstants.LIGHTEN_NVstatic final intGLConstants.LIGHTINGstatic final intGLConstants.LIGHTING_BITstatic final intGLConstants.LINEstatic final intGLConstants.LINE_BITstatic final intGLConstants.LINE_LOOPstatic final intGLConstants.LINE_RESET_TOKENstatic final intGLConstants.LINE_SMOOTHstatic final intGLConstants.LINE_SMOOTH_HINTstatic final intGLConstants.LINE_STIPPLEstatic final intGLConstants.LINE_STIPPLE_PATTERNstatic final intGLConstants.LINE_STIPPLE_REPEATstatic final intGLConstants.LINE_STRIPstatic final intGLConstants.LINE_STRIP_ADJACENCYstatic final intGLConstants.LINE_STRIP_ADJACENCY_ARBstatic final intGLConstants.LINE_STRIP_ADJACENCY_EXTstatic final intGLConstants.LINE_TO_NVstatic final intGLConstants.LINE_TOKENstatic final intGLConstants.LINE_WIDTHstatic final intGLConstants.LINE_WIDTH_COMMAND_NVstatic final intGLConstants.LINE_WIDTH_GRANULARITYstatic final intGLConstants.LINE_WIDTH_RANGEstatic final intGLConstants.LINEARstatic final intGLConstants.LINEAR_ATTENUATIONstatic final intGLConstants.LINEAR_MIPMAP_LINEARstatic final intGLConstants.LINEAR_MIPMAP_NEARESTstatic final intGLConstants.LINEARBURN_NVstatic final intGLConstants.LINEARDODGE_NVstatic final intGLConstants.LINEARLIGHT_NVstatic final intGLConstants.LINESstatic final intGLConstants.LINES_ADJACENCYstatic final intGLConstants.LINES_ADJACENCY_ARBstatic final intGLConstants.LINES_ADJACENCY_EXTstatic final intGLConstants.LINK_STATUSstatic final intGLConstants.LIST_BASEstatic final intGLConstants.LIST_BITstatic final intGLConstants.LIST_INDEXstatic final intGLConstants.LIST_MODEstatic final intGLConstants.LO_BIAS_NVstatic final intGLConstants.LO_SCALE_NVstatic final intGLConstants.LOADstatic final intGLConstants.LOCATIONstatic final intGLConstants.LOCATION_COMPONENTstatic final intGLConstants.LOCATION_INDEXstatic final intGLConstants.LOGIC_OPstatic final intGLConstants.LOGIC_OP_MODEstatic final intGLConstants.LOSE_CONTEXT_ON_RESETstatic final intGLConstants.LOSE_CONTEXT_ON_RESET_ARBstatic final intGLConstants.LOSE_CONTEXT_ON_RESET_KHRstatic final intGLConstants.LOW_FLOATstatic final intGLConstants.LOW_INTstatic final intGLConstants.LOWER_LEFTstatic final intGLConstants.LUMINANCEstatic final intGLConstants.LUMINANCE_ALPHAstatic final intGLConstants.LUMINANCE_ALPHA_INTEGER_EXTstatic final intGLConstants.LUMINANCE_ALPHA_SNORMstatic final intGLConstants.LUMINANCE_ALPHA16F_ARBstatic final intGLConstants.LUMINANCE_ALPHA16F_EXTstatic final intGLConstants.LUMINANCE_ALPHA16I_EXTstatic final intGLConstants.LUMINANCE_ALPHA16UI_EXTstatic final intGLConstants.LUMINANCE_ALPHA32F_ARBstatic final intGLConstants.LUMINANCE_ALPHA32F_EXTstatic final intGLConstants.LUMINANCE_ALPHA32I_EXTstatic final intGLConstants.LUMINANCE_ALPHA32UI_EXTstatic final intGLConstants.LUMINANCE_ALPHA8I_EXTstatic final intGLConstants.LUMINANCE_ALPHA8UI_EXTstatic final intGLConstants.LUMINANCE_INTEGER_EXTstatic final intGLConstants.LUMINANCE_SNORMstatic final intGLConstants.LUMINANCE12static final intGLConstants.LUMINANCE12_ALPHA12static final intGLConstants.LUMINANCE12_ALPHA4static final intGLConstants.LUMINANCE16static final intGLConstants.LUMINANCE16_ALPHA16static final intGLConstants.LUMINANCE16_ALPHA16_SNORMstatic final intGLConstants.LUMINANCE16_SNORMstatic final intGLConstants.LUMINANCE16F_ARBstatic final intGLConstants.LUMINANCE16F_EXTstatic final intGLConstants.LUMINANCE16I_EXTstatic final intGLConstants.LUMINANCE16UI_EXTstatic final intGLConstants.LUMINANCE32F_ARBstatic final intGLConstants.LUMINANCE32F_EXTstatic final intGLConstants.LUMINANCE32I_EXTstatic final intGLConstants.LUMINANCE32UI_EXTstatic final intGLConstants.LUMINANCE4static final intGLConstants.LUMINANCE4_ALPHA4static final intGLConstants.LUMINANCE6_ALPHA2static final intGLConstants.LUMINANCE8static final intGLConstants.LUMINANCE8_ALPHA8static final intGLConstants.LUMINANCE8_ALPHA8_EXTstatic final intGLConstants.LUMINANCE8_ALPHA8_SNORMstatic final intGLConstants.LUMINANCE8_EXTstatic final intGLConstants.LUMINANCE8_SNORMstatic final intGLConstants.LUMINANCE8I_EXTstatic final intGLConstants.LUMINANCE8UI_EXTstatic final intGLConstants.MAGNITUDE_BIAS_NVstatic final intGLConstants.MAGNITUDE_SCALE_NVstatic final intGLConstants.MAJOR_VERSIONstatic final intGLConstants.MANUAL_GENERATE_MIPMAPstatic final intGLConstants.MAP_COHERENT_BITstatic final intGLConstants.MAP_COLORstatic final intGLConstants.MAP_FLUSH_EXPLICIT_BITstatic final intGLConstants.MAP_INVALIDATE_BUFFER_BITstatic final intGLConstants.MAP_INVALIDATE_RANGE_BITstatic final intGLConstants.MAP_PERSISTENT_BITstatic final intGLConstants.MAP_READ_BITstatic final intGLConstants.MAP_STENCILstatic final intGLConstants.MAP_UNSYNCHRONIZED_BITstatic final intGLConstants.MAP_WRITE_BITstatic final intGLConstants.MAP1_COLOR_4static final intGLConstants.MAP1_GRID_DOMAINstatic final intGLConstants.MAP1_GRID_SEGMENTSstatic final intGLConstants.MAP1_INDEXstatic final intGLConstants.MAP1_NORMALstatic final intGLConstants.MAP1_TEXTURE_COORD_1static final intGLConstants.MAP1_TEXTURE_COORD_2static final intGLConstants.MAP1_TEXTURE_COORD_3static final intGLConstants.MAP1_TEXTURE_COORD_4static final intGLConstants.MAP1_VERTEX_3static final intGLConstants.MAP1_VERTEX_4static final intGLConstants.MAP2_COLOR_4static final intGLConstants.MAP2_GRID_DOMAINstatic final intGLConstants.MAP2_GRID_SEGMENTSstatic final intGLConstants.MAP2_INDEXstatic final intGLConstants.MAP2_NORMALstatic final intGLConstants.MAP2_TEXTURE_COORD_1static final intGLConstants.MAP2_TEXTURE_COORD_2static final intGLConstants.MAP2_TEXTURE_COORD_3static final intGLConstants.MAP2_TEXTURE_COORD_4static final intGLConstants.MAP2_VERTEX_3static final intGLConstants.MAP2_VERTEX_4static final intGLConstants.MATRIX_INDEX_ARRAY_ARBstatic final intGLConstants.MATRIX_INDEX_ARRAY_POINTER_ARBstatic final intGLConstants.MATRIX_INDEX_ARRAY_SIZE_ARBstatic final intGLConstants.MATRIX_INDEX_ARRAY_STRIDE_ARBstatic final intGLConstants.MATRIX_INDEX_ARRAY_TYPE_ARBstatic final intGLConstants.MATRIX_MODEstatic final intGLConstants.MATRIX_PALETTE_ARBstatic final intGLConstants.MATRIX_STRIDEstatic final intGLConstants.MATRIX0_ARBstatic final intGLConstants.MATRIX1_ARBstatic final intGLConstants.MATRIX10_ARBstatic final intGLConstants.MATRIX11_ARBstatic final intGLConstants.MATRIX12_ARBstatic final intGLConstants.MATRIX13_ARBstatic final intGLConstants.MATRIX14_ARBstatic final intGLConstants.MATRIX15_ARBstatic final intGLConstants.MATRIX16_ARBstatic final intGLConstants.MATRIX17_ARBstatic final intGLConstants.MATRIX18_ARBstatic final intGLConstants.MATRIX19_ARBstatic final intGLConstants.MATRIX2_ARBstatic final intGLConstants.MATRIX20_ARBstatic final intGLConstants.MATRIX21_ARBstatic final intGLConstants.MATRIX22_ARBstatic final intGLConstants.MATRIX23_ARBstatic final intGLConstants.MATRIX24_ARBstatic final intGLConstants.MATRIX25_ARBstatic final intGLConstants.MATRIX26_ARBstatic final intGLConstants.MATRIX27_ARBstatic final intGLConstants.MATRIX28_ARBstatic final intGLConstants.MATRIX29_ARBstatic final intGLConstants.MATRIX3_ARBstatic final intGLConstants.MATRIX30_ARBstatic final intGLConstants.MATRIX31_ARBstatic final intGLConstants.MATRIX4_ARBstatic final intGLConstants.MATRIX5_ARBstatic final intGLConstants.MATRIX6_ARBstatic final intGLConstants.MATRIX7_ARBstatic final intGLConstants.MATRIX8_ARBstatic final intGLConstants.MATRIX9_ARBstatic final intGLConstants.MAXstatic final intGLConstants.MAX_3D_TEXTURE_SIZEstatic final intGLConstants.MAX_ARRAY_TEXTURE_LAYERSstatic final intGLConstants.MAX_ARRAY_TEXTURE_LAYERS_EXTstatic final intGLConstants.MAX_ATOMIC_COUNTER_BUFFER_BINDINGSstatic final intGLConstants.MAX_ATOMIC_COUNTER_BUFFER_SIZEstatic final intGLConstants.MAX_ATTRIB_STACK_DEPTHstatic final intGLConstants.MAX_BINDABLE_UNIFORM_SIZE_EXTstatic final intGLConstants.MAX_CLIENT_ATTRIB_STACK_DEPTHstatic final intGLConstants.MAX_CLIP_DISTANCESstatic final intGLConstants.MAX_CLIP_PLANESstatic final intGLConstants.MAX_COARSE_FRAGMENT_SAMPLES_NVstatic final intGLConstants.MAX_COLOR_ATTACHMENTSstatic final intGLConstants.MAX_COLOR_ATTACHMENTS_EXTstatic final intGLConstants.MAX_COLOR_FRAMEBUFFER_SAMPLES_AMDstatic final intGLConstants.MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMDstatic final intGLConstants.MAX_COLOR_MATRIX_STACK_DEPTHstatic final intGLConstants.MAX_COLOR_TEXTURE_SAMPLESstatic final intGLConstants.MAX_COMBINED_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_COMBINED_ATOMIC_COUNTERSstatic final intGLConstants.MAX_COMBINED_CLIP_AND_CULL_DISTANCESstatic final intGLConstants.MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMBINED_DIMENSIONSstatic final intGLConstants.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMBINED_IMAGE_UNIFORMSstatic final intGLConstants.MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTSstatic final intstatic final intGLConstants.MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NVstatic final intGLConstants.MAX_COMBINED_SHADER_OUTPUT_RESOURCESstatic final intGLConstants.MAX_COMBINED_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NVstatic final intGLConstants.MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMBINED_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARBstatic final intGLConstants.MAX_COMBINED_UNIFORM_BLOCKSstatic final intGLConstants.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMPUTE_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_COMPUTE_ATOMIC_COUNTERSstatic final intGLConstants.MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARBstatic final intGLConstants.MAX_COMPUTE_FIXED_GROUP_SIZE_ARBstatic final intGLConstants.MAX_COMPUTE_IMAGE_UNIFORMSstatic final intGLConstants.MAX_COMPUTE_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_COMPUTE_SHARED_MEMORY_SIZEstatic final intGLConstants.MAX_COMPUTE_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_COMPUTE_UNIFORM_BLOCKSstatic final intGLConstants.MAX_COMPUTE_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARBstatic final intGLConstants.MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARBstatic final intGLConstants.MAX_COMPUTE_WORK_GROUP_COUNTstatic final intGLConstants.MAX_COMPUTE_WORK_GROUP_INVOCATIONSstatic final intGLConstants.MAX_COMPUTE_WORK_GROUP_SIZEstatic final intGLConstants.MAX_CONVOLUTION_HEIGHTstatic final intGLConstants.MAX_CONVOLUTION_WIDTHstatic final intGLConstants.MAX_CUBE_MAP_TEXTURE_SIZEstatic final intGLConstants.MAX_CUBE_MAP_TEXTURE_SIZE_ARBstatic final intGLConstants.MAX_CULL_DISTANCESstatic final intGLConstants.MAX_DEBUG_GROUP_STACK_DEPTHstatic final intGLConstants.MAX_DEBUG_GROUP_STACK_DEPTH_KHRstatic final intGLConstants.MAX_DEBUG_LOGGED_MESSAGESstatic final intGLConstants.MAX_DEBUG_LOGGED_MESSAGES_AMDstatic final intGLConstants.MAX_DEBUG_LOGGED_MESSAGES_ARBstatic final intGLConstants.MAX_DEBUG_LOGGED_MESSAGES_KHRstatic final intGLConstants.MAX_DEBUG_MESSAGE_LENGTHstatic final intGLConstants.MAX_DEBUG_MESSAGE_LENGTH_AMDstatic final intGLConstants.MAX_DEBUG_MESSAGE_LENGTH_ARBstatic final intGLConstants.MAX_DEBUG_MESSAGE_LENGTH_KHRstatic final intGLConstants.MAX_DEEP_3D_TEXTURE_DEPTH_NVstatic final intGLConstants.MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NVstatic final intGLConstants.MAX_DEPTHstatic final intGLConstants.MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMDstatic final intGLConstants.MAX_DEPTH_TEXTURE_SAMPLESstatic final intGLConstants.MAX_DETACHED_BUFFERS_NVstatic final intGLConstants.MAX_DETACHED_TEXTURES_NVstatic final intGLConstants.MAX_DRAW_BUFFERSstatic final intGLConstants.MAX_DRAW_BUFFERS_ARBstatic final intGLConstants.MAX_DRAW_MESH_TASKS_COUNT_NVstatic final intGLConstants.MAX_DUAL_SOURCE_DRAW_BUFFERSstatic final intGLConstants.MAX_ELEMENT_INDEXstatic final intGLConstants.MAX_ELEMENTS_INDICESstatic final intGLConstants.MAX_ELEMENTS_VERTICESstatic final intGLConstants.MAX_EVAL_ORDERstatic final intGLConstants.MAX_EXTstatic final intGLConstants.MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_FRAGMENT_ATOMIC_COUNTERSstatic final intGLConstants.MAX_FRAGMENT_BINDABLE_UNIFORMS_EXTstatic final intGLConstants.MAX_FRAGMENT_IMAGE_UNIFORMSstatic final intGLConstants.MAX_FRAGMENT_INPUT_COMPONENTSstatic final intGLConstants.MAX_FRAGMENT_INTERPOLATION_OFFSETstatic final intGLConstants.MAX_FRAGMENT_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_FRAGMENT_UNIFORM_BLOCKSstatic final intGLConstants.MAX_FRAGMENT_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_FRAGMENT_UNIFORM_COMPONENTS_ARBstatic final intGLConstants.MAX_FRAGMENT_UNIFORM_VECTORSstatic final intGLConstants.MAX_FRAMEBUFFER_HEIGHTstatic final intGLConstants.MAX_FRAMEBUFFER_LAYERSstatic final intGLConstants.MAX_FRAMEBUFFER_SAMPLESstatic final intGLConstants.MAX_FRAMEBUFFER_WIDTHstatic final intGLConstants.MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_GEOMETRY_ATOMIC_COUNTERSstatic final intGLConstants.MAX_GEOMETRY_BINDABLE_UNIFORMS_EXTstatic final intGLConstants.MAX_GEOMETRY_IMAGE_UNIFORMSstatic final intGLConstants.MAX_GEOMETRY_INPUT_COMPONENTSstatic final intGLConstants.MAX_GEOMETRY_OUTPUT_COMPONENTSstatic final intGLConstants.MAX_GEOMETRY_OUTPUT_VERTICESstatic final intGLConstants.MAX_GEOMETRY_OUTPUT_VERTICES_ARBstatic final intGLConstants.MAX_GEOMETRY_OUTPUT_VERTICES_EXTstatic final intGLConstants.MAX_GEOMETRY_SHADER_INVOCATIONSstatic final intGLConstants.MAX_GEOMETRY_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_GEOMETRY_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARBstatic final intGLConstants.MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXTstatic final intGLConstants.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTSstatic final intGLConstants.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARBstatic final intGLConstants.MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXTstatic final intGLConstants.MAX_GEOMETRY_UNIFORM_BLOCKSstatic final intGLConstants.MAX_GEOMETRY_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_GEOMETRY_UNIFORM_COMPONENTS_ARBstatic final intGLConstants.MAX_GEOMETRY_UNIFORM_COMPONENTS_EXTstatic final intGLConstants.MAX_GEOMETRY_VARYING_COMPONENTS_ARBstatic final intGLConstants.MAX_GEOMETRY_VARYING_COMPONENTS_EXTstatic final intGLConstants.MAX_HEIGHTstatic final intGLConstants.MAX_IMAGE_SAMPLESstatic final intGLConstants.MAX_IMAGE_SAMPLES_EXTstatic final intGLConstants.MAX_IMAGE_UNITSstatic final intGLConstants.MAX_IMAGE_UNITS_EXTstatic final intGLConstants.MAX_INTEGER_SAMPLESstatic final intGLConstants.MAX_LABEL_LENGTHstatic final intGLConstants.MAX_LABEL_LENGTH_KHRstatic final intGLConstants.MAX_LAYERSstatic final intGLConstants.MAX_LIGHTSstatic final intGLConstants.MAX_LIST_NESTINGstatic final intGLConstants.MAX_MATRIX_PALETTE_STACK_DEPTH_ARBstatic final intGLConstants.MAX_MESH_ATOMIC_COUNTER_BUFFERS_NVstatic final intGLConstants.MAX_MESH_ATOMIC_COUNTERS_NVstatic final intGLConstants.MAX_MESH_IMAGE_UNIFORMS_NVstatic final intGLConstants.MAX_MESH_OUTPUT_PRIMITIVES_NVstatic final intGLConstants.MAX_MESH_OUTPUT_VERTICES_NVstatic final intGLConstants.MAX_MESH_SHADER_STORAGE_BLOCKS_NVstatic final intGLConstants.MAX_MESH_TEXTURE_IMAGE_UNITS_NVstatic final intGLConstants.MAX_MESH_TOTAL_MEMORY_SIZE_NVstatic final intGLConstants.MAX_MESH_UNIFORM_BLOCKS_NVstatic final intGLConstants.MAX_MESH_UNIFORM_COMPONENTS_NVstatic final intGLConstants.MAX_MESH_VIEWS_NVstatic final intGLConstants.MAX_MESH_WORK_GROUP_INVOCATIONS_NVstatic final intGLConstants.MAX_MESH_WORK_GROUP_SIZE_NVstatic final intGLConstants.MAX_MODELVIEW_STACK_DEPTHstatic final intGLConstants.MAX_MULTISAMPLE_COVERAGE_MODES_NVstatic final intGLConstants.MAX_NAME_LENGTHstatic final intGLConstants.MAX_NAME_STACK_DEPTHstatic final intGLConstants.MAX_NUM_ACTIVE_VARIABLESstatic final intGLConstants.MAX_NUM_COMPATIBLE_SUBROUTINESstatic final intGLConstants.MAX_PALETTE_MATRICES_ARBstatic final intGLConstants.MAX_PATCH_VERTICESstatic final intGLConstants.MAX_PIXEL_MAP_TABLEstatic final intGLConstants.MAX_PROGRAM_ADDRESS_REGISTERS_ARBstatic final intGLConstants.MAX_PROGRAM_ALU_INSTRUCTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_ATTRIBS_ARBstatic final intGLConstants.MAX_PROGRAM_ENV_PARAMETERS_ARBstatic final intGLConstants.MAX_PROGRAM_INSTRUCTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_LOCAL_PARAMETERS_ARBstatic final intGLConstants.MAX_PROGRAM_MATRICES_ARBstatic final intGLConstants.MAX_PROGRAM_MATRIX_STACK_DEPTH_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_ATTRIBS_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_PARAMETERS_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_TEMPORARIES_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_PARAMETERS_ARBstatic final intGLConstants.MAX_PROGRAM_TEMPORARIES_ARBstatic final intGLConstants.MAX_PROGRAM_TEX_INDIRECTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_TEX_INSTRUCTIONS_ARBstatic final intGLConstants.MAX_PROGRAM_TEXEL_OFFSETstatic final intGLConstants.MAX_PROGRAM_TEXEL_OFFSET_EXTstatic final intGLConstants.MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARBstatic final intGLConstants.MAX_PROGRAM_TEXTURE_GATHER_OFFSETstatic final intGLConstants.MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARBstatic final intGLConstants.MAX_PROJECTION_STACK_DEPTHstatic final intGLConstants.MAX_RASTER_SAMPLES_EXTstatic final intGLConstants.MAX_RECTANGLE_TEXTURE_SIZEstatic final intGLConstants.MAX_RECTANGLE_TEXTURE_SIZE_ARBstatic final intGLConstants.MAX_RENDERBUFFER_SIZEstatic final intGLConstants.MAX_RENDERBUFFER_SIZE_EXTstatic final intGLConstants.MAX_SAMPLE_MASK_WORDSstatic final intGLConstants.MAX_SAMPLE_MASK_WORDS_NVstatic final intGLConstants.MAX_SAMPLESstatic final intGLConstants.MAX_SAMPLES_EXTstatic final intGLConstants.MAX_SERVER_WAIT_TIMEOUTstatic final intGLConstants.MAX_SHADER_BUFFER_ADDRESS_NVstatic final intGLConstants.MAX_SHADER_COMPILER_THREADS_ARBstatic final intGLConstants.MAX_SHADER_COMPILER_THREADS_KHRstatic final intGLConstants.MAX_SHADER_STORAGE_BLOCK_SIZEstatic final intGLConstants.MAX_SHADER_STORAGE_BUFFER_BINDINGSstatic final intGLConstants.MAX_SHININESS_NVstatic final intGLConstants.MAX_SPARSE_3D_TEXTURE_SIZE_AMDstatic final intGLConstants.MAX_SPARSE_3D_TEXTURE_SIZE_ARBstatic final intGLConstants.MAX_SPARSE_ARRAY_TEXTURE_LAYERSstatic final intGLConstants.MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARBstatic final intGLConstants.MAX_SPARSE_TEXTURE_SIZE_AMDstatic final intGLConstants.MAX_SPARSE_TEXTURE_SIZE_ARBstatic final intGLConstants.MAX_SPOT_EXPONENT_NVstatic final intGLConstants.MAX_SUBPIXEL_PRECISION_BIAS_BITS_NVstatic final intGLConstants.MAX_SUBROUTINE_UNIFORM_LOCATIONSstatic final intGLConstants.MAX_SUBROUTINESstatic final intGLConstants.MAX_TASK_ATOMIC_COUNTER_BUFFERS_NVstatic final intGLConstants.MAX_TASK_ATOMIC_COUNTERS_NVstatic final intGLConstants.MAX_TASK_IMAGE_UNIFORMS_NVstatic final intGLConstants.MAX_TASK_OUTPUT_COUNT_NVstatic final intGLConstants.MAX_TASK_SHADER_STORAGE_BLOCKS_NVstatic final intGLConstants.MAX_TASK_TEXTURE_IMAGE_UNITS_NVstatic final intGLConstants.MAX_TASK_TOTAL_MEMORY_SIZE_NVstatic final intGLConstants.MAX_TASK_UNIFORM_BLOCKS_NVstatic final intGLConstants.MAX_TASK_UNIFORM_COMPONENTS_NVstatic final intGLConstants.MAX_TASK_WORK_GROUP_INVOCATIONS_NVstatic final intGLConstants.MAX_TASK_WORK_GROUP_SIZE_NVstatic final intGLConstants.MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_TESS_CONTROL_ATOMIC_COUNTERSstatic final intGLConstants.MAX_TESS_CONTROL_IMAGE_UNIFORMSstatic final intGLConstants.MAX_TESS_CONTROL_INPUT_COMPONENTSstatic final intGLConstants.MAX_TESS_CONTROL_OUTPUT_COMPONENTSstatic final intGLConstants.MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTSstatic final intGLConstants.MAX_TESS_CONTROL_UNIFORM_BLOCKSstatic final intGLConstants.MAX_TESS_CONTROL_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_TESS_EVALUATION_ATOMIC_COUNTERSstatic final intGLConstants.MAX_TESS_EVALUATION_IMAGE_UNIFORMSstatic final intGLConstants.MAX_TESS_EVALUATION_INPUT_COMPONENTSstatic final intGLConstants.MAX_TESS_EVALUATION_OUTPUT_COMPONENTSstatic final intGLConstants.MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_TESS_EVALUATION_UNIFORM_BLOCKSstatic final intGLConstants.MAX_TESS_EVALUATION_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_TESS_GEN_LEVELstatic final intGLConstants.MAX_TESS_PATCH_COMPONENTSstatic final intGLConstants.MAX_TEXTURE_BUFFER_SIZEstatic final intGLConstants.MAX_TEXTURE_BUFFER_SIZE_ARBstatic final intGLConstants.MAX_TEXTURE_BUFFER_SIZE_EXTstatic final intGLConstants.MAX_TEXTURE_COORDSstatic final intGLConstants.MAX_TEXTURE_COORDS_ARBstatic final intGLConstants.MAX_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_TEXTURE_IMAGE_UNITS_ARBstatic final intGLConstants.MAX_TEXTURE_LOD_BIASstatic final intGLConstants.MAX_TEXTURE_MAX_ANISOTROPYstatic final intGLConstants.MAX_TEXTURE_MAX_ANISOTROPY_EXTstatic final intGLConstants.MAX_TEXTURE_SIZEstatic final intGLConstants.MAX_TEXTURE_STACK_DEPTHstatic final intGLConstants.MAX_TEXTURE_UNITSstatic final intGLConstants.MAX_TEXTURE_UNITS_ARBstatic final intGLConstants.MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NVstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_BUFFERSstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTSstatic final intstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NVstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBSstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXTstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NVstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTSstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXTstatic final intGLConstants.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NVstatic final intGLConstants.MAX_UNIFORM_BLOCK_SIZEstatic final intGLConstants.MAX_UNIFORM_BUFFER_BINDINGSstatic final intGLConstants.MAX_UNIFORM_LOCATIONSstatic final intGLConstants.MAX_VARYING_COMPONENTSstatic final intGLConstants.MAX_VARYING_COMPONENTS_EXTstatic final intGLConstants.MAX_VARYING_FLOATSstatic final intGLConstants.MAX_VARYING_FLOATS_ARBstatic final intGLConstants.MAX_VARYING_VECTORSstatic final intGLConstants.MAX_VERTEX_ARRAY_RANGE_ELEMENT_NVstatic final intGLConstants.MAX_VERTEX_ATOMIC_COUNTER_BUFFERSstatic final intGLConstants.MAX_VERTEX_ATOMIC_COUNTERSstatic final intGLConstants.MAX_VERTEX_ATTRIB_BINDINGSstatic final intGLConstants.MAX_VERTEX_ATTRIB_RELATIVE_OFFSETstatic final intGLConstants.MAX_VERTEX_ATTRIB_STRIDEstatic final intGLConstants.MAX_VERTEX_ATTRIBSstatic final intGLConstants.MAX_VERTEX_ATTRIBS_ARBstatic final intGLConstants.MAX_VERTEX_BINDABLE_UNIFORMS_EXTstatic final intGLConstants.MAX_VERTEX_IMAGE_UNIFORMSstatic final intGLConstants.MAX_VERTEX_OUTPUT_COMPONENTSstatic final intGLConstants.MAX_VERTEX_SHADER_STORAGE_BLOCKSstatic final intGLConstants.MAX_VERTEX_STREAMSstatic final intGLConstants.MAX_VERTEX_TEXTURE_IMAGE_UNITSstatic final intGLConstants.MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARBstatic final intGLConstants.MAX_VERTEX_UNIFORM_BLOCKSstatic final intGLConstants.MAX_VERTEX_UNIFORM_COMPONENTSstatic final intGLConstants.MAX_VERTEX_UNIFORM_COMPONENTS_ARBstatic final intGLConstants.MAX_VERTEX_UNIFORM_VECTORSstatic final intGLConstants.MAX_VERTEX_UNITS_ARBstatic final intGLConstants.MAX_VERTEX_VARYING_COMPONENTS_ARBstatic final intGLConstants.MAX_VERTEX_VARYING_COMPONENTS_EXTstatic final intGLConstants.MAX_VIEWPORT_DIMSstatic final intGLConstants.MAX_VIEWPORTSstatic final intGLConstants.MAX_VIEWS_OVRstatic final intGLConstants.MAX_WIDTHstatic final intGLConstants.MAX_WINDOW_RECTANGLES_EXTstatic final intGLConstants.MEDIUM_FLOATstatic final intGLConstants.MEDIUM_INTstatic final intGLConstants.MEMORY_ATTACHABLE_ALIGNMENT_NVstatic final intGLConstants.MEMORY_ATTACHABLE_NVstatic final intGLConstants.MEMORY_ATTACHABLE_SIZE_NVstatic final intGLConstants.MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NVstatic final intGLConstants.MESH_OUTPUT_PER_VERTEX_GRANULARITY_NVstatic final intGLConstants.MESH_OUTPUT_TYPE_NVstatic final intGLConstants.MESH_PRIMITIVES_OUT_NVstatic final intGLConstants.MESH_SHADER_BIT_NVstatic final intGLConstants.MESH_SHADER_NVstatic final intGLConstants.MESH_SUBROUTINE_NVstatic final intGLConstants.MESH_SUBROUTINE_UNIFORM_NVstatic final intGLConstants.MESH_VERTICES_OUT_NVstatic final intGLConstants.MESH_WORK_GROUP_SIZE_NVstatic final intGLConstants.MINstatic final intGLConstants.MIN_EXTstatic final intGLConstants.MIN_FRAGMENT_INTERPOLATION_OFFSETstatic final intGLConstants.MIN_LOD_WARNING_AMDstatic final intGLConstants.MIN_MAP_BUFFER_ALIGNMENTstatic final intGLConstants.MIN_PROGRAM_TEXEL_OFFSETstatic final intGLConstants.MIN_PROGRAM_TEXEL_OFFSET_EXTstatic final intGLConstants.MIN_PROGRAM_TEXTURE_GATHER_OFFSETstatic final intGLConstants.MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARBstatic final intGLConstants.MIN_SAMPLE_SHADING_VALUEstatic final intGLConstants.MIN_SAMPLE_SHADING_VALUE_ARBstatic final intGLConstants.MIN_SPARSE_LEVEL_AMDstatic final intGLConstants.MINMAXstatic final intGLConstants.MINMAX_FORMATstatic final intGLConstants.MINMAX_SINKstatic final intGLConstants.MINOR_VERSIONstatic final intGLConstants.MINUS_CLAMPED_NVstatic final intGLConstants.MINUS_NVstatic final intGLConstants.MIPMAPstatic final intGLConstants.MIRROR_CLAMP_EXTstatic final intGLConstants.MIRROR_CLAMP_TO_BORDER_EXTstatic final intGLConstants.MIRROR_CLAMP_TO_EDGEstatic final intGLConstants.MIRROR_CLAMP_TO_EDGE_EXTstatic final intGLConstants.MIRRORED_REPEATstatic final intGLConstants.MIRRORED_REPEAT_ARBstatic final intGLConstants.MITER_REVERT_NVstatic final intGLConstants.MITER_TRUNCATE_NVstatic final intGLConstants.MIXED_DEPTH_SAMPLES_SUPPORTED_NVstatic final intGLConstants.MIXED_STENCIL_SAMPLES_SUPPORTED_NVstatic final intGLConstants.MODELVIEWstatic final intGLConstants.MODELVIEW_MATRIXstatic final intGLConstants.MODELVIEW_STACK_DEPTHstatic final intGLConstants.MODELVIEW0_ARBstatic final intGLConstants.MODELVIEW1_ARBstatic final intGLConstants.MODELVIEW10_ARBstatic final intGLConstants.MODELVIEW11_ARBstatic final intGLConstants.MODELVIEW12_ARBstatic final intGLConstants.MODELVIEW13_ARBstatic final intGLConstants.MODELVIEW14_ARBstatic final intGLConstants.MODELVIEW15_ARBstatic final intGLConstants.MODELVIEW16_ARBstatic final intGLConstants.MODELVIEW17_ARBstatic final intGLConstants.MODELVIEW18_ARBstatic final intGLConstants.MODELVIEW19_ARBstatic final intGLConstants.MODELVIEW2_ARBstatic final intGLConstants.MODELVIEW20_ARBstatic final intGLConstants.MODELVIEW21_ARBstatic final intGLConstants.MODELVIEW22_ARBstatic final intGLConstants.MODELVIEW23_ARBstatic final intGLConstants.MODELVIEW24_ARBstatic final intGLConstants.MODELVIEW25_ARBstatic final intGLConstants.MODELVIEW26_ARBstatic final intGLConstants.MODELVIEW27_ARBstatic final intGLConstants.MODELVIEW28_ARBstatic final intGLConstants.MODELVIEW29_ARBstatic final intGLConstants.MODELVIEW3_ARBstatic final intGLConstants.MODELVIEW30_ARBstatic final intGLConstants.MODELVIEW31_ARBstatic final intGLConstants.MODELVIEW4_ARBstatic final intGLConstants.MODELVIEW5_ARBstatic final intGLConstants.MODELVIEW6_ARBstatic final intGLConstants.MODELVIEW7_ARBstatic final intGLConstants.MODELVIEW8_ARBstatic final intGLConstants.MODELVIEW9_ARBstatic final intGLConstants.MODULATEstatic final intGLConstants.MOVE_TO_CONTINUES_NVstatic final intGLConstants.MOVE_TO_NVstatic final intGLConstants.MOVE_TO_RESETS_NVstatic final intGLConstants.MULTstatic final intGLConstants.MULTICAST_GPUS_NVstatic final intGLConstants.MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NVstatic final intGLConstants.MULTIPLY_KHRstatic final intGLConstants.MULTIPLY_NVstatic final intGLConstants.MULTISAMPLEstatic final intGLConstants.MULTISAMPLE_ARBstatic final intGLConstants.MULTISAMPLE_BITstatic final intGLConstants.MULTISAMPLE_BIT_ARBstatic final intGLConstants.MULTISAMPLE_COVERAGE_MODES_NVstatic final intGLConstants.MULTISAMPLE_FILTER_HINT_NVstatic final intGLConstants.MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARBstatic final intGLConstants.MULTISAMPLE_LINE_WIDTH_RANGE_ARBstatic final intGLConstants.MULTISAMPLE_RASTERIZATION_ALLOWED_EXTstatic final intGLConstants.MULTISAMPLES_NVstatic final intGLConstants.N3F_V3Fstatic final intGLConstants.NAME_LENGTHstatic final intGLConstants.NAME_STACK_DEPTHstatic final intGLConstants.NAMED_STRING_LENGTH_ARBstatic final intGLConstants.NAMED_STRING_TYPE_ARBstatic final intGLConstants.NANDstatic final intGLConstants.NEARESTstatic final intGLConstants.NEAREST_MIPMAP_LINEARstatic final intGLConstants.NEAREST_MIPMAP_NEARESTstatic final intGLConstants.NEGATIVE_ONE_TO_ONEstatic final intGLConstants.NEVERstatic final intGLConstants.NEXT_BUFFER_NVstatic final intGLConstants.NICESTstatic final intGLConstants.NO_ERRORstatic final intGLConstants.NO_RESET_NOTIFICATIONstatic final intGLConstants.NO_RESET_NOTIFICATION_ARBstatic final intGLConstants.NO_RESET_NOTIFICATION_KHRstatic final intGLConstants.NONEstatic final intGLConstants.NOOPstatic final intGLConstants.NOP_COMMAND_NVstatic final intGLConstants.NORstatic final intGLConstants.NORMAL_ARRAYstatic final intGLConstants.NORMAL_ARRAY_ADDRESS_NVstatic final intGLConstants.NORMAL_ARRAY_BUFFER_BINDINGstatic final intGLConstants.NORMAL_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.NORMAL_ARRAY_LENGTH_NVstatic final intGLConstants.NORMAL_ARRAY_POINTERstatic final intGLConstants.NORMAL_ARRAY_STRIDEstatic final intGLConstants.NORMAL_ARRAY_TYPEstatic final intGLConstants.NORMAL_MAPstatic final intGLConstants.NORMAL_MAP_ARBstatic final intGLConstants.NORMAL_MAP_NVstatic final intGLConstants.NORMALIZEstatic final intGLConstants.NOTEQUALstatic final intGLConstants.NUM_ACTIVE_VARIABLESstatic final intGLConstants.NUM_COMPATIBLE_SUBROUTINESstatic final intGLConstants.NUM_COMPRESSED_TEXTURE_FORMATSstatic final intGLConstants.NUM_COMPRESSED_TEXTURE_FORMATS_ARBstatic final intGLConstants.NUM_EXTENSIONSstatic final intGLConstants.NUM_PROGRAM_BINARY_FORMATSstatic final intGLConstants.NUM_SAMPLE_COUNTSstatic final intGLConstants.NUM_SHADER_BINARY_FORMATSstatic final intGLConstants.NUM_SHADING_LANGUAGE_VERSIONSstatic final intGLConstants.NUM_SPARSE_LEVELS_ARBstatic final intGLConstants.NUM_SPIR_V_EXTENSIONSstatic final intGLConstants.NUM_SUPPORTED_MULTISAMPLE_MODES_AMDstatic final intGLConstants.NUM_VIRTUAL_PAGE_SIZES_ARBstatic final intGLConstants.NUM_WINDOW_RECTANGLES_EXTstatic final intGLConstants.OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARBstatic final intGLConstants.OBJECT_ACTIVE_ATTRIBUTES_ARBstatic final intGLConstants.OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARBstatic final intGLConstants.OBJECT_ACTIVE_UNIFORMS_ARBstatic final intGLConstants.OBJECT_ATTACHED_OBJECTS_ARBstatic final intGLConstants.OBJECT_COMPILE_STATUS_ARBstatic final intGLConstants.OBJECT_DELETE_STATUS_ARBstatic final intGLConstants.OBJECT_INFO_LOG_LENGTH_ARBstatic final intGLConstants.OBJECT_LINEARstatic final intGLConstants.OBJECT_LINEAR_NVstatic final intGLConstants.OBJECT_LINK_STATUS_ARBstatic final intGLConstants.OBJECT_PLANEstatic final intGLConstants.OBJECT_SHADER_SOURCE_LENGTH_ARBstatic final intGLConstants.OBJECT_SUBTYPE_ARBstatic final intGLConstants.OBJECT_TYPEstatic final intGLConstants.OBJECT_TYPE_ARBstatic final intGLConstants.OBJECT_VALIDATE_STATUS_ARBstatic final intGLConstants.OCCLUSION_QUERY_EVENT_MASK_AMDstatic final intGLConstants.OFFSETstatic final intGLConstants.OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NVstatic final intGLConstants.OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NVstatic final intGLConstants.OFFSET_HILO_TEXTURE_2D_NVstatic final intGLConstants.OFFSET_HILO_TEXTURE_RECTANGLE_NVstatic final intGLConstants.OFFSET_PROJECTIVE_TEXTURE_2D_NVstatic final intGLConstants.OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NVstatic final intGLConstants.OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NVstatic final intGLConstants.OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NVstatic final intGLConstants.OFFSET_TEXTURE_2D_BIAS_NVstatic final intGLConstants.OFFSET_TEXTURE_2D_MATRIX_NVstatic final intGLConstants.OFFSET_TEXTURE_2D_NVstatic final intGLConstants.OFFSET_TEXTURE_2D_SCALE_NVstatic final intGLConstants.OFFSET_TEXTURE_BIAS_NVstatic final intGLConstants.OFFSET_TEXTURE_MATRIX_NVstatic final intGLConstants.OFFSET_TEXTURE_RECTANGLE_NVstatic final intGLConstants.OFFSET_TEXTURE_RECTANGLE_SCALE_NVstatic final intGLConstants.OFFSET_TEXTURE_SCALE_NVstatic final intGLConstants.ONEstatic final intGLConstants.ONE_MINUS_CONSTANT_ALPHAstatic final intGLConstants.ONE_MINUS_CONSTANT_ALPHA_EXTstatic final intGLConstants.ONE_MINUS_CONSTANT_COLORstatic final intGLConstants.ONE_MINUS_CONSTANT_COLOR_EXTstatic final intGLConstants.ONE_MINUS_DST_ALPHAstatic final intGLConstants.ONE_MINUS_DST_COLORstatic final intGLConstants.ONE_MINUS_SRC_ALPHAstatic final intGLConstants.ONE_MINUS_SRC_COLORstatic final intGLConstants.ONE_MINUS_SRC1_ALPHAstatic final intGLConstants.ONE_MINUS_SRC1_COLORstatic final intGLConstants.OPERAND0_ALPHAstatic final intGLConstants.OPERAND0_ALPHA_ARBstatic final intGLConstants.OPERAND0_RGBstatic final intGLConstants.OPERAND0_RGB_ARBstatic final intGLConstants.OPERAND1_ALPHAstatic final intGLConstants.OPERAND1_ALPHA_ARBstatic final intGLConstants.OPERAND1_RGBstatic final intGLConstants.OPERAND1_RGB_ARBstatic final intGLConstants.OPERAND2_ALPHAstatic final intGLConstants.OPERAND2_ALPHA_ARBstatic final intGLConstants.OPERAND2_RGBstatic final intGLConstants.OPERAND2_RGB_ARBstatic final intGLConstants.ORstatic final intGLConstants.OR_INVERTEDstatic final intGLConstants.OR_REVERSEstatic final intGLConstants.ORDERstatic final intGLConstants.OUT_OF_MEMORYstatic final intGLConstants.OVERLAY_KHRstatic final intGLConstants.OVERLAY_NVstatic final intGLConstants.PACK_ALIGNMENTstatic final intGLConstants.PACK_COMPRESSED_BLOCK_DEPTHstatic final intGLConstants.PACK_COMPRESSED_BLOCK_HEIGHTstatic final intGLConstants.PACK_COMPRESSED_BLOCK_SIZEstatic final intGLConstants.PACK_COMPRESSED_BLOCK_WIDTHstatic final intGLConstants.PACK_IMAGE_HEIGHTstatic final intGLConstants.PACK_LSB_FIRSTstatic final intGLConstants.PACK_ROW_LENGTHstatic final intGLConstants.PACK_SKIP_IMAGESstatic final intGLConstants.PACK_SKIP_PIXELSstatic final intGLConstants.PACK_SKIP_ROWSstatic final intGLConstants.PACK_SWAP_BYTESstatic final intGLConstants.PARAMETER_BUFFERstatic final intGLConstants.PARAMETER_BUFFER_ARBstatic final intGLConstants.PARAMETER_BUFFER_BINDINGstatic final intGLConstants.PARAMETER_BUFFER_BINDING_ARBstatic final intGLConstants.PASS_THROUGH_NVstatic final intGLConstants.PASS_THROUGH_TOKENstatic final intGLConstants.PATCH_DEFAULT_INNER_LEVELstatic final intGLConstants.PATCH_DEFAULT_OUTER_LEVELstatic final intGLConstants.PATCH_VERTICESstatic final intGLConstants.PATCHESstatic final intGLConstants.PATH_CLIENT_LENGTH_NVstatic final intGLConstants.PATH_COMMAND_COUNT_NVstatic final intGLConstants.PATH_COMPUTED_LENGTH_NVstatic final intGLConstants.PATH_COORD_COUNT_NVstatic final intGLConstants.PATH_COVER_DEPTH_FUNC_NVstatic final intGLConstants.PATH_DASH_ARRAY_COUNT_NVstatic final intGLConstants.PATH_DASH_CAPS_NVstatic final intGLConstants.PATH_DASH_OFFSET_NVstatic final intGLConstants.PATH_DASH_OFFSET_RESET_NVstatic final intGLConstants.PATH_END_CAPS_NVstatic final intGLConstants.PATH_ERROR_POSITION_NVstatic final intGLConstants.PATH_FILL_BOUNDING_BOX_NVstatic final intGLConstants.PATH_FILL_COVER_MODE_NVstatic final intGLConstants.PATH_FILL_MASK_NVstatic final intGLConstants.PATH_FILL_MODE_NVstatic final intGLConstants.PATH_FOG_GEN_MODE_NVstatic final intGLConstants.PATH_FORMAT_PS_NVstatic final intGLConstants.PATH_FORMAT_SVG_NVstatic final intGLConstants.PATH_GEN_COEFF_NVstatic final intGLConstants.PATH_GEN_COLOR_FORMAT_NVstatic final intGLConstants.PATH_GEN_COMPONENTS_NVstatic final intGLConstants.PATH_GEN_MODE_NVstatic final intGLConstants.PATH_INITIAL_DASH_CAP_NVstatic final intGLConstants.PATH_INITIAL_END_CAP_NVstatic final intGLConstants.PATH_JOIN_STYLE_NVstatic final intGLConstants.PATH_MAX_MODELVIEW_STACK_DEPTH_NVstatic final intGLConstants.PATH_MAX_PROJECTION_STACK_DEPTH_NVstatic final intGLConstants.PATH_MITER_LIMIT_NVstatic final intGLConstants.PATH_MODELVIEW_MATRIX_NVstatic final intGLConstants.PATH_MODELVIEW_NVstatic final intGLConstants.PATH_MODELVIEW_STACK_DEPTH_NVstatic final intGLConstants.PATH_OBJECT_BOUNDING_BOX_NVstatic final intGLConstants.PATH_PROJECTION_MATRIX_NVstatic final intGLConstants.PATH_PROJECTION_NVstatic final intGLConstants.PATH_PROJECTION_STACK_DEPTH_NVstatic final intGLConstants.PATH_STENCIL_DEPTH_OFFSET_FACTOR_NVstatic final intGLConstants.PATH_STENCIL_DEPTH_OFFSET_UNITS_NVstatic final intGLConstants.PATH_STENCIL_FUNC_NVstatic final intGLConstants.PATH_STENCIL_REF_NVstatic final intGLConstants.PATH_STENCIL_VALUE_MASK_NVstatic final intGLConstants.PATH_STROKE_BOUNDING_BOX_NVstatic final intGLConstants.PATH_STROKE_COVER_MODE_NVstatic final intGLConstants.PATH_STROKE_MASK_NVstatic final intGLConstants.PATH_STROKE_WIDTH_NVstatic final intGLConstants.PATH_TERMINAL_DASH_CAP_NVstatic final intGLConstants.PATH_TERMINAL_END_CAP_NVstatic final intGLConstants.PATH_TRANSPOSE_MODELVIEW_MATRIX_NVstatic final intGLConstants.PATH_TRANSPOSE_PROJECTION_MATRIX_NVstatic final intGLConstants.PER_GPU_STORAGE_BIT_NVstatic final intGLConstants.PER_GPU_STORAGE_NVstatic final intGLConstants.PERCENTAGE_AMDstatic final intGLConstants.PERFMON_RESULT_AMDstatic final intGLConstants.PERFMON_RESULT_AVAILABLE_AMDstatic final intGLConstants.PERFMON_RESULT_SIZE_AMDstatic final intGLConstants.PERFQUERY_COUNTER_DATA_BOOL32_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DATA_DOUBLE_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DATA_FLOAT_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DATA_UINT32_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DATA_UINT64_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DURATION_NORM_INTELstatic final intGLConstants.PERFQUERY_COUNTER_DURATION_RAW_INTELstatic final intGLConstants.PERFQUERY_COUNTER_EVENT_INTELstatic final intGLConstants.PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTELstatic final intGLConstants.PERFQUERY_COUNTER_RAW_INTELstatic final intGLConstants.PERFQUERY_COUNTER_THROUGHPUT_INTELstatic final intGLConstants.PERFQUERY_COUNTER_TIMESTAMP_INTELstatic final intGLConstants.PERFQUERY_DONOT_FLUSH_INTELstatic final intGLConstants.PERFQUERY_FLUSH_INTELstatic final intGLConstants.PERFQUERY_GLOBAL_CONTEXT_INTELstatic final intGLConstants.PERFQUERY_GPA_EXTENDED_COUNTERS_INTELstatic final intGLConstants.PERFQUERY_QUERY_NAME_LENGTH_MAX_INTELstatic final intGLConstants.PERFQUERY_SINGLE_CONTEXT_INTELstatic final intGLConstants.PERFQUERY_WAIT_INTELstatic final intGLConstants.PERSPECTIVE_CORRECTION_HINTstatic final intGLConstants.PINLIGHT_NVstatic final intGLConstants.PIXEL_BUFFER_BARRIER_BITstatic final intGLConstants.PIXEL_BUFFER_BARRIER_BIT_EXTstatic final intGLConstants.PIXEL_MAP_A_TO_Astatic final intGLConstants.PIXEL_MAP_A_TO_A_SIZEstatic final intGLConstants.PIXEL_MAP_B_TO_Bstatic final intGLConstants.PIXEL_MAP_B_TO_B_SIZEstatic final intGLConstants.PIXEL_MAP_G_TO_Gstatic final intGLConstants.PIXEL_MAP_G_TO_G_SIZEstatic final intGLConstants.PIXEL_MAP_I_TO_Astatic final intGLConstants.PIXEL_MAP_I_TO_A_SIZEstatic final intGLConstants.PIXEL_MAP_I_TO_Bstatic final intGLConstants.PIXEL_MAP_I_TO_B_SIZEstatic final intGLConstants.PIXEL_MAP_I_TO_Gstatic final intGLConstants.PIXEL_MAP_I_TO_G_SIZEstatic final intGLConstants.PIXEL_MAP_I_TO_Istatic final intGLConstants.PIXEL_MAP_I_TO_I_SIZEstatic final intGLConstants.PIXEL_MAP_I_TO_Rstatic final intGLConstants.PIXEL_MAP_I_TO_R_SIZEstatic final intGLConstants.PIXEL_MAP_R_TO_Rstatic final intGLConstants.PIXEL_MAP_R_TO_R_SIZEstatic final intGLConstants.PIXEL_MAP_S_TO_Sstatic final intGLConstants.PIXEL_MAP_S_TO_S_SIZEstatic final intGLConstants.PIXEL_MODE_BITstatic final intGLConstants.PIXEL_PACK_BUFFERstatic final intGLConstants.PIXEL_PACK_BUFFER_ARBstatic final intGLConstants.PIXEL_PACK_BUFFER_BINDINGstatic final intGLConstants.PIXEL_PACK_BUFFER_BINDING_ARBstatic final intGLConstants.PIXEL_PACK_BUFFER_BINDING_EXTstatic final intGLConstants.PIXEL_PACK_BUFFER_EXTstatic final intGLConstants.PIXEL_UNPACK_BUFFERstatic final intGLConstants.PIXEL_UNPACK_BUFFER_ARBstatic final intGLConstants.PIXEL_UNPACK_BUFFER_BINDINGstatic final intGLConstants.PIXEL_UNPACK_BUFFER_BINDING_ARBstatic final intGLConstants.PIXEL_UNPACK_BUFFER_BINDING_EXTstatic final intGLConstants.PIXEL_UNPACK_BUFFER_EXTstatic final intGLConstants.PLUS_CLAMPED_ALPHA_NVstatic final intGLConstants.PLUS_CLAMPED_NVstatic final intGLConstants.PLUS_DARKER_NVstatic final intGLConstants.PLUS_NVstatic final intGLConstants.POINTstatic final intGLConstants.POINT_BITstatic final intGLConstants.POINT_DISTANCE_ATTENUATIONstatic final intGLConstants.POINT_DISTANCE_ATTENUATION_ARBstatic final intGLConstants.POINT_FADE_THRESHOLD_SIZEstatic final intGLConstants.POINT_FADE_THRESHOLD_SIZE_ARBstatic final intGLConstants.POINT_FADE_THRESHOLD_SIZE_EXTstatic final intGLConstants.POINT_SIZEstatic final intGLConstants.POINT_SIZE_GRANULARITYstatic final intGLConstants.POINT_SIZE_MAXstatic final intGLConstants.POINT_SIZE_MAX_ARBstatic final intGLConstants.POINT_SIZE_MAX_EXTstatic final intGLConstants.POINT_SIZE_MINstatic final intGLConstants.POINT_SIZE_MIN_ARBstatic final intGLConstants.POINT_SIZE_MIN_EXTstatic final intGLConstants.POINT_SIZE_RANGEstatic final intGLConstants.POINT_SMOOTHstatic final intGLConstants.POINT_SMOOTH_HINTstatic final intGLConstants.POINT_SPRITEstatic final intGLConstants.POINT_SPRITE_ARBstatic final intGLConstants.POINT_SPRITE_COORD_ORIGINstatic final intGLConstants.POINT_SPRITE_NVstatic final intGLConstants.POINT_SPRITE_R_MODE_NVstatic final intGLConstants.POINT_TOKENstatic final intGLConstants.POINTSstatic final intGLConstants.POLYGONstatic final intGLConstants.POLYGON_BITstatic final intGLConstants.POLYGON_MODEstatic final intGLConstants.POLYGON_OFFSET_CLAMPstatic final intGLConstants.POLYGON_OFFSET_CLAMP_EXTstatic final intGLConstants.POLYGON_OFFSET_COMMAND_NVstatic final intGLConstants.POLYGON_OFFSET_FACTORstatic final intGLConstants.POLYGON_OFFSET_FILLstatic final intGLConstants.POLYGON_OFFSET_LINEstatic final intGLConstants.POLYGON_OFFSET_POINTstatic final intGLConstants.POLYGON_OFFSET_UNITSstatic final intGLConstants.POLYGON_SMOOTHstatic final intGLConstants.POLYGON_SMOOTH_HINTstatic final intGLConstants.POLYGON_STIPPLEstatic final intGLConstants.POLYGON_STIPPLE_BITstatic final intGLConstants.POLYGON_TOKENstatic final intGLConstants.POSITIONstatic final intGLConstants.POST_COLOR_MATRIX_ALPHA_BIASstatic final intGLConstants.POST_COLOR_MATRIX_ALPHA_SCALEstatic final intGLConstants.POST_COLOR_MATRIX_BLUE_BIASstatic final intGLConstants.POST_COLOR_MATRIX_BLUE_SCALEstatic final intGLConstants.POST_COLOR_MATRIX_COLOR_TABLEstatic final intGLConstants.POST_COLOR_MATRIX_GREEN_BIASstatic final intGLConstants.POST_COLOR_MATRIX_GREEN_SCALEstatic final intGLConstants.POST_COLOR_MATRIX_RED_BIASstatic final intGLConstants.POST_COLOR_MATRIX_RED_SCALEstatic final intGLConstants.POST_CONVOLUTION_ALPHA_BIASstatic final intGLConstants.POST_CONVOLUTION_ALPHA_SCALEstatic final intGLConstants.POST_CONVOLUTION_BLUE_BIASstatic final intGLConstants.POST_CONVOLUTION_BLUE_SCALEstatic final intGLConstants.POST_CONVOLUTION_COLOR_TABLEstatic final intGLConstants.POST_CONVOLUTION_GREEN_BIASstatic final intGLConstants.POST_CONVOLUTION_GREEN_SCALEstatic final intGLConstants.POST_CONVOLUTION_RED_BIASstatic final intGLConstants.POST_CONVOLUTION_RED_SCALEstatic final intGLConstants.PREVIOUSstatic final intGLConstants.PREVIOUS_ARBstatic final intGLConstants.PREVIOUS_TEXTURE_INPUT_NVstatic final intGLConstants.PRIMARY_COLORstatic final intGLConstants.PRIMARY_COLOR_ARBstatic final intGLConstants.PRIMARY_COLOR_NVstatic final intGLConstants.PRIMITIVE_BOUNDING_BOX_ARBstatic final intGLConstants.PRIMITIVE_ID_NVstatic final intGLConstants.PRIMITIVE_RESTARTstatic final intGLConstants.PRIMITIVE_RESTART_FIXED_INDEXstatic final intGLConstants.PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTEDstatic final intGLConstants.PRIMITIVE_RESTART_INDEXstatic final intGLConstants.PRIMITIVE_RESTART_INDEX_NVstatic final intGLConstants.PRIMITIVE_RESTART_NVstatic final intGLConstants.PRIMITIVES_GENERATEDstatic final intGLConstants.PRIMITIVES_GENERATED_EXTstatic final intGLConstants.PRIMITIVES_GENERATED_NVstatic final intGLConstants.PRIMITIVES_SUBMITTEDstatic final intGLConstants.PRIMITIVES_SUBMITTED_ARBstatic final intGLConstants.PROGRAMstatic final intGLConstants.PROGRAM_ADDRESS_REGISTERS_ARBstatic final intGLConstants.PROGRAM_ALU_INSTRUCTIONS_ARBstatic final intGLConstants.PROGRAM_ATTRIBS_ARBstatic final intGLConstants.PROGRAM_BINARY_FORMATSstatic final intGLConstants.PROGRAM_BINARY_LENGTHstatic final intGLConstants.PROGRAM_BINARY_RETRIEVABLE_HINTstatic final intGLConstants.PROGRAM_BINDING_ARBstatic final intGLConstants.PROGRAM_ERROR_POSITION_ARBstatic final intGLConstants.PROGRAM_ERROR_STRING_ARBstatic final intGLConstants.PROGRAM_FORMAT_ARBstatic final intGLConstants.PROGRAM_FORMAT_ASCII_ARBstatic final intGLConstants.PROGRAM_INPUTstatic final intGLConstants.PROGRAM_INSTRUCTIONS_ARBstatic final intGLConstants.PROGRAM_KHRstatic final intGLConstants.PROGRAM_LENGTH_ARBstatic final intGLConstants.PROGRAM_MATRIX_EXTstatic final intGLConstants.PROGRAM_MATRIX_STACK_DEPTH_EXTstatic final intGLConstants.PROGRAM_NATIVE_ADDRESS_REGISTERS_ARBstatic final intGLConstants.PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARBstatic final intGLConstants.PROGRAM_NATIVE_ATTRIBS_ARBstatic final intGLConstants.PROGRAM_NATIVE_INSTRUCTIONS_ARBstatic final intGLConstants.PROGRAM_NATIVE_PARAMETERS_ARBstatic final intGLConstants.PROGRAM_NATIVE_TEMPORARIES_ARBstatic final intGLConstants.PROGRAM_NATIVE_TEX_INDIRECTIONS_ARBstatic final intGLConstants.PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARBstatic final intGLConstants.PROGRAM_OBJECT_ARBstatic final intGLConstants.PROGRAM_OBJECT_EXTstatic final intGLConstants.PROGRAM_OUTPUTstatic final intGLConstants.PROGRAM_PARAMETERS_ARBstatic final intGLConstants.PROGRAM_PIPELINEstatic final intGLConstants.PROGRAM_PIPELINE_BINDINGstatic final intGLConstants.PROGRAM_PIPELINE_BINDING_EXTstatic final intGLConstants.PROGRAM_PIPELINE_KHRstatic final intGLConstants.PROGRAM_PIPELINE_OBJECT_EXTstatic final intGLConstants.PROGRAM_POINT_SIZEstatic final intGLConstants.PROGRAM_POINT_SIZE_ARBstatic final intGLConstants.PROGRAM_POINT_SIZE_EXTstatic final intGLConstants.PROGRAM_SEPARABLEstatic final intGLConstants.PROGRAM_SEPARABLE_EXTstatic final intGLConstants.PROGRAM_STRING_ARBstatic final intGLConstants.PROGRAM_TEMPORARIES_ARBstatic final intGLConstants.PROGRAM_TEX_INDIRECTIONS_ARBstatic final intGLConstants.PROGRAM_TEX_INSTRUCTIONS_ARBstatic final intGLConstants.PROGRAM_UNDER_NATIVE_LIMITS_ARBstatic final intGLConstants.PROGRAMMABLE_SAMPLE_LOCATION_ARBstatic final intGLConstants.PROGRAMMABLE_SAMPLE_LOCATION_NVstatic final intGLConstants.PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARBstatic final intGLConstants.PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NVstatic final intGLConstants.PROJECTIONstatic final intGLConstants.PROJECTION_MATRIXstatic final intGLConstants.PROJECTION_STACK_DEPTHstatic final intGLConstants.PROVOKING_VERTEXstatic final intGLConstants.PROVOKING_VERTEX_EXTstatic final intGLConstants.PROXY_COLOR_TABLEstatic final intGLConstants.PROXY_HISTOGRAMstatic final intGLConstants.PROXY_POST_COLOR_MATRIX_COLOR_TABLEstatic final intGLConstants.PROXY_POST_CONVOLUTION_COLOR_TABLEstatic final intGLConstants.PROXY_TEXTURE_1Dstatic final intGLConstants.PROXY_TEXTURE_1D_ARRAYstatic final intGLConstants.PROXY_TEXTURE_1D_ARRAY_EXTstatic final intGLConstants.PROXY_TEXTURE_2Dstatic final intGLConstants.PROXY_TEXTURE_2D_ARRAYstatic final intGLConstants.PROXY_TEXTURE_2D_ARRAY_EXTstatic final intGLConstants.PROXY_TEXTURE_2D_MULTISAMPLEstatic final intGLConstants.PROXY_TEXTURE_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.PROXY_TEXTURE_3Dstatic final intGLConstants.PROXY_TEXTURE_CUBE_MAPstatic final intGLConstants.PROXY_TEXTURE_CUBE_MAP_ARBstatic final intGLConstants.PROXY_TEXTURE_CUBE_MAP_ARRAYstatic final intGLConstants.PROXY_TEXTURE_CUBE_MAP_ARRAY_ARBstatic final intGLConstants.PROXY_TEXTURE_RECTANGLEstatic final intGLConstants.PROXY_TEXTURE_RECTANGLE_ARBstatic final intGLConstants.PURGED_CONTEXT_RESET_NVstatic final intGLConstants.Qstatic final intGLConstants.QUAD_STRIPstatic final intGLConstants.QUADRATIC_ATTENUATIONstatic final intGLConstants.QUADRATIC_CURVE_TO_NVstatic final intGLConstants.QUADSstatic final intGLConstants.QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONstatic final intGLConstants.QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXTstatic final intGLConstants.QUERYstatic final intGLConstants.QUERY_ALL_EVENT_BITS_AMDstatic final intGLConstants.QUERY_BUFFERstatic final intGLConstants.QUERY_BUFFER_AMDstatic final intGLConstants.QUERY_BUFFER_BARRIER_BITstatic final intGLConstants.QUERY_BUFFER_BINDINGstatic final intGLConstants.QUERY_BUFFER_BINDING_AMDstatic final intGLConstants.QUERY_BY_REGION_NO_WAITstatic final intGLConstants.QUERY_BY_REGION_NO_WAIT_INVERTEDstatic final intGLConstants.QUERY_BY_REGION_NO_WAIT_NVstatic final intGLConstants.QUERY_BY_REGION_WAITstatic final intGLConstants.QUERY_BY_REGION_WAIT_INVERTEDstatic final intGLConstants.QUERY_BY_REGION_WAIT_NVstatic final intGLConstants.QUERY_COUNTER_BITSstatic final intGLConstants.QUERY_COUNTER_BITS_ARBstatic final intGLConstants.QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMDstatic final intGLConstants.QUERY_DEPTH_FAIL_EVENT_BIT_AMDstatic final intGLConstants.QUERY_DEPTH_PASS_EVENT_BIT_AMDstatic final intGLConstants.QUERY_KHRstatic final intGLConstants.QUERY_NO_WAITstatic final intGLConstants.QUERY_NO_WAIT_INVERTEDstatic final intGLConstants.QUERY_NO_WAIT_NVstatic final intGLConstants.QUERY_OBJECT_EXTstatic final intGLConstants.QUERY_RESOURCE_BUFFEROBJECT_NVstatic final intGLConstants.QUERY_RESOURCE_MEMTYPE_VIDMEM_NVstatic final intGLConstants.QUERY_RESOURCE_RENDERBUFFER_NVstatic final intGLConstants.QUERY_RESOURCE_SYS_RESERVED_NVstatic final intGLConstants.QUERY_RESOURCE_TEXTURE_NVstatic final intGLConstants.QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NVstatic final intGLConstants.QUERY_RESULTstatic final intGLConstants.QUERY_RESULT_ARBstatic final intGLConstants.QUERY_RESULT_AVAILABLEstatic final intGLConstants.QUERY_RESULT_AVAILABLE_ARBstatic final intGLConstants.QUERY_RESULT_NO_WAITstatic final intGLConstants.QUERY_RESULT_NO_WAIT_AMDstatic final intGLConstants.QUERY_STENCIL_FAIL_EVENT_BIT_AMDstatic final intGLConstants.QUERY_TARGETstatic final intGLConstants.QUERY_WAITstatic final intGLConstants.QUERY_WAIT_INVERTEDstatic final intGLConstants.QUERY_WAIT_NVstatic final intGLConstants.Rstatic final intGLConstants.R11F_G11F_B10Fstatic final intGLConstants.R11F_G11F_B10F_EXTstatic final intGLConstants.R16static final intGLConstants.R16_SNORMstatic final intGLConstants.R16Fstatic final intGLConstants.R16F_EXTstatic final intGLConstants.R16Istatic final intGLConstants.R16UIstatic final intGLConstants.R3_G3_B2static final intGLConstants.R32Fstatic final intGLConstants.R32F_EXTstatic final intGLConstants.R32Istatic final intGLConstants.R32UIstatic final intGLConstants.R8static final intGLConstants.R8_EXTstatic final intGLConstants.R8_SNORMstatic final intGLConstants.R8Istatic final intGLConstants.R8UIstatic final intGLConstants.RASTER_FIXED_SAMPLE_LOCATIONS_EXTstatic final intGLConstants.RASTER_MULTISAMPLE_EXTstatic final intGLConstants.RASTER_SAMPLES_EXTstatic final intGLConstants.RASTERIZER_DISCARDstatic final intGLConstants.RASTERIZER_DISCARD_EXTstatic final intGLConstants.RASTERIZER_DISCARD_NVstatic final intGLConstants.READ_BUFFERstatic final intGLConstants.READ_FRAMEBUFFERstatic final intGLConstants.READ_FRAMEBUFFER_BINDINGstatic final intGLConstants.READ_FRAMEBUFFER_BINDING_EXTstatic final intGLConstants.READ_FRAMEBUFFER_EXTstatic final intGLConstants.READ_ONLYstatic final intGLConstants.READ_ONLY_ARBstatic final intGLConstants.READ_PIXEL_DATA_RANGE_LENGTH_NVstatic final intGLConstants.READ_PIXEL_DATA_RANGE_NVstatic final intGLConstants.READ_PIXEL_DATA_RANGE_POINTER_NVstatic final intGLConstants.READ_PIXELSstatic final intGLConstants.READ_PIXELS_FORMATstatic final intGLConstants.READ_PIXELS_TYPEstatic final intGLConstants.READ_WRITEstatic final intGLConstants.READ_WRITE_ARBstatic final intGLConstants.RECT_NVstatic final intGLConstants.REDstatic final intGLConstants.RED_BIASstatic final intGLConstants.RED_BITSstatic final intGLConstants.RED_INTEGERstatic final intGLConstants.RED_INTEGER_EXTstatic final intGLConstants.RED_NVstatic final intGLConstants.RED_SCALEstatic final intGLConstants.RED_SNORMstatic final intGLConstants.REDUCEstatic final intGLConstants.REFERENCED_BY_COMPUTE_SHADERstatic final intGLConstants.REFERENCED_BY_FRAGMENT_SHADERstatic final intGLConstants.REFERENCED_BY_GEOMETRY_SHADERstatic final intGLConstants.REFERENCED_BY_MESH_SHADER_NVstatic final intGLConstants.REFERENCED_BY_TASK_SHADER_NVstatic final intGLConstants.REFERENCED_BY_TESS_CONTROL_SHADERstatic final intGLConstants.REFERENCED_BY_TESS_EVALUATION_SHADERstatic final intGLConstants.REFERENCED_BY_VERTEX_SHADERstatic final intGLConstants.REFLECTION_MAPstatic final intGLConstants.REFLECTION_MAP_ARBstatic final intGLConstants.REFLECTION_MAP_NVstatic final intGLConstants.RELATIVE_ARC_TO_NVstatic final intGLConstants.RELATIVE_CONIC_CURVE_TO_NVstatic final intGLConstants.RELATIVE_CUBIC_CURVE_TO_NVstatic final intGLConstants.RELATIVE_HORIZONTAL_LINE_TO_NVstatic final intGLConstants.RELATIVE_LARGE_CCW_ARC_TO_NVstatic final intGLConstants.RELATIVE_LARGE_CW_ARC_TO_NVstatic final intGLConstants.RELATIVE_LINE_TO_NVstatic final intGLConstants.RELATIVE_MOVE_TO_NVstatic final intGLConstants.RELATIVE_QUADRATIC_CURVE_TO_NVstatic final intGLConstants.RELATIVE_RECT_NVstatic final intGLConstants.RELATIVE_ROUNDED_RECT_NVstatic final intGLConstants.RELATIVE_ROUNDED_RECT2_NVstatic final intGLConstants.RELATIVE_ROUNDED_RECT4_NVstatic final intGLConstants.RELATIVE_ROUNDED_RECT8_NVstatic final intGLConstants.RELATIVE_SMALL_CCW_ARC_TO_NVstatic final intGLConstants.RELATIVE_SMALL_CW_ARC_TO_NVstatic final intGLConstants.RELATIVE_SMOOTH_CUBIC_CURVE_TO_NVstatic final intGLConstants.RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NVstatic final intGLConstants.RELATIVE_VERTICAL_LINE_TO_NVstatic final intGLConstants.RENDERstatic final intGLConstants.RENDER_GPU_MASK_NVstatic final intGLConstants.RENDER_MODEstatic final intGLConstants.RENDERBUFFERstatic final intGLConstants.RENDERBUFFER_ALPHA_SIZEstatic final intGLConstants.RENDERBUFFER_ALPHA_SIZE_EXTstatic final intGLConstants.RENDERBUFFER_BINDINGstatic final intGLConstants.RENDERBUFFER_BINDING_EXTstatic final intGLConstants.RENDERBUFFER_BLUE_SIZEstatic final intGLConstants.RENDERBUFFER_BLUE_SIZE_EXTstatic final intGLConstants.RENDERBUFFER_COLOR_SAMPLES_NVstatic final intGLConstants.RENDERBUFFER_COVERAGE_SAMPLES_NVstatic final intGLConstants.RENDERBUFFER_DEPTH_SIZEstatic final intGLConstants.RENDERBUFFER_DEPTH_SIZE_EXTstatic final intGLConstants.RENDERBUFFER_EXTstatic final intGLConstants.RENDERBUFFER_FREE_MEMORY_ATIstatic final intGLConstants.RENDERBUFFER_GREEN_SIZEstatic final intGLConstants.RENDERBUFFER_GREEN_SIZE_EXTstatic final intGLConstants.RENDERBUFFER_HEIGHTstatic final intGLConstants.RENDERBUFFER_HEIGHT_EXTstatic final intGLConstants.RENDERBUFFER_INTERNAL_FORMATstatic final intGLConstants.RENDERBUFFER_INTERNAL_FORMAT_EXTstatic final intGLConstants.RENDERBUFFER_RED_SIZEstatic final intGLConstants.RENDERBUFFER_RED_SIZE_EXTstatic final intGLConstants.RENDERBUFFER_SAMPLESstatic final intGLConstants.RENDERBUFFER_SAMPLES_EXTstatic final intGLConstants.RENDERBUFFER_STENCIL_SIZEstatic final intGLConstants.RENDERBUFFER_STENCIL_SIZE_EXTstatic final intGLConstants.RENDERBUFFER_STORAGE_SAMPLES_AMDstatic final intGLConstants.RENDERBUFFER_WIDTHstatic final intGLConstants.RENDERBUFFER_WIDTH_EXTstatic final intGLConstants.RENDERERstatic final intGLConstants.REPEATstatic final intGLConstants.REPLACEstatic final intGLConstants.REPLACE_VALUE_AMDstatic final intGLConstants.REPLICATE_BORDERstatic final intGLConstants.REPRESENTATIVE_FRAGMENT_TEST_NVstatic final intGLConstants.RESCALE_NORMALstatic final intGLConstants.RESET_NOTIFICATION_STRATEGYstatic final intGLConstants.RESET_NOTIFICATION_STRATEGY_ARBstatic final intGLConstants.RESET_NOTIFICATION_STRATEGY_KHRstatic final intGLConstants.RESTART_PATH_NVstatic final intGLConstants.RETURNstatic final intGLConstants.RGstatic final intGLConstants.RG_INTEGERstatic final intGLConstants.RG_SNORMstatic final intGLConstants.RG16static final intGLConstants.RG16_SNORMstatic final intGLConstants.RG16Fstatic final intGLConstants.RG16F_EXTstatic final intGLConstants.RG16Istatic final intGLConstants.RG16UIstatic final intGLConstants.RG32Fstatic final intGLConstants.RG32F_EXTstatic final intGLConstants.RG32Istatic final intGLConstants.RG32UIstatic final intGLConstants.RG8static final intGLConstants.RG8_EXTstatic final intGLConstants.RG8_SNORMstatic final intGLConstants.RG8Istatic final intGLConstants.RG8UIstatic final intGLConstants.RGBstatic final intGLConstants.RGB_INTEGERstatic final intGLConstants.RGB_INTEGER_EXTstatic final intGLConstants.RGB_S3TCstatic final intGLConstants.RGB_SCALEstatic final intGLConstants.RGB_SCALE_ARBstatic final intGLConstants.RGB_SNORMstatic final intGLConstants.RGB10static final intGLConstants.RGB10_A2static final intGLConstants.RGB10_A2_EXTstatic final intGLConstants.RGB10_A2UIstatic final intGLConstants.RGB10_EXTstatic final intGLConstants.RGB12static final intGLConstants.RGB16static final intGLConstants.RGB16_SNORMstatic final intGLConstants.RGB16Fstatic final intGLConstants.RGB16F_ARBstatic final intGLConstants.RGB16F_EXTstatic final intGLConstants.RGB16Istatic final intGLConstants.RGB16I_EXTstatic final intGLConstants.RGB16UIstatic final intGLConstants.RGB16UI_EXTstatic final intGLConstants.RGB32Fstatic final intGLConstants.RGB32F_ARBstatic final intGLConstants.RGB32F_EXTstatic final intGLConstants.RGB32Istatic final intGLConstants.RGB32I_EXTstatic final intGLConstants.RGB32UIstatic final intGLConstants.RGB32UI_EXTstatic final intGLConstants.RGB4static final intGLConstants.RGB4_S3TCstatic final intGLConstants.RGB5static final intGLConstants.RGB5_A1static final intGLConstants.RGB565static final intGLConstants.RGB8static final intGLConstants.RGB8_SNORMstatic final intGLConstants.RGB8Istatic final intGLConstants.RGB8I_EXTstatic final intGLConstants.RGB8UIstatic final intGLConstants.RGB8UI_EXTstatic final intGLConstants.RGB9_E5static final intGLConstants.RGB9_E5_EXTstatic final intGLConstants.RGBAstatic final intGLConstants.RGBA_DXT5_S3TCstatic final intGLConstants.RGBA_FLOAT_MODE_ARBstatic final intGLConstants.RGBA_INTEGERstatic final intGLConstants.RGBA_INTEGER_EXTstatic final intGLConstants.RGBA_INTEGER_MODE_EXTstatic final intGLConstants.RGBA_MODEstatic final intGLConstants.RGBA_S3TCstatic final intGLConstants.RGBA_SIGNED_COMPONENTS_EXTstatic final intGLConstants.RGBA_SNORMstatic final intGLConstants.RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NVstatic final intGLConstants.RGBA12static final intGLConstants.RGBA16static final intGLConstants.RGBA16_SNORMstatic final intGLConstants.RGBA16Fstatic final intGLConstants.RGBA16F_ARBstatic final intGLConstants.RGBA16F_EXTstatic final intGLConstants.RGBA16Istatic final intGLConstants.RGBA16I_EXTstatic final intGLConstants.RGBA16UIstatic final intGLConstants.RGBA16UI_EXTstatic final intGLConstants.RGBA2static final intGLConstants.RGBA32Fstatic final intGLConstants.RGBA32F_ARBstatic final intGLConstants.RGBA32F_EXTstatic final intGLConstants.RGBA32Istatic final intGLConstants.RGBA32I_EXTstatic final intGLConstants.RGBA32UIstatic final intGLConstants.RGBA32UI_EXTstatic final intGLConstants.RGBA4static final intGLConstants.RGBA4_DXT5_S3TCstatic final intGLConstants.RGBA4_S3TCstatic final intGLConstants.RGBA8static final intGLConstants.RGBA8_SNORMstatic final intGLConstants.RGBA8Istatic final intGLConstants.RGBA8I_EXTstatic final intGLConstants.RGBA8UIstatic final intGLConstants.RGBA8UI_EXTstatic final intGLConstants.RIGHTstatic final intGLConstants.ROUND_NVstatic final intGLConstants.ROUNDED_RECT_NVstatic final intGLConstants.ROUNDED_RECT2_NVstatic final intGLConstants.ROUNDED_RECT4_NVstatic final intGLConstants.ROUNDED_RECT8_NVstatic final intGLConstants.Sstatic final intGLConstants.SAMPLE_ALPHA_TO_COVERAGEstatic final intGLConstants.SAMPLE_ALPHA_TO_COVERAGE_ARBstatic final intGLConstants.SAMPLE_ALPHA_TO_ONEstatic final intGLConstants.SAMPLE_ALPHA_TO_ONE_ARBstatic final intGLConstants.SAMPLE_BUFFERSstatic final intGLConstants.SAMPLE_BUFFERS_ARBstatic final intGLConstants.SAMPLE_COVERAGEstatic final intGLConstants.SAMPLE_COVERAGE_ARBstatic final intGLConstants.SAMPLE_COVERAGE_INVERTstatic final intGLConstants.SAMPLE_COVERAGE_INVERT_ARBstatic final intGLConstants.SAMPLE_COVERAGE_VALUEstatic final intGLConstants.SAMPLE_COVERAGE_VALUE_ARBstatic final intGLConstants.SAMPLE_LOCATION_ARBstatic final intGLConstants.SAMPLE_LOCATION_NVstatic final intGLConstants.SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARBstatic final intGLConstants.SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NVstatic final intGLConstants.SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARBstatic final intGLConstants.SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NVstatic final intGLConstants.SAMPLE_LOCATION_SUBPIXEL_BITS_ARBstatic final intGLConstants.SAMPLE_LOCATION_SUBPIXEL_BITS_NVstatic final intGLConstants.SAMPLE_MASKstatic final intGLConstants.SAMPLE_MASK_NVstatic final intGLConstants.SAMPLE_MASK_VALUEstatic final intGLConstants.SAMPLE_MASK_VALUE_NVstatic final intGLConstants.SAMPLE_POSITIONstatic final intGLConstants.SAMPLE_POSITION_NVstatic final intGLConstants.SAMPLE_SHADINGstatic final intGLConstants.SAMPLE_SHADING_ARBstatic final intGLConstants.SAMPLERstatic final intGLConstants.SAMPLER_1Dstatic final intGLConstants.SAMPLER_1D_ARBstatic final intGLConstants.SAMPLER_1D_ARRAYstatic final intGLConstants.SAMPLER_1D_ARRAY_EXTstatic final intGLConstants.SAMPLER_1D_ARRAY_SHADOWstatic final intGLConstants.SAMPLER_1D_ARRAY_SHADOW_EXTstatic final intGLConstants.SAMPLER_1D_SHADOWstatic final intGLConstants.SAMPLER_1D_SHADOW_ARBstatic final intGLConstants.SAMPLER_2Dstatic final intGLConstants.SAMPLER_2D_ARBstatic final intGLConstants.SAMPLER_2D_ARRAYstatic final intGLConstants.SAMPLER_2D_ARRAY_EXTstatic final intGLConstants.SAMPLER_2D_ARRAY_SHADOWstatic final intGLConstants.SAMPLER_2D_ARRAY_SHADOW_EXTstatic final intGLConstants.SAMPLER_2D_MULTISAMPLEstatic final intGLConstants.SAMPLER_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.SAMPLER_2D_RECTstatic final intGLConstants.SAMPLER_2D_RECT_ARBstatic final intGLConstants.SAMPLER_2D_RECT_SHADOWstatic final intGLConstants.SAMPLER_2D_RECT_SHADOW_ARBstatic final intGLConstants.SAMPLER_2D_SHADOWstatic final intGLConstants.SAMPLER_2D_SHADOW_ARBstatic final intGLConstants.SAMPLER_3Dstatic final intGLConstants.SAMPLER_3D_ARBstatic final intGLConstants.SAMPLER_BINDINGstatic final intGLConstants.SAMPLER_BUFFERstatic final intGLConstants.SAMPLER_BUFFER_AMDstatic final intGLConstants.SAMPLER_BUFFER_EXTstatic final intGLConstants.SAMPLER_CUBEstatic final intGLConstants.SAMPLER_CUBE_ARBstatic final intGLConstants.SAMPLER_CUBE_MAP_ARRAYstatic final intGLConstants.SAMPLER_CUBE_MAP_ARRAY_ARBstatic final intGLConstants.SAMPLER_CUBE_MAP_ARRAY_SHADOWstatic final intGLConstants.SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARBstatic final intGLConstants.SAMPLER_CUBE_SHADOWstatic final intGLConstants.SAMPLER_CUBE_SHADOW_EXTstatic final intGLConstants.SAMPLER_KHRstatic final intGLConstants.SAMPLER_RENDERBUFFER_NVstatic final intGLConstants.SAMPLESstatic final intGLConstants.SAMPLES_ARBstatic final intGLConstants.SAMPLES_PASSEDstatic final intGLConstants.SAMPLES_PASSED_ARBstatic final intGLConstants.SCALED_RESOLVE_FASTEST_EXTstatic final intGLConstants.SCALED_RESOLVE_NICEST_EXTstatic final intGLConstants.SCISSOR_BITstatic final intGLConstants.SCISSOR_BOXstatic final intGLConstants.SCISSOR_BOX_EXCLUSIVE_NVstatic final intGLConstants.SCISSOR_COMMAND_NVstatic final intGLConstants.SCISSOR_TESTstatic final intGLConstants.SCISSOR_TEST_EXCLUSIVE_NVstatic final intGLConstants.SCREEN_KHRstatic final intGLConstants.SCREEN_NVstatic final intGLConstants.SECONDARY_COLOR_ARRAYstatic final intGLConstants.SECONDARY_COLOR_ARRAY_ADDRESS_NVstatic final intGLConstants.SECONDARY_COLOR_ARRAY_BUFFER_BINDINGstatic final intGLConstants.SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.SECONDARY_COLOR_ARRAY_EXTstatic final intGLConstants.SECONDARY_COLOR_ARRAY_LENGTH_NVstatic final intGLConstants.SECONDARY_COLOR_ARRAY_POINTERstatic final intGLConstants.SECONDARY_COLOR_ARRAY_POINTER_EXTstatic final intGLConstants.SECONDARY_COLOR_ARRAY_SIZEstatic final intGLConstants.SECONDARY_COLOR_ARRAY_SIZE_EXTstatic final intGLConstants.SECONDARY_COLOR_ARRAY_STRIDEstatic final intGLConstants.SECONDARY_COLOR_ARRAY_STRIDE_EXTstatic final intGLConstants.SECONDARY_COLOR_ARRAY_TYPEstatic final intGLConstants.SECONDARY_COLOR_ARRAY_TYPE_EXTstatic final intGLConstants.SECONDARY_COLOR_NVstatic final intGLConstants.SELECTstatic final intGLConstants.SELECTION_BUFFER_POINTERstatic final intGLConstants.SELECTION_BUFFER_SIZEstatic final intGLConstants.SEMAPHORE_TYPE_BINARY_NVstatic final intGLConstants.SEMAPHORE_TYPE_NVstatic final intGLConstants.SEMAPHORE_TYPE_TIMELINE_NVstatic final intGLConstants.SEPARABLE_2Dstatic final intGLConstants.SEPARATE_ATTRIBSstatic final intGLConstants.SEPARATE_ATTRIBS_EXTstatic final intGLConstants.SEPARATE_ATTRIBS_NVstatic final intGLConstants.SEPARATE_SPECULAR_COLORstatic final intGLConstants.SETstatic final intGLConstants.SET_AMDstatic final intGLConstants.SHADE_MODELstatic final intGLConstants.SHADERstatic final intGLConstants.SHADER_BINARY_FORMAT_SPIR_Vstatic final intGLConstants.SHADER_BINARY_FORMAT_SPIR_V_ARBstatic final intGLConstants.SHADER_BINARY_FORMATSstatic final intGLConstants.SHADER_COMPILERstatic final intGLConstants.SHADER_CONSISTENT_NVstatic final intGLConstants.SHADER_GLOBAL_ACCESS_BARRIER_BIT_NVstatic final intGLConstants.SHADER_IMAGE_ACCESS_BARRIER_BITstatic final intGLConstants.SHADER_IMAGE_ACCESS_BARRIER_BIT_EXTstatic final intGLConstants.SHADER_IMAGE_ATOMICstatic final intGLConstants.SHADER_IMAGE_LOADstatic final intGLConstants.SHADER_IMAGE_STOREstatic final intGLConstants.SHADER_INCLUDE_ARBstatic final intGLConstants.SHADER_KHRstatic final intGLConstants.SHADER_OBJECT_ARBstatic final intGLConstants.SHADER_OBJECT_EXTstatic final intGLConstants.SHADER_OPERATION_NVstatic final intGLConstants.SHADER_SOURCE_LENGTHstatic final intGLConstants.SHADER_STORAGE_BARRIER_BITstatic final intGLConstants.SHADER_STORAGE_BLOCKstatic final intGLConstants.SHADER_STORAGE_BUFFERstatic final intGLConstants.SHADER_STORAGE_BUFFER_BINDINGstatic final intGLConstants.SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENTstatic final intGLConstants.SHADER_STORAGE_BUFFER_SIZEstatic final intGLConstants.SHADER_STORAGE_BUFFER_STARTstatic final intGLConstants.SHADER_TYPEstatic final intGLConstants.SHADING_LANGUAGE_VERSIONstatic final intGLConstants.SHADING_LANGUAGE_VERSION_ARBstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NVstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NVstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NVstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NVstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NVstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NVstatic final intGLConstants.SHADING_RATE_1_INVOCATION_PER_PIXEL_NVstatic final intGLConstants.SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NVstatic final intGLConstants.SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NVstatic final intGLConstants.SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NVstatic final intGLConstants.SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NVstatic final intGLConstants.SHADING_RATE_IMAGE_BINDING_NVstatic final intGLConstants.SHADING_RATE_IMAGE_NVstatic final intGLConstants.SHADING_RATE_IMAGE_PALETTE_COUNT_NVstatic final intGLConstants.SHADING_RATE_IMAGE_PALETTE_SIZE_NVstatic final intGLConstants.SHADING_RATE_IMAGE_PER_PRIMITIVE_NVstatic final intGLConstants.SHADING_RATE_IMAGE_TEXEL_HEIGHT_NVstatic final intGLConstants.SHADING_RATE_IMAGE_TEXEL_WIDTH_NVstatic final intGLConstants.SHADING_RATE_NO_INVOCATIONS_NVstatic final intGLConstants.SHADING_RATE_SAMPLE_ORDER_DEFAULT_NVstatic final intGLConstants.SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NVstatic final intGLConstants.SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NVstatic final intGLConstants.SHARED_EDGE_NVstatic final intGLConstants.SHARED_TEXTURE_PALETTE_EXTstatic final intGLConstants.SHININESSstatic final intGLConstants.SHORTstatic final intGLConstants.SIGNALEDstatic final intGLConstants.SIGNED_ALPHA_NVstatic final intGLConstants.SIGNED_ALPHA8_NVstatic final intGLConstants.SIGNED_HILO_NVstatic final intGLConstants.SIGNED_HILO16_NVstatic final intGLConstants.SIGNED_HILO8_NVstatic final intGLConstants.SIGNED_INTENSITY_NVstatic final intGLConstants.SIGNED_INTENSITY8_NVstatic final intGLConstants.SIGNED_LUMINANCE_ALPHA_NVstatic final intGLConstants.SIGNED_LUMINANCE_NVstatic final intGLConstants.SIGNED_LUMINANCE8_ALPHA8_NVstatic final intGLConstants.SIGNED_LUMINANCE8_NVstatic final intGLConstants.SIGNED_NORMALIZEDstatic final intGLConstants.SIGNED_RGB_NVstatic final intGLConstants.SIGNED_RGB_UNSIGNED_ALPHA_NVstatic final intGLConstants.SIGNED_RGB8_NVstatic final intGLConstants.SIGNED_RGB8_UNSIGNED_ALPHA8_NVstatic final intGLConstants.SIGNED_RGBA_NVstatic final intGLConstants.SIGNED_RGBA8_NVstatic final intGLConstants.SIMULTANEOUS_TEXTURE_AND_DEPTH_TESTstatic final intGLConstants.SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITEstatic final intGLConstants.SIMULTANEOUS_TEXTURE_AND_STENCIL_TESTstatic final intGLConstants.SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITEstatic final intGLConstants.SINGLE_COLORstatic final intGLConstants.SKIP_COMPONENTS1_NVstatic final intGLConstants.SKIP_COMPONENTS2_NVstatic final intGLConstants.SKIP_COMPONENTS3_NVstatic final intGLConstants.SKIP_COMPONENTS4_NVstatic final intGLConstants.SKIP_DECODE_EXTstatic final intGLConstants.SKIP_MISSING_GLYPH_NVstatic final intGLConstants.SLUMINANCEstatic final intGLConstants.SLUMINANCE_ALPHAstatic final intGLConstants.SLUMINANCE_ALPHA_EXTstatic final intGLConstants.SLUMINANCE_EXTstatic final intGLConstants.SLUMINANCE8static final intGLConstants.SLUMINANCE8_ALPHA8static final intGLConstants.SLUMINANCE8_ALPHA8_EXTstatic final intGLConstants.SLUMINANCE8_EXTstatic final intGLConstants.SM_COUNT_NVstatic final intGLConstants.SMALL_CCW_ARC_TO_NVstatic final intGLConstants.SMALL_CW_ARC_TO_NVstatic final intGLConstants.SMOOTHstatic final intGLConstants.SMOOTH_CUBIC_CURVE_TO_NVstatic final intGLConstants.SMOOTH_LINE_WIDTH_GRANULARITYstatic final intGLConstants.SMOOTH_LINE_WIDTH_RANGEstatic final intGLConstants.SMOOTH_POINT_SIZE_GRANULARITYstatic final intGLConstants.SMOOTH_POINT_SIZE_RANGEstatic final intGLConstants.SMOOTH_QUADRATIC_CURVE_TO_NVstatic final intGLConstants.SOFTLIGHT_KHRstatic final intGLConstants.SOFTLIGHT_NVstatic final intGLConstants.SOURCE0_ALPHAstatic final intGLConstants.SOURCE0_ALPHA_ARBstatic final intGLConstants.SOURCE0_RGBstatic final intGLConstants.SOURCE0_RGB_ARBstatic final intGLConstants.SOURCE1_ALPHAstatic final intGLConstants.SOURCE1_ALPHA_ARBstatic final intGLConstants.SOURCE1_RGBstatic final intGLConstants.SOURCE1_RGB_ARBstatic final intGLConstants.SOURCE2_ALPHAstatic final intGLConstants.SOURCE2_ALPHA_ARBstatic final intGLConstants.SOURCE2_RGBstatic final intGLConstants.SOURCE2_RGB_ARBstatic final intGLConstants.SPARSE_BUFFER_PAGE_SIZE_ARBstatic final intGLConstants.SPARSE_STORAGE_BIT_ARBstatic final intGLConstants.SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARBstatic final intGLConstants.SPECULARstatic final intGLConstants.SPHERE_MAPstatic final intGLConstants.SPIR_V_BINARYstatic final intGLConstants.SPIR_V_BINARY_ARBstatic final intGLConstants.SPIR_V_EXTENSIONSstatic final intGLConstants.SPOT_CUTOFFstatic final intGLConstants.SPOT_DIRECTIONstatic final intGLConstants.SPOT_EXPONENTstatic final intGLConstants.SQUARE_NVstatic final intGLConstants.SR8_EXTstatic final intGLConstants.SRC_ALPHAstatic final intGLConstants.SRC_ALPHA_SATURATEstatic final intGLConstants.SRC_ATOP_NVstatic final intGLConstants.SRC_COLORstatic final intGLConstants.SRC_IN_NVstatic final intGLConstants.SRC_NVstatic final intGLConstants.SRC_OUT_NVstatic final intGLConstants.SRC_OVER_NVstatic final intGLConstants.SRC0_ALPHAstatic final intGLConstants.SRC0_RGBstatic final intGLConstants.SRC1_ALPHAstatic final intGLConstants.SRC1_COLORstatic final intGLConstants.SRC1_RGBstatic final intGLConstants.SRC2_ALPHAstatic final intGLConstants.SRC2_RGBstatic final intGLConstants.SRG8_EXTstatic final intGLConstants.SRGBstatic final intGLConstants.SRGB_ALPHAstatic final intGLConstants.SRGB_ALPHA_EXTstatic final intGLConstants.SRGB_DECODE_ARBstatic final intGLConstants.SRGB_EXTstatic final intGLConstants.SRGB_READstatic final intGLConstants.SRGB_WRITEstatic final intGLConstants.SRGB8static final intGLConstants.SRGB8_ALPHA8static final intGLConstants.SRGB8_ALPHA8_EXTstatic final intGLConstants.SRGB8_EXTstatic final intGLConstants.STACK_OVERFLOWstatic final intGLConstants.STACK_OVERFLOW_KHRstatic final intGLConstants.STACK_UNDERFLOWstatic final intGLConstants.STACK_UNDERFLOW_KHRstatic final intGLConstants.STANDARD_FONT_FORMAT_NVstatic final intGLConstants.STANDARD_FONT_NAME_NVstatic final intGLConstants.STATIC_COPYstatic final intGLConstants.STATIC_COPY_ARBstatic final intGLConstants.STATIC_DRAWstatic final intGLConstants.STATIC_DRAW_ARBstatic final intGLConstants.STATIC_READstatic final intGLConstants.STATIC_READ_ARBstatic final intGLConstants.STENCILstatic final intGLConstants.STENCIL_ATTACHMENTstatic final intGLConstants.STENCIL_ATTACHMENT_EXTstatic final intGLConstants.STENCIL_BACK_FAILstatic final intGLConstants.STENCIL_BACK_FUNCstatic final intGLConstants.STENCIL_BACK_OP_VALUE_AMDstatic final intGLConstants.STENCIL_BACK_PASS_DEPTH_FAILstatic final intGLConstants.STENCIL_BACK_PASS_DEPTH_PASSstatic final intGLConstants.STENCIL_BACK_REFstatic final intGLConstants.STENCIL_BACK_VALUE_MASKstatic final intGLConstants.STENCIL_BACK_WRITEMASKstatic final intGLConstants.STENCIL_BITSstatic final intGLConstants.STENCIL_BUFFER_BITstatic final intGLConstants.STENCIL_CLEAR_TAG_VALUE_EXTstatic final intGLConstants.STENCIL_CLEAR_VALUEstatic final intGLConstants.STENCIL_COMPONENTSstatic final intGLConstants.STENCIL_FAILstatic final intGLConstants.STENCIL_FUNCstatic final intGLConstants.STENCIL_INDEXstatic final intGLConstants.STENCIL_INDEX1static final intGLConstants.STENCIL_INDEX1_EXTstatic final intGLConstants.STENCIL_INDEX16static final intGLConstants.STENCIL_INDEX16_EXTstatic final intGLConstants.STENCIL_INDEX4static final intGLConstants.STENCIL_INDEX4_EXTstatic final intGLConstants.STENCIL_INDEX8static final intGLConstants.STENCIL_INDEX8_EXTstatic final intGLConstants.STENCIL_OP_VALUE_AMDstatic final intGLConstants.STENCIL_PASS_DEPTH_FAILstatic final intGLConstants.STENCIL_PASS_DEPTH_PASSstatic final intGLConstants.STENCIL_REFstatic final intGLConstants.STENCIL_REF_COMMAND_NVstatic final intGLConstants.STENCIL_RENDERABLEstatic final intGLConstants.STENCIL_SAMPLES_NVstatic final intGLConstants.STENCIL_TAG_BITS_EXTstatic final intGLConstants.STENCIL_TESTstatic final intGLConstants.STENCIL_TEST_TWO_SIDE_EXTstatic final intGLConstants.STENCIL_VALUE_MASKstatic final intGLConstants.STENCIL_WRITEMASKstatic final intGLConstants.STEREOstatic final intGLConstants.STREAM_COPYstatic final intGLConstants.STREAM_COPY_ARBstatic final intGLConstants.STREAM_DRAWstatic final intGLConstants.STREAM_DRAW_ARBstatic final intGLConstants.STREAM_RASTERIZATION_AMDstatic final intGLConstants.STREAM_READstatic final intGLConstants.STREAM_READ_ARBstatic final intGLConstants.SUBGROUP_FEATURE_ARITHMETIC_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_BALLOT_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_BASIC_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_CLUSTERED_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_PARTITIONED_BIT_NVstatic final intGLConstants.SUBGROUP_FEATURE_QUAD_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_SHUFFLE_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHRstatic final intGLConstants.SUBGROUP_FEATURE_VOTE_BIT_KHRstatic final intGLConstants.SUBGROUP_QUAD_ALL_STAGES_KHRstatic final intGLConstants.SUBGROUP_SIZE_KHRstatic final intGLConstants.SUBGROUP_SUPPORTED_FEATURES_KHRstatic final intGLConstants.SUBGROUP_SUPPORTED_STAGES_KHRstatic final intGLConstants.SUBPIXEL_BITSstatic final intGLConstants.SUBPIXEL_PRECISION_BIAS_X_BITS_NVstatic final intGLConstants.SUBPIXEL_PRECISION_BIAS_Y_BITS_NVstatic final intGLConstants.SUBSAMPLE_DISTANCE_AMDstatic final intGLConstants.SUBTRACTstatic final intGLConstants.SUBTRACT_ARBstatic final intGLConstants.SUPERSAMPLE_SCALE_X_NVstatic final intGLConstants.SUPERSAMPLE_SCALE_Y_NVstatic final intGLConstants.SUPPORTED_MULTISAMPLE_MODES_AMDstatic final intGLConstants.SYNC_CL_EVENT_ARBstatic final intGLConstants.SYNC_CL_EVENT_COMPLETE_ARBstatic final intGLConstants.SYNC_CONDITIONstatic final intGLConstants.SYNC_FENCEstatic final intGLConstants.SYNC_FLAGSstatic final intGLConstants.SYNC_FLUSH_COMMANDS_BITstatic final intGLConstants.SYNC_GPU_COMMANDS_COMPLETEstatic final intGLConstants.SYNC_STATUSstatic final intGLConstants.SYNC_X11_FENCE_EXTstatic final intGLConstants.SYSTEM_FONT_NAME_NVstatic final intGLConstants.Tstatic final intGLConstants.T2F_C3F_V3Fstatic final intGLConstants.T2F_C4F_N3F_V3Fstatic final intGLConstants.T2F_C4UB_V3Fstatic final intGLConstants.T2F_N3F_V3Fstatic final intGLConstants.T2F_V3Fstatic final intGLConstants.T4F_C4F_N3F_V4Fstatic final intGLConstants.T4F_V4Fstatic final intGLConstants.TABLE_TOO_LARGEstatic final intGLConstants.TASK_SHADER_BIT_NVstatic final intGLConstants.TASK_SHADER_NVstatic final intGLConstants.TASK_SUBROUTINE_NVstatic final intGLConstants.TASK_SUBROUTINE_UNIFORM_NVstatic final intGLConstants.TASK_WORK_GROUP_SIZE_NVstatic final intGLConstants.TERMINATE_SEQUENCE_COMMAND_NVstatic final intGLConstants.TESS_CONTROL_OUTPUT_VERTICESstatic final intGLConstants.TESS_CONTROL_SHADERstatic final intGLConstants.TESS_CONTROL_SHADER_BITstatic final intGLConstants.TESS_CONTROL_SHADER_PATCHESstatic final intGLConstants.TESS_CONTROL_SHADER_PATCHES_ARBstatic final intGLConstants.TESS_CONTROL_SUBROUTINEstatic final intGLConstants.TESS_CONTROL_SUBROUTINE_UNIFORMstatic final intGLConstants.TESS_CONTROL_TEXTUREstatic final intGLConstants.TESS_EVALUATION_SHADERstatic final intGLConstants.TESS_EVALUATION_SHADER_BITstatic final intGLConstants.TESS_EVALUATION_SHADER_INVOCATIONSstatic final intGLConstants.TESS_EVALUATION_SHADER_INVOCATIONS_ARBstatic final intGLConstants.TESS_EVALUATION_SUBROUTINEstatic final intGLConstants.TESS_EVALUATION_SUBROUTINE_UNIFORMstatic final intGLConstants.TESS_EVALUATION_TEXTUREstatic final intGLConstants.TESS_GEN_MODEstatic final intGLConstants.TESS_GEN_POINT_MODEstatic final intGLConstants.TESS_GEN_SPACINGstatic final intGLConstants.TESS_GEN_VERTEX_ORDERstatic final intGLConstants.TESSELLATION_FACTOR_AMDstatic final intGLConstants.TESSELLATION_MODE_AMDstatic final intGLConstants.TEXTUREstatic final intGLConstants.TEXTURE_1Dstatic final intGLConstants.TEXTURE_1D_ARRAYstatic final intGLConstants.TEXTURE_1D_ARRAY_EXTstatic final intGLConstants.TEXTURE_2Dstatic final intGLConstants.TEXTURE_2D_ARRAYstatic final intGLConstants.TEXTURE_2D_ARRAY_EXTstatic final intGLConstants.TEXTURE_2D_MULTISAMPLEstatic final intGLConstants.TEXTURE_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.TEXTURE_3Dstatic final intGLConstants.TEXTURE_ALPHA_SIZEstatic final intGLConstants.TEXTURE_ALPHA_TYPEstatic final intGLConstants.TEXTURE_ALPHA_TYPE_ARBstatic final intGLConstants.TEXTURE_BASE_LEVELstatic final intGLConstants.TEXTURE_BINDING_1Dstatic final intGLConstants.TEXTURE_BINDING_1D_ARRAYstatic final intGLConstants.TEXTURE_BINDING_1D_ARRAY_EXTstatic final intGLConstants.TEXTURE_BINDING_2Dstatic final intGLConstants.TEXTURE_BINDING_2D_ARRAYstatic final intGLConstants.TEXTURE_BINDING_2D_ARRAY_EXTstatic final intGLConstants.TEXTURE_BINDING_2D_MULTISAMPLEstatic final intGLConstants.TEXTURE_BINDING_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.TEXTURE_BINDING_3Dstatic final intGLConstants.TEXTURE_BINDING_BUFFERstatic final intGLConstants.TEXTURE_BINDING_BUFFER_ARBstatic final intGLConstants.TEXTURE_BINDING_BUFFER_EXTstatic final intGLConstants.TEXTURE_BINDING_CUBE_MAPstatic final intGLConstants.TEXTURE_BINDING_CUBE_MAP_ARBstatic final intGLConstants.TEXTURE_BINDING_CUBE_MAP_ARRAYstatic final intGLConstants.TEXTURE_BINDING_CUBE_MAP_ARRAY_ARBstatic final intGLConstants.TEXTURE_BINDING_RECTANGLEstatic final intGLConstants.TEXTURE_BINDING_RECTANGLE_ARBstatic final intGLConstants.TEXTURE_BINDING_RENDERBUFFER_NVstatic final intGLConstants.TEXTURE_BITstatic final intGLConstants.TEXTURE_BLUE_SIZEstatic final intGLConstants.TEXTURE_BLUE_TYPEstatic final intGLConstants.TEXTURE_BLUE_TYPE_ARBstatic final intGLConstants.TEXTURE_BORDERstatic final intGLConstants.TEXTURE_BORDER_COLORstatic final intGLConstants.TEXTURE_BORDER_VALUES_NVstatic final intGLConstants.TEXTURE_BUFFERstatic final intGLConstants.TEXTURE_BUFFER_ARBstatic final intGLConstants.TEXTURE_BUFFER_BINDINGstatic final intGLConstants.TEXTURE_BUFFER_DATA_STORE_BINDINGstatic final intGLConstants.TEXTURE_BUFFER_DATA_STORE_BINDING_ARBstatic final intGLConstants.TEXTURE_BUFFER_DATA_STORE_BINDING_EXTstatic final intGLConstants.TEXTURE_BUFFER_EXTstatic final intGLConstants.TEXTURE_BUFFER_FORMAT_ARBstatic final intGLConstants.TEXTURE_BUFFER_FORMAT_EXTstatic final intGLConstants.TEXTURE_BUFFER_OFFSETstatic final intGLConstants.TEXTURE_BUFFER_OFFSET_ALIGNMENTstatic final intGLConstants.TEXTURE_BUFFER_SIZEstatic final intGLConstants.TEXTURE_COLOR_SAMPLES_NVstatic final intGLConstants.TEXTURE_COMPARE_FAIL_VALUE_ARBstatic final intGLConstants.TEXTURE_COMPARE_FUNCstatic final intGLConstants.TEXTURE_COMPARE_FUNC_ARBstatic final intGLConstants.TEXTURE_COMPARE_MODEstatic final intGLConstants.TEXTURE_COMPARE_MODE_ARBstatic final intGLConstants.TEXTURE_COMPONENTSstatic final intGLConstants.TEXTURE_COMPRESSEDstatic final intGLConstants.TEXTURE_COMPRESSED_ARBstatic final intGLConstants.TEXTURE_COMPRESSED_BLOCK_HEIGHTstatic final intGLConstants.TEXTURE_COMPRESSED_BLOCK_SIZEstatic final intGLConstants.TEXTURE_COMPRESSED_BLOCK_WIDTHstatic final intGLConstants.TEXTURE_COMPRESSED_IMAGE_SIZEstatic final intGLConstants.TEXTURE_COMPRESSED_IMAGE_SIZE_ARBstatic final intGLConstants.TEXTURE_COMPRESSION_HINTstatic final intGLConstants.TEXTURE_COMPRESSION_HINT_ARBstatic final intGLConstants.TEXTURE_COORD_ARRAYstatic final intGLConstants.TEXTURE_COORD_ARRAY_ADDRESS_NVstatic final intGLConstants.TEXTURE_COORD_ARRAY_BUFFER_BINDINGstatic final intGLConstants.TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.TEXTURE_COORD_ARRAY_LENGTH_NVstatic final intGLConstants.TEXTURE_COORD_ARRAY_POINTERstatic final intGLConstants.TEXTURE_COORD_ARRAY_SIZEstatic final intGLConstants.TEXTURE_COORD_ARRAY_STRIDEstatic final intGLConstants.TEXTURE_COORD_ARRAY_TYPEstatic final intGLConstants.TEXTURE_COORD_NVstatic final intGLConstants.TEXTURE_COVERAGE_SAMPLES_NVstatic final intGLConstants.TEXTURE_CUBE_MAPstatic final intGLConstants.TEXTURE_CUBE_MAP_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_ARRAYstatic final intGLConstants.TEXTURE_CUBE_MAP_ARRAY_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_NEGATIVE_Xstatic final intGLConstants.TEXTURE_CUBE_MAP_NEGATIVE_X_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_NEGATIVE_Ystatic final intGLConstants.TEXTURE_CUBE_MAP_NEGATIVE_Y_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_NEGATIVE_Zstatic final intGLConstants.TEXTURE_CUBE_MAP_NEGATIVE_Z_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_POSITIVE_Xstatic final intGLConstants.TEXTURE_CUBE_MAP_POSITIVE_X_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_POSITIVE_Ystatic final intGLConstants.TEXTURE_CUBE_MAP_POSITIVE_Y_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_POSITIVE_Zstatic final intGLConstants.TEXTURE_CUBE_MAP_POSITIVE_Z_ARBstatic final intGLConstants.TEXTURE_CUBE_MAP_SEAMLESSstatic final intGLConstants.TEXTURE_DEPTHstatic final intGLConstants.TEXTURE_DEPTH_SIZEstatic final intGLConstants.TEXTURE_DEPTH_SIZE_ARBstatic final intGLConstants.TEXTURE_DEPTH_TYPEstatic final intGLConstants.TEXTURE_DEPTH_TYPE_ARBstatic final intGLConstants.TEXTURE_DS_SIZE_NVstatic final intGLConstants.TEXTURE_DT_SIZE_NVstatic final intGLConstants.TEXTURE_ENVstatic final intGLConstants.TEXTURE_ENV_COLORstatic final intGLConstants.TEXTURE_ENV_MODEstatic final intGLConstants.TEXTURE_FETCH_BARRIER_BITstatic final intGLConstants.TEXTURE_FETCH_BARRIER_BIT_EXTstatic final intGLConstants.TEXTURE_FILTER_CONTROLstatic final intGLConstants.TEXTURE_FIXED_SAMPLE_LOCATIONSstatic final intGLConstants.TEXTURE_FLOAT_COMPONENTS_NVstatic final intGLConstants.TEXTURE_FREE_MEMORY_ATIstatic final intGLConstants.TEXTURE_GATHERstatic final intGLConstants.TEXTURE_GATHER_SHADOWstatic final intGLConstants.TEXTURE_GEN_MODEstatic final intGLConstants.TEXTURE_GEN_Qstatic final intGLConstants.TEXTURE_GEN_Rstatic final intGLConstants.TEXTURE_GEN_Sstatic final intGLConstants.TEXTURE_GEN_Tstatic final intGLConstants.TEXTURE_GREEN_SIZEstatic final intGLConstants.TEXTURE_GREEN_TYPEstatic final intGLConstants.TEXTURE_GREEN_TYPE_ARBstatic final intGLConstants.TEXTURE_HEIGHTstatic final intGLConstants.TEXTURE_HI_SIZE_NVstatic final intGLConstants.TEXTURE_IMAGE_FORMATstatic final intGLConstants.TEXTURE_IMAGE_TYPEstatic final intGLConstants.TEXTURE_IMMUTABLE_FORMATstatic final intGLConstants.TEXTURE_IMMUTABLE_FORMAT_EXTstatic final intGLConstants.TEXTURE_IMMUTABLE_LEVELSstatic final intGLConstants.TEXTURE_INTENSITY_SIZEstatic final intGLConstants.TEXTURE_INTENSITY_TYPEstatic final intGLConstants.TEXTURE_INTENSITY_TYPE_ARBstatic final intGLConstants.TEXTURE_INTERNAL_FORMATstatic final intGLConstants.TEXTURE_LO_SIZE_NVstatic final intGLConstants.TEXTURE_LOD_BIASstatic final intGLConstants.TEXTURE_LUMINANCE_SIZEstatic final intGLConstants.TEXTURE_LUMINANCE_TYPEstatic final intGLConstants.TEXTURE_LUMINANCE_TYPE_ARBstatic final intGLConstants.TEXTURE_MAG_FILTERstatic final intGLConstants.TEXTURE_MAG_SIZE_NVstatic final intGLConstants.TEXTURE_MATRIXstatic final intGLConstants.TEXTURE_MAX_ANISOTROPYstatic final intGLConstants.TEXTURE_MAX_ANISOTROPY_EXTstatic final intGLConstants.TEXTURE_MAX_LEVELstatic final intGLConstants.TEXTURE_MAX_LODstatic final intGLConstants.TEXTURE_MEMORY_LAYOUT_INTELstatic final intGLConstants.TEXTURE_MIN_FILTERstatic final intGLConstants.TEXTURE_MIN_LODstatic final intGLConstants.TEXTURE_PRIORITYstatic final intGLConstants.TEXTURE_RECTANGLEstatic final intGLConstants.TEXTURE_RECTANGLE_ARBstatic final intGLConstants.TEXTURE_RED_SIZEstatic final intGLConstants.TEXTURE_RED_TYPEstatic final intGLConstants.TEXTURE_RED_TYPE_ARBstatic final intGLConstants.TEXTURE_REDUCTION_MODE_ARBstatic final intGLConstants.TEXTURE_REDUCTION_MODE_EXTstatic final intGLConstants.TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NVstatic final intGLConstants.TEXTURE_RENDERBUFFER_NVstatic final intGLConstants.TEXTURE_RESIDENTstatic final intGLConstants.TEXTURE_SAMPLESstatic final intGLConstants.TEXTURE_SHADER_NVstatic final intGLConstants.TEXTURE_SHADOWstatic final intGLConstants.TEXTURE_SHARED_SIZEstatic final intGLConstants.TEXTURE_SHARED_SIZE_EXTstatic final intGLConstants.TEXTURE_SPARSE_ARBstatic final intGLConstants.TEXTURE_SRGB_DECODE_EXTstatic final intGLConstants.TEXTURE_STACK_DEPTHstatic final intGLConstants.TEXTURE_STENCIL_SIZEstatic final intGLConstants.TEXTURE_STENCIL_SIZE_EXTstatic final intGLConstants.TEXTURE_STORAGE_SPARSE_BIT_AMDstatic final intGLConstants.TEXTURE_SWIZZLE_Astatic final intGLConstants.TEXTURE_SWIZZLE_A_EXTstatic final intGLConstants.TEXTURE_SWIZZLE_Bstatic final intGLConstants.TEXTURE_SWIZZLE_B_EXTstatic final intGLConstants.TEXTURE_SWIZZLE_Gstatic final intGLConstants.TEXTURE_SWIZZLE_G_EXTstatic final intGLConstants.TEXTURE_SWIZZLE_Rstatic final intGLConstants.TEXTURE_SWIZZLE_R_EXTstatic final intGLConstants.TEXTURE_SWIZZLE_RGBAstatic final intGLConstants.TEXTURE_SWIZZLE_RGBA_EXTstatic final intGLConstants.TEXTURE_TARGETstatic final intGLConstants.TEXTURE_UPDATE_BARRIER_BITstatic final intGLConstants.TEXTURE_UPDATE_BARRIER_BIT_EXTstatic final intGLConstants.TEXTURE_VIEWstatic final intGLConstants.TEXTURE_VIEW_MIN_LAYERstatic final intGLConstants.TEXTURE_VIEW_MIN_LEVELstatic final intGLConstants.TEXTURE_VIEW_NUM_LAYERSstatic final intGLConstants.TEXTURE_VIEW_NUM_LEVELSstatic final intGLConstants.TEXTURE_WIDTHstatic final intGLConstants.TEXTURE_WRAP_Rstatic final intGLConstants.TEXTURE_WRAP_Sstatic final intGLConstants.TEXTURE_WRAP_Tstatic final intGLConstants.TEXTURE0static final intGLConstants.TEXTURE0_ARBstatic final intGLConstants.TEXTURE1static final intGLConstants.TEXTURE1_ARBstatic final intGLConstants.TEXTURE10static final intGLConstants.TEXTURE10_ARBstatic final intGLConstants.TEXTURE11static final intGLConstants.TEXTURE11_ARBstatic final intGLConstants.TEXTURE12static final intGLConstants.TEXTURE12_ARBstatic final intGLConstants.TEXTURE13static final intGLConstants.TEXTURE13_ARBstatic final intGLConstants.TEXTURE14static final intGLConstants.TEXTURE14_ARBstatic final intGLConstants.TEXTURE15static final intGLConstants.TEXTURE15_ARBstatic final intGLConstants.TEXTURE16static final intGLConstants.TEXTURE16_ARBstatic final intGLConstants.TEXTURE17static final intGLConstants.TEXTURE17_ARBstatic final intGLConstants.TEXTURE18static final intGLConstants.TEXTURE18_ARBstatic final intGLConstants.TEXTURE19static final intGLConstants.TEXTURE19_ARBstatic final intGLConstants.TEXTURE2static final intGLConstants.TEXTURE2_ARBstatic final intGLConstants.TEXTURE20static final intGLConstants.TEXTURE20_ARBstatic final intGLConstants.TEXTURE21static final intGLConstants.TEXTURE21_ARBstatic final intGLConstants.TEXTURE22static final intGLConstants.TEXTURE22_ARBstatic final intGLConstants.TEXTURE23static final intGLConstants.TEXTURE23_ARBstatic final intGLConstants.TEXTURE24static final intGLConstants.TEXTURE24_ARBstatic final intGLConstants.TEXTURE25static final intGLConstants.TEXTURE25_ARBstatic final intGLConstants.TEXTURE26static final intGLConstants.TEXTURE26_ARBstatic final intGLConstants.TEXTURE27static final intGLConstants.TEXTURE27_ARBstatic final intGLConstants.TEXTURE28static final intGLConstants.TEXTURE28_ARBstatic final intGLConstants.TEXTURE29static final intGLConstants.TEXTURE29_ARBstatic final intGLConstants.TEXTURE3static final intGLConstants.TEXTURE3_ARBstatic final intGLConstants.TEXTURE30static final intGLConstants.TEXTURE30_ARBstatic final intGLConstants.TEXTURE31static final intGLConstants.TEXTURE31_ARBstatic final intGLConstants.TEXTURE4static final intGLConstants.TEXTURE4_ARBstatic final intGLConstants.TEXTURE5static final intGLConstants.TEXTURE5_ARBstatic final intGLConstants.TEXTURE6static final intGLConstants.TEXTURE6_ARBstatic final intGLConstants.TEXTURE7static final intGLConstants.TEXTURE7_ARBstatic final intGLConstants.TEXTURE8static final intGLConstants.TEXTURE8_ARBstatic final intGLConstants.TEXTURE9static final intGLConstants.TEXTURE9_ARBstatic final intGLConstants.TIME_ELAPSEDstatic final intGLConstants.TIME_ELAPSED_EXTstatic final intGLConstants.TIMELINE_SEMAPHORE_VALUE_NVstatic final intGLConstants.TIMEOUT_EXPIREDstatic final longGLConstants.TIMEOUT_IGNOREDstatic final intGLConstants.TIMESTAMPstatic final intGLConstants.TOP_LEVEL_ARRAY_SIZEstatic final intGLConstants.TOP_LEVEL_ARRAY_STRIDEstatic final intGLConstants.TRANSFORM_BITstatic final intGLConstants.TRANSFORM_FEEDBACKstatic final intGLConstants.TRANSFORM_FEEDBACK_ACTIVEstatic final intGLConstants.TRANSFORM_FEEDBACK_ATTRIBS_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BARRIER_BITstatic final intGLConstants.TRANSFORM_FEEDBACK_BARRIER_BIT_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_BINDINGstatic final intGLConstants.TRANSFORM_FEEDBACK_BINDING_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFERstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_ACTIVEstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_BINDINGstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_BINDING_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_BINDING_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_INDEXstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_MODEstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_MODE_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_MODE_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_PAUSEDstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_PAUSED_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_SIZEstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_SIZE_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_SIZE_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_STARTstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_START_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_START_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_BUFFER_STRIDEstatic final intGLConstants.TRANSFORM_FEEDBACK_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_OVERFLOWstatic final intGLConstants.TRANSFORM_FEEDBACK_OVERFLOW_ARBstatic final intGLConstants.TRANSFORM_FEEDBACK_PAUSEDstatic final intGLConstants.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTENstatic final intGLConstants.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_RECORD_NVstatic final intGLConstants.TRANSFORM_FEEDBACK_STREAM_OVERFLOWstatic final intGLConstants.TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARBstatic final intGLConstants.TRANSFORM_FEEDBACK_VARYINGstatic final intGLConstants.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTHstatic final intGLConstants.TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_VARYINGSstatic final intGLConstants.TRANSFORM_FEEDBACK_VARYINGS_EXTstatic final intGLConstants.TRANSFORM_FEEDBACK_VARYINGS_NVstatic final intGLConstants.TRANSLATE_2D_NVstatic final intGLConstants.TRANSLATE_3D_NVstatic final intGLConstants.TRANSLATE_X_NVstatic final intGLConstants.TRANSLATE_Y_NVstatic final intGLConstants.TRANSPOSE_AFFINE_2D_NVstatic final intGLConstants.TRANSPOSE_AFFINE_3D_NVstatic final intGLConstants.TRANSPOSE_COLOR_MATRIXstatic final intGLConstants.TRANSPOSE_COLOR_MATRIX_ARBstatic final intGLConstants.TRANSPOSE_CURRENT_MATRIX_ARBstatic final intGLConstants.TRANSPOSE_MODELVIEW_MATRIXstatic final intGLConstants.TRANSPOSE_MODELVIEW_MATRIX_ARBstatic final intGLConstants.TRANSPOSE_PROGRAM_MATRIX_EXTstatic final intGLConstants.TRANSPOSE_PROJECTION_MATRIXstatic final intGLConstants.TRANSPOSE_PROJECTION_MATRIX_ARBstatic final intGLConstants.TRANSPOSE_TEXTURE_MATRIXstatic final intGLConstants.TRANSPOSE_TEXTURE_MATRIX_ARBstatic final intGLConstants.TRIANGLE_FANstatic final intGLConstants.TRIANGLE_STRIPstatic final intGLConstants.TRIANGLE_STRIP_ADJACENCYstatic final intGLConstants.TRIANGLE_STRIP_ADJACENCY_ARBstatic final intGLConstants.TRIANGLE_STRIP_ADJACENCY_EXTstatic final intGLConstants.TRIANGLESstatic final intGLConstants.TRIANGLES_ADJACENCYstatic final intGLConstants.TRIANGLES_ADJACENCY_ARBstatic final intGLConstants.TRIANGLES_ADJACENCY_EXTstatic final intGLConstants.TRIANGULAR_NVstatic final intGLConstants.TRUEstatic final intGLConstants.TYPEstatic final intGLConstants.UNCORRELATED_NVstatic final intGLConstants.UNDEFINED_VERTEXstatic final intGLConstants.UNIFORMstatic final intGLConstants.UNIFORM_ADDRESS_COMMAND_NVstatic final intGLConstants.UNIFORM_ARRAY_STRIDEstatic final intGLConstants.UNIFORM_ATOMIC_COUNTER_BUFFER_INDEXstatic final intGLConstants.UNIFORM_BARRIER_BITstatic final intGLConstants.UNIFORM_BARRIER_BIT_EXTstatic final intGLConstants.UNIFORM_BLOCKstatic final intGLConstants.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICESstatic final intGLConstants.UNIFORM_BLOCK_ACTIVE_UNIFORMSstatic final intGLConstants.UNIFORM_BLOCK_BINDINGstatic final intGLConstants.UNIFORM_BLOCK_DATA_SIZEstatic final intGLConstants.UNIFORM_BLOCK_INDEXstatic final intGLConstants.UNIFORM_BLOCK_NAME_LENGTHstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADERstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADERstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADERstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NVstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NVstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADERstatic final intstatic final intGLConstants.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADERstatic final intGLConstants.UNIFORM_BUFFERstatic final intGLConstants.UNIFORM_BUFFER_ADDRESS_NVstatic final intGLConstants.UNIFORM_BUFFER_BINDINGstatic final intGLConstants.UNIFORM_BUFFER_BINDING_EXTstatic final intGLConstants.UNIFORM_BUFFER_EXTstatic final intGLConstants.UNIFORM_BUFFER_LENGTH_NVstatic final intGLConstants.UNIFORM_BUFFER_OFFSET_ALIGNMENTstatic final intGLConstants.UNIFORM_BUFFER_SIZEstatic final intGLConstants.UNIFORM_BUFFER_STARTstatic final intGLConstants.UNIFORM_BUFFER_UNIFIED_NVstatic final intGLConstants.UNIFORM_IS_ROW_MAJORstatic final intGLConstants.UNIFORM_MATRIX_STRIDEstatic final intGLConstants.UNIFORM_NAME_LENGTHstatic final intGLConstants.UNIFORM_OFFSETstatic final intGLConstants.UNIFORM_SIZEstatic final intGLConstants.UNIFORM_TYPEstatic final intGLConstants.UNKNOWN_CONTEXT_RESETstatic final intGLConstants.UNKNOWN_CONTEXT_RESET_ARBstatic final intGLConstants.UNKNOWN_CONTEXT_RESET_KHRstatic final intGLConstants.UNPACK_ALIGNMENTstatic final intGLConstants.UNPACK_COMPRESSED_BLOCK_DEPTHstatic final intGLConstants.UNPACK_COMPRESSED_BLOCK_HEIGHTstatic final intGLConstants.UNPACK_COMPRESSED_BLOCK_SIZEstatic final intGLConstants.UNPACK_COMPRESSED_BLOCK_WIDTHstatic final intGLConstants.UNPACK_IMAGE_HEIGHTstatic final intGLConstants.UNPACK_LSB_FIRSTstatic final intGLConstants.UNPACK_ROW_LENGTHstatic final intGLConstants.UNPACK_SKIP_IMAGESstatic final intGLConstants.UNPACK_SKIP_PIXELSstatic final intGLConstants.UNPACK_SKIP_ROWSstatic final intGLConstants.UNPACK_SWAP_BYTESstatic final intGLConstants.UNSIGNALEDstatic final intGLConstants.UNSIGNED_BYTEstatic final intGLConstants.UNSIGNED_BYTE_2_3_3_REVstatic final intGLConstants.UNSIGNED_BYTE_3_3_2static final intGLConstants.UNSIGNED_INTstatic final intGLConstants.UNSIGNED_INT_10_10_10_2static final intGLConstants.UNSIGNED_INT_10F_11F_11F_REVstatic final intGLConstants.UNSIGNED_INT_10F_11F_11F_REV_EXTstatic final intGLConstants.UNSIGNED_INT_2_10_10_10_REVstatic final intGLConstants.UNSIGNED_INT_24_8static final intGLConstants.UNSIGNED_INT_24_8_EXTstatic final intGLConstants.UNSIGNED_INT_24_8_NVstatic final intGLConstants.UNSIGNED_INT_5_9_9_9_REVstatic final intGLConstants.UNSIGNED_INT_5_9_9_9_REV_EXTstatic final intGLConstants.UNSIGNED_INT_8_8_8_8static final intGLConstants.UNSIGNED_INT_8_8_8_8_REVstatic final intGLConstants.UNSIGNED_INT_8_8_S8_S8_REV_NVstatic final intGLConstants.UNSIGNED_INT_ATOMIC_COUNTERstatic final intGLConstants.UNSIGNED_INT_IMAGE_1Dstatic final intGLConstants.UNSIGNED_INT_IMAGE_1D_ARRAYstatic final intGLConstants.UNSIGNED_INT_IMAGE_1D_ARRAY_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_1D_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_2Dstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_ARRAYstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_ARRAY_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_MULTISAMPLEstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_RECTstatic final intGLConstants.UNSIGNED_INT_IMAGE_2D_RECT_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_3Dstatic final intGLConstants.UNSIGNED_INT_IMAGE_3D_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_BUFFERstatic final intGLConstants.UNSIGNED_INT_IMAGE_BUFFER_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_CUBEstatic final intGLConstants.UNSIGNED_INT_IMAGE_CUBE_EXTstatic final intGLConstants.UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAYstatic final intGLConstants.UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXTstatic final intGLConstants.UNSIGNED_INT_S8_S8_8_8_NVstatic final intGLConstants.UNSIGNED_INT_SAMPLER_1Dstatic final intGLConstants.UNSIGNED_INT_SAMPLER_1D_ARRAYstatic final intGLConstants.UNSIGNED_INT_SAMPLER_1D_ARRAY_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_1D_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2Dstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_ARRAYstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_ARRAY_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_MULTISAMPLEstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAYstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_RECTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_2D_RECT_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_3Dstatic final intGLConstants.UNSIGNED_INT_SAMPLER_3D_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_BUFFERstatic final intGLConstants.UNSIGNED_INT_SAMPLER_BUFFER_AMDstatic final intGLConstants.UNSIGNED_INT_SAMPLER_BUFFER_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_CUBEstatic final intGLConstants.UNSIGNED_INT_SAMPLER_CUBE_EXTstatic final intGLConstants.UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAYstatic final intGLConstants.UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARBstatic final intGLConstants.UNSIGNED_INT_SAMPLER_RENDERBUFFER_NVstatic final intGLConstants.UNSIGNED_INT_VEC2static final intGLConstants.UNSIGNED_INT_VEC2_EXTstatic final intGLConstants.UNSIGNED_INT_VEC3static final intGLConstants.UNSIGNED_INT_VEC3_EXTstatic final intGLConstants.UNSIGNED_INT_VEC4static final intGLConstants.UNSIGNED_INT_VEC4_EXTstatic final intGLConstants.UNSIGNED_INT16_NVstatic final intGLConstants.UNSIGNED_INT16_VEC2_NVstatic final intGLConstants.UNSIGNED_INT16_VEC3_NVstatic final intGLConstants.UNSIGNED_INT16_VEC4_NVstatic final intGLConstants.UNSIGNED_INT64_AMDstatic final intGLConstants.UNSIGNED_INT64_ARBstatic final intGLConstants.UNSIGNED_INT64_NVstatic final intGLConstants.UNSIGNED_INT64_VEC2_ARBstatic final intGLConstants.UNSIGNED_INT64_VEC2_NVstatic final intGLConstants.UNSIGNED_INT64_VEC3_ARBstatic final intGLConstants.UNSIGNED_INT64_VEC3_NVstatic final intGLConstants.UNSIGNED_INT64_VEC4_ARBstatic final intGLConstants.UNSIGNED_INT64_VEC4_NVstatic final intGLConstants.UNSIGNED_INT8_NVstatic final intGLConstants.UNSIGNED_INT8_VEC2_NVstatic final intGLConstants.UNSIGNED_INT8_VEC3_NVstatic final intGLConstants.UNSIGNED_INT8_VEC4_NVstatic final intGLConstants.UNSIGNED_NORMALIZEDstatic final intGLConstants.UNSIGNED_NORMALIZED_ARBstatic final intGLConstants.UNSIGNED_SHORTstatic final intGLConstants.UNSIGNED_SHORT_1_5_5_5_REVstatic final intGLConstants.UNSIGNED_SHORT_4_4_4_4static final intGLConstants.UNSIGNED_SHORT_4_4_4_4_REVstatic final intGLConstants.UNSIGNED_SHORT_5_5_5_1static final intGLConstants.UNSIGNED_SHORT_5_6_5static final intGLConstants.UNSIGNED_SHORT_5_6_5_REVstatic final intGLConstants.UPLOAD_GPU_MASK_NVXstatic final intGLConstants.UPPER_LEFTstatic final intGLConstants.USE_MISSING_GLYPH_NVstatic final intGLConstants.UTF16_NVstatic final intGLConstants.UTF8_NVstatic final intGLConstants.V2Fstatic final intGLConstants.V3Fstatic final intGLConstants.VALIDATE_STATUSstatic final intGLConstants.VBO_FREE_MEMORY_ATIstatic final intGLConstants.VENDORstatic final intGLConstants.VERSIONstatic final intGLConstants.VERTEX_ARRAYstatic final intGLConstants.VERTEX_ARRAY_ADDRESS_NVstatic final intGLConstants.VERTEX_ARRAY_BINDINGstatic final intGLConstants.VERTEX_ARRAY_BUFFER_BINDINGstatic final intGLConstants.VERTEX_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.VERTEX_ARRAY_KHRstatic final intGLConstants.VERTEX_ARRAY_LENGTH_NVstatic final intGLConstants.VERTEX_ARRAY_OBJECT_EXTstatic final intGLConstants.VERTEX_ARRAY_POINTERstatic final intGLConstants.VERTEX_ARRAY_RANGE_LENGTH_NVstatic final intGLConstants.VERTEX_ARRAY_RANGE_NVstatic final intGLConstants.VERTEX_ARRAY_RANGE_POINTER_NVstatic final intGLConstants.VERTEX_ARRAY_RANGE_VALID_NVstatic final intGLConstants.VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NVstatic final intGLConstants.VERTEX_ARRAY_SIZEstatic final intGLConstants.VERTEX_ARRAY_STRIDEstatic final intGLConstants.VERTEX_ARRAY_TYPEstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_ADDRESS_NVstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_BARRIER_BITstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXTstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_BUFFER_BINDINGstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_DIVISORstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_DIVISOR_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_ENABLEDstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_ENABLED_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_INTEGERstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_INTEGER_EXTstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_LENGTH_NVstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_LONGstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_NORMALIZEDstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_NORMALIZED_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_POINTERstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_POINTER_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_SIZEstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_SIZE_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_STRIDEstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_STRIDE_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_TYPEstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_TYPE_ARBstatic final intGLConstants.VERTEX_ATTRIB_ARRAY_UNIFIED_NVstatic final intGLConstants.VERTEX_ATTRIB_BINDINGstatic final intGLConstants.VERTEX_ATTRIB_RELATIVE_OFFSETstatic final intGLConstants.VERTEX_BINDING_BUFFERstatic final intGLConstants.VERTEX_BINDING_DIVISORstatic final intGLConstants.VERTEX_BINDING_OFFSETstatic final intGLConstants.VERTEX_BINDING_STRIDEstatic final intGLConstants.VERTEX_BLEND_ARBstatic final intGLConstants.VERTEX_ELEMENT_SWIZZLE_AMDstatic final intGLConstants.VERTEX_ID_NVstatic final intGLConstants.VERTEX_ID_SWIZZLE_AMDstatic final intGLConstants.VERTEX_PROGRAM_ARBstatic final intGLConstants.VERTEX_PROGRAM_POINT_SIZEstatic final intGLConstants.VERTEX_PROGRAM_POINT_SIZE_ARBstatic final intGLConstants.VERTEX_PROGRAM_TWO_SIDEstatic final intGLConstants.VERTEX_PROGRAM_TWO_SIDE_ARBstatic final intGLConstants.VERTEX_SHADERstatic final intGLConstants.VERTEX_SHADER_ARBstatic final intGLConstants.VERTEX_SHADER_BITstatic final intGLConstants.VERTEX_SHADER_BIT_EXTstatic final intGLConstants.VERTEX_SHADER_INVOCATIONSstatic final intGLConstants.VERTEX_SHADER_INVOCATIONS_ARBstatic final intGLConstants.VERTEX_SUBROUTINEstatic final intGLConstants.VERTEX_SUBROUTINE_UNIFORMstatic final intGLConstants.VERTEX_TEXTUREstatic final intGLConstants.VERTICAL_LINE_TO_NVstatic final intGLConstants.VERTICES_SUBMITTEDstatic final intGLConstants.VERTICES_SUBMITTED_ARBstatic final intGLConstants.VIBRANCE_BIAS_NVstatic final intGLConstants.VIBRANCE_SCALE_NVstatic final intGLConstants.VIEW_CLASS_128_BITSstatic final intGLConstants.VIEW_CLASS_16_BITSstatic final intGLConstants.VIEW_CLASS_24_BITSstatic final intGLConstants.VIEW_CLASS_32_BITSstatic final intGLConstants.VIEW_CLASS_48_BITSstatic final intGLConstants.VIEW_CLASS_64_BITSstatic final intGLConstants.VIEW_CLASS_8_BITSstatic final intGLConstants.VIEW_CLASS_96_BITSstatic final intGLConstants.VIEW_CLASS_ASTC_10x10_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_10x5_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_10x6_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_10x8_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_12x10_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_12x12_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_4x4_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_5x4_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_5x5_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_6x5_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_6x6_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_8x5_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_8x6_RGBAstatic final intGLConstants.VIEW_CLASS_ASTC_8x8_RGBAstatic final intGLConstants.VIEW_CLASS_BPTC_FLOATstatic final intGLConstants.VIEW_CLASS_BPTC_UNORMstatic final intGLConstants.VIEW_CLASS_EAC_R11static final intGLConstants.VIEW_CLASS_EAC_RG11static final intGLConstants.VIEW_CLASS_ETC2_EAC_RGBAstatic final intGLConstants.VIEW_CLASS_ETC2_RGBstatic final intGLConstants.VIEW_CLASS_ETC2_RGBAstatic final intGLConstants.VIEW_CLASS_RGTC1_REDstatic final intGLConstants.VIEW_CLASS_RGTC2_RGstatic final intGLConstants.VIEW_CLASS_S3TC_DXT1_RGBstatic final intGLConstants.VIEW_CLASS_S3TC_DXT1_RGBAstatic final intGLConstants.VIEW_CLASS_S3TC_DXT3_RGBAstatic final intGLConstants.VIEW_CLASS_S3TC_DXT5_RGBAstatic final intGLConstants.VIEW_COMPATIBILITY_CLASSstatic final intGLConstants.VIEWPORTstatic final intGLConstants.VIEWPORT_BITstatic final intGLConstants.VIEWPORT_BOUNDS_RANGEstatic final intGLConstants.VIEWPORT_COMMAND_NVstatic final intGLConstants.VIEWPORT_INDEX_PROVOKING_VERTEXstatic final intGLConstants.VIEWPORT_POSITION_W_SCALE_NVstatic final intGLConstants.VIEWPORT_POSITION_W_SCALE_X_COEFF_NVstatic final intGLConstants.VIEWPORT_POSITION_W_SCALE_Y_COEFF_NVstatic final intGLConstants.VIEWPORT_SUBPIXEL_BITSstatic final intGLConstants.VIEWPORT_SWIZZLE_NEGATIVE_W_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_NEGATIVE_X_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_NEGATIVE_Y_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_NEGATIVE_Z_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_POSITIVE_W_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_POSITIVE_X_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_POSITIVE_Y_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_POSITIVE_Z_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_W_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_X_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_Y_NVstatic final intGLConstants.VIEWPORT_SWIZZLE_Z_NVstatic final intGLConstants.VIRTUAL_PAGE_SIZE_INDEX_ARBstatic final intGLConstants.VIRTUAL_PAGE_SIZE_X_AMDstatic final intGLConstants.VIRTUAL_PAGE_SIZE_X_ARBstatic final intGLConstants.VIRTUAL_PAGE_SIZE_Y_AMDstatic final intGLConstants.VIRTUAL_PAGE_SIZE_Y_ARBstatic final intGLConstants.VIRTUAL_PAGE_SIZE_Z_AMDstatic final intGLConstants.VIRTUAL_PAGE_SIZE_Z_ARBstatic final intGLConstants.VIVIDLIGHT_NVstatic final intGLConstants.WAIT_FAILEDstatic final intGLConstants.WARP_SIZE_NVstatic final intGLConstants.WARPS_PER_SM_NVstatic final intGLConstants.WEIGHT_ARRAY_ARBstatic final intGLConstants.WEIGHT_ARRAY_BUFFER_BINDINGstatic final intGLConstants.WEIGHT_ARRAY_BUFFER_BINDING_ARBstatic final intGLConstants.WEIGHT_ARRAY_POINTER_ARBstatic final intGLConstants.WEIGHT_ARRAY_SIZE_ARBstatic final intGLConstants.WEIGHT_ARRAY_STRIDE_ARBstatic final intGLConstants.WEIGHT_ARRAY_TYPE_ARBstatic final intGLConstants.WEIGHT_SUM_UNITY_ARBstatic final intGLConstants.WEIGHTED_AVERAGE_ARBstatic final intGLConstants.WEIGHTED_AVERAGE_EXTstatic final intGLConstants.WINDOW_RECTANGLE_EXTstatic final intGLConstants.WINDOW_RECTANGLE_MODE_EXTstatic final intGLConstants.WRITE_ONLYstatic final intGLConstants.WRITE_ONLY_ARBstatic final intGLConstants.WRITE_PIXEL_DATA_RANGE_LENGTH_NVstatic final intGLConstants.WRITE_PIXEL_DATA_RANGE_NVstatic final intGLConstants.WRITE_PIXEL_DATA_RANGE_POINTER_NVstatic final intGLConstants.XORstatic final intGLConstants.XOR_NVstatic final intGLConstants.ZEROstatic final intGLConstants.ZERO_TO_ONEstatic final intGLConstants.ZOOM_Xstatic final intGLConstants.ZOOM_YMethods in club.doki7.opengl with annotations of type NativeTypeModifier and TypeMethodDescriptionbyteGLCompatibility.acquireKeyedMutexWin32EXT(int memory, long key, int timeout) byteGLCompatibility.areTexturesResident(int n, @Nullable IntPtr textures, @Nullable BytePtr residences) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGL.checkFramebufferStatus(int target) intGLCompatibility.checkFramebufferStatusEXT(int target) intGL.checkNamedFramebufferStatus(int framebuffer, int target) intGL.checkNamedFramebufferStatusEXT(int framebuffer, int target) intGL.clientWaitSync(@Nullable GLsync sync, int flags, long timeout) intGL.createProgram()intGLCompatibility.createProgramObjectARB()intGLCompatibility.createProgressFenceNVX()intGL.createShader(int type) intGLCompatibility.createShaderObjectARB(int shaderType) intGL.createShaderProgramEXT(int type, @Nullable BytePtr string) intGL.createShaderProgramv(int type, int count, @Nullable PointerPtr strings) intGL.createShaderProgramvEXT(int type, int count, @Nullable PointerPtr strings) intGLCompatibility.genLists(int range) intGL.genPathsNV(int range) intGL.getAttribLocation(int program, @Nullable BytePtr name) intGLCompatibility.getAttribLocationARB(int programObj, @Nullable BytePtr name) intGL.getCommandHeaderNV(int tokenID, int size) intGL.getDebugMessageLog(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGLCompatibility.getDebugMessageLogAMD(int count, int bufSize, @Nullable IntPtr categories, @Nullable IntPtr severities, @Nullable IntPtr ids, @Nullable IntPtr lengths, @Nullable BytePtr message) intGL.getDebugMessageLogARB(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGL.getDebugMessageLogKHR(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGL.getError()intGL.getFragDataIndex(int program, @Nullable BytePtr name) intGL.getFragDataLocation(int program, @Nullable BytePtr name) intGLCompatibility.getFragDataLocationEXT(int program, @Nullable BytePtr name) intintintintGLCompatibility.getHandleARB(int pname) longGL.getImageHandleARB(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleNV(int texture, int level, byte layered, int layer, int format) floatGL.getPathLengthNV(int path, int startSegment, int numSegments) intGL.getProgramResourceIndex(int program, int programInterface, @Nullable BytePtr name) intGL.getProgramResourceLocation(int program, int programInterface, @Nullable BytePtr name) intGL.getProgramResourceLocationIndex(int program, int programInterface, @Nullable BytePtr name) shortGL.getStageIndexNV(int shadertype) intGL.getSubroutineIndex(int program, int shadertype, @Nullable BytePtr name) intGL.getSubroutineUniformLocation(int program, int shadertype, @Nullable BytePtr name) longGL.getTextureHandleARB(int texture) longGL.getTextureHandleNV(int texture) longGL.getTextureSamplerHandleARB(int texture, int sampler) longGL.getTextureSamplerHandleNV(int texture, int sampler) intGL.getUniformBlockIndex(int program, @Nullable BytePtr uniformBlockName) intGLCompatibility.getUniformBufferSizeEXT(int program, int location) intGL.getUniformLocation(int program, @Nullable BytePtr name) intGLCompatibility.getUniformLocationARB(int programObj, @Nullable BytePtr name) longGLCompatibility.getUniformOffsetEXT(int program, int location) intGLCompatibility.getVaryingLocationNV(int program, @Nullable BytePtr name) byteGL.isBuffer(int buffer) byteGLCompatibility.isBufferARB(int buffer) byteGL.isBufferResidentNV(int target) byteGL.isCommandListNV(int list) byteGL.isEnabled(int cap) byteGL.isEnabledi(int target, int index) byteGL.isEnabledIndexedEXT(int target, int index) byteGLCompatibility.isFenceNV(int fence) byteGL.isFramebuffer(int framebuffer) byteGLCompatibility.isFramebufferEXT(int framebuffer) byteGL.isImageHandleResidentARB(long handle) byteGL.isImageHandleResidentNV(long handle) byteGLCompatibility.isList(int list) byteGL.isNamedBufferResidentNV(int buffer) byteGL.isNamedStringARB(int namelen, @Nullable BytePtr name) byteGL.isPathNV(int path) byteGL.isPointInFillPathNV(int path, int mask, float x, float y) byteGL.isPointInStrokePathNV(int path, float x, float y) byteGL.isProgram(int program) byteGLCompatibility.isProgramARB(int program) byteGL.isProgramPipeline(int pipeline) byteGL.isProgramPipelineEXT(int pipeline) byteGL.isQuery(int id) byteGLCompatibility.isQueryARB(int id) byteGL.isRenderbuffer(int renderbuffer) byteGLCompatibility.isRenderbufferEXT(int renderbuffer) byteGL.isSampler(int sampler) byteGL.isShader(int shader) byteGL.isStateNV(int state) bytebyteGL.isTexture(int texture) byteGL.isTextureHandleResidentARB(long handle) byteGL.isTextureHandleResidentNV(long handle) byteGL.isTransformFeedback(int id) byteGLCompatibility.isTransformFeedbackNV(int id) byteGL.isVertexArray(int array) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexRangeNV(int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int pathParameterTemplate, float emScale, @Nullable IntPtr baseAndCount) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) byteGL.pointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatPtr x, @Nullable FloatPtr y, @Nullable FloatPtr tangentX, @Nullable FloatPtr tangentY) intGLCompatibility.queryResourceNV(int queryType, int tagId, int count, @Nullable IntPtr buffer) byteGLCompatibility.releaseKeyedMutexWin32EXT(int memory, long key) intGLCompatibility.renderMode(int mode) byteGLCompatibility.testFenceNV(int fence) byteGL.unmapBuffer(int target) byteGLCompatibility.unmapBufferARB(int target) byteGL.unmapNamedBuffer(int buffer) byteGL.unmapNamedBufferEXT(int buffer) Method parameters in club.doki7.opengl with annotations of type NativeTypeModifier and TypeMethodDescriptionvoidGLCompatibility.accum(int op, float value) voidGLCompatibility.accum(int op, float value) byteGLCompatibility.acquireKeyedMutexWin32EXT(int memory, long key, int timeout) byteGLCompatibility.acquireKeyedMutexWin32EXT(int memory, long key, int timeout) byteGLCompatibility.acquireKeyedMutexWin32EXT(int memory, long key, int timeout) voidGL.activeProgramEXT(int program) voidGL.activeShaderProgram(int pipeline, int program) voidGL.activeShaderProgram(int pipeline, int program) voidGL.activeShaderProgramEXT(int pipeline, int program) voidGL.activeShaderProgramEXT(int pipeline, int program) voidGLCompatibility.activeStencilFaceEXT(int face) voidGL.activeTexture(int texture) voidGLCompatibility.activeTextureARB(int texture) voidGLCompatibility.activeVaryingNV(int program, @Nullable BytePtr name) voidGLCompatibility.alphaFunc(int func, float ref) voidGLCompatibility.alphaFunc(int func, float ref) voidGLCompatibility.alphaToCoverageDitherControlNV(int mode) byteGLCompatibility.areTexturesResident(int n, @Nullable IntPtr textures, @Nullable BytePtr residences) voidGLCompatibility.arrayElement(int i) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyBufferSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) intGLCompatibility.asyncCopyImageSubDataNVX(int waitSemaphoreCount, @Nullable IntPtr waitSemaphoreArray, @Nullable LongPtr waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, @Nullable IntPtr signalSemaphoreArray, @Nullable LongPtr signalValueArray) voidGLCompatibility.attachObjectARB(int containerObj, int obj) voidGLCompatibility.attachObjectARB(int containerObj, int obj) voidGL.attachShader(int program, int shader) voidGL.attachShader(int program, int shader) voidGLCompatibility.begin(int mode) voidGL.beginConditionalRender(int id, int mode) voidGL.beginConditionalRender(int id, int mode) voidGL.beginConditionalRenderNV(int id, int mode) voidGL.beginConditionalRenderNV(int id, int mode) voidGLCompatibility.beginConditionalRenderNVX(int id) voidGL.beginPerfMonitorAMD(int monitor) voidGL.beginPerfQueryINTEL(int queryHandle) voidGL.beginQuery(int target, int id) voidGL.beginQuery(int target, int id) voidGLCompatibility.beginQueryARB(int target, int id) voidGLCompatibility.beginQueryARB(int target, int id) voidGL.beginQueryIndexed(int target, int index, int id) voidGL.beginQueryIndexed(int target, int index, int id) voidGL.beginQueryIndexed(int target, int index, int id) voidGL.beginTransformFeedback(int primitiveMode) voidGLCompatibility.beginTransformFeedbackEXT(int primitiveMode) voidGLCompatibility.beginTransformFeedbackNV(int primitiveMode) voidGL.bindAttribLocation(int program, int index, @Nullable BytePtr name) voidGL.bindAttribLocation(int program, int index, @Nullable BytePtr name) voidGLCompatibility.bindAttribLocationARB(int programObj, int index, @Nullable BytePtr name) voidGLCompatibility.bindAttribLocationARB(int programObj, int index, @Nullable BytePtr name) voidGL.bindBuffer(int target, int buffer) voidGL.bindBuffer(int target, int buffer) voidGLCompatibility.bindBufferARB(int target, int buffer) voidGLCompatibility.bindBufferARB(int target, int buffer) voidGL.bindBufferBase(int target, int index, int buffer) voidGL.bindBufferBase(int target, int index, int buffer) voidGL.bindBufferBase(int target, int index, int buffer) voidGLCompatibility.bindBufferBaseEXT(int target, int index, int buffer) voidGLCompatibility.bindBufferBaseEXT(int target, int index, int buffer) voidGLCompatibility.bindBufferBaseEXT(int target, int index, int buffer) voidGLCompatibility.bindBufferBaseNV(int target, int index, int buffer) voidGLCompatibility.bindBufferBaseNV(int target, int index, int buffer) voidGLCompatibility.bindBufferBaseNV(int target, int index, int buffer) voidGLCompatibility.bindBufferOffsetEXT(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetEXT(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetEXT(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetEXT(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetNV(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetNV(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetNV(int target, int index, int buffer, long offset) voidGLCompatibility.bindBufferOffsetNV(int target, int index, int buffer, long offset) voidGL.bindBufferRange(int target, int index, int buffer, long offset, long size) voidGL.bindBufferRange(int target, int index, int buffer, long offset, long size) voidGL.bindBufferRange(int target, int index, int buffer, long offset, long size) voidGL.bindBufferRange(int target, int index, int buffer, long offset, long size) voidGL.bindBufferRange(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeEXT(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeEXT(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeEXT(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeEXT(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeEXT(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeNV(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeNV(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeNV(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeNV(int target, int index, int buffer, long offset, long size) voidGLCompatibility.bindBufferRangeNV(int target, int index, int buffer, long offset, long size) voidGL.bindBuffersBase(int target, int first, int count, @Nullable IntPtr buffers) voidGL.bindBuffersBase(int target, int first, int count, @Nullable IntPtr buffers) voidGL.bindBuffersBase(int target, int first, int count, @Nullable IntPtr buffers) voidGL.bindBuffersRange(int target, int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable PointerPtr sizes) voidGL.bindBuffersRange(int target, int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable PointerPtr sizes) voidGL.bindBuffersRange(int target, int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable PointerPtr sizes) voidGL.bindFragDataLocation(int program, int color, @Nullable BytePtr name) voidGL.bindFragDataLocation(int program, int color, @Nullable BytePtr name) voidGLCompatibility.bindFragDataLocationEXT(int program, int color, @Nullable BytePtr name) voidGLCompatibility.bindFragDataLocationEXT(int program, int color, @Nullable BytePtr name) voidGL.bindFragDataLocationIndexed(int program, int colorNumber, int index, @Nullable BytePtr name) voidGL.bindFragDataLocationIndexed(int program, int colorNumber, int index, @Nullable BytePtr name) voidGL.bindFragDataLocationIndexed(int program, int colorNumber, int index, @Nullable BytePtr name) voidGL.bindFramebuffer(int target, int framebuffer) voidGL.bindFramebuffer(int target, int framebuffer) voidGLCompatibility.bindFramebufferEXT(int target, int framebuffer) voidGLCompatibility.bindFramebufferEXT(int target, int framebuffer) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTexture(int unit, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGLCompatibility.bindImageTextureEXT(int index, int texture, int level, byte layered, int layer, int access, int format) voidGL.bindImageTextures(int first, int count, @Nullable IntPtr textures) voidGL.bindImageTextures(int first, int count, @Nullable IntPtr textures) voidGL.bindMultiTextureEXT(int texunit, int target, int texture) voidGL.bindMultiTextureEXT(int texunit, int target, int texture) voidGL.bindMultiTextureEXT(int texunit, int target, int texture) voidGLCompatibility.bindProgramARB(int target, int program) voidGLCompatibility.bindProgramARB(int target, int program) voidGL.bindProgramPipeline(int pipeline) voidGL.bindProgramPipelineEXT(int pipeline) voidGL.bindRenderbuffer(int target, int renderbuffer) voidGL.bindRenderbuffer(int target, int renderbuffer) voidGLCompatibility.bindRenderbufferEXT(int target, int renderbuffer) voidGLCompatibility.bindRenderbufferEXT(int target, int renderbuffer) voidGL.bindSampler(int unit, int sampler) voidGL.bindSampler(int unit, int sampler) voidGL.bindSamplers(int first, int count, @Nullable IntPtr samplers) voidGL.bindSamplers(int first, int count, @Nullable IntPtr samplers) voidGL.bindShadingRateImageNV(int texture) voidGL.bindTexture(int target, int texture) voidGL.bindTexture(int target, int texture) voidGL.bindTextures(int first, int count, @Nullable IntPtr textures) voidGL.bindTextures(int first, int count, @Nullable IntPtr textures) voidGL.bindTextureUnit(int unit, int texture) voidGL.bindTextureUnit(int unit, int texture) voidGL.bindTransformFeedback(int target, int id) voidGL.bindTransformFeedback(int target, int id) voidGLCompatibility.bindTransformFeedbackNV(int target, int id) voidGLCompatibility.bindTransformFeedbackNV(int target, int id) voidGL.bindVertexArray(int array) voidGL.bindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidGL.bindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidGL.bindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidGL.bindVertexBuffer(int bindingindex, int buffer, long offset, int stride) voidGL.bindVertexBuffers(int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable IntPtr strides) voidGL.bindVertexBuffers(int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable IntPtr strides) voidGLCompatibility.bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, @Nullable BytePtr bitmap) voidGLCompatibility.bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, @Nullable BytePtr bitmap) voidGLCompatibility.bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, @Nullable BytePtr bitmap) voidGLCompatibility.bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, @Nullable BytePtr bitmap) voidGLCompatibility.bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, @Nullable BytePtr bitmap) voidGLCompatibility.bitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, @Nullable BytePtr bitmap) voidGL.blendColor(float red, float green, float blue, float alpha) voidGL.blendColor(float red, float green, float blue, float alpha) voidGL.blendColor(float red, float green, float blue, float alpha) voidGL.blendColor(float red, float green, float blue, float alpha) voidGLCompatibility.blendColorEXT(float red, float green, float blue, float alpha) voidGLCompatibility.blendColorEXT(float red, float green, float blue, float alpha) voidGLCompatibility.blendColorEXT(float red, float green, float blue, float alpha) voidGLCompatibility.blendColorEXT(float red, float green, float blue, float alpha) voidGL.blendEquation(int mode) voidGLCompatibility.blendEquationEXT(int mode) voidGL.blendEquationi(int buf, int mode) voidGL.blendEquationi(int buf, int mode) voidGL.blendEquationiARB(int buf, int mode) voidGL.blendEquationiARB(int buf, int mode) voidGLCompatibility.blendEquationIndexedAMD(int buf, int mode) voidGLCompatibility.blendEquationIndexedAMD(int buf, int mode) voidGL.blendEquationSeparate(int modeRGB, int modeAlpha) voidGL.blendEquationSeparate(int modeRGB, int modeAlpha) voidGLCompatibility.blendEquationSeparateEXT(int modeRGB, int modeAlpha) voidGLCompatibility.blendEquationSeparateEXT(int modeRGB, int modeAlpha) voidGL.blendEquationSeparatei(int buf, int modeRGB, int modeAlpha) voidGL.blendEquationSeparatei(int buf, int modeRGB, int modeAlpha) voidGL.blendEquationSeparatei(int buf, int modeRGB, int modeAlpha) voidGL.blendEquationSeparateiARB(int buf, int modeRGB, int modeAlpha) voidGL.blendEquationSeparateiARB(int buf, int modeRGB, int modeAlpha) voidGL.blendEquationSeparateiARB(int buf, int modeRGB, int modeAlpha) voidGLCompatibility.blendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha) voidGLCompatibility.blendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha) voidGLCompatibility.blendEquationSeparateIndexedAMD(int buf, int modeRGB, int modeAlpha) voidGL.blendFunc(int sfactor, int dfactor) voidGL.blendFunc(int sfactor, int dfactor) voidGL.blendFunci(int buf, int src, int dst) voidGL.blendFunci(int buf, int src, int dst) voidGL.blendFunci(int buf, int src, int dst) voidGL.blendFunciARB(int buf, int src, int dst) voidGL.blendFunciARB(int buf, int src, int dst) voidGL.blendFunciARB(int buf, int src, int dst) voidGLCompatibility.blendFuncIndexedAMD(int buf, int src, int dst) voidGLCompatibility.blendFuncIndexedAMD(int buf, int src, int dst) voidGLCompatibility.blendFuncIndexedAMD(int buf, int src, int dst) voidGL.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGL.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGL.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGL.blendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLCompatibility.blendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLCompatibility.blendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLCompatibility.blendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGLCompatibility.blendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) voidGL.blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparateiARB(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparateiARB(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparateiARB(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparateiARB(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendFuncSeparateiARB(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGLCompatibility.blendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGLCompatibility.blendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGLCompatibility.blendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGLCompatibility.blendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGLCompatibility.blendFuncSeparateIndexedAMD(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) voidGL.blendParameteriNV(int pname, int value) voidGL.blendParameteriNV(int pname, int value) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayerEXT(int srcX0, int srcY0, int srcX1, int srcY1, int srcLayer, int dstX0, int dstY0, int dstX1, int dstY1, int dstLayer, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.blitFramebufferLayersEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.blitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGL.bufferAddressRangeNV(int pname, int index, long address, long length) voidGL.bufferAddressRangeNV(int pname, int index, long address, long length) voidGL.bufferAddressRangeNV(int pname, int index, long address, long length) voidGL.bufferAddressRangeNV(int pname, int index, long address, long length) voidGL.bufferAttachMemoryNV(int target, int memory, long offset) voidGL.bufferAttachMemoryNV(int target, int memory, long offset) voidGL.bufferAttachMemoryNV(int target, int memory, long offset) voidGL.bufferData(int target, long size, @NotNull MemorySegment data, int usage) voidGL.bufferData(int target, long size, @NotNull MemorySegment data, int usage) voidGL.bufferData(int target, long size, @NotNull MemorySegment data, int usage) voidGLCompatibility.bufferDataARB(int target, long size, @NotNull MemorySegment data, int usage) voidGLCompatibility.bufferDataARB(int target, long size, @NotNull MemorySegment data, int usage) voidGLCompatibility.bufferDataARB(int target, long size, @NotNull MemorySegment data, int usage) voidGL.bufferPageCommitmentARB(int target, long offset, long size, byte commit) voidGL.bufferPageCommitmentARB(int target, long offset, long size, byte commit) voidGL.bufferPageCommitmentARB(int target, long offset, long size, byte commit) voidGL.bufferPageCommitmentARB(int target, long offset, long size, byte commit) voidGL.bufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, byte commit) voidGL.bufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, byte commit) voidGL.bufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, byte commit) voidGL.bufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, byte commit) voidGL.bufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, byte commit) voidGL.bufferPageCommitmentMemNV(int target, long offset, long size, int memory, long memOffset, byte commit) voidGL.bufferStorage(int target, long size, @NotNull MemorySegment data, int flags) voidGL.bufferStorage(int target, long size, @NotNull MemorySegment data, int flags) voidGL.bufferStorage(int target, long size, @NotNull MemorySegment data, int flags) voidGLCompatibility.bufferStorageExternalEXT(int target, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGLCompatibility.bufferStorageExternalEXT(int target, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGLCompatibility.bufferStorageExternalEXT(int target, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGLCompatibility.bufferStorageExternalEXT(int target, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGL.bufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGL.bufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGL.bufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.bufferSubDataARB(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.bufferSubDataARB(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.bufferSubDataARB(int target, long offset, long size, @NotNull MemorySegment data) voidGL.callCommandListNV(int list) voidGLCompatibility.callList(int list) voidGLCompatibility.callLists(int n, int type, @NotNull MemorySegment lists) voidGLCompatibility.callLists(int n, int type, @NotNull MemorySegment lists) intGL.checkFramebufferStatus(int target) intGLCompatibility.checkFramebufferStatusEXT(int target) intGL.checkNamedFramebufferStatus(int framebuffer, int target) intGL.checkNamedFramebufferStatus(int framebuffer, int target) intGL.checkNamedFramebufferStatusEXT(int framebuffer, int target) intGL.checkNamedFramebufferStatusEXT(int framebuffer, int target) voidGL.clampColor(int target, int clamp) voidGL.clampColor(int target, int clamp) voidGLCompatibility.clampColorARB(int target, int clamp) voidGLCompatibility.clampColorARB(int target, int clamp) voidGL.clear(int mask) voidGLCompatibility.clearAccum(float red, float green, float blue, float alpha) voidGLCompatibility.clearAccum(float red, float green, float blue, float alpha) voidGLCompatibility.clearAccum(float red, float green, float blue, float alpha) voidGLCompatibility.clearAccum(float red, float green, float blue, float alpha) voidGL.clearBufferData(int target, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferData(int target, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferData(int target, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferData(int target, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) voidGL.clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) voidGL.clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) voidGL.clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) voidGL.clearBufferfv(int buffer, int drawbuffer, @Nullable FloatPtr value) voidGL.clearBufferfv(int buffer, int drawbuffer, @Nullable FloatPtr value) voidGL.clearBufferiv(int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearBufferiv(int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferSubData(int target, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearBufferuiv(int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearBufferuiv(int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearColor(float red, float green, float blue, float alpha) voidGL.clearColor(float red, float green, float blue, float alpha) voidGL.clearColor(float red, float green, float blue, float alpha) voidGL.clearColor(float red, float green, float blue, float alpha) voidGLCompatibility.clearColorIiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIuiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIuiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIuiEXT(int red, int green, int blue, int alpha) voidGLCompatibility.clearColorIuiEXT(int red, int green, int blue, int alpha) voidGL.clearDepth(double depth) voidGL.clearDepthdNV(double depth) voidGL.clearDepthf(float d) voidGLCompatibility.clearIndex(float c) voidGL.clearNamedBufferData(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferData(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferData(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferData(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubData(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubDataEXT(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubDataEXT(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubDataEXT(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubDataEXT(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubDataEXT(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedBufferSubDataEXT(int buffer, int internalformat, long offset, long size, int format, int type, @NotNull MemorySegment data) voidGL.clearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) voidGL.clearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) voidGL.clearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) voidGL.clearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) voidGL.clearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, float depth, int stencil) voidGL.clearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, @Nullable FloatPtr value) voidGL.clearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, @Nullable FloatPtr value) voidGL.clearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, @Nullable FloatPtr value) voidGL.clearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, @Nullable IntPtr value) voidGL.clearStencil(int s) voidGL.clearTexImage(int texture, int level, int format, int type, @NotNull MemorySegment data) voidGL.clearTexImage(int texture, int level, int format, int type, @NotNull MemorySegment data) voidGL.clearTexImage(int texture, int level, int format, int type, @NotNull MemorySegment data) voidGL.clearTexImage(int texture, int level, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGL.clearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment data) voidGLCompatibility.clientActiveTexture(int texture) voidGLCompatibility.clientActiveTextureARB(int texture) voidGL.clientAttribDefaultEXT(int mask) voidGLCompatibility.clientWaitSemaphoreui64NVX(int fenceObjectCount, @Nullable IntPtr semaphoreArray, @Nullable LongPtr fenceValueArray) intGL.clientWaitSync(@Nullable GLsync sync, int flags, long timeout) intGL.clientWaitSync(@Nullable GLsync sync, int flags, long timeout) voidGL.clipControl(int origin, int depth) voidGL.clipControl(int origin, int depth) voidvoidGLCompatibility.color3b(byte red, byte green, byte blue) voidGLCompatibility.color3b(byte red, byte green, byte blue) voidGLCompatibility.color3b(byte red, byte green, byte blue) voidGLCompatibility.color3d(double red, double green, double blue) voidGLCompatibility.color3d(double red, double green, double blue) voidGLCompatibility.color3d(double red, double green, double blue) voidGLCompatibility.color3f(float red, float green, float blue) voidGLCompatibility.color3f(float red, float green, float blue) voidGLCompatibility.color3f(float red, float green, float blue) voidGLCompatibility.color3hNV(short red, short green, short blue) voidGLCompatibility.color3hNV(short red, short green, short blue) voidGLCompatibility.color3hNV(short red, short green, short blue) voidGLCompatibility.color3i(int red, int green, int blue) voidGLCompatibility.color3i(int red, int green, int blue) voidGLCompatibility.color3i(int red, int green, int blue) voidGLCompatibility.color3s(short red, short green, short blue) voidGLCompatibility.color3s(short red, short green, short blue) voidGLCompatibility.color3s(short red, short green, short blue) voidGLCompatibility.color3ub(byte red, byte green, byte blue) voidGLCompatibility.color3ub(byte red, byte green, byte blue) voidGLCompatibility.color3ub(byte red, byte green, byte blue) voidGLCompatibility.color3ui(int red, int green, int blue) voidGLCompatibility.color3ui(int red, int green, int blue) voidGLCompatibility.color3ui(int red, int green, int blue) voidGLCompatibility.color3us(short red, short green, short blue) voidGLCompatibility.color3us(short red, short green, short blue) voidGLCompatibility.color3us(short red, short green, short blue) voidGLCompatibility.color4b(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4b(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4b(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4b(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4d(double red, double green, double blue, double alpha) voidGLCompatibility.color4d(double red, double green, double blue, double alpha) voidGLCompatibility.color4d(double red, double green, double blue, double alpha) voidGLCompatibility.color4d(double red, double green, double blue, double alpha) voidGLCompatibility.color4f(float red, float green, float blue, float alpha) voidGLCompatibility.color4f(float red, float green, float blue, float alpha) voidGLCompatibility.color4f(float red, float green, float blue, float alpha) voidGLCompatibility.color4f(float red, float green, float blue, float alpha) voidGLCompatibility.color4hNV(short red, short green, short blue, short alpha) voidGLCompatibility.color4hNV(short red, short green, short blue, short alpha) voidGLCompatibility.color4hNV(short red, short green, short blue, short alpha) voidGLCompatibility.color4hNV(short red, short green, short blue, short alpha) voidGLCompatibility.color4i(int red, int green, int blue, int alpha) voidGLCompatibility.color4i(int red, int green, int blue, int alpha) voidGLCompatibility.color4i(int red, int green, int blue, int alpha) voidGLCompatibility.color4i(int red, int green, int blue, int alpha) voidGLCompatibility.color4s(short red, short green, short blue, short alpha) voidGLCompatibility.color4s(short red, short green, short blue, short alpha) voidGLCompatibility.color4s(short red, short green, short blue, short alpha) voidGLCompatibility.color4s(short red, short green, short blue, short alpha) voidGLCompatibility.color4ub(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4ub(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4ub(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4ub(byte red, byte green, byte blue, byte alpha) voidGLCompatibility.color4ui(int red, int green, int blue, int alpha) voidGLCompatibility.color4ui(int red, int green, int blue, int alpha) voidGLCompatibility.color4ui(int red, int green, int blue, int alpha) voidGLCompatibility.color4ui(int red, int green, int blue, int alpha) voidGLCompatibility.color4us(short red, short green, short blue, short alpha) voidGLCompatibility.color4us(short red, short green, short blue, short alpha) voidGLCompatibility.color4us(short red, short green, short blue, short alpha) voidGLCompatibility.color4us(short red, short green, short blue, short alpha) voidGL.colorFormatNV(int size, int type, int stride) voidGL.colorFormatNV(int size, int type, int stride) voidGL.colorFormatNV(int size, int type, int stride) voidGL.colorMask(byte red, byte green, byte blue, byte alpha) voidGL.colorMask(byte red, byte green, byte blue, byte alpha) voidGL.colorMask(byte red, byte green, byte blue, byte alpha) voidGL.colorMask(byte red, byte green, byte blue, byte alpha) voidGL.colorMaski(int index, byte r, byte g, byte b, byte a) voidGL.colorMaski(int index, byte r, byte g, byte b, byte a) voidGL.colorMaski(int index, byte r, byte g, byte b, byte a) voidGL.colorMaski(int index, byte r, byte g, byte b, byte a) voidGL.colorMaski(int index, byte r, byte g, byte b, byte a) voidGLCompatibility.colorMaskIndexedEXT(int index, byte r, byte g, byte b, byte a) voidGLCompatibility.colorMaskIndexedEXT(int index, byte r, byte g, byte b, byte a) voidGLCompatibility.colorMaskIndexedEXT(int index, byte r, byte g, byte b, byte a) voidGLCompatibility.colorMaskIndexedEXT(int index, byte r, byte g, byte b, byte a) voidGLCompatibility.colorMaskIndexedEXT(int index, byte r, byte g, byte b, byte a) voidGLCompatibility.colorMaterial(int face, int mode) voidGLCompatibility.colorMaterial(int face, int mode) voidGLCompatibility.colorP3ui(int type, int color) voidGLCompatibility.colorP3ui(int type, int color) voidGLCompatibility.colorP3uiv(int type, @Nullable IntPtr color) voidGLCompatibility.colorP4ui(int type, int color) voidGLCompatibility.colorP4ui(int type, int color) voidGLCompatibility.colorP4uiv(int type, @Nullable IntPtr color) voidGLCompatibility.colorPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.colorPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.colorPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.colorSubTable(int target, int start, int count, int format, int type, @NotNull MemorySegment data) voidGLCompatibility.colorSubTable(int target, int start, int count, int format, int type, @NotNull MemorySegment data) voidGLCompatibility.colorSubTable(int target, int start, int count, int format, int type, @NotNull MemorySegment data) voidGLCompatibility.colorSubTable(int target, int start, int count, int format, int type, @NotNull MemorySegment data) voidGLCompatibility.colorSubTable(int target, int start, int count, int format, int type, @NotNull MemorySegment data) voidGLCompatibility.colorTable(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.colorTable(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.colorTable(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.colorTable(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.colorTable(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.colorTableParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.colorTableParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.colorTableParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.colorTableParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.commandListSegmentsNV(int list, int segments) voidGL.commandListSegmentsNV(int list, int segments) voidGL.compileCommandListNV(int list) voidGL.compileShader(int shader) voidGLCompatibility.compileShaderARB(int shaderObj) voidGL.compileShaderIncludeARB(int shader, int count, @Nullable PointerPtr path, @Nullable IntPtr length) voidGL.compileShaderIncludeARB(int shader, int count, @Nullable PointerPtr path, @Nullable IntPtr length) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage1DARB(int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage2DARB(int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexImage3DARB(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage1DARB(int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage2DARB(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGLCompatibility.compressedTexSubImage3DARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment data) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.compressedTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, @NotNull MemorySegment bits) voidGL.conservativeRasterParameterfNV(int pname, float value) voidGL.conservativeRasterParameterfNV(int pname, float value) voidGL.conservativeRasterParameteriNV(int pname, int param) voidGL.conservativeRasterParameteriNV(int pname, int param) voidGLCompatibility.convolutionFilter1D(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter1D(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter1D(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter1D(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter1D(int target, int internalformat, int width, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.convolutionParameterf(int target, int pname, float params) voidGLCompatibility.convolutionParameterf(int target, int pname, float params) voidGLCompatibility.convolutionParameterf(int target, int pname, float params) voidGLCompatibility.convolutionParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.convolutionParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.convolutionParameteri(int target, int pname, int params) voidGLCompatibility.convolutionParameteri(int target, int pname, int params) voidGLCompatibility.convolutionParameteri(int target, int pname, int params) voidGLCompatibility.convolutionParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.convolutionParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) voidGL.copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) voidGL.copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) voidGL.copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) voidGL.copyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) voidGLCompatibility.copyColorSubTable(int target, int start, int x, int y, int width) voidGLCompatibility.copyColorSubTable(int target, int start, int x, int y, int width) voidGLCompatibility.copyColorSubTable(int target, int start, int x, int y, int width) voidGLCompatibility.copyColorSubTable(int target, int start, int x, int y, int width) voidGLCompatibility.copyColorSubTable(int target, int start, int x, int y, int width) voidGLCompatibility.copyColorTable(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyColorTable(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyColorTable(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyColorTable(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyColorTable(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyConvolutionFilter1D(int target, int internalformat, int x, int y, int width) voidGLCompatibility.copyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) voidGLCompatibility.copyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) voidGLCompatibility.copyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) voidGLCompatibility.copyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) voidGLCompatibility.copyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) voidGLCompatibility.copyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGL.copyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGLCompatibility.copyImageSubDataNV(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage1DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexImage2DEXT(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int x, int y, int width) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyMultiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.copyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.copyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.copyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.copyNamedBufferSubData(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.copyPathNV(int resultPath, int srcPath) voidGL.copyPathNV(int resultPath, int srcPath) voidGLCompatibility.copyPixels(int x, int y, int width, int height, int type) voidGLCompatibility.copyPixels(int x, int y, int width, int height, int type) voidGLCompatibility.copyPixels(int x, int y, int width, int height, int type) voidGLCompatibility.copyPixels(int x, int y, int width, int height, int type) voidGLCompatibility.copyPixels(int x, int y, int width, int height, int type) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidGL.copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidGL.copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidGL.copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidGL.copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidGL.copyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage1DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureImage2DEXT(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) voidGL.copyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage1DEXT(int texture, int target, int level, int xoffset, int x, int y, int width) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.copyTextureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) voidGL.coverageModulationNV(int components) voidGL.coverageModulationTableNV(int n, @Nullable FloatPtr v) voidGL.coverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverFillPathNV(int path, int coverMode) voidGL.coverFillPathNV(int path, int coverMode) voidGL.coverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.coverStrokePathNV(int path, int coverMode) voidGL.coverStrokePathNV(int path, int coverMode) voidGL.createBuffers(int n, @Nullable IntPtr buffers) voidGL.createCommandListsNV(int n, @Nullable IntPtr lists) voidGL.createFramebuffers(int n, @Nullable IntPtr framebuffers) voidGL.createPerfQueryINTEL(int queryId, @Nullable IntPtr queryHandle) voidGL.createProgramPipelines(int n, @Nullable IntPtr pipelines) voidGL.createQueries(int target, int n, @Nullable IntPtr ids) voidGL.createQueries(int target, int n, @Nullable IntPtr ids) voidGL.createRenderbuffers(int n, @Nullable IntPtr renderbuffers) voidGL.createSamplers(int n, @Nullable IntPtr samplers) voidGLCompatibility.createSemaphoresNV(int n, @Nullable IntPtr semaphores) intGL.createShader(int type) intGLCompatibility.createShaderObjectARB(int shaderType) intGL.createShaderProgramEXT(int type, @Nullable BytePtr string) intGL.createShaderProgramv(int type, int count, @Nullable PointerPtr strings) intGL.createShaderProgramv(int type, int count, @Nullable PointerPtr strings) intGL.createShaderProgramvEXT(int type, int count, @Nullable PointerPtr strings) intGL.createShaderProgramvEXT(int type, int count, @Nullable PointerPtr strings) voidGL.createStatesNV(int n, @Nullable IntPtr states) @Nullable GLsyncGL.createSyncFromCLeventARB(@NotNull MemorySegment context, @NotNull MemorySegment event, int flags) voidGL.createTextures(int target, int n, @Nullable IntPtr textures) voidGL.createTextures(int target, int n, @Nullable IntPtr textures) voidGL.createTransformFeedbacks(int n, @Nullable IntPtr ids) voidGL.createVertexArrays(int n, @Nullable IntPtr arrays) voidGL.cullFace(int mode) voidGLCompatibility.currentPaletteMatrixARB(int index) voidGL.debugMessageControl(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControl(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControl(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControl(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControl(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlARB(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlARB(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlARB(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlARB(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlARB(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlKHR(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlKHR(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlKHR(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlKHR(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageControlKHR(int source, int type, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGLCompatibility.debugMessageEnableAMD(int category, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGLCompatibility.debugMessageEnableAMD(int category, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGLCompatibility.debugMessageEnableAMD(int category, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGLCompatibility.debugMessageEnableAMD(int category, int severity, int count, @Nullable IntPtr ids, byte enabled) voidGL.debugMessageInsert(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsert(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsert(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsert(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsert(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGLCompatibility.debugMessageInsertAMD(int category, int severity, int id, int length, @Nullable BytePtr buf) voidGLCompatibility.debugMessageInsertAMD(int category, int severity, int id, int length, @Nullable BytePtr buf) voidGLCompatibility.debugMessageInsertAMD(int category, int severity, int id, int length, @Nullable BytePtr buf) voidGLCompatibility.debugMessageInsertAMD(int category, int severity, int id, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertARB(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertARB(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertARB(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertARB(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertARB(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertKHR(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertKHR(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertKHR(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertKHR(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.debugMessageInsertKHR(int source, int type, int id, int severity, int length, @Nullable BytePtr buf) voidGL.deleteBuffers(int n, @Nullable IntPtr buffers) voidGLCompatibility.deleteBuffersARB(int n, @Nullable IntPtr buffers) voidGL.deleteCommandListsNV(int n, @Nullable IntPtr lists) voidGLCompatibility.deleteFencesNV(int n, @Nullable IntPtr fences) voidGL.deleteFramebuffers(int n, @Nullable IntPtr framebuffers) voidGLCompatibility.deleteFramebuffersEXT(int n, @Nullable IntPtr framebuffers) voidGLCompatibility.deleteLists(int list, int range) voidGLCompatibility.deleteLists(int list, int range) voidGL.deleteNamedStringARB(int namelen, @Nullable BytePtr name) voidGLCompatibility.deleteObjectARB(int obj) voidGL.deletePathsNV(int path, int range) voidGL.deletePathsNV(int path, int range) voidGL.deletePerfMonitorsAMD(int n, @Nullable IntPtr monitors) voidGL.deletePerfQueryINTEL(int queryHandle) voidGL.deleteProgram(int program) voidGL.deleteProgramPipelines(int n, @Nullable IntPtr pipelines) voidGL.deleteProgramPipelinesEXT(int n, @Nullable IntPtr pipelines) voidGLCompatibility.deleteProgramsARB(int n, @Nullable IntPtr programs) voidGL.deleteQueries(int n, @Nullable IntPtr ids) voidGLCompatibility.deleteQueriesARB(int n, @Nullable IntPtr ids) voidGLCompatibility.deleteQueryResourceTagNV(int n, @Nullable IntPtr tagIds) voidGL.deleteRenderbuffers(int n, @Nullable IntPtr renderbuffers) voidGLCompatibility.deleteRenderbuffersEXT(int n, @Nullable IntPtr renderbuffers) voidGL.deleteSamplers(int count, @Nullable IntPtr samplers) voidGL.deleteShader(int shader) voidGL.deleteStatesNV(int n, @Nullable IntPtr states) voidGL.deleteTextures(int n, @Nullable IntPtr textures) voidGL.deleteTransformFeedbacks(int n, @Nullable IntPtr ids) voidGLCompatibility.deleteTransformFeedbacksNV(int n, @Nullable IntPtr ids) voidGL.deleteVertexArrays(int n, @Nullable IntPtr arrays) voidGL.depthBoundsdNV(double zmin, double zmax) voidGL.depthBoundsdNV(double zmin, double zmax) voidGLCompatibility.depthBoundsEXT(double zmin, double zmax) voidGLCompatibility.depthBoundsEXT(double zmin, double zmax) voidGL.depthFunc(int func) voidGL.depthMask(byte flag) voidGL.depthRange(double n, double f) voidGL.depthRange(double n, double f) voidGL.depthRangeArraydvNV(int first, int count, @Nullable DoublePtr v) voidGL.depthRangeArraydvNV(int first, int count, @Nullable DoublePtr v) voidGL.depthRangeArrayv(int first, int count, @Nullable DoublePtr v) voidGL.depthRangeArrayv(int first, int count, @Nullable DoublePtr v) voidGL.depthRangedNV(double zNear, double zFar) voidGL.depthRangedNV(double zNear, double zFar) voidGL.depthRangef(float n, float f) voidGL.depthRangef(float n, float f) voidGL.depthRangeIndexed(int index, double n, double f) voidGL.depthRangeIndexed(int index, double n, double f) voidGL.depthRangeIndexed(int index, double n, double f) voidGL.depthRangeIndexeddNV(int index, double n, double f) voidGL.depthRangeIndexeddNV(int index, double n, double f) voidGL.depthRangeIndexeddNV(int index, double n, double f) voidGLCompatibility.detachObjectARB(int containerObj, int attachedObj) voidGLCompatibility.detachObjectARB(int containerObj, int attachedObj) voidGL.detachShader(int program, int shader) voidGL.detachShader(int program, int shader) voidGL.disable(int cap) voidGLCompatibility.disableClientState(int array) voidGL.disableClientStateiEXT(int array, int index) voidGL.disableClientStateiEXT(int array, int index) voidGL.disableClientStateIndexedEXT(int array, int index) voidGL.disableClientStateIndexedEXT(int array, int index) voidGL.disablei(int target, int index) voidGL.disablei(int target, int index) voidGL.disableIndexedEXT(int target, int index) voidGL.disableIndexedEXT(int target, int index) voidGL.disableVertexArrayAttrib(int vaobj, int index) voidGL.disableVertexArrayAttrib(int vaobj, int index) voidGL.disableVertexArrayAttribEXT(int vaobj, int index) voidGL.disableVertexArrayAttribEXT(int vaobj, int index) voidGL.disableVertexArrayEXT(int vaobj, int array) voidGL.disableVertexArrayEXT(int vaobj, int array) voidGL.disableVertexAttribArray(int index) voidGLCompatibility.disableVertexAttribArrayARB(int index) voidGL.dispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) voidGL.dispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) voidGL.dispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z) voidGL.dispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidGL.dispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidGL.dispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidGL.dispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidGL.dispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidGL.dispatchComputeGroupSizeARB(int num_groups_x, int num_groups_y, int num_groups_z, int group_size_x, int group_size_y, int group_size_z) voidGL.dispatchComputeIndirect(long indirect) voidGL.drawArrays(int mode, int first, int count) voidGL.drawArrays(int mode, int first, int count) voidGL.drawArrays(int mode, int first, int count) voidGL.drawArraysIndirect(int mode, @NotNull MemorySegment indirect) voidGL.drawArraysInstanced(int mode, int first, int count, int instancecount) voidGL.drawArraysInstanced(int mode, int first, int count, int instancecount) voidGL.drawArraysInstanced(int mode, int first, int count, int instancecount) voidGL.drawArraysInstanced(int mode, int first, int count, int instancecount) voidGL.drawArraysInstancedARB(int mode, int first, int count, int primcount) voidGL.drawArraysInstancedARB(int mode, int first, int count, int primcount) voidGL.drawArraysInstancedARB(int mode, int first, int count, int primcount) voidGL.drawArraysInstancedARB(int mode, int first, int count, int primcount) voidGL.drawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) voidGL.drawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) voidGL.drawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) voidGL.drawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) voidGL.drawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) voidGL.drawArraysInstancedEXT(int mode, int start, int count, int primcount) voidGL.drawArraysInstancedEXT(int mode, int start, int count, int primcount) voidGL.drawArraysInstancedEXT(int mode, int start, int count, int primcount) voidGL.drawArraysInstancedEXT(int mode, int start, int count, int primcount) voidGL.drawBuffer(int buf) voidGL.drawBuffers(int n, @Nullable IntPtr bufs) voidGLCompatibility.drawBuffersARB(int n, @Nullable IntPtr bufs) voidGL.drawCommandsAddressNV(int primitiveMode, @Nullable LongPtr indirects, @Nullable IntPtr sizes, int count) voidGL.drawCommandsAddressNV(int primitiveMode, @Nullable LongPtr indirects, @Nullable IntPtr sizes, int count) voidGL.drawCommandsNV(int primitiveMode, int buffer, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, int count) voidGL.drawCommandsNV(int primitiveMode, int buffer, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, int count) voidGL.drawCommandsNV(int primitiveMode, int buffer, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, int count) voidGL.drawCommandsStatesAddressNV(@Nullable LongPtr indirects, @Nullable IntPtr sizes, @Nullable IntPtr states, @Nullable IntPtr fbos, int count) voidGL.drawCommandsStatesNV(int buffer, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, @Nullable IntPtr states, @Nullable IntPtr fbos, int count) voidGL.drawCommandsStatesNV(int buffer, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, @Nullable IntPtr states, @Nullable IntPtr fbos, int count) voidGL.drawElements(int mode, int count, int type, @NotNull MemorySegment indices) voidGL.drawElements(int mode, int count, int type, @NotNull MemorySegment indices) voidGL.drawElements(int mode, int count, int type, @NotNull MemorySegment indices) voidGL.drawElementsBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawElementsBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawElementsBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawElementsBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawElementsIndirect(int mode, int type, @NotNull MemorySegment indirect) voidGL.drawElementsIndirect(int mode, int type, @NotNull MemorySegment indirect) voidGL.drawElementsInstanced(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount) voidGL.drawElementsInstanced(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount) voidGL.drawElementsInstanced(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount) voidGL.drawElementsInstanced(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount) voidGL.drawElementsInstancedARB(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedARB(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedARB(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedARB(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int baseinstance) voidGL.drawElementsInstancedBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int baseinstance) voidGL.drawElementsInstancedBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int baseinstance) voidGL.drawElementsInstancedBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int baseinstance) voidGL.drawElementsInstancedBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int baseinstance) voidGL.drawElementsInstancedBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex) voidGL.drawElementsInstancedBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex) voidGL.drawElementsInstancedBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex) voidGL.drawElementsInstancedBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex) voidGL.drawElementsInstancedBaseVertex(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex) voidGL.drawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidGL.drawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidGL.drawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidGL.drawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidGL.drawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidGL.drawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, @NotNull MemorySegment indices, int instancecount, int basevertex, int baseinstance) voidGL.drawElementsInstancedEXT(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedEXT(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedEXT(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawElementsInstancedEXT(int mode, int count, int type, @NotNull MemorySegment indices, int primcount) voidGL.drawMeshTasksIndirectNV(long indirect) voidGL.drawMeshTasksNV(int first, int count) voidGL.drawMeshTasksNV(int first, int count) voidGLCompatibility.drawPixels(int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLCompatibility.drawPixels(int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLCompatibility.drawPixels(int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLCompatibility.drawPixels(int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.drawRangeElements(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices) voidGL.drawRangeElements(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices) voidGL.drawRangeElements(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices) voidGL.drawRangeElements(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices) voidGL.drawRangeElements(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices) voidGL.drawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGL.drawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, @NotNull MemorySegment indices, int basevertex) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.drawTextureNV(int texture, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawTransformFeedback(int mode, int id) voidGL.drawTransformFeedback(int mode, int id) voidGL.drawTransformFeedbackInstanced(int mode, int id, int instancecount) voidGL.drawTransformFeedbackInstanced(int mode, int id, int instancecount) voidGL.drawTransformFeedbackInstanced(int mode, int id, int instancecount) voidGLCompatibility.drawTransformFeedbackNV(int mode, int id) voidGLCompatibility.drawTransformFeedbackNV(int mode, int id) voidGL.drawTransformFeedbackStream(int mode, int id, int stream) voidGL.drawTransformFeedbackStream(int mode, int id, int stream) voidGL.drawTransformFeedbackStream(int mode, int id, int stream) voidGL.drawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) voidGL.drawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) voidGL.drawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) voidGL.drawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGL.drawVkImageNV(long vkImage, int sampler, float x0, float y0, float x1, float y1, float z, float s0, float t0, float s1, float t1) voidGLCompatibility.edgeFlag(byte flag) voidGL.edgeFlagFormatNV(int stride) voidGLCompatibility.edgeFlagPointer(int stride, @NotNull MemorySegment pointer) voidGL.EGLImageTargetTexStorageEXT(int target, @Nullable GLeglImageOES image, @Nullable IntPtr attrib_list) voidGL.EGLImageTargetTextureStorageEXT(int texture, @Nullable GLeglImageOES image, @Nullable IntPtr attrib_list) voidGL.enable(int cap) voidGLCompatibility.enableClientState(int array) voidGL.enableClientStateiEXT(int array, int index) voidGL.enableClientStateiEXT(int array, int index) voidGL.enableClientStateIndexedEXT(int array, int index) voidGL.enableClientStateIndexedEXT(int array, int index) voidGL.enablei(int target, int index) voidGL.enablei(int target, int index) voidGL.enableIndexedEXT(int target, int index) voidGL.enableIndexedEXT(int target, int index) voidGL.enableVertexArrayAttrib(int vaobj, int index) voidGL.enableVertexArrayAttrib(int vaobj, int index) voidGL.enableVertexArrayAttribEXT(int vaobj, int index) voidGL.enableVertexArrayAttribEXT(int vaobj, int index) voidGL.enableVertexArrayEXT(int vaobj, int array) voidGL.enableVertexArrayEXT(int vaobj, int array) voidGL.enableVertexAttribArray(int index) voidGLCompatibility.enableVertexAttribArrayARB(int index) voidGL.endPerfMonitorAMD(int monitor) voidGL.endPerfQueryINTEL(int queryHandle) voidGL.endQuery(int target) voidGLCompatibility.endQueryARB(int target) voidGL.endQueryIndexed(int target, int index) voidGL.endQueryIndexed(int target, int index) voidGLCompatibility.evalCoord1d(double u) voidGLCompatibility.evalCoord1f(float u) voidGLCompatibility.evalCoord2d(double u, double v) voidGLCompatibility.evalCoord2d(double u, double v) voidGLCompatibility.evalCoord2f(float u, float v) voidGLCompatibility.evalCoord2f(float u, float v) voidGLCompatibility.evalMesh1(int mode, int i1, int i2) voidGLCompatibility.evalMesh1(int mode, int i1, int i2) voidGLCompatibility.evalMesh1(int mode, int i1, int i2) voidGLCompatibility.evalMesh2(int mode, int i1, int i2, int j1, int j2) voidGLCompatibility.evalMesh2(int mode, int i1, int i2, int j1, int j2) voidGLCompatibility.evalMesh2(int mode, int i1, int i2, int j1, int j2) voidGLCompatibility.evalMesh2(int mode, int i1, int i2, int j1, int j2) voidGLCompatibility.evalMesh2(int mode, int i1, int i2, int j1, int j2) voidGLCompatibility.evalPoint1(int i) voidGLCompatibility.evalPoint2(int i, int j) voidGLCompatibility.evalPoint2(int i, int j) voidGLCompatibility.feedbackBuffer(int size, int type, @Nullable FloatPtr buffer) voidGLCompatibility.feedbackBuffer(int size, int type, @Nullable FloatPtr buffer) @Nullable GLsyncGL.fenceSync(int condition, int flags) @Nullable GLsyncGL.fenceSync(int condition, int flags) voidGLCompatibility.finishFenceNV(int fence) voidGL.flushMappedBufferRange(int target, long offset, long length) voidGL.flushMappedBufferRange(int target, long offset, long length) voidGL.flushMappedBufferRange(int target, long offset, long length) voidGL.flushMappedNamedBufferRange(int buffer, long offset, long length) voidGL.flushMappedNamedBufferRange(int buffer, long offset, long length) voidGL.flushMappedNamedBufferRange(int buffer, long offset, long length) voidGL.flushMappedNamedBufferRangeEXT(int buffer, long offset, long length) voidGL.flushMappedNamedBufferRangeEXT(int buffer, long offset, long length) voidGL.flushMappedNamedBufferRangeEXT(int buffer, long offset, long length) voidGLCompatibility.flushPixelDataRangeNV(int target) voidGLCompatibility.fogCoordd(double coord) voidGLCompatibility.fogCoordf(float coord) voidGL.fogCoordFormatNV(int type, int stride) voidGL.fogCoordFormatNV(int type, int stride) voidGLCompatibility.fogCoordhNV(short fog) voidGLCompatibility.fogCoordPointer(int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.fogCoordPointer(int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.fogf(int pname, float param) voidGLCompatibility.fogf(int pname, float param) voidvoidGLCompatibility.fogi(int pname, int param) voidGLCompatibility.fogi(int pname, int param) voidvoidGL.fragmentCoverageColorNV(int color) voidGL.framebufferDrawBufferEXT(int framebuffer, int mode) voidGL.framebufferDrawBufferEXT(int framebuffer, int mode) voidGL.framebufferDrawBuffersEXT(int framebuffer, int n, @Nullable IntPtr bufs) voidGL.framebufferDrawBuffersEXT(int framebuffer, int n, @Nullable IntPtr bufs) voidGL.framebufferParameteri(int target, int pname, int param) voidGL.framebufferParameteri(int target, int pname, int param) voidGL.framebufferParameteri(int target, int pname, int param) voidGL.framebufferParameteriMESA(int target, int pname, int param) voidGL.framebufferParameteriMESA(int target, int pname, int param) voidGL.framebufferParameteriMESA(int target, int pname, int param) voidGL.framebufferReadBufferEXT(int framebuffer, int mode) voidGL.framebufferReadBufferEXT(int framebuffer, int mode) voidGL.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGL.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGL.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGL.framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLCompatibility.framebufferRenderbufferEXT(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLCompatibility.framebufferRenderbufferEXT(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLCompatibility.framebufferRenderbufferEXT(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGLCompatibility.framebufferRenderbufferEXT(int target, int attachment, int renderbuffertarget, int renderbuffer) voidGL.framebufferSampleLocationsfvARB(int target, int start, int count, @Nullable FloatPtr v) voidGL.framebufferSampleLocationsfvARB(int target, int start, int count, @Nullable FloatPtr v) voidGL.framebufferSampleLocationsfvARB(int target, int start, int count, @Nullable FloatPtr v) voidGL.framebufferSampleLocationsfvNV(int target, int start, int count, @Nullable FloatPtr v) voidGL.framebufferSampleLocationsfvNV(int target, int start, int count, @Nullable FloatPtr v) voidGL.framebufferSampleLocationsfvNV(int target, int start, int count, @Nullable FloatPtr v) voidGL.framebufferTexture(int target, int attachment, int texture, int level) voidGL.framebufferTexture(int target, int attachment, int texture, int level) voidGL.framebufferTexture(int target, int attachment, int texture, int level) voidGL.framebufferTexture(int target, int attachment, int texture, int level) voidGL.framebufferTexture1D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture1D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture1D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture1D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture1D(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level) voidGLCompatibility.framebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level) voidGL.framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGL.framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGL.framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGL.framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGL.framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGL.framebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGLCompatibility.framebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGLCompatibility.framebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGLCompatibility.framebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGLCompatibility.framebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGLCompatibility.framebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGLCompatibility.framebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset) voidGL.framebufferTextureARB(int target, int attachment, int texture, int level) voidGL.framebufferTextureARB(int target, int attachment, int texture, int level) voidGL.framebufferTextureARB(int target, int attachment, int texture, int level) voidGL.framebufferTextureARB(int target, int attachment, int texture, int level) voidGL.framebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) voidGL.framebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) voidGL.framebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) voidGL.framebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) voidGL.framebufferTextureFaceARB(int target, int attachment, int texture, int level, int face) voidGL.framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer) voidGLCompatibility.framebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) voidGLCompatibility.framebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) voidGLCompatibility.framebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) voidGLCompatibility.framebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) voidGLCompatibility.framebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer) voidGL.framebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.framebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.framebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.framebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.framebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.framebufferTextureMultiviewOVR(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.frontFace(int mode) voidGLCompatibility.frustum(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.frustum(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.frustum(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.frustum(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.frustum(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.frustum(double left, double right, double bottom, double top, double zNear, double zFar) voidGL.genBuffers(int n, @Nullable IntPtr buffers) voidGLCompatibility.genBuffersARB(int n, @Nullable IntPtr buffers) voidGL.generateMipmap(int target) voidGLCompatibility.generateMipmapEXT(int target) voidGL.generateMultiTexMipmapEXT(int texunit, int target) voidGL.generateMultiTexMipmapEXT(int texunit, int target) voidGL.generateTextureMipmap(int texture) voidGL.generateTextureMipmapEXT(int texture, int target) voidGL.generateTextureMipmapEXT(int texture, int target) voidGLCompatibility.genFencesNV(int n, @Nullable IntPtr fences) voidGL.genFramebuffers(int n, @Nullable IntPtr framebuffers) voidGLCompatibility.genFramebuffersEXT(int n, @Nullable IntPtr framebuffers) intGLCompatibility.genLists(int range) intGL.genPathsNV(int range) voidGL.genPerfMonitorsAMD(int n, @Nullable IntPtr monitors) voidGL.genProgramPipelines(int n, @Nullable IntPtr pipelines) voidGL.genProgramPipelinesEXT(int n, @Nullable IntPtr pipelines) voidGLCompatibility.genProgramsARB(int n, @Nullable IntPtr programs) voidGL.genQueries(int n, @Nullable IntPtr ids) voidGLCompatibility.genQueriesARB(int n, @Nullable IntPtr ids) voidGLCompatibility.genQueryResourceTagNV(int n, @Nullable IntPtr tagIds) voidGL.genRenderbuffers(int n, @Nullable IntPtr renderbuffers) voidGLCompatibility.genRenderbuffersEXT(int n, @Nullable IntPtr renderbuffers) voidGL.genSamplers(int count, @Nullable IntPtr samplers) voidGL.genTextures(int n, @Nullable IntPtr textures) voidGL.genTransformFeedbacks(int n, @Nullable IntPtr ids) voidGLCompatibility.genTransformFeedbacksNV(int n, @Nullable IntPtr ids) voidGL.genVertexArrays(int n, @Nullable IntPtr arrays) voidGL.getActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, @Nullable IntPtr params) voidGL.getActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, @Nullable IntPtr params) voidGL.getActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, @Nullable IntPtr params) voidGL.getActiveAttrib(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getActiveAttrib(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getActiveAttrib(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveAttribARB(int programObj, int index, int maxLength, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveAttribARB(int programObj, int index, int maxLength, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveAttribARB(int programObj, int index, int maxLength, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getActiveSubroutineName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, @Nullable IntPtr values) voidGL.getActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, @Nullable IntPtr values) voidGL.getActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, @Nullable IntPtr values) voidGL.getActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, @Nullable IntPtr values) voidGL.getActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getActiveUniform(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getActiveUniform(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getActiveUniform(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveUniformARB(int programObj, int index, int maxLength, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveUniformARB(int programObj, int index, int maxLength, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveUniformARB(int programObj, int index, int maxLength, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, @Nullable IntPtr params) voidGL.getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, @Nullable IntPtr params) voidGL.getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, @Nullable IntPtr params) voidGL.getActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, @Nullable IntPtr length, @Nullable BytePtr uniformBlockName) voidGL.getActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, @Nullable IntPtr length, @Nullable BytePtr uniformBlockName) voidGL.getActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, @Nullable IntPtr length, @Nullable BytePtr uniformBlockName) voidGL.getActiveUniformName(int program, int uniformIndex, int bufSize, @Nullable IntPtr length, @Nullable BytePtr uniformName) voidGL.getActiveUniformName(int program, int uniformIndex, int bufSize, @Nullable IntPtr length, @Nullable BytePtr uniformName) voidGL.getActiveUniformName(int program, int uniformIndex, int bufSize, @Nullable IntPtr length, @Nullable BytePtr uniformName) voidGL.getActiveUniformsiv(int program, int uniformCount, @Nullable IntPtr uniformIndices, int pname, @Nullable IntPtr params) voidGL.getActiveUniformsiv(int program, int uniformCount, @Nullable IntPtr uniformIndices, int pname, @Nullable IntPtr params) voidGL.getActiveUniformsiv(int program, int uniformCount, @Nullable IntPtr uniformIndices, int pname, @Nullable IntPtr params) voidGLCompatibility.getActiveVaryingNV(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveVaryingNV(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getActiveVaryingNV(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getAttachedObjectsARB(int containerObj, int maxCount, @Nullable IntPtr count, @Nullable IntPtr obj) voidGLCompatibility.getAttachedObjectsARB(int containerObj, int maxCount, @Nullable IntPtr count, @Nullable IntPtr obj) voidGL.getAttachedShaders(int program, int maxCount, @Nullable IntPtr count, @Nullable IntPtr shaders) voidGL.getAttachedShaders(int program, int maxCount, @Nullable IntPtr count, @Nullable IntPtr shaders) intGL.getAttribLocation(int program, @Nullable BytePtr name) intGLCompatibility.getAttribLocationARB(int programObj, @Nullable BytePtr name) voidGL.getBooleani_v(int target, int index, @Nullable BytePtr data) voidGL.getBooleani_v(int target, int index, @Nullable BytePtr data) voidGL.getBooleanIndexedvEXT(int target, int index, @Nullable BytePtr data) voidGL.getBooleanIndexedvEXT(int target, int index, @Nullable BytePtr data) voidGL.getBooleanv(int pname, @Nullable BytePtr data) voidGL.getBufferParameteri64v(int target, int pname, @Nullable LongPtr params) voidGL.getBufferParameteri64v(int target, int pname, @Nullable LongPtr params) voidGL.getBufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getBufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getBufferParameterivARB(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getBufferParameterivARB(int target, int pname, @Nullable IntPtr params) voidGL.getBufferParameterui64vNV(int target, int pname, @Nullable LongPtr params) voidGL.getBufferParameterui64vNV(int target, int pname, @Nullable LongPtr params) voidGL.getBufferPointerv(int target, int pname, @Nullable PointerPtr params) voidGL.getBufferPointerv(int target, int pname, @Nullable PointerPtr params) voidGLCompatibility.getBufferPointervARB(int target, int pname, @Nullable PointerPtr params) voidGLCompatibility.getBufferPointervARB(int target, int pname, @Nullable PointerPtr params) voidGL.getBufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGL.getBufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGL.getBufferSubData(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.getBufferSubDataARB(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.getBufferSubDataARB(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.getBufferSubDataARB(int target, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.getClipPlane(int plane, @Nullable DoublePtr equation) voidGLCompatibility.getColorTable(int target, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.getColorTable(int target, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.getColorTable(int target, int format, int type, @NotNull MemorySegment table) voidGLCompatibility.getColorTableParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getColorTableParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getColorTableParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getColorTableParameteriv(int target, int pname, @Nullable IntPtr params) intGL.getCommandHeaderNV(int tokenID, int size) intGL.getCommandHeaderNV(int tokenID, int size) voidGL.getCompressedMultiTexImageEXT(int texunit, int target, int lod, @NotNull MemorySegment img) voidGL.getCompressedMultiTexImageEXT(int texunit, int target, int lod, @NotNull MemorySegment img) voidGL.getCompressedMultiTexImageEXT(int texunit, int target, int lod, @NotNull MemorySegment img) voidGL.getCompressedTexImage(int target, int level, @NotNull MemorySegment img) voidGL.getCompressedTexImage(int target, int level, @NotNull MemorySegment img) voidGLCompatibility.getCompressedTexImageARB(int target, int level, @NotNull MemorySegment img) voidGLCompatibility.getCompressedTexImageARB(int target, int level, @NotNull MemorySegment img) voidGL.getCompressedTextureImage(int texture, int level, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureImage(int texture, int level, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureImage(int texture, int level, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureImageEXT(int texture, int target, int lod, @NotNull MemorySegment img) voidGL.getCompressedTextureImageEXT(int texture, int target, int lod, @NotNull MemorySegment img) voidGL.getCompressedTextureImageEXT(int texture, int target, int lod, @NotNull MemorySegment img) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGL.getCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, @NotNull MemorySegment pixels) voidGLCompatibility.getConvolutionFilter(int target, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.getConvolutionFilter(int target, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.getConvolutionFilter(int target, int format, int type, @NotNull MemorySegment image) voidGLCompatibility.getConvolutionParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getConvolutionParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getConvolutionParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getConvolutionParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getCoverageModulationTableNV(int bufSize, @Nullable FloatPtr v) intGL.getDebugMessageLog(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGL.getDebugMessageLog(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGLCompatibility.getDebugMessageLogAMD(int count, int bufSize, @Nullable IntPtr categories, @Nullable IntPtr severities, @Nullable IntPtr ids, @Nullable IntPtr lengths, @Nullable BytePtr message) intGLCompatibility.getDebugMessageLogAMD(int count, int bufSize, @Nullable IntPtr categories, @Nullable IntPtr severities, @Nullable IntPtr ids, @Nullable IntPtr lengths, @Nullable BytePtr message) intGL.getDebugMessageLogARB(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGL.getDebugMessageLogARB(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGL.getDebugMessageLogKHR(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) intGL.getDebugMessageLogKHR(int count, int bufSize, @Nullable IntPtr sources, @Nullable IntPtr types, @Nullable IntPtr ids, @Nullable IntPtr severities, @Nullable IntPtr lengths, @Nullable BytePtr messageLog) voidGL.getDoublei_v(int target, int index, @Nullable DoublePtr data) voidGL.getDoublei_v(int target, int index, @Nullable DoublePtr data) voidGL.getDoublei_vEXT(int pname, int index, @Nullable DoublePtr params) voidGL.getDoublei_vEXT(int pname, int index, @Nullable DoublePtr params) voidGL.getDoubleIndexedvEXT(int target, int index, @Nullable DoublePtr data) voidGL.getDoubleIndexedvEXT(int target, int index, @Nullable DoublePtr data) voidGL.getDoublev(int pname, @Nullable DoublePtr data) voidGLCompatibility.getFenceivNV(int fence, int pname, @Nullable IntPtr params) voidGLCompatibility.getFenceivNV(int fence, int pname, @Nullable IntPtr params) voidGL.getFloati_v(int target, int index, @Nullable FloatPtr data) voidGL.getFloati_v(int target, int index, @Nullable FloatPtr data) voidGL.getFloati_vEXT(int pname, int index, @Nullable FloatPtr params) voidGL.getFloati_vEXT(int pname, int index, @Nullable FloatPtr params) voidGL.getFloatIndexedvEXT(int target, int index, @Nullable FloatPtr data) voidGL.getFloatIndexedvEXT(int target, int index, @Nullable FloatPtr data) voidintGL.getFragDataIndex(int program, @Nullable BytePtr name) intGL.getFragDataLocation(int program, @Nullable BytePtr name) intGLCompatibility.getFragDataLocationEXT(int program, @Nullable BytePtr name) voidGL.getFramebufferAttachmentParameteriv(int target, int attachment, int pname, @Nullable IntPtr params) voidGL.getFramebufferAttachmentParameteriv(int target, int attachment, int pname, @Nullable IntPtr params) voidGL.getFramebufferAttachmentParameteriv(int target, int attachment, int pname, @Nullable IntPtr params) voidGLCompatibility.getFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, @Nullable IntPtr params) voidGLCompatibility.getFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, @Nullable IntPtr params) voidGLCompatibility.getFramebufferAttachmentParameterivEXT(int target, int attachment, int pname, @Nullable IntPtr params) voidGL.getFramebufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getFramebufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getFramebufferParameterivEXT(int framebuffer, int pname, @Nullable IntPtr params) voidGL.getFramebufferParameterivEXT(int framebuffer, int pname, @Nullable IntPtr params) voidGL.getFramebufferParameterivMESA(int target, int pname, @Nullable IntPtr params) voidGL.getFramebufferParameterivMESA(int target, int pname, @Nullable IntPtr params) intGLCompatibility.getHandleARB(int pname) voidGLCompatibility.getHistogram(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getHistogram(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getHistogram(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getHistogram(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getHistogramParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getHistogramParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getHistogramParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getHistogramParameteriv(int target, int pname, @Nullable IntPtr params) longGL.getImageHandleARB(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleARB(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleARB(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleARB(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleARB(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleNV(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleNV(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleNV(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleNV(int texture, int level, byte layered, int layer, int format) longGL.getImageHandleNV(int texture, int level, byte layered, int layer, int format) voidGLCompatibility.getInfoLogARB(int obj, int maxLength, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGLCompatibility.getInfoLogARB(int obj, int maxLength, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getInteger64i_v(int target, int index, @Nullable LongPtr data) voidGL.getInteger64i_v(int target, int index, @Nullable LongPtr data) voidGL.getInteger64v(int pname, @Nullable LongPtr data) voidGL.getIntegeri_v(int target, int index, @Nullable IntPtr data) voidGL.getIntegeri_v(int target, int index, @Nullable IntPtr data) voidGL.getIntegerIndexedvEXT(int target, int index, @Nullable IntPtr data) voidGL.getIntegerIndexedvEXT(int target, int index, @Nullable IntPtr data) voidGL.getIntegerui64i_vNV(int value, int index, @Nullable LongPtr result) voidGL.getIntegerui64i_vNV(int value, int index, @Nullable LongPtr result) voidGL.getIntegerui64vNV(int value, @Nullable LongPtr result) voidGL.getIntegerv(int pname, @Nullable IntPtr data) voidGL.getInternalformati64v(int target, int internalformat, int pname, int count, @Nullable LongPtr params) voidGL.getInternalformati64v(int target, int internalformat, int pname, int count, @Nullable LongPtr params) voidGL.getInternalformati64v(int target, int internalformat, int pname, int count, @Nullable LongPtr params) voidGL.getInternalformati64v(int target, int internalformat, int pname, int count, @Nullable LongPtr params) voidGL.getInternalformativ(int target, int internalformat, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformativ(int target, int internalformat, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformativ(int target, int internalformat, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformativ(int target, int internalformat, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformatSampleivNV(int target, int internalformat, int samples, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformatSampleivNV(int target, int internalformat, int samples, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformatSampleivNV(int target, int internalformat, int samples, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformatSampleivNV(int target, int internalformat, int samples, int pname, int count, @Nullable IntPtr params) voidGL.getInternalformatSampleivNV(int target, int internalformat, int samples, int pname, int count, @Nullable IntPtr params) voidGLCompatibility.getLightfv(int light, int pname, @Nullable FloatPtr params) voidGLCompatibility.getLightfv(int light, int pname, @Nullable FloatPtr params) voidGLCompatibility.getLightiv(int light, int pname, @Nullable IntPtr params) voidGLCompatibility.getLightiv(int light, int pname, @Nullable IntPtr params) voidvoidvoidvoidvoidvoidvoidGLCompatibility.getMaterialfv(int face, int pname, @Nullable FloatPtr params) voidGLCompatibility.getMaterialfv(int face, int pname, @Nullable FloatPtr params) voidGLCompatibility.getMaterialiv(int face, int pname, @Nullable IntPtr params) voidGLCompatibility.getMaterialiv(int face, int pname, @Nullable IntPtr params) voidGL.getMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, @Nullable IntPtr params) voidGL.getMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, @Nullable IntPtr params) voidGL.getMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, @Nullable IntPtr params) voidGL.getMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, @Nullable IntPtr params) voidGLCompatibility.getMinmax(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getMinmax(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getMinmax(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getMinmax(int target, byte reset, int format, int type, @NotNull MemorySegment values) voidGLCompatibility.getMinmaxParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getMinmaxParameterfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getMinmaxParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getMinmaxParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getMultisamplefv(int pname, int index, @Nullable FloatPtr val) voidGL.getMultisamplefv(int pname, int index, @Nullable FloatPtr val) voidGLCompatibility.getMultisamplefvNV(int pname, int index, @Nullable FloatPtr val) voidGLCompatibility.getMultisamplefvNV(int pname, int index, @Nullable FloatPtr val) voidGL.getMultiTexEnvfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.getMultiTexEnvfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.getMultiTexEnvfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.getMultiTexEnvivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexEnvivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexEnvivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexGendvEXT(int texunit, int coord, int pname, @Nullable DoublePtr params) voidGL.getMultiTexGendvEXT(int texunit, int coord, int pname, @Nullable DoublePtr params) voidGL.getMultiTexGendvEXT(int texunit, int coord, int pname, @Nullable DoublePtr params) voidGL.getMultiTexGenfvEXT(int texunit, int coord, int pname, @Nullable FloatPtr params) voidGL.getMultiTexGenfvEXT(int texunit, int coord, int pname, @Nullable FloatPtr params) voidGL.getMultiTexGenfvEXT(int texunit, int coord, int pname, @Nullable FloatPtr params) voidGL.getMultiTexGenivEXT(int texunit, int coord, int pname, @Nullable IntPtr params) voidGL.getMultiTexGenivEXT(int texunit, int coord, int pname, @Nullable IntPtr params) voidGL.getMultiTexGenivEXT(int texunit, int coord, int pname, @Nullable IntPtr params) voidGL.getMultiTexImageEXT(int texunit, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getMultiTexImageEXT(int texunit, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getMultiTexImageEXT(int texunit, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getMultiTexImageEXT(int texunit, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getMultiTexImageEXT(int texunit, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getMultiTexLevelParameterfvEXT(int texunit, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, @Nullable IntPtr params) voidGL.getMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, @Nullable IntPtr params) voidGL.getMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, @Nullable IntPtr params) voidGL.getMultiTexLevelParameterivEXT(int texunit, int target, int level, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.getMultiTexParameterfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.getMultiTexParameterfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.getMultiTexParameterIivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterIivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterIivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterIuivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterIuivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterIuivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getMultiTexParameterivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.getNamedBufferParameteri64v(int buffer, int pname, @Nullable LongPtr params) voidGL.getNamedBufferParameteri64v(int buffer, int pname, @Nullable LongPtr params) voidGL.getNamedBufferParameteriv(int buffer, int pname, @Nullable IntPtr params) voidGL.getNamedBufferParameteriv(int buffer, int pname, @Nullable IntPtr params) voidGL.getNamedBufferParameterivEXT(int buffer, int pname, @Nullable IntPtr params) voidGL.getNamedBufferParameterivEXT(int buffer, int pname, @Nullable IntPtr params) voidGL.getNamedBufferParameterui64vNV(int buffer, int pname, @Nullable LongPtr params) voidGL.getNamedBufferParameterui64vNV(int buffer, int pname, @Nullable LongPtr params) voidGL.getNamedBufferPointerv(int buffer, int pname, @Nullable PointerPtr params) voidGL.getNamedBufferPointerv(int buffer, int pname, @Nullable PointerPtr params) voidGL.getNamedBufferPointervEXT(int buffer, int pname, @Nullable PointerPtr params) voidGL.getNamedBufferPointervEXT(int buffer, int pname, @Nullable PointerPtr params) voidGL.getNamedBufferSubData(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.getNamedBufferSubData(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.getNamedBufferSubData(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.getNamedBufferSubDataEXT(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.getNamedBufferSubDataEXT(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.getNamedBufferSubDataEXT(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.getNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferAttachmentParameterivEXT(int framebuffer, int attachment, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferParameteriv(int framebuffer, int pname, @Nullable IntPtr param) voidGL.getNamedFramebufferParameteriv(int framebuffer, int pname, @Nullable IntPtr param) voidGL.getNamedFramebufferParameterivEXT(int framebuffer, int pname, @Nullable IntPtr params) voidGL.getNamedFramebufferParameterivEXT(int framebuffer, int pname, @Nullable IntPtr params) voidGL.getNamedProgramivEXT(int program, int target, int pname, @Nullable IntPtr params) voidGL.getNamedProgramivEXT(int program, int target, int pname, @Nullable IntPtr params) voidGL.getNamedProgramivEXT(int program, int target, int pname, @Nullable IntPtr params) voidGL.getNamedProgramLocalParameterdvEXT(int program, int target, int index, @Nullable DoublePtr params) voidGL.getNamedProgramLocalParameterdvEXT(int program, int target, int index, @Nullable DoublePtr params) voidGL.getNamedProgramLocalParameterdvEXT(int program, int target, int index, @Nullable DoublePtr params) voidGL.getNamedProgramLocalParameterfvEXT(int program, int target, int index, @Nullable FloatPtr params) voidGL.getNamedProgramLocalParameterfvEXT(int program, int target, int index, @Nullable FloatPtr params) voidGL.getNamedProgramLocalParameterfvEXT(int program, int target, int index, @Nullable FloatPtr params) voidGL.getNamedProgramLocalParameterIivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.getNamedProgramLocalParameterIivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.getNamedProgramLocalParameterIivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.getNamedProgramLocalParameterIuivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.getNamedProgramLocalParameterIuivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.getNamedProgramLocalParameterIuivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.getNamedProgramStringEXT(int program, int target, int pname, @NotNull MemorySegment string) voidGL.getNamedProgramStringEXT(int program, int target, int pname, @NotNull MemorySegment string) voidGL.getNamedProgramStringEXT(int program, int target, int pname, @NotNull MemorySegment string) voidGL.getNamedRenderbufferParameteriv(int renderbuffer, int pname, @Nullable IntPtr params) voidGL.getNamedRenderbufferParameteriv(int renderbuffer, int pname, @Nullable IntPtr params) voidGL.getNamedRenderbufferParameterivEXT(int renderbuffer, int pname, @Nullable IntPtr params) voidGL.getNamedRenderbufferParameterivEXT(int renderbuffer, int pname, @Nullable IntPtr params) voidGL.getNamedStringARB(int namelen, @Nullable BytePtr name, int bufSize, @Nullable IntPtr stringlen, @Nullable BytePtr string) voidGL.getNamedStringARB(int namelen, @Nullable BytePtr name, int bufSize, @Nullable IntPtr stringlen, @Nullable BytePtr string) voidGL.getNamedStringivARB(int namelen, @Nullable BytePtr name, int pname, @Nullable IntPtr params) voidGL.getNamedStringivARB(int namelen, @Nullable BytePtr name, int pname, @Nullable IntPtr params) voidGLCompatibility.getnColorTable(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTable(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTable(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTable(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTableARB(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTableARB(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTableARB(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGLCompatibility.getnColorTableARB(int target, int format, int type, int bufSize, @NotNull MemorySegment table) voidGL.getnCompressedTexImage(int target, int lod, int bufSize, @NotNull MemorySegment pixels) voidGL.getnCompressedTexImage(int target, int lod, int bufSize, @NotNull MemorySegment pixels) voidGL.getnCompressedTexImage(int target, int lod, int bufSize, @NotNull MemorySegment pixels) voidGL.getnCompressedTexImageARB(int target, int lod, int bufSize, @NotNull MemorySegment img) voidGL.getnCompressedTexImageARB(int target, int lod, int bufSize, @NotNull MemorySegment img) voidGL.getnCompressedTexImageARB(int target, int lod, int bufSize, @NotNull MemorySegment img) voidGLCompatibility.getnConvolutionFilter(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilter(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilter(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilter(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilterARB(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilterARB(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilterARB(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGLCompatibility.getnConvolutionFilterARB(int target, int format, int type, int bufSize, @NotNull MemorySegment image) voidGL.getNextPerfQueryIdINTEL(int queryId, @Nullable IntPtr nextQueryId) voidGLCompatibility.getnHistogram(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogram(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogram(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogram(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogram(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogramARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogramARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogramARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogramARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnHistogramARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidvoidvoidvoidGLCompatibility.getnMapdvARB(int target, int query, int bufSize, @Nullable DoublePtr v) voidGLCompatibility.getnMapdvARB(int target, int query, int bufSize, @Nullable DoublePtr v) voidGLCompatibility.getnMapdvARB(int target, int query, int bufSize, @Nullable DoublePtr v) voidvoidvoidvoidGLCompatibility.getnMapfvARB(int target, int query, int bufSize, @Nullable FloatPtr v) voidGLCompatibility.getnMapfvARB(int target, int query, int bufSize, @Nullable FloatPtr v) voidGLCompatibility.getnMapfvARB(int target, int query, int bufSize, @Nullable FloatPtr v) voidvoidvoidvoidGLCompatibility.getnMapivARB(int target, int query, int bufSize, @Nullable IntPtr v) voidGLCompatibility.getnMapivARB(int target, int query, int bufSize, @Nullable IntPtr v) voidGLCompatibility.getnMapivARB(int target, int query, int bufSize, @Nullable IntPtr v) voidGLCompatibility.getnMinmax(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmax(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmax(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmax(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmax(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmaxARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmaxARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmaxARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmaxARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnMinmaxARB(int target, byte reset, int format, int type, int bufSize, @NotNull MemorySegment values) voidGLCompatibility.getnPixelMapfv(int map, int bufSize, @Nullable FloatPtr values) voidGLCompatibility.getnPixelMapfv(int map, int bufSize, @Nullable FloatPtr values) voidGLCompatibility.getnPixelMapfvARB(int map, int bufSize, @Nullable FloatPtr values) voidGLCompatibility.getnPixelMapfvARB(int map, int bufSize, @Nullable FloatPtr values) voidGLCompatibility.getnPixelMapuiv(int map, int bufSize, @Nullable IntPtr values) voidGLCompatibility.getnPixelMapuiv(int map, int bufSize, @Nullable IntPtr values) voidGLCompatibility.getnPixelMapuivARB(int map, int bufSize, @Nullable IntPtr values) voidGLCompatibility.getnPixelMapuivARB(int map, int bufSize, @Nullable IntPtr values) voidGLCompatibility.getnPixelMapusv(int map, int bufSize, @Nullable ShortPtr values) voidGLCompatibility.getnPixelMapusv(int map, int bufSize, @Nullable ShortPtr values) voidGLCompatibility.getnPixelMapusvARB(int map, int bufSize, @Nullable ShortPtr values) voidGLCompatibility.getnPixelMapusvARB(int map, int bufSize, @Nullable ShortPtr values) voidGLCompatibility.getnPolygonStipple(int bufSize, @Nullable BytePtr pattern) voidGLCompatibility.getnPolygonStippleARB(int bufSize, @Nullable BytePtr pattern) voidGLCompatibility.getnSeparableFilter(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilter(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilter(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilter(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilter(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilterARB(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilterARB(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilterARB(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilterARB(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getnSeparableFilterARB(int target, int format, int type, int rowBufSize, @NotNull MemorySegment row, int columnBufSize, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGL.getnTexImage(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getnTexImage(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getnTexImage(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getnTexImage(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getnTexImage(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getnTexImageARB(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment img) voidGL.getnTexImageARB(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment img) voidGL.getnTexImageARB(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment img) voidGL.getnTexImageARB(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment img) voidGL.getnTexImageARB(int target, int level, int format, int type, int bufSize, @NotNull MemorySegment img) voidGL.getnUniformdv(int program, int location, int bufSize, @Nullable DoublePtr params) voidGL.getnUniformdv(int program, int location, int bufSize, @Nullable DoublePtr params) voidGL.getnUniformdv(int program, int location, int bufSize, @Nullable DoublePtr params) voidGL.getnUniformdvARB(int program, int location, int bufSize, @Nullable DoublePtr params) voidGL.getnUniformdvARB(int program, int location, int bufSize, @Nullable DoublePtr params) voidGL.getnUniformdvARB(int program, int location, int bufSize, @Nullable DoublePtr params) voidGL.getnUniformfv(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfv(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfv(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfvARB(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfvARB(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfvARB(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfvKHR(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfvKHR(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformfvKHR(int program, int location, int bufSize, @Nullable FloatPtr params) voidGL.getnUniformi64vARB(int program, int location, int bufSize, @Nullable LongPtr params) voidGL.getnUniformi64vARB(int program, int location, int bufSize, @Nullable LongPtr params) voidGL.getnUniformi64vARB(int program, int location, int bufSize, @Nullable LongPtr params) voidGL.getnUniformiv(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformiv(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformiv(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformivARB(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformivARB(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformivARB(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformivKHR(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformivKHR(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformivKHR(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformui64vARB(int program, int location, int bufSize, @Nullable LongPtr params) voidGL.getnUniformui64vARB(int program, int location, int bufSize, @Nullable LongPtr params) voidGL.getnUniformui64vARB(int program, int location, int bufSize, @Nullable LongPtr params) voidGL.getnUniformuiv(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuiv(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuiv(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuivARB(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuivARB(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuivARB(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuivKHR(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuivKHR(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getnUniformuivKHR(int program, int location, int bufSize, @Nullable IntPtr params) voidGL.getObjectLabel(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabel(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabel(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabelEXT(int type, int object, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabelEXT(int type, int object, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabelEXT(int type, int object, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabelKHR(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabelKHR(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectLabelKHR(int identifier, int name, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGLCompatibility.getObjectParameterfvARB(int obj, int pname, @Nullable FloatPtr params) voidGLCompatibility.getObjectParameterfvARB(int obj, int pname, @Nullable FloatPtr params) voidGLCompatibility.getObjectParameterivARB(int obj, int pname, @Nullable IntPtr params) voidGLCompatibility.getObjectParameterivARB(int obj, int pname, @Nullable IntPtr params) voidGL.getObjectPtrLabel(@NotNull MemorySegment ptr, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGL.getObjectPtrLabelKHR(@NotNull MemorySegment ptr, int bufSize, @Nullable IntPtr length, @Nullable BytePtr label) voidGLCompatibility.getPathColorGenfvNV(int color, int pname, @Nullable FloatPtr value) voidGLCompatibility.getPathColorGenfvNV(int color, int pname, @Nullable FloatPtr value) voidGLCompatibility.getPathColorGenivNV(int color, int pname, @Nullable IntPtr value) voidGLCompatibility.getPathColorGenivNV(int color, int pname, @Nullable IntPtr value) voidGL.getPathCommandsNV(int path, @Nullable BytePtr commands) voidGL.getPathCoordsNV(int path, @Nullable FloatPtr coords) voidGL.getPathDashArrayNV(int path, @Nullable FloatPtr dashArray) floatGL.getPathLengthNV(int path, int startSegment, int numSegments) floatGL.getPathLengthNV(int path, int startSegment, int numSegments) floatGL.getPathLengthNV(int path, int startSegment, int numSegments) voidGL.getPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricRangeNV(int metricQueryMask, int firstPathName, int numPaths, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int stride, @Nullable FloatPtr metrics) voidGL.getPathMetricsNV(int metricQueryMask, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int stride, @Nullable FloatPtr metrics) voidGL.getPathParameterfvNV(int path, int pname, @Nullable FloatPtr value) voidGL.getPathParameterfvNV(int path, int pname, @Nullable FloatPtr value) voidGL.getPathParameterivNV(int path, int pname, @Nullable IntPtr value) voidGL.getPathParameterivNV(int path, int pname, @Nullable IntPtr value) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGL.getPathSpacingNV(int pathListMode, int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, float advanceScale, float kerningScale, int transformType, @Nullable FloatPtr returnedSpacing) voidGLCompatibility.getPathTexGenfvNV(int texCoordSet, int pname, @Nullable FloatPtr value) voidGLCompatibility.getPathTexGenfvNV(int texCoordSet, int pname, @Nullable FloatPtr value) voidGLCompatibility.getPathTexGenivNV(int texCoordSet, int pname, @Nullable IntPtr value) voidGLCompatibility.getPathTexGenivNV(int texCoordSet, int pname, @Nullable IntPtr value) voidGL.getPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, @Nullable BytePtr counterName, int counterDescLength, @Nullable BytePtr counterDesc, @Nullable IntPtr counterOffset, @Nullable IntPtr counterDataSize, @Nullable IntPtr counterTypeEnum, @Nullable IntPtr counterDataTypeEnum, @Nullable LongPtr rawCounterMaxValue) voidGL.getPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, @Nullable BytePtr counterName, int counterDescLength, @Nullable BytePtr counterDesc, @Nullable IntPtr counterOffset, @Nullable IntPtr counterDataSize, @Nullable IntPtr counterTypeEnum, @Nullable IntPtr counterDataTypeEnum, @Nullable LongPtr rawCounterMaxValue) voidGL.getPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, @Nullable BytePtr counterName, int counterDescLength, @Nullable BytePtr counterDesc, @Nullable IntPtr counterOffset, @Nullable IntPtr counterDataSize, @Nullable IntPtr counterTypeEnum, @Nullable IntPtr counterDataTypeEnum, @Nullable LongPtr rawCounterMaxValue) voidGL.getPerfCounterInfoINTEL(int queryId, int counterId, int counterNameLength, @Nullable BytePtr counterName, int counterDescLength, @Nullable BytePtr counterDesc, @Nullable IntPtr counterOffset, @Nullable IntPtr counterDataSize, @Nullable IntPtr counterTypeEnum, @Nullable IntPtr counterDataTypeEnum, @Nullable LongPtr rawCounterMaxValue) voidGL.getPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, @Nullable IntPtr data, @Nullable IntPtr bytesWritten) voidGL.getPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, @Nullable IntPtr data, @Nullable IntPtr bytesWritten) voidGL.getPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, @Nullable IntPtr data, @Nullable IntPtr bytesWritten) voidGL.getPerfMonitorCounterInfoAMD(int group, int counter, int pname, @NotNull MemorySegment data) voidGL.getPerfMonitorCounterInfoAMD(int group, int counter, int pname, @NotNull MemorySegment data) voidGL.getPerfMonitorCounterInfoAMD(int group, int counter, int pname, @NotNull MemorySegment data) voidGL.getPerfMonitorCountersAMD(int group, @Nullable IntPtr numCounters, @Nullable IntPtr maxActiveCounters, int counterSize, @Nullable IntPtr counters) voidGL.getPerfMonitorCountersAMD(int group, @Nullable IntPtr numCounters, @Nullable IntPtr maxActiveCounters, int counterSize, @Nullable IntPtr counters) voidGL.getPerfMonitorCounterStringAMD(int group, int counter, int bufSize, @Nullable IntPtr length, @Nullable BytePtr counterString) voidGL.getPerfMonitorCounterStringAMD(int group, int counter, int bufSize, @Nullable IntPtr length, @Nullable BytePtr counterString) voidGL.getPerfMonitorCounterStringAMD(int group, int counter, int bufSize, @Nullable IntPtr length, @Nullable BytePtr counterString) voidGL.getPerfMonitorGroupsAMD(@Nullable IntPtr numGroups, int groupsSize, @Nullable IntPtr groups) voidGL.getPerfMonitorGroupStringAMD(int group, int bufSize, @Nullable IntPtr length, @Nullable BytePtr groupString) voidGL.getPerfMonitorGroupStringAMD(int group, int bufSize, @Nullable IntPtr length, @Nullable BytePtr groupString) voidGL.getPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, @NotNull MemorySegment data, @Nullable IntPtr bytesWritten) voidGL.getPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, @NotNull MemorySegment data, @Nullable IntPtr bytesWritten) voidGL.getPerfQueryDataINTEL(int queryHandle, int flags, int dataSize, @NotNull MemorySegment data, @Nullable IntPtr bytesWritten) voidGL.getPerfQueryInfoINTEL(int queryId, int queryNameLength, @Nullable BytePtr queryName, @Nullable IntPtr dataSize, @Nullable IntPtr noCounters, @Nullable IntPtr noInstances, @Nullable IntPtr capsMask) voidGL.getPerfQueryInfoINTEL(int queryId, int queryNameLength, @Nullable BytePtr queryName, @Nullable IntPtr dataSize, @Nullable IntPtr noCounters, @Nullable IntPtr noInstances, @Nullable IntPtr capsMask) voidGLCompatibility.getPixelMapfv(int map, @Nullable FloatPtr values) voidGLCompatibility.getPixelMapuiv(int map, @Nullable IntPtr values) voidGLCompatibility.getPixelMapusv(int map, @Nullable ShortPtr values) voidGL.getPointeri_vEXT(int pname, int index, @Nullable PointerPtr params) voidGL.getPointeri_vEXT(int pname, int index, @Nullable PointerPtr params) voidGL.getPointerIndexedvEXT(int target, int index, @Nullable PointerPtr data) voidGL.getPointerIndexedvEXT(int target, int index, @Nullable PointerPtr data) voidGL.getPointerv(int pname, @Nullable PointerPtr params) voidGL.getPointervKHR(int pname, @Nullable PointerPtr params) voidGL.getProgramBinary(int program, int bufSize, @Nullable IntPtr length, @Nullable IntPtr binaryFormat, @NotNull MemorySegment binary) voidGL.getProgramBinary(int program, int bufSize, @Nullable IntPtr length, @Nullable IntPtr binaryFormat, @NotNull MemorySegment binary) voidGLCompatibility.getProgramEnvParameterdvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.getProgramEnvParameterdvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.getProgramEnvParameterfvARB(int target, int index, @Nullable FloatPtr params) voidGLCompatibility.getProgramEnvParameterfvARB(int target, int index, @Nullable FloatPtr params) voidGL.getProgramInfoLog(int program, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getProgramInfoLog(int program, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getProgramInterfaceiv(int program, int programInterface, int pname, @Nullable IntPtr params) voidGL.getProgramInterfaceiv(int program, int programInterface, int pname, @Nullable IntPtr params) voidGL.getProgramInterfaceiv(int program, int programInterface, int pname, @Nullable IntPtr params) voidGL.getProgramiv(int program, int pname, @Nullable IntPtr params) voidGL.getProgramiv(int program, int pname, @Nullable IntPtr params) voidGLCompatibility.getProgramivARB(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getProgramivARB(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getProgramLocalParameterdvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.getProgramLocalParameterdvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.getProgramLocalParameterfvARB(int target, int index, @Nullable FloatPtr params) voidGLCompatibility.getProgramLocalParameterfvARB(int target, int index, @Nullable FloatPtr params) voidGL.getProgramPipelineInfoLog(int pipeline, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getProgramPipelineInfoLog(int pipeline, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getProgramPipelineInfoLogEXT(int pipeline, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getProgramPipelineInfoLogEXT(int pipeline, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getProgramPipelineiv(int pipeline, int pname, @Nullable IntPtr params) voidGL.getProgramPipelineiv(int pipeline, int pname, @Nullable IntPtr params) voidGL.getProgramPipelineivEXT(int pipeline, int pname, @Nullable IntPtr params) voidGL.getProgramPipelineivEXT(int pipeline, int pname, @Nullable IntPtr params) voidGL.getProgramResourcefvNV(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable FloatPtr params) voidGL.getProgramResourcefvNV(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable FloatPtr params) voidGL.getProgramResourcefvNV(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable FloatPtr params) voidGL.getProgramResourcefvNV(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable FloatPtr params) voidGL.getProgramResourcefvNV(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable FloatPtr params) intGL.getProgramResourceIndex(int program, int programInterface, @Nullable BytePtr name) intGL.getProgramResourceIndex(int program, int programInterface, @Nullable BytePtr name) voidGL.getProgramResourceiv(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable IntPtr params) voidGL.getProgramResourceiv(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable IntPtr params) voidGL.getProgramResourceiv(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable IntPtr params) voidGL.getProgramResourceiv(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable IntPtr params) voidGL.getProgramResourceiv(int program, int programInterface, int index, int propCount, @Nullable IntPtr props, int count, @Nullable IntPtr length, @Nullable IntPtr params) intGL.getProgramResourceLocation(int program, int programInterface, @Nullable BytePtr name) intGL.getProgramResourceLocation(int program, int programInterface, @Nullable BytePtr name) intGL.getProgramResourceLocationIndex(int program, int programInterface, @Nullable BytePtr name) intGL.getProgramResourceLocationIndex(int program, int programInterface, @Nullable BytePtr name) voidGL.getProgramResourceName(int program, int programInterface, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getProgramResourceName(int program, int programInterface, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getProgramResourceName(int program, int programInterface, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getProgramResourceName(int program, int programInterface, int index, int bufSize, @Nullable IntPtr length, @Nullable BytePtr name) voidGL.getProgramStageiv(int program, int shadertype, int pname, @Nullable IntPtr values) voidGL.getProgramStageiv(int program, int shadertype, int pname, @Nullable IntPtr values) voidGL.getProgramStageiv(int program, int shadertype, int pname, @Nullable IntPtr values) voidGLCompatibility.getProgramStringARB(int target, int pname, @NotNull MemorySegment string) voidGLCompatibility.getProgramStringARB(int target, int pname, @NotNull MemorySegment string) voidGL.getQueryBufferObjecti64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjecti64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjecti64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjecti64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectui64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectui64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectui64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectui64v(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectuiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectuiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectuiv(int id, int buffer, int pname, long offset) voidGL.getQueryBufferObjectuiv(int id, int buffer, int pname, long offset) voidGL.getQueryIndexediv(int target, int index, int pname, @Nullable IntPtr params) voidGL.getQueryIndexediv(int target, int index, int pname, @Nullable IntPtr params) voidGL.getQueryIndexediv(int target, int index, int pname, @Nullable IntPtr params) voidGL.getQueryiv(int target, int pname, @Nullable IntPtr params) voidGL.getQueryiv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getQueryivARB(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getQueryivARB(int target, int pname, @Nullable IntPtr params) voidGL.getQueryObjecti64v(int id, int pname, @Nullable LongPtr params) voidGL.getQueryObjecti64v(int id, int pname, @Nullable LongPtr params) voidGLCompatibility.getQueryObjecti64vEXT(int id, int pname, @Nullable LongPtr params) voidGLCompatibility.getQueryObjecti64vEXT(int id, int pname, @Nullable LongPtr params) voidGL.getQueryObjectiv(int id, int pname, @Nullable IntPtr params) voidGL.getQueryObjectiv(int id, int pname, @Nullable IntPtr params) voidGLCompatibility.getQueryObjectivARB(int id, int pname, @Nullable IntPtr params) voidGLCompatibility.getQueryObjectivARB(int id, int pname, @Nullable IntPtr params) voidGL.getQueryObjectui64v(int id, int pname, @Nullable LongPtr params) voidGL.getQueryObjectui64v(int id, int pname, @Nullable LongPtr params) voidGLCompatibility.getQueryObjectui64vEXT(int id, int pname, @Nullable LongPtr params) voidGLCompatibility.getQueryObjectui64vEXT(int id, int pname, @Nullable LongPtr params) voidGL.getQueryObjectuiv(int id, int pname, @Nullable IntPtr params) voidGL.getQueryObjectuiv(int id, int pname, @Nullable IntPtr params) voidGLCompatibility.getQueryObjectuivARB(int id, int pname, @Nullable IntPtr params) voidGLCompatibility.getQueryObjectuivARB(int id, int pname, @Nullable IntPtr params) voidGL.getRenderbufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getRenderbufferParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getRenderbufferParameterivEXT(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getRenderbufferParameterivEXT(int target, int pname, @Nullable IntPtr params) voidGL.getSamplerParameterfv(int sampler, int pname, @Nullable FloatPtr params) voidGL.getSamplerParameterfv(int sampler, int pname, @Nullable FloatPtr params) voidGL.getSamplerParameterIiv(int sampler, int pname, @Nullable IntPtr params) voidGL.getSamplerParameterIiv(int sampler, int pname, @Nullable IntPtr params) voidGL.getSamplerParameterIuiv(int sampler, int pname, @Nullable IntPtr params) voidGL.getSamplerParameterIuiv(int sampler, int pname, @Nullable IntPtr params) voidGL.getSamplerParameteriv(int sampler, int pname, @Nullable IntPtr params) voidGL.getSamplerParameteriv(int sampler, int pname, @Nullable IntPtr params) voidGLCompatibility.getSemaphoreParameterivNV(int semaphore, int pname, @Nullable IntPtr params) voidGLCompatibility.getSemaphoreParameterivNV(int semaphore, int pname, @Nullable IntPtr params) voidGLCompatibility.getSeparableFilter(int target, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getSeparableFilter(int target, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGLCompatibility.getSeparableFilter(int target, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column, @NotNull MemorySegment span) voidGL.getShaderInfoLog(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getShaderInfoLog(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr infoLog) voidGL.getShaderiv(int shader, int pname, @Nullable IntPtr params) voidGL.getShaderiv(int shader, int pname, @Nullable IntPtr params) voidGL.getShaderPrecisionFormat(int shadertype, int precisiontype, @Nullable IntPtr range, @Nullable IntPtr precision) voidGL.getShaderPrecisionFormat(int shadertype, int precisiontype, @Nullable IntPtr range, @Nullable IntPtr precision) voidGL.getShaderSource(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr source) voidGL.getShaderSource(int shader, int bufSize, @Nullable IntPtr length, @Nullable BytePtr source) voidGLCompatibility.getShaderSourceARB(int obj, int maxLength, @Nullable IntPtr length, @Nullable BytePtr source) voidGLCompatibility.getShaderSourceARB(int obj, int maxLength, @Nullable IntPtr length, @Nullable BytePtr source) voidGL.getShadingRateImagePaletteNV(int viewport, int entry, @Nullable IntPtr rate) voidGL.getShadingRateImagePaletteNV(int viewport, int entry, @Nullable IntPtr rate) voidGL.getShadingRateSampleLocationivNV(int rate, int samples, int index, @Nullable IntPtr location) voidGL.getShadingRateSampleLocationivNV(int rate, int samples, int index, @Nullable IntPtr location) voidGL.getShadingRateSampleLocationivNV(int rate, int samples, int index, @Nullable IntPtr location) shortGL.getStageIndexNV(int shadertype) @Nullable BytePtrGL.getString(int name) @Nullable BytePtrGL.getStringi(int name, int index) @Nullable BytePtrGL.getStringi(int name, int index) intGL.getSubroutineIndex(int program, int shadertype, @Nullable BytePtr name) intGL.getSubroutineIndex(int program, int shadertype, @Nullable BytePtr name) intGL.getSubroutineUniformLocation(int program, int shadertype, @Nullable BytePtr name) intGL.getSubroutineUniformLocation(int program, int shadertype, @Nullable BytePtr name) voidGL.getSynciv(@Nullable GLsync sync, int pname, int count, @Nullable IntPtr length, @Nullable IntPtr values) voidGL.getSynciv(@Nullable GLsync sync, int pname, int count, @Nullable IntPtr length, @Nullable IntPtr values) voidGLCompatibility.getTexEnvfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getTexEnvfv(int target, int pname, @Nullable FloatPtr params) voidGLCompatibility.getTexEnviv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexEnviv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexGendv(int coord, int pname, @Nullable DoublePtr params) voidGLCompatibility.getTexGendv(int coord, int pname, @Nullable DoublePtr params) voidGLCompatibility.getTexGenfv(int coord, int pname, @Nullable FloatPtr params) voidGLCompatibility.getTexGenfv(int coord, int pname, @Nullable FloatPtr params) voidGLCompatibility.getTexGeniv(int coord, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexGeniv(int coord, int pname, @Nullable IntPtr params) voidGL.getTexImage(int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTexImage(int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTexImage(int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTexImage(int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTexLevelParameterfv(int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTexLevelParameterfv(int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTexLevelParameterfv(int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTexLevelParameteriv(int target, int level, int pname, @Nullable IntPtr params) voidGL.getTexLevelParameteriv(int target, int level, int pname, @Nullable IntPtr params) voidGL.getTexLevelParameteriv(int target, int level, int pname, @Nullable IntPtr params) voidGL.getTexParameterfv(int target, int pname, @Nullable FloatPtr params) voidGL.getTexParameterfv(int target, int pname, @Nullable FloatPtr params) voidGL.getTexParameterIiv(int target, int pname, @Nullable IntPtr params) voidGL.getTexParameterIiv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexParameterIivEXT(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexParameterIivEXT(int target, int pname, @Nullable IntPtr params) voidGL.getTexParameterIuiv(int target, int pname, @Nullable IntPtr params) voidGL.getTexParameterIuiv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexParameterIuivEXT(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.getTexParameterIuivEXT(int target, int pname, @Nullable IntPtr params) voidGL.getTexParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.getTexParameteriv(int target, int pname, @Nullable IntPtr params) longGL.getTextureHandleARB(int texture) longGL.getTextureHandleNV(int texture) voidGL.getTextureImage(int texture, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureImage(int texture, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureImage(int texture, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureImage(int texture, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureImage(int texture, int level, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureImageEXT(int texture, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTextureImageEXT(int texture, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTextureImageEXT(int texture, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTextureImageEXT(int texture, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTextureImageEXT(int texture, int target, int level, int format, int type, @NotNull MemorySegment pixels) voidGL.getTextureLevelParameterfv(int texture, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameterfv(int texture, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameterfv(int texture, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameterfvEXT(int texture, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameterfvEXT(int texture, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameterfvEXT(int texture, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameterfvEXT(int texture, int target, int level, int pname, @Nullable FloatPtr params) voidGL.getTextureLevelParameteriv(int texture, int level, int pname, @Nullable IntPtr params) voidGL.getTextureLevelParameteriv(int texture, int level, int pname, @Nullable IntPtr params) voidGL.getTextureLevelParameteriv(int texture, int level, int pname, @Nullable IntPtr params) voidGL.getTextureLevelParameterivEXT(int texture, int target, int level, int pname, @Nullable IntPtr params) voidGL.getTextureLevelParameterivEXT(int texture, int target, int level, int pname, @Nullable IntPtr params) voidGL.getTextureLevelParameterivEXT(int texture, int target, int level, int pname, @Nullable IntPtr params) voidGL.getTextureLevelParameterivEXT(int texture, int target, int level, int pname, @Nullable IntPtr params) voidGL.getTextureParameterfv(int texture, int pname, @Nullable FloatPtr params) voidGL.getTextureParameterfv(int texture, int pname, @Nullable FloatPtr params) voidGL.getTextureParameterfvEXT(int texture, int target, int pname, @Nullable FloatPtr params) voidGL.getTextureParameterfvEXT(int texture, int target, int pname, @Nullable FloatPtr params) voidGL.getTextureParameterfvEXT(int texture, int target, int pname, @Nullable FloatPtr params) voidGL.getTextureParameterIiv(int texture, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIiv(int texture, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIuiv(int texture, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIuiv(int texture, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIuivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIuivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterIuivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameteriv(int texture, int pname, @Nullable IntPtr params) voidGL.getTextureParameteriv(int texture, int pname, @Nullable IntPtr params) voidGL.getTextureParameterivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.getTextureParameterivEXT(int texture, int target, int pname, @Nullable IntPtr params) longGL.getTextureSamplerHandleARB(int texture, int sampler) longGL.getTextureSamplerHandleARB(int texture, int sampler) longGL.getTextureSamplerHandleNV(int texture, int sampler) longGL.getTextureSamplerHandleNV(int texture, int sampler) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, @NotNull MemorySegment pixels) voidGL.getTransformFeedbacki_v(int xfb, int pname, int index, @Nullable IntPtr param) voidGL.getTransformFeedbacki_v(int xfb, int pname, int index, @Nullable IntPtr param) voidGL.getTransformFeedbacki_v(int xfb, int pname, int index, @Nullable IntPtr param) voidGL.getTransformFeedbacki64_v(int xfb, int pname, int index, @Nullable LongPtr param) voidGL.getTransformFeedbacki64_v(int xfb, int pname, int index, @Nullable LongPtr param) voidGL.getTransformFeedbacki64_v(int xfb, int pname, int index, @Nullable LongPtr param) voidGL.getTransformFeedbackiv(int xfb, int pname, @Nullable IntPtr param) voidGL.getTransformFeedbackiv(int xfb, int pname, @Nullable IntPtr param) voidGL.getTransformFeedbackVarying(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getTransformFeedbackVarying(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGL.getTransformFeedbackVarying(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getTransformFeedbackVaryingEXT(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getTransformFeedbackVaryingEXT(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getTransformFeedbackVaryingEXT(int program, int index, int bufSize, @Nullable IntPtr length, @Nullable IntPtr size, @Nullable IntPtr type, @Nullable BytePtr name) voidGLCompatibility.getTransformFeedbackVaryingNV(int program, int index, @Nullable IntPtr location) voidGLCompatibility.getTransformFeedbackVaryingNV(int program, int index, @Nullable IntPtr location) intGL.getUniformBlockIndex(int program, @Nullable BytePtr uniformBlockName) intGLCompatibility.getUniformBufferSizeEXT(int program, int location) intGLCompatibility.getUniformBufferSizeEXT(int program, int location) voidGL.getUniformdv(int program, int location, @Nullable DoublePtr params) voidGL.getUniformdv(int program, int location, @Nullable DoublePtr params) voidGL.getUniformfv(int program, int location, @Nullable FloatPtr params) voidGL.getUniformfv(int program, int location, @Nullable FloatPtr params) voidGLCompatibility.getUniformfvARB(int programObj, int location, @Nullable FloatPtr params) voidGLCompatibility.getUniformfvARB(int programObj, int location, @Nullable FloatPtr params) voidGL.getUniformi64vARB(int program, int location, @Nullable LongPtr params) voidGL.getUniformi64vARB(int program, int location, @Nullable LongPtr params) voidGLCompatibility.getUniformi64vNV(int program, int location, @Nullable LongPtr params) voidGLCompatibility.getUniformi64vNV(int program, int location, @Nullable LongPtr params) voidGL.getUniformIndices(int program, int uniformCount, @Nullable PointerPtr uniformNames, @Nullable IntPtr uniformIndices) voidGL.getUniformIndices(int program, int uniformCount, @Nullable PointerPtr uniformNames, @Nullable IntPtr uniformIndices) voidGL.getUniformiv(int program, int location, @Nullable IntPtr params) voidGL.getUniformiv(int program, int location, @Nullable IntPtr params) voidGLCompatibility.getUniformivARB(int programObj, int location, @Nullable IntPtr params) voidGLCompatibility.getUniformivARB(int programObj, int location, @Nullable IntPtr params) intGL.getUniformLocation(int program, @Nullable BytePtr name) intGLCompatibility.getUniformLocationARB(int programObj, @Nullable BytePtr name) longGLCompatibility.getUniformOffsetEXT(int program, int location) longGLCompatibility.getUniformOffsetEXT(int program, int location) voidGL.getUniformSubroutineuiv(int shadertype, int location, @Nullable IntPtr params) voidGL.getUniformSubroutineuiv(int shadertype, int location, @Nullable IntPtr params) voidGL.getUniformui64vARB(int program, int location, @Nullable LongPtr params) voidGL.getUniformui64vARB(int program, int location, @Nullable LongPtr params) voidGLCompatibility.getUniformui64vNV(int program, int location, @Nullable LongPtr params) voidGLCompatibility.getUniformui64vNV(int program, int location, @Nullable LongPtr params) voidGL.getUniformuiv(int program, int location, @Nullable IntPtr params) voidGL.getUniformuiv(int program, int location, @Nullable IntPtr params) voidGLCompatibility.getUniformuivEXT(int program, int location, @Nullable IntPtr params) voidGLCompatibility.getUniformuivEXT(int program, int location, @Nullable IntPtr params) intGLCompatibility.getVaryingLocationNV(int program, @Nullable BytePtr name) voidGL.getVertexArrayIndexed64iv(int vaobj, int index, int pname, @Nullable LongPtr param) voidGL.getVertexArrayIndexed64iv(int vaobj, int index, int pname, @Nullable LongPtr param) voidGL.getVertexArrayIndexed64iv(int vaobj, int index, int pname, @Nullable LongPtr param) voidGL.getVertexArrayIndexediv(int vaobj, int index, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIndexediv(int vaobj, int index, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIndexediv(int vaobj, int index, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIntegeri_vEXT(int vaobj, int index, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIntegervEXT(int vaobj, int pname, @Nullable IntPtr param) voidGL.getVertexArrayIntegervEXT(int vaobj, int pname, @Nullable IntPtr param) voidGL.getVertexArrayiv(int vaobj, int pname, @Nullable IntPtr param) voidGL.getVertexArrayiv(int vaobj, int pname, @Nullable IntPtr param) voidGL.getVertexArrayPointeri_vEXT(int vaobj, int index, int pname, @Nullable PointerPtr param) voidGL.getVertexArrayPointeri_vEXT(int vaobj, int index, int pname, @Nullable PointerPtr param) voidGL.getVertexArrayPointeri_vEXT(int vaobj, int index, int pname, @Nullable PointerPtr param) voidGL.getVertexArrayPointervEXT(int vaobj, int pname, @Nullable PointerPtr param) voidGL.getVertexArrayPointervEXT(int vaobj, int pname, @Nullable PointerPtr param) voidGL.getVertexAttribdv(int index, int pname, @Nullable DoublePtr params) voidGL.getVertexAttribdv(int index, int pname, @Nullable DoublePtr params) voidGLCompatibility.getVertexAttribdvARB(int index, int pname, @Nullable DoublePtr params) voidGLCompatibility.getVertexAttribdvARB(int index, int pname, @Nullable DoublePtr params) voidGL.getVertexAttribfv(int index, int pname, @Nullable FloatPtr params) voidGL.getVertexAttribfv(int index, int pname, @Nullable FloatPtr params) voidGLCompatibility.getVertexAttribfvARB(int index, int pname, @Nullable FloatPtr params) voidGLCompatibility.getVertexAttribfvARB(int index, int pname, @Nullable FloatPtr params) voidGL.getVertexAttribIiv(int index, int pname, @Nullable IntPtr params) voidGL.getVertexAttribIiv(int index, int pname, @Nullable IntPtr params) voidGLCompatibility.getVertexAttribIivEXT(int index, int pname, @Nullable IntPtr params) voidGLCompatibility.getVertexAttribIivEXT(int index, int pname, @Nullable IntPtr params) voidGL.getVertexAttribIuiv(int index, int pname, @Nullable IntPtr params) voidGL.getVertexAttribIuiv(int index, int pname, @Nullable IntPtr params) voidGLCompatibility.getVertexAttribIuivEXT(int index, int pname, @Nullable IntPtr params) voidGLCompatibility.getVertexAttribIuivEXT(int index, int pname, @Nullable IntPtr params) voidGL.getVertexAttribiv(int index, int pname, @Nullable IntPtr params) voidGL.getVertexAttribiv(int index, int pname, @Nullable IntPtr params) voidGLCompatibility.getVertexAttribivARB(int index, int pname, @Nullable IntPtr params) voidGLCompatibility.getVertexAttribivARB(int index, int pname, @Nullable IntPtr params) voidGL.getVertexAttribLdv(int index, int pname, @Nullable DoublePtr params) voidGL.getVertexAttribLdv(int index, int pname, @Nullable DoublePtr params) voidGLCompatibility.getVertexAttribLdvEXT(int index, int pname, @Nullable DoublePtr params) voidGLCompatibility.getVertexAttribLdvEXT(int index, int pname, @Nullable DoublePtr params) voidGL.getVertexAttribLi64vNV(int index, int pname, @Nullable LongPtr params) voidGL.getVertexAttribLi64vNV(int index, int pname, @Nullable LongPtr params) voidGL.getVertexAttribLui64vARB(int index, int pname, @Nullable LongPtr params) voidGL.getVertexAttribLui64vARB(int index, int pname, @Nullable LongPtr params) voidGL.getVertexAttribLui64vNV(int index, int pname, @Nullable LongPtr params) voidGL.getVertexAttribLui64vNV(int index, int pname, @Nullable LongPtr params) voidGL.getVertexAttribPointerv(int index, int pname, @Nullable PointerPtr pointer) voidGL.getVertexAttribPointerv(int index, int pname, @Nullable PointerPtr pointer) voidGLCompatibility.getVertexAttribPointervARB(int index, int pname, @Nullable PointerPtr pointer) voidGLCompatibility.getVertexAttribPointervARB(int index, int pname, @Nullable PointerPtr pointer) voidGL.hint(int target, int mode) voidGL.hint(int target, int mode) voidGLCompatibility.histogram(int target, int width, int internalformat, byte sink) voidGLCompatibility.histogram(int target, int width, int internalformat, byte sink) voidGLCompatibility.histogram(int target, int width, int internalformat, byte sink) voidGLCompatibility.histogram(int target, int width, int internalformat, byte sink) @Nullable GLsyncGLCompatibility.importSyncEXT(int external_sync_type, long external_sync, int flags) @Nullable GLsyncGLCompatibility.importSyncEXT(int external_sync_type, long external_sync, int flags) @Nullable GLsyncGLCompatibility.importSyncEXT(int external_sync_type, long external_sync, int flags) voidGLCompatibility.indexd(double c) voidGLCompatibility.indexf(float c) voidGL.indexFormatNV(int type, int stride) voidGL.indexFormatNV(int type, int stride) voidGLCompatibility.indexi(int c) voidGLCompatibility.indexMask(int mask) voidGLCompatibility.indexPointer(int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.indexPointer(int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.indexs(short c) voidGLCompatibility.indexub(byte c) voidGL.insertEventMarkerEXT(int length, @Nullable BytePtr marker) voidGLCompatibility.interleavedArrays(int format, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.interleavedArrays(int format, int stride, @NotNull MemorySegment pointer) voidGL.interpolatePathsNV(int resultPath, int pathA, int pathB, float weight) voidGL.interpolatePathsNV(int resultPath, int pathA, int pathB, float weight) voidGL.interpolatePathsNV(int resultPath, int pathA, int pathB, float weight) voidGL.interpolatePathsNV(int resultPath, int pathA, int pathB, float weight) voidGL.invalidateBufferData(int buffer) voidGL.invalidateBufferSubData(int buffer, long offset, long length) voidGL.invalidateBufferSubData(int buffer, long offset, long length) voidGL.invalidateBufferSubData(int buffer, long offset, long length) voidGL.invalidateFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments) voidGL.invalidateFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments) voidGL.invalidateNamedFramebufferData(int framebuffer, int numAttachments, @Nullable IntPtr attachments) voidGL.invalidateNamedFramebufferData(int framebuffer, int numAttachments, @Nullable IntPtr attachments) voidGL.invalidateNamedFramebufferSubData(int framebuffer, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateNamedFramebufferSubData(int framebuffer, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateNamedFramebufferSubData(int framebuffer, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateNamedFramebufferSubData(int framebuffer, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateNamedFramebufferSubData(int framebuffer, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateNamedFramebufferSubData(int framebuffer, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateSubFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateSubFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateSubFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateSubFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateSubFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateSubFramebuffer(int target, int numAttachments, @Nullable IntPtr attachments, int x, int y, int width, int height) voidGL.invalidateTexImage(int texture, int level) voidGL.invalidateTexImage(int texture, int level) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGL.invalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) voidGLFunctionTypes.IGLDEBUGPROC.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROC.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROC.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROC.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROC.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCAMD.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidGLFunctionTypes.IGLDEBUGPROCAMD.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidGLFunctionTypes.IGLDEBUGPROCAMD.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidGLFunctionTypes.IGLDEBUGPROCAMD.invoke(int p0, int p1, int p2, int p3, @NotNull MemorySegment p4, @NotNull MemorySegment p5) voidGLFunctionTypes.IGLDEBUGPROCARB.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCARB.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCARB.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCARB.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCARB.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCKHR.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCKHR.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCKHR.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCKHR.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) voidGLFunctionTypes.IGLDEBUGPROCKHR.invoke(int p0, int p1, int p2, int p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6) byteGL.isBuffer(int buffer) byteGLCompatibility.isBufferARB(int buffer) byteGL.isBufferResidentNV(int target) byteGL.isCommandListNV(int list) byteGL.isEnabled(int cap) byteGL.isEnabledi(int target, int index) byteGL.isEnabledi(int target, int index) byteGL.isEnabledIndexedEXT(int target, int index) byteGL.isEnabledIndexedEXT(int target, int index) byteGLCompatibility.isFenceNV(int fence) byteGL.isFramebuffer(int framebuffer) byteGLCompatibility.isFramebufferEXT(int framebuffer) byteGL.isImageHandleResidentARB(long handle) byteGL.isImageHandleResidentNV(long handle) byteGLCompatibility.isList(int list) byteGL.isNamedBufferResidentNV(int buffer) byteGL.isNamedStringARB(int namelen, @Nullable BytePtr name) byteGL.isPathNV(int path) byteGL.isPointInFillPathNV(int path, int mask, float x, float y) byteGL.isPointInFillPathNV(int path, int mask, float x, float y) byteGL.isPointInFillPathNV(int path, int mask, float x, float y) byteGL.isPointInFillPathNV(int path, int mask, float x, float y) byteGL.isPointInStrokePathNV(int path, float x, float y) byteGL.isPointInStrokePathNV(int path, float x, float y) byteGL.isPointInStrokePathNV(int path, float x, float y) byteGL.isProgram(int program) byteGLCompatibility.isProgramARB(int program) byteGL.isProgramPipeline(int pipeline) byteGL.isProgramPipelineEXT(int pipeline) byteGL.isQuery(int id) byteGLCompatibility.isQueryARB(int id) byteGL.isRenderbuffer(int renderbuffer) byteGLCompatibility.isRenderbufferEXT(int renderbuffer) byteGL.isSampler(int sampler) byteGL.isShader(int shader) byteGL.isStateNV(int state) byteGL.isTexture(int texture) byteGL.isTextureHandleResidentARB(long handle) byteGL.isTextureHandleResidentNV(long handle) byteGL.isTransformFeedback(int id) byteGLCompatibility.isTransformFeedbackNV(int id) byteGL.isVertexArray(int array) voidGL.labelObjectEXT(int type, int object, int length, @Nullable BytePtr label) voidGL.labelObjectEXT(int type, int object, int length, @Nullable BytePtr label) voidGL.labelObjectEXT(int type, int object, int length, @Nullable BytePtr label) voidGLCompatibility.lightf(int light, int pname, float param) voidGLCompatibility.lightf(int light, int pname, float param) voidGLCompatibility.lightf(int light, int pname, float param) voidvoidvoidGLCompatibility.lighti(int light, int pname, int param) voidGLCompatibility.lighti(int light, int pname, int param) voidGLCompatibility.lighti(int light, int pname, int param) voidvoidvoidGLCompatibility.lightModelf(int pname, float param) voidGLCompatibility.lightModelf(int pname, float param) voidGLCompatibility.lightModelfv(int pname, @Nullable FloatPtr params) voidGLCompatibility.lightModeli(int pname, int param) voidGLCompatibility.lightModeli(int pname, int param) voidGLCompatibility.lightModeliv(int pname, @Nullable IntPtr params) voidGLCompatibility.lineStipple(int factor, short pattern) voidGLCompatibility.lineStipple(int factor, short pattern) voidGL.lineWidth(float width) voidGL.linkProgram(int program) voidGLCompatibility.linkProgramARB(int programObj) voidGLCompatibility.listBase(int base) voidGL.listDrawCommandsStatesClientNV(int list, int segment, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, @Nullable IntPtr states, @Nullable IntPtr fbos, int count) voidGL.listDrawCommandsStatesClientNV(int list, int segment, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, @Nullable IntPtr states, @Nullable IntPtr fbos, int count) voidGL.listDrawCommandsStatesClientNV(int list, int segment, @Nullable PointerPtr indirects, @Nullable IntPtr sizes, @Nullable IntPtr states, @Nullable IntPtr fbos, int count) voidGLCompatibility.loadName(int name) voidGLCompatibility.lockArraysEXT(int first, int count) voidGLCompatibility.lockArraysEXT(int first, int count) voidGL.logicOp(int opcode) voidGL.makeBufferNonResidentNV(int target) voidGL.makeBufferResidentNV(int target, int access) voidGL.makeBufferResidentNV(int target, int access) voidGL.makeImageHandleNonResidentARB(long handle) voidGL.makeImageHandleNonResidentNV(long handle) voidGL.makeImageHandleResidentARB(long handle, int access) voidGL.makeImageHandleResidentARB(long handle, int access) voidGL.makeImageHandleResidentNV(long handle, int access) voidGL.makeImageHandleResidentNV(long handle, int access) voidGL.makeNamedBufferNonResidentNV(int buffer) voidGL.makeNamedBufferResidentNV(int buffer, int access) voidGL.makeNamedBufferResidentNV(int buffer, int access) voidGL.makeTextureHandleNonResidentARB(long handle) voidGL.makeTextureHandleNonResidentNV(long handle) voidGL.makeTextureHandleResidentARB(long handle) voidGL.makeTextureHandleResidentNV(long handle) voidGLCompatibility.map1d(int target, double u1, double u2, int stride, int order, @Nullable DoublePtr points) voidGLCompatibility.map1d(int target, double u1, double u2, int stride, int order, @Nullable DoublePtr points) voidGLCompatibility.map1d(int target, double u1, double u2, int stride, int order, @Nullable DoublePtr points) voidGLCompatibility.map1d(int target, double u1, double u2, int stride, int order, @Nullable DoublePtr points) voidGLCompatibility.map1d(int target, double u1, double u2, int stride, int order, @Nullable DoublePtr points) voidGLCompatibility.map1f(int target, float u1, float u2, int stride, int order, @Nullable FloatPtr points) voidGLCompatibility.map1f(int target, float u1, float u2, int stride, int order, @Nullable FloatPtr points) voidGLCompatibility.map1f(int target, float u1, float u2, int stride, int order, @Nullable FloatPtr points) voidGLCompatibility.map1f(int target, float u1, float u2, int stride, int order, @Nullable FloatPtr points) voidGLCompatibility.map1f(int target, float u1, float u2, int stride, int order, @Nullable FloatPtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, @Nullable DoublePtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) voidGLCompatibility.map2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, @Nullable FloatPtr points) @NotNull MemorySegmentGL.mapBuffer(int target, int access) @NotNull MemorySegmentGL.mapBuffer(int target, int access) @NotNull MemorySegmentGLCompatibility.mapBufferARB(int target, int access) @NotNull MemorySegmentGLCompatibility.mapBufferARB(int target, int access) @NotNull MemorySegmentGL.mapBufferRange(int target, long offset, long length, int access) @NotNull MemorySegmentGL.mapBufferRange(int target, long offset, long length, int access) @NotNull MemorySegmentGL.mapBufferRange(int target, long offset, long length, int access) @NotNull MemorySegmentGL.mapBufferRange(int target, long offset, long length, int access) voidGLCompatibility.mapGrid1d(int un, double u1, double u2) voidGLCompatibility.mapGrid1d(int un, double u1, double u2) voidGLCompatibility.mapGrid1d(int un, double u1, double u2) voidGLCompatibility.mapGrid1f(int un, float u1, float u2) voidGLCompatibility.mapGrid1f(int un, float u1, float u2) voidGLCompatibility.mapGrid1f(int un, float u1, float u2) voidGLCompatibility.mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidGLCompatibility.mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidGLCompatibility.mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidGLCompatibility.mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidGLCompatibility.mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidGLCompatibility.mapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) voidGLCompatibility.mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidGLCompatibility.mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidGLCompatibility.mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidGLCompatibility.mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidGLCompatibility.mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) voidGLCompatibility.mapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) @NotNull MemorySegmentGL.mapNamedBuffer(int buffer, int access) @NotNull MemorySegmentGL.mapNamedBuffer(int buffer, int access) @NotNull MemorySegmentGL.mapNamedBufferEXT(int buffer, int access) @NotNull MemorySegmentGL.mapNamedBufferEXT(int buffer, int access) @NotNull MemorySegmentGL.mapNamedBufferRange(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRange(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRange(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRange(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRangeEXT(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRangeEXT(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRangeEXT(int buffer, long offset, long length, int access) @NotNull MemorySegmentGL.mapNamedBufferRangeEXT(int buffer, long offset, long length, int access) @NotNull MemorySegmentGLCompatibility.mapTexture2DINTEL(int texture, int level, int access, @Nullable IntPtr stride, @Nullable IntPtr layout) @NotNull MemorySegmentGLCompatibility.mapTexture2DINTEL(int texture, int level, int access, @Nullable IntPtr stride, @Nullable IntPtr layout) @NotNull MemorySegmentGLCompatibility.mapTexture2DINTEL(int texture, int level, int access, @Nullable IntPtr stride, @Nullable IntPtr layout) voidGLCompatibility.materialf(int face, int pname, float param) voidGLCompatibility.materialf(int face, int pname, float param) voidGLCompatibility.materialf(int face, int pname, float param) voidGLCompatibility.materialfv(int face, int pname, @Nullable FloatPtr params) voidGLCompatibility.materialfv(int face, int pname, @Nullable FloatPtr params) voidGLCompatibility.materiali(int face, int pname, int param) voidGLCompatibility.materiali(int face, int pname, int param) voidGLCompatibility.materiali(int face, int pname, int param) voidGLCompatibility.materialiv(int face, int pname, @Nullable IntPtr params) voidGLCompatibility.materialiv(int face, int pname, @Nullable IntPtr params) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixFrustumEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.matrixIndexPointerARB(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.matrixIndexPointerARB(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.matrixIndexPointerARB(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.matrixIndexubvARB(int size, @Nullable BytePtr indices) voidGLCompatibility.matrixIndexuivARB(int size, @Nullable IntPtr indices) voidGLCompatibility.matrixIndexusvARB(int size, @Nullable ShortPtr indices) voidGL.matrixLoad3x2fNV(int matrixMode, @Nullable FloatPtr m) voidGL.matrixLoad3x3fNV(int matrixMode, @Nullable FloatPtr m) voidGL.matrixLoaddEXT(int mode, @Nullable DoublePtr m) voidGL.matrixLoadfEXT(int mode, @Nullable FloatPtr m) voidGL.matrixLoadIdentityEXT(int mode) voidGL.matrixLoadTranspose3x3fNV(int matrixMode, @Nullable FloatPtr m) voidGL.matrixLoadTransposedEXT(int mode, @Nullable DoublePtr m) voidGL.matrixLoadTransposefEXT(int mode, @Nullable FloatPtr m) voidGLCompatibility.matrixMode(int mode) voidGL.matrixMult3x2fNV(int matrixMode, @Nullable FloatPtr m) voidGL.matrixMult3x3fNV(int matrixMode, @Nullable FloatPtr m) voidGL.matrixMultdEXT(int mode, @Nullable DoublePtr m) voidGL.matrixMultfEXT(int mode, @Nullable FloatPtr m) voidGL.matrixMultTranspose3x3fNV(int matrixMode, @Nullable FloatPtr m) voidGL.matrixMultTransposedEXT(int mode, @Nullable DoublePtr m) voidGL.matrixMultTransposefEXT(int mode, @Nullable FloatPtr m) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixOrthoEXT(int mode, double left, double right, double bottom, double top, double zNear, double zFar) voidGL.matrixPopEXT(int mode) voidGL.matrixPushEXT(int mode) voidGL.matrixRotatedEXT(int mode, double angle, double x, double y, double z) voidGL.matrixRotatedEXT(int mode, double angle, double x, double y, double z) voidGL.matrixRotatedEXT(int mode, double angle, double x, double y, double z) voidGL.matrixRotatedEXT(int mode, double angle, double x, double y, double z) voidGL.matrixRotatedEXT(int mode, double angle, double x, double y, double z) voidGL.matrixRotatefEXT(int mode, float angle, float x, float y, float z) voidGL.matrixRotatefEXT(int mode, float angle, float x, float y, float z) voidGL.matrixRotatefEXT(int mode, float angle, float x, float y, float z) voidGL.matrixRotatefEXT(int mode, float angle, float x, float y, float z) voidGL.matrixRotatefEXT(int mode, float angle, float x, float y, float z) voidGL.matrixScaledEXT(int mode, double x, double y, double z) voidGL.matrixScaledEXT(int mode, double x, double y, double z) voidGL.matrixScaledEXT(int mode, double x, double y, double z) voidGL.matrixScaledEXT(int mode, double x, double y, double z) voidGL.matrixScalefEXT(int mode, float x, float y, float z) voidGL.matrixScalefEXT(int mode, float x, float y, float z) voidGL.matrixScalefEXT(int mode, float x, float y, float z) voidGL.matrixScalefEXT(int mode, float x, float y, float z) voidGL.matrixTranslatedEXT(int mode, double x, double y, double z) voidGL.matrixTranslatedEXT(int mode, double x, double y, double z) voidGL.matrixTranslatedEXT(int mode, double x, double y, double z) voidGL.matrixTranslatedEXT(int mode, double x, double y, double z) voidGL.matrixTranslatefEXT(int mode, float x, float y, float z) voidGL.matrixTranslatefEXT(int mode, float x, float y, float z) voidGL.matrixTranslatefEXT(int mode, float x, float y, float z) voidGL.matrixTranslatefEXT(int mode, float x, float y, float z) voidGL.maxShaderCompilerThreadsARB(int count) voidGL.maxShaderCompilerThreadsKHR(int count) voidGL.memoryBarrier(int barriers) voidGL.memoryBarrierByRegion(int barriers) voidGLCompatibility.memoryBarrierEXT(int barriers) voidGLCompatibility.minmax(int target, int internalformat, byte sink) voidGLCompatibility.minmax(int target, int internalformat, byte sink) voidGLCompatibility.minmax(int target, int internalformat, byte sink) voidGL.minSampleShading(float value) voidGL.minSampleShadingARB(float value) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBlitFramebufferNV(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) voidGLCompatibility.multicastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.multicastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.multicastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.multicastBufferSubDataNV(int gpuMask, int buffer, long offset, long size, @NotNull MemorySegment data) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyBufferSubDataNV(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastCopyImageSubDataNV(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) voidGLCompatibility.multicastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastFramebufferSampleLocationsfvNV(int gpu, int framebuffer, int start, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastGetQueryObjecti64vNV(int gpu, int id, int pname, @Nullable LongPtr params) voidGLCompatibility.multicastGetQueryObjecti64vNV(int gpu, int id, int pname, @Nullable LongPtr params) voidGLCompatibility.multicastGetQueryObjecti64vNV(int gpu, int id, int pname, @Nullable LongPtr params) voidGLCompatibility.multicastGetQueryObjectivNV(int gpu, int id, int pname, @Nullable IntPtr params) voidGLCompatibility.multicastGetQueryObjectivNV(int gpu, int id, int pname, @Nullable IntPtr params) voidGLCompatibility.multicastGetQueryObjectivNV(int gpu, int id, int pname, @Nullable IntPtr params) voidGLCompatibility.multicastGetQueryObjectui64vNV(int gpu, int id, int pname, @Nullable LongPtr params) voidGLCompatibility.multicastGetQueryObjectui64vNV(int gpu, int id, int pname, @Nullable LongPtr params) voidGLCompatibility.multicastGetQueryObjectui64vNV(int gpu, int id, int pname, @Nullable LongPtr params) voidGLCompatibility.multicastGetQueryObjectuivNV(int gpu, int id, int pname, @Nullable IntPtr params) voidGLCompatibility.multicastGetQueryObjectuivNV(int gpu, int id, int pname, @Nullable IntPtr params) voidGLCompatibility.multicastGetQueryObjectuivNV(int gpu, int id, int pname, @Nullable IntPtr params) voidGLCompatibility.multicastScissorArrayvNVX(int gpu, int first, int count, @Nullable IntPtr v) voidGLCompatibility.multicastScissorArrayvNVX(int gpu, int first, int count, @Nullable IntPtr v) voidGLCompatibility.multicastScissorArrayvNVX(int gpu, int first, int count, @Nullable IntPtr v) voidGLCompatibility.multicastViewportArrayvNVX(int gpu, int first, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastViewportArrayvNVX(int gpu, int first, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastViewportArrayvNVX(int gpu, int first, int count, @Nullable FloatPtr v) voidGLCompatibility.multicastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) voidGLCompatibility.multicastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) voidGLCompatibility.multicastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) voidGLCompatibility.multicastViewportPositionWScaleNVX(int gpu, int index, float xcoeff, float ycoeff) voidGLCompatibility.multicastWaitSyncNV(int signalGpu, int waitGpuMask) voidGLCompatibility.multicastWaitSyncNV(int signalGpu, int waitGpuMask) voidGL.multiDrawArrays(int mode, @Nullable IntPtr first, @Nullable IntPtr count, int drawcount) voidGL.multiDrawArrays(int mode, @Nullable IntPtr first, @Nullable IntPtr count, int drawcount) voidGL.multiDrawArraysIndirect(int mode, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawArraysIndirect(int mode, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawArraysIndirect(int mode, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawArraysIndirectBindlessCountNV(int mode, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessCountNV(int mode, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessCountNV(int mode, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessCountNV(int mode, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessCountNV(int mode, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessNV(int mode, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessNV(int mode, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessNV(int mode, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectBindlessNV(int mode, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawArraysIndirectCount(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCount(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCount(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCount(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCountARB(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCountARB(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCountARB(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawArraysIndirectCountARB(int mode, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElements(int mode, @Nullable IntPtr count, int type, @Nullable PointerPtr indices, int drawcount) voidGL.multiDrawElements(int mode, @Nullable IntPtr count, int type, @Nullable PointerPtr indices, int drawcount) voidGL.multiDrawElements(int mode, @Nullable IntPtr count, int type, @Nullable PointerPtr indices, int drawcount) voidGL.multiDrawElementsBaseVertex(int mode, @Nullable IntPtr count, int type, @Nullable PointerPtr indices, int drawcount, @Nullable IntPtr basevertex) voidGL.multiDrawElementsBaseVertex(int mode, @Nullable IntPtr count, int type, @Nullable PointerPtr indices, int drawcount, @Nullable IntPtr basevertex) voidGL.multiDrawElementsBaseVertex(int mode, @Nullable IntPtr count, int type, @Nullable PointerPtr indices, int drawcount, @Nullable IntPtr basevertex) voidGL.multiDrawElementsIndirect(int mode, int type, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawElementsIndirect(int mode, int type, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawElementsIndirect(int mode, int type, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawElementsIndirect(int mode, int type, @NotNull MemorySegment indirect, int drawcount, int stride) voidGL.multiDrawElementsIndirectBindlessCountNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessCountNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessCountNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessCountNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessCountNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessCountNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectBindlessNV(int mode, int type, @NotNull MemorySegment indirect, int drawCount, int stride, int vertexBufferCount) voidGL.multiDrawElementsIndirectCount(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCount(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCount(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCount(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCount(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCountARB(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCountARB(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCountARB(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCountARB(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawElementsIndirectCountARB(int mode, int type, @NotNull MemorySegment indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawMeshTasksIndirectCountNV(long indirect, long drawcount, int maxdrawcount, int stride) voidGL.multiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) voidGL.multiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) voidGL.multiDrawMeshTasksIndirectNV(long indirect, int drawcount, int stride) voidGL.multiTexBufferEXT(int texunit, int target, int internalformat, int buffer) voidGL.multiTexBufferEXT(int texunit, int target, int internalformat, int buffer) voidGL.multiTexBufferEXT(int texunit, int target, int internalformat, int buffer) voidGL.multiTexBufferEXT(int texunit, int target, int internalformat, int buffer) voidGLCompatibility.multiTexCoord1d(int target, double s) voidGLCompatibility.multiTexCoord1d(int target, double s) voidGLCompatibility.multiTexCoord1dARB(int target, double s) voidGLCompatibility.multiTexCoord1dARB(int target, double s) voidGLCompatibility.multiTexCoord1dv(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord1dvARB(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord1f(int target, float s) voidGLCompatibility.multiTexCoord1f(int target, float s) voidGLCompatibility.multiTexCoord1fARB(int target, float s) voidGLCompatibility.multiTexCoord1fARB(int target, float s) voidGLCompatibility.multiTexCoord1fv(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord1fvARB(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord1hNV(int target, short s) voidGLCompatibility.multiTexCoord1hNV(int target, short s) voidGLCompatibility.multiTexCoord1hvNV(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord1i(int target, int s) voidGLCompatibility.multiTexCoord1i(int target, int s) voidGLCompatibility.multiTexCoord1iARB(int target, int s) voidGLCompatibility.multiTexCoord1iARB(int target, int s) voidGLCompatibility.multiTexCoord1iv(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord1ivARB(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord1s(int target, short s) voidGLCompatibility.multiTexCoord1s(int target, short s) voidGLCompatibility.multiTexCoord1sARB(int target, short s) voidGLCompatibility.multiTexCoord1sARB(int target, short s) voidGLCompatibility.multiTexCoord1sv(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord1svARB(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord2d(int target, double s, double t) voidGLCompatibility.multiTexCoord2d(int target, double s, double t) voidGLCompatibility.multiTexCoord2d(int target, double s, double t) voidGLCompatibility.multiTexCoord2dARB(int target, double s, double t) voidGLCompatibility.multiTexCoord2dARB(int target, double s, double t) voidGLCompatibility.multiTexCoord2dARB(int target, double s, double t) voidGLCompatibility.multiTexCoord2dv(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord2dvARB(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord2f(int target, float s, float t) voidGLCompatibility.multiTexCoord2f(int target, float s, float t) voidGLCompatibility.multiTexCoord2f(int target, float s, float t) voidGLCompatibility.multiTexCoord2fARB(int target, float s, float t) voidGLCompatibility.multiTexCoord2fARB(int target, float s, float t) voidGLCompatibility.multiTexCoord2fARB(int target, float s, float t) voidGLCompatibility.multiTexCoord2fv(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord2fvARB(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord2hNV(int target, short s, short t) voidGLCompatibility.multiTexCoord2hNV(int target, short s, short t) voidGLCompatibility.multiTexCoord2hNV(int target, short s, short t) voidGLCompatibility.multiTexCoord2hvNV(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord2i(int target, int s, int t) voidGLCompatibility.multiTexCoord2i(int target, int s, int t) voidGLCompatibility.multiTexCoord2i(int target, int s, int t) voidGLCompatibility.multiTexCoord2iARB(int target, int s, int t) voidGLCompatibility.multiTexCoord2iARB(int target, int s, int t) voidGLCompatibility.multiTexCoord2iARB(int target, int s, int t) voidGLCompatibility.multiTexCoord2iv(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord2ivARB(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord2s(int target, short s, short t) voidGLCompatibility.multiTexCoord2s(int target, short s, short t) voidGLCompatibility.multiTexCoord2s(int target, short s, short t) voidGLCompatibility.multiTexCoord2sARB(int target, short s, short t) voidGLCompatibility.multiTexCoord2sARB(int target, short s, short t) voidGLCompatibility.multiTexCoord2sARB(int target, short s, short t) voidGLCompatibility.multiTexCoord2sv(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord2svARB(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord3d(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3d(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3d(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3d(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3dARB(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3dARB(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3dARB(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3dARB(int target, double s, double t, double r) voidGLCompatibility.multiTexCoord3dv(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord3dvARB(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord3f(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3f(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3f(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3f(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3fARB(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3fARB(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3fARB(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3fARB(int target, float s, float t, float r) voidGLCompatibility.multiTexCoord3fv(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord3fvARB(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord3hNV(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3hNV(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3hNV(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3hNV(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3hvNV(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord3i(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3i(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3i(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3i(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3iARB(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3iARB(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3iARB(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3iARB(int target, int s, int t, int r) voidGLCompatibility.multiTexCoord3iv(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord3ivARB(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord3s(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3s(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3s(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3s(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3sARB(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3sARB(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3sARB(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3sARB(int target, short s, short t, short r) voidGLCompatibility.multiTexCoord3sv(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord3svARB(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord4d(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4d(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4d(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4d(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4d(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4dARB(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4dARB(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4dARB(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4dARB(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4dARB(int target, double s, double t, double r, double q) voidGLCompatibility.multiTexCoord4dv(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord4dvARB(int target, @Nullable DoublePtr v) voidGLCompatibility.multiTexCoord4f(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4f(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4f(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4f(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4f(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4fARB(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4fARB(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4fARB(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4fARB(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4fARB(int target, float s, float t, float r, float q) voidGLCompatibility.multiTexCoord4fv(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord4fvARB(int target, @Nullable FloatPtr v) voidGLCompatibility.multiTexCoord4hNV(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4hNV(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4hNV(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4hNV(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4hNV(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4hvNV(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord4i(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4i(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4i(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4i(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4i(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4iARB(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4iARB(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4iARB(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4iARB(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4iARB(int target, int s, int t, int r, int q) voidGLCompatibility.multiTexCoord4iv(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord4ivARB(int target, @Nullable IntPtr v) voidGLCompatibility.multiTexCoord4s(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4s(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4s(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4s(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4s(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4sARB(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4sARB(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4sARB(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4sARB(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4sARB(int target, short s, short t, short r, short q) voidGLCompatibility.multiTexCoord4sv(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoord4svARB(int target, @Nullable ShortPtr v) voidGLCompatibility.multiTexCoordP1ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP1ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP1ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP1uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP1uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP2ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP2ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP2ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP2uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP2uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP3ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP3ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP3ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP3uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP3uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP4ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP4ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP4ui(int texture, int type, int coords) voidGLCompatibility.multiTexCoordP4uiv(int texture, int type, @Nullable IntPtr coords) voidGLCompatibility.multiTexCoordP4uiv(int texture, int type, @Nullable IntPtr coords) voidGL.multiTexCoordPointerEXT(int texunit, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.multiTexCoordPointerEXT(int texunit, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.multiTexCoordPointerEXT(int texunit, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.multiTexCoordPointerEXT(int texunit, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.multiTexEnvfEXT(int texunit, int target, int pname, float param) voidGL.multiTexEnvfEXT(int texunit, int target, int pname, float param) voidGL.multiTexEnvfEXT(int texunit, int target, int pname, float param) voidGL.multiTexEnvfEXT(int texunit, int target, int pname, float param) voidGL.multiTexEnvfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.multiTexEnvfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.multiTexEnvfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.multiTexEnviEXT(int texunit, int target, int pname, int param) voidGL.multiTexEnviEXT(int texunit, int target, int pname, int param) voidGL.multiTexEnviEXT(int texunit, int target, int pname, int param) voidGL.multiTexEnviEXT(int texunit, int target, int pname, int param) voidGL.multiTexEnvivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexEnvivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexEnvivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexGendEXT(int texunit, int coord, int pname, double param) voidGL.multiTexGendEXT(int texunit, int coord, int pname, double param) voidGL.multiTexGendEXT(int texunit, int coord, int pname, double param) voidGL.multiTexGendEXT(int texunit, int coord, int pname, double param) voidGL.multiTexGendvEXT(int texunit, int coord, int pname, @Nullable DoublePtr params) voidGL.multiTexGendvEXT(int texunit, int coord, int pname, @Nullable DoublePtr params) voidGL.multiTexGendvEXT(int texunit, int coord, int pname, @Nullable DoublePtr params) voidGL.multiTexGenfEXT(int texunit, int coord, int pname, float param) voidGL.multiTexGenfEXT(int texunit, int coord, int pname, float param) voidGL.multiTexGenfEXT(int texunit, int coord, int pname, float param) voidGL.multiTexGenfEXT(int texunit, int coord, int pname, float param) voidGL.multiTexGenfvEXT(int texunit, int coord, int pname, @Nullable FloatPtr params) voidGL.multiTexGenfvEXT(int texunit, int coord, int pname, @Nullable FloatPtr params) voidGL.multiTexGenfvEXT(int texunit, int coord, int pname, @Nullable FloatPtr params) voidGL.multiTexGeniEXT(int texunit, int coord, int pname, int param) voidGL.multiTexGeniEXT(int texunit, int coord, int pname, int param) voidGL.multiTexGeniEXT(int texunit, int coord, int pname, int param) voidGL.multiTexGeniEXT(int texunit, int coord, int pname, int param) voidGL.multiTexGenivEXT(int texunit, int coord, int pname, @Nullable IntPtr params) voidGL.multiTexGenivEXT(int texunit, int coord, int pname, @Nullable IntPtr params) voidGL.multiTexGenivEXT(int texunit, int coord, int pname, @Nullable IntPtr params) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage1DEXT(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage2DEXT(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexImage3DEXT(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexParameterfEXT(int texunit, int target, int pname, float param) voidGL.multiTexParameterfEXT(int texunit, int target, int pname, float param) voidGL.multiTexParameterfEXT(int texunit, int target, int pname, float param) voidGL.multiTexParameterfEXT(int texunit, int target, int pname, float param) voidGL.multiTexParameterfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.multiTexParameterfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.multiTexParameterfvEXT(int texunit, int target, int pname, @Nullable FloatPtr params) voidGL.multiTexParameteriEXT(int texunit, int target, int pname, int param) voidGL.multiTexParameteriEXT(int texunit, int target, int pname, int param) voidGL.multiTexParameteriEXT(int texunit, int target, int pname, int param) voidGL.multiTexParameteriEXT(int texunit, int target, int pname, int param) voidGL.multiTexParameterIivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterIivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterIivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterIuivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterIuivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterIuivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexParameterivEXT(int texunit, int target, int pname, @Nullable IntPtr params) voidGL.multiTexRenderbufferEXT(int texunit, int target, int renderbuffer) voidGL.multiTexRenderbufferEXT(int texunit, int target, int renderbuffer) voidGL.multiTexRenderbufferEXT(int texunit, int target, int renderbuffer) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage1DEXT(int texunit, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage2DEXT(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.multiTexSubImage3DEXT(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.namedBufferAttachMemoryNV(int buffer, int memory, long offset) voidGL.namedBufferAttachMemoryNV(int buffer, int memory, long offset) voidGL.namedBufferAttachMemoryNV(int buffer, int memory, long offset) voidGL.namedBufferData(int buffer, long size, @NotNull MemorySegment data, int usage) voidGL.namedBufferData(int buffer, long size, @NotNull MemorySegment data, int usage) voidGL.namedBufferData(int buffer, long size, @NotNull MemorySegment data, int usage) voidGL.namedBufferDataEXT(int buffer, long size, @NotNull MemorySegment data, int usage) voidGL.namedBufferDataEXT(int buffer, long size, @NotNull MemorySegment data, int usage) voidGL.namedBufferDataEXT(int buffer, long size, @NotNull MemorySegment data, int usage) voidGL.namedBufferPageCommitmentARB(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentARB(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentARB(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentARB(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentEXT(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentEXT(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentEXT(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentEXT(int buffer, long offset, long size, byte commit) voidGL.namedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, byte commit) voidGL.namedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, byte commit) voidGL.namedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, byte commit) voidGL.namedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, byte commit) voidGL.namedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, byte commit) voidGL.namedBufferPageCommitmentMemNV(int buffer, long offset, long size, int memory, long memOffset, byte commit) voidGL.namedBufferStorage(int buffer, long size, @NotNull MemorySegment data, int flags) voidGL.namedBufferStorage(int buffer, long size, @NotNull MemorySegment data, int flags) voidGL.namedBufferStorage(int buffer, long size, @NotNull MemorySegment data, int flags) voidGL.namedBufferStorageEXT(int buffer, long size, @NotNull MemorySegment data, int flags) voidGL.namedBufferStorageEXT(int buffer, long size, @NotNull MemorySegment data, int flags) voidGL.namedBufferStorageEXT(int buffer, long size, @NotNull MemorySegment data, int flags) voidGLCompatibility.namedBufferStorageExternalEXT(int buffer, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGLCompatibility.namedBufferStorageExternalEXT(int buffer, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGLCompatibility.namedBufferStorageExternalEXT(int buffer, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGLCompatibility.namedBufferStorageExternalEXT(int buffer, long offset, long size, @Nullable GLeglClientBufferEXT clientBuffer, int flags) voidGL.namedBufferSubData(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.namedBufferSubData(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.namedBufferSubData(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.namedBufferSubDataEXT(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.namedBufferSubDataEXT(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.namedBufferSubDataEXT(int buffer, long offset, long size, @NotNull MemorySegment data) voidGL.namedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.namedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.namedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.namedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.namedCopyBufferSubDataEXT(int readBuffer, int writeBuffer, long readOffset, long writeOffset, long size) voidGL.namedFramebufferDrawBuffer(int framebuffer, int buf) voidGL.namedFramebufferDrawBuffer(int framebuffer, int buf) voidGL.namedFramebufferDrawBuffers(int framebuffer, int n, @Nullable IntPtr bufs) voidGL.namedFramebufferDrawBuffers(int framebuffer, int n, @Nullable IntPtr bufs) voidGL.namedFramebufferParameteri(int framebuffer, int pname, int param) voidGL.namedFramebufferParameteri(int framebuffer, int pname, int param) voidGL.namedFramebufferParameteri(int framebuffer, int pname, int param) voidGL.namedFramebufferParameteriEXT(int framebuffer, int pname, int param) voidGL.namedFramebufferParameteriEXT(int framebuffer, int pname, int param) voidGL.namedFramebufferParameteriEXT(int framebuffer, int pname, int param) voidGL.namedFramebufferReadBuffer(int framebuffer, int src) voidGL.namedFramebufferReadBuffer(int framebuffer, int src) voidGL.namedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferRenderbufferEXT(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) voidGL.namedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, @Nullable FloatPtr v) voidGL.namedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, @Nullable FloatPtr v) voidGL.namedFramebufferSampleLocationsfvARB(int framebuffer, int start, int count, @Nullable FloatPtr v) voidGL.namedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, @Nullable FloatPtr v) voidGL.namedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, @Nullable FloatPtr v) voidGL.namedFramebufferSampleLocationsfvNV(int framebuffer, int start, int count, @Nullable FloatPtr v) voidGL.namedFramebufferTexture(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTexture(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTexture(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTexture(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture1DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture2DEXT(int framebuffer, int attachment, int textarget, int texture, int level) voidGL.namedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) voidGL.namedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) voidGL.namedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) voidGL.namedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) voidGL.namedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) voidGL.namedFramebufferTexture3DEXT(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) voidGL.namedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTextureEXT(int framebuffer, int attachment, int texture, int level) voidGL.namedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) voidGL.namedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) voidGL.namedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) voidGL.namedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) voidGL.namedFramebufferTextureFaceEXT(int framebuffer, int attachment, int texture, int level, int face) voidGL.namedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureLayerEXT(int framebuffer, int attachment, int texture, int level, int layer) voidGL.namedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.namedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.namedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.namedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.namedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.namedFramebufferTextureMultiviewOVR(int framebuffer, int attachment, int texture, int level, int baseViewIndex, int numViews) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dEXT(int program, int target, int index, double x, double y, double z, double w) voidGL.namedProgramLocalParameter4dvEXT(int program, int target, int index, @Nullable DoublePtr params) voidGL.namedProgramLocalParameter4dvEXT(int program, int target, int index, @Nullable DoublePtr params) voidGL.namedProgramLocalParameter4dvEXT(int program, int target, int index, @Nullable DoublePtr params) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fEXT(int program, int target, int index, float x, float y, float z, float w) voidGL.namedProgramLocalParameter4fvEXT(int program, int target, int index, @Nullable FloatPtr params) voidGL.namedProgramLocalParameter4fvEXT(int program, int target, int index, @Nullable FloatPtr params) voidGL.namedProgramLocalParameter4fvEXT(int program, int target, int index, @Nullable FloatPtr params) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4iEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4ivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.namedProgramLocalParameterI4ivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.namedProgramLocalParameterI4ivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uiEXT(int program, int target, int index, int x, int y, int z, int w) voidGL.namedProgramLocalParameterI4uivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.namedProgramLocalParameterI4uivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.namedProgramLocalParameterI4uivEXT(int program, int target, int index, @Nullable IntPtr params) voidGL.namedProgramLocalParameters4fvEXT(int program, int target, int index, int count, @Nullable FloatPtr params) voidGL.namedProgramLocalParameters4fvEXT(int program, int target, int index, int count, @Nullable FloatPtr params) voidGL.namedProgramLocalParameters4fvEXT(int program, int target, int index, int count, @Nullable FloatPtr params) voidGL.namedProgramLocalParameters4fvEXT(int program, int target, int index, int count, @Nullable FloatPtr params) voidGL.namedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4ivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramLocalParametersI4uivEXT(int program, int target, int index, int count, @Nullable IntPtr params) voidGL.namedProgramStringEXT(int program, int target, int format, int len, @NotNull MemorySegment string) voidGL.namedProgramStringEXT(int program, int target, int format, int len, @NotNull MemorySegment string) voidGL.namedProgramStringEXT(int program, int target, int format, int len, @NotNull MemorySegment string) voidGL.namedProgramStringEXT(int program, int target, int format, int len, @NotNull MemorySegment string) voidGL.namedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorageEXT(int renderbuffer, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleAdvancedAMD(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleCoverageEXT(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedRenderbufferStorageMultisampleEXT(int renderbuffer, int samples, int internalformat, int width, int height) voidGL.namedStringARB(int type, int namelen, @Nullable BytePtr name, int stringlen, @Nullable BytePtr string) voidGL.namedStringARB(int type, int namelen, @Nullable BytePtr name, int stringlen, @Nullable BytePtr string) voidGL.namedStringARB(int type, int namelen, @Nullable BytePtr name, int stringlen, @Nullable BytePtr string) voidGLCompatibility.newList(int list, int mode) voidGLCompatibility.newList(int list, int mode) voidGLCompatibility.normal3b(byte nx, byte ny, byte nz) voidGLCompatibility.normal3b(byte nx, byte ny, byte nz) voidGLCompatibility.normal3b(byte nx, byte ny, byte nz) voidGLCompatibility.normal3d(double nx, double ny, double nz) voidGLCompatibility.normal3d(double nx, double ny, double nz) voidGLCompatibility.normal3d(double nx, double ny, double nz) voidGLCompatibility.normal3f(float nx, float ny, float nz) voidGLCompatibility.normal3f(float nx, float ny, float nz) voidGLCompatibility.normal3f(float nx, float ny, float nz) voidGLCompatibility.normal3hNV(short nx, short ny, short nz) voidGLCompatibility.normal3hNV(short nx, short ny, short nz) voidGLCompatibility.normal3hNV(short nx, short ny, short nz) voidGLCompatibility.normal3i(int nx, int ny, int nz) voidGLCompatibility.normal3i(int nx, int ny, int nz) voidGLCompatibility.normal3i(int nx, int ny, int nz) voidGLCompatibility.normal3s(short nx, short ny, short nz) voidGLCompatibility.normal3s(short nx, short ny, short nz) voidGLCompatibility.normal3s(short nx, short ny, short nz) voidGL.normalFormatNV(int type, int stride) voidGL.normalFormatNV(int type, int stride) voidGLCompatibility.normalP3ui(int type, int coords) voidGLCompatibility.normalP3ui(int type, int coords) voidGLCompatibility.normalP3uiv(int type, @Nullable IntPtr coords) voidGLCompatibility.normalPointer(int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.normalPointer(int type, int stride, @NotNull MemorySegment pointer) voidGL.objectLabel(int identifier, int name, int length, @Nullable BytePtr label) voidGL.objectLabel(int identifier, int name, int length, @Nullable BytePtr label) voidGL.objectLabel(int identifier, int name, int length, @Nullable BytePtr label) voidGL.objectLabelKHR(int identifier, int name, int length, @Nullable BytePtr label) voidGL.objectLabelKHR(int identifier, int name, int length, @Nullable BytePtr label) voidGL.objectLabelKHR(int identifier, int name, int length, @Nullable BytePtr label) voidGL.objectPtrLabel(@NotNull MemorySegment ptr, int length, @Nullable BytePtr label) voidGL.objectPtrLabelKHR(@NotNull MemorySegment ptr, int length, @Nullable BytePtr label) voidGLCompatibility.ortho(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.ortho(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.ortho(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.ortho(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.ortho(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.ortho(double left, double right, double bottom, double top, double zNear, double zFar) voidGLCompatibility.passThrough(float token) voidGL.patchParameterfv(int pname, @Nullable FloatPtr values) voidGL.patchParameteri(int pname, int value) voidGL.patchParameteri(int pname, int value) voidGLCompatibility.pathColorGenNV(int color, int genMode, int colorFormat, @Nullable FloatPtr coeffs) voidGLCompatibility.pathColorGenNV(int color, int genMode, int colorFormat, @Nullable FloatPtr coeffs) voidGLCompatibility.pathColorGenNV(int color, int genMode, int colorFormat, @Nullable FloatPtr coeffs) voidGL.pathCommandsNV(int path, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCommandsNV(int path, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCommandsNV(int path, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCommandsNV(int path, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCoordsNV(int path, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCoordsNV(int path, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCoordsNV(int path, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathCoverDepthFuncNV(int func) voidGL.pathDashArrayNV(int path, int dashCount, @Nullable FloatPtr dashArray) voidGL.pathDashArrayNV(int path, int dashCount, @Nullable FloatPtr dashArray) voidGLCompatibility.pathFogGenNV(int genMode) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexArrayNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathGlyphIndexRangeNV(int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int pathParameterTemplate, float emScale, @Nullable IntPtr baseAndCount) intGL.pathGlyphIndexRangeNV(int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int pathParameterTemplate, float emScale, @Nullable IntPtr baseAndCount) intGL.pathGlyphIndexRangeNV(int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int pathParameterTemplate, float emScale, @Nullable IntPtr baseAndCount) intGL.pathGlyphIndexRangeNV(int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int pathParameterTemplate, float emScale, @Nullable IntPtr baseAndCount) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphRangeNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) voidGL.pathGlyphsNV(int firstPathName, int fontTarget, @NotNull MemorySegment fontName, int fontStyle, int numGlyphs, int type, @NotNull MemorySegment charcodes, int handleMissingGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) intGL.pathMemoryGlyphIndexArrayNV(int firstPathName, int fontTarget, long fontSize, @NotNull MemorySegment fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, float emScale) voidGL.pathParameterfNV(int path, int pname, float value) voidGL.pathParameterfNV(int path, int pname, float value) voidGL.pathParameterfNV(int path, int pname, float value) voidGL.pathParameterfvNV(int path, int pname, @Nullable FloatPtr value) voidGL.pathParameterfvNV(int path, int pname, @Nullable FloatPtr value) voidGL.pathParameteriNV(int path, int pname, int value) voidGL.pathParameteriNV(int path, int pname, int value) voidGL.pathParameteriNV(int path, int pname, int value) voidGL.pathParameterivNV(int path, int pname, @Nullable IntPtr value) voidGL.pathParameterivNV(int path, int pname, @Nullable IntPtr value) voidGL.pathStencilDepthOffsetNV(float factor, float units) voidGL.pathStencilDepthOffsetNV(float factor, float units) voidGL.pathStencilFuncNV(int func, int ref, int mask) voidGL.pathStencilFuncNV(int func, int ref, int mask) voidGL.pathStencilFuncNV(int func, int ref, int mask) voidGL.pathStringNV(int path, int format, int length, @NotNull MemorySegment pathString) voidGL.pathStringNV(int path, int format, int length, @NotNull MemorySegment pathString) voidGL.pathStringNV(int path, int format, int length, @NotNull MemorySegment pathString) voidGL.pathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCommandsNV(int path, int commandStart, int commandsToDelete, int numCommands, @Nullable BytePtr commands, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, @NotNull MemorySegment coords) voidGL.pathSubCoordsNV(int path, int coordStart, int numCoords, int coordType, @NotNull MemorySegment coords) voidGLCompatibility.pathTexGenNV(int texCoordSet, int genMode, int components, @Nullable FloatPtr coeffs) voidGLCompatibility.pathTexGenNV(int texCoordSet, int genMode, int components, @Nullable FloatPtr coeffs) voidGLCompatibility.pathTexGenNV(int texCoordSet, int genMode, int components, @Nullable FloatPtr coeffs) voidGLCompatibility.pixelDataRangeNV(int target, int length, @NotNull MemorySegment pointer) voidGLCompatibility.pixelDataRangeNV(int target, int length, @NotNull MemorySegment pointer) voidGLCompatibility.pixelMapfv(int map, int mapsize, @Nullable FloatPtr values) voidGLCompatibility.pixelMapfv(int map, int mapsize, @Nullable FloatPtr values) voidGLCompatibility.pixelMapuiv(int map, int mapsize, @Nullable IntPtr values) voidGLCompatibility.pixelMapuiv(int map, int mapsize, @Nullable IntPtr values) voidGLCompatibility.pixelMapusv(int map, int mapsize, @Nullable ShortPtr values) voidGLCompatibility.pixelMapusv(int map, int mapsize, @Nullable ShortPtr values) voidGL.pixelStoref(int pname, float param) voidGL.pixelStoref(int pname, float param) voidGL.pixelStorei(int pname, int param) voidGL.pixelStorei(int pname, int param) voidGLCompatibility.pixelTransferf(int pname, float param) voidGLCompatibility.pixelTransferf(int pname, float param) voidGLCompatibility.pixelTransferi(int pname, int param) voidGLCompatibility.pixelTransferi(int pname, int param) voidGLCompatibility.pixelZoom(float xfactor, float yfactor) voidGLCompatibility.pixelZoom(float xfactor, float yfactor) byteGL.pointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatPtr x, @Nullable FloatPtr y, @Nullable FloatPtr tangentX, @Nullable FloatPtr tangentY) byteGL.pointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatPtr x, @Nullable FloatPtr y, @Nullable FloatPtr tangentX, @Nullable FloatPtr tangentY) byteGL.pointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatPtr x, @Nullable FloatPtr y, @Nullable FloatPtr tangentX, @Nullable FloatPtr tangentY) byteGL.pointAlongPathNV(int path, int startSegment, int numSegments, float distance, @Nullable FloatPtr x, @Nullable FloatPtr y, @Nullable FloatPtr tangentX, @Nullable FloatPtr tangentY) voidGL.pointParameterf(int pname, float param) voidGL.pointParameterf(int pname, float param) voidGLCompatibility.pointParameterfARB(int pname, float param) voidGLCompatibility.pointParameterfARB(int pname, float param) voidGLCompatibility.pointParameterfEXT(int pname, float param) voidGLCompatibility.pointParameterfEXT(int pname, float param) voidGL.pointParameterfv(int pname, @Nullable FloatPtr params) voidGLCompatibility.pointParameterfvARB(int pname, @Nullable FloatPtr params) voidGLCompatibility.pointParameterfvEXT(int pname, @Nullable FloatPtr params) voidGL.pointParameteri(int pname, int param) voidGL.pointParameteri(int pname, int param) voidGLCompatibility.pointParameteriNV(int pname, int param) voidGLCompatibility.pointParameteriNV(int pname, int param) voidGL.pointParameteriv(int pname, @Nullable IntPtr params) voidGLCompatibility.pointParameterivNV(int pname, @Nullable IntPtr params) voidGL.pointSize(float size) voidGL.polygonMode(int face, int mode) voidGL.polygonMode(int face, int mode) voidGL.polygonOffset(float factor, float units) voidGL.polygonOffset(float factor, float units) voidGL.polygonOffsetClamp(float factor, float units, float clamp) voidGL.polygonOffsetClamp(float factor, float units, float clamp) voidGL.polygonOffsetClamp(float factor, float units, float clamp) voidGL.polygonOffsetClampEXT(float factor, float units, float clamp) voidGL.polygonOffsetClampEXT(float factor, float units, float clamp) voidGL.polygonOffsetClampEXT(float factor, float units, float clamp) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveBoundingBoxARB(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW) voidGL.primitiveRestartIndex(int index) voidGLCompatibility.primitiveRestartIndexNV(int index) voidGLCompatibility.prioritizeTextures(int n, @Nullable IntPtr textures, @Nullable FloatPtr priorities) voidGL.programBinary(int program, int binaryFormat, @NotNull MemorySegment binary, int length) voidGL.programBinary(int program, int binaryFormat, @NotNull MemorySegment binary, int length) voidGL.programBinary(int program, int binaryFormat, @NotNull MemorySegment binary, int length) voidGLCompatibility.programEnvParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programEnvParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programEnvParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programEnvParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programEnvParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programEnvParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programEnvParameter4dvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.programEnvParameter4dvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.programEnvParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programEnvParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programEnvParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programEnvParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programEnvParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programEnvParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programEnvParameter4fvARB(int target, int index, @Nullable FloatPtr params) voidGLCompatibility.programEnvParameter4fvARB(int target, int index, @Nullable FloatPtr params) voidGLCompatibility.programEnvParameters4fvEXT(int target, int index, int count, @Nullable FloatPtr params) voidGLCompatibility.programEnvParameters4fvEXT(int target, int index, int count, @Nullable FloatPtr params) voidGLCompatibility.programEnvParameters4fvEXT(int target, int index, int count, @Nullable FloatPtr params) voidGLCompatibility.programLocalParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programLocalParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programLocalParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programLocalParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programLocalParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programLocalParameter4dARB(int target, int index, double x, double y, double z, double w) voidGLCompatibility.programLocalParameter4dvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.programLocalParameter4dvARB(int target, int index, @Nullable DoublePtr params) voidGLCompatibility.programLocalParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programLocalParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programLocalParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programLocalParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programLocalParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programLocalParameter4fARB(int target, int index, float x, float y, float z, float w) voidGLCompatibility.programLocalParameter4fvARB(int target, int index, @Nullable FloatPtr params) voidGLCompatibility.programLocalParameter4fvARB(int target, int index, @Nullable FloatPtr params) voidGLCompatibility.programLocalParameters4fvEXT(int target, int index, int count, @Nullable FloatPtr params) voidGLCompatibility.programLocalParameters4fvEXT(int target, int index, int count, @Nullable FloatPtr params) voidGLCompatibility.programLocalParameters4fvEXT(int target, int index, int count, @Nullable FloatPtr params) voidGL.programParameteri(int program, int pname, int value) voidGL.programParameteri(int program, int pname, int value) voidGL.programParameteri(int program, int pname, int value) voidGL.programParameteriARB(int program, int pname, int value) voidGL.programParameteriARB(int program, int pname, int value) voidGL.programParameteriARB(int program, int pname, int value) voidGLCompatibility.programParameteriEXT(int program, int pname, int value) voidGLCompatibility.programParameteriEXT(int program, int pname, int value) voidGLCompatibility.programParameteriEXT(int program, int pname, int value) voidGL.programPathFragmentInputGenNV(int program, int location, int genMode, int components, @Nullable FloatPtr coeffs) voidGL.programPathFragmentInputGenNV(int program, int location, int genMode, int components, @Nullable FloatPtr coeffs) voidGL.programPathFragmentInputGenNV(int program, int location, int genMode, int components, @Nullable FloatPtr coeffs) voidGL.programPathFragmentInputGenNV(int program, int location, int genMode, int components, @Nullable FloatPtr coeffs) voidGLCompatibility.programStringARB(int target, int format, int len, @NotNull MemorySegment string) voidGLCompatibility.programStringARB(int target, int format, int len, @NotNull MemorySegment string) voidGLCompatibility.programStringARB(int target, int format, int len, @NotNull MemorySegment string) voidGL.programUniform1d(int program, int location, double v0) voidGL.programUniform1d(int program, int location, double v0) voidGL.programUniform1d(int program, int location, double v0) voidGL.programUniform1dEXT(int program, int location, double x) voidGL.programUniform1dEXT(int program, int location, double x) voidGL.programUniform1dEXT(int program, int location, double x) voidGL.programUniform1dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform1dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform1dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform1dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform1dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform1dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform1f(int program, int location, float v0) voidGL.programUniform1f(int program, int location, float v0) voidGL.programUniform1f(int program, int location, float v0) voidGL.programUniform1fEXT(int program, int location, float v0) voidGL.programUniform1fEXT(int program, int location, float v0) voidGL.programUniform1fEXT(int program, int location, float v0) voidGL.programUniform1fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform1fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform1fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform1fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform1fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform1fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform1i(int program, int location, int v0) voidGL.programUniform1i(int program, int location, int v0) voidGL.programUniform1i(int program, int location, int v0) voidGL.programUniform1i64ARB(int program, int location, long x) voidGL.programUniform1i64ARB(int program, int location, long x) voidGL.programUniform1i64ARB(int program, int location, long x) voidGLCompatibility.programUniform1i64NV(int program, int location, long x) voidGLCompatibility.programUniform1i64NV(int program, int location, long x) voidGLCompatibility.programUniform1i64NV(int program, int location, long x) voidGL.programUniform1i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform1i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform1i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform1i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform1i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform1i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform1iEXT(int program, int location, int v0) voidGL.programUniform1iEXT(int program, int location, int v0) voidGL.programUniform1iEXT(int program, int location, int v0) voidGL.programUniform1iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1ui(int program, int location, int v0) voidGL.programUniform1ui(int program, int location, int v0) voidGL.programUniform1ui(int program, int location, int v0) voidGL.programUniform1ui64ARB(int program, int location, long x) voidGL.programUniform1ui64ARB(int program, int location, long x) voidGL.programUniform1ui64ARB(int program, int location, long x) voidGLCompatibility.programUniform1ui64NV(int program, int location, long x) voidGLCompatibility.programUniform1ui64NV(int program, int location, long x) voidGLCompatibility.programUniform1ui64NV(int program, int location, long x) voidGL.programUniform1ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform1ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform1ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform1ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform1ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform1ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform1uiEXT(int program, int location, int v0) voidGL.programUniform1uiEXT(int program, int location, int v0) voidGL.programUniform1uiEXT(int program, int location, int v0) voidGL.programUniform1uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform1uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2d(int program, int location, double v0, double v1) voidGL.programUniform2d(int program, int location, double v0, double v1) voidGL.programUniform2d(int program, int location, double v0, double v1) voidGL.programUniform2d(int program, int location, double v0, double v1) voidGL.programUniform2dEXT(int program, int location, double x, double y) voidGL.programUniform2dEXT(int program, int location, double x, double y) voidGL.programUniform2dEXT(int program, int location, double x, double y) voidGL.programUniform2dEXT(int program, int location, double x, double y) voidGL.programUniform2dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform2dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform2dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform2dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform2dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform2dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform2f(int program, int location, float v0, float v1) voidGL.programUniform2f(int program, int location, float v0, float v1) voidGL.programUniform2f(int program, int location, float v0, float v1) voidGL.programUniform2f(int program, int location, float v0, float v1) voidGL.programUniform2fEXT(int program, int location, float v0, float v1) voidGL.programUniform2fEXT(int program, int location, float v0, float v1) voidGL.programUniform2fEXT(int program, int location, float v0, float v1) voidGL.programUniform2fEXT(int program, int location, float v0, float v1) voidGL.programUniform2fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform2fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform2fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform2fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform2fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform2fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform2i(int program, int location, int v0, int v1) voidGL.programUniform2i(int program, int location, int v0, int v1) voidGL.programUniform2i(int program, int location, int v0, int v1) voidGL.programUniform2i(int program, int location, int v0, int v1) voidGL.programUniform2i64ARB(int program, int location, long x, long y) voidGL.programUniform2i64ARB(int program, int location, long x, long y) voidGL.programUniform2i64ARB(int program, int location, long x, long y) voidGL.programUniform2i64ARB(int program, int location, long x, long y) voidGLCompatibility.programUniform2i64NV(int program, int location, long x, long y) voidGLCompatibility.programUniform2i64NV(int program, int location, long x, long y) voidGLCompatibility.programUniform2i64NV(int program, int location, long x, long y) voidGLCompatibility.programUniform2i64NV(int program, int location, long x, long y) voidGL.programUniform2i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform2i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform2i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform2i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform2i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform2i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform2iEXT(int program, int location, int v0, int v1) voidGL.programUniform2iEXT(int program, int location, int v0, int v1) voidGL.programUniform2iEXT(int program, int location, int v0, int v1) voidGL.programUniform2iEXT(int program, int location, int v0, int v1) voidGL.programUniform2iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2ui(int program, int location, int v0, int v1) voidGL.programUniform2ui(int program, int location, int v0, int v1) voidGL.programUniform2ui(int program, int location, int v0, int v1) voidGL.programUniform2ui(int program, int location, int v0, int v1) voidGL.programUniform2ui64ARB(int program, int location, long x, long y) voidGL.programUniform2ui64ARB(int program, int location, long x, long y) voidGL.programUniform2ui64ARB(int program, int location, long x, long y) voidGL.programUniform2ui64ARB(int program, int location, long x, long y) voidGLCompatibility.programUniform2ui64NV(int program, int location, long x, long y) voidGLCompatibility.programUniform2ui64NV(int program, int location, long x, long y) voidGLCompatibility.programUniform2ui64NV(int program, int location, long x, long y) voidGLCompatibility.programUniform2ui64NV(int program, int location, long x, long y) voidGL.programUniform2ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform2ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform2ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform2ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform2ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform2ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform2uiEXT(int program, int location, int v0, int v1) voidGL.programUniform2uiEXT(int program, int location, int v0, int v1) voidGL.programUniform2uiEXT(int program, int location, int v0, int v1) voidGL.programUniform2uiEXT(int program, int location, int v0, int v1) voidGL.programUniform2uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform2uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3d(int program, int location, double v0, double v1, double v2) voidGL.programUniform3d(int program, int location, double v0, double v1, double v2) voidGL.programUniform3d(int program, int location, double v0, double v1, double v2) voidGL.programUniform3d(int program, int location, double v0, double v1, double v2) voidGL.programUniform3d(int program, int location, double v0, double v1, double v2) voidGL.programUniform3dEXT(int program, int location, double x, double y, double z) voidGL.programUniform3dEXT(int program, int location, double x, double y, double z) voidGL.programUniform3dEXT(int program, int location, double x, double y, double z) voidGL.programUniform3dEXT(int program, int location, double x, double y, double z) voidGL.programUniform3dEXT(int program, int location, double x, double y, double z) voidGL.programUniform3dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform3dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform3dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform3dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform3dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform3dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform3f(int program, int location, float v0, float v1, float v2) voidGL.programUniform3f(int program, int location, float v0, float v1, float v2) voidGL.programUniform3f(int program, int location, float v0, float v1, float v2) voidGL.programUniform3f(int program, int location, float v0, float v1, float v2) voidGL.programUniform3f(int program, int location, float v0, float v1, float v2) voidGL.programUniform3fEXT(int program, int location, float v0, float v1, float v2) voidGL.programUniform3fEXT(int program, int location, float v0, float v1, float v2) voidGL.programUniform3fEXT(int program, int location, float v0, float v1, float v2) voidGL.programUniform3fEXT(int program, int location, float v0, float v1, float v2) voidGL.programUniform3fEXT(int program, int location, float v0, float v1, float v2) voidGL.programUniform3fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform3fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform3fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform3fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform3fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform3fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform3i(int program, int location, int v0, int v1, int v2) voidGL.programUniform3i(int program, int location, int v0, int v1, int v2) voidGL.programUniform3i(int program, int location, int v0, int v1, int v2) voidGL.programUniform3i(int program, int location, int v0, int v1, int v2) voidGL.programUniform3i(int program, int location, int v0, int v1, int v2) voidGL.programUniform3i64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3i64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3i64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3i64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3i64ARB(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3i64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3i64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3i64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3i64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3i64NV(int program, int location, long x, long y, long z) voidGL.programUniform3i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform3i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform3i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform3i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform3i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform3i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform3iEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3iEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3iEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3iEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3iEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3ui(int program, int location, int v0, int v1, int v2) voidGL.programUniform3ui(int program, int location, int v0, int v1, int v2) voidGL.programUniform3ui(int program, int location, int v0, int v1, int v2) voidGL.programUniform3ui(int program, int location, int v0, int v1, int v2) voidGL.programUniform3ui(int program, int location, int v0, int v1, int v2) voidGL.programUniform3ui64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3ui64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3ui64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3ui64ARB(int program, int location, long x, long y, long z) voidGL.programUniform3ui64ARB(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3ui64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3ui64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3ui64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3ui64NV(int program, int location, long x, long y, long z) voidGLCompatibility.programUniform3ui64NV(int program, int location, long x, long y, long z) voidGL.programUniform3ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform3ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform3ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform3ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform3ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform3ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3uiEXT(int program, int location, int v0, int v1, int v2) voidGL.programUniform3uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform3uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidGL.programUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidGL.programUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidGL.programUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidGL.programUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidGL.programUniform4d(int program, int location, double v0, double v1, double v2, double v3) voidGL.programUniform4dEXT(int program, int location, double x, double y, double z, double w) voidGL.programUniform4dEXT(int program, int location, double x, double y, double z, double w) voidGL.programUniform4dEXT(int program, int location, double x, double y, double z, double w) voidGL.programUniform4dEXT(int program, int location, double x, double y, double z, double w) voidGL.programUniform4dEXT(int program, int location, double x, double y, double z, double w) voidGL.programUniform4dEXT(int program, int location, double x, double y, double z, double w) voidGL.programUniform4dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform4dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform4dv(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform4dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform4dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform4dvEXT(int program, int location, int count, @Nullable DoublePtr value) voidGL.programUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4f(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fEXT(int program, int location, float v0, float v1, float v2, float v3) voidGL.programUniform4fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform4fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform4fv(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform4fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform4fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform4fvEXT(int program, int location, int count, @Nullable FloatPtr value) voidGL.programUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4i(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4i64ARB(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4i64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4i64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4i64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4i64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4i64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4i64NV(int program, int location, long x, long y, long z, long w) voidGL.programUniform4i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform4i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform4i64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform4i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform4i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform4i64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4iEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4iv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4ivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4ui(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidGL.programUniform4ui64ARB(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidGLCompatibility.programUniform4ui64NV(int program, int location, long x, long y, long z, long w) voidGL.programUniform4ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform4ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform4ui64vARB(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform4ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform4ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGLCompatibility.programUniform4ui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4uiEXT(int program, int location, int v0, int v1, int v2, int v3) voidGL.programUniform4uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4uiv(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniform4uivEXT(int program, int location, int count, @Nullable IntPtr value) voidGL.programUniformHandleui64ARB(int program, int location, long value) voidGL.programUniformHandleui64ARB(int program, int location, long value) voidGL.programUniformHandleui64ARB(int program, int location, long value) voidGL.programUniformHandleui64NV(int program, int location, long value) voidGL.programUniformHandleui64NV(int program, int location, long value) voidGL.programUniformHandleui64NV(int program, int location, long value) voidGL.programUniformHandleui64vARB(int program, int location, int count, @Nullable LongPtr values) voidGL.programUniformHandleui64vARB(int program, int location, int count, @Nullable LongPtr values) voidGL.programUniformHandleui64vARB(int program, int location, int count, @Nullable LongPtr values) voidGL.programUniformHandleui64vNV(int program, int location, int count, @Nullable LongPtr values) voidGL.programUniformHandleui64vNV(int program, int location, int count, @Nullable LongPtr values) voidGL.programUniformHandleui64vNV(int program, int location, int count, @Nullable LongPtr values) voidGL.programUniformMatrix2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix2x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix2x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix3x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix3x4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x2fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dv(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3dvEXT(int program, int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.programUniformMatrix4x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fv(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformMatrix4x3fvEXT(int program, int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.programUniformui64NV(int program, int location, long value) voidGL.programUniformui64NV(int program, int location, long value) voidGL.programUniformui64NV(int program, int location, long value) voidGL.programUniformui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniformui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.programUniformui64vNV(int program, int location, int count, @Nullable LongPtr value) voidGL.provokingVertex(int mode) voidGLCompatibility.provokingVertexEXT(int mode) voidGLCompatibility.pushAttrib(int mask) voidGLCompatibility.pushClientAttrib(int mask) voidGL.pushClientAttribDefaultEXT(int mask) voidGL.pushDebugGroup(int source, int id, int length, @Nullable BytePtr message) voidGL.pushDebugGroup(int source, int id, int length, @Nullable BytePtr message) voidGL.pushDebugGroup(int source, int id, int length, @Nullable BytePtr message) voidGL.pushDebugGroupKHR(int source, int id, int length, @Nullable BytePtr message) voidGL.pushDebugGroupKHR(int source, int id, int length, @Nullable BytePtr message) voidGL.pushDebugGroupKHR(int source, int id, int length, @Nullable BytePtr message) voidGL.pushGroupMarkerEXT(int length, @Nullable BytePtr marker) voidGLCompatibility.pushName(int name) voidGL.queryCounter(int id, int target) voidGL.queryCounter(int id, int target) voidGLCompatibility.queryObjectParameteruiAMD(int target, int id, int pname, int param) voidGLCompatibility.queryObjectParameteruiAMD(int target, int id, int pname, int param) voidGLCompatibility.queryObjectParameteruiAMD(int target, int id, int pname, int param) voidGLCompatibility.queryObjectParameteruiAMD(int target, int id, int pname, int param) intGLCompatibility.queryResourceNV(int queryType, int tagId, int count, @Nullable IntPtr buffer) intGLCompatibility.queryResourceNV(int queryType, int tagId, int count, @Nullable IntPtr buffer) intGLCompatibility.queryResourceNV(int queryType, int tagId, int count, @Nullable IntPtr buffer) voidGLCompatibility.queryResourceTagNV(int tagId, @Nullable BytePtr tagString) voidGLCompatibility.rasterPos2d(double x, double y) voidGLCompatibility.rasterPos2d(double x, double y) voidGLCompatibility.rasterPos2f(float x, float y) voidGLCompatibility.rasterPos2f(float x, float y) voidGLCompatibility.rasterPos2i(int x, int y) voidGLCompatibility.rasterPos2i(int x, int y) voidGLCompatibility.rasterPos2s(short x, short y) voidGLCompatibility.rasterPos2s(short x, short y) voidGLCompatibility.rasterPos3d(double x, double y, double z) voidGLCompatibility.rasterPos3d(double x, double y, double z) voidGLCompatibility.rasterPos3d(double x, double y, double z) voidGLCompatibility.rasterPos3f(float x, float y, float z) voidGLCompatibility.rasterPos3f(float x, float y, float z) voidGLCompatibility.rasterPos3f(float x, float y, float z) voidGLCompatibility.rasterPos3i(int x, int y, int z) voidGLCompatibility.rasterPos3i(int x, int y, int z) voidGLCompatibility.rasterPos3i(int x, int y, int z) voidGLCompatibility.rasterPos3s(short x, short y, short z) voidGLCompatibility.rasterPos3s(short x, short y, short z) voidGLCompatibility.rasterPos3s(short x, short y, short z) voidGLCompatibility.rasterPos4d(double x, double y, double z, double w) voidGLCompatibility.rasterPos4d(double x, double y, double z, double w) voidGLCompatibility.rasterPos4d(double x, double y, double z, double w) voidGLCompatibility.rasterPos4d(double x, double y, double z, double w) voidGLCompatibility.rasterPos4f(float x, float y, float z, float w) voidGLCompatibility.rasterPos4f(float x, float y, float z, float w) voidGLCompatibility.rasterPos4f(float x, float y, float z, float w) voidGLCompatibility.rasterPos4f(float x, float y, float z, float w) voidGLCompatibility.rasterPos4i(int x, int y, int z, int w) voidGLCompatibility.rasterPos4i(int x, int y, int z, int w) voidGLCompatibility.rasterPos4i(int x, int y, int z, int w) voidGLCompatibility.rasterPos4i(int x, int y, int z, int w) voidGLCompatibility.rasterPos4s(short x, short y, short z, short w) voidGLCompatibility.rasterPos4s(short x, short y, short z, short w) voidGLCompatibility.rasterPos4s(short x, short y, short z, short w) voidGLCompatibility.rasterPos4s(short x, short y, short z, short w) voidGL.rasterSamplesEXT(int samples, byte fixedsamplelocations) voidGL.rasterSamplesEXT(int samples, byte fixedsamplelocations) voidGL.readBuffer(int src) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixels(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsARB(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, @NotNull MemorySegment data) voidGL.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.readPixels(int x, int y, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGLCompatibility.rectd(double x1, double y1, double x2, double y2) voidGLCompatibility.rectd(double x1, double y1, double x2, double y2) voidGLCompatibility.rectd(double x1, double y1, double x2, double y2) voidGLCompatibility.rectd(double x1, double y1, double x2, double y2) voidGLCompatibility.rectf(float x1, float y1, float x2, float y2) voidGLCompatibility.rectf(float x1, float y1, float x2, float y2) voidGLCompatibility.rectf(float x1, float y1, float x2, float y2) voidGLCompatibility.rectf(float x1, float y1, float x2, float y2) voidGLCompatibility.recti(int x1, int y1, int x2, int y2) voidGLCompatibility.recti(int x1, int y1, int x2, int y2) voidGLCompatibility.recti(int x1, int y1, int x2, int y2) voidGLCompatibility.recti(int x1, int y1, int x2, int y2) voidGLCompatibility.rects(short x1, short y1, short x2, short y2) voidGLCompatibility.rects(short x1, short y1, short x2, short y2) voidGLCompatibility.rects(short x1, short y1, short x2, short y2) voidGLCompatibility.rects(short x1, short y1, short x2, short y2) byteGLCompatibility.releaseKeyedMutexWin32EXT(int memory, long key) byteGLCompatibility.releaseKeyedMutexWin32EXT(int memory, long key) voidGL.renderbufferStorage(int target, int internalformat, int width, int height) voidGL.renderbufferStorage(int target, int internalformat, int width, int height) voidGL.renderbufferStorage(int target, int internalformat, int width, int height) voidGL.renderbufferStorage(int target, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageEXT(int target, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageEXT(int target, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageEXT(int target, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageEXT(int target, int internalformat, int width, int height) voidGL.renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleAdvancedAMD(int target, int samples, int storageSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGL.renderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) voidGLCompatibility.renderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) voidGLCompatibility.renderGpuMaskNV(int mask) intGLCompatibility.renderMode(int mode) voidGLCompatibility.resetHistogram(int target) voidGL.resetMemoryObjectParameterNV(int memory, int pname) voidGL.resetMemoryObjectParameterNV(int memory, int pname) voidGLCompatibility.resetMinmax(int target) voidGLCompatibility.rotated(double angle, double x, double y, double z) voidGLCompatibility.rotated(double angle, double x, double y, double z) voidGLCompatibility.rotated(double angle, double x, double y, double z) voidGLCompatibility.rotated(double angle, double x, double y, double z) voidGLCompatibility.rotatef(float angle, float x, float y, float z) voidGLCompatibility.rotatef(float angle, float x, float y, float z) voidGLCompatibility.rotatef(float angle, float x, float y, float z) voidGLCompatibility.rotatef(float angle, float x, float y, float z) voidGL.sampleCoverage(float value, byte invert) voidGL.sampleCoverage(float value, byte invert) voidGLCompatibility.sampleCoverageARB(float value, byte invert) voidGLCompatibility.sampleCoverageARB(float value, byte invert) voidGL.sampleMaski(int maskNumber, int mask) voidGL.sampleMaski(int maskNumber, int mask) voidGLCompatibility.sampleMaskIndexedNV(int index, int mask) voidGLCompatibility.sampleMaskIndexedNV(int index, int mask) voidGL.samplerParameterf(int sampler, int pname, float param) voidGL.samplerParameterf(int sampler, int pname, float param) voidGL.samplerParameterf(int sampler, int pname, float param) voidGL.samplerParameterfv(int sampler, int pname, @Nullable FloatPtr param) voidGL.samplerParameterfv(int sampler, int pname, @Nullable FloatPtr param) voidGL.samplerParameteri(int sampler, int pname, int param) voidGL.samplerParameteri(int sampler, int pname, int param) voidGL.samplerParameteri(int sampler, int pname, int param) voidGL.samplerParameterIiv(int sampler, int pname, @Nullable IntPtr param) voidGL.samplerParameterIiv(int sampler, int pname, @Nullable IntPtr param) voidGL.samplerParameterIuiv(int sampler, int pname, @Nullable IntPtr param) voidGL.samplerParameterIuiv(int sampler, int pname, @Nullable IntPtr param) voidGL.samplerParameteriv(int sampler, int pname, @Nullable IntPtr param) voidGL.samplerParameteriv(int sampler, int pname, @Nullable IntPtr param) voidGLCompatibility.scaled(double x, double y, double z) voidGLCompatibility.scaled(double x, double y, double z) voidGLCompatibility.scaled(double x, double y, double z) voidGLCompatibility.scalef(float x, float y, float z) voidGLCompatibility.scalef(float x, float y, float z) voidGLCompatibility.scalef(float x, float y, float z) voidGL.scissor(int x, int y, int width, int height) voidGL.scissor(int x, int y, int width, int height) voidGL.scissor(int x, int y, int width, int height) voidGL.scissor(int x, int y, int width, int height) voidGL.scissorArrayv(int first, int count, @Nullable IntPtr v) voidGL.scissorArrayv(int first, int count, @Nullable IntPtr v) voidGL.scissorExclusiveArrayvNV(int first, int count, @Nullable IntPtr v) voidGL.scissorExclusiveArrayvNV(int first, int count, @Nullable IntPtr v) voidGL.scissorExclusiveNV(int x, int y, int width, int height) voidGL.scissorExclusiveNV(int x, int y, int width, int height) voidGL.scissorExclusiveNV(int x, int y, int width, int height) voidGL.scissorExclusiveNV(int x, int y, int width, int height) voidGL.scissorIndexed(int index, int left, int bottom, int width, int height) voidGL.scissorIndexed(int index, int left, int bottom, int width, int height) voidGL.scissorIndexed(int index, int left, int bottom, int width, int height) voidGL.scissorIndexed(int index, int left, int bottom, int width, int height) voidGL.scissorIndexed(int index, int left, int bottom, int width, int height) voidGL.scissorIndexedv(int index, @Nullable IntPtr v) voidGLCompatibility.secondaryColor3b(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3b(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3b(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3bEXT(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3bEXT(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3bEXT(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3d(double red, double green, double blue) voidGLCompatibility.secondaryColor3d(double red, double green, double blue) voidGLCompatibility.secondaryColor3d(double red, double green, double blue) voidGLCompatibility.secondaryColor3dEXT(double red, double green, double blue) voidGLCompatibility.secondaryColor3dEXT(double red, double green, double blue) voidGLCompatibility.secondaryColor3dEXT(double red, double green, double blue) voidGLCompatibility.secondaryColor3f(float red, float green, float blue) voidGLCompatibility.secondaryColor3f(float red, float green, float blue) voidGLCompatibility.secondaryColor3f(float red, float green, float blue) voidGLCompatibility.secondaryColor3fEXT(float red, float green, float blue) voidGLCompatibility.secondaryColor3fEXT(float red, float green, float blue) voidGLCompatibility.secondaryColor3fEXT(float red, float green, float blue) voidGLCompatibility.secondaryColor3hNV(short red, short green, short blue) voidGLCompatibility.secondaryColor3hNV(short red, short green, short blue) voidGLCompatibility.secondaryColor3hNV(short red, short green, short blue) voidGLCompatibility.secondaryColor3i(int red, int green, int blue) voidGLCompatibility.secondaryColor3i(int red, int green, int blue) voidGLCompatibility.secondaryColor3i(int red, int green, int blue) voidGLCompatibility.secondaryColor3iEXT(int red, int green, int blue) voidGLCompatibility.secondaryColor3iEXT(int red, int green, int blue) voidGLCompatibility.secondaryColor3iEXT(int red, int green, int blue) voidGLCompatibility.secondaryColor3s(short red, short green, short blue) voidGLCompatibility.secondaryColor3s(short red, short green, short blue) voidGLCompatibility.secondaryColor3s(short red, short green, short blue) voidGLCompatibility.secondaryColor3sEXT(short red, short green, short blue) voidGLCompatibility.secondaryColor3sEXT(short red, short green, short blue) voidGLCompatibility.secondaryColor3sEXT(short red, short green, short blue) voidGLCompatibility.secondaryColor3ub(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3ub(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3ub(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3ubEXT(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3ubEXT(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3ubEXT(byte red, byte green, byte blue) voidGLCompatibility.secondaryColor3ui(int red, int green, int blue) voidGLCompatibility.secondaryColor3ui(int red, int green, int blue) voidGLCompatibility.secondaryColor3ui(int red, int green, int blue) voidGLCompatibility.secondaryColor3uiEXT(int red, int green, int blue) voidGLCompatibility.secondaryColor3uiEXT(int red, int green, int blue) voidGLCompatibility.secondaryColor3uiEXT(int red, int green, int blue) voidGLCompatibility.secondaryColor3us(short red, short green, short blue) voidGLCompatibility.secondaryColor3us(short red, short green, short blue) voidGLCompatibility.secondaryColor3us(short red, short green, short blue) voidGLCompatibility.secondaryColor3usEXT(short red, short green, short blue) voidGLCompatibility.secondaryColor3usEXT(short red, short green, short blue) voidGLCompatibility.secondaryColor3usEXT(short red, short green, short blue) voidGL.secondaryColorFormatNV(int size, int type, int stride) voidGL.secondaryColorFormatNV(int size, int type, int stride) voidGL.secondaryColorFormatNV(int size, int type, int stride) voidGLCompatibility.secondaryColorP3ui(int type, int color) voidGLCompatibility.secondaryColorP3ui(int type, int color) voidGLCompatibility.secondaryColorP3uiv(int type, @Nullable IntPtr color) voidGLCompatibility.secondaryColorPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.secondaryColorPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.secondaryColorPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.secondaryColorPointerEXT(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.secondaryColorPointerEXT(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.secondaryColorPointerEXT(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.selectBuffer(int size, @Nullable IntPtr buffer) voidGL.selectPerfMonitorCountersAMD(int monitor, byte enable, int group, int numCounters, @Nullable IntPtr counterList) voidGL.selectPerfMonitorCountersAMD(int monitor, byte enable, int group, int numCounters, @Nullable IntPtr counterList) voidGL.selectPerfMonitorCountersAMD(int monitor, byte enable, int group, int numCounters, @Nullable IntPtr counterList) voidGL.selectPerfMonitorCountersAMD(int monitor, byte enable, int group, int numCounters, @Nullable IntPtr counterList) voidGLCompatibility.semaphoreParameterivNV(int semaphore, int pname, @Nullable IntPtr params) voidGLCompatibility.semaphoreParameterivNV(int semaphore, int pname, @Nullable IntPtr params) voidGLCompatibility.separableFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column) voidGLCompatibility.separableFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column) voidGLCompatibility.separableFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column) voidGLCompatibility.separableFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column) voidGLCompatibility.separableFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column) voidGLCompatibility.separableFilter2D(int target, int internalformat, int width, int height, int format, int type, @NotNull MemorySegment row, @NotNull MemorySegment column) voidGLCompatibility.setFenceNV(int fence, int condition) voidGLCompatibility.setFenceNV(int fence, int condition) voidGLCompatibility.setMultisamplefvAMD(int pname, int index, @Nullable FloatPtr val) voidGLCompatibility.setMultisamplefvAMD(int pname, int index, @Nullable FloatPtr val) voidGLCompatibility.shadeModel(int mode) voidGL.shaderBinary(int count, @Nullable IntPtr shaders, int binaryFormat, @NotNull MemorySegment binary, int length) voidGL.shaderBinary(int count, @Nullable IntPtr shaders, int binaryFormat, @NotNull MemorySegment binary, int length) voidGL.shaderBinary(int count, @Nullable IntPtr shaders, int binaryFormat, @NotNull MemorySegment binary, int length) voidGL.shaderSource(int shader, int count, @Nullable PointerPtr string, @Nullable IntPtr length) voidGL.shaderSource(int shader, int count, @Nullable PointerPtr string, @Nullable IntPtr length) voidGLCompatibility.shaderSourceARB(int shaderObj, int count, @Nullable PointerPtr string, @Nullable IntPtr length) voidGLCompatibility.shaderSourceARB(int shaderObj, int count, @Nullable PointerPtr string, @Nullable IntPtr length) voidGL.shaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidGL.shaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidGL.shaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) voidGL.shadingRateImageBarrierNV(byte synchronize) voidGL.shadingRateImagePaletteNV(int viewport, int first, int count, @Nullable IntPtr rates) voidGL.shadingRateImagePaletteNV(int viewport, int first, int count, @Nullable IntPtr rates) voidGL.shadingRateImagePaletteNV(int viewport, int first, int count, @Nullable IntPtr rates) voidGL.shadingRateSampleOrderCustomNV(int rate, int samples, @Nullable IntPtr locations) voidGL.shadingRateSampleOrderCustomNV(int rate, int samples, @Nullable IntPtr locations) voidGL.shadingRateSampleOrderNV(int order) voidGLCompatibility.signalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, @Nullable IntPtr semaphoreArray, @Nullable LongPtr fenceValueArray) voidGLCompatibility.signalSemaphoreui64NVX(int signalGpu, int fenceObjectCount, @Nullable IntPtr semaphoreArray, @Nullable LongPtr fenceValueArray) voidGL.signalVkFenceNV(long vkFence) voidGL.signalVkSemaphoreNV(long vkSemaphore) voidGL.specializeShader(int shader, @Nullable BytePtr pEntryPoint, int numSpecializationConstants, @Nullable IntPtr pConstantIndex, @Nullable IntPtr pConstantValue) voidGL.specializeShader(int shader, @Nullable BytePtr pEntryPoint, int numSpecializationConstants, @Nullable IntPtr pConstantIndex, @Nullable IntPtr pConstantValue) voidGL.specializeShaderARB(int shader, @Nullable BytePtr pEntryPoint, int numSpecializationConstants, @Nullable IntPtr pConstantIndex, @Nullable IntPtr pConstantValue) voidGL.specializeShaderARB(int shader, @Nullable BytePtr pEntryPoint, int numSpecializationConstants, @Nullable IntPtr pConstantIndex, @Nullable IntPtr pConstantValue) voidGL.stateCaptureNV(int state, int mode) voidGL.stateCaptureNV(int state, int mode) voidGLCompatibility.stencilClearTagEXT(int stencilTagBits, int stencilClearTag) voidGLCompatibility.stencilClearTagEXT(int stencilTagBits, int stencilClearTag) voidGL.stencilFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilFillPathNV(int path, int fillMode, int mask) voidGL.stencilFillPathNV(int path, int fillMode, int mask) voidGL.stencilFillPathNV(int path, int fillMode, int mask) voidGL.stencilFunc(int func, int ref, int mask) voidGL.stencilFunc(int func, int ref, int mask) voidGL.stencilFunc(int func, int ref, int mask) voidGL.stencilFuncSeparate(int face, int func, int ref, int mask) voidGL.stencilFuncSeparate(int face, int func, int ref, int mask) voidGL.stencilFuncSeparate(int face, int func, int ref, int mask) voidGL.stencilFuncSeparate(int face, int func, int ref, int mask) voidGL.stencilMask(int mask) voidGL.stencilMaskSeparate(int face, int mask) voidGL.stencilMaskSeparate(int face, int mask) voidGL.stencilOp(int fail, int zfail, int zpass) voidGL.stencilOp(int fail, int zfail, int zpass) voidGL.stencilOp(int fail, int zfail, int zpass) voidGL.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGL.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGL.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGL.stencilOpSeparate(int face, int sfail, int dpfail, int dppass) voidGLCompatibility.stencilOpValueAMD(int face, int value) voidGLCompatibility.stencilOpValueAMD(int face, int value) voidGL.stencilStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilStrokePathNV(int path, int reference, int mask) voidGL.stencilStrokePathNV(int path, int reference, int mask) voidGL.stencilStrokePathNV(int path, int reference, int mask) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode) voidGL.stencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode) voidGL.stencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode) voidGL.stencilThenCoverFillPathNV(int path, int fillMode, int mask, int coverMode) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathInstancedNV(int numPaths, int pathNameType, @NotNull MemorySegment paths, int pathBase, int reference, int mask, int coverMode, int transformType, @Nullable FloatPtr transformValues) voidGL.stencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode) voidGL.stencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode) voidGL.stencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode) voidGL.stencilThenCoverStrokePathNV(int path, int reference, int mask, int coverMode) voidGLCompatibility.stringMarkerGREMEDY(int len, @NotNull MemorySegment string) voidGL.subpixelPrecisionBiasNV(int xbits, int ybits) voidGL.subpixelPrecisionBiasNV(int xbits, int ybits) voidGLCompatibility.syncTextureINTEL(int texture) voidGLCompatibility.tessellationFactorAMD(float factor) voidGLCompatibility.tessellationModeAMD(int mode) byteGLCompatibility.testFenceNV(int fence) voidGL.texAttachMemoryNV(int target, int memory, long offset) voidGL.texAttachMemoryNV(int target, int memory, long offset) voidGL.texAttachMemoryNV(int target, int memory, long offset) voidGL.texBuffer(int target, int internalformat, int buffer) voidGL.texBuffer(int target, int internalformat, int buffer) voidGL.texBuffer(int target, int internalformat, int buffer) voidGL.texBufferARB(int target, int internalformat, int buffer) voidGL.texBufferARB(int target, int internalformat, int buffer) voidGL.texBufferARB(int target, int internalformat, int buffer) voidGLCompatibility.texBufferEXT(int target, int internalformat, int buffer) voidGLCompatibility.texBufferEXT(int target, int internalformat, int buffer) voidGLCompatibility.texBufferEXT(int target, int internalformat, int buffer) voidGL.texBufferRange(int target, int internalformat, int buffer, long offset, long size) voidGL.texBufferRange(int target, int internalformat, int buffer, long offset, long size) voidGL.texBufferRange(int target, int internalformat, int buffer, long offset, long size) voidGL.texBufferRange(int target, int internalformat, int buffer, long offset, long size) voidGL.texBufferRange(int target, int internalformat, int buffer, long offset, long size) voidGLCompatibility.texCoord1d(double s) voidGLCompatibility.texCoord1f(float s) voidGLCompatibility.texCoord1hNV(short s) voidGLCompatibility.texCoord1i(int s) voidGLCompatibility.texCoord1s(short s) voidGLCompatibility.texCoord2d(double s, double t) voidGLCompatibility.texCoord2d(double s, double t) voidGLCompatibility.texCoord2f(float s, float t) voidGLCompatibility.texCoord2f(float s, float t) voidGLCompatibility.texCoord2hNV(short s, short t) voidGLCompatibility.texCoord2hNV(short s, short t) voidGLCompatibility.texCoord2i(int s, int t) voidGLCompatibility.texCoord2i(int s, int t) voidGLCompatibility.texCoord2s(short s, short t) voidGLCompatibility.texCoord2s(short s, short t) voidGLCompatibility.texCoord3d(double s, double t, double r) voidGLCompatibility.texCoord3d(double s, double t, double r) voidGLCompatibility.texCoord3d(double s, double t, double r) voidGLCompatibility.texCoord3f(float s, float t, float r) voidGLCompatibility.texCoord3f(float s, float t, float r) voidGLCompatibility.texCoord3f(float s, float t, float r) voidGLCompatibility.texCoord3hNV(short s, short t, short r) voidGLCompatibility.texCoord3hNV(short s, short t, short r) voidGLCompatibility.texCoord3hNV(short s, short t, short r) voidGLCompatibility.texCoord3i(int s, int t, int r) voidGLCompatibility.texCoord3i(int s, int t, int r) voidGLCompatibility.texCoord3i(int s, int t, int r) voidGLCompatibility.texCoord3s(short s, short t, short r) voidGLCompatibility.texCoord3s(short s, short t, short r) voidGLCompatibility.texCoord3s(short s, short t, short r) voidGLCompatibility.texCoord4d(double s, double t, double r, double q) voidGLCompatibility.texCoord4d(double s, double t, double r, double q) voidGLCompatibility.texCoord4d(double s, double t, double r, double q) voidGLCompatibility.texCoord4d(double s, double t, double r, double q) voidGLCompatibility.texCoord4f(float s, float t, float r, float q) voidGLCompatibility.texCoord4f(float s, float t, float r, float q) voidGLCompatibility.texCoord4f(float s, float t, float r, float q) voidGLCompatibility.texCoord4f(float s, float t, float r, float q) voidGLCompatibility.texCoord4hNV(short s, short t, short r, short q) voidGLCompatibility.texCoord4hNV(short s, short t, short r, short q) voidGLCompatibility.texCoord4hNV(short s, short t, short r, short q) voidGLCompatibility.texCoord4hNV(short s, short t, short r, short q) voidGLCompatibility.texCoord4i(int s, int t, int r, int q) voidGLCompatibility.texCoord4i(int s, int t, int r, int q) voidGLCompatibility.texCoord4i(int s, int t, int r, int q) voidGLCompatibility.texCoord4i(int s, int t, int r, int q) voidGLCompatibility.texCoord4s(short s, short t, short r, short q) voidGLCompatibility.texCoord4s(short s, short t, short r, short q) voidGLCompatibility.texCoord4s(short s, short t, short r, short q) voidGLCompatibility.texCoord4s(short s, short t, short r, short q) voidGL.texCoordFormatNV(int size, int type, int stride) voidGL.texCoordFormatNV(int size, int type, int stride) voidGL.texCoordFormatNV(int size, int type, int stride) voidGLCompatibility.texCoordP1ui(int type, int coords) voidGLCompatibility.texCoordP1ui(int type, int coords) voidGLCompatibility.texCoordP1uiv(int type, @Nullable IntPtr coords) voidGLCompatibility.texCoordP2ui(int type, int coords) voidGLCompatibility.texCoordP2ui(int type, int coords) voidGLCompatibility.texCoordP2uiv(int type, @Nullable IntPtr coords) voidGLCompatibility.texCoordP3ui(int type, int coords) voidGLCompatibility.texCoordP3ui(int type, int coords) voidGLCompatibility.texCoordP3uiv(int type, @Nullable IntPtr coords) voidGLCompatibility.texCoordP4ui(int type, int coords) voidGLCompatibility.texCoordP4ui(int type, int coords) voidGLCompatibility.texCoordP4uiv(int type, @Nullable IntPtr coords) voidGLCompatibility.texCoordPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.texCoordPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.texCoordPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.texEnvf(int target, int pname, float param) voidGLCompatibility.texEnvf(int target, int pname, float param) voidGLCompatibility.texEnvf(int target, int pname, float param) voidvoidvoidGLCompatibility.texEnvi(int target, int pname, int param) voidGLCompatibility.texEnvi(int target, int pname, int param) voidGLCompatibility.texEnvi(int target, int pname, int param) voidvoidvoidGLCompatibility.texGend(int coord, int pname, double param) voidGLCompatibility.texGend(int coord, int pname, double param) voidGLCompatibility.texGend(int coord, int pname, double param) voidvoidvoidGLCompatibility.texGenf(int coord, int pname, float param) voidGLCompatibility.texGenf(int coord, int pname, float param) voidGLCompatibility.texGenf(int coord, int pname, float param) voidvoidvoidGLCompatibility.texGeni(int coord, int pname, int param) voidGLCompatibility.texGeni(int coord, int pname, int param) voidGLCompatibility.texGeni(int coord, int pname, int param) voidvoidvoidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage1D(int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texImage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.texImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.texImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentARB(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texPageCommitmentMemNV(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texParameterf(int target, int pname, float param) voidGL.texParameterf(int target, int pname, float param) voidGL.texParameterf(int target, int pname, float param) voidGL.texParameterfv(int target, int pname, @Nullable FloatPtr params) voidGL.texParameterfv(int target, int pname, @Nullable FloatPtr params) voidGL.texParameteri(int target, int pname, int param) voidGL.texParameteri(int target, int pname, int param) voidGL.texParameteri(int target, int pname, int param) voidGL.texParameterIiv(int target, int pname, @Nullable IntPtr params) voidGL.texParameterIiv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.texParameterIivEXT(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.texParameterIivEXT(int target, int pname, @Nullable IntPtr params) voidGL.texParameterIuiv(int target, int pname, @Nullable IntPtr params) voidGL.texParameterIuiv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.texParameterIuivEXT(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.texParameterIuivEXT(int target, int pname, @Nullable IntPtr params) voidGL.texParameteriv(int target, int pname, @Nullable IntPtr params) voidGL.texParameteriv(int target, int pname, @Nullable IntPtr params) voidGLCompatibility.texRenderbufferNV(int target, int renderbuffer) voidGLCompatibility.texRenderbufferNV(int target, int renderbuffer) voidGL.texStorage1D(int target, int levels, int internalformat, int width) voidGL.texStorage1D(int target, int levels, int internalformat, int width) voidGL.texStorage1D(int target, int levels, int internalformat, int width) voidGL.texStorage1D(int target, int levels, int internalformat, int width) voidGL.texStorage1DEXT(int target, int levels, int internalformat, int width) voidGL.texStorage1DEXT(int target, int levels, int internalformat, int width) voidGL.texStorage1DEXT(int target, int levels, int internalformat, int width) voidGL.texStorage1DEXT(int target, int levels, int internalformat, int width) voidGL.texStorage2D(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2D(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2D(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2D(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2D(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2DEXT(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2DEXT(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2DEXT(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2DEXT(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2DEXT(int target, int levels, int internalformat, int width, int height) voidGL.texStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texStorage2DMultisample(int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3D(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DEXT(int target, int levels, int internalformat, int width, int height, int depth) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.texStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.texStorageSparseAMD(int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGL.texSubImage1D(int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage1D(int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage1D(int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage1D(int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage1D(int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage1D(int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureAttachMemoryNV(int texture, int memory, long offset) voidGL.textureAttachMemoryNV(int texture, int memory, long offset) voidGL.textureAttachMemoryNV(int texture, int memory, long offset) voidGL.textureBuffer(int texture, int internalformat, int buffer) voidGL.textureBuffer(int texture, int internalformat, int buffer) voidGL.textureBuffer(int texture, int internalformat, int buffer) voidGL.textureBufferEXT(int texture, int target, int internalformat, int buffer) voidGL.textureBufferEXT(int texture, int target, int internalformat, int buffer) voidGL.textureBufferEXT(int texture, int target, int internalformat, int buffer) voidGL.textureBufferEXT(int texture, int target, int internalformat, int buffer) voidGL.textureBufferRange(int texture, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRange(int texture, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRange(int texture, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRange(int texture, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRange(int texture, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) voidGL.textureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage1DEXT(int texture, int target, int level, int internalformat, int width, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage2DEXT(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, @NotNull MemorySegment pixels) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGLCompatibility.textureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, byte fixedSampleLocations) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGL.textureImage3DEXT(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, @NotNull MemorySegment pixels) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGLCompatibility.textureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, byte fixedSampleLocations) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentEXT(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.texturePageCommitmentMemNV(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, long offset, byte commit) voidGL.textureParameterf(int texture, int pname, float param) voidGL.textureParameterf(int texture, int pname, float param) voidGL.textureParameterf(int texture, int pname, float param) voidGL.textureParameterfEXT(int texture, int target, int pname, float param) voidGL.textureParameterfEXT(int texture, int target, int pname, float param) voidGL.textureParameterfEXT(int texture, int target, int pname, float param) voidGL.textureParameterfEXT(int texture, int target, int pname, float param) voidGL.textureParameterfv(int texture, int pname, @Nullable FloatPtr param) voidGL.textureParameterfv(int texture, int pname, @Nullable FloatPtr param) voidGL.textureParameterfvEXT(int texture, int target, int pname, @Nullable FloatPtr params) voidGL.textureParameterfvEXT(int texture, int target, int pname, @Nullable FloatPtr params) voidGL.textureParameterfvEXT(int texture, int target, int pname, @Nullable FloatPtr params) voidGL.textureParameteri(int texture, int pname, int param) voidGL.textureParameteri(int texture, int pname, int param) voidGL.textureParameteri(int texture, int pname, int param) voidGL.textureParameteriEXT(int texture, int target, int pname, int param) voidGL.textureParameteriEXT(int texture, int target, int pname, int param) voidGL.textureParameteriEXT(int texture, int target, int pname, int param) voidGL.textureParameteriEXT(int texture, int target, int pname, int param) voidGL.textureParameterIiv(int texture, int pname, @Nullable IntPtr params) voidGL.textureParameterIiv(int texture, int pname, @Nullable IntPtr params) voidGL.textureParameterIivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterIivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterIivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterIuiv(int texture, int pname, @Nullable IntPtr params) voidGL.textureParameterIuiv(int texture, int pname, @Nullable IntPtr params) voidGL.textureParameterIuivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterIuivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterIuivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameteriv(int texture, int pname, @Nullable IntPtr param) voidGL.textureParameteriv(int texture, int pname, @Nullable IntPtr param) voidGL.textureParameterivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureParameterivEXT(int texture, int target, int pname, @Nullable IntPtr params) voidGL.textureRenderbufferEXT(int texture, int target, int renderbuffer) voidGL.textureRenderbufferEXT(int texture, int target, int renderbuffer) voidGL.textureRenderbufferEXT(int texture, int target, int renderbuffer) voidGL.textureStorage1D(int texture, int levels, int internalformat, int width) voidGL.textureStorage1D(int texture, int levels, int internalformat, int width) voidGL.textureStorage1D(int texture, int levels, int internalformat, int width) voidGL.textureStorage1D(int texture, int levels, int internalformat, int width) voidGL.textureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) voidGL.textureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) voidGL.textureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) voidGL.textureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) voidGL.textureStorage1DEXT(int texture, int target, int levels, int internalformat, int width) voidGL.textureStorage2D(int texture, int levels, int internalformat, int width, int height) voidGL.textureStorage2D(int texture, int levels, int internalformat, int width, int height) voidGL.textureStorage2D(int texture, int levels, int internalformat, int width, int height) voidGL.textureStorage2D(int texture, int levels, int internalformat, int width, int height) voidGL.textureStorage2D(int texture, int levels, int internalformat, int width, int height) voidGL.textureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) voidGL.textureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) voidGL.textureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) voidGL.textureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) voidGL.textureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) voidGL.textureStorage2DEXT(int texture, int target, int levels, int internalformat, int width, int height) voidGL.textureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage2DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, byte fixedsamplelocations) voidGL.textureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DEXT(int texture, int target, int levels, int internalformat, int width, int height, int depth) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGL.textureStorage3DMultisampleEXT(int texture, int target, int samples, int internalformat, int width, int height, int depth, byte fixedsamplelocations) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGLCompatibility.textureStorageSparseAMD(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) voidGL.textureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage1DEXT(int texture, int target, int level, int xoffset, int width, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage2DEXT(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureSubImage3DEXT(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, @NotNull MemorySegment pixels) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGL.textureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) voidGLCompatibility.transformFeedbackAttribsNV(int count, @Nullable IntPtr attribs, int bufferMode) voidGLCompatibility.transformFeedbackAttribsNV(int count, @Nullable IntPtr attribs, int bufferMode) voidGL.transformFeedbackBufferBase(int xfb, int index, int buffer) voidGL.transformFeedbackBufferBase(int xfb, int index, int buffer) voidGL.transformFeedbackBufferBase(int xfb, int index, int buffer) voidGL.transformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidGL.transformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidGL.transformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidGL.transformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidGL.transformFeedbackBufferRange(int xfb, int index, int buffer, long offset, long size) voidGLCompatibility.transformFeedbackStreamAttribsNV(int count, @Nullable IntPtr attribs, int nbuffers, @Nullable IntPtr bufstreams, int bufferMode) voidGLCompatibility.transformFeedbackStreamAttribsNV(int count, @Nullable IntPtr attribs, int nbuffers, @Nullable IntPtr bufstreams, int bufferMode) voidGLCompatibility.transformFeedbackStreamAttribsNV(int count, @Nullable IntPtr attribs, int nbuffers, @Nullable IntPtr bufstreams, int bufferMode) voidGL.transformFeedbackVaryings(int program, int count, @Nullable PointerPtr varyings, int bufferMode) voidGL.transformFeedbackVaryings(int program, int count, @Nullable PointerPtr varyings, int bufferMode) voidGL.transformFeedbackVaryings(int program, int count, @Nullable PointerPtr varyings, int bufferMode) voidGLCompatibility.transformFeedbackVaryingsEXT(int program, int count, @Nullable PointerPtr varyings, int bufferMode) voidGLCompatibility.transformFeedbackVaryingsEXT(int program, int count, @Nullable PointerPtr varyings, int bufferMode) voidGLCompatibility.transformFeedbackVaryingsEXT(int program, int count, @Nullable PointerPtr varyings, int bufferMode) voidGLCompatibility.transformFeedbackVaryingsNV(int program, int count, @Nullable IntPtr locations, int bufferMode) voidGLCompatibility.transformFeedbackVaryingsNV(int program, int count, @Nullable IntPtr locations, int bufferMode) voidGLCompatibility.transformFeedbackVaryingsNV(int program, int count, @Nullable IntPtr locations, int bufferMode) voidGL.transformPathNV(int resultPath, int srcPath, int transformType, @Nullable FloatPtr transformValues) voidGL.transformPathNV(int resultPath, int srcPath, int transformType, @Nullable FloatPtr transformValues) voidGL.transformPathNV(int resultPath, int srcPath, int transformType, @Nullable FloatPtr transformValues) voidGLCompatibility.translated(double x, double y, double z) voidGLCompatibility.translated(double x, double y, double z) voidGLCompatibility.translated(double x, double y, double z) voidGLCompatibility.translatef(float x, float y, float z) voidGLCompatibility.translatef(float x, float y, float z) voidGLCompatibility.translatef(float x, float y, float z) voidGL.uniform1d(int location, double x) voidGL.uniform1d(int location, double x) voidGL.uniform1dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform1dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform1f(int location, float v0) voidGL.uniform1f(int location, float v0) voidGLCompatibility.uniform1fARB(int location, float v0) voidGLCompatibility.uniform1fARB(int location, float v0) voidGL.uniform1fv(int location, int count, @Nullable FloatPtr value) voidGL.uniform1fv(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform1fvARB(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform1fvARB(int location, int count, @Nullable FloatPtr value) voidGL.uniform1i(int location, int v0) voidGL.uniform1i(int location, int v0) voidGL.uniform1i64ARB(int location, long x) voidGL.uniform1i64ARB(int location, long x) voidGLCompatibility.uniform1i64NV(int location, long x) voidGLCompatibility.uniform1i64NV(int location, long x) voidGL.uniform1i64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform1i64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform1i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform1i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform1iARB(int location, int v0) voidGLCompatibility.uniform1iARB(int location, int v0) voidGL.uniform1iv(int location, int count, @Nullable IntPtr value) voidGL.uniform1iv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform1ivARB(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform1ivARB(int location, int count, @Nullable IntPtr value) voidGL.uniform1ui(int location, int v0) voidGL.uniform1ui(int location, int v0) voidGL.uniform1ui64ARB(int location, long x) voidGL.uniform1ui64ARB(int location, long x) voidGLCompatibility.uniform1ui64NV(int location, long x) voidGLCompatibility.uniform1ui64NV(int location, long x) voidGL.uniform1ui64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform1ui64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform1ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform1ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform1uiEXT(int location, int v0) voidGLCompatibility.uniform1uiEXT(int location, int v0) voidGL.uniform1uiv(int location, int count, @Nullable IntPtr value) voidGL.uniform1uiv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform1uivEXT(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform1uivEXT(int location, int count, @Nullable IntPtr value) voidGL.uniform2d(int location, double x, double y) voidGL.uniform2d(int location, double x, double y) voidGL.uniform2d(int location, double x, double y) voidGL.uniform2dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform2dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform2f(int location, float v0, float v1) voidGL.uniform2f(int location, float v0, float v1) voidGL.uniform2f(int location, float v0, float v1) voidGLCompatibility.uniform2fARB(int location, float v0, float v1) voidGLCompatibility.uniform2fARB(int location, float v0, float v1) voidGLCompatibility.uniform2fARB(int location, float v0, float v1) voidGL.uniform2fv(int location, int count, @Nullable FloatPtr value) voidGL.uniform2fv(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform2fvARB(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform2fvARB(int location, int count, @Nullable FloatPtr value) voidGL.uniform2i(int location, int v0, int v1) voidGL.uniform2i(int location, int v0, int v1) voidGL.uniform2i(int location, int v0, int v1) voidGL.uniform2i64ARB(int location, long x, long y) voidGL.uniform2i64ARB(int location, long x, long y) voidGL.uniform2i64ARB(int location, long x, long y) voidGLCompatibility.uniform2i64NV(int location, long x, long y) voidGLCompatibility.uniform2i64NV(int location, long x, long y) voidGLCompatibility.uniform2i64NV(int location, long x, long y) voidGL.uniform2i64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform2i64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform2i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform2i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform2iARB(int location, int v0, int v1) voidGLCompatibility.uniform2iARB(int location, int v0, int v1) voidGLCompatibility.uniform2iARB(int location, int v0, int v1) voidGL.uniform2iv(int location, int count, @Nullable IntPtr value) voidGL.uniform2iv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform2ivARB(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform2ivARB(int location, int count, @Nullable IntPtr value) voidGL.uniform2ui(int location, int v0, int v1) voidGL.uniform2ui(int location, int v0, int v1) voidGL.uniform2ui(int location, int v0, int v1) voidGL.uniform2ui64ARB(int location, long x, long y) voidGL.uniform2ui64ARB(int location, long x, long y) voidGL.uniform2ui64ARB(int location, long x, long y) voidGLCompatibility.uniform2ui64NV(int location, long x, long y) voidGLCompatibility.uniform2ui64NV(int location, long x, long y) voidGLCompatibility.uniform2ui64NV(int location, long x, long y) voidGL.uniform2ui64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform2ui64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform2ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform2ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform2uiEXT(int location, int v0, int v1) voidGLCompatibility.uniform2uiEXT(int location, int v0, int v1) voidGLCompatibility.uniform2uiEXT(int location, int v0, int v1) voidGL.uniform2uiv(int location, int count, @Nullable IntPtr value) voidGL.uniform2uiv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform2uivEXT(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform2uivEXT(int location, int count, @Nullable IntPtr value) voidGL.uniform3d(int location, double x, double y, double z) voidGL.uniform3d(int location, double x, double y, double z) voidGL.uniform3d(int location, double x, double y, double z) voidGL.uniform3d(int location, double x, double y, double z) voidGL.uniform3dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform3dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform3f(int location, float v0, float v1, float v2) voidGL.uniform3f(int location, float v0, float v1, float v2) voidGL.uniform3f(int location, float v0, float v1, float v2) voidGL.uniform3f(int location, float v0, float v1, float v2) voidGLCompatibility.uniform3fARB(int location, float v0, float v1, float v2) voidGLCompatibility.uniform3fARB(int location, float v0, float v1, float v2) voidGLCompatibility.uniform3fARB(int location, float v0, float v1, float v2) voidGLCompatibility.uniform3fARB(int location, float v0, float v1, float v2) voidGL.uniform3fv(int location, int count, @Nullable FloatPtr value) voidGL.uniform3fv(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform3fvARB(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform3fvARB(int location, int count, @Nullable FloatPtr value) voidGL.uniform3i(int location, int v0, int v1, int v2) voidGL.uniform3i(int location, int v0, int v1, int v2) voidGL.uniform3i(int location, int v0, int v1, int v2) voidGL.uniform3i(int location, int v0, int v1, int v2) voidGL.uniform3i64ARB(int location, long x, long y, long z) voidGL.uniform3i64ARB(int location, long x, long y, long z) voidGL.uniform3i64ARB(int location, long x, long y, long z) voidGL.uniform3i64ARB(int location, long x, long y, long z) voidGLCompatibility.uniform3i64NV(int location, long x, long y, long z) voidGLCompatibility.uniform3i64NV(int location, long x, long y, long z) voidGLCompatibility.uniform3i64NV(int location, long x, long y, long z) voidGLCompatibility.uniform3i64NV(int location, long x, long y, long z) voidGL.uniform3i64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform3i64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform3i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform3i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform3iARB(int location, int v0, int v1, int v2) voidGLCompatibility.uniform3iARB(int location, int v0, int v1, int v2) voidGLCompatibility.uniform3iARB(int location, int v0, int v1, int v2) voidGLCompatibility.uniform3iARB(int location, int v0, int v1, int v2) voidGL.uniform3iv(int location, int count, @Nullable IntPtr value) voidGL.uniform3iv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform3ivARB(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform3ivARB(int location, int count, @Nullable IntPtr value) voidGL.uniform3ui(int location, int v0, int v1, int v2) voidGL.uniform3ui(int location, int v0, int v1, int v2) voidGL.uniform3ui(int location, int v0, int v1, int v2) voidGL.uniform3ui(int location, int v0, int v1, int v2) voidGL.uniform3ui64ARB(int location, long x, long y, long z) voidGL.uniform3ui64ARB(int location, long x, long y, long z) voidGL.uniform3ui64ARB(int location, long x, long y, long z) voidGL.uniform3ui64ARB(int location, long x, long y, long z) voidGLCompatibility.uniform3ui64NV(int location, long x, long y, long z) voidGLCompatibility.uniform3ui64NV(int location, long x, long y, long z) voidGLCompatibility.uniform3ui64NV(int location, long x, long y, long z) voidGLCompatibility.uniform3ui64NV(int location, long x, long y, long z) voidGL.uniform3ui64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform3ui64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform3ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform3ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform3uiEXT(int location, int v0, int v1, int v2) voidGLCompatibility.uniform3uiEXT(int location, int v0, int v1, int v2) voidGLCompatibility.uniform3uiEXT(int location, int v0, int v1, int v2) voidGLCompatibility.uniform3uiEXT(int location, int v0, int v1, int v2) voidGL.uniform3uiv(int location, int count, @Nullable IntPtr value) voidGL.uniform3uiv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform3uivEXT(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform3uivEXT(int location, int count, @Nullable IntPtr value) voidGL.uniform4d(int location, double x, double y, double z, double w) voidGL.uniform4d(int location, double x, double y, double z, double w) voidGL.uniform4d(int location, double x, double y, double z, double w) voidGL.uniform4d(int location, double x, double y, double z, double w) voidGL.uniform4d(int location, double x, double y, double z, double w) voidGL.uniform4dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform4dv(int location, int count, @Nullable DoublePtr value) voidGL.uniform4f(int location, float v0, float v1, float v2, float v3) voidGL.uniform4f(int location, float v0, float v1, float v2, float v3) voidGL.uniform4f(int location, float v0, float v1, float v2, float v3) voidGL.uniform4f(int location, float v0, float v1, float v2, float v3) voidGL.uniform4f(int location, float v0, float v1, float v2, float v3) voidGLCompatibility.uniform4fARB(int location, float v0, float v1, float v2, float v3) voidGLCompatibility.uniform4fARB(int location, float v0, float v1, float v2, float v3) voidGLCompatibility.uniform4fARB(int location, float v0, float v1, float v2, float v3) voidGLCompatibility.uniform4fARB(int location, float v0, float v1, float v2, float v3) voidGLCompatibility.uniform4fARB(int location, float v0, float v1, float v2, float v3) voidGL.uniform4fv(int location, int count, @Nullable FloatPtr value) voidGL.uniform4fv(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform4fvARB(int location, int count, @Nullable FloatPtr value) voidGLCompatibility.uniform4fvARB(int location, int count, @Nullable FloatPtr value) voidGL.uniform4i(int location, int v0, int v1, int v2, int v3) voidGL.uniform4i(int location, int v0, int v1, int v2, int v3) voidGL.uniform4i(int location, int v0, int v1, int v2, int v3) voidGL.uniform4i(int location, int v0, int v1, int v2, int v3) voidGL.uniform4i(int location, int v0, int v1, int v2, int v3) voidGL.uniform4i64ARB(int location, long x, long y, long z, long w) voidGL.uniform4i64ARB(int location, long x, long y, long z, long w) voidGL.uniform4i64ARB(int location, long x, long y, long z, long w) voidGL.uniform4i64ARB(int location, long x, long y, long z, long w) voidGL.uniform4i64ARB(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4i64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4i64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4i64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4i64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4i64NV(int location, long x, long y, long z, long w) voidGL.uniform4i64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform4i64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform4i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform4i64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform4iARB(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4iARB(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4iARB(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4iARB(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4iARB(int location, int v0, int v1, int v2, int v3) voidGL.uniform4iv(int location, int count, @Nullable IntPtr value) voidGL.uniform4iv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform4ivARB(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform4ivARB(int location, int count, @Nullable IntPtr value) voidGL.uniform4ui(int location, int v0, int v1, int v2, int v3) voidGL.uniform4ui(int location, int v0, int v1, int v2, int v3) voidGL.uniform4ui(int location, int v0, int v1, int v2, int v3) voidGL.uniform4ui(int location, int v0, int v1, int v2, int v3) voidGL.uniform4ui(int location, int v0, int v1, int v2, int v3) voidGL.uniform4ui64ARB(int location, long x, long y, long z, long w) voidGL.uniform4ui64ARB(int location, long x, long y, long z, long w) voidGL.uniform4ui64ARB(int location, long x, long y, long z, long w) voidGL.uniform4ui64ARB(int location, long x, long y, long z, long w) voidGL.uniform4ui64ARB(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4ui64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4ui64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4ui64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4ui64NV(int location, long x, long y, long z, long w) voidGLCompatibility.uniform4ui64NV(int location, long x, long y, long z, long w) voidGL.uniform4ui64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniform4ui64vARB(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform4ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform4ui64vNV(int location, int count, @Nullable LongPtr value) voidGLCompatibility.uniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidGLCompatibility.uniform4uiEXT(int location, int v0, int v1, int v2, int v3) voidGL.uniform4uiv(int location, int count, @Nullable IntPtr value) voidGL.uniform4uiv(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform4uivEXT(int location, int count, @Nullable IntPtr value) voidGLCompatibility.uniform4uivEXT(int location, int count, @Nullable IntPtr value) voidGL.uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) voidGL.uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) voidGL.uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) voidGLCompatibility.uniformBufferEXT(int program, int location, int buffer) voidGLCompatibility.uniformBufferEXT(int program, int location, int buffer) voidGLCompatibility.uniformBufferEXT(int program, int location, int buffer) voidGL.uniformHandleui64ARB(int location, long value) voidGL.uniformHandleui64ARB(int location, long value) voidGL.uniformHandleui64NV(int location, long value) voidGL.uniformHandleui64NV(int location, long value) voidGL.uniformHandleui64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniformHandleui64vARB(int location, int count, @Nullable LongPtr value) voidGL.uniformHandleui64vNV(int location, int count, @Nullable LongPtr value) voidGL.uniformHandleui64vNV(int location, int count, @Nullable LongPtr value) voidGL.uniformMatrix2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix2fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix2fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix2fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2x3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2x3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2x3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2x3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2x3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2x3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2x4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2x4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2x4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix2x4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2x4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix2x4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix3fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix3fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix3fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3x2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3x2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3x2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3x2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3x2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3x2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3x4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3x4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3x4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix3x4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3x4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix3x4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix4fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix4fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGLCompatibility.uniformMatrix4fvARB(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4x2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4x2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4x2dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4x2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4x2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4x2fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4x3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4x3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4x3dv(int location, int count, byte transpose, @Nullable DoublePtr value) voidGL.uniformMatrix4x3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4x3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformMatrix4x3fv(int location, int count, byte transpose, @Nullable FloatPtr value) voidGL.uniformSubroutinesuiv(int shadertype, int count, @Nullable IntPtr indices) voidGL.uniformSubroutinesuiv(int shadertype, int count, @Nullable IntPtr indices) voidGL.uniformui64NV(int location, long value) voidGL.uniformui64NV(int location, long value) voidGL.uniformui64vNV(int location, int count, @Nullable LongPtr value) voidGL.uniformui64vNV(int location, int count, @Nullable LongPtr value) byteGL.unmapBuffer(int target) byteGLCompatibility.unmapBufferARB(int target) byteGL.unmapNamedBuffer(int buffer) byteGL.unmapNamedBufferEXT(int buffer) voidGLCompatibility.unmapTexture2DINTEL(int texture, int level) voidGLCompatibility.unmapTexture2DINTEL(int texture, int level) voidGLCompatibility.uploadGpuMaskNVX(int mask) voidGL.useProgram(int program) voidGLCompatibility.useProgramObjectARB(int programObj) voidGL.useProgramStages(int pipeline, int stages, int program) voidGL.useProgramStages(int pipeline, int stages, int program) voidGL.useProgramStages(int pipeline, int stages, int program) voidGL.useProgramStagesEXT(int pipeline, int stages, int program) voidGL.useProgramStagesEXT(int pipeline, int stages, int program) voidGL.useProgramStagesEXT(int pipeline, int stages, int program) voidGL.useShaderProgramEXT(int type, int program) voidGL.useShaderProgramEXT(int type, int program) voidGL.validateProgram(int program) voidGLCompatibility.validateProgramARB(int programObj) voidGL.validateProgramPipeline(int pipeline) voidGL.validateProgramPipelineEXT(int pipeline) voidGLCompatibility.vertex2d(double x, double y) voidGLCompatibility.vertex2d(double x, double y) voidGLCompatibility.vertex2f(float x, float y) voidGLCompatibility.vertex2f(float x, float y) voidGLCompatibility.vertex2hNV(short x, short y) voidGLCompatibility.vertex2hNV(short x, short y) voidGLCompatibility.vertex2i(int x, int y) voidGLCompatibility.vertex2i(int x, int y) voidGLCompatibility.vertex2s(short x, short y) voidGLCompatibility.vertex2s(short x, short y) voidGLCompatibility.vertex3d(double x, double y, double z) voidGLCompatibility.vertex3d(double x, double y, double z) voidGLCompatibility.vertex3d(double x, double y, double z) voidGLCompatibility.vertex3f(float x, float y, float z) voidGLCompatibility.vertex3f(float x, float y, float z) voidGLCompatibility.vertex3f(float x, float y, float z) voidGLCompatibility.vertex3hNV(short x, short y, short z) voidGLCompatibility.vertex3hNV(short x, short y, short z) voidGLCompatibility.vertex3hNV(short x, short y, short z) voidGLCompatibility.vertex3i(int x, int y, int z) voidGLCompatibility.vertex3i(int x, int y, int z) voidGLCompatibility.vertex3i(int x, int y, int z) voidGLCompatibility.vertex3s(short x, short y, short z) voidGLCompatibility.vertex3s(short x, short y, short z) voidGLCompatibility.vertex3s(short x, short y, short z) voidGLCompatibility.vertex4d(double x, double y, double z, double w) voidGLCompatibility.vertex4d(double x, double y, double z, double w) voidGLCompatibility.vertex4d(double x, double y, double z, double w) voidGLCompatibility.vertex4d(double x, double y, double z, double w) voidGLCompatibility.vertex4f(float x, float y, float z, float w) voidGLCompatibility.vertex4f(float x, float y, float z, float w) voidGLCompatibility.vertex4f(float x, float y, float z, float w) voidGLCompatibility.vertex4f(float x, float y, float z, float w) voidGLCompatibility.vertex4hNV(short x, short y, short z, short w) voidGLCompatibility.vertex4hNV(short x, short y, short z, short w) voidGLCompatibility.vertex4hNV(short x, short y, short z, short w) voidGLCompatibility.vertex4hNV(short x, short y, short z, short w) voidGLCompatibility.vertex4i(int x, int y, int z, int w) voidGLCompatibility.vertex4i(int x, int y, int z, int w) voidGLCompatibility.vertex4i(int x, int y, int z, int w) voidGLCompatibility.vertex4i(int x, int y, int z, int w) voidGLCompatibility.vertex4s(short x, short y, short z, short w) voidGLCompatibility.vertex4s(short x, short y, short z, short w) voidGLCompatibility.vertex4s(short x, short y, short z, short w) voidGLCompatibility.vertex4s(short x, short y, short z, short w) voidGL.vertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) voidGL.vertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) voidGL.vertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) voidGL.vertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) voidGL.vertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) voidGL.vertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) voidGL.vertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) voidGL.vertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) voidGL.vertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) voidGL.vertexArrayEdgeFlagOffsetEXT(int vaobj, int buffer, int stride, long offset) voidGL.vertexArrayElementBuffer(int vaobj, int buffer) voidGL.vertexArrayElementBuffer(int vaobj, int buffer) voidGL.vertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayFogCoordOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayIndexOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayMultiTexCoordOffsetEXT(int vaobj, int buffer, int texunit, int size, int type, int stride, long offset) voidGL.vertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGL.vertexArrayNormalOffsetEXT(int vaobj, int buffer, int type, int stride, long offset) voidGLCompatibility.vertexArrayRangeNV(int length, @NotNull MemorySegment pointer) voidGL.vertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArraySecondaryColorOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayTexCoordOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) voidGL.vertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) voidGL.vertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex) voidGL.vertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) voidGL.vertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) voidGL.vertexArrayVertexAttribDivisorEXT(int vaobj, int index, int divisor) voidGL.vertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribIOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribLOffsetEXT(int vaobj, int buffer, int index, int size, int type, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexAttribOffsetEXT(int vaobj, int buffer, int index, int size, int type, byte normalized, int stride, long offset) voidGL.vertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) voidGL.vertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) voidGL.vertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor) voidGL.vertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, long offset, int stride) voidGL.vertexArrayVertexBuffers(int vaobj, int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable IntPtr strides) voidGL.vertexArrayVertexBuffers(int vaobj, int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable IntPtr strides) voidGL.vertexArrayVertexBuffers(int vaobj, int first, int count, @Nullable IntPtr buffers, @Nullable PointerPtr offsets, @Nullable IntPtr strides) voidGL.vertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexArrayVertexOffsetEXT(int vaobj, int buffer, int size, int type, int stride, long offset) voidGL.vertexAttrib1d(int index, double x) voidGL.vertexAttrib1d(int index, double x) voidGLCompatibility.vertexAttrib1dARB(int index, double x) voidGLCompatibility.vertexAttrib1dARB(int index, double x) voidGL.vertexAttrib1dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttrib1dvARB(int index, @Nullable DoublePtr v) voidGL.vertexAttrib1f(int index, float x) voidGL.vertexAttrib1f(int index, float x) voidGLCompatibility.vertexAttrib1fARB(int index, float x) voidGLCompatibility.vertexAttrib1fARB(int index, float x) voidGL.vertexAttrib1fv(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib1fvARB(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib1hNV(int index, short x) voidGLCompatibility.vertexAttrib1hNV(int index, short x) voidGLCompatibility.vertexAttrib1hvNV(int index, @Nullable ShortPtr v) voidGL.vertexAttrib1s(int index, short x) voidGL.vertexAttrib1s(int index, short x) voidGLCompatibility.vertexAttrib1sARB(int index, short x) voidGLCompatibility.vertexAttrib1sARB(int index, short x) voidGL.vertexAttrib1sv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib1svARB(int index, @Nullable ShortPtr v) voidGL.vertexAttrib2d(int index, double x, double y) voidGL.vertexAttrib2d(int index, double x, double y) voidGL.vertexAttrib2d(int index, double x, double y) voidGLCompatibility.vertexAttrib2dARB(int index, double x, double y) voidGLCompatibility.vertexAttrib2dARB(int index, double x, double y) voidGLCompatibility.vertexAttrib2dARB(int index, double x, double y) voidGL.vertexAttrib2dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttrib2dvARB(int index, @Nullable DoublePtr v) voidGL.vertexAttrib2f(int index, float x, float y) voidGL.vertexAttrib2f(int index, float x, float y) voidGL.vertexAttrib2f(int index, float x, float y) voidGLCompatibility.vertexAttrib2fARB(int index, float x, float y) voidGLCompatibility.vertexAttrib2fARB(int index, float x, float y) voidGLCompatibility.vertexAttrib2fARB(int index, float x, float y) voidGL.vertexAttrib2fv(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib2fvARB(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib2hNV(int index, short x, short y) voidGLCompatibility.vertexAttrib2hNV(int index, short x, short y) voidGLCompatibility.vertexAttrib2hNV(int index, short x, short y) voidGLCompatibility.vertexAttrib2hvNV(int index, @Nullable ShortPtr v) voidGL.vertexAttrib2s(int index, short x, short y) voidGL.vertexAttrib2s(int index, short x, short y) voidGL.vertexAttrib2s(int index, short x, short y) voidGLCompatibility.vertexAttrib2sARB(int index, short x, short y) voidGLCompatibility.vertexAttrib2sARB(int index, short x, short y) voidGLCompatibility.vertexAttrib2sARB(int index, short x, short y) voidGL.vertexAttrib2sv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib2svARB(int index, @Nullable ShortPtr v) voidGL.vertexAttrib3d(int index, double x, double y, double z) voidGL.vertexAttrib3d(int index, double x, double y, double z) voidGL.vertexAttrib3d(int index, double x, double y, double z) voidGL.vertexAttrib3d(int index, double x, double y, double z) voidGLCompatibility.vertexAttrib3dARB(int index, double x, double y, double z) voidGLCompatibility.vertexAttrib3dARB(int index, double x, double y, double z) voidGLCompatibility.vertexAttrib3dARB(int index, double x, double y, double z) voidGLCompatibility.vertexAttrib3dARB(int index, double x, double y, double z) voidGL.vertexAttrib3dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttrib3dvARB(int index, @Nullable DoublePtr v) voidGL.vertexAttrib3f(int index, float x, float y, float z) voidGL.vertexAttrib3f(int index, float x, float y, float z) voidGL.vertexAttrib3f(int index, float x, float y, float z) voidGL.vertexAttrib3f(int index, float x, float y, float z) voidGLCompatibility.vertexAttrib3fARB(int index, float x, float y, float z) voidGLCompatibility.vertexAttrib3fARB(int index, float x, float y, float z) voidGLCompatibility.vertexAttrib3fARB(int index, float x, float y, float z) voidGLCompatibility.vertexAttrib3fARB(int index, float x, float y, float z) voidGL.vertexAttrib3fv(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib3fvARB(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib3hNV(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3hNV(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3hNV(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3hNV(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3hvNV(int index, @Nullable ShortPtr v) voidGL.vertexAttrib3s(int index, short x, short y, short z) voidGL.vertexAttrib3s(int index, short x, short y, short z) voidGL.vertexAttrib3s(int index, short x, short y, short z) voidGL.vertexAttrib3s(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3sARB(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3sARB(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3sARB(int index, short x, short y, short z) voidGLCompatibility.vertexAttrib3sARB(int index, short x, short y, short z) voidGL.vertexAttrib3sv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib3svARB(int index, @Nullable ShortPtr v) voidGL.vertexAttrib4bv(int index, @Nullable BytePtr v) voidGLCompatibility.vertexAttrib4bvARB(int index, @Nullable BytePtr v) voidGL.vertexAttrib4d(int index, double x, double y, double z, double w) voidGL.vertexAttrib4d(int index, double x, double y, double z, double w) voidGL.vertexAttrib4d(int index, double x, double y, double z, double w) voidGL.vertexAttrib4d(int index, double x, double y, double z, double w) voidGL.vertexAttrib4d(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttrib4dARB(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttrib4dARB(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttrib4dARB(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttrib4dARB(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttrib4dARB(int index, double x, double y, double z, double w) voidGL.vertexAttrib4dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttrib4dvARB(int index, @Nullable DoublePtr v) voidGL.vertexAttrib4f(int index, float x, float y, float z, float w) voidGL.vertexAttrib4f(int index, float x, float y, float z, float w) voidGL.vertexAttrib4f(int index, float x, float y, float z, float w) voidGL.vertexAttrib4f(int index, float x, float y, float z, float w) voidGL.vertexAttrib4f(int index, float x, float y, float z, float w) voidGLCompatibility.vertexAttrib4fARB(int index, float x, float y, float z, float w) voidGLCompatibility.vertexAttrib4fARB(int index, float x, float y, float z, float w) voidGLCompatibility.vertexAttrib4fARB(int index, float x, float y, float z, float w) voidGLCompatibility.vertexAttrib4fARB(int index, float x, float y, float z, float w) voidGLCompatibility.vertexAttrib4fARB(int index, float x, float y, float z, float w) voidGL.vertexAttrib4fv(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib4fvARB(int index, @Nullable FloatPtr v) voidGLCompatibility.vertexAttrib4hNV(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4hNV(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4hNV(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4hNV(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4hNV(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4hvNV(int index, @Nullable ShortPtr v) voidGL.vertexAttrib4iv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttrib4ivARB(int index, @Nullable IntPtr v) voidGL.vertexAttrib4Nbv(int index, @Nullable BytePtr v) voidGLCompatibility.vertexAttrib4NbvARB(int index, @Nullable BytePtr v) voidGL.vertexAttrib4Niv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttrib4NivARB(int index, @Nullable IntPtr v) voidGL.vertexAttrib4Nsv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib4NsvARB(int index, @Nullable ShortPtr v) voidGL.vertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidGL.vertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidGL.vertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidGL.vertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidGL.vertexAttrib4Nub(int index, byte x, byte y, byte z, byte w) voidGLCompatibility.vertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidGLCompatibility.vertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidGLCompatibility.vertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidGLCompatibility.vertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidGLCompatibility.vertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w) voidGL.vertexAttrib4Nubv(int index, @Nullable BytePtr v) voidGLCompatibility.vertexAttrib4NubvARB(int index, @Nullable BytePtr v) voidGL.vertexAttrib4Nuiv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttrib4NuivARB(int index, @Nullable IntPtr v) voidGL.vertexAttrib4Nusv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib4NusvARB(int index, @Nullable ShortPtr v) voidGL.vertexAttrib4s(int index, short x, short y, short z, short w) voidGL.vertexAttrib4s(int index, short x, short y, short z, short w) voidGL.vertexAttrib4s(int index, short x, short y, short z, short w) voidGL.vertexAttrib4s(int index, short x, short y, short z, short w) voidGL.vertexAttrib4s(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4sARB(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4sARB(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4sARB(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4sARB(int index, short x, short y, short z, short w) voidGLCompatibility.vertexAttrib4sARB(int index, short x, short y, short z, short w) voidGL.vertexAttrib4sv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib4svARB(int index, @Nullable ShortPtr v) voidGL.vertexAttrib4ubv(int index, @Nullable BytePtr v) voidGLCompatibility.vertexAttrib4ubvARB(int index, @Nullable BytePtr v) voidGL.vertexAttrib4uiv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttrib4uivARB(int index, @Nullable IntPtr v) voidGL.vertexAttrib4usv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttrib4usvARB(int index, @Nullable ShortPtr v) voidGL.vertexAttribBinding(int attribindex, int bindingindex) voidGL.vertexAttribBinding(int attribindex, int bindingindex) voidGL.vertexAttribDivisor(int index, int divisor) voidGL.vertexAttribDivisor(int index, int divisor) voidGL.vertexAttribDivisorARB(int index, int divisor) voidGL.vertexAttribDivisorARB(int index, int divisor) voidGL.vertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexAttribFormat(int attribindex, int size, int type, byte normalized, int relativeoffset) voidGL.vertexAttribFormatNV(int index, int size, int type, byte normalized, int stride) voidGL.vertexAttribFormatNV(int index, int size, int type, byte normalized, int stride) voidGL.vertexAttribFormatNV(int index, int size, int type, byte normalized, int stride) voidGL.vertexAttribFormatNV(int index, int size, int type, byte normalized, int stride) voidGL.vertexAttribFormatNV(int index, int size, int type, byte normalized, int stride) voidGL.vertexAttribI1i(int index, int x) voidGL.vertexAttribI1i(int index, int x) voidGLCompatibility.vertexAttribI1iEXT(int index, int x) voidGLCompatibility.vertexAttribI1iEXT(int index, int x) voidGL.vertexAttribI1iv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI1ivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI1ui(int index, int x) voidGL.vertexAttribI1ui(int index, int x) voidGLCompatibility.vertexAttribI1uiEXT(int index, int x) voidGLCompatibility.vertexAttribI1uiEXT(int index, int x) voidGL.vertexAttribI1uiv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI1uivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI2i(int index, int x, int y) voidGL.vertexAttribI2i(int index, int x, int y) voidGL.vertexAttribI2i(int index, int x, int y) voidGLCompatibility.vertexAttribI2iEXT(int index, int x, int y) voidGLCompatibility.vertexAttribI2iEXT(int index, int x, int y) voidGLCompatibility.vertexAttribI2iEXT(int index, int x, int y) voidGL.vertexAttribI2iv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI2ivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI2ui(int index, int x, int y) voidGL.vertexAttribI2ui(int index, int x, int y) voidGL.vertexAttribI2ui(int index, int x, int y) voidGLCompatibility.vertexAttribI2uiEXT(int index, int x, int y) voidGLCompatibility.vertexAttribI2uiEXT(int index, int x, int y) voidGLCompatibility.vertexAttribI2uiEXT(int index, int x, int y) voidGL.vertexAttribI2uiv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI2uivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI3i(int index, int x, int y, int z) voidGL.vertexAttribI3i(int index, int x, int y, int z) voidGL.vertexAttribI3i(int index, int x, int y, int z) voidGL.vertexAttribI3i(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3iEXT(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3iEXT(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3iEXT(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3iEXT(int index, int x, int y, int z) voidGL.vertexAttribI3iv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI3ivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI3ui(int index, int x, int y, int z) voidGL.vertexAttribI3ui(int index, int x, int y, int z) voidGL.vertexAttribI3ui(int index, int x, int y, int z) voidGL.vertexAttribI3ui(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3uiEXT(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3uiEXT(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3uiEXT(int index, int x, int y, int z) voidGLCompatibility.vertexAttribI3uiEXT(int index, int x, int y, int z) voidGL.vertexAttribI3uiv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI3uivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI4bv(int index, @Nullable BytePtr v) voidGLCompatibility.vertexAttribI4bvEXT(int index, @Nullable BytePtr v) voidGL.vertexAttribI4i(int index, int x, int y, int z, int w) voidGL.vertexAttribI4i(int index, int x, int y, int z, int w) voidGL.vertexAttribI4i(int index, int x, int y, int z, int w) voidGL.vertexAttribI4i(int index, int x, int y, int z, int w) voidGL.vertexAttribI4i(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4iEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4iEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4iEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4iEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4iEXT(int index, int x, int y, int z, int w) voidGL.vertexAttribI4iv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI4ivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI4sv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribI4svEXT(int index, @Nullable ShortPtr v) voidGL.vertexAttribI4ubv(int index, @Nullable BytePtr v) voidGLCompatibility.vertexAttribI4ubvEXT(int index, @Nullable BytePtr v) voidGL.vertexAttribI4ui(int index, int x, int y, int z, int w) voidGL.vertexAttribI4ui(int index, int x, int y, int z, int w) voidGL.vertexAttribI4ui(int index, int x, int y, int z, int w) voidGL.vertexAttribI4ui(int index, int x, int y, int z, int w) voidGL.vertexAttribI4ui(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidGLCompatibility.vertexAttribI4uiEXT(int index, int x, int y, int z, int w) voidGL.vertexAttribI4uiv(int index, @Nullable IntPtr v) voidGLCompatibility.vertexAttribI4uivEXT(int index, @Nullable IntPtr v) voidGL.vertexAttribI4usv(int index, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribI4usvEXT(int index, @Nullable ShortPtr v) voidGL.vertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribIFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribIFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribIFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribIFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribIPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribIPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribIPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribIPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribIPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribIPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribIPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribIPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribL1d(int index, double x) voidGL.vertexAttribL1d(int index, double x) voidGLCompatibility.vertexAttribL1dEXT(int index, double x) voidGLCompatibility.vertexAttribL1dEXT(int index, double x) voidGL.vertexAttribL1dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttribL1dvEXT(int index, @Nullable DoublePtr v) voidGL.vertexAttribL1i64NV(int index, long x) voidGL.vertexAttribL1i64NV(int index, long x) voidGL.vertexAttribL1i64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL1ui64ARB(int index, long x) voidGL.vertexAttribL1ui64ARB(int index, long x) voidGL.vertexAttribL1ui64NV(int index, long x) voidGL.vertexAttribL1ui64NV(int index, long x) voidGL.vertexAttribL1ui64vARB(int index, @Nullable LongPtr v) voidGL.vertexAttribL1ui64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL2d(int index, double x, double y) voidGL.vertexAttribL2d(int index, double x, double y) voidGL.vertexAttribL2d(int index, double x, double y) voidGLCompatibility.vertexAttribL2dEXT(int index, double x, double y) voidGLCompatibility.vertexAttribL2dEXT(int index, double x, double y) voidGLCompatibility.vertexAttribL2dEXT(int index, double x, double y) voidGL.vertexAttribL2dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttribL2dvEXT(int index, @Nullable DoublePtr v) voidGL.vertexAttribL2i64NV(int index, long x, long y) voidGL.vertexAttribL2i64NV(int index, long x, long y) voidGL.vertexAttribL2i64NV(int index, long x, long y) voidGL.vertexAttribL2i64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL2ui64NV(int index, long x, long y) voidGL.vertexAttribL2ui64NV(int index, long x, long y) voidGL.vertexAttribL2ui64NV(int index, long x, long y) voidGL.vertexAttribL2ui64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL3d(int index, double x, double y, double z) voidGL.vertexAttribL3d(int index, double x, double y, double z) voidGL.vertexAttribL3d(int index, double x, double y, double z) voidGL.vertexAttribL3d(int index, double x, double y, double z) voidGLCompatibility.vertexAttribL3dEXT(int index, double x, double y, double z) voidGLCompatibility.vertexAttribL3dEXT(int index, double x, double y, double z) voidGLCompatibility.vertexAttribL3dEXT(int index, double x, double y, double z) voidGLCompatibility.vertexAttribL3dEXT(int index, double x, double y, double z) voidGL.vertexAttribL3dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttribL3dvEXT(int index, @Nullable DoublePtr v) voidGL.vertexAttribL3i64NV(int index, long x, long y, long z) voidGL.vertexAttribL3i64NV(int index, long x, long y, long z) voidGL.vertexAttribL3i64NV(int index, long x, long y, long z) voidGL.vertexAttribL3i64NV(int index, long x, long y, long z) voidGL.vertexAttribL3i64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL3ui64NV(int index, long x, long y, long z) voidGL.vertexAttribL3ui64NV(int index, long x, long y, long z) voidGL.vertexAttribL3ui64NV(int index, long x, long y, long z) voidGL.vertexAttribL3ui64NV(int index, long x, long y, long z) voidGL.vertexAttribL3ui64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL4d(int index, double x, double y, double z, double w) voidGL.vertexAttribL4d(int index, double x, double y, double z, double w) voidGL.vertexAttribL4d(int index, double x, double y, double z, double w) voidGL.vertexAttribL4d(int index, double x, double y, double z, double w) voidGL.vertexAttribL4d(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttribL4dEXT(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttribL4dEXT(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttribL4dEXT(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttribL4dEXT(int index, double x, double y, double z, double w) voidGLCompatibility.vertexAttribL4dEXT(int index, double x, double y, double z, double w) voidGL.vertexAttribL4dv(int index, @Nullable DoublePtr v) voidGLCompatibility.vertexAttribL4dvEXT(int index, @Nullable DoublePtr v) voidGL.vertexAttribL4i64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4i64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4i64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4i64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4i64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4i64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4ui64NV(int index, long x, long y, long z, long w) voidGL.vertexAttribL4ui64vNV(int index, @Nullable LongPtr v) voidGL.vertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) voidGL.vertexAttribLFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribLFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribLFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribLFormatNV(int index, int size, int type, int stride) voidGL.vertexAttribLPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribLPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribLPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribLPointer(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribLPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribLPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribLPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribLPointerEXT(int index, int size, int type, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribP1ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP1ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP1ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP1ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP1uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP1uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP1uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP2ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP2ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP2ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP2ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP2uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP2uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP2uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP3ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP3ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP3ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP3ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP3uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP3uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP3uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP4ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP4ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP4ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP4ui(int index, int type, byte normalized, int value) voidGL.vertexAttribP4uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP4uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGL.vertexAttribP4uiv(int index, int type, byte normalized, @Nullable IntPtr value) voidGLCompatibility.vertexAttribParameteriAMD(int index, int pname, int param) voidGLCompatibility.vertexAttribParameteriAMD(int index, int pname, int param) voidGLCompatibility.vertexAttribParameteriAMD(int index, int pname, int param) voidGL.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGL.vertexAttribPointer(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribPointerARB(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribPointerARB(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribPointerARB(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribPointerARB(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribPointerARB(int index, int size, int type, byte normalized, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexAttribs1hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs1hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs2hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs2hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs3hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs3hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs4hvNV(int index, int n, @Nullable ShortPtr v) voidGLCompatibility.vertexAttribs4hvNV(int index, int n, @Nullable ShortPtr v) voidGL.vertexBindingDivisor(int bindingindex, int divisor) voidGL.vertexBindingDivisor(int bindingindex, int divisor) voidGLCompatibility.vertexBlendARB(int count) voidGL.vertexFormatNV(int size, int type, int stride) voidGL.vertexFormatNV(int size, int type, int stride) voidGL.vertexFormatNV(int size, int type, int stride) voidGLCompatibility.vertexP2ui(int type, int value) voidGLCompatibility.vertexP2ui(int type, int value) voidGLCompatibility.vertexP2uiv(int type, @Nullable IntPtr value) voidGLCompatibility.vertexP3ui(int type, int value) voidGLCompatibility.vertexP3ui(int type, int value) voidGLCompatibility.vertexP3uiv(int type, @Nullable IntPtr value) voidGLCompatibility.vertexP4ui(int type, int value) voidGLCompatibility.vertexP4ui(int type, int value) voidGLCompatibility.vertexP4uiv(int type, @Nullable IntPtr value) voidGLCompatibility.vertexPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexPointer(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.vertexWeighthNV(short weight) voidGL.viewport(int x, int y, int width, int height) voidGL.viewport(int x, int y, int width, int height) voidGL.viewport(int x, int y, int width, int height) voidGL.viewport(int x, int y, int width, int height) voidGL.viewportArrayv(int first, int count, @Nullable FloatPtr v) voidGL.viewportArrayv(int first, int count, @Nullable FloatPtr v) voidGL.viewportIndexedf(int index, float x, float y, float w, float h) voidGL.viewportIndexedf(int index, float x, float y, float w, float h) voidGL.viewportIndexedf(int index, float x, float y, float w, float h) voidGL.viewportIndexedf(int index, float x, float y, float w, float h) voidGL.viewportIndexedf(int index, float x, float y, float w, float h) voidGL.viewportIndexedfv(int index, @Nullable FloatPtr v) voidGL.viewportPositionWScaleNV(int index, float xcoeff, float ycoeff) voidGL.viewportPositionWScaleNV(int index, float xcoeff, float ycoeff) voidGL.viewportPositionWScaleNV(int index, float xcoeff, float ycoeff) voidGL.viewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) voidGL.viewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) voidGL.viewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) voidGL.viewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) voidGL.viewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) voidGLCompatibility.waitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, @Nullable IntPtr semaphoreArray, @Nullable LongPtr fenceValueArray) voidGLCompatibility.waitSemaphoreui64NVX(int waitGpu, int fenceObjectCount, @Nullable IntPtr semaphoreArray, @Nullable LongPtr fenceValueArray) voidvoidvoidGL.waitVkSemaphoreNV(long vkSemaphore) voidGLCompatibility.weightbvARB(int size, @Nullable BytePtr weights) voidGLCompatibility.weightdvARB(int size, @Nullable DoublePtr weights) voidGLCompatibility.weightfvARB(int size, @Nullable FloatPtr weights) voidGLCompatibility.weightivARB(int size, @Nullable IntPtr weights) voidGL.weightPathsNV(int resultPath, int numPaths, @Nullable IntPtr paths, @Nullable FloatPtr weights) voidGL.weightPathsNV(int resultPath, int numPaths, @Nullable IntPtr paths, @Nullable FloatPtr weights) voidGLCompatibility.weightPointerARB(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.weightPointerARB(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.weightPointerARB(int size, int type, int stride, @NotNull MemorySegment pointer) voidGLCompatibility.weightsvARB(int size, @Nullable ShortPtr weights) voidGLCompatibility.weightubvARB(int size, @Nullable BytePtr weights) voidGLCompatibility.weightuivARB(int size, @Nullable IntPtr weights) voidGLCompatibility.weightusvARB(int size, @Nullable ShortPtr weights) voidGLCompatibility.windowPos2d(double x, double y) voidGLCompatibility.windowPos2d(double x, double y) voidGLCompatibility.windowPos2dARB(double x, double y) voidGLCompatibility.windowPos2dARB(double x, double y) voidGLCompatibility.windowPos2f(float x, float y) voidGLCompatibility.windowPos2f(float x, float y) voidGLCompatibility.windowPos2fARB(float x, float y) voidGLCompatibility.windowPos2fARB(float x, float y) voidGLCompatibility.windowPos2i(int x, int y) voidGLCompatibility.windowPos2i(int x, int y) voidGLCompatibility.windowPos2iARB(int x, int y) voidGLCompatibility.windowPos2iARB(int x, int y) voidGLCompatibility.windowPos2s(short x, short y) voidGLCompatibility.windowPos2s(short x, short y) voidGLCompatibility.windowPos2sARB(short x, short y) voidGLCompatibility.windowPos2sARB(short x, short y) voidGLCompatibility.windowPos3d(double x, double y, double z) voidGLCompatibility.windowPos3d(double x, double y, double z) voidGLCompatibility.windowPos3d(double x, double y, double z) voidGLCompatibility.windowPos3dARB(double x, double y, double z) voidGLCompatibility.windowPos3dARB(double x, double y, double z) voidGLCompatibility.windowPos3dARB(double x, double y, double z) voidGLCompatibility.windowPos3f(float x, float y, float z) voidGLCompatibility.windowPos3f(float x, float y, float z) voidGLCompatibility.windowPos3f(float x, float y, float z) voidGLCompatibility.windowPos3fARB(float x, float y, float z) voidGLCompatibility.windowPos3fARB(float x, float y, float z) voidGLCompatibility.windowPos3fARB(float x, float y, float z) voidGLCompatibility.windowPos3i(int x, int y, int z) voidGLCompatibility.windowPos3i(int x, int y, int z) voidGLCompatibility.windowPos3i(int x, int y, int z) voidGLCompatibility.windowPos3iARB(int x, int y, int z) voidGLCompatibility.windowPos3iARB(int x, int y, int z) voidGLCompatibility.windowPos3iARB(int x, int y, int z) voidGLCompatibility.windowPos3s(short x, short y, short z) voidGLCompatibility.windowPos3s(short x, short y, short z) voidGLCompatibility.windowPos3s(short x, short y, short z) voidGLCompatibility.windowPos3sARB(short x, short y, short z) voidGLCompatibility.windowPos3sARB(short x, short y, short z) voidGLCompatibility.windowPos3sARB(short x, short y, short z) voidGL.windowRectanglesEXT(int mode, int count, @Nullable IntPtr box) voidGL.windowRectanglesEXT(int mode, int count, @Nullable IntPtr box) -
Uses of NativeType in club.doki7.openxr
Methods in club.doki7.openxr with annotations of type NativeTypeModifier and TypeMethodDescriptionintXRFunctionTypes.IPFN_xrDebugUtilsMessengerCallbackEXT.invoke(long p0, long p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) Method parameters in club.doki7.openxr with annotations of type NativeTypeModifier and TypeMethodDescriptionintXRFunctionTypes.IPFN_xrGetInstanceProcAddr.invoke(MemorySegment p0, @NotNull MemorySegment p1, @NotNull MemorySegment p2) -
Uses of NativeType in club.doki7.openxr.command
Method parameters in club.doki7.openxr.command with annotations of type NativeTypeModifier and TypeMethodDescriptionintXR.convertTimeToTimespecTimeKHR(XrInstance instance, long time, @NotNull MemorySegment timespecTime) intXR.convertTimeToWin32PerformanceCounterKHR(XrInstance instance, long time, @NotNull MemorySegment performanceCounter) intXR.enumerateEnvironmentBlendModes(XrInstance instance, long systemId, int viewConfigurationType, int environmentBlendModeCapacityInput, IntPtr environmentBlendModeCountOutput, @Nullable IntPtr environmentBlendModes) intXRStatic.enumerateEnvironmentBlendModes(XrInstance instance, long systemId, int viewConfigurationType, int environmentBlendModeCapacityInput, IntPtr environmentBlendModeCountOutput, @Nullable IntPtr environmentBlendModes) intXR.enumerateReprojectionModesMSFT(XrInstance instance, long systemId, int viewConfigurationType, int modeCapacityInput, IntPtr modeCountOutput, @Nullable IntPtr modes) intXR.enumerateSceneComputeFeaturesMSFT(XrInstance instance, long systemId, int featureCapacityInput, IntPtr featureCountOutput, @Nullable IntPtr features) intXR.enumerateSpatialCapabilitiesEXT(XrInstance instance, long systemId, int capabilityCapacityInput, IntPtr capabilityCountOutput, @Nullable IntPtr capabilities) intXR.enumerateSpatialCapabilityComponentTypesEXT(XrInstance instance, long systemId, int capability, XrSpatialCapabilityComponentTypesEXT capabilityComponents) intXR.enumerateSpatialCapabilityFeaturesEXT(XrInstance instance, long systemId, int capability, int capabilityFeatureCapacityInput, IntPtr capabilityFeatureCountOutput, @Nullable IntPtr capabilityFeatures) intXR.enumerateSpatialEntityComponentTypesBD(XrSenseDataSnapshotBD snapshot, long entityId, int componentTypeCapacityInput, IntPtr componentTypeCountOutput, @Nullable IntPtr componentTypes) intXR.enumerateSpatialPersistenceScopesEXT(XrInstance instance, long systemId, int persistenceScopeCapacityInput, IntPtr persistenceScopeCountOutput, @Nullable IntPtr persistenceScopes) intXR.enumerateViewConfigurations(XrInstance instance, long systemId, int viewConfigurationTypeCapacityInput, IntPtr viewConfigurationTypeCountOutput, @Nullable IntPtr viewConfigurationTypes) intXRStatic.enumerateViewConfigurations(XrInstance instance, long systemId, int viewConfigurationTypeCapacityInput, IntPtr viewConfigurationTypeCountOutput, @Nullable IntPtr viewConfigurationTypes) intXR.enumerateViewConfigurationViews(XrInstance instance, long systemId, int viewConfigurationType, int viewCapacityInput, IntPtr viewCountOutput, @Nullable IXrViewConfigurationView views) intXRStatic.enumerateViewConfigurationViews(XrInstance instance, long systemId, int viewConfigurationType, int viewCapacityInput, IntPtr viewCountOutput, @Nullable IXrViewConfigurationView views) intXR.getControllerModelKeyMSFT(XrSession session, long topLevelUserPath, XrControllerModelKeyStateMSFT controllerModelKeyState) intXR.getControllerModelPropertiesMSFT(XrSession session, long modelKey, XrControllerModelPropertiesMSFT properties) intXR.getControllerModelStateMSFT(XrSession session, long modelKey, XrControllerModelStateMSFT state) intXR.getCurrentInteractionProfile(XrSession session, long topLevelUserPath, XrInteractionProfileState interactionProfile) intXRStatic.getCurrentInteractionProfile(XrSession session, long topLevelUserPath, XrInteractionProfileState interactionProfile) intXR.getD3D11GraphicsRequirementsKHR(XrInstance instance, long systemId, XrGraphicsRequirementsD3D11KHR graphicsRequirements) intXR.getD3D12GraphicsRequirementsKHR(XrInstance instance, long systemId, XrGraphicsRequirementsD3D12KHR graphicsRequirements) intXR.getMarkerLengthML(XrMarkerDetectorML markerDetector, long marker, FloatPtr meters) intXR.getMarkerNumberML(XrMarkerDetectorML markerDetector, long marker, LongPtr number) intXR.getMarkerReprojectionErrorML(XrMarkerDetectorML markerDetector, long marker, FloatPtr reprojectionErrorMeters) intXR.getMarkerStringML(XrMarkerDetectorML markerDetector, long marker, int bufferCapacityInput, IntPtr bufferCountOutput, @Nullable BytePtr buffer) intXR.getMetalGraphicsRequirementsKHR(XrInstance instance, long systemId, XrGraphicsRequirementsMetalKHR graphicsRequirements) intXR.getOpenGLESGraphicsRequirementsKHR(XrInstance instance, long systemId, XrGraphicsRequirementsOpenGLESKHR graphicsRequirements) intXR.getOpenGLGraphicsRequirementsKHR(XrInstance instance, long systemId, XrGraphicsRequirementsOpenGLKHR graphicsRequirements) intXR.getRenderModelPropertiesFB(XrSession session, long path, XrRenderModelPropertiesFB properties) intXR.getSpatialEntityUuidBD(XrSenseDataSnapshotBD snapshot, long entityId, XrUuidEXT uuid) intXR.getSystemProperties(XrInstance instance, long systemId, XrSystemProperties properties) intXRStatic.getSystemProperties(XrInstance instance, long systemId, XrSystemProperties properties) intXR.getViewConfigurationProperties(XrInstance instance, long systemId, int viewConfigurationType, XrViewConfigurationProperties configurationProperties) intXRStatic.getViewConfigurationProperties(XrInstance instance, long systemId, int viewConfigurationType, XrViewConfigurationProperties configurationProperties) intXR.getVulkanDeviceExtensionsKHR(XrInstance instance, long systemId, int bufferCapacityInput, IntPtr bufferCountOutput, @Nullable BytePtr buffer) intXR.getVulkanGraphicsDeviceKHR(XrInstance instance, long systemId, VkInstance vkInstance, VkPhysicalDevice.Ptr vkPhysicalDevice) intXR.getVulkanGraphicsRequirements2KHR(XrInstance instance, long systemId, XrGraphicsRequirementsVulkanKHR graphicsRequirements) intXR.getVulkanGraphicsRequirementsKHR(XrInstance instance, long systemId, XrGraphicsRequirementsVulkanKHR graphicsRequirements) intXR.getVulkanInstanceExtensionsKHR(XrInstance instance, long systemId, int bufferCapacityInput, IntPtr bufferCountOutput, @Nullable BytePtr buffer) intXR.loadControllerModelMSFT(XrSession session, long modelKey, int bufferCapacityInput, IntPtr bufferCountOutput, @Nullable BytePtr buffer) intXR.locateSpace(XrSpace space, XrSpace baseSpace, long time, XrSpaceLocation location) intXRStatic.locateSpace(XrSpace space, XrSpace baseSpace, long time, XrSpaceLocation location) intXR.pathToString(XrInstance instance, long path, int bufferCapacityInput, IntPtr bufferCountOutput, @Nullable BytePtr buffer) intXRStatic.pathToString(XrInstance instance, long path, int bufferCapacityInput, IntPtr bufferCountOutput, @Nullable BytePtr buffer) intXR.queryPerformanceMetricsCounterMETA(XrSession session, long counterPath, XrPerformanceMetricsCounterMETA counter) intXR.retrieveSpaceQueryResultsFB(XrSession session, long requestId, XrSpaceQueryResultsFB results) intXR.setEnvironmentDepthEstimationVARJO(XrSession session, int enabled) intXR.setInputDeviceActiveEXT(XrSession session, long interactionProfile, long topLevelPath, int isActive) intXR.setInputDeviceActiveEXT(XrSession session, long interactionProfile, long topLevelPath, int isActive) intXR.setInputDeviceActiveEXT(XrSession session, long interactionProfile, long topLevelPath, int isActive) intXR.setInputDeviceLocationEXT(XrSession session, long topLevelPath, long inputSourcePath, XrSpace space, XrPosef pose) intXR.setInputDeviceLocationEXT(XrSession session, long topLevelPath, long inputSourcePath, XrSpace space, XrPosef pose) intXR.setInputDeviceStateBoolEXT(XrSession session, long topLevelPath, long inputSourcePath, int state) intXR.setInputDeviceStateBoolEXT(XrSession session, long topLevelPath, long inputSourcePath, int state) intXR.setInputDeviceStateBoolEXT(XrSession session, long topLevelPath, long inputSourcePath, int state) intXR.setInputDeviceStateFloatEXT(XrSession session, long topLevelPath, long inputSourcePath, float state) intXR.setInputDeviceStateFloatEXT(XrSession session, long topLevelPath, long inputSourcePath, float state) intXR.setInputDeviceStateVector2fEXT(XrSession session, long topLevelPath, long inputSourcePath, XrVector2f state) intXR.setInputDeviceStateVector2fEXT(XrSession session, long topLevelPath, long inputSourcePath, XrVector2f state) intXR.setMarkerTrackingPredictionVARJO(XrSession session, long markerId, int enable) intXR.setMarkerTrackingTimeoutVARJO(XrSession session, long markerId, long timeout) intXR.setMarkerTrackingVARJO(XrSession session, int enabled) -
Uses of NativeType in club.doki7.openxr.datatype
Methods in club.doki7.openxr.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionintXrSecondaryViewConfigurationStateMSFT.active()longXrEventDataColocationAdvertisementCompleteMETA.advertisementRequestId()longXrEventDataStartColocationAdvertisementCompleteMETA.advertisementRequestId()intXrBodyJointLocationsBD.allJointPosesTracked()longXrApplicationInfo.apiVersion()intXrHapticPcmVibrationFB.append()longXrActionSuggestedBinding.binding()longXrInteractionProfileAnalogThresholdVALVE.binding()longXrInteractionProfileDpadBindingEXT.binding()longXrSpatialBufferEXT.bufferId()longXrSpatialBufferGetInfoEXT.bufferId()intXrActionStateBoolean.changedSinceLastSync()intXrActionStateFloat.changedSinceLastSync()intXrActionStateVector2f.changedSinceLastSync()intXrSpaceComponentStatusFB.changePending()longXrEventDataReferenceSpaceChangePending.changeTime()intXrActionStateBoolean.currentState()intXrCompositionLayerDepthTestFB.depthMask()longXrEventDataColocationDiscoveryCompleteMETA.discoveryRequestId()longXrEventDataColocationDiscoveryResultMETA.discoveryRequestId()longXrEventDataStartColocationDiscoveryCompleteMETA.discoveryRequestId()longXrEnvironmentDepthImageAcquireInfoMETA.displayTime()longXrFrameEndInfo.displayTime()longXrRenderModelStateGetInfoEXT.displayTime()longXrViewLocateInfo.displayTime()longXrHapticAmplitudeEnvelopeVibrationFB.duration()longXrHapticVibration.duration()intXrEnvironmentDepthHandRemovalSetInfoMETA.enabled()intXrEventDataSpaceSetStatusCompleteFB.enabled()intXrLocalizationEnableEventsInfoML.enabled()intXrPerformanceMetricsStateMETA.enabled()intXrSpaceComponentStatusFB.enabled()intXrSpaceComponentStatusSetInfoFB.enabled()intXrUserCalibrationEnableEventsInfoML.enabled()longXrSpatialEntityAnchorCreateInfoBD.entityId()longXrSpatialEntityComponentGetInfoBD.entityId()longXrSpatialEntityFromIdCreateInfoEXT.entityId()longXrSpatialEntityStateBD.entityId()intXrGraphicsBindingOpenGLXcbKHR.fbconfigid()intXrFoveatedViewConfigurationViewVARJO.foveatedRenderingActive()intXrViewLocateFoveatedRenderingVARJO.foveatedRenderingActive()intXrViewConfigurationProperties.fovMutable()intXrGraphicsBindingOpenGLXcbKHR.glxContext()intXrGraphicsBindingOpenGLXcbKHR.glxDrawable()intLUID.HighPart()intXrHandMeshMSFT.indexBufferChanged()longXrInteractionProfileState.interactionProfile()longXrInteractionProfileSuggestedBinding.interactionProfile()intXrActionStateBoolean.isActive()intXrActionStateFloat.isActive()intXrActionStatePose.isActive()intXrActionStateVector2f.isActive()intXrBodyJointLocationsFB.isActive()intXrEventDataMarkerTrackingUpdateVARJO.isActive()intXrFacialExpressionsHTC.isActive()intXrHandJointLocationsEXT.isActive()intXrHandMeshMSFT.isActive()intXrHandTrackingDataSourceStateEXT.isActive()intXrFaceExpressionStatusFB.isEyeFollowingBlendshapesValid()intXrFaceExpressionWeights2FB.isEyeFollowingBlendshapesValid()intXrEventDataMarkerTrackingUpdateVARJO.isPredicted()intXrInteractionProfileDpadBindingEXT.isSticky()intXrFuturePollResultProgressBD.isSupported()intXrEventDataUserPresenceChangedEXT.isUserPresent()intXrEyeGazeFB.isValid()intXrFaceExpressionStatusFB.isValid()intXrFaceExpressionWeights2FB.isValid()intXrRecommendedLayerResolutionMETA.isValid()intXrRenderModelNodeStateEXT.isVisible()longXrActionStateBoolean.lastChangeTime()longXrActionStateFloat.lastChangeTime()longXrActionStateVector2f.lastChangeTime()longXrExternalCameraExtrinsicsOCULUS.lastChangeTime()longXrExternalCameraIntrinsicsOCULUS.lastChangeTime()longXrSceneMarkerMSFT.lastSeenTime()longXrSpatialEntityStateBD.lastUpdateTime()longXrWorldMeshBlockStateML.lastUpdateTime()longXrNegotiateApiLayerRequest.layerApiVersion()longXrEventDataInstanceLossPending.lossTime()intLUID.LowPart()intXrSwapchainStateSamplerOpenGLESFB.magFilter()longXrMarkerSpaceCreateInfoML.marker()longXrNegotiateLoaderInfo.maxApiVersion()longXrGraphicsRequirementsOpenGLESKHR.maxApiVersionSupported()longXrGraphicsRequirementsOpenGLKHR.maxApiVersionSupported()longXrGraphicsRequirementsVulkan2KHR.maxApiVersionSupported()longXrGraphicsRequirementsVulkanKHR.maxApiVersionSupported()longXrWorldMeshRequestCompletionInfoML.meshSpaceLocateTime()longXrNegotiateLoaderInfo.minApiVersion()longXrGraphicsRequirementsOpenGLESKHR.minApiVersionSupported()longXrGraphicsRequirementsOpenGLKHR.minApiVersionSupported()longXrGraphicsRequirementsVulkan2KHR.minApiVersionSupported()longXrGraphicsRequirementsVulkanKHR.minApiVersionSupported()intXrGraphicsRequirementsD3D11KHR.minFeatureLevel()intXrGraphicsRequirementsD3D12KHR.minFeatureLevel()intXrSwapchainStateSamplerOpenGLESFB.minFilter()longXrControllerModelKeyStateMSFT.modelKey()longXrRenderModelLoadInfoFB.modelKey()longXrRenderModelPropertiesFB.modelKey()intXrSpatialMarkerStaticOptimizationEXT.optimizeForStaticMarker()intXrSystemTrackingProperties.orientationTracking()intXrHandTrackingScaleFB.overrideHandScale()longXrRenderModelPathInfoFB.path()longXrViveTrackerPathsHTCX.persistentPath()intXrEventDataReferenceSpaceChangePending.poseValid()intXrSystemTrackingProperties.positionTracking()longXrFrameState.predictedDisplayPeriod()longXrFrameState.predictedDisplayTime()longXrRecommendedLayerResolutionGetInfoMETA.predictedDisplayTime()longXrRenderModelCreateInfoEXT.renderModelId()longXrEventDataSceneCaptureCompleteFB.requestId()longXrEventDataShareSpacesCompleteMETA.requestId()longXrEventDataSpaceEraseCompleteFB.requestId()longXrEventDataSpaceListSaveCompleteFB.requestId()longXrEventDataSpaceQueryCompleteFB.requestId()longXrEventDataSpaceQueryResultsAvailableFB.requestId()longXrEventDataSpaceSaveCompleteFB.requestId()longXrEventDataSpaceSetStatusCompleteFB.requestId()longXrEventDataSpaceShareCompleteFB.requestId()longXrEventDataSpatialAnchorCreateCompleteFB.requestId()longXrEventDataStopColocationAdvertisementCompleteMETA.requestId()longXrEventDataStopColocationDiscoveryCompleteMETA.requestId()longXrViveTrackerPathsHTCX.rolePath()longXrNegotiateRuntimeRequest.runtimeApiVersion()longXrInstanceProperties.runtimeVersion()longXrFacialExpressionsHTC.sampleTime()intXrFrameState.shouldRender()longXrInputSourceLocalizedNameGetInfo.sourcePath()longXrSpatialEntityPersistInfoEXT.spatialEntityId()longXrApiLayerProperties.specVersion()longXrActionSpaceCreateInfo.subactionPath()longXrActionStateGetInfo.subactionPath()longXrActiveActionSet.subactionPath()longXrHapticActionInfo.subactionPath()intXrSystemFacialTrackingPropertiesHTC.supportEyeFacialTracking()intXrSystemFacialTrackingPropertiesHTC.supportLipFacialTracking()intXrSystemAnchorPropertiesHTC.supportsAnchor()intXrSystemFaceTrackingProperties2FB.supportsAudioFaceTracking()intXrSystemBodyTrackingPropertiesBD.supportsBodyTracking()intXrSystemBodyTrackingPropertiesFB.supportsBodyTracking()intXrSystemBodyTrackingPropertiesHTC.supportsBodyTracking()intXrSystemColocationDiscoveryPropertiesMETA.supportsColocationDiscovery()intXrSystemEnvironmentDepthPropertiesMETA.supportsEnvironmentDepth()intXrSystemEyeGazeInteractionPropertiesEXT.supportsEyeGazeInteraction()intXrSystemEyeTrackingPropertiesFB.supportsEyeTracking()intXrSystemFaceTrackingPropertiesFB.supportsFaceTracking()intXrSystemFacialExpressionPropertiesML.supportsFacialExpression()intXrSystemForceFeedbackCurlPropertiesMNDX.supportsForceFeedbackCurl()intXrSystemFoveatedRenderingPropertiesVARJO.supportsFoveatedRendering()intXrSystemFoveationEyeTrackedPropertiesMETA.supportsFoveationEyeTracked()intXrSystemPropertiesBodyTrackingFullBodyMETA.supportsFullBodyTracking()intXrSystemEnvironmentDepthPropertiesMETA.supportsHandRemoval()intXrSystemHandTrackingPropertiesEXT.supportsHandTracking()intXrSystemHandTrackingMeshPropertiesMSFT.supportsHandTrackingMesh()intXrSceneMeshMSFT.supportsIndicesUint16()intXrScenePlaneMSFT.supportsIndicesUint16()intXrSystemKeyboardTrackingPropertiesFB.supportsKeyboardTracking()intXrSystemMarkerTrackingPropertiesVARJO.supportsMarkerTracking()intXrSystemMarkerUnderstandingPropertiesML.supportsMarkerUnderstanding()intXrSystemPassthroughPropertiesFB.supportsPassthrough()intXrSystemRenderModelPropertiesFB.supportsRenderModelLoading()intXrSystemSimultaneousHandsAndControllersPropertiesMETA.supportsSimultaneousHandsAndControllers()intXrSystemSpatialAnchorPropertiesBD.supportsSpatialAnchor()intXrSystemSpatialAnchorSharingPropertiesBD.supportsSpatialAnchorSharing()intXrSystemSpatialEntityPropertiesFB.supportsSpatialEntity()intXrSystemSpatialEntityGroupSharingPropertiesMETA.supportsSpatialEntityGroupSharing()intXrSystemSpatialEntitySharingPropertiesMETA.supportsSpatialEntitySharing()intXrSystemSpatialMeshPropertiesBD.supportsSpatialMesh()intXrSystemSpatialPlanePropertiesBD.supportsSpatialPlane()intXrSystemSpatialScenePropertiesBD.supportsSpatialScene()intXrSystemSpatialSensingPropertiesBD.supportsSpatialSensing()intXrSystemUserPresencePropertiesEXT.supportsUserPresence()intXrSystemVirtualKeyboardPropertiesMETA.supportsVirtualKeyboard()intXrSystemFaceTrackingProperties2FB.supportsVisualFaceTracking()intXrSystemNotificationsSetInfoML.suppressNotifications()intXrSwapchainStateSamplerOpenGLESFB.swizzleAlpha()intXrSwapchainStateSamplerOpenGLESFB.swizzleBlue()intXrSwapchainStateSamplerOpenGLESFB.swizzleGreen()intXrSwapchainStateSamplerOpenGLESFB.swizzleRed()longXrSessionCreateInfo.systemId()longXrSystemProperties.systemId()longXrVulkanDeviceCreateInfoKHR.systemId()longXrVulkanGraphicsDeviceGetInfoKHR.systemId()longXrVulkanInstanceCreateInfoKHR.systemId()longXrBodyJointLocationsFB.time()longXrBodyJointsLocateInfoBD.time()longXrBodyJointsLocateInfoFB.time()longXrBodyJointsLocateInfoHTC.time()longXrCreateSpatialDiscoverySnapshotCompletionInfoEXT.time()longXrEventDataHeadsetFitChangedML.time()longXrEventDataMarkerTrackingUpdateVARJO.time()longXrEventDataSessionStateChanged.time()longXrEyeGazeSampleTimeEXT.time()longXrEyeGazesFB.time()longXrEyeGazesInfoFB.time()longXrFaceExpressionInfo2FB.time()longXrFaceExpressionInfoFB.time()longXrFaceExpressionWeights2FB.time()longXrFaceExpressionWeightsFB.time()longXrFacialExpressionBlendShapePropertiesML.time()longXrGeometryInstanceTransformFB.time()longXrHandJointsLocateInfoEXT.time()longXrHandMeshUpdateInfoMSFT.time()longXrPassthroughMeshTransformInfoHTC.time()longXrPlaneDetectorBeginInfoEXT.time()longXrPlaneDetectorGetInfoEXT.time()longXrSceneBoundsMSFT.time()longXrSceneComponentsLocateInfoMSFT.time()longXrSpacesLocateInfo.time()longXrSpacesLocateInfoKHR.time()longXrSpatialAnchorCreateInfoBD.time()longXrSpatialAnchorCreateInfoEXT.time()longXrSpatialAnchorCreateInfoFB.time()longXrSpatialAnchorCreateInfoMSFT.time()longXrSpatialAnchorsCreateInfoFromPoseML.time()longXrSpatialAnchorsQueryInfoRadiusML.time()longXrSpatialGraphStaticNodeBindingCreateInfoMSFT.time()longXrSpatialUpdateSnapshotCreateInfoEXT.time()longXrWorldMeshStateRequestInfoML.time()longXrSpaceComponentStatusSetInfoFB.timeout()longXrSpaceQueryInfoFB.timeout()longXrSwapchainImageWaitInfo.timeout()longXrWorldMeshStateRequestCompletionML.timestamp()longXrSceneComponentMSFT.updateTime()intXrMarkerDetectorCustomProfileInfoML.useEdgeRefinement()longXrSpaceUserCreateInfoFB.userId()intXrHandMeshMSFT.vertexBufferChanged()longXrHandMeshVertexBufferMSFT.vertexUpdateTime()intXrEventDataMainSessionVisibilityChangedEXTX.visible()intXrVirtualKeyboardModelVisibilitySetInfoMETA.visible()intXrGraphicsBindingOpenGLXcbKHR.visualid()intXrSwapchainStateSamplerOpenGLESFB.wrapModeS()intXrSwapchainStateSamplerOpenGLESFB.wrapModeT()Method parameters in club.doki7.openxr.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionXrSecondaryViewConfigurationStateMSFT.active(int value) XrEventDataColocationAdvertisementCompleteMETA.advertisementRequestId(long value) XrEventDataStartColocationAdvertisementCompleteMETA.advertisementRequestId(long value) XrBodyJointLocationsBD.allJointPosesTracked(int value) XrApplicationInfo.apiVersion(long value) XrHapticPcmVibrationFB.append(int value) XrActionSuggestedBinding.binding(long value) XrInteractionProfileAnalogThresholdVALVE.binding(long value) XrInteractionProfileDpadBindingEXT.binding(long value) XrSpatialBufferEXT.bufferId(long value) XrSpatialBufferGetInfoEXT.bufferId(long value) XrActionStateBoolean.changedSinceLastSync(int value) XrActionStateFloat.changedSinceLastSync(int value) XrActionStateVector2f.changedSinceLastSync(int value) XrSpaceComponentStatusFB.changePending(int value) XrEventDataReferenceSpaceChangePending.changeTime(long value) XrActionStateBoolean.currentState(int value) XrCompositionLayerDepthTestFB.depthMask(int value) XrEventDataColocationDiscoveryCompleteMETA.discoveryRequestId(long value) XrEventDataColocationDiscoveryResultMETA.discoveryRequestId(long value) XrEventDataStartColocationDiscoveryCompleteMETA.discoveryRequestId(long value) XrEnvironmentDepthImageAcquireInfoMETA.displayTime(long value) XrFrameEndInfo.displayTime(long value) XrRenderModelStateGetInfoEXT.displayTime(long value) XrViewLocateInfo.displayTime(long value) XrHapticAmplitudeEnvelopeVibrationFB.duration(long value) XrHapticVibration.duration(long value) XrEnvironmentDepthHandRemovalSetInfoMETA.enabled(int value) XrEventDataSpaceSetStatusCompleteFB.enabled(int value) XrLocalizationEnableEventsInfoML.enabled(int value) XrPerformanceMetricsStateMETA.enabled(int value) XrSpaceComponentStatusFB.enabled(int value) XrSpaceComponentStatusSetInfoFB.enabled(int value) XrUserCalibrationEnableEventsInfoML.enabled(int value) XrSpatialEntityAnchorCreateInfoBD.entityId(long value) XrSpatialEntityComponentGetInfoBD.entityId(long value) XrSpatialEntityFromIdCreateInfoEXT.entityId(long value) XrSpatialEntityStateBD.entityId(long value) XrGraphicsBindingOpenGLXcbKHR.fbconfigid(int value) XrFoveatedViewConfigurationViewVARJO.foveatedRenderingActive(int value) XrViewLocateFoveatedRenderingVARJO.foveatedRenderingActive(int value) XrViewConfigurationProperties.fovMutable(int value) XrGraphicsBindingOpenGLXcbKHR.glxContext(int value) XrGraphicsBindingOpenGLXcbKHR.glxDrawable(int value) LUID.HighPart(int value) XrHandMeshMSFT.indexBufferChanged(int value) XrInteractionProfileState.interactionProfile(long value) XrInteractionProfileSuggestedBinding.interactionProfile(long value) XrActionStateBoolean.isActive(int value) XrActionStateFloat.isActive(int value) XrActionStatePose.isActive(int value) XrActionStateVector2f.isActive(int value) XrBodyJointLocationsFB.isActive(int value) XrEventDataMarkerTrackingUpdateVARJO.isActive(int value) XrFacialExpressionsHTC.isActive(int value) XrHandJointLocationsEXT.isActive(int value) XrHandMeshMSFT.isActive(int value) XrHandTrackingDataSourceStateEXT.isActive(int value) XrFaceExpressionStatusFB.isEyeFollowingBlendshapesValid(int value) XrFaceExpressionWeights2FB.isEyeFollowingBlendshapesValid(int value) XrEventDataMarkerTrackingUpdateVARJO.isPredicted(int value) XrInteractionProfileDpadBindingEXT.isSticky(int value) XrFuturePollResultProgressBD.isSupported(int value) XrEventDataUserPresenceChangedEXT.isUserPresent(int value) XrEyeGazeFB.isValid(int value) XrFaceExpressionStatusFB.isValid(int value) XrFaceExpressionWeights2FB.isValid(int value) XrRecommendedLayerResolutionMETA.isValid(int value) XrRenderModelNodeStateEXT.isVisible(int value) XrActionStateBoolean.lastChangeTime(long value) XrActionStateFloat.lastChangeTime(long value) XrActionStateVector2f.lastChangeTime(long value) XrExternalCameraExtrinsicsOCULUS.lastChangeTime(long value) XrExternalCameraIntrinsicsOCULUS.lastChangeTime(long value) XrSceneMarkerMSFT.lastSeenTime(long value) XrSpatialEntityStateBD.lastUpdateTime(long value) XrWorldMeshBlockStateML.lastUpdateTime(long value) XrNegotiateApiLayerRequest.layerApiVersion(long value) XrEventDataInstanceLossPending.lossTime(long value) LUID.LowPart(int value) XrSwapchainStateSamplerOpenGLESFB.magFilter(int value) XrMarkerSpaceCreateInfoML.marker(long value) XrNegotiateLoaderInfo.maxApiVersion(long value) XrGraphicsRequirementsOpenGLESKHR.maxApiVersionSupported(long value) XrGraphicsRequirementsOpenGLKHR.maxApiVersionSupported(long value) XrGraphicsRequirementsVulkan2KHR.maxApiVersionSupported(long value) XrGraphicsRequirementsVulkanKHR.maxApiVersionSupported(long value) XrWorldMeshRequestCompletionInfoML.meshSpaceLocateTime(long value) XrNegotiateLoaderInfo.minApiVersion(long value) XrGraphicsRequirementsOpenGLESKHR.minApiVersionSupported(long value) XrGraphicsRequirementsOpenGLKHR.minApiVersionSupported(long value) XrGraphicsRequirementsVulkan2KHR.minApiVersionSupported(long value) XrGraphicsRequirementsVulkanKHR.minApiVersionSupported(long value) XrGraphicsRequirementsD3D11KHR.minFeatureLevel(int value) XrGraphicsRequirementsD3D12KHR.minFeatureLevel(int value) XrSwapchainStateSamplerOpenGLESFB.minFilter(int value) XrControllerModelKeyStateMSFT.modelKey(long value) XrRenderModelLoadInfoFB.modelKey(long value) XrRenderModelPropertiesFB.modelKey(long value) XrSpatialMarkerStaticOptimizationEXT.optimizeForStaticMarker(int value) XrSystemTrackingProperties.orientationTracking(int value) XrHandTrackingScaleFB.overrideHandScale(int value) XrRenderModelPathInfoFB.path(long value) XrViveTrackerPathsHTCX.persistentPath(long value) XrEventDataReferenceSpaceChangePending.poseValid(int value) XrSystemTrackingProperties.positionTracking(int value) XrFrameState.predictedDisplayPeriod(long value) XrFrameState.predictedDisplayTime(long value) XrRecommendedLayerResolutionGetInfoMETA.predictedDisplayTime(long value) XrRenderModelCreateInfoEXT.renderModelId(long value) XrEventDataSceneCaptureCompleteFB.requestId(long value) XrEventDataShareSpacesCompleteMETA.requestId(long value) XrEventDataSpaceEraseCompleteFB.requestId(long value) XrEventDataSpaceListSaveCompleteFB.requestId(long value) XrEventDataSpaceQueryCompleteFB.requestId(long value) XrEventDataSpaceQueryResultsAvailableFB.requestId(long value) XrEventDataSpaceSaveCompleteFB.requestId(long value) XrEventDataSpaceSetStatusCompleteFB.requestId(long value) XrEventDataSpaceShareCompleteFB.requestId(long value) XrEventDataSpatialAnchorCreateCompleteFB.requestId(long value) XrEventDataStopColocationAdvertisementCompleteMETA.requestId(long value) XrEventDataStopColocationDiscoveryCompleteMETA.requestId(long value) XrViveTrackerPathsHTCX.rolePath(long value) XrNegotiateRuntimeRequest.runtimeApiVersion(long value) XrInstanceProperties.runtimeVersion(long value) XrFacialExpressionsHTC.sampleTime(long value) XrFrameState.shouldRender(int value) XrInputSourceLocalizedNameGetInfo.sourcePath(long value) XrSpatialEntityPersistInfoEXT.spatialEntityId(long value) XrApiLayerProperties.specVersion(long value) XrActionSpaceCreateInfo.subactionPath(long value) XrActionStateGetInfo.subactionPath(long value) XrActiveActionSet.subactionPath(long value) XrHapticActionInfo.subactionPath(long value) XrSystemFacialTrackingPropertiesHTC.supportEyeFacialTracking(int value) XrSystemFacialTrackingPropertiesHTC.supportLipFacialTracking(int value) XrSystemAnchorPropertiesHTC.supportsAnchor(int value) XrSystemFaceTrackingProperties2FB.supportsAudioFaceTracking(int value) XrSystemBodyTrackingPropertiesBD.supportsBodyTracking(int value) XrSystemBodyTrackingPropertiesFB.supportsBodyTracking(int value) XrSystemBodyTrackingPropertiesHTC.supportsBodyTracking(int value) XrSystemColocationDiscoveryPropertiesMETA.supportsColocationDiscovery(int value) XrSystemEnvironmentDepthPropertiesMETA.supportsEnvironmentDepth(int value) XrSystemEyeGazeInteractionPropertiesEXT.supportsEyeGazeInteraction(int value) XrSystemEyeTrackingPropertiesFB.supportsEyeTracking(int value) XrSystemFaceTrackingPropertiesFB.supportsFaceTracking(int value) XrSystemFacialExpressionPropertiesML.supportsFacialExpression(int value) XrSystemForceFeedbackCurlPropertiesMNDX.supportsForceFeedbackCurl(int value) XrSystemFoveatedRenderingPropertiesVARJO.supportsFoveatedRendering(int value) XrSystemFoveationEyeTrackedPropertiesMETA.supportsFoveationEyeTracked(int value) XrSystemPropertiesBodyTrackingFullBodyMETA.supportsFullBodyTracking(int value) XrSystemEnvironmentDepthPropertiesMETA.supportsHandRemoval(int value) XrSystemHandTrackingPropertiesEXT.supportsHandTracking(int value) XrSystemHandTrackingMeshPropertiesMSFT.supportsHandTrackingMesh(int value) XrSceneMeshMSFT.supportsIndicesUint16(int value) XrScenePlaneMSFT.supportsIndicesUint16(int value) XrSystemKeyboardTrackingPropertiesFB.supportsKeyboardTracking(int value) XrSystemMarkerTrackingPropertiesVARJO.supportsMarkerTracking(int value) XrSystemMarkerUnderstandingPropertiesML.supportsMarkerUnderstanding(int value) XrSystemPassthroughPropertiesFB.supportsPassthrough(int value) XrSystemRenderModelPropertiesFB.supportsRenderModelLoading(int value) XrSystemSimultaneousHandsAndControllersPropertiesMETA.supportsSimultaneousHandsAndControllers(int value) XrSystemSpatialAnchorPropertiesBD.supportsSpatialAnchor(int value) XrSystemSpatialAnchorSharingPropertiesBD.supportsSpatialAnchorSharing(int value) XrSystemSpatialEntityPropertiesFB.supportsSpatialEntity(int value) XrSystemSpatialEntityGroupSharingPropertiesMETA.supportsSpatialEntityGroupSharing(int value) XrSystemSpatialEntitySharingPropertiesMETA.supportsSpatialEntitySharing(int value) XrSystemSpatialMeshPropertiesBD.supportsSpatialMesh(int value) XrSystemSpatialPlanePropertiesBD.supportsSpatialPlane(int value) XrSystemSpatialScenePropertiesBD.supportsSpatialScene(int value) XrSystemSpatialSensingPropertiesBD.supportsSpatialSensing(int value) XrSystemUserPresencePropertiesEXT.supportsUserPresence(int value) XrSystemVirtualKeyboardPropertiesMETA.supportsVirtualKeyboard(int value) XrSystemFaceTrackingProperties2FB.supportsVisualFaceTracking(int value) XrSystemNotificationsSetInfoML.suppressNotifications(int value) XrSwapchainStateSamplerOpenGLESFB.swizzleAlpha(int value) XrSwapchainStateSamplerOpenGLESFB.swizzleBlue(int value) XrSwapchainStateSamplerOpenGLESFB.swizzleGreen(int value) XrSwapchainStateSamplerOpenGLESFB.swizzleRed(int value) XrSessionCreateInfo.systemId(long value) XrSystemProperties.systemId(long value) XrVulkanDeviceCreateInfoKHR.systemId(long value) XrVulkanGraphicsDeviceGetInfoKHR.systemId(long value) XrVulkanInstanceCreateInfoKHR.systemId(long value) XrBodyJointLocationsFB.time(long value) XrBodyJointsLocateInfoBD.time(long value) XrBodyJointsLocateInfoFB.time(long value) XrBodyJointsLocateInfoHTC.time(long value) XrCreateSpatialDiscoverySnapshotCompletionInfoEXT.time(long value) XrEventDataHeadsetFitChangedML.time(long value) XrEventDataMarkerTrackingUpdateVARJO.time(long value) XrEventDataSessionStateChanged.time(long value) XrEyeGazeSampleTimeEXT.time(long value) XrEyeGazesFB.time(long value) XrEyeGazesInfoFB.time(long value) XrFaceExpressionInfo2FB.time(long value) XrFaceExpressionInfoFB.time(long value) XrFaceExpressionWeights2FB.time(long value) XrFaceExpressionWeightsFB.time(long value) XrFacialExpressionBlendShapePropertiesML.time(long value) XrGeometryInstanceTransformFB.time(long value) XrHandJointsLocateInfoEXT.time(long value) XrHandMeshUpdateInfoMSFT.time(long value) XrPassthroughMeshTransformInfoHTC.time(long value) XrPlaneDetectorBeginInfoEXT.time(long value) XrPlaneDetectorGetInfoEXT.time(long value) XrSceneBoundsMSFT.time(long value) XrSceneComponentsLocateInfoMSFT.time(long value) XrSpacesLocateInfo.time(long value) XrSpacesLocateInfoKHR.time(long value) XrSpatialAnchorCreateInfoBD.time(long value) XrSpatialAnchorCreateInfoEXT.time(long value) XrSpatialAnchorCreateInfoFB.time(long value) XrSpatialAnchorCreateInfoMSFT.time(long value) XrSpatialAnchorsCreateInfoFromPoseML.time(long value) XrSpatialAnchorsQueryInfoRadiusML.time(long value) XrSpatialGraphStaticNodeBindingCreateInfoMSFT.time(long value) XrSpatialUpdateSnapshotCreateInfoEXT.time(long value) XrWorldMeshStateRequestInfoML.time(long value) XrSpaceComponentStatusSetInfoFB.timeout(long value) XrSpaceQueryInfoFB.timeout(long value) XrSwapchainImageWaitInfo.timeout(long value) XrWorldMeshStateRequestCompletionML.timestamp(long value) XrSceneComponentMSFT.updateTime(long value) XrMarkerDetectorCustomProfileInfoML.useEdgeRefinement(int value) XrSpaceUserCreateInfoFB.userId(long value) XrHandMeshMSFT.vertexBufferChanged(int value) XrHandMeshVertexBufferMSFT.vertexUpdateTime(long value) XrEventDataMainSessionVisibilityChangedEXTX.visible(int value) XrVirtualKeyboardModelVisibilitySetInfoMETA.visible(int value) XrGraphicsBindingOpenGLXcbKHR.visualid(int value) XrSwapchainStateSamplerOpenGLESFB.wrapModeS(int value) XrSwapchainStateSamplerOpenGLESFB.wrapModeT(int value) -
Uses of NativeType in club.doki7.sdl3
Methods in club.doki7.sdl3 with annotations of type NativeTypeModifier and TypeMethodDescriptionbooleanSDL3.acquireGPUSwapchainTexture(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable SDL_Window window, SDL_GPUTexture.Ptr swapchain_texture, @Nullable IntPtr swapchain_texture_width, @Nullable IntPtr swapchain_texture_height) Acquire a texture to use in presentation.booleanSDL3.addEventWatch(MemorySegment filter, MemorySegment userdata) Add a callback to be triggered when an event is added to the event queue.booleanSDL3.addHintCallback(@Nullable BytePtr name, MemorySegment callback, MemorySegment userdata) Add a function to watch a particular hint.booleanSDL3.addSurfaceAlternateImage(@Nullable SDL_Surface surface, @Nullable SDL_Surface image) Add an alternate version of a surface.intSDL3.addTimer(int interval, MemorySegment callback, MemorySegment userdata) Call a callback function at a future time.intSDL3.addTimerNS(long interval, MemorySegment callback, MemorySegment userdata) Call a callback function at a future time.booleanSDL3.addVulkanRenderSemaphores(@Nullable SDL_Renderer renderer, int wait_stage_mask, long wait_semaphore, long signal_semaphore) Add a set of synchronization semaphores for the current frame.intSDL3.attachVirtualJoystick(@Nullable ISDL_VirtualJoystickDesc desc) Attach a new virtual joystick.booleanSDL3.audioDevicePaused(int devid) Use this function to query if an audio device is paused.booleanSDL3.audioStreamDevicePaused(@Nullable SDL_AudioStream stream) Use this function to query if an audio device associated with a stream is paused.booleanSDL3.bindAudioStream(int devid, @Nullable SDL_AudioStream stream) Bind a single audio stream to an audio device.booleanSDL3.bindAudioStreams(int devid, SDL_AudioStream.Ptr streams, int num_streams) Bind a list of audio streams to an audio device.booleanSDL3.blitSurface(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect) Performs a fast blit from the source surface to the destination surface with clipping.booleanSDL3.blitSurface9Grid(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, int scaleMode, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect) Perform a scaled blit using the 9-grid algorithm to a destination surface, which may be of a different format.booleanSDL3.blitSurfaceScaled(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect, int scaleMode) Perform a scaled blit to a destination surface, which may be of a different format.booleanSDL3.blitSurfaceTiled(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect) Perform a tiled blit to a destination surface, which may be of a different format.booleanSDL3.blitSurfaceTiledWithScale(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, float scale, int scaleMode, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect) Perform a scaled and tiled blit to a destination surface, which may be of a different format.booleanSDL3.blitSurfaceUnchecked(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect) Perform low-level surface blitting only.booleanSDL3.blitSurfaceUncheckedScaled(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect, int scaleMode) Perform low-level surface scaled blitting only.intSDL3.calculateGPUTextureFormatSize(int format, int width, int height, int depth_or_layer_count) Calculate the size in bytes of a texture format with dimensions.booleanSDL3.cancelGPUCommandBuffer(@Nullable SDL_GPUCommandBuffer command_buffer) Cancels a command buffer.booleanSDL3.captureMouse(boolean enabled) Capture the mouse and to track input outside an SDL window.booleanSDL3.claimWindowForGPUDevice(@Nullable SDL_GPUDevice device, @Nullable SDL_Window window) Claims a window, creating a swapchain structure for it.booleanSDL3.clearAudioStream(@Nullable SDL_AudioStream stream) Clear any pending data in the stream.booleanSDL3.clearClipboardData()Clear the clipboard data.booleanSDL3.clearComposition(@Nullable SDL_Window window) Dismiss the composition window/IME without disabling the subsystem.booleanSDL3.clearError()Clear any previous error message for this thread.booleanSDL3.clearProperty(int props, @Nullable BytePtr name) Clear a property from a group of properties.booleanSDL3.clearSurface(@Nullable SDL_Surface surface, float r, float g, float b, float a) Clear a surface with a specific color, with floating point precision.booleanSDL3.closeAsyncIO(@Nullable SDL_AsyncIO asyncio, boolean flush, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Close and free any allocated resources for an async I/O object.booleanSDL3.closeIO(@Nullable SDL_IOStream context) Close and free an allocated SDL_IOStream structure.booleanSDL3.closeStorage(@Nullable SDL_Storage storage) Closes and frees a storage container.booleanSDL3.compareAndSwapAtomicInt(@Nullable ISDL_AtomicInt a, int oldval, int newval) Set an atomic variable to a new value if it is currently an old value.booleanSDL3.compareAndSwapAtomicPointer(@Nullable PointerPtr a, MemorySegment oldval, MemorySegment newval) Set a pointer to a new value if it is currently an old value.booleanSDL3.compareAndSwapAtomicU32(@Nullable ISDL_AtomicU32 a, int oldval, int newval) Set an atomic variable to a new value if it is currently an old value.booleanSDL3.convertAudioSamples(@Nullable ISDL_AudioSpec src_spec, @Nullable BytePtr src_data, int src_len, @Nullable ISDL_AudioSpec dst_spec, @Nullable PointerPtr dst_data, @Nullable IntPtr dst_len) Convert some audio data of one format to another format.booleanSDL3.convertEventToRenderCoordinates(@Nullable SDL_Renderer renderer, @Nullable ISDL_Event event) Convert the coordinates in an event to render coordinates.booleanSDL3.convertPixels(int width, int height, int src_format, MemorySegment src, int src_pitch, int dst_format, MemorySegment dst, int dst_pitch) Copy a block of pixels of one format to another format.booleanSDL3.convertPixelsAndColorspace(int width, int height, int src_format, int src_colorspace, int src_properties, MemorySegment src, int src_pitch, int dst_format, int dst_colorspace, int dst_properties, MemorySegment dst, int dst_pitch) Copy a block of pixels of one format and colorspace to another format and colorspace.booleanCopy a file.booleanSDL3.copyProperties(int src, int dst) Copy a group of properties.booleanSDL3.copyStorageFile(@Nullable SDL_Storage storage, @Nullable BytePtr oldpath, @Nullable BytePtr newpath) Copy a file in a writable storage container.shortSDL3.crc16(short crc, MemorySegment data, long len) Calculate a CRC-16 value.intSDL3.crc32(int crc, MemorySegment data, long len) Calculate a CRC-32 value.booleanSDL3.createDirectory(@Nullable BytePtr path) Create a directory, and any missing parent directories.intSDL3.createProperties()Create a group of properties.booleanSDL3.createStorageDirectory(@Nullable SDL_Storage storage, @Nullable BytePtr path) Create a directory in a writable storage container.booleanSDL3.createWindowAndRenderer(@Nullable BytePtr title, int width, int height, long window_flags, SDL_Window.Ptr window, SDL_Renderer.Ptr renderer) Create a window and default renderer.booleanSDL3.cursorVisible()Return whether the cursor is currently being shown.booleanSDL3.dateTimeToTime(@Nullable ISDL_DateTime dt, @Nullable LongPtr ticks) Converts a calendar time to an SDL_Time in nanoseconds since the epoch.booleanSDL3.destroyWindowSurface(@Nullable SDL_Window window) Destroy the surface associated with the window.booleanSDL3.detachVirtualJoystick(int instance_id) Detach a virtual joystick.booleanSDL3.disableScreenSaver()Prevent the screen from being blanked by a screen saver.booleanSDL3.enableScreenSaver()Allow the screen to be blanked by a screen saver.booleanSDL3.enumerateDirectory(@Nullable BytePtr path, MemorySegment callback, MemorySegment userdata) Enumerate a directory through a callback function.booleanSDL3.enumerateProperties(int props, MemorySegment callback, MemorySegment userdata) Enumerate the properties contained in a group of properties.booleanSDL3.enumerateStorageDirectory(@Nullable SDL_Storage storage, @Nullable BytePtr path, MemorySegment callback, MemorySegment userdata) Enumerate a directory in a storage container through a callback function.booleanSDL3.eventEnabled(int type) Query the state of processing events by type.booleanSDL3.fillSurfaceRect(@Nullable SDL_Surface dst, @Nullable ISDL_Rect rect, int color) Perform a fast fill of a rectangle with a specific color.booleanSDL3.fillSurfaceRects(@Nullable SDL_Surface dst, @Nullable ISDL_Rect rects, int count, int color) Perform a fast fill of a set of rectangles with a specific color.booleanSDL3.flashWindow(@Nullable SDL_Window window, int operation) Request a window to demand attention from the user.booleanSDL3.flipSurface(@Nullable SDL_Surface surface, int flip) Flip a surface vertically or horizontally.booleanSDL3.flushAudioStream(@Nullable SDL_AudioStream stream) Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.booleanSDL3.flushIO(@Nullable SDL_IOStream context) Flush any buffered data in the stream.booleanSDL3.flushRenderer(@Nullable SDL_Renderer renderer) Force the rendering context to flush any pending commands and state.booleanSDL3.gamepadConnected(@Nullable SDL_Gamepad gamepad) Check if a gamepad has been opened and is currently connected.booleanSDL3.gamepadEventsEnabled()Query the state of gamepad event processing.booleanSDL3.gamepadHasAxis(@Nullable SDL_Gamepad gamepad, int axis) Query whether a gamepad has a given axis.booleanSDL3.gamepadHasButton(@Nullable SDL_Gamepad gamepad, int button) Query whether a gamepad has a given button.booleanSDL3.gamepadHasSensor(@Nullable SDL_Gamepad gamepad, int type) Return whether a gamepad has a particular sensor.booleanSDL3.gamepadSensorEnabled(@Nullable SDL_Gamepad gamepad, int type) Query whether sensor data reporting is enabled for a gamepad.intGet the current state of external storage for this Android application.booleanSDL3.getAsyncIOResult(@Nullable SDL_AsyncIOQueue queue, @Nullable ISDL_AsyncIOOutcome outcome) Query an async I/O task queue for completed tasks.longSDL3.getAsyncIOSize(@Nullable SDL_AsyncIO asyncio) Use this function to get the size of the data stream in an SDL_AsyncIO.intSDL3.getAtomicU32(@Nullable ISDL_AtomicU32 a) Get the value of an atomic variable.booleanSDL3.getAudioDeviceFormat(int devid, @Nullable ISDL_AudioSpec spec, @Nullable IntPtr sample_frames) Get the current audio format of a specific audio device.intSDL3.getAudioStreamDevice(@Nullable SDL_AudioStream stream) Query an audio stream for its currently-bound device.booleanSDL3.getAudioStreamFormat(@Nullable SDL_AudioStream stream, @Nullable ISDL_AudioSpec src_spec, @Nullable ISDL_AudioSpec dst_spec) Query the current format of an audio stream.intSDL3.getAudioStreamProperties(@Nullable SDL_AudioStream stream) Get the properties associated with an audio stream.booleanSDL3.getBooleanProperty(int props, @Nullable BytePtr name, boolean default_value) Get a boolean property from a group of properties.booleanSDL3.getCameraFormat(@Nullable SDL_Camera camera, @Nullable ISDL_CameraSpec spec) Get the spec that a camera is using when generating images.intSDL3.getCameraID(@Nullable SDL_Camera camera) Get the instance ID of an opened camera.intSDL3.getCameraProperties(@Nullable SDL_Camera camera) Get the properties associated with an opened camera.booleanSDL3.getClosestFullscreenDisplayMode(int displayID, int w, int h, float refresh_rate, boolean include_high_density_modes, @Nullable ISDL_DisplayMode closest) Get the closest match to the requested display mode.booleanSDL3.getCurrentRenderOutputSize(@Nullable SDL_Renderer renderer, @Nullable IntPtr w, @Nullable IntPtr h) Get the current output size in pixels of a rendering context.longSDL3.getCurrentThreadID()Get the thread identifier for the current thread.booleanSDL3.getCurrentTime(@Nullable LongPtr ticks) Gets the current value of the system realtime clock in nanoseconds since Jan 1, 1970 in Universal Coordinated Time (UTC).booleanSDL3.getDateTimeLocalePreferences(@Nullable IntPtr dateFormat, @Nullable IntPtr timeFormat) Gets the current preferred date and time format for the system locale.booleanSDL3.getDisplayBounds(int displayID, @Nullable ISDL_Rect rect) Get the desktop area represented by a display.intSDL3.getDisplayForPoint(@Nullable ISDL_Point point) Get the display containing a point.intSDL3.getDisplayForRect(@Nullable ISDL_Rect rect) Get the display primarily containing a rect.intSDL3.getDisplayForWindow(@Nullable SDL_Window window) Get the display associated with a window.intSDL3.getDisplayProperties(int displayID) Get the properties associated with a display.booleanSDL3.getDisplayUsableBounds(int displayID, @Nullable ISDL_Rect rect) Get the usable desktop area represented by a display, in screen coordinates.booleanSDL3.getDXGIOutputInfo(int displayID, @Nullable IntPtr adapterIndex, @Nullable IntPtr outputIndex) Get the DXGI Adapter and Output indices for the specified display.booleanSDL3.getEventFilter(@Nullable PointerPtr filter, @Nullable PointerPtr userdata) Query the current event filter.shortSDL3.getGamepadAxis(@Nullable SDL_Gamepad gamepad, int axis) Get the current state of an axis control on a gamepad.booleanSDL3.getGamepadButton(@Nullable SDL_Gamepad gamepad, int button) Get the current state of a button on a gamepad.shortSDL3.getGamepadFirmwareVersion(@Nullable SDL_Gamepad gamepad) Get the firmware version of an opened gamepad, if available.intSDL3.getGamepadID(@Nullable SDL_Gamepad gamepad) Get the instance ID of an opened gamepad.shortSDL3.getGamepadProduct(@Nullable SDL_Gamepad gamepad) Get the USB product ID of an opened gamepad, if available.shortSDL3.getGamepadProductForID(int instance_id) Get the USB product ID of a gamepad, if available.shortSDL3.getGamepadProductVersion(@Nullable SDL_Gamepad gamepad) Get the product version of an opened gamepad, if available.shortSDL3.getGamepadProductVersionForID(int instance_id) Get the product version of a gamepad, if available.intSDL3.getGamepadProperties(@Nullable SDL_Gamepad gamepad) Get the properties associated with an opened gamepad.booleanSDL3.getGamepadSensorData(@Nullable SDL_Gamepad gamepad, int type, @Nullable FloatPtr data, int num_values) Get the current state of a gamepad sensor.longSDL3.getGamepadSteamHandle(@Nullable SDL_Gamepad gamepad) Get the Steam Input handle of an opened gamepad, if available.booleanSDL3.getGamepadTouchpadFinger(@Nullable SDL_Gamepad gamepad, int touchpad, int finger, @Nullable BytePtr down, @Nullable FloatPtr x, @Nullable FloatPtr y, @Nullable FloatPtr pressure) Get the current state of a finger on a touchpad on a gamepad.shortSDL3.getGamepadVendor(@Nullable SDL_Gamepad gamepad) Get the USB vendor ID of an opened gamepad, if available.shortSDL3.getGamepadVendorForID(int instance_id) Get the USB vendor ID of a gamepad, if available.booleanSDL3.getGDKDefaultUser(XUserHandle.Ptr outUserHandle) Gets a reference to the default user handle for GDK.booleanSDL3.getGDKTaskQueue(XTaskQueueHandle.Ptr outTaskQueue) Gets a reference to the global async task queue handle for GDK, initializing if needed.intSDL3.getGlobalProperties()Get the global SDL properties.booleanSDL3.getHapticEffectStatus(@Nullable SDL_Haptic haptic, int effect) Get the status of the current effect on the specified haptic device.intSDL3.getHapticFeatures(@Nullable SDL_Haptic haptic) Get the haptic device's supported features in bitwise manner.intSDL3.getHapticID(@Nullable SDL_Haptic haptic) Get the instance ID of an opened haptic device.booleanSDL3.getHintBoolean(@Nullable BytePtr name, boolean default_value) Get the boolean value of a hint variable.intSDL3.getIOProperties(@Nullable SDL_IOStream context) Get the properties associated with an SDL_IOStream.longSDL3.getIOSize(@Nullable SDL_IOStream context) Use this function to get the size of the data stream in an SDL_IOStream.shortSDL3.getJoystickAxis(@Nullable SDL_Joystick joystick, int axis) Get the current state of an axis control on a joystick.booleanSDL3.getJoystickAxisInitialState(@Nullable SDL_Joystick joystick, int axis, @Nullable ShortPtr state) Get the initial state of an axis control on a joystick.booleanSDL3.getJoystickBall(@Nullable SDL_Joystick joystick, int ball, @Nullable IntPtr dx, @Nullable IntPtr dy) Get the ball axis change since the last poll.booleanSDL3.getJoystickButton(@Nullable SDL_Joystick joystick, int button) Get the current state of a button on a joystick.shortSDL3.getJoystickFirmwareVersion(@Nullable SDL_Joystick joystick) Get the firmware version of an opened joystick, if available.byteSDL3.getJoystickHat(@Nullable SDL_Joystick joystick, int hat) Get the current state of a POV hat on a joystick.intSDL3.getJoystickID(@Nullable SDL_Joystick joystick) Get the instance ID of an opened joystick.shortSDL3.getJoystickProduct(@Nullable SDL_Joystick joystick) Get the USB product ID of an opened joystick, if available.shortSDL3.getJoystickProductForID(int instance_id) Get the USB product ID of a joystick, if available.shortSDL3.getJoystickProductVersion(@Nullable SDL_Joystick joystick) Get the product version of an opened joystick, if available.shortSDL3.getJoystickProductVersionForID(int instance_id) Get the product version of a joystick, if available.intSDL3.getJoystickProperties(@Nullable SDL_Joystick joystick) Get the properties associated with a joystick.shortSDL3.getJoystickVendor(@Nullable SDL_Joystick joystick) Get the USB vendor ID of an opened joystick, if available.shortSDL3.getJoystickVendorForID(int instance_id) Get the USB vendor ID of a joystick, if available.booleanSDL3.getMasksForPixelFormat(int format, @Nullable IntPtr bpp, @Nullable IntPtr Rmask, @Nullable IntPtr Gmask, @Nullable IntPtr Bmask, @Nullable IntPtr Amask) Convert one of the enumerated pixel formats to a bpp value and RGBA masks.longSDL3.getNumberProperty(int props, @Nullable BytePtr name, long default_value) Get a number property from a group of properties.booleanSDL3.getPathInfo(@Nullable BytePtr path, @Nullable ISDL_PathInfo info) Get information about a filesystem path.longSDL3.getPerformanceCounter()Get the current value of the high resolution counter.longSDL3.getPerformanceFrequency()Get the count per second of the high resolution counter.intSDL3.getPrimaryDisplay()Return the primary display.intSDL3.getProcessProperties(@Nullable SDL_Process process) Get the properties associated with a process.booleanSDL3.getRectAndLineIntersection(@Nullable ISDL_Rect rect, @Nullable IntPtr X1, @Nullable IntPtr Y1, @Nullable IntPtr X2, @Nullable IntPtr Y2) Calculate the intersection of a rectangle and line segment.booleanSDL3.getRectAndLineIntersectionFloat(@Nullable ISDL_FRect rect, @Nullable FloatPtr X1, @Nullable FloatPtr Y1, @Nullable FloatPtr X2, @Nullable FloatPtr Y2) Calculate the intersection of a rectangle and line segment with float precision.booleanSDL3.getRectEnclosingPoints(@Nullable ISDL_Point points, int count, @Nullable ISDL_Rect clip, @Nullable ISDL_Rect result) Calculate a minimal rectangle enclosing a set of points.booleanSDL3.getRectEnclosingPointsFloat(@Nullable ISDL_FPoint points, int count, @Nullable ISDL_FRect clip, @Nullable ISDL_FRect result) Calculate a minimal rectangle enclosing a set of points with float precision.booleanSDL3.getRectIntersection(@Nullable ISDL_Rect A, @Nullable ISDL_Rect B, @Nullable ISDL_Rect result) Calculate the intersection of two rectangles.booleanSDL3.getRectIntersectionFloat(@Nullable ISDL_FRect A, @Nullable ISDL_FRect B, @Nullable ISDL_FRect result) Calculate the intersection of two rectangles with float precision.booleanSDL3.getRectUnion(@Nullable ISDL_Rect A, @Nullable ISDL_Rect B, @Nullable ISDL_Rect result) Calculate the union of two rectangles.booleanSDL3.getRectUnionFloat(@Nullable ISDL_FRect A, @Nullable ISDL_FRect B, @Nullable ISDL_FRect result) Calculate the union of two rectangles with float precision.booleanSDL3.getRenderClipRect(@Nullable SDL_Renderer renderer, @Nullable ISDL_Rect rect) Get the clip rectangle for the current target.booleanSDL3.getRenderColorScale(@Nullable SDL_Renderer renderer, @Nullable FloatPtr scale) Get the color scale used for render operations.booleanSDL3.getRenderDrawBlendMode(@Nullable SDL_Renderer renderer, @Nullable IntPtr blendMode) Get the blend mode used for drawing operations.booleanSDL3.getRenderDrawColor(@Nullable SDL_Renderer renderer, @Nullable BytePtr r, @Nullable BytePtr g, @Nullable BytePtr b, @Nullable BytePtr a) Get the color used for drawing operations (Rect, Line and Clear).booleanSDL3.getRenderDrawColorFloat(@Nullable SDL_Renderer renderer, @Nullable FloatPtr r, @Nullable FloatPtr g, @Nullable FloatPtr b, @Nullable FloatPtr a) Get the color used for drawing operations (Rect, Line and Clear).intSDL3.getRendererProperties(@Nullable SDL_Renderer renderer) Get the properties associated with a renderer.booleanSDL3.getRenderLogicalPresentation(@Nullable SDL_Renderer renderer, @Nullable IntPtr w, @Nullable IntPtr h, @Nullable IntPtr mode) Get device independent resolution and presentation mode for rendering.booleanSDL3.getRenderLogicalPresentationRect(@Nullable SDL_Renderer renderer, @Nullable ISDL_FRect rect) Get the final presentation rectangle for rendering.booleanSDL3.getRenderOutputSize(@Nullable SDL_Renderer renderer, @Nullable IntPtr w, @Nullable IntPtr h) Get the output size in pixels of a rendering context.booleanSDL3.getRenderSafeArea(@Nullable SDL_Renderer renderer, @Nullable ISDL_Rect rect) Get the safe area for rendering within the current viewport.booleanSDL3.getRenderScale(@Nullable SDL_Renderer renderer, @Nullable FloatPtr scaleX, @Nullable FloatPtr scaleY) Get the drawing scale for the current target.booleanSDL3.getRenderViewport(@Nullable SDL_Renderer renderer, @Nullable ISDL_Rect rect) Get the drawing area for the current target.booleanSDL3.getRenderVSync(@Nullable SDL_Renderer renderer, @Nullable IntPtr vsync) Get VSync of the given renderer.intSDL3.getSemaphoreValue(@Nullable SDL_Semaphore sem) Get the current value of a semaphore.booleanSDL3.getSensorData(@Nullable SDL_Sensor sensor, @Nullable FloatPtr data, int num_values) Get the current state of an opened sensor.intSDL3.getSensorID(@Nullable SDL_Sensor sensor) Get the instance ID of a sensor.intSDL3.getSensorProperties(@Nullable SDL_Sensor sensor) Get the properties associated with a sensor.booleanSDL3.getStorageFileSize(@Nullable SDL_Storage storage, @Nullable BytePtr path, @Nullable LongPtr length) Query the size of a file within a storage container.booleanSDL3.getStoragePathInfo(@Nullable SDL_Storage storage, @Nullable BytePtr path, @Nullable ISDL_PathInfo info) Get information about a filesystem path in a storage container.longSDL3.getStorageSpaceRemaining(@Nullable SDL_Storage storage) Queries the remaining space in a storage container.booleanSDL3.getSurfaceAlphaMod(@Nullable SDL_Surface surface, @Nullable BytePtr alpha) Get the additional alpha value used in blit operations.booleanSDL3.getSurfaceBlendMode(@Nullable SDL_Surface surface, @Nullable IntPtr blendMode) Get the blend mode used for blit operations.booleanSDL3.getSurfaceClipRect(@Nullable SDL_Surface surface, @Nullable ISDL_Rect rect) Get the clipping rectangle for a surface.booleanSDL3.getSurfaceColorKey(@Nullable SDL_Surface surface, @Nullable IntPtr key) Get the color key (transparent pixel) for a surface.booleanSDL3.getSurfaceColorMod(@Nullable SDL_Surface surface, @Nullable BytePtr r, @Nullable BytePtr g, @Nullable BytePtr b) Get the additional color value multiplied into blit operations.intSDL3.getSurfaceProperties(@Nullable SDL_Surface surface) Get the properties associated with a surface.booleanSDL3.getTextInputArea(@Nullable SDL_Window window, @Nullable ISDL_Rect rect, @Nullable IntPtr cursor) Get the area used to type Unicode text input.booleanSDL3.getTextureAlphaMod(@Nullable SDL_Texture texture, @Nullable BytePtr alpha) Get the additional alpha value multiplied into render copy operations.booleanSDL3.getTextureAlphaModFloat(@Nullable SDL_Texture texture, @Nullable FloatPtr alpha) Get the additional alpha value multiplied into render copy operations.booleanSDL3.getTextureBlendMode(@Nullable SDL_Texture texture, @Nullable IntPtr blendMode) Get the blend mode used for texture copy operations.booleanSDL3.getTextureColorMod(@Nullable SDL_Texture texture, @Nullable BytePtr r, @Nullable BytePtr g, @Nullable BytePtr b) Get the additional color value multiplied into render copy operations.booleanSDL3.getTextureColorModFloat(@Nullable SDL_Texture texture, @Nullable FloatPtr r, @Nullable FloatPtr g, @Nullable FloatPtr b) Get the additional color value multiplied into render copy operations.intSDL3.getTextureProperties(@Nullable SDL_Texture texture) Get the properties associated with a texture.booleanSDL3.getTextureScaleMode(@Nullable SDL_Texture texture, @Nullable IntPtr scaleMode) Get the scale mode used for texture scale operations.booleanSDL3.getTextureSize(@Nullable SDL_Texture texture, @Nullable FloatPtr w, @Nullable FloatPtr h) Get the size of a texture, as floating point values.longSDL3.getThreadID(@Nullable SDL_Thread thread) Get the thread identifier for the specified thread.longSDL3.getTicks()Get the number of milliseconds since SDL library initialization.longSDL3.getTicksNS()Get the number of nanoseconds since SDL library initialization.booleanSDL3.getTrayEntryChecked(@Nullable SDL_TrayEntry entry) Gets whether or not an entry is checked.booleanSDL3.getTrayEntryEnabled(@Nullable SDL_TrayEntry entry) Gets whether or not an entry is enabled.booleanSDL3.getWindowAspectRatio(@Nullable SDL_Window window, @Nullable FloatPtr min_aspect, @Nullable FloatPtr max_aspect) Get the size of a window's client area.booleanSDL3.getWindowBordersSize(@Nullable SDL_Window window, @Nullable IntPtr top, @Nullable IntPtr left, @Nullable IntPtr bottom, @Nullable IntPtr right) Get the size of a window's borders (decorations) around the client area.intSDL3.getWindowID(@Nullable SDL_Window window) Get the numeric ID of a window.booleanSDL3.getWindowKeyboardGrab(@Nullable SDL_Window window) Get a window's keyboard grab mode.booleanSDL3.getWindowMaximumSize(@Nullable SDL_Window window, @Nullable IntPtr w, @Nullable IntPtr h) Get the maximum size of a window's client area.booleanSDL3.getWindowMinimumSize(@Nullable SDL_Window window, @Nullable IntPtr w, @Nullable IntPtr h) Get the minimum size of a window's client area.booleanSDL3.getWindowMouseGrab(@Nullable SDL_Window window) Get a window's mouse grab mode.booleanSDL3.getWindowPosition(@Nullable SDL_Window window, @Nullable IntPtr x, @Nullable IntPtr y) Get the position of a window.intSDL3.getWindowProperties(@Nullable SDL_Window window) Get the properties associated with a window.booleanSDL3.getWindowRelativeMouseMode(@Nullable SDL_Window window) Query whether relative mouse mode is enabled for a window.booleanSDL3.getWindowSafeArea(@Nullable SDL_Window window, @Nullable ISDL_Rect rect) Get the safe area for this window.booleanSDL3.getWindowSize(@Nullable SDL_Window window, @Nullable IntPtr w, @Nullable IntPtr h) Get the size of a window's client area.booleanSDL3.getWindowSizeInPixels(@Nullable SDL_Window window, @Nullable IntPtr w, @Nullable IntPtr h) Get the size of a window's client area, in pixels.booleanSDL3.getWindowSurfaceVSync(@Nullable SDL_Window window, @Nullable IntPtr vsync) Get VSync for the window surface.booleanSDL3.GL_DestroyContext(@Nullable SDL_GLContext context) Delete an OpenGL context.booleanSDL3.GL_ExtensionSupported(@Nullable BytePtr extension) Check if an OpenGL extension is supported for the current context.booleanSDL3.GL_GetAttribute(int attr, @Nullable IntPtr value) Get the actual value for an attribute from the current context.booleanSDL3.GL_GetSwapInterval(@Nullable IntPtr interval) Get the swap interval for the current OpenGL context.booleanSDL3.GL_LoadLibrary(@Nullable BytePtr path) Dynamically load an OpenGL library.booleanSDL3.GL_MakeCurrent(@Nullable SDL_Window window, @Nullable SDL_GLContext context) Set up an OpenGL context for rendering into an OpenGL window.booleanSDL3.GL_SetAttribute(int attr, int value) Set an OpenGL window attribute before window creation.booleanSDL3.GL_SetSwapInterval(int interval) Set the swap interval for the current OpenGL context.booleanSDL3.GL_SwapWindow(@Nullable SDL_Window window) Update a window with OpenGL rendering.booleanSDL3.GPUSupportsProperties(int props) Checks for GPU runtime support.booleanSDL3.GPUSupportsShaderFormats(int format_flags, @Nullable BytePtr name) Checks for GPU runtime support.intSDL3.GPUTextureFormatTexelBlockSize(int format) Obtains the texel block size for a texture format.booleanSDL3.GPUTextureSupportsFormat(@Nullable SDL_GPUDevice device, int format, int type, int usage) Determines whether a texture format is supported for a given type and usage.booleanSDL3.GPUTextureSupportsSampleCount(@Nullable SDL_GPUDevice device, int format, int sample_count) Determines if a sample count for a texture format is supported.booleanSDL3.hapticEffectSupported(@Nullable SDL_Haptic haptic, @Nullable ISDL_HapticEffect effect) Check to see if an effect is supported by a haptic device.booleanSDL3.hapticRumbleSupported(@Nullable SDL_Haptic haptic) Check whether rumble is supported on a haptic device.booleanSDL3.hasAltiVec()Determine whether the CPU has AltiVec features.booleanSDL3.hasARMSIMD()Determine whether the CPU has ARM SIMD (ARMv6) features.booleanSDL3.hasAVX()Determine whether the CPU has AVX features.booleanSDL3.hasAVX2()Determine whether the CPU has AVX2 features.booleanSDL3.hasAVX512F()Determine whether the CPU has AVX-512F (foundation) features.booleanSDL3.hasClipboardData(@Nullable BytePtr mime_type) Query whether there is data in the clipboard for the provided mime type.booleanSDL3.hasClipboardText()Query whether the clipboard exists and contains a non-empty text string.booleanSDL3.hasEvent(int type) Check for the existence of a certain event type in the event queue.booleanSDL3.hasEvents(int minType, int maxType) Check for the existence of certain event types in the event queue.booleanSDL3.hasGamepad()Return whether a gamepad is currently connected.booleanSDL3.hasJoystick()Return whether a joystick is currently connected.booleanSDL3.hasKeyboard()Return whether a keyboard is currently connected.booleanSDL3.hasLASX()Determine whether the CPU has LASX (LOONGARCH SIMD) features.booleanSDL3.hasLSX()Determine whether the CPU has LSX (LOONGARCH SIMD) features.booleanSDL3.hasMMX()Determine whether the CPU has MMX features.booleanSDL3.hasMouse()Return whether a mouse is currently connected.booleanSDL3.hasNEON()Determine whether the CPU has NEON (ARM SIMD) features.booleanSDL3.hasPrimarySelectionText()Query whether the primary selection exists and contains a non-empty text string.booleanSDL3.hasProperty(int props, @Nullable BytePtr name) Return whether a property exists in a group of properties.booleanSDL3.hasRectIntersection(@Nullable ISDL_Rect A, @Nullable ISDL_Rect B) Determine whether two rectangles intersect.booleanSDL3.hasRectIntersectionFloat(@Nullable ISDL_FRect A, @Nullable ISDL_FRect B) Determine whether two rectangles intersect with float precision.booleanSDL3.hasScreenKeyboardSupport()Check whether the platform has screen keyboard support.booleanSDL3.hasSSE()Determine whether the CPU has SSE features.booleanSDL3.hasSSE2()Determine whether the CPU has SSE2 features.booleanSDL3.hasSSE3()Determine whether the CPU has SSE3 features.booleanSDL3.hasSSE41()Determine whether the CPU has SSE4.1 features.booleanSDL3.hasSSE42()Determine whether the CPU has SSE4.2 features.intSDL3.hid_device_change_count()Check to see if devices may have been added or removed.booleanSDL3.hideCursor()Hide the cursor.booleanSDL3.hideWindow(@Nullable SDL_Window window) Hide a window.booleanSDL3.init(int flags) Initialize the SDL library.booleanSDL3.initHapticRumble(@Nullable SDL_Haptic haptic) Initialize a haptic device for simple rumble playback.booleanSDL3.initSubSystem(int flags) Compatibility function to initialize the SDL library.booleanSDL3.isAudioDevicePhysical(int devid) Determine if an audio device is physical (instead of logical).booleanSDL3.isAudioDevicePlayback(int devid) Determine if an audio device is a playback device (instead of recording).booleanSDL3.isChromebook()Query if the application is running on a Chromebook.booleanSDL3.isDeXMode()Query if the application is running on a Samsung DeX docking station.booleanSDL3.isGamepad(int instance_id) Check if the given joystick is supported by the gamepad interface.booleanSDL3.isJoystickHaptic(@Nullable SDL_Joystick joystick) Query if a joystick has haptic features.booleanSDL3.isJoystickVirtual(int instance_id) Query whether or not a joystick is virtual.booleanSDL3.isMainThread()Return whether this is the main thread.booleanSDL3.isMouseHaptic()Query whether or not the current mouse has haptic capabilities.booleanSDL3.isTablet()Query if the current device is a tablet.booleanSDL3.isTV()Query if the current device is a TV.booleanSDL3.joystickConnected(@Nullable SDL_Joystick joystick) Get the status of a specified joystick.booleanSDL3.joystickEventsEnabled()Query the state of joystick event processing.booleanSDL3.killProcess(@Nullable SDL_Process process, boolean force) Stop a process.booleanSDL3.loadFileAsync(@Nullable BytePtr file, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Load all the data from a file path, asynchronously.booleanSDL3.loadWAV(@Nullable BytePtr path, @Nullable ISDL_AudioSpec spec, @Nullable PointerPtr audio_buf, @Nullable IntPtr audio_len) Loads a WAV from a file path.booleanSDL3.loadWAV_IO(@Nullable SDL_IOStream src, boolean closeio, @Nullable ISDL_AudioSpec spec, @Nullable PointerPtr audio_buf, @Nullable IntPtr audio_len) Load the audio data of a WAVE file into memory.booleanSDL3.lockAudioStream(@Nullable SDL_AudioStream stream) Lock an audio stream for serialized access.booleanSDL3.lockProperties(int props) Lock a group of properties.booleanSDL3.lockSurface(@Nullable SDL_Surface surface) Set up a surface for directly accessing the pixels.booleanSDL3.lockTexture(@Nullable SDL_Texture texture, @Nullable ISDL_Rect rect, @Nullable PointerPtr pixels, @Nullable IntPtr pitch) Lock a portion of the texture for write-only pixel access.booleanSDL3.lockTextureToSurface(@Nullable SDL_Texture texture, @Nullable ISDL_Rect rect, SDL_Surface.Ptr surface) Lock a portion of the texture for write-only pixel access, and expose it as a SDL surface.intSDL3.mapRGB(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a given pixel format.intSDL3.mapRGBA(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a given pixel format.intSDL3.mapSurfaceRGB(@Nullable SDL_Surface surface, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a surface.intSDL3.mapSurfaceRGBA(@Nullable SDL_Surface surface, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a surface.booleanSDL3.maximizeWindow(@Nullable SDL_Window window) Request that the window be made as large as possible.booleanSDL3.minimizeWindow(@Nullable SDL_Window window) Request that the window be minimized to an iconic representation.booleanMix audio data in a specified format.intSDL3.murmur3_32(MemorySegment data, long len, int seed) Calculate a 32-bit MurmurHash3 value for a block of data.intSDL3.openAudioDevice(int devid, @Nullable ISDL_AudioSpec spec) Open a specific audio device.booleanOpen a URL/URI in the browser or other appropriate external application.booleanSDL3.outOfMemory()Set an error indicating that memory allocation failed.booleanSDL3.pauseAudioDevice(int devid) Use this function to pause audio playback on a specified device.booleanSDL3.pauseAudioStreamDevice(@Nullable SDL_AudioStream stream) Use this function to pause audio playback on the audio device associated with an audio stream.booleanSDL3.pauseHaptic(@Nullable SDL_Haptic haptic) Pause a haptic device.booleanSDL3.playHapticRumble(@Nullable SDL_Haptic haptic, float strength, int length) Run a simple rumble effect on a haptic device.booleanSDL3.pollEvent(@Nullable ISDL_Event event) Poll for currently pending events.booleanSDL3.premultiplyAlpha(int width, int height, int src_format, MemorySegment src, int src_pitch, int dst_format, MemorySegment dst, int dst_pitch, boolean linear) Premultiply the alpha on a block of pixels.booleanSDL3.premultiplySurfaceAlpha(@Nullable SDL_Surface surface, boolean linear) Premultiply the alpha in a surface.booleanSDL3.pushEvent(@Nullable ISDL_Event event) Add an event to the event queue.booleanSDL3.putAudioStreamData(@Nullable SDL_AudioStream stream, MemorySegment buf, int len) Add data to the stream.booleanSDL3.queryGPUFence(@Nullable SDL_GPUDevice device, @Nullable SDL_GPUFence fence) Checks the status of a fence.booleanSDL3.raiseWindow(@Nullable SDL_Window window) Request that a window be raised above other windows and gain the input focus.intSDL3.rand(int n) Generate a pseudo-random number less than n for positive nintSDL3.rand_bits()Generate 32 pseudo-random bits.intSDL3.rand_bits_r(@Nullable LongPtr state) Generate 32 pseudo-random bits.intGenerate a pseudo-random number less than n for positive nbooleanSDL3.readAsyncIO(@Nullable SDL_AsyncIO asyncio, MemorySegment ptr, long offset, long size, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Start an async read.booleanSDL3.readS16BE(@Nullable SDL_IOStream src, @Nullable ShortPtr value) Use this function to read 16 bits of big-endian data from an SDL_IOStream and return in native format.booleanSDL3.readS16LE(@Nullable SDL_IOStream src, @Nullable ShortPtr value) Use this function to read 16 bits of little-endian data from an SDL_IOStream and return in native format.booleanSDL3.readS32BE(@Nullable SDL_IOStream src, @Nullable IntPtr value) Use this function to read 32 bits of big-endian data from an SDL_IOStream and return in native format.booleanSDL3.readS32LE(@Nullable SDL_IOStream src, @Nullable IntPtr value) Use this function to read 32 bits of little-endian data from an SDL_IOStream and return in native format.booleanSDL3.readS64BE(@Nullable SDL_IOStream src, @Nullable LongPtr value) Use this function to read 64 bits of big-endian data from an SDL_IOStream and return in native format.booleanSDL3.readS64LE(@Nullable SDL_IOStream src, @Nullable LongPtr value) Use this function to read 64 bits of little-endian data from an SDL_IOStream and return in native format.booleanSDL3.readS8(@Nullable SDL_IOStream src, @Nullable BytePtr value) Use this function to read a signed byte from an SDL_IOStream.booleanSDL3.readStorageFile(@Nullable SDL_Storage storage, @Nullable BytePtr path, MemorySegment destination, long length) Synchronously read a file from a storage container into a client-provided buffer.booleanSDL3.readSurfacePixel(@Nullable SDL_Surface surface, int x, int y, @Nullable BytePtr r, @Nullable BytePtr g, @Nullable BytePtr b, @Nullable BytePtr a) Retrieves a single pixel from a surface.booleanSDL3.readSurfacePixelFloat(@Nullable SDL_Surface surface, int x, int y, @Nullable FloatPtr r, @Nullable FloatPtr g, @Nullable FloatPtr b, @Nullable FloatPtr a) Retrieves a single pixel from a surface.booleanSDL3.readU16BE(@Nullable SDL_IOStream src, @Nullable ShortPtr value) Use this function to read 16 bits of big-endian data from an SDL_IOStream and return in native format.booleanSDL3.readU16LE(@Nullable SDL_IOStream src, @Nullable ShortPtr value) Use this function to read 16 bits of little-endian data from an SDL_IOStream and return in native format.booleanSDL3.readU32BE(@Nullable SDL_IOStream src, @Nullable IntPtr value) Use this function to read 32 bits of big-endian data from an SDL_IOStream and return in native format.booleanSDL3.readU32LE(@Nullable SDL_IOStream src, @Nullable IntPtr value) Use this function to read 32 bits of little-endian data from an SDL_IOStream and return in native format.booleanSDL3.readU64BE(@Nullable SDL_IOStream src, @Nullable LongPtr value) Use this function to read 64 bits of big-endian data from an SDL_IOStream and return in native format.booleanSDL3.readU64LE(@Nullable SDL_IOStream src, @Nullable LongPtr value) Use this function to read 64 bits of little-endian data from an SDL_IOStream and return in native format.booleanSDL3.readU8(@Nullable SDL_IOStream src, @Nullable BytePtr value) Use this function to read a byte from an SDL_IOStream.intSDL3.registerEvents(int numevents) Allocate a set of user-defined events, and return the beginning event number for that set of events.booleanSDL3.reloadGamepadMappings()Reinitialize the SDL mapping database to its initial state.booleanSDL3.removePath(@Nullable BytePtr path) Remove a file or an empty directory.booleanSDL3.removeStoragePath(@Nullable SDL_Storage storage, @Nullable BytePtr path) Remove a file or an empty directory in a writable storage container.booleanSDL3.removeTimer(int id) Remove a timer created with SDL_AddTimer().booleanSDL3.renamePath(@Nullable BytePtr oldpath, @Nullable BytePtr newpath) Rename a file or directory.booleanSDL3.renameStoragePath(@Nullable SDL_Storage storage, @Nullable BytePtr oldpath, @Nullable BytePtr newpath) Rename a file or directory in a writable storage container.booleanSDL3.renderClear(@Nullable SDL_Renderer renderer) Clear the current rendering target with the drawing color.booleanSDL3.renderClipEnabled(@Nullable SDL_Renderer renderer) Get whether clipping is enabled on the given render target.booleanSDL3.renderCoordinatesFromWindow(@Nullable SDL_Renderer renderer, float window_x, float window_y, @Nullable FloatPtr x, @Nullable FloatPtr y) Get a point in render coordinates when given a point in window coordinates.booleanSDL3.renderCoordinatesToWindow(@Nullable SDL_Renderer renderer, float x, float y, @Nullable FloatPtr window_x, @Nullable FloatPtr window_y) Get a point in window coordinates when given a point in render coordinates.booleanSDL3.renderDebugText(@Nullable SDL_Renderer renderer, float x, float y, @Nullable BytePtr str) Draw debug text to an SDL_Renderer.booleanSDL3.renderFillRect(@Nullable SDL_Renderer renderer, @Nullable ISDL_FRect rect) Fill a rectangle on the current rendering target with the drawing color at subpixel precision.booleanSDL3.renderFillRects(@Nullable SDL_Renderer renderer, @Nullable ISDL_FRect rects, int count) Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.booleanSDL3.renderGeometry(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_Vertex vertices, int num_vertices, @Nullable IntPtr indices, int num_indices) Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).booleanSDL3.renderGeometryRaw(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable FloatPtr xy, int xy_stride, @Nullable ISDL_FColor color, int color_stride, @Nullable FloatPtr uv, int uv_stride, int num_vertices, MemorySegment indices, int num_indices, int size_indices) Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).booleanSDL3.renderLine(@Nullable SDL_Renderer renderer, float x1, float y1, float x2, float y2) Draw a line on the current rendering target at subpixel precision.booleanSDL3.renderLines(@Nullable SDL_Renderer renderer, @Nullable ISDL_FPoint points, int count) Draw a series of connected lines on the current rendering target at subpixel precision.booleanSDL3.renderPoint(@Nullable SDL_Renderer renderer, float x, float y) Draw a point on the current rendering target at subpixel precision.booleanSDL3.renderPoints(@Nullable SDL_Renderer renderer, @Nullable ISDL_FPoint points, int count) Draw multiple points on the current rendering target at subpixel precision.booleanSDL3.renderPresent(@Nullable SDL_Renderer renderer) Update the screen with any rendering performed since the previous call.booleanSDL3.renderRect(@Nullable SDL_Renderer renderer, @Nullable ISDL_FRect rect) Draw a rectangle on the current rendering target at subpixel precision.booleanSDL3.renderRects(@Nullable SDL_Renderer renderer, @Nullable ISDL_FRect rects, int count) Draw some number of rectangles on the current rendering target at subpixel precision.booleanSDL3.renderTexture(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, @Nullable ISDL_FRect dstrect) Copy a portion of the texture to the current rendering target at subpixel precision.booleanSDL3.renderTexture9Grid(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, @Nullable ISDL_FRect dstrect) Perform a scaled copy using the 9-grid algorithm to the current rendering target at subpixel precision.booleanSDL3.renderTextureAffine(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, @Nullable ISDL_FPoint origin, @Nullable ISDL_FPoint right, @Nullable ISDL_FPoint down) Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.booleanSDL3.renderTextureRotated(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, @Nullable ISDL_FRect dstrect, double angle, @Nullable ISDL_FPoint center, int flip) Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.booleanSDL3.renderTextureTiled(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture, @Nullable ISDL_FRect srcrect, float scale, @Nullable ISDL_FRect dstrect) Tile a portion of the texture to the current rendering target at subpixel precision.booleanSDL3.renderViewportSet(@Nullable SDL_Renderer renderer) Return whether an explicit rectangle was set as the viewport.booleanSDL3.requestAndroidPermission(@Nullable BytePtr permission, MemorySegment cb, MemorySegment userdata) Request permissions at runtime, asynchronously.booleanReset a hint to the default value.booleanSDL3.restoreWindow(@Nullable SDL_Window window) Request that the size and position of a minimized or maximized window be restored.booleanSDL3.resumeAudioDevice(int devid) Use this function to unpause audio playback on a specified device.booleanSDL3.resumeAudioStreamDevice(@Nullable SDL_AudioStream stream) Use this function to unpause audio playback on the audio device associated with an audio stream.booleanSDL3.resumeHaptic(@Nullable SDL_Haptic haptic) Resume a haptic device.booleanSDL3.rumbleGamepad(@Nullable SDL_Gamepad gamepad, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect on a gamepad.booleanSDL3.rumbleGamepadTriggers(@Nullable SDL_Gamepad gamepad, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the gamepad's triggers.booleanSDL3.rumbleJoystick(@Nullable SDL_Joystick joystick, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect.booleanSDL3.rumbleJoystickTriggers(@Nullable SDL_Joystick joystick, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the joystick's triggers.booleanSDL3.runHapticEffect(@Nullable SDL_Haptic haptic, int effect, int iterations) Run the haptic effect on its associated haptic device.booleanSDL3.runOnMainThread(MemorySegment callback, MemorySegment userdata, boolean wait_complete) Call a function on the main thread during event processing.booleanSDL3.saveBMP(@Nullable SDL_Surface surface, @Nullable BytePtr file) Save a surface to a file.booleanSDL3.saveBMP_IO(@Nullable SDL_Surface surface, @Nullable SDL_IOStream dst, boolean closeio) Save a surface to a seekable SDL data stream in BMP format.booleanSDL3.saveFile(@Nullable BytePtr file, MemorySegment data, long datasize) Save all the data into a file path.booleanSDL3.saveFile_IO(@Nullable SDL_IOStream src, MemorySegment data, long datasize, boolean closeio) Save all the data into an SDL data stream.booleanSDL3.screenKeyboardShown(@Nullable SDL_Window window) Check whether the screen keyboard is shown for given window.booleanSDL3.screenSaverEnabled()Check whether the screensaver is currently enabled.longSDL3.seekIO(@Nullable SDL_IOStream context, long offset, int whence) Seek within an SDL_IOStream data stream.booleanSDL3.sendAndroidMessage(int command, int param) Send a user command to SDLActivity.booleanSDL3.sendGamepadEffect(@Nullable SDL_Gamepad gamepad, MemorySegment data, int size) Send a gamepad specific effect packet.booleanSDL3.sendJoystickEffect(@Nullable SDL_Joystick joystick, MemorySegment data, int size) Send a joystick specific effect packet.booleanSDL3.sendJoystickVirtualSensorData(@Nullable SDL_Joystick joystick, int type, long sensor_timestamp, @Nullable FloatPtr data, int num_values) Send a sensor update for an opened virtual joystick.booleanSDL3.setAppMetadata(@Nullable BytePtr appname, @Nullable BytePtr appversion, @Nullable BytePtr appidentifier) Specify basic metadata about your app.booleanSDL3.setAppMetadataProperty(@Nullable BytePtr name, @Nullable BytePtr value) Specify metadata about your app through a set of properties.intSDL3.setAtomicU32(@Nullable ISDL_AtomicU32 a, int v) Set an atomic variable to a value.booleanSDL3.setAudioDeviceGain(int devid, float gain) Change the gain of an audio device.booleanSDL3.setAudioPostmixCallback(int devid, MemorySegment callback, MemorySegment userdata) Set a callback that fires when data is about to be fed to an audio device.booleanSDL3.setAudioStreamFormat(@Nullable SDL_AudioStream stream, @Nullable ISDL_AudioSpec src_spec, @Nullable ISDL_AudioSpec dst_spec) Change the input and output formats of an audio stream.booleanSDL3.setAudioStreamFrequencyRatio(@Nullable SDL_AudioStream stream, float ratio) Change the frequency ratio of an audio stream.booleanSDL3.setAudioStreamGain(@Nullable SDL_AudioStream stream, float gain) Change the gain of an audio stream.booleanSDL3.setAudioStreamGetCallback(@Nullable SDL_AudioStream stream, MemorySegment callback, MemorySegment userdata) Set a callback that runs when data is requested from an audio stream.booleanSDL3.setAudioStreamInputChannelMap(@Nullable SDL_AudioStream stream, @Nullable IntPtr chmap, int count) Set the current input channel map of an audio stream.booleanSDL3.setAudioStreamOutputChannelMap(@Nullable SDL_AudioStream stream, @Nullable IntPtr chmap, int count) Set the current output channel map of an audio stream.booleanSDL3.setAudioStreamPutCallback(@Nullable SDL_AudioStream stream, MemorySegment callback, MemorySegment userdata) Set a callback that runs when data is added to an audio stream.booleanSDL3.setBooleanProperty(int props, @Nullable BytePtr name, boolean value) Set a boolean property in a group of properties.booleanSDL3.setClipboardData(MemorySegment callback, MemorySegment cleanup, MemorySegment userdata, @Nullable PointerPtr mime_types, long num_mime_types) Offer clipboard data to the OS.booleanSDL3.setClipboardText(@Nullable BytePtr text) Put UTF-8 text into the clipboard.booleanSDL3.setCurrentThreadPriority(int priority) Set the priority for the current thread.booleanSDL3.setCursor(@Nullable SDL_Cursor cursor) Set the active cursor.booleanSDL3.setEnvironmentVariable(@Nullable SDL_Environment env, @Nullable BytePtr name, @Nullable BytePtr value, boolean overwrite) Set the value of a variable in the environment.booleanSDL3.setFloatProperty(int props, @Nullable BytePtr name, float value) Set a floating point property in a group of properties.booleanSDL3.setGamepadLED(@Nullable SDL_Gamepad gamepad, byte red, byte green, byte blue) Update a gamepad's LED color.booleanSDL3.setGamepadMapping(int instance_id, @Nullable BytePtr mapping) Set the current mapping of a joystick or gamepad.booleanSDL3.setGamepadPlayerIndex(@Nullable SDL_Gamepad gamepad, int player_index) Set the player index of an opened gamepad.booleanSDL3.setGamepadSensorEnabled(@Nullable SDL_Gamepad gamepad, int type, boolean enabled) Set whether data reporting for a gamepad sensor is enabled.booleanSDL3.setGPUAllowedFramesInFlight(@Nullable SDL_GPUDevice device, int allowed_frames_in_flight) Configures the maximum allowed number of frames in flight.booleanSDL3.setGPUSwapchainParameters(@Nullable SDL_GPUDevice device, @Nullable SDL_Window window, int swapchain_composition, int present_mode) Changes the swapchain parameters for the given claimed window.booleanSDL3.setHapticAutocenter(@Nullable SDL_Haptic haptic, int autocenter) Set the global autocenter of the device.booleanSDL3.setHapticGain(@Nullable SDL_Haptic haptic, int gain) Set the global gain of the specified haptic device.booleanSet a hint with normal priority.booleanSDL3.setHintWithPriority(@Nullable BytePtr name, @Nullable BytePtr value, int priority) Set a hint with a specific priority.booleanSDL3.setiOSAnimationCallback(@Nullable SDL_Window window, int interval, MemorySegment callback, MemorySegment callbackParam) Use this function to set the animation callback on Apple iOS.booleanSDL3.setJoystickLED(@Nullable SDL_Joystick joystick, byte red, byte green, byte blue) Update a joystick's LED color.booleanSDL3.setJoystickPlayerIndex(@Nullable SDL_Joystick joystick, int player_index) Set the player index of an opened joystick.booleanSDL3.setJoystickVirtualAxis(@Nullable SDL_Joystick joystick, int axis, short value) Set the state of an axis on an opened virtual joystick.booleanSDL3.setJoystickVirtualBall(@Nullable SDL_Joystick joystick, int ball, short xrel, short yrel) Generate ball motion on an opened virtual joystick.booleanSDL3.setJoystickVirtualButton(@Nullable SDL_Joystick joystick, int button, boolean down) Set the state of a button on an opened virtual joystick.booleanSDL3.setJoystickVirtualHat(@Nullable SDL_Joystick joystick, int hat, byte value) Set the state of a hat on an opened virtual joystick.booleanSDL3.setJoystickVirtualTouchpad(@Nullable SDL_Joystick joystick, int touchpad, int finger, boolean down, float x, float y, float pressure) Set touchpad finger state on an opened virtual joystick.booleanSDL3.setLinuxThreadPriority(long threadID, int priority) Sets the UNIX nice value for a thread.booleanSDL3.setLinuxThreadPriorityAndPolicy(long threadID, int sdlPriority, int schedPolicy) Sets the priority (not nice level) and scheduling policy for a thread.booleanSDL3.setLogPriorityPrefix(int priority, @Nullable BytePtr prefix) Set the text prepended to log messages of a given priority.booleanSDL3.setMemoryFunctions(MemorySegment malloc_func, MemorySegment calloc_func, MemorySegment realloc_func, MemorySegment free_func) Replace SDL's memory allocation functions with a custom set.booleanSDL3.setNumberProperty(int props, @Nullable BytePtr name, long value) Set an integer property in a group of properties.booleanSDL3.setPaletteColors(@Nullable ISDL_Palette palette, @Nullable ISDL_Color colors, int firstcolor, int ncolors) Set a range of colors in a palette.booleanSDL3.setPointerProperty(int props, @Nullable BytePtr name, MemorySegment value) Set a pointer property in a group of properties.booleanSDL3.setPointerPropertyWithCleanup(int props, @Nullable BytePtr name, MemorySegment value, MemorySegment cleanup, MemorySegment userdata) Set a pointer property in a group of properties with a cleanup function that is called when the property is deleted.booleanSDL3.setPrimarySelectionText(@Nullable BytePtr text) Put UTF-8 text into the primary selection.booleanSDL3.setRenderClipRect(@Nullable SDL_Renderer renderer, @Nullable ISDL_Rect rect) Set the clip rectangle for rendering on the specified target.booleanSDL3.setRenderColorScale(@Nullable SDL_Renderer renderer, float scale) Set the color scale used for render operations.booleanSDL3.setRenderDrawBlendMode(@Nullable SDL_Renderer renderer, int blendMode) Set the blend mode used for drawing operations (Fill and Line).booleanSDL3.setRenderDrawColor(@Nullable SDL_Renderer renderer, byte r, byte g, byte b, byte a) Set the color used for drawing operations.booleanSDL3.setRenderDrawColorFloat(@Nullable SDL_Renderer renderer, float r, float g, float b, float a) Set the color used for drawing operations (Rect, Line and Clear).booleanSDL3.setRenderLogicalPresentation(@Nullable SDL_Renderer renderer, int w, int h, int mode) Set a device-independent resolution and presentation mode for rendering.booleanSDL3.setRenderScale(@Nullable SDL_Renderer renderer, float scaleX, float scaleY) Set the drawing scale for rendering on the current target.booleanSDL3.setRenderTarget(@Nullable SDL_Renderer renderer, @Nullable SDL_Texture texture) Set a texture as the current rendering target.booleanSDL3.setRenderViewport(@Nullable SDL_Renderer renderer, @Nullable ISDL_Rect rect) Set the drawing area for rendering on the current target.booleanSDL3.setRenderVSync(@Nullable SDL_Renderer renderer, int vsync) Toggle VSync of the given renderer.booleanSDL3.setScancodeName(int scancode, @Nullable BytePtr name) Set a human-readable name for a scancode.booleanSDL3.setStringProperty(int props, @Nullable BytePtr name, @Nullable BytePtr value) Set a string property in a group of properties.booleanSDL3.setSurfaceAlphaMod(@Nullable SDL_Surface surface, byte alpha) Set an additional alpha value used in blit operations.booleanSDL3.setSurfaceBlendMode(@Nullable SDL_Surface surface, int blendMode) Set the blend mode used for blit operations.booleanSDL3.setSurfaceClipRect(@Nullable SDL_Surface surface, @Nullable ISDL_Rect rect) Set the clipping rectangle for a surface.booleanSDL3.setSurfaceColorKey(@Nullable SDL_Surface surface, boolean enabled, int key) Set the color key (transparent pixel) in a surface.booleanSDL3.setSurfaceColorMod(@Nullable SDL_Surface surface, byte r, byte g, byte b) Set an additional color value multiplied into blit operations.booleanSDL3.setSurfaceColorspace(@Nullable SDL_Surface surface, int colorspace) Set the colorspace used by a surface.booleanSDL3.setSurfacePalette(@Nullable SDL_Surface surface, @Nullable ISDL_Palette palette) Set the palette used by a surface.booleanSDL3.setSurfaceRLE(@Nullable SDL_Surface surface, boolean enabled) Set the RLE acceleration hint for a surface.booleanSDL3.setTextInputArea(@Nullable SDL_Window window, @Nullable ISDL_Rect rect, int cursor) Set the area used to type Unicode text input.booleanSDL3.setTextureAlphaMod(@Nullable SDL_Texture texture, byte alpha) Set an additional alpha value multiplied into render copy operations.booleanSDL3.setTextureAlphaModFloat(@Nullable SDL_Texture texture, float alpha) Set an additional alpha value multiplied into render copy operations.booleanSDL3.setTextureBlendMode(@Nullable SDL_Texture texture, int blendMode) Set the blend mode for a texture, used by SDL_RenderTexture().booleanSDL3.setTextureColorMod(@Nullable SDL_Texture texture, byte r, byte g, byte b) Set an additional color value multiplied into render copy operations.booleanSDL3.setTextureColorModFloat(@Nullable SDL_Texture texture, float r, float g, float b) Set an additional color value multiplied into render copy operations.booleanSDL3.setTextureScaleMode(@Nullable SDL_Texture texture, int scaleMode) Set the scale mode used for texture scale operations.booleanSDL3.setTLS(@Nullable ISDL_AtomicInt id, MemorySegment value, MemorySegment destructor) Set the current thread's value associated with a thread local storage ID.booleanSDL3.setWindowAlwaysOnTop(@Nullable SDL_Window window, boolean on_top) Set the window to always be above the others.booleanSDL3.setWindowAspectRatio(@Nullable SDL_Window window, float min_aspect, float max_aspect) Request that the aspect ratio of a window's client area be set.booleanSDL3.setWindowBordered(@Nullable SDL_Window window, boolean bordered) Set the border state of a window.booleanSDL3.setWindowFocusable(@Nullable SDL_Window window, boolean focusable) Set whether the window may have input focus.booleanSDL3.setWindowFullscreen(@Nullable SDL_Window window, boolean fullscreen) Request that the window's fullscreen state be changed.booleanSDL3.setWindowFullscreenMode(@Nullable SDL_Window window, @Nullable ISDL_DisplayMode mode) Set the display mode to use when a window is visible and fullscreen.booleanSDL3.setWindowHitTest(@Nullable SDL_Window window, MemorySegment callback, MemorySegment callback_data) Provide a callback that decides if a window region has special properties.booleanSDL3.setWindowIcon(@Nullable SDL_Window window, @Nullable SDL_Surface icon) Set the icon for a window.booleanSDL3.setWindowKeyboardGrab(@Nullable SDL_Window window, boolean grabbed) Set a window's keyboard grab mode.booleanSDL3.setWindowMaximumSize(@Nullable SDL_Window window, int max_w, int max_h) Set the maximum size of a window's client area.booleanSDL3.setWindowMinimumSize(@Nullable SDL_Window window, int min_w, int min_h) Set the minimum size of a window's client area.booleanSDL3.setWindowModal(@Nullable SDL_Window window, boolean modal) Toggle the state of the window as modal.booleanSDL3.setWindowMouseGrab(@Nullable SDL_Window window, boolean grabbed) Set a window's mouse grab mode.booleanSDL3.setWindowMouseRect(@Nullable SDL_Window window, @Nullable ISDL_Rect rect) Confines the cursor to the specified area of a window.booleanSDL3.setWindowOpacity(@Nullable SDL_Window window, float opacity) Set the opacity for a window.booleanSDL3.setWindowParent(@Nullable SDL_Window window, @Nullable SDL_Window parent) Set the window as a child of a parent window.booleanSDL3.setWindowPosition(@Nullable SDL_Window window, int x, int y) Request that the window's position be set.booleanSDL3.setWindowRelativeMouseMode(@Nullable SDL_Window window, boolean enabled) Set relative mouse mode for a window.booleanSDL3.setWindowResizable(@Nullable SDL_Window window, boolean resizable) Set the user-resizable state of a window.booleanSDL3.setWindowShape(@Nullable SDL_Window window, @Nullable SDL_Surface shape) Set the shape of a transparent window.booleanSDL3.setWindowSize(@Nullable SDL_Window window, int w, int h) Request that the size of a window's client area be set.booleanSDL3.setWindowSurfaceVSync(@Nullable SDL_Window window, int vsync) Toggle VSync for the window surface.booleanSDL3.setWindowTitle(@Nullable SDL_Window window, @Nullable BytePtr title) Set the title of a window.booleanSDL3.shouldInit(@Nullable ISDL_InitState state) Return whether initialization should be done.booleanSDL3.shouldQuit(@Nullable ISDL_InitState state) Return whether cleanup should be done.booleanSDL3.showAndroidToast(@Nullable BytePtr message, int duration, int gravity, int xoffset, int yoffset) Shows an Android toast notification.booleanSDL3.showCursor()Show the cursor.booleanSDL3.showMessageBox(@Nullable ISDL_MessageBoxData messageboxdata, @Nullable IntPtr buttonid) Create a modal message box.booleanSDL3.showSimpleMessageBox(int flags, @Nullable BytePtr title, @Nullable BytePtr message, @Nullable SDL_Window window) Display a simple modal message box.booleanSDL3.showWindow(@Nullable SDL_Window window) Show a window.booleanSDL3.showWindowSystemMenu(@Nullable SDL_Window window, int x, int y) Display the system-level window menu.booleanSDL3.startTextInput(@Nullable SDL_Window window) Start accepting Unicode text input events in a window.booleanSDL3.startTextInputWithProperties(@Nullable SDL_Window window, int props) Start accepting Unicode text input events in a window, with properties describing the input.intSDL3.stepBackUTF8(@Nullable BytePtr start, @Nullable PointerPtr pstr) Decode a UTF-8 string in reverse, one Unicode codepoint at a time.intSDL3.stepUTF8(@Nullable PointerPtr pstr, @Nullable PointerPtr pslen) Decode a UTF-8 string, one Unicode codepoint at a time.booleanSDL3.stopHapticEffect(@Nullable SDL_Haptic haptic, int effect) Stop the haptic effect on its associated haptic device.booleanSDL3.stopHapticEffects(@Nullable SDL_Haptic haptic) Stop all the currently playing effects on a haptic device.booleanSDL3.stopHapticRumble(@Nullable SDL_Haptic haptic) Stop the simple rumble on a haptic device.booleanSDL3.stopTextInput(@Nullable SDL_Window window) Stop receiving any text input events in a window.booleanSDL3.storageReady(@Nullable SDL_Storage storage) Checks if the storage container is ready to use.booleanSDL3.stretchSurface(@Nullable SDL_Surface src, @Nullable ISDL_Rect srcrect, @Nullable SDL_Surface dst, @Nullable ISDL_Rect dstrect, int scaleMode) Perform a stretched pixel copy from one surface to another.booleanSDL3.submitGPUCommandBuffer(@Nullable SDL_GPUCommandBuffer command_buffer) Submits a command buffer so its commands can be processed on the GPU.booleanSDL3.surfaceHasAlternateImages(@Nullable SDL_Surface surface) Return whether a surface has alternate versions available.booleanSDL3.surfaceHasColorKey(@Nullable SDL_Surface surface) Returns whether the surface has a color key.booleanSDL3.surfaceHasRLE(@Nullable SDL_Surface surface) Returns whether the surface is RLE enabled.booleanSDL3.syncWindow(@Nullable SDL_Window window) Block until any pending window state is finalized.longSDL3.tellIO(@Nullable SDL_IOStream context) Determine the current read/write offset in an SDL_IOStream data stream.booleanSDL3.textInputActive(@Nullable SDL_Window window) Check whether or not Unicode text input events are enabled for a window.longSDL3.timeFromWindows(int dwLowDateTime, int dwHighDateTime) Converts a Windows FILETIME (100-nanosecond intervals since January 1, 1601) to an SDL time.booleanSDL3.timeToDateTime(long ticks, @Nullable ISDL_DateTime dt, boolean localTime) Converts an SDL_Time in nanoseconds since the epoch to a calendar time in the SDL_DateTime format.booleanSDL3.tryLockMutex(@Nullable SDL_Mutex mutex) Try to lock a mutex without blocking.booleanSDL3.tryLockRWLockForReading(@Nullable SDL_RWLock rwlock) Try to lock a read/write lock for reading without blocking.booleanSDL3.tryLockRWLockForWriting(@Nullable SDL_RWLock rwlock) Try to lock a read/write lock for writing without blocking.booleanSDL3.tryLockSpinlock(@Nullable IntPtr lock) Try to lock a spin lock by setting it to a non-zero value.booleanSDL3.tryWaitSemaphore(@Nullable SDL_Semaphore sem) See if a semaphore has a positive value and decrement it if it does.booleanSDL3.unlockAudioStream(@Nullable SDL_AudioStream stream) Unlock an audio stream for serialized access.booleanSDL3.unsetEnvironmentVariable(@Nullable SDL_Environment env, @Nullable BytePtr name) Clear a variable from the environment.booleanSDL3.updateHapticEffect(@Nullable SDL_Haptic haptic, int effect, @Nullable ISDL_HapticEffect data) Update the properties of an effect.booleanSDL3.updateNVTexture(@Nullable SDL_Texture texture, @Nullable ISDL_Rect rect, @Nullable BytePtr Yplane, int Ypitch, @Nullable BytePtr UVplane, int UVpitch) Update a rectangle within a planar NV12 or NV21 texture with new pixels.booleanSDL3.updateTexture(@Nullable SDL_Texture texture, @Nullable ISDL_Rect rect, MemorySegment pixels, int pitch) Update the given texture rectangle with new pixel data.booleanSDL3.updateWindowSurface(@Nullable SDL_Window window) Copy the window surface to the screen.booleanSDL3.updateWindowSurfaceRects(@Nullable SDL_Window window, @Nullable ISDL_Rect rects, int numrects) Copy areas of the window surface to the screen.booleanSDL3.updateYUVTexture(@Nullable SDL_Texture texture, @Nullable ISDL_Rect rect, @Nullable BytePtr Yplane, int Ypitch, @Nullable BytePtr Uplane, int Upitch, @Nullable BytePtr Vplane, int Vpitch) Update a rectangle within a planar YV12 or IYUV texture with new pixel data.booleanSDL3.waitAndAcquireGPUSwapchainTexture(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable SDL_Window window, SDL_GPUTexture.Ptr swapchain_texture, @Nullable IntPtr swapchain_texture_width, @Nullable IntPtr swapchain_texture_height) Blocks the thread until a swapchain texture is available to be acquired, and then acquires it.booleanSDL3.waitAsyncIOResult(@Nullable SDL_AsyncIOQueue queue, @Nullable ISDL_AsyncIOOutcome outcome, int timeoutMS) Block until an async I/O task queue has a completed task.booleanSDL3.waitConditionTimeout(@Nullable SDL_Condition cond, @Nullable SDL_Mutex mutex, int timeoutMS) Wait until a condition variable is signaled or a certain time has passed.booleanSDL3.waitEvent(@Nullable ISDL_Event event) Wait indefinitely for the next available event.booleanSDL3.waitEventTimeout(@Nullable ISDL_Event event, int timeoutMS) Wait until the specified timeout (in milliseconds) for the next available event.booleanSDL3.waitForGPUFences(@Nullable SDL_GPUDevice device, boolean wait_all, SDL_GPUFence.Ptr fences, int num_fences) Blocks the thread until the given fences are signaled.booleanSDL3.waitForGPUIdle(@Nullable SDL_GPUDevice device) Blocks the thread until the GPU is completely idle.booleanSDL3.waitForGPUSwapchain(@Nullable SDL_GPUDevice device, @Nullable SDL_Window window) Blocks the thread until a swapchain texture is available to be acquired.booleanSDL3.waitProcess(@Nullable SDL_Process process, boolean block, @Nullable IntPtr exitcode) Wait for a process to finish.booleanSDL3.waitSemaphoreTimeout(@Nullable SDL_Semaphore sem, int timeoutMS) Wait until a semaphore has a positive value and then decrements it.booleanSDL3.warpMouseGlobal(float x, float y) Move the mouse to the given position in global screen space.booleanSDL3.windowHasSurface(@Nullable SDL_Window window) Return whether the window has a surface associated with it.booleanSDL3.windowSupportsGPUPresentMode(@Nullable SDL_GPUDevice device, @Nullable SDL_Window window, int present_mode) Determines whether a presentation mode is supported by the window.booleanSDL3.windowSupportsGPUSwapchainComposition(@Nullable SDL_GPUDevice device, @Nullable SDL_Window window, int swapchain_composition) Determines whether a swapchain composition is supported by the window.booleanSDL3.writeAsyncIO(@Nullable SDL_AsyncIO asyncio, MemorySegment ptr, long offset, long size, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Start an async write.booleanSDL3.writeS16BE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeS16LE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeS32BE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeS32LE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeS64BE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeS64LE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeS8(@Nullable SDL_IOStream dst, byte value) Use this function to write a signed byte to an SDL_IOStream.booleanSDL3.writeStorageFile(@Nullable SDL_Storage storage, @Nullable BytePtr path, MemorySegment source, long length) Synchronously write a file from client memory into a storage container.booleanSDL3.writeSurfacePixel(@Nullable SDL_Surface surface, int x, int y, byte r, byte g, byte b, byte a) Writes a single pixel to a surface.booleanSDL3.writeSurfacePixelFloat(@Nullable SDL_Surface surface, int x, int y, float r, float g, float b, float a) Writes a single pixel to a surface.booleanSDL3.writeU16BE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeU16LE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeU32BE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeU32LE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeU64BE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeU64LE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeU8(@Nullable SDL_IOStream dst, byte value) Use this function to write a byte to an SDL_IOStream.Method parameters in club.doki7.sdl3 with annotations of type NativeTypeModifier and TypeMethodDescriptionintSDL3.addGamepadMappingsFromIO(@Nullable SDL_IOStream src, boolean closeio) Load a set of gamepad mappings from an SDL_IOStream.intSDL3.addTimer(int interval, MemorySegment callback, MemorySegment userdata) Call a callback function at a future time.intSDL3.addTimerNS(long interval, MemorySegment callback, MemorySegment userdata) Call a callback function at a future time.booleanSDL3.addVulkanRenderSemaphores(@Nullable SDL_Renderer renderer, int wait_stage_mask, long wait_semaphore, long signal_semaphore) Add a set of synchronization semaphores for the current frame.booleanSDL3.addVulkanRenderSemaphores(@Nullable SDL_Renderer renderer, int wait_stage_mask, long wait_semaphore, long signal_semaphore) Add a set of synchronization semaphores for the current frame.booleanSDL3.addVulkanRenderSemaphores(@Nullable SDL_Renderer renderer, int wait_stage_mask, long wait_semaphore, long signal_semaphore) Add a set of synchronization semaphores for the current frame.booleanSDL3.audioDevicePaused(int devid) Use this function to query if an audio device is paused.SDL3.beginGPUComputePass(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable ISDL_GPUStorageTextureReadWriteBinding storage_texture_bindings, int num_storage_texture_bindings, @Nullable ISDL_GPUStorageBufferReadWriteBinding storage_buffer_bindings, int num_storage_buffer_bindings) Begins a compute pass on a command buffer.SDL3.beginGPUComputePass(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable ISDL_GPUStorageTextureReadWriteBinding storage_texture_bindings, int num_storage_texture_bindings, @Nullable ISDL_GPUStorageBufferReadWriteBinding storage_buffer_bindings, int num_storage_buffer_bindings) Begins a compute pass on a command buffer.SDL3.beginGPURenderPass(@Nullable SDL_GPUCommandBuffer command_buffer, @Nullable ISDL_GPUColorTargetInfo color_target_infos, int num_color_targets, @Nullable ISDL_GPUDepthStencilTargetInfo depth_stencil_target_info) Begins a render pass on a command buffer.booleanSDL3.bindAudioStream(int devid, @Nullable SDL_AudioStream stream) Bind a single audio stream to an audio device.booleanSDL3.bindAudioStreams(int devid, SDL_AudioStream.Ptr streams, int num_streams) Bind a list of audio streams to an audio device.voidSDL3.bindGPUComputeSamplers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the compute shader.voidSDL3.bindGPUComputeSamplers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the compute shader.voidSDL3.bindGPUComputeStorageBuffers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers as readonly for use on the compute pipeline.voidSDL3.bindGPUComputeStorageBuffers(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers as readonly for use on the compute pipeline.voidSDL3.bindGPUComputeStorageTextures(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures as readonly for use on the compute pipeline.voidSDL3.bindGPUComputeStorageTextures(@Nullable SDL_GPUComputePass compute_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures as readonly for use on the compute pipeline.voidSDL3.bindGPUFragmentSamplers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the fragment shader.voidSDL3.bindGPUFragmentSamplers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the fragment shader.voidSDL3.bindGPUFragmentStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the fragment shader.voidSDL3.bindGPUFragmentStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the fragment shader.voidSDL3.bindGPUFragmentStorageTextures(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures for use on the fragment shader.voidSDL3.bindGPUFragmentStorageTextures(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures for use on the fragment shader.voidSDL3.bindGPUVertexBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUBufferBinding bindings, int num_bindings) Binds vertex buffers on a command buffer for use with subsequent draw calls.voidSDL3.bindGPUVertexBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUBufferBinding bindings, int num_bindings) Binds vertex buffers on a command buffer for use with subsequent draw calls.voidSDL3.bindGPUVertexSamplers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the vertex shader.voidSDL3.bindGPUVertexSamplers(@Nullable SDL_GPURenderPass render_pass, int first_slot, @Nullable ISDL_GPUTextureSamplerBinding texture_sampler_bindings, int num_bindings) Binds texture-sampler pairs for use on the vertex shader.voidSDL3.bindGPUVertexStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the vertex shader.voidSDL3.bindGPUVertexStorageBuffers(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUBuffer.Ptr storage_buffers, int num_bindings) Binds storage buffers for use on the vertex shader.voidSDL3.bindGPUVertexStorageTextures(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures for use on the vertex shader.voidSDL3.bindGPUVertexStorageTextures(@Nullable SDL_GPURenderPass render_pass, int first_slot, SDL_GPUTexture.Ptr storage_textures, int num_bindings) Binds storage textures for use on the vertex shader.intSDL3.calculateGPUTextureFormatSize(int format, int width, int height, int depth_or_layer_count) Calculate the size in bytes of a texture format with dimensions.intSDL3.calculateGPUTextureFormatSize(int format, int width, int height, int depth_or_layer_count) Calculate the size in bytes of a texture format with dimensions.intSDL3.calculateGPUTextureFormatSize(int format, int width, int height, int depth_or_layer_count) Calculate the size in bytes of a texture format with dimensions.booleanSDL3.captureMouse(boolean enabled) Capture the mouse and to track input outside an SDL window.booleanSDL3.clearProperty(int props, @Nullable BytePtr name) Clear a property from a group of properties.booleanSDL3.closeAsyncIO(@Nullable SDL_AsyncIO asyncio, boolean flush, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Close and free any allocated resources for an async I/O object.voidSDL3.closeAudioDevice(int devid) Close a previously-opened audio device.booleanSDL3.compareAndSwapAtomicU32(@Nullable ISDL_AtomicU32 a, int oldval, int newval) Set an atomic variable to a new value if it is currently an old value.booleanSDL3.compareAndSwapAtomicU32(@Nullable ISDL_AtomicU32 a, int oldval, int newval) Set an atomic variable to a new value if it is currently an old value.booleanSDL3.convertPixelsAndColorspace(int width, int height, int src_format, int src_colorspace, int src_properties, MemorySegment src, int src_pitch, int dst_format, int dst_colorspace, int dst_properties, MemorySegment dst, int dst_pitch) Copy a block of pixels of one format and colorspace to another format and colorspace.booleanSDL3.convertPixelsAndColorspace(int width, int height, int src_format, int src_colorspace, int src_properties, MemorySegment src, int src_pitch, int dst_format, int dst_colorspace, int dst_properties, MemorySegment dst, int dst_pitch) Copy a block of pixels of one format and colorspace to another format and colorspace.SDL3.convertSurfaceAndColorspace(@Nullable SDL_Surface surface, int format, @Nullable ISDL_Palette palette, int colorspace, int props) Copy an existing surface to a new surface of the specified format and colorspace.voidSDL3.copyGPUBufferToBuffer(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUBufferLocation source, @Nullable ISDL_GPUBufferLocation destination, int size, boolean cycle) Performs a buffer-to-buffer copy.voidSDL3.copyGPUBufferToBuffer(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUBufferLocation source, @Nullable ISDL_GPUBufferLocation destination, int size, boolean cycle) Performs a buffer-to-buffer copy.voidSDL3.copyGPUTextureToTexture(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUTextureLocation source, @Nullable ISDL_GPUTextureLocation destination, int w, int h, int d, boolean cycle) Performs a texture-to-texture copy.voidSDL3.copyGPUTextureToTexture(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUTextureLocation source, @Nullable ISDL_GPUTextureLocation destination, int w, int h, int d, boolean cycle) Performs a texture-to-texture copy.voidSDL3.copyGPUTextureToTexture(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUTextureLocation source, @Nullable ISDL_GPUTextureLocation destination, int w, int h, int d, boolean cycle) Performs a texture-to-texture copy.voidSDL3.copyGPUTextureToTexture(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUTextureLocation source, @Nullable ISDL_GPUTextureLocation destination, int w, int h, int d, boolean cycle) Performs a texture-to-texture copy.booleanSDL3.copyProperties(int src, int dst) Copy a group of properties.booleanSDL3.copyProperties(int src, int dst) Copy a group of properties.shortSDL3.crc16(short crc, MemorySegment data, long len) Calculate a CRC-16 value.intSDL3.crc32(int crc, MemorySegment data, long len) Calculate a CRC-32 value.SDL3.createEnvironment(boolean populated) Create a set of environment variablesSDL3.createGPUDevice(int format_flags, boolean debug_mode, @Nullable BytePtr name) Creates a GPU context.SDL3.createGPUDeviceWithProperties(int props) Creates a GPU context.SDL3.createProcess(@Nullable PointerPtr args, boolean pipe_stdio) Create a new process.SDL3.createProcessWithProperties(int props) Create a new process with the specified properties.SDL3.createRendererWithProperties(int props) Create a 2D rendering context for a window, with the specified properties.SDL3.createSemaphore(int initial_value) Create a semaphore.SDL3.createTextureWithProperties(@Nullable SDL_Renderer renderer, int props) Create a texture for a rendering context with the specified properties.SDL3.createThreadWithProperties(int props) Create a new thread with with the specified properties.SDL3.createThreadWithPropertiesRuntime(int props, MemorySegment pfnBeginThread, MemorySegment pfnEndThread) The actual entry point for SDL_CreateThreadWithProperties.SDL3.createWindowWithProperties(int props) Create a window with the specified properties.voidSDL3.delay(int ms) Wait a specified number of milliseconds before returning.voidSDL3.delayNS(long ns) Wait a specified number of nanoseconds before returning.voidSDL3.delayPrecise(long ns) Wait a specified number of nanoseconds before returning.voidSDL3.destroyProperties(int props) Destroy a group of properties.booleanSDL3.detachVirtualJoystick(int instance_id) Detach a virtual joystick.voidSDL3.dispatchGPUCompute(@Nullable SDL_GPUComputePass compute_pass, int groupcount_x, int groupcount_y, int groupcount_z) Dispatches compute work.voidSDL3.dispatchGPUCompute(@Nullable SDL_GPUComputePass compute_pass, int groupcount_x, int groupcount_y, int groupcount_z) Dispatches compute work.voidSDL3.dispatchGPUCompute(@Nullable SDL_GPUComputePass compute_pass, int groupcount_x, int groupcount_y, int groupcount_z) Dispatches compute work.voidSDL3.dispatchGPUComputeIndirect(@Nullable SDL_GPUComputePass compute_pass, @Nullable SDL_GPUBuffer buffer, int offset) Dispatches compute work with parameters set from a buffer.voidSDL3.drawGPUIndexedPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_indices, int num_instances, int first_index, int vertex_offset, int first_instance) Draws data using bound graphics state with an index buffer and instancing enabled.voidSDL3.drawGPUIndexedPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_indices, int num_instances, int first_index, int vertex_offset, int first_instance) Draws data using bound graphics state with an index buffer and instancing enabled.voidSDL3.drawGPUIndexedPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_indices, int num_instances, int first_index, int vertex_offset, int first_instance) Draws data using bound graphics state with an index buffer and instancing enabled.voidSDL3.drawGPUIndexedPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_indices, int num_instances, int first_index, int vertex_offset, int first_instance) Draws data using bound graphics state with an index buffer and instancing enabled.voidSDL3.drawGPUIndexedPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_indices, int num_instances, int first_index, int vertex_offset, int first_instance) Draws data using bound graphics state with an index buffer and instancing enabled.voidSDL3.drawGPUIndexedPrimitivesIndirect(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUBuffer buffer, int offset, int draw_count) Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.voidSDL3.drawGPUIndexedPrimitivesIndirect(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUBuffer buffer, int offset, int draw_count) Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.voidSDL3.drawGPUPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_vertices, int num_instances, int first_vertex, int first_instance) Draws data using bound graphics state.voidSDL3.drawGPUPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_vertices, int num_instances, int first_vertex, int first_instance) Draws data using bound graphics state.voidSDL3.drawGPUPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_vertices, int num_instances, int first_vertex, int first_instance) Draws data using bound graphics state.voidSDL3.drawGPUPrimitives(@Nullable SDL_GPURenderPass render_pass, int num_vertices, int num_instances, int first_vertex, int first_instance) Draws data using bound graphics state.voidSDL3.drawGPUPrimitivesIndirect(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUBuffer buffer, int offset, int draw_count) Draws data using bound graphics state and with draw parameters set from a buffer.voidSDL3.drawGPUPrimitivesIndirect(@Nullable SDL_GPURenderPass render_pass, @Nullable SDL_GPUBuffer buffer, int offset, int draw_count) Draws data using bound graphics state and with draw parameters set from a buffer.booleanSDL3.enumerateProperties(int props, MemorySegment callback, MemorySegment userdata) Enumerate the properties contained in a group of properties.booleanSDL3.eventEnabled(int type) Query the state of processing events by type.booleanSDL3.fillSurfaceRect(@Nullable SDL_Surface dst, @Nullable ISDL_Rect rect, int color) Perform a fast fill of a rectangle with a specific color.booleanSDL3.fillSurfaceRects(@Nullable SDL_Surface dst, @Nullable ISDL_Rect rects, int count, int color) Perform a fast fill of a set of rectangles with a specific color.voidSDL3.flushEvent(int type) Clear events of a specific type from the event queue.voidSDL3.flushEvents(int minType, int maxType) Clear events of a range of types from the event queue.voidSDL3.flushEvents(int minType, int maxType) Clear events of a range of types from the event queue.SDL3.getAudioDeviceChannelMap(int devid, @Nullable IntPtr count) Get the current channel map of an audio device.booleanSDL3.getAudioDeviceFormat(int devid, @Nullable ISDL_AudioSpec spec, @Nullable IntPtr sample_frames) Get the current audio format of a specific audio device.floatSDL3.getAudioDeviceGain(int devid) Get the gain of an audio device.SDL3.getAudioDeviceName(int devid) Get the human-readable name of a specific audio device.booleanSDL3.getBooleanProperty(int props, @Nullable BytePtr name, boolean default_value) Get a boolean property from a group of properties.booleanSDL3.getBooleanProperty(int props, @Nullable BytePtr name, boolean default_value) Get a boolean property from a group of properties.SDL3.getCameraName(int instance_id) Get the human-readable device name for a camera.intSDL3.getCameraPosition(int instance_id) Get the position of the camera in relation to the system.SDL3.getCameraSupportedFormats(int instance_id, @Nullable IntPtr count) Get the list of native formats/sizes a camera supports.booleanSDL3.getClosestFullscreenDisplayMode(int displayID, int w, int h, float refresh_rate, boolean include_high_density_modes, @Nullable ISDL_DisplayMode closest) Get the closest match to the requested display mode.booleanSDL3.getClosestFullscreenDisplayMode(int displayID, int w, int h, float refresh_rate, boolean include_high_density_modes, @Nullable ISDL_DisplayMode closest) Get the closest match to the requested display mode.SDL3.getCurrentDisplayMode(int displayID) Get information about the current display mode.intSDL3.getCurrentDisplayOrientation(int displayID) Get the orientation of a display.SDL3.getDesktopDisplayMode(int displayID) Get information about the desktop's display mode.intSDL3.getDirect3D9AdapterIndex(int displayID) Get the D3D9 adapter index that matches the specified display.booleanSDL3.getDisplayBounds(int displayID, @Nullable ISDL_Rect rect) Get the desktop area represented by a display.floatSDL3.getDisplayContentScale(int displayID) Get the content scale of a display.SDL3.getDisplayName(int displayID) Get the name of a display in UTF-8 encoding.intSDL3.getDisplayProperties(int displayID) Get the properties associated with a display.booleanSDL3.getDisplayUsableBounds(int displayID, @Nullable ISDL_Rect rect) Get the usable desktop area represented by a display, in screen coordinates.booleanSDL3.getDXGIOutputInfo(int displayID, @Nullable IntPtr adapterIndex, @Nullable IntPtr outputIndex) Get the DXGI Adapter and Output indices for the specified display.floatSDL3.getFloatProperty(int props, @Nullable BytePtr name, float default_value) Get a floating point property from a group of properties.SDL3.getFullscreenDisplayModes(int displayID, @Nullable IntPtr count) Get a list of fullscreen display modes available on a display.SDL3.getGamepadFromID(int instance_id) Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.SDL3.getGamepadGUIDForID(int instance_id) Get the implementation-dependent GUID of a gamepad.SDL3.getGamepadMappingForID(int instance_id) Get the mapping of a gamepad.SDL3.getGamepadNameForID(int instance_id) Get the implementation dependent name of a gamepad.SDL3.getGamepadPathForID(int instance_id) Get the implementation dependent path of a gamepad.intSDL3.getGamepadPlayerIndexForID(int instance_id) Get the player index of a gamepad.shortSDL3.getGamepadProductForID(int instance_id) Get the USB product ID of a gamepad, if available.shortSDL3.getGamepadProductVersionForID(int instance_id) Get the product version of a gamepad, if available.intSDL3.getGamepadTypeForID(int instance_id) Get the type of a gamepad.shortSDL3.getGamepadVendorForID(int instance_id) Get the USB vendor ID of a gamepad, if available.SDL3.getHapticFromID(int instance_id) Get the SDL_Haptic associated with an instance ID, if it has been opened.SDL3.getHapticNameForID(int instance_id) Get the implementation dependent name of a haptic device.booleanSDL3.getHintBoolean(@Nullable BytePtr name, boolean default_value) Get the boolean value of a hint variable.SDL3.getJoystickFromID(int instance_id) Get the SDL_Joystick associated with an instance ID, if it has been opened.SDL3.getJoystickGUIDForID(int instance_id) Get the implementation-dependent GUID of a joystick.SDL3.getJoystickNameForID(int instance_id) Get the implementation dependent name of a joystick.SDL3.getJoystickPathForID(int instance_id) Get the implementation dependent path of a joystick.intSDL3.getJoystickPlayerIndexForID(int instance_id) Get the player index of a joystick.shortSDL3.getJoystickProductForID(int instance_id) Get the USB product ID of a joystick, if available.shortSDL3.getJoystickProductVersionForID(int instance_id) Get the product version of a joystick, if available.intSDL3.getJoystickTypeForID(int instance_id) Get the type of a joystick, if available.shortSDL3.getJoystickVendorForID(int instance_id) Get the USB vendor ID of a joystick, if available.SDL3.getKeyboardNameForID(int instance_id) Get the name of a keyboard.intSDL3.getKeyFromScancode(int scancode, int modstate, boolean key_event) Get the key code corresponding to the given scancode according to the current keyboard layout.SDL3.getMouseNameForID(int instance_id) Get the name of a mouse.intSDL3.getNaturalDisplayOrientation(int displayID) Get the orientation of a display when it is unrotated.longSDL3.getNumberProperty(int props, @Nullable BytePtr name, long default_value) Get a number property from a group of properties.longSDL3.getNumberProperty(int props, @Nullable BytePtr name, long default_value) Get a number property from a group of properties.intSDL3.getPixelFormatForMasks(int bpp, int Rmask, int Gmask, int Bmask, int Amask) Convert a bpp value and RGBA masks to an enumerated pixel format.intSDL3.getPixelFormatForMasks(int bpp, int Rmask, int Gmask, int Bmask, int Amask) Convert a bpp value and RGBA masks to an enumerated pixel format.intSDL3.getPixelFormatForMasks(int bpp, int Rmask, int Gmask, int Bmask, int Amask) Convert a bpp value and RGBA masks to an enumerated pixel format.intSDL3.getPixelFormatForMasks(int bpp, int Rmask, int Gmask, int Bmask, int Amask) Convert a bpp value and RGBA masks to an enumerated pixel format.SDL3.getPointerProperty(int props, @Nullable BytePtr name, MemorySegment default_value) Get a pointer property from a group of properties.intSDL3.getPropertyType(int props, @Nullable BytePtr name) Get the type of a property in a group of properties.intSDL3.getRealGamepadTypeForID(int instance_id) Get the type of a gamepad, ignoring any mapping override.voidSDL3.getRGB(int pixel, @Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, @Nullable BytePtr r, @Nullable BytePtr g, @Nullable BytePtr b) Get RGB values from a pixel in the specified format.voidSDL3.getRGBA(int pixel, @Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, @Nullable BytePtr r, @Nullable BytePtr g, @Nullable BytePtr b, @Nullable BytePtr a) Get RGBA values from a pixel in the specified format.SDL3.getSensorFromID(int instance_id) Return the SDL_Sensor associated with an instance ID.SDL3.getSensorNameForID(int instance_id) Get the implementation dependent name of a sensor.intSDL3.getSensorNonPortableTypeForID(int instance_id) Get the platform dependent type of a sensor.intSDL3.getSensorTypeForID(int instance_id) Get the type of a sensor.SDL3.getStringProperty(int props, @Nullable BytePtr name, @Nullable BytePtr default_value) Get a string property from a group of properties.SDL3.getTouchDeviceName(long touchID) Get the touch device name as reported from the driver.intSDL3.getTouchDeviceType(long touchID) Get the type of the given touch device.SDL3.getTouchFingers(long touchID, @Nullable IntPtr count) Get a list of active fingers for a given touch device.SDL3.getWindowFromID(int id) Get a window from a stored ID.booleanSDL3.GPUSupportsProperties(int props) Checks for GPU runtime support.booleanSDL3.hasEvent(int type) Check for the existence of a certain event type in the event queue.booleanSDL3.hasEvents(int minType, int maxType) Check for the existence of certain event types in the event queue.booleanSDL3.hasEvents(int minType, int maxType) Check for the existence of certain event types in the event queue.booleanSDL3.hasProperty(int props, @Nullable BytePtr name) Return whether a property exists in a group of properties.voidSDL3.hid_ble_scan(boolean active) Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers.booleanSDL3.isAudioDevicePhysical(int devid) Determine if an audio device is physical (instead of logical).booleanSDL3.isAudioDevicePlayback(int devid) Determine if an audio device is a playback device (instead of recording).booleanSDL3.isGamepad(int instance_id) Check if the given joystick is supported by the gamepad interface.booleanSDL3.isJoystickVirtual(int instance_id) Query whether or not a joystick is virtual.booleanSDL3.killProcess(@Nullable SDL_Process process, boolean force) Stop a process.SDL3.loadBMP_IO(@Nullable SDL_IOStream src, boolean closeio) Load a BMP image from a seekable SDL data stream.SDL3.loadFile_IO(@Nullable SDL_IOStream src, @Nullable PointerPtr datasize, boolean closeio) Load all the data from an SDL data stream.booleanSDL3.loadWAV_IO(@Nullable SDL_IOStream src, boolean closeio, @Nullable ISDL_AudioSpec spec, @Nullable PointerPtr audio_buf, @Nullable IntPtr audio_len) Load the audio data of a WAVE file into memory.booleanSDL3.lockProperties(int props) Lock a group of properties.SDL3.mapGPUTransferBuffer(@Nullable SDL_GPUDevice device, @Nullable SDL_GPUTransferBuffer transfer_buffer, boolean cycle) Maps a transfer buffer into application address space.intSDL3.mapRGB(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a given pixel format.intSDL3.mapRGB(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a given pixel format.intSDL3.mapRGB(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a given pixel format.intSDL3.mapRGBA(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a given pixel format.intSDL3.mapRGBA(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a given pixel format.intSDL3.mapRGBA(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a given pixel format.intSDL3.mapRGBA(@Nullable ISDL_PixelFormatDetails format, @Nullable ISDL_Palette palette, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a given pixel format.intSDL3.mapSurfaceRGB(@Nullable SDL_Surface surface, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a surface.intSDL3.mapSurfaceRGB(@Nullable SDL_Surface surface, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a surface.intSDL3.mapSurfaceRGB(@Nullable SDL_Surface surface, byte r, byte g, byte b) Map an RGB triple to an opaque pixel value for a surface.intSDL3.mapSurfaceRGBA(@Nullable SDL_Surface surface, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a surface.intSDL3.mapSurfaceRGBA(@Nullable SDL_Surface surface, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a surface.intSDL3.mapSurfaceRGBA(@Nullable SDL_Surface surface, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a surface.intSDL3.mapSurfaceRGBA(@Nullable SDL_Surface surface, byte r, byte g, byte b, byte a) Map an RGBA quadruple to a pixel value for a surface.SDL3.memset4(MemorySegment dst, int val, long dwords) Initialize all 32-bit words of buffer of memory to a specific value.booleanMix audio data in a specified format.intSDL3.murmur3_32(MemorySegment data, long len, int seed) Calculate a 32-bit MurmurHash3 value for a block of data.intSDL3.openAudioDevice(int devid, @Nullable ISDL_AudioSpec spec) Open a specific audio device.SDL3.openAudioDeviceStream(int devid, @Nullable ISDL_AudioSpec spec, MemorySegment callback, MemorySegment userdata) Convenience function for straightforward audio init for the common case.SDL3.openCamera(int instance_id, @Nullable ISDL_CameraSpec spec) Open a video recording device (a "camera").SDL3.openGamepad(int instance_id) Open a gamepad for use.SDL3.openHaptic(int instance_id) Open a haptic device for use.SDL3.openJoystick(int instance_id) Open a joystick for use.SDL3.openSensor(int instance_id) Open a sensor for use.SDL3.openTitleStorage(@Nullable BytePtr override, int props) Opens up a read-only container for the application's filesystem.SDL3.openUserStorage(@Nullable BytePtr org, @Nullable BytePtr app, int props) Opens up a container for a user's unique read/write filesystem.booleanSDL3.pauseAudioDevice(int devid) Use this function to pause audio playback on a specified device.intSDL3.peepEvents(@Nullable ISDL_Event events, int numevents, int action, int minType, int maxType) Check the event queue for messages and optionally return them.intSDL3.peepEvents(@Nullable ISDL_Event events, int numevents, int action, int minType, int maxType) Check the event queue for messages and optionally return them.booleanSDL3.playHapticRumble(@Nullable SDL_Haptic haptic, float strength, int length) Run a simple rumble effect on a haptic device.booleanSDL3.premultiplyAlpha(int width, int height, int src_format, MemorySegment src, int src_pitch, int dst_format, MemorySegment dst, int dst_pitch, boolean linear) Premultiply the alpha on a block of pixels.booleanSDL3.premultiplySurfaceAlpha(@Nullable SDL_Surface surface, boolean linear) Premultiply the alpha in a surface.voidSDL3.pushGPUComputeUniformData(@Nullable SDL_GPUCommandBuffer command_buffer, int slot_index, MemorySegment data, int length) Pushes data to a uniform slot on the command buffer.voidSDL3.pushGPUComputeUniformData(@Nullable SDL_GPUCommandBuffer command_buffer, int slot_index, MemorySegment data, int length) Pushes data to a uniform slot on the command buffer.voidSDL3.pushGPUFragmentUniformData(@Nullable SDL_GPUCommandBuffer command_buffer, int slot_index, MemorySegment data, int length) Pushes data to a fragment uniform slot on the command buffer.voidSDL3.pushGPUFragmentUniformData(@Nullable SDL_GPUCommandBuffer command_buffer, int slot_index, MemorySegment data, int length) Pushes data to a fragment uniform slot on the command buffer.voidSDL3.pushGPUVertexUniformData(@Nullable SDL_GPUCommandBuffer command_buffer, int slot_index, MemorySegment data, int length) Pushes data to a vertex uniform slot on the command buffer.voidSDL3.pushGPUVertexUniformData(@Nullable SDL_GPUCommandBuffer command_buffer, int slot_index, MemorySegment data, int length) Pushes data to a vertex uniform slot on the command buffer.intSDL3.rand(int n) Generate a pseudo-random number less than n for positive nintGenerate a pseudo-random number less than n for positive nbooleanSDL3.readAsyncIO(@Nullable SDL_AsyncIO asyncio, MemorySegment ptr, long offset, long size, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Start an async read.booleanSDL3.readAsyncIO(@Nullable SDL_AsyncIO asyncio, MemorySegment ptr, long offset, long size, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Start an async read.booleanSDL3.readStorageFile(@Nullable SDL_Storage storage, @Nullable BytePtr path, MemorySegment destination, long length) Synchronously read a file from a storage container into a client-provided buffer.booleanSDL3.removeTimer(int id) Remove a timer created with SDL_AddTimer().booleanSDL3.resumeAudioDevice(int devid) Use this function to unpause audio playback on a specified device.booleanSDL3.rumbleGamepad(@Nullable SDL_Gamepad gamepad, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect on a gamepad.booleanSDL3.rumbleGamepad(@Nullable SDL_Gamepad gamepad, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect on a gamepad.booleanSDL3.rumbleGamepad(@Nullable SDL_Gamepad gamepad, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect on a gamepad.booleanSDL3.rumbleGamepadTriggers(@Nullable SDL_Gamepad gamepad, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the gamepad's triggers.booleanSDL3.rumbleGamepadTriggers(@Nullable SDL_Gamepad gamepad, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the gamepad's triggers.booleanSDL3.rumbleGamepadTriggers(@Nullable SDL_Gamepad gamepad, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the gamepad's triggers.booleanSDL3.rumbleJoystick(@Nullable SDL_Joystick joystick, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect.booleanSDL3.rumbleJoystick(@Nullable SDL_Joystick joystick, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect.booleanSDL3.rumbleJoystick(@Nullable SDL_Joystick joystick, short low_frequency_rumble, short high_frequency_rumble, int duration_ms) Start a rumble effect.booleanSDL3.rumbleJoystickTriggers(@Nullable SDL_Joystick joystick, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the joystick's triggers.booleanSDL3.rumbleJoystickTriggers(@Nullable SDL_Joystick joystick, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the joystick's triggers.booleanSDL3.rumbleJoystickTriggers(@Nullable SDL_Joystick joystick, short left_rumble, short right_rumble, int duration_ms) Start a rumble effect in the joystick's triggers.booleanSDL3.runHapticEffect(@Nullable SDL_Haptic haptic, int effect, int iterations) Run the haptic effect on its associated haptic device.booleanSDL3.runOnMainThread(MemorySegment callback, MemorySegment userdata, boolean wait_complete) Call a function on the main thread during event processing.booleanSDL3.saveBMP_IO(@Nullable SDL_Surface surface, @Nullable SDL_IOStream dst, boolean closeio) Save a surface to a seekable SDL data stream in BMP format.booleanSDL3.saveFile_IO(@Nullable SDL_IOStream src, MemorySegment data, long datasize, boolean closeio) Save all the data into an SDL data stream.longSDL3.seekIO(@Nullable SDL_IOStream context, long offset, int whence) Seek within an SDL_IOStream data stream.booleanSDL3.sendAndroidMessage(int command, int param) Send a user command to SDLActivity.booleanSDL3.sendJoystickVirtualSensorData(@Nullable SDL_Joystick joystick, int type, long sensor_timestamp, @Nullable FloatPtr data, int num_values) Send a sensor update for an opened virtual joystick.intSDL3.setAtomicU32(@Nullable ISDL_AtomicU32 a, int v) Set an atomic variable to a value.booleanSDL3.setAudioDeviceGain(int devid, float gain) Change the gain of an audio device.booleanSDL3.setAudioPostmixCallback(int devid, MemorySegment callback, MemorySegment userdata) Set a callback that fires when data is about to be fed to an audio device.booleanSDL3.setBooleanProperty(int props, @Nullable BytePtr name, boolean value) Set a boolean property in a group of properties.booleanSDL3.setBooleanProperty(int props, @Nullable BytePtr name, boolean value) Set a boolean property in a group of properties.booleanSDL3.setEnvironmentVariable(@Nullable SDL_Environment env, @Nullable BytePtr name, @Nullable BytePtr value, boolean overwrite) Set the value of a variable in the environment.voidSDL3.setEventEnabled(int type, boolean enabled) Set the state of processing events by type.voidSDL3.setEventEnabled(int type, boolean enabled) Set the state of processing events by type.booleanSDL3.setFloatProperty(int props, @Nullable BytePtr name, float value) Set a floating point property in a group of properties.voidSDL3.setGamepadEventsEnabled(boolean enabled) Set the state of gamepad event processing.booleanSDL3.setGamepadLED(@Nullable SDL_Gamepad gamepad, byte red, byte green, byte blue) Update a gamepad's LED color.booleanSDL3.setGamepadLED(@Nullable SDL_Gamepad gamepad, byte red, byte green, byte blue) Update a gamepad's LED color.booleanSDL3.setGamepadLED(@Nullable SDL_Gamepad gamepad, byte red, byte green, byte blue) Update a gamepad's LED color.booleanSDL3.setGamepadMapping(int instance_id, @Nullable BytePtr mapping) Set the current mapping of a joystick or gamepad.booleanSDL3.setGamepadSensorEnabled(@Nullable SDL_Gamepad gamepad, int type, boolean enabled) Set whether data reporting for a gamepad sensor is enabled.booleanSDL3.setGPUAllowedFramesInFlight(@Nullable SDL_GPUDevice device, int allowed_frames_in_flight) Configures the maximum allowed number of frames in flight.voidSDL3.setGPUStencilReference(@Nullable SDL_GPURenderPass render_pass, byte reference) Sets the current stencil reference value on a command buffer.voidSDL3.setInitialized(@Nullable ISDL_InitState state, boolean initialized) Finish an initialization state transition.voidSDL3.setiOSEventPump(boolean enabled) Use this function to enable or disable the SDL event pump on Apple iOS.voidSDL3.setJoystickEventsEnabled(boolean enabled) Set the state of joystick event processing.booleanSDL3.setJoystickLED(@Nullable SDL_Joystick joystick, byte red, byte green, byte blue) Update a joystick's LED color.booleanSDL3.setJoystickLED(@Nullable SDL_Joystick joystick, byte red, byte green, byte blue) Update a joystick's LED color.booleanSDL3.setJoystickLED(@Nullable SDL_Joystick joystick, byte red, byte green, byte blue) Update a joystick's LED color.booleanSDL3.setJoystickVirtualAxis(@Nullable SDL_Joystick joystick, int axis, short value) Set the state of an axis on an opened virtual joystick.booleanSDL3.setJoystickVirtualBall(@Nullable SDL_Joystick joystick, int ball, short xrel, short yrel) Generate ball motion on an opened virtual joystick.booleanSDL3.setJoystickVirtualBall(@Nullable SDL_Joystick joystick, int ball, short xrel, short yrel) Generate ball motion on an opened virtual joystick.booleanSDL3.setJoystickVirtualButton(@Nullable SDL_Joystick joystick, int button, boolean down) Set the state of a button on an opened virtual joystick.booleanSDL3.setJoystickVirtualHat(@Nullable SDL_Joystick joystick, int hat, byte value) Set the state of a hat on an opened virtual joystick.booleanSDL3.setJoystickVirtualTouchpad(@Nullable SDL_Joystick joystick, int touchpad, int finger, boolean down, float x, float y, float pressure) Set touchpad finger state on an opened virtual joystick.booleanSDL3.setLinuxThreadPriority(long threadID, int priority) Sets the UNIX nice value for a thread.booleanSDL3.setLinuxThreadPriorityAndPolicy(long threadID, int sdlPriority, int schedPolicy) Sets the priority (not nice level) and scheduling policy for a thread.booleanSDL3.setNumberProperty(int props, @Nullable BytePtr name, long value) Set an integer property in a group of properties.booleanSDL3.setNumberProperty(int props, @Nullable BytePtr name, long value) Set an integer property in a group of properties.booleanSDL3.setPointerProperty(int props, @Nullable BytePtr name, MemorySegment value) Set a pointer property in a group of properties.booleanSDL3.setPointerPropertyWithCleanup(int props, @Nullable BytePtr name, MemorySegment value, MemorySegment cleanup, MemorySegment userdata) Set a pointer property in a group of properties with a cleanup function that is called when the property is deleted.booleanSDL3.setRenderDrawColor(@Nullable SDL_Renderer renderer, byte r, byte g, byte b, byte a) Set the color used for drawing operations.booleanSDL3.setRenderDrawColor(@Nullable SDL_Renderer renderer, byte r, byte g, byte b, byte a) Set the color used for drawing operations.booleanSDL3.setRenderDrawColor(@Nullable SDL_Renderer renderer, byte r, byte g, byte b, byte a) Set the color used for drawing operations.booleanSDL3.setRenderDrawColor(@Nullable SDL_Renderer renderer, byte r, byte g, byte b, byte a) Set the color used for drawing operations.booleanSDL3.setStringProperty(int props, @Nullable BytePtr name, @Nullable BytePtr value) Set a string property in a group of properties.booleanSDL3.setSurfaceAlphaMod(@Nullable SDL_Surface surface, byte alpha) Set an additional alpha value used in blit operations.booleanSDL3.setSurfaceColorKey(@Nullable SDL_Surface surface, boolean enabled, int key) Set the color key (transparent pixel) in a surface.booleanSDL3.setSurfaceColorKey(@Nullable SDL_Surface surface, boolean enabled, int key) Set the color key (transparent pixel) in a surface.booleanSDL3.setSurfaceColorMod(@Nullable SDL_Surface surface, byte r, byte g, byte b) Set an additional color value multiplied into blit operations.booleanSDL3.setSurfaceColorMod(@Nullable SDL_Surface surface, byte r, byte g, byte b) Set an additional color value multiplied into blit operations.booleanSDL3.setSurfaceColorMod(@Nullable SDL_Surface surface, byte r, byte g, byte b) Set an additional color value multiplied into blit operations.booleanSDL3.setSurfaceRLE(@Nullable SDL_Surface surface, boolean enabled) Set the RLE acceleration hint for a surface.booleanSDL3.setTextureAlphaMod(@Nullable SDL_Texture texture, byte alpha) Set an additional alpha value multiplied into render copy operations.booleanSDL3.setTextureColorMod(@Nullable SDL_Texture texture, byte r, byte g, byte b) Set an additional color value multiplied into render copy operations.booleanSDL3.setTextureColorMod(@Nullable SDL_Texture texture, byte r, byte g, byte b) Set an additional color value multiplied into render copy operations.booleanSDL3.setTextureColorMod(@Nullable SDL_Texture texture, byte r, byte g, byte b) Set an additional color value multiplied into render copy operations.voidSDL3.setTrayEntryChecked(@Nullable SDL_TrayEntry entry, boolean checked) Sets whether or not an entry is checked.voidSDL3.setTrayEntryEnabled(@Nullable SDL_TrayEntry entry, boolean enabled) Sets whether or not an entry is enabled.booleanSDL3.setWindowAlwaysOnTop(@Nullable SDL_Window window, boolean on_top) Set the window to always be above the others.booleanSDL3.setWindowBordered(@Nullable SDL_Window window, boolean bordered) Set the border state of a window.booleanSDL3.setWindowFocusable(@Nullable SDL_Window window, boolean focusable) Set whether the window may have input focus.booleanSDL3.setWindowFullscreen(@Nullable SDL_Window window, boolean fullscreen) Request that the window's fullscreen state be changed.booleanSDL3.setWindowKeyboardGrab(@Nullable SDL_Window window, boolean grabbed) Set a window's keyboard grab mode.booleanSDL3.setWindowModal(@Nullable SDL_Window window, boolean modal) Toggle the state of the window as modal.booleanSDL3.setWindowMouseGrab(@Nullable SDL_Window window, boolean grabbed) Set a window's mouse grab mode.booleanSDL3.setWindowRelativeMouseMode(@Nullable SDL_Window window, boolean enabled) Set relative mouse mode for a window.booleanSDL3.setWindowResizable(@Nullable SDL_Window window, boolean resizable) Set the user-resizable state of a window.voidSDL3.showFileDialogWithProperties(int type, MemorySegment callback, MemorySegment userdata, int props) Create and launch a file dialog with the specified properties.voidSDL3.showOpenFileDialog(MemorySegment callback, MemorySegment userdata, @Nullable SDL_Window window, @Nullable ISDL_DialogFileFilter filters, int nfilters, @Nullable BytePtr default_location, boolean allow_many) Displays a dialog that lets the user select a file on their filesystem.voidSDL3.showOpenFolderDialog(MemorySegment callback, MemorySegment userdata, @Nullable SDL_Window window, @Nullable BytePtr default_location, boolean allow_many) Displays a dialog that lets the user select a folder on their filesystem.voidSDL3.srand(long seed) Seeds the pseudo-random number generator.booleanSDL3.startTextInputWithProperties(@Nullable SDL_Window window, int props) Start accepting Unicode text input events in a window, with properties describing the input.longSDL3.timeFromWindows(int dwLowDateTime, int dwHighDateTime) Converts a Windows FILETIME (100-nanosecond intervals since January 1, 1601) to an SDL time.longSDL3.timeFromWindows(int dwLowDateTime, int dwHighDateTime) Converts a Windows FILETIME (100-nanosecond intervals since January 1, 1601) to an SDL time.booleanSDL3.timeToDateTime(long ticks, @Nullable ISDL_DateTime dt, boolean localTime) Converts an SDL_Time in nanoseconds since the epoch to a calendar time in the SDL_DateTime format.booleanSDL3.timeToDateTime(long ticks, @Nullable ISDL_DateTime dt, boolean localTime) Converts an SDL_Time in nanoseconds since the epoch to a calendar time in the SDL_DateTime format.voidSDL3.timeToWindows(long ticks, @Nullable IntPtr dwLowDateTime, @Nullable IntPtr dwHighDateTime) Converts an SDL time into a Windows FILETIME (100-nanosecond intervals since January 1, 1601).SDL3.UCS4ToUTF8(int codepoint, @Nullable BytePtr dst) Convert a single Unicode codepoint to UTF-8.voidSDL3.unlockProperties(int props) Unlock a group of properties.voidSDL3.uploadToGPUBuffer(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUTransferBufferLocation source, @Nullable ISDL_GPUBufferRegion destination, boolean cycle) Uploads data from a transfer buffer to a buffer.voidSDL3.uploadToGPUTexture(@Nullable SDL_GPUCopyPass copy_pass, @Nullable ISDL_GPUTextureTransferInfo source, @Nullable ISDL_GPUTextureRegion destination, boolean cycle) Uploads data from a transfer buffer to a texture.booleanSDL3.waitAsyncIOResult(@Nullable SDL_AsyncIOQueue queue, @Nullable ISDL_AsyncIOOutcome outcome, int timeoutMS) Block until an async I/O task queue has a completed task.booleanSDL3.waitConditionTimeout(@Nullable SDL_Condition cond, @Nullable SDL_Mutex mutex, int timeoutMS) Wait until a condition variable is signaled or a certain time has passed.booleanSDL3.waitEventTimeout(@Nullable ISDL_Event event, int timeoutMS) Wait until the specified timeout (in milliseconds) for the next available event.booleanSDL3.waitForGPUFences(@Nullable SDL_GPUDevice device, boolean wait_all, SDL_GPUFence.Ptr fences, int num_fences) Blocks the thread until the given fences are signaled.booleanSDL3.waitForGPUFences(@Nullable SDL_GPUDevice device, boolean wait_all, SDL_GPUFence.Ptr fences, int num_fences) Blocks the thread until the given fences are signaled.booleanSDL3.waitProcess(@Nullable SDL_Process process, boolean block, @Nullable IntPtr exitcode) Wait for a process to finish.booleanSDL3.waitSemaphoreTimeout(@Nullable SDL_Semaphore sem, int timeoutMS) Wait until a semaphore has a positive value and then decrements it.booleanSDL3.writeAsyncIO(@Nullable SDL_AsyncIO asyncio, MemorySegment ptr, long offset, long size, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Start an async write.booleanSDL3.writeAsyncIO(@Nullable SDL_AsyncIO asyncio, MemorySegment ptr, long offset, long size, @Nullable SDL_AsyncIOQueue queue, MemorySegment userdata) Start an async write.booleanSDL3.writeS16BE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeS16LE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeS32BE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeS32LE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeS64BE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeS64LE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeS8(@Nullable SDL_IOStream dst, byte value) Use this function to write a signed byte to an SDL_IOStream.booleanSDL3.writeStorageFile(@Nullable SDL_Storage storage, @Nullable BytePtr path, MemorySegment source, long length) Synchronously write a file from client memory into a storage container.booleanSDL3.writeSurfacePixel(@Nullable SDL_Surface surface, int x, int y, byte r, byte g, byte b, byte a) Writes a single pixel to a surface.booleanSDL3.writeSurfacePixel(@Nullable SDL_Surface surface, int x, int y, byte r, byte g, byte b, byte a) Writes a single pixel to a surface.booleanSDL3.writeSurfacePixel(@Nullable SDL_Surface surface, int x, int y, byte r, byte g, byte b, byte a) Writes a single pixel to a surface.booleanSDL3.writeSurfacePixel(@Nullable SDL_Surface surface, int x, int y, byte r, byte g, byte b, byte a) Writes a single pixel to a surface.booleanSDL3.writeU16BE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeU16LE(@Nullable SDL_IOStream dst, short value) Use this function to write 16 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeU32BE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeU32LE(@Nullable SDL_IOStream dst, int value) Use this function to write 32 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeU64BE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as big-endian data.booleanSDL3.writeU64LE(@Nullable SDL_IOStream dst, long value) Use this function to write 64 bits in native format to an SDL_IOStream as little-endian data.booleanSDL3.writeU8(@Nullable SDL_IOStream dst, byte value) Use this function to write a byte to an SDL_IOStream. -
Uses of NativeType in club.doki7.sdl3.datatype
Methods in club.doki7.sdl3.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionbyteSDL_alignment_test.a()byteSDL_Color.a()byteSDL_PixelFormatDetails.Abits()longSDL_PathInfo.access_time()intSDL_PixelFormatDetails.Amask()byteSDL_PixelFormatDetails.Ashift()shortSDL_HapticConstant.attack_length()shortSDL_HapticCustom.attack_length()shortSDL_HapticPeriodic.attack_length()shortSDL_HapticRamp.attack_length()shortSDL_HapticConstant.attack_level()shortSDL_HapticCustom.attack_level()shortSDL_HapticPeriodic.attack_level()shortSDL_HapticRamp.attack_level()byteSDL_GamepadAxisEvent.axis()byteSDL_JoyAxisEvent.axis()intSDL_VirtualJoystickDesc.axis_mask()byteSDL_Color.b()byteSDL_MessageBoxColor.b()byteSDL_JoyBallEvent.ball()byteSDL_PixelFormatDetails.Bbits()byteSDL_PixelFormatDetails.bits_per_pixel()intSDL_PixelFormatDetails.Bmask()byteSDL_PixelFormatDetails.Bshift()intSDL_GPUVertexAttribute.buffer_slot()byteSDL_GamepadButtonEvent.button()shortSDL_HapticCondition.button()shortSDL_HapticConstant.button()shortSDL_HapticCustom.button()shortSDL_HapticPeriodic.button()shortSDL_HapticRamp.button()byteSDL_JoyButtonEvent.button()byteSDL_MouseButtonEvent.button()byteSDL_PenButtonEvent.button()intSDL_VirtualJoystickDesc.button_mask()byteSDL_PixelFormatDetails.bytes_per_pixel()longSDL_AsyncIOOutcome.bytes_requested()longSDL_AsyncIOOutcome.bytes_transferred()byteSDL_HapticCustom.channels()byteSDL_GPUDepthStencilTargetInfo.clear_stencil()byteSDL_MouseButtonEvent.clicks()intSDL_UserEvent.code()byteSDL_GPUDepthStencilState.compare_mask()longSDL_PathInfo.create_time()booleanSDL_GPUBlitInfo.cycle()booleanSDL_GPUColorTargetInfo.cycle()booleanSDL_GPUDepthStencilTargetInfo.cycle()booleanSDL_GPUStorageBufferReadWriteBinding.cycle()booleanSDL_GPUStorageTextureReadWriteBinding.cycle()booleanSDL_GPUColorTargetInfo.cycle_resolve_texture()intSDL_GPUTextureRegion.d()intSDL_DisplayEvent.data1()intSDL_WindowEvent.data1()intSDL_DisplayEvent.data2()intSDL_WindowEvent.data2()shortSDL_HapticCondition.delay()shortSDL_HapticConstant.delay()shortSDL_HapticCustom.delay()shortSDL_HapticPeriodic.delay()shortSDL_HapticRamp.delay()intSDL_DisplayEvent.displayID()intSDL_DisplayMode.displayID()booleanSDL_GamepadButtonEvent.down()booleanSDL_JoyButtonEvent.down()booleanSDL_KeyboardEvent.down()booleanSDL_MouseButtonEvent.down()booleanSDL_PenButtonEvent.down()booleanSDL_PenTouchEvent.down()booleanSDL_GPUSamplerCreateInfo.enable_anisotropy()booleanSDL_GPUColorTargetBlendState.enable_blend()booleanSDL_GPUColorTargetBlendState.enable_color_write_mask()booleanSDL_GPUSamplerCreateInfo.enable_compare()booleanSDL_GPURasterizerState.enable_depth_bias()booleanSDL_GPURasterizerState.enable_depth_clip()booleanSDL_GPUDepthStencilState.enable_depth_test()booleanSDL_GPUDepthStencilState.enable_depth_write()booleanSDL_GPUMultisampleState.enable_mask()booleanSDL_GPUDepthStencilState.enable_stencil_test()shortSDL_HapticRamp.end()booleanSDL_PenTouchEvent.eraser()shortSDL_HapticConstant.fade_length()shortSDL_HapticCustom.fade_length()shortSDL_HapticPeriodic.fade_length()shortSDL_HapticRamp.fade_length()shortSDL_HapticConstant.fade_level()shortSDL_HapticCustom.fade_level()shortSDL_HapticPeriodic.fade_level()shortSDL_HapticRamp.fade_level()intSDL_GamepadTouchpadEvent.finger()longSDL_TouchFingerEvent.fingerID()intSDL_GPUIndexedIndirectDrawCommand.first_index()intSDL_GPUIndexedIndirectDrawCommand.first_instance()intSDL_GPUIndirectDrawCommand.first_instance()intSDL_GPUIndirectDrawCommand.first_vertex()byteSDL_Color.g()byteSDL_MessageBoxColor.g()byteSDL_PixelFormatDetails.Gbits()intSDL_PixelFormatDetails.Gmask()intSDL_GPUIndirectDispatchCommand.groupcount_x()intSDL_GPUIndirectDispatchCommand.groupcount_y()intSDL_GPUIndirectDispatchCommand.groupcount_z()byteSDL_PixelFormatDetails.Gshift()intSDL_GPUBlitRegion.h()intSDL_GPUTextureRegion.h()booleanSDL_GPUGraphicsPipelineTargetInfo.has_depth_stencil_target()byteSDL_JoyHatEvent.hat()intSDL_GPUTextureCreateInfo.height()booleanSDL_TextEditingCandidatesEvent.horizontal()longSDL_Finger.id()intSDL_GPUVertexBufferDescription.instance_step_rate()intSDL_MouseWheelEvent.integer_x()intSDL_MouseWheelEvent.integer_y()shortSDL_HapticCondition.interval()shortSDL_HapticConstant.interval()shortSDL_HapticCustom.interval()shortSDL_HapticPeriodic.interval()shortSDL_HapticRamp.interval()shortSDL_HapticLeftRight.large_magnitude()intSDL_GPUStorageTextureReadWriteBinding.layer()intSDL_GPUTextureLocation.layer()intSDL_GPUTextureRegion.layer()intSDL_GPUTextureCreateInfo.layer_count_or_depth()intSDL_GPUBlitRegion.layer_or_depth_plane()intSDL_GPUColorTargetInfo.layer_or_depth_plane()intSDL_HapticCondition.length()intSDL_HapticConstant.length()intSDL_HapticCustom.length()intSDL_HapticLeftRight.length()intSDL_HapticPeriodic.length()intSDL_HapticRamp.length()intSDL_TextEditingEvent.length()shortSDL_HapticConstant.level()intSDL_GPUVertexAttribute.location()shortSDL_HapticPeriodic.magnitude()intSDL_GPUBlitRegion.mip_level()intSDL_GPUColorTargetInfo.mip_level()intSDL_GPUStorageTextureReadWriteBinding.mip_level()intSDL_GPUTextureLocation.mip_level()intSDL_GPUTextureRegion.mip_level()longSDL_PathInfo.modify_time()shortSDL_VirtualJoystickDesc.naxes()shortSDL_VirtualJoystickDesc.nballs()shortSDL_VirtualJoystickDesc.nbuttons()shortSDL_VirtualJoystickTouchpadDesc.nfingers()shortSDL_VirtualJoystickDesc.nhats()shortSDL_VirtualJoystickDesc.nsensors()shortSDL_VirtualJoystickDesc.ntouchpads()intSDL_TextEditingCandidatesEvent.num_candidates()intSDL_GPUGraphicsPipelineTargetInfo.num_color_targets()intSDL_GPUIndexedIndirectDrawCommand.num_indices()intSDL_GPUIndexedIndirectDrawCommand.num_instances()intSDL_GPUIndirectDrawCommand.num_instances()intSDL_GPUTextureCreateInfo.num_levels()intSDL_ClipboardEvent.num_mime_types()intSDL_GPUComputePipelineCreateInfo.num_readonly_storage_buffers()intSDL_GPUComputePipelineCreateInfo.num_readonly_storage_textures()intSDL_GPUComputePipelineCreateInfo.num_readwrite_storage_buffers()intSDL_GPUComputePipelineCreateInfo.num_readwrite_storage_textures()intSDL_GPUComputePipelineCreateInfo.num_samplers()intSDL_GPUShaderCreateInfo.num_samplers()intSDL_GPUShaderCreateInfo.num_storage_buffers()intSDL_GPUShaderCreateInfo.num_storage_textures()intSDL_GPUComputePipelineCreateInfo.num_uniform_buffers()intSDL_GPUShaderCreateInfo.num_uniform_buffers()intSDL_GPUVertexInputState.num_vertex_attributes()intSDL_GPUVertexInputState.num_vertex_buffers()intSDL_GPUIndirectDrawCommand.num_vertices()longSDL_AsyncIOOutcome.offset()intSDL_GPUBufferBinding.offset()intSDL_GPUBufferLocation.offset()intSDL_GPUBufferRegion.offset()intSDL_GPUTextureTransferInfo.offset()intSDL_GPUTransferBufferLocation.offset()intSDL_GPUVertexAttribute.offset()shortSDL_HapticPeriodic.offset()booleanSDL_ClipboardEvent.owner()byteSDL_MouseButtonEvent.padding()shortSDL_VirtualJoystickDesc.padding()byteSDL_AudioDeviceEvent.padding1()byteSDL_GamepadAxisEvent.padding1()byteSDL_GamepadButtonEvent.padding1()byteSDL_GPUBlitInfo.padding1()byteSDL_GPUColorTargetBlendState.padding1()byteSDL_GPUColorTargetInfo.padding1()byteSDL_GPUDepthStencilState.padding1()byteSDL_GPUDepthStencilTargetInfo.padding1()byteSDL_GPUGraphicsPipelineTargetInfo.padding1()byteSDL_GPUMultisampleState.padding1()byteSDL_GPURasterizerState.padding1()byteSDL_GPUSamplerCreateInfo.padding1()byteSDL_GPUStorageBufferReadWriteBinding.padding1()byteSDL_GPUStorageTextureReadWriteBinding.padding1()byteSDL_JoyAxisEvent.padding1()byteSDL_JoyBallEvent.padding1()byteSDL_JoyButtonEvent.padding1()byteSDL_JoyHatEvent.padding1()byteSDL_TextEditingCandidatesEvent.padding1()byteSDL_AudioDeviceEvent.padding2()byteSDL_GamepadAxisEvent.padding2()byteSDL_GamepadButtonEvent.padding2()byteSDL_GPUBlitInfo.padding2()byteSDL_GPUColorTargetBlendState.padding2()byteSDL_GPUColorTargetInfo.padding2()byteSDL_GPUDepthStencilState.padding2()byteSDL_GPUDepthStencilTargetInfo.padding2()byteSDL_GPUGraphicsPipelineTargetInfo.padding2()byteSDL_GPUMultisampleState.padding2()byteSDL_GPURasterizerState.padding2()byteSDL_GPUSamplerCreateInfo.padding2()byteSDL_GPUStorageBufferReadWriteBinding.padding2()byteSDL_GPUStorageTextureReadWriteBinding.padding2()byteSDL_JoyAxisEvent.padding2()byteSDL_JoyBallEvent.padding2()byteSDL_JoyButtonEvent.padding2()byteSDL_JoyHatEvent.padding2()byteSDL_TextEditingCandidatesEvent.padding2()byteSDL_AudioDeviceEvent.padding3()byteSDL_GamepadAxisEvent.padding3()byteSDL_GPUBlitInfo.padding3()byteSDL_GPUDepthStencilState.padding3()byteSDL_GPUGraphicsPipelineTargetInfo.padding3()byteSDL_GPUMultisampleState.padding3()byteSDL_GPUStorageBufferReadWriteBinding.padding3()byteSDL_GPUStorageTextureReadWriteBinding.padding3()byteSDL_JoyAxisEvent.padding3()byteSDL_JoyBallEvent.padding3()byteSDL_TextEditingCandidatesEvent.padding3()shortSDL_GamepadAxisEvent.padding4()shortSDL_JoyAxisEvent.padding4()shortSDL_HapticCustom.period()shortSDL_HapticPeriodic.period()shortSDL_HapticPeriodic.phase()intSDL_GPUVertexBufferDescription.pitch()intSDL_GPUTextureTransferInfo.pixels_per_row()shortSDL_VirtualJoystickDesc.product_id()intSDL_GPUBufferCreateInfo.props()intSDL_GPUComputePipelineCreateInfo.props()intSDL_GPUGraphicsPipelineCreateInfo.props()intSDL_GPUSamplerCreateInfo.props()intSDL_GPUShaderCreateInfo.props()intSDL_GPUTextureCreateInfo.props()intSDL_GPUTransferBufferCreateInfo.props()byteSDL_Color.r()byteSDL_MessageBoxColor.r()shortSDL_KeyboardEvent.raw()byteSDL_PixelFormatDetails.Rbits()booleanSDL_AudioDeviceEvent.recording()booleanSDL_KeyboardEvent.repeat()intSDL_GPUColorTargetInfo.resolve_layer()intSDL_GPUColorTargetInfo.resolve_mip_level()intSDL_PixelFormatDetails.Rmask()intSDL_GPUTextureTransferInfo.rows_per_layer()byteSDL_PixelFormatDetails.Rshift()intSDL_GPUMultisampleState.sample_mask()shortSDL_HapticCustom.samples()intSDL_TextEditingCandidatesEvent.selected_candidate()intSDL_GamepadSensorEvent.sensor()longSDL_GamepadSensorEvent.sensor_timestamp()longSDL_SensorEvent.sensor_timestamp()intSDL_GPUBufferCreateInfo.size()intSDL_GPUBufferRegion.size()intSDL_GPUTransferBufferCreateInfo.size()longSDL_PathInfo.size()intSDL_GPUVertexBufferDescription.slot()shortSDL_HapticLeftRight.small_magnitude()shortSDL_HapticRamp.start()intSDL_TextEditingEvent.start()longSDL_InitState.thread()intSDL_GPUComputePipelineCreateInfo.threadcount_x()intSDL_GPUComputePipelineCreateInfo.threadcount_y()intSDL_GPUComputePipelineCreateInfo.threadcount_z()longSDL_AudioDeviceEvent.timestamp()longSDL_CameraDeviceEvent.timestamp()longSDL_ClipboardEvent.timestamp()longSDL_CommonEvent.timestamp()longSDL_DisplayEvent.timestamp()longSDL_DropEvent.timestamp()longSDL_GamepadAxisEvent.timestamp()longSDL_GamepadButtonEvent.timestamp()longSDL_GamepadDeviceEvent.timestamp()longSDL_GamepadSensorEvent.timestamp()longSDL_GamepadTouchpadEvent.timestamp()longSDL_JoyAxisEvent.timestamp()longSDL_JoyBallEvent.timestamp()longSDL_JoyBatteryEvent.timestamp()longSDL_JoyButtonEvent.timestamp()longSDL_JoyDeviceEvent.timestamp()longSDL_JoyHatEvent.timestamp()longSDL_KeyboardDeviceEvent.timestamp()longSDL_KeyboardEvent.timestamp()longSDL_MouseButtonEvent.timestamp()longSDL_MouseDeviceEvent.timestamp()longSDL_MouseMotionEvent.timestamp()longSDL_MouseWheelEvent.timestamp()longSDL_PenAxisEvent.timestamp()longSDL_PenButtonEvent.timestamp()longSDL_PenMotionEvent.timestamp()longSDL_PenProximityEvent.timestamp()longSDL_PenTouchEvent.timestamp()longSDL_QuitEvent.timestamp()longSDL_RenderEvent.timestamp()longSDL_SensorEvent.timestamp()longSDL_TextEditingCandidatesEvent.timestamp()longSDL_TextEditingEvent.timestamp()longSDL_TextInputEvent.timestamp()longSDL_TouchFingerEvent.timestamp()longSDL_UserEvent.timestamp()longSDL_WindowEvent.timestamp()longSDL_TouchFingerEvent.touchID()intSDL_GamepadTouchpadEvent.touchpad()intSDL_CommonEvent.type()intSDL_Event.type()shortSDL_HapticCondition.type()shortSDL_HapticConstant.type()shortSDL_HapticCustom.type()byteSDL_HapticDirection.type()shortSDL_HapticEffect.type()shortSDL_HapticLeftRight.type()shortSDL_HapticPeriodic.type()shortSDL_HapticRamp.type()intSDL_UserEvent.type()shortSDL_VirtualJoystickDesc.type()intSDL_AtomicU32.value()shortSDL_GamepadAxisEvent.value()shortSDL_JoyAxisEvent.value()byteSDL_JoyHatEvent.value()shortSDL_VirtualJoystickDesc.vendor_id()intSDL_IOStreamInterface.version()intSDL_Palette.version()intSDL_StorageInterface.version()intSDL_VirtualJoystickDesc.version()intSDL_GPUIndexedIndirectDrawCommand.vertex_offset()intSDL_GPUBlitRegion.w()intSDL_GPUTextureRegion.w()intSDL_AudioDeviceEvent.which()intSDL_CameraDeviceEvent.which()intSDL_GamepadAxisEvent.which()intSDL_GamepadButtonEvent.which()intSDL_GamepadDeviceEvent.which()intSDL_GamepadSensorEvent.which()intSDL_GamepadTouchpadEvent.which()intSDL_JoyAxisEvent.which()intSDL_JoyBallEvent.which()intSDL_JoyBatteryEvent.which()intSDL_JoyButtonEvent.which()intSDL_JoyDeviceEvent.which()intSDL_JoyHatEvent.which()intSDL_KeyboardDeviceEvent.which()intSDL_KeyboardEvent.which()intSDL_MouseButtonEvent.which()intSDL_MouseDeviceEvent.which()intSDL_MouseMotionEvent.which()intSDL_MouseWheelEvent.which()intSDL_PenAxisEvent.which()intSDL_PenButtonEvent.which()intSDL_PenMotionEvent.which()intSDL_PenProximityEvent.which()intSDL_PenTouchEvent.which()intSDL_SensorEvent.which()intSDL_GPUTextureCreateInfo.width()intSDL_DropEvent.windowID()intSDL_KeyboardEvent.windowID()intSDL_MouseButtonEvent.windowID()intSDL_MouseMotionEvent.windowID()intSDL_MouseWheelEvent.windowID()intSDL_PenAxisEvent.windowID()intSDL_PenButtonEvent.windowID()intSDL_PenMotionEvent.windowID()intSDL_PenProximityEvent.windowID()intSDL_PenTouchEvent.windowID()intSDL_RenderEvent.windowID()intSDL_TextEditingCandidatesEvent.windowID()intSDL_TextEditingEvent.windowID()intSDL_TextInputEvent.windowID()intSDL_TouchFingerEvent.windowID()intSDL_UserEvent.windowID()intSDL_WindowEvent.windowID()byteSDL_GPUDepthStencilState.write_mask()intSDL_GPUBlitRegion.x()intSDL_GPUTextureLocation.x()intSDL_GPUTextureRegion.x()shortSDL_JoyBallEvent.xrel()intSDL_GPUBlitRegion.y()intSDL_GPUTextureLocation.y()intSDL_GPUTextureRegion.y()shortSDL_JoyBallEvent.yrel()intSDL_GPUTextureLocation.z()intSDL_GPUTextureRegion.z()Method parameters in club.doki7.sdl3.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionSDL_alignment_test.a(byte value) SDL_Color.a(byte value) SDL_PixelFormatDetails.Abits(byte value) SDL_PathInfo.access_time(long value) SDL_PixelFormatDetails.Amask(int value) SDL_PixelFormatDetails.Ashift(byte value) SDL_HapticConstant.attack_length(short value) SDL_HapticCustom.attack_length(short value) SDL_HapticPeriodic.attack_length(short value) SDL_HapticRamp.attack_length(short value) SDL_HapticConstant.attack_level(short value) SDL_HapticCustom.attack_level(short value) SDL_HapticPeriodic.attack_level(short value) SDL_HapticRamp.attack_level(short value) SDL_GamepadAxisEvent.axis(byte value) SDL_JoyAxisEvent.axis(byte value) SDL_VirtualJoystickDesc.axis_mask(int value) SDL_Color.b(byte value) SDL_MessageBoxColor.b(byte value) SDL_JoyBallEvent.ball(byte value) SDL_PixelFormatDetails.Bbits(byte value) SDL_PixelFormatDetails.bits_per_pixel(byte value) SDL_PixelFormatDetails.Bmask(int value) SDL_PixelFormatDetails.Bshift(byte value) SDL_GPUVertexAttribute.buffer_slot(int value) SDL_GamepadButtonEvent.button(byte value) SDL_HapticCondition.button(short value) SDL_HapticConstant.button(short value) SDL_HapticCustom.button(short value) SDL_HapticPeriodic.button(short value) SDL_HapticRamp.button(short value) SDL_JoyButtonEvent.button(byte value) SDL_MouseButtonEvent.button(byte value) SDL_PenButtonEvent.button(byte value) SDL_VirtualJoystickDesc.button_mask(int value) SDL_PixelFormatDetails.bytes_per_pixel(byte value) SDL_AsyncIOOutcome.bytes_requested(long value) SDL_AsyncIOOutcome.bytes_transferred(long value) SDL_HapticCustom.channels(byte value) SDL_GPUDepthStencilTargetInfo.clear_stencil(byte value) SDL_MouseButtonEvent.clicks(byte value) SDL_UserEvent.code(int value) SDL_GPUDepthStencilState.compare_mask(byte value) SDL_PathInfo.create_time(long value) SDL_GPUBlitInfo.cycle(boolean value) SDL_GPUColorTargetInfo.cycle(boolean value) SDL_GPUDepthStencilTargetInfo.cycle(boolean value) SDL_GPUStorageBufferReadWriteBinding.cycle(boolean value) SDL_GPUStorageTextureReadWriteBinding.cycle(boolean value) SDL_GPUColorTargetInfo.cycle_resolve_texture(boolean value) SDL_GPUTextureRegion.d(int value) SDL_DisplayEvent.data1(int value) SDL_WindowEvent.data1(int value) SDL_DisplayEvent.data2(int value) SDL_WindowEvent.data2(int value) SDL_HapticCondition.delay(short value) SDL_HapticConstant.delay(short value) SDL_HapticCustom.delay(short value) SDL_HapticPeriodic.delay(short value) SDL_HapticRamp.delay(short value) SDL_DisplayEvent.displayID(int value) SDL_DisplayMode.displayID(int value) SDL_GamepadButtonEvent.down(boolean value) SDL_JoyButtonEvent.down(boolean value) SDL_KeyboardEvent.down(boolean value) SDL_MouseButtonEvent.down(boolean value) SDL_PenButtonEvent.down(boolean value) SDL_PenTouchEvent.down(boolean value) SDL_GPUSamplerCreateInfo.enable_anisotropy(boolean value) SDL_GPUColorTargetBlendState.enable_blend(boolean value) SDL_GPUColorTargetBlendState.enable_color_write_mask(boolean value) SDL_GPUSamplerCreateInfo.enable_compare(boolean value) SDL_GPURasterizerState.enable_depth_bias(boolean value) SDL_GPURasterizerState.enable_depth_clip(boolean value) SDL_GPUDepthStencilState.enable_depth_test(boolean value) SDL_GPUDepthStencilState.enable_depth_write(boolean value) SDL_GPUMultisampleState.enable_mask(boolean value) SDL_GPUDepthStencilState.enable_stencil_test(boolean value) SDL_HapticRamp.end(short value) SDL_PenTouchEvent.eraser(boolean value) SDL_HapticConstant.fade_length(short value) SDL_HapticCustom.fade_length(short value) SDL_HapticPeriodic.fade_length(short value) SDL_HapticRamp.fade_length(short value) SDL_HapticConstant.fade_level(short value) SDL_HapticCustom.fade_level(short value) SDL_HapticPeriodic.fade_level(short value) SDL_HapticRamp.fade_level(short value) SDL_GamepadTouchpadEvent.finger(int value) SDL_TouchFingerEvent.fingerID(long value) SDL_GPUIndexedIndirectDrawCommand.first_index(int value) SDL_GPUIndexedIndirectDrawCommand.first_instance(int value) SDL_GPUIndirectDrawCommand.first_instance(int value) SDL_GPUIndirectDrawCommand.first_vertex(int value) SDL_Color.g(byte value) SDL_MessageBoxColor.g(byte value) SDL_PixelFormatDetails.Gbits(byte value) SDL_PixelFormatDetails.Gmask(int value) SDL_GPUIndirectDispatchCommand.groupcount_x(int value) SDL_GPUIndirectDispatchCommand.groupcount_y(int value) SDL_GPUIndirectDispatchCommand.groupcount_z(int value) SDL_PixelFormatDetails.Gshift(byte value) SDL_GPUBlitRegion.h(int value) SDL_GPUTextureRegion.h(int value) SDL_GPUGraphicsPipelineTargetInfo.has_depth_stencil_target(boolean value) SDL_JoyHatEvent.hat(byte value) SDL_GPUTextureCreateInfo.height(int value) SDL_TextEditingCandidatesEvent.horizontal(boolean value) SDL_Finger.id(long value) SDL_GPUVertexBufferDescription.instance_step_rate(int value) SDL_MouseWheelEvent.integer_x(int value) SDL_MouseWheelEvent.integer_y(int value) SDL_HapticCondition.interval(short value) SDL_HapticConstant.interval(short value) SDL_HapticCustom.interval(short value) SDL_HapticPeriodic.interval(short value) SDL_HapticRamp.interval(short value) SDL_HapticLeftRight.large_magnitude(short value) SDL_GPUStorageTextureReadWriteBinding.layer(int value) SDL_GPUTextureLocation.layer(int value) SDL_GPUTextureRegion.layer(int value) SDL_GPUTextureCreateInfo.layer_count_or_depth(int value) SDL_GPUBlitRegion.layer_or_depth_plane(int value) SDL_GPUColorTargetInfo.layer_or_depth_plane(int value) SDL_HapticCondition.length(int value) SDL_HapticConstant.length(int value) SDL_HapticCustom.length(int value) SDL_HapticLeftRight.length(int value) SDL_HapticPeriodic.length(int value) SDL_HapticRamp.length(int value) SDL_TextEditingEvent.length(int value) SDL_HapticConstant.level(short value) SDL_GPUVertexAttribute.location(int value) SDL_HapticPeriodic.magnitude(short value) SDL_GPUBlitRegion.mip_level(int value) SDL_GPUColorTargetInfo.mip_level(int value) SDL_GPUStorageTextureReadWriteBinding.mip_level(int value) SDL_GPUTextureLocation.mip_level(int value) SDL_GPUTextureRegion.mip_level(int value) SDL_PathInfo.modify_time(long value) SDL_VirtualJoystickDesc.naxes(short value) SDL_VirtualJoystickDesc.nballs(short value) SDL_VirtualJoystickDesc.nbuttons(short value) SDL_VirtualJoystickTouchpadDesc.nfingers(short value) SDL_VirtualJoystickDesc.nhats(short value) SDL_VirtualJoystickDesc.nsensors(short value) SDL_VirtualJoystickDesc.ntouchpads(short value) SDL_TextEditingCandidatesEvent.num_candidates(int value) SDL_GPUGraphicsPipelineTargetInfo.num_color_targets(int value) SDL_GPUIndexedIndirectDrawCommand.num_indices(int value) SDL_GPUIndexedIndirectDrawCommand.num_instances(int value) SDL_GPUIndirectDrawCommand.num_instances(int value) SDL_GPUTextureCreateInfo.num_levels(int value) SDL_ClipboardEvent.num_mime_types(int value) SDL_GPUComputePipelineCreateInfo.num_readonly_storage_buffers(int value) SDL_GPUComputePipelineCreateInfo.num_readonly_storage_textures(int value) SDL_GPUComputePipelineCreateInfo.num_readwrite_storage_buffers(int value) SDL_GPUComputePipelineCreateInfo.num_readwrite_storage_textures(int value) SDL_GPUComputePipelineCreateInfo.num_samplers(int value) SDL_GPUShaderCreateInfo.num_samplers(int value) SDL_GPUShaderCreateInfo.num_storage_buffers(int value) SDL_GPUShaderCreateInfo.num_storage_textures(int value) SDL_GPUComputePipelineCreateInfo.num_uniform_buffers(int value) SDL_GPUShaderCreateInfo.num_uniform_buffers(int value) SDL_GPUVertexInputState.num_vertex_attributes(int value) SDL_GPUVertexInputState.num_vertex_buffers(int value) SDL_GPUIndirectDrawCommand.num_vertices(int value) SDL_AsyncIOOutcome.offset(long value) SDL_GPUBufferBinding.offset(int value) SDL_GPUBufferLocation.offset(int value) SDL_GPUBufferRegion.offset(int value) SDL_GPUTextureTransferInfo.offset(int value) SDL_GPUTransferBufferLocation.offset(int value) SDL_GPUVertexAttribute.offset(int value) SDL_HapticPeriodic.offset(short value) SDL_ClipboardEvent.owner(boolean value) SDL_MouseButtonEvent.padding(byte value) SDL_VirtualJoystickDesc.padding(short value) SDL_AudioDeviceEvent.padding1(byte value) SDL_GamepadAxisEvent.padding1(byte value) SDL_GamepadButtonEvent.padding1(byte value) SDL_GPUBlitInfo.padding1(byte value) SDL_GPUColorTargetBlendState.padding1(byte value) SDL_GPUColorTargetInfo.padding1(byte value) SDL_GPUDepthStencilState.padding1(byte value) SDL_GPUDepthStencilTargetInfo.padding1(byte value) SDL_GPUGraphicsPipelineTargetInfo.padding1(byte value) SDL_GPUMultisampleState.padding1(byte value) SDL_GPURasterizerState.padding1(byte value) SDL_GPUSamplerCreateInfo.padding1(byte value) SDL_GPUStorageBufferReadWriteBinding.padding1(byte value) SDL_GPUStorageTextureReadWriteBinding.padding1(byte value) SDL_JoyAxisEvent.padding1(byte value) SDL_JoyBallEvent.padding1(byte value) SDL_JoyButtonEvent.padding1(byte value) SDL_JoyHatEvent.padding1(byte value) SDL_TextEditingCandidatesEvent.padding1(byte value) SDL_AudioDeviceEvent.padding2(byte value) SDL_GamepadAxisEvent.padding2(byte value) SDL_GamepadButtonEvent.padding2(byte value) SDL_GPUBlitInfo.padding2(byte value) SDL_GPUColorTargetBlendState.padding2(byte value) SDL_GPUColorTargetInfo.padding2(byte value) SDL_GPUDepthStencilState.padding2(byte value) SDL_GPUDepthStencilTargetInfo.padding2(byte value) SDL_GPUGraphicsPipelineTargetInfo.padding2(byte value) SDL_GPUMultisampleState.padding2(byte value) SDL_GPURasterizerState.padding2(byte value) SDL_GPUSamplerCreateInfo.padding2(byte value) SDL_GPUStorageBufferReadWriteBinding.padding2(byte value) SDL_GPUStorageTextureReadWriteBinding.padding2(byte value) SDL_JoyAxisEvent.padding2(byte value) SDL_JoyBallEvent.padding2(byte value) SDL_JoyButtonEvent.padding2(byte value) SDL_JoyHatEvent.padding2(byte value) SDL_TextEditingCandidatesEvent.padding2(byte value) SDL_AudioDeviceEvent.padding3(byte value) SDL_GamepadAxisEvent.padding3(byte value) SDL_GPUBlitInfo.padding3(byte value) SDL_GPUDepthStencilState.padding3(byte value) SDL_GPUGraphicsPipelineTargetInfo.padding3(byte value) SDL_GPUMultisampleState.padding3(byte value) SDL_GPUStorageBufferReadWriteBinding.padding3(byte value) SDL_GPUStorageTextureReadWriteBinding.padding3(byte value) SDL_JoyAxisEvent.padding3(byte value) SDL_JoyBallEvent.padding3(byte value) SDL_TextEditingCandidatesEvent.padding3(byte value) SDL_GamepadAxisEvent.padding4(short value) SDL_JoyAxisEvent.padding4(short value) SDL_HapticCustom.period(short value) SDL_HapticPeriodic.period(short value) SDL_HapticPeriodic.phase(short value) SDL_GPUVertexBufferDescription.pitch(int value) SDL_GPUTextureTransferInfo.pixels_per_row(int value) SDL_VirtualJoystickDesc.product_id(short value) SDL_GPUBufferCreateInfo.props(int value) SDL_GPUComputePipelineCreateInfo.props(int value) SDL_GPUGraphicsPipelineCreateInfo.props(int value) SDL_GPUSamplerCreateInfo.props(int value) SDL_GPUShaderCreateInfo.props(int value) SDL_GPUTextureCreateInfo.props(int value) SDL_GPUTransferBufferCreateInfo.props(int value) SDL_Color.r(byte value) SDL_MessageBoxColor.r(byte value) SDL_KeyboardEvent.raw(short value) SDL_PixelFormatDetails.Rbits(byte value) SDL_AudioDeviceEvent.recording(boolean value) SDL_KeyboardEvent.repeat(boolean value) SDL_GPUColorTargetInfo.resolve_layer(int value) SDL_GPUColorTargetInfo.resolve_mip_level(int value) SDL_PixelFormatDetails.Rmask(int value) SDL_GPUTextureTransferInfo.rows_per_layer(int value) SDL_PixelFormatDetails.Rshift(byte value) SDL_GPUMultisampleState.sample_mask(int value) SDL_HapticCustom.samples(short value) SDL_TextEditingCandidatesEvent.selected_candidate(int value) SDL_GamepadSensorEvent.sensor(int value) SDL_GamepadSensorEvent.sensor_timestamp(long value) SDL_SensorEvent.sensor_timestamp(long value) SDL_GPUBufferCreateInfo.size(int value) SDL_GPUBufferRegion.size(int value) SDL_GPUTransferBufferCreateInfo.size(int value) SDL_PathInfo.size(long value) SDL_GPUVertexBufferDescription.slot(int value) SDL_HapticLeftRight.small_magnitude(short value) SDL_HapticRamp.start(short value) SDL_TextEditingEvent.start(int value) SDL_InitState.thread(long value) SDL_GPUComputePipelineCreateInfo.threadcount_x(int value) SDL_GPUComputePipelineCreateInfo.threadcount_y(int value) SDL_GPUComputePipelineCreateInfo.threadcount_z(int value) SDL_AudioDeviceEvent.timestamp(long value) SDL_CameraDeviceEvent.timestamp(long value) SDL_ClipboardEvent.timestamp(long value) SDL_CommonEvent.timestamp(long value) SDL_DisplayEvent.timestamp(long value) SDL_DropEvent.timestamp(long value) SDL_GamepadAxisEvent.timestamp(long value) SDL_GamepadButtonEvent.timestamp(long value) SDL_GamepadDeviceEvent.timestamp(long value) SDL_GamepadSensorEvent.timestamp(long value) SDL_GamepadTouchpadEvent.timestamp(long value) SDL_JoyAxisEvent.timestamp(long value) SDL_JoyBallEvent.timestamp(long value) SDL_JoyBatteryEvent.timestamp(long value) SDL_JoyButtonEvent.timestamp(long value) SDL_JoyDeviceEvent.timestamp(long value) SDL_JoyHatEvent.timestamp(long value) SDL_KeyboardDeviceEvent.timestamp(long value) SDL_KeyboardEvent.timestamp(long value) SDL_MouseButtonEvent.timestamp(long value) SDL_MouseDeviceEvent.timestamp(long value) SDL_MouseMotionEvent.timestamp(long value) SDL_MouseWheelEvent.timestamp(long value) SDL_PenAxisEvent.timestamp(long value) SDL_PenButtonEvent.timestamp(long value) SDL_PenMotionEvent.timestamp(long value) SDL_PenProximityEvent.timestamp(long value) SDL_PenTouchEvent.timestamp(long value) SDL_QuitEvent.timestamp(long value) SDL_RenderEvent.timestamp(long value) SDL_SensorEvent.timestamp(long value) SDL_TextEditingCandidatesEvent.timestamp(long value) SDL_TextEditingEvent.timestamp(long value) SDL_TextInputEvent.timestamp(long value) SDL_TouchFingerEvent.timestamp(long value) SDL_UserEvent.timestamp(long value) SDL_WindowEvent.timestamp(long value) SDL_TouchFingerEvent.touchID(long value) SDL_GamepadTouchpadEvent.touchpad(int value) SDL_CommonEvent.type(int value) SDL_Event.type(int value) SDL_HapticCondition.type(short value) SDL_HapticConstant.type(short value) SDL_HapticCustom.type(short value) SDL_HapticDirection.type(byte value) SDL_HapticEffect.type(short value) SDL_HapticLeftRight.type(short value) SDL_HapticPeriodic.type(short value) SDL_HapticRamp.type(short value) SDL_UserEvent.type(int value) SDL_VirtualJoystickDesc.type(short value) SDL_AtomicU32.value(int value) SDL_GamepadAxisEvent.value(short value) SDL_JoyAxisEvent.value(short value) SDL_JoyHatEvent.value(byte value) SDL_VirtualJoystickDesc.vendor_id(short value) SDL_IOStreamInterface.version(int value) SDL_Palette.version(int value) SDL_StorageInterface.version(int value) SDL_VirtualJoystickDesc.version(int value) SDL_GPUIndexedIndirectDrawCommand.vertex_offset(int value) SDL_GPUBlitRegion.w(int value) SDL_GPUTextureRegion.w(int value) SDL_AudioDeviceEvent.which(int value) SDL_CameraDeviceEvent.which(int value) SDL_GamepadAxisEvent.which(int value) SDL_GamepadButtonEvent.which(int value) SDL_GamepadDeviceEvent.which(int value) SDL_GamepadSensorEvent.which(int value) SDL_GamepadTouchpadEvent.which(int value) SDL_JoyAxisEvent.which(int value) SDL_JoyBallEvent.which(int value) SDL_JoyBatteryEvent.which(int value) SDL_JoyButtonEvent.which(int value) SDL_JoyDeviceEvent.which(int value) SDL_JoyHatEvent.which(int value) SDL_KeyboardDeviceEvent.which(int value) SDL_KeyboardEvent.which(int value) SDL_MouseButtonEvent.which(int value) SDL_MouseDeviceEvent.which(int value) SDL_MouseMotionEvent.which(int value) SDL_MouseWheelEvent.which(int value) SDL_PenAxisEvent.which(int value) SDL_PenButtonEvent.which(int value) SDL_PenMotionEvent.which(int value) SDL_PenProximityEvent.which(int value) SDL_PenTouchEvent.which(int value) SDL_SensorEvent.which(int value) SDL_GPUTextureCreateInfo.width(int value) SDL_DropEvent.windowID(int value) SDL_KeyboardEvent.windowID(int value) SDL_MouseButtonEvent.windowID(int value) SDL_MouseMotionEvent.windowID(int value) SDL_MouseWheelEvent.windowID(int value) SDL_PenAxisEvent.windowID(int value) SDL_PenButtonEvent.windowID(int value) SDL_PenMotionEvent.windowID(int value) SDL_PenProximityEvent.windowID(int value) SDL_PenTouchEvent.windowID(int value) SDL_RenderEvent.windowID(int value) SDL_TextEditingCandidatesEvent.windowID(int value) SDL_TextEditingEvent.windowID(int value) SDL_TextInputEvent.windowID(int value) SDL_TouchFingerEvent.windowID(int value) SDL_UserEvent.windowID(int value) SDL_WindowEvent.windowID(int value) SDL_GPUDepthStencilState.write_mask(byte value) SDL_GPUBlitRegion.x(int value) SDL_GPUTextureLocation.x(int value) SDL_GPUTextureRegion.x(int value) SDL_JoyBallEvent.xrel(short value) SDL_GPUBlitRegion.y(int value) SDL_GPUTextureLocation.y(int value) SDL_GPUTextureRegion.y(int value) SDL_JoyBallEvent.yrel(short value) SDL_GPUTextureLocation.z(int value) SDL_GPUTextureRegion.z(int value) -
Uses of NativeType in club.doki7.shaderc
Methods in club.doki7.shaderc with annotations of type NativeTypeModifier and TypeMethodDescriptionbooleanShaderc.parseVersionProfile(@Nullable BytePtr str, @Nullable IntPtr version, @Nullable IntPtr profile) Method parameters in club.doki7.shaderc with annotations of type NativeTypeModifier and TypeMethodDescriptionvoidShaderc.compileOptionsSetAutoBindUniforms(@Nullable ShadercCompileOptions options, boolean autoBind) voidShaderc.compileOptionsSetAutoCombinedImageSampler(@Nullable ShadercCompileOptions options, boolean upgrade) voidShaderc.compileOptionsSetAutoMapLocations(@Nullable ShadercCompileOptions options, boolean autoMap) voidShaderc.compileOptionsSetHLSL16bitTypes(@Nullable ShadercCompileOptions options, boolean enable) voidShaderc.compileOptionsSetHLSLFunctionality1(@Nullable ShadercCompileOptions options, boolean enable) voidShaderc.compileOptionsSetHLSLIoMapping(@Nullable ShadercCompileOptions options, boolean hlslIomap) voidShaderc.compileOptionsSetHLSLOffsets(@Nullable ShadercCompileOptions options, boolean hlslOffsets) voidShaderc.compileOptionsSetInvertY(@Nullable ShadercCompileOptions options, boolean enable) voidShaderc.compileOptionsSetNANClamp(@Nullable ShadercCompileOptions options, boolean enable) voidShaderc.compileOptionsSetPreserveBindings(@Nullable ShadercCompileOptions options, boolean preserveBindings) voidShaderc.compileOptionsSetVulkanRulesRelaxed(@Nullable ShadercCompileOptions options, boolean enable) @NotNull MemorySegmentShadercFunctionTypes.Ishaderc_include_resolve_fn.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, int p2, @NotNull MemorySegment p3, MemorySegment p4) -
Uses of NativeType in club.doki7.stb.imageresize.datatype
Methods in club.doki7.stb.imageresize.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionintSTBIR_PROFILEINFO.count()longSTBIR_PROFILEINFO.totalClocks()Method parameters in club.doki7.stb.imageresize.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionSTBIR_PROFILEINFO.count(int value) STBIR_PROFILEINFO.totalClocks(long value) -
Uses of NativeType in club.doki7.stb.truetype.datatype
Methods in club.doki7.stb.truetype.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionshortSTBTT_Vertex.cx()shortSTBTT_Vertex.cx1()shortSTBTT_Vertex.cy()shortSTBTT_Vertex.cy1()shortSTBTT_Vertex.x()shortSTBTT_Vertex.y()Method parameters in club.doki7.stb.truetype.datatype with annotations of type NativeType -
Uses of NativeType in club.doki7.vma
Methods in club.doki7.vma with annotations of type NativeTypeModifier and TypeMethodDescriptionintVMAFunctionTypes.IPFN_vmaCheckDefragmentationBreakFunction.invoke(@NotNull MemorySegment p0) intVMA.isVirtualBlockEmpty(VmaVirtualBlock virtualBlock) Returns true of theVmaVirtualBlockis empty - contains 0 virtual allocations and has all its space available for new allocations.Method parameters in club.doki7.vma with annotations of type NativeTypeModifier and TypeMethodDescriptionintVMA.bindBufferMemory2(VmaAllocator allocator, VmaAllocation allocation, long allocationLocalOffset, VkBuffer buffer, @NotNull MemorySegment pNext) Binds buffer to allocation with additional parameters.intVMA.bindImageMemory2(VmaAllocator allocator, VmaAllocation allocation, long allocationLocalOffset, VkImage image, @NotNull MemorySegment pNext) Binds image to allocation with additional parameters.voidVMA.buildStatsString(VmaAllocator allocator, PointerPtr ppStatsString, int detailedMap) Builds and returns statistics as a null-terminated string in JSON format.voidVMA.buildVirtualBlockStatsString(VmaVirtualBlock virtualBlock, PointerPtr ppStatsString, int detailedMap) Builds and returns a null-terminated string in JSON format with information about givenVmaVirtualBlock.intVMA.copyAllocationToMemory(VmaAllocator allocator, VmaAllocation srcAllocation, long srcAllocationLocalOffset, @NotNull MemorySegment pDstHostPointer, long size) Invalidates memory in the host caches if needed, maps the allocation temporarily if needed, and copies data from it to a specified host pointer.intVMA.copyAllocationToMemory(VmaAllocator allocator, VmaAllocation srcAllocation, long srcAllocationLocalOffset, @NotNull MemorySegment pDstHostPointer, long size) Invalidates memory in the host caches if needed, maps the allocation temporarily if needed, and copies data from it to a specified host pointer.intVMA.copyMemoryToAllocation(VmaAllocator allocator, @NotNull MemorySegment pSrcHostPointer, VmaAllocation dstAllocation, long dstAllocationLocalOffset, long size) Maps the allocation temporarily if needed, copies data from specified host pointer to it, and flushes the memory from the host caches if needed.intVMA.copyMemoryToAllocation(VmaAllocator allocator, @NotNull MemorySegment pSrcHostPointer, VmaAllocation dstAllocation, long dstAllocationLocalOffset, long size) Maps the allocation temporarily if needed, copies data from specified host pointer to it, and flushes the memory from the host caches if needed.intVMA.createAliasingBuffer2(VmaAllocator allocator, VmaAllocation allocation, long allocationLocalOffset, IVkBufferCreateInfo pBufferCreateInfo, VkBuffer.Ptr pBuffer) Creates a newVkBuffer, binds already created memory for it.intVMA.createAliasingImage2(VmaAllocator allocator, VmaAllocation allocation, long allocationLocalOffset, IVkImageCreateInfo pImageCreateInfo, VkImage.Ptr pImage) Function similar to vmaCreateAliasingBuffer2() but for images.intVMA.createBufferWithAlignment(VmaAllocator allocator, IVkBufferCreateInfo pBufferCreateInfo, IVmaAllocationCreateInfo pAllocationCreateInfo, long minAlignment, VkBuffer.Ptr pBuffer, VmaAllocation.Ptr pAllocation, @Nullable IVmaAllocationInfo pAllocationInfo) Creates a buffer with additional minimum alignment.intVMA.flushAllocation(VmaAllocator allocator, VmaAllocation allocation, long offset, long size) Flushes memory of given allocation.intVMA.flushAllocation(VmaAllocator allocator, VmaAllocation allocation, long offset, long size) Flushes memory of given allocation.intVMA.invalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, long offset, long size) Invalidates memory of given allocation.intVMA.invalidateAllocation(VmaAllocator allocator, VmaAllocation allocation, long offset, long size) Invalidates memory of given allocation.voidVMAFunctionTypes.IPFN_vmaAllocateDeviceMemoryFunction.invoke(MemorySegment p0, int p1, MemorySegment p2, long p3, @NotNull MemorySegment p4) voidVMAFunctionTypes.IPFN_vmaAllocateDeviceMemoryFunction.invoke(MemorySegment p0, int p1, MemorySegment p2, long p3, @NotNull MemorySegment p4) voidVMAFunctionTypes.IPFN_vmaAllocateDeviceMemoryFunction.invoke(MemorySegment p0, int p1, MemorySegment p2, long p3, @NotNull MemorySegment p4) voidVMAFunctionTypes.IPFN_vmaFreeDeviceMemoryFunction.invoke(MemorySegment p0, int p1, MemorySegment p2, long p3, @NotNull MemorySegment p4) voidVMAFunctionTypes.IPFN_vmaFreeDeviceMemoryFunction.invoke(MemorySegment p0, int p1, MemorySegment p2, long p3, @NotNull MemorySegment p4) voidVMAFunctionTypes.IPFN_vmaFreeDeviceMemoryFunction.invoke(MemorySegment p0, int p1, MemorySegment p2, long p3, @NotNull MemorySegment p4) -
Uses of NativeType in club.doki7.vma.datatype
Methods in club.doki7.vma.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionlongVmaVirtualAllocationCreateInfo.alignment()longVmaStatistics.allocationBytes()longVmaDetailedStatistics.allocationSizeMax()longVmaDetailedStatistics.allocationSizeMin()longVmaStatistics.blockBytes()longVmaAllocationInfo2.blockSize()longVmaPoolCreateInfo.blockSize()longVmaBudget.budget()longVmaDefragmentationStats.bytesFreed()longVmaDefragmentationStats.bytesMoved()intVmaAllocationInfo2.dedicatedMemory()longVmaDefragmentationInfo.maxBytesPerPass()longVmaPoolCreateInfo.minAllocationAlignment()longVmaAllocationInfo.offset()longVmaVirtualAllocationInfo.offset()longVmaAllocatorCreateInfo.preferredLargeHeapBlockSize()longVmaAllocationInfo.size()longVmaVirtualAllocationCreateInfo.size()longVmaVirtualAllocationInfo.size()longVmaVirtualBlockCreateInfo.size()longVmaDetailedStatistics.unusedRangeSizeMax()longVmaDetailedStatistics.unusedRangeSizeMin()longVmaBudget.usage()Method parameters in club.doki7.vma.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionVmaVirtualAllocationCreateInfo.alignment(long value) VmaStatistics.allocationBytes(long value) VmaDetailedStatistics.allocationSizeMax(long value) VmaDetailedStatistics.allocationSizeMin(long value) VmaStatistics.blockBytes(long value) VmaAllocationInfo2.blockSize(long value) VmaPoolCreateInfo.blockSize(long value) VmaBudget.budget(long value) VmaDefragmentationStats.bytesFreed(long value) VmaDefragmentationStats.bytesMoved(long value) VmaAllocationInfo2.dedicatedMemory(int value) VmaDefragmentationInfo.maxBytesPerPass(long value) VmaPoolCreateInfo.minAllocationAlignment(long value) VmaAllocationInfo.offset(long value) VmaVirtualAllocationInfo.offset(long value) VmaAllocatorCreateInfo.preferredLargeHeapBlockSize(long value) VmaAllocationInfo.size(long value) VmaVirtualAllocationCreateInfo.size(long value) VmaVirtualAllocationInfo.size(long value) VmaVirtualBlockCreateInfo.size(long value) VmaDetailedStatistics.unusedRangeSizeMax(long value) VmaDetailedStatistics.unusedRangeSizeMin(long value) VmaBudget.usage(long value) -
Uses of NativeType in club.doki7.vulkan
Methods in club.doki7.vulkan with annotations of type NativeTypeModifier and TypeMethodDescriptionintVkFunctionTypes.IPFN_vkDebugReportCallbackEXT.invoke(int p0, int p1, long p2, MemorySegment p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7) intVkFunctionTypes.IPFN_vkDebugUtilsMessengerCallbackEXT.invoke(int p0, int p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) Method parameters in club.doki7.vulkan with annotations of type NativeTypeModifier and TypeMethodDescription@NotNull MemorySegmentVkFunctionTypes.IPFN_vkAllocationFunction.invoke(@NotNull MemorySegment p0, MemorySegment p1, MemorySegment p2, int p3) @NotNull MemorySegmentVkFunctionTypes.IPFN_vkAllocationFunction.invoke(@NotNull MemorySegment p0, MemorySegment p1, MemorySegment p2, int p3) intVkFunctionTypes.IPFN_vkDebugReportCallbackEXT.invoke(int p0, int p1, long p2, MemorySegment p3, int p4, @NotNull MemorySegment p5, @NotNull MemorySegment p6, @NotNull MemorySegment p7) @NotNull MemorySegmentVkFunctionTypes.IPFN_vkGetInstanceProcAddrLUNARG.invoke(MemorySegment p0, @NotNull MemorySegment p1) voidVkFunctionTypes.IPFN_vkInternalAllocationNotification.invoke(@NotNull MemorySegment p0, MemorySegment p1, int p2, int p3) voidVkFunctionTypes.IPFN_vkInternalFreeNotification.invoke(@NotNull MemorySegment p0, MemorySegment p1, int p2, int p3) @NotNull MemorySegmentVkFunctionTypes.IPFN_vkReallocationFunction.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, MemorySegment p2, MemorySegment p3, int p4) @NotNull MemorySegmentVkFunctionTypes.IPFN_vkReallocationFunction.invoke(@NotNull MemorySegment p0, @NotNull MemorySegment p1, MemorySegment p2, MemorySegment p3, int p4) -
Uses of NativeType in club.doki7.vulkan.command
Methods in club.doki7.vulkan.command with annotations of type NativeTypeModifier and TypeMethodDescriptionlongVkDeviceCommands.getAccelerationStructureDeviceAddressKHR(VkDevice device, VkAccelerationStructureDeviceAddressInfoKHR pInfo) longVkDeviceCommands.getBufferDeviceAddress(VkDevice device, VkBufferDeviceAddressInfo pInfo) longVkDeviceCommands.getBufferDeviceAddressEXT(VkDevice device, VkBufferDeviceAddressInfo pInfo) longVkDeviceCommands.getBufferDeviceAddressKHR(VkDevice device, VkBufferDeviceAddressInfo pInfo) intVkInstanceCommands.getPhysicalDeviceDirectFBPresentationSupportEXT(VkPhysicalDevice physicalDevice, int queueFamilyIndex, PointerPtr dfb) intVkInstanceCommands.getPhysicalDeviceScreenPresentationSupportQNX(VkPhysicalDevice physicalDevice, int queueFamilyIndex, PointerPtr window) intVkInstanceCommands.getPhysicalDeviceWaylandPresentationSupportKHR(VkPhysicalDevice physicalDevice, int queueFamilyIndex, PointerPtr display) intVkInstanceCommands.getPhysicalDeviceWin32PresentationSupportKHR(VkPhysicalDevice physicalDevice, int queueFamilyIndex) intVkInstanceCommands.getPhysicalDeviceXcbPresentationSupportKHR(VkPhysicalDevice physicalDevice, int queueFamilyIndex, @NotNull MemorySegment connection, int visual_id) intVkInstanceCommands.getPhysicalDeviceXlibPresentationSupportKHR(VkPhysicalDevice physicalDevice, int queueFamilyIndex, PointerPtr dpy, long visualID) longVkDeviceCommands.getPipelineIndirectDeviceAddressNV(VkDevice device, VkPipelineIndirectDeviceAddressInfoNV pInfo) longVkDeviceCommands.getRayTracingShaderGroupStackSizeKHR(VkDevice device, VkPipeline pipeline, int group, int groupShader) Method parameters in club.doki7.vulkan.command with annotations of type NativeTypeModifier and TypeMethodDescriptionintVkDeviceCommands.bindBufferMemory(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, long memoryOffset) intVkDeviceCommands.bindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory, long memoryOffset) voidVkDeviceCommands.cmdBindIndexBuffer(VkCommandBuffer commandBuffer, @Nullable VkBuffer buffer, long offset, int indexType) voidVkDeviceCommands.cmdBindIndexBuffer2(VkCommandBuffer commandBuffer, @Nullable VkBuffer buffer, long offset, long size, int indexType) voidVkDeviceCommands.cmdBindIndexBuffer2(VkCommandBuffer commandBuffer, @Nullable VkBuffer buffer, long offset, long size, int indexType) voidVkDeviceCommands.cmdBindIndexBuffer2KHR(VkCommandBuffer commandBuffer, @Nullable VkBuffer buffer, long offset, long size, int indexType) voidVkDeviceCommands.cmdBindIndexBuffer2KHR(VkCommandBuffer commandBuffer, @Nullable VkBuffer buffer, long offset, long size, int indexType) voidVkDeviceCommands.cmdBuildAccelerationStructureNV(VkCommandBuffer commandBuffer, VkAccelerationStructureInfoNV pInfo, @Nullable VkBuffer instanceData, long instanceOffset, int update, VkAccelerationStructureNV dst, @Nullable VkAccelerationStructureNV src, VkBuffer scratch, long scratchOffset) voidVkDeviceCommands.cmdBuildAccelerationStructureNV(VkCommandBuffer commandBuffer, VkAccelerationStructureInfoNV pInfo, @Nullable VkBuffer instanceData, long instanceOffset, int update, VkAccelerationStructureNV dst, @Nullable VkAccelerationStructureNV src, VkBuffer scratch, long scratchOffset) voidVkDeviceCommands.cmdBuildAccelerationStructureNV(VkCommandBuffer commandBuffer, VkAccelerationStructureInfoNV pInfo, @Nullable VkBuffer instanceData, long instanceOffset, int update, VkAccelerationStructureNV dst, @Nullable VkAccelerationStructureNV src, VkBuffer scratch, long scratchOffset) voidVkDeviceCommands.cmdCopyMemoryIndirectNV(VkCommandBuffer commandBuffer, long copyBufferAddress, int copyCount, int stride) voidVkDeviceCommands.cmdCopyMemoryToImageIndirectNV(VkCommandBuffer commandBuffer, long copyBufferAddress, int copyCount, int stride, VkImage dstImage, int dstImageLayout, IVkImageSubresourceLayers pImageSubresources) voidVkDeviceCommands.cmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool, int firstQuery, int queryCount, VkBuffer dstBuffer, long dstOffset, long stride, int flags) voidVkDeviceCommands.cmdCopyQueryPoolResults(VkCommandBuffer commandBuffer, VkQueryPool queryPool, int firstQuery, int queryCount, VkBuffer dstBuffer, long dstOffset, long stride, int flags) voidVkDeviceCommands.cmdDecompressMemoryIndirectCountNV(VkCommandBuffer commandBuffer, long indirectCommandsAddress, long indirectCommandsCountAddress, int stride) voidVkDeviceCommands.cmdDecompressMemoryIndirectCountNV(VkCommandBuffer commandBuffer, long indirectCommandsAddress, long indirectCommandsCountAddress, int stride) voidVkDeviceCommands.cmdDispatchGraphAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, VkDispatchGraphCountInfoAMDX pCountInfo) voidVkDeviceCommands.cmdDispatchGraphAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, VkDispatchGraphCountInfoAMDX pCountInfo) voidVkDeviceCommands.cmdDispatchGraphIndirectAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, VkDispatchGraphCountInfoAMDX pCountInfo) voidVkDeviceCommands.cmdDispatchGraphIndirectAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, VkDispatchGraphCountInfoAMDX pCountInfo) voidVkDeviceCommands.cmdDispatchGraphIndirectCountAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, long countInfo) voidVkDeviceCommands.cmdDispatchGraphIndirectCountAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, long countInfo) voidVkDeviceCommands.cmdDispatchGraphIndirectCountAMDX(VkCommandBuffer commandBuffer, long scratch, long scratchSize, long countInfo) voidVkDeviceCommands.cmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset) voidVkDeviceCommands.cmdDrawClusterIndirectHUAWEI(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset) voidVkDeviceCommands.cmdDrawIndexedIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, int drawCount, int stride) voidVkDeviceCommands.cmdDrawIndexedIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndexedIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndexedIndirectCountAMD(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndexedIndirectCountAMD(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndexedIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndirect(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, int drawCount, int stride) voidVkDeviceCommands.cmdDrawIndirectByteCountEXT(VkCommandBuffer commandBuffer, int instanceCount, int firstInstance, VkBuffer counterBuffer, long counterBufferOffset, int counterOffset, int vertexStride) voidVkDeviceCommands.cmdDrawIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndirectCount(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndirectCountAMD(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndirectCountAMD(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawIndirectCountKHR(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawMeshTasksIndirectCountEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawMeshTasksIndirectCountEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawMeshTasksIndirectCountNV(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawMeshTasksIndirectCountNV(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, VkBuffer countBuffer, long countBufferOffset, int maxDrawCount, int stride) voidVkDeviceCommands.cmdDrawMeshTasksIndirectEXT(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, int drawCount, int stride) voidVkDeviceCommands.cmdDrawMeshTasksIndirectNV(VkCommandBuffer commandBuffer, VkBuffer buffer, long offset, int drawCount, int stride) voidVkDeviceCommands.cmdExecuteGeneratedCommandsEXT(VkCommandBuffer commandBuffer, int isPreprocessed, VkGeneratedCommandsInfoEXT pGeneratedCommandsInfo) voidVkDeviceCommands.cmdExecuteGeneratedCommandsNV(VkCommandBuffer commandBuffer, int isPreprocessed, VkGeneratedCommandsInfoNV pGeneratedCommandsInfo) voidVkDeviceCommands.cmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, long dstOffset, long size, int data) voidVkDeviceCommands.cmdFillBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, long dstOffset, long size, int data) voidVkDeviceCommands.cmdInitializeGraphScratchMemoryAMDX(VkCommandBuffer commandBuffer, VkPipeline executionGraph, long scratch, long scratchSize) voidVkDeviceCommands.cmdInitializeGraphScratchMemoryAMDX(VkCommandBuffer commandBuffer, VkPipeline executionGraph, long scratch, long scratchSize) voidVkDeviceCommands.cmdSetAlphaToCoverageEnableEXT(VkCommandBuffer commandBuffer, int alphaToCoverageEnable) voidVkDeviceCommands.cmdSetAlphaToOneEnableEXT(VkCommandBuffer commandBuffer, int alphaToOneEnable) voidVkDeviceCommands.cmdSetCoverageModulationTableEnableNV(VkCommandBuffer commandBuffer, int coverageModulationTableEnable) voidVkDeviceCommands.cmdSetCoverageToColorEnableNV(VkCommandBuffer commandBuffer, int coverageToColorEnable) voidVkDeviceCommands.cmdSetDepthBiasEnable(VkCommandBuffer commandBuffer, int depthBiasEnable) voidVkDeviceCommands.cmdSetDepthBiasEnableEXT(VkCommandBuffer commandBuffer, int depthBiasEnable) voidVkDeviceCommands.cmdSetDepthBoundsTestEnable(VkCommandBuffer commandBuffer, int depthBoundsTestEnable) voidVkDeviceCommands.cmdSetDepthBoundsTestEnableEXT(VkCommandBuffer commandBuffer, int depthBoundsTestEnable) voidVkDeviceCommands.cmdSetDepthClampEnableEXT(VkCommandBuffer commandBuffer, int depthClampEnable) voidVkDeviceCommands.cmdSetDepthClipEnableEXT(VkCommandBuffer commandBuffer, int depthClipEnable) voidVkDeviceCommands.cmdSetDepthClipNegativeOneToOneEXT(VkCommandBuffer commandBuffer, int negativeOneToOne) voidVkDeviceCommands.cmdSetDepthTestEnable(VkCommandBuffer commandBuffer, int depthTestEnable) voidVkDeviceCommands.cmdSetDepthTestEnableEXT(VkCommandBuffer commandBuffer, int depthTestEnable) voidVkDeviceCommands.cmdSetDepthWriteEnable(VkCommandBuffer commandBuffer, int depthWriteEnable) voidVkDeviceCommands.cmdSetDepthWriteEnableEXT(VkCommandBuffer commandBuffer, int depthWriteEnable) voidVkDeviceCommands.cmdSetDiscardRectangleEnableEXT(VkCommandBuffer commandBuffer, int discardRectangleEnable) voidVkDeviceCommands.cmdSetLineStippleEnableEXT(VkCommandBuffer commandBuffer, int stippledLineEnable) voidVkDeviceCommands.cmdSetLogicOpEnableEXT(VkCommandBuffer commandBuffer, int logicOpEnable) voidVkDeviceCommands.cmdSetPrimitiveRestartEnable(VkCommandBuffer commandBuffer, int primitiveRestartEnable) voidVkDeviceCommands.cmdSetPrimitiveRestartEnableEXT(VkCommandBuffer commandBuffer, int primitiveRestartEnable) voidVkDeviceCommands.cmdSetRasterizerDiscardEnable(VkCommandBuffer commandBuffer, int rasterizerDiscardEnable) voidVkDeviceCommands.cmdSetRasterizerDiscardEnableEXT(VkCommandBuffer commandBuffer, int rasterizerDiscardEnable) voidVkDeviceCommands.cmdSetRepresentativeFragmentTestEnableNV(VkCommandBuffer commandBuffer, int representativeFragmentTestEnable) voidVkDeviceCommands.cmdSetSampleLocationsEnableEXT(VkCommandBuffer commandBuffer, int sampleLocationsEnable) voidVkDeviceCommands.cmdSetShadingRateImageEnableNV(VkCommandBuffer commandBuffer, int shadingRateImageEnable) voidVkDeviceCommands.cmdSetStencilTestEnable(VkCommandBuffer commandBuffer, int stencilTestEnable) voidVkDeviceCommands.cmdSetStencilTestEnableEXT(VkCommandBuffer commandBuffer, int stencilTestEnable) voidVkDeviceCommands.cmdSetViewportWScalingEnableNV(VkCommandBuffer commandBuffer, int viewportWScalingEnable) voidVkDeviceCommands.cmdTraceRaysIndirect2KHR(VkCommandBuffer commandBuffer, long indirectDeviceAddress) voidVkDeviceCommands.cmdTraceRaysIndirectKHR(VkCommandBuffer commandBuffer, VkStridedDeviceAddressRegionKHR pRaygenShaderBindingTable, VkStridedDeviceAddressRegionKHR pMissShaderBindingTable, VkStridedDeviceAddressRegionKHR pHitShaderBindingTable, VkStridedDeviceAddressRegionKHR pCallableShaderBindingTable, long indirectDeviceAddress) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdTraceRaysNV(VkCommandBuffer commandBuffer, VkBuffer raygenShaderBindingTableBuffer, long raygenShaderBindingOffset, @Nullable VkBuffer missShaderBindingTableBuffer, long missShaderBindingOffset, long missShaderBindingStride, @Nullable VkBuffer hitShaderBindingTableBuffer, long hitShaderBindingOffset, long hitShaderBindingStride, @Nullable VkBuffer callableShaderBindingTableBuffer, long callableShaderBindingOffset, long callableShaderBindingStride, int width, int height, int depth) voidVkDeviceCommands.cmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, long dstOffset, long dataSize, @NotNull MemorySegment pData) voidVkDeviceCommands.cmdUpdateBuffer(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, long dstOffset, long dataSize, @NotNull MemorySegment pData) voidVkDeviceCommands.cmdWriteBufferMarker2AMD(VkCommandBuffer commandBuffer, long stage, VkBuffer dstBuffer, long dstOffset, int marker) voidVkDeviceCommands.cmdWriteBufferMarkerAMD(VkCommandBuffer commandBuffer, int pipelineStage, VkBuffer dstBuffer, long dstOffset, int marker) intVkDeviceCommands.getMemoryZirconHandlePropertiesFUCHSIA(VkDevice device, int handleType, int zirconHandle, VkMemoryZirconHandlePropertiesFUCHSIA pMemoryZirconHandleProperties) intVkInstanceCommands.getPhysicalDeviceXcbPresentationSupportKHR(VkPhysicalDevice physicalDevice, int queueFamilyIndex, @NotNull MemorySegment connection, int visual_id) intVkInstanceCommands.getPhysicalDeviceXlibPresentationSupportKHR(VkPhysicalDevice physicalDevice, int queueFamilyIndex, PointerPtr dpy, long visualID) intVkDeviceCommands.getQueryPoolResults(VkDevice device, VkQueryPool queryPool, int firstQuery, int queryCount, long dataSize, @NotNull MemorySegment pData, long stride, int flags) intVkInstanceCommands.getRandROutputDisplayEXT(VkPhysicalDevice physicalDevice, PointerPtr dpy, long rrOutput, VkDisplayKHR.Ptr pDisplay) intVkDeviceCommands.mapMemory(VkDevice device, VkDeviceMemory memory, long offset, long size, int flags, PointerPtr ppData) intVkDeviceCommands.mapMemory(VkDevice device, VkDeviceMemory memory, long offset, long size, int flags, PointerPtr ppData) voidVkDeviceCommands.setLocalDimmingAMD(VkDevice device, VkSwapchainKHR swapChain, int localDimmingEnable) intVkDeviceCommands.waitForFences(VkDevice device, int fenceCount, VkFence.Ptr pFences, int waitAll, long timeout) -
Uses of NativeType in club.doki7.vulkan.datatype
Methods in club.doki7.vulkan.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionlongVkDescriptorDataEXT.accelerationStructure()longVkPartitionedAccelerationStructureUpdateInstanceDataNV.accelerationStructure()longVkPartitionedAccelerationStructureWriteInstanceDataNV.accelerationStructure()intVkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure()intVkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureCaptureReplay()intVkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureHostCommands()intVkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureIndirectBuild()longVkAccelerationStructureBuildSizesInfoKHR.accelerationStructureSize()intVkExternalMemoryAcquireUnmodifiedEXT.acquireUnmodifiedMemory()longVkDescriptorAddressInfoEXT.address()longVkDescriptorBufferBindingInfoEXT.address()longVkDeviceFaultAddressInfoEXT.addressPrecision()intVkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendAllOperations()intVkPhysicalDeviceBlendOperationAdvancedFeaturesEXT.advancedBlendCoherentOperations()intVkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendCorrelatedOverlap()intVkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendIndependentBlend()intVkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendNonPremultipliedDstColor()intVkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendNonPremultipliedSrcColor()longVkMemoryRequirements.alignment()longVkTileMemoryRequirementsQCOM.alignment()longVkAndroidHardwareBufferPropertiesANDROID.allocationSize()longVkMemoryAllocateInfo.allocationSize()longVkScreenBufferPropertiesQNX.allocationSize()intVkRayTracingPipelineClusterAccelerationStructureCreateInfoNV.allowClusterAccelerationStructure()intVkPhysicalDevicePerformanceQueryPropertiesKHR.allowCommandBufferQueryCopies()intVkPhysicalDeviceDescriptorBufferPropertiesEXT.allowSamplerImageViewPostSubmitCreation()intVkPipelineMultisampleStateCreateInfo.alphaToCoverageEnable()intVkPhysicalDeviceFeatures.alphaToOne()intVkPipelineMultisampleStateCreateInfo.alphaToOneEnable()intVkPhysicalDeviceAmigoProfilingFeaturesSEC.amigoProfiling()intVkSamplerCreateInfo.anisotropyEnable()intVkPhysicalDeviceAntiLagFeaturesAMD.antiLag()intVkAccelerationStructureGeometryInstancesDataKHR.arrayOfPointers()longVkSubresourceLayout.arrayPitch()intVkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT.attachmentFeedbackLoopDynamicState()intVkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT.attachmentFeedbackLoopLayout()intVkPhysicalDeviceFragmentShadingRateFeaturesKHR.attachmentFragmentShadingRate()intVkPipelineExecutableStatisticValueKHR.b32()longVkDeviceAddressBindingCallbackDataEXT.baseAddress()intVkPhysicalDeviceOpticalFlowPropertiesNV.bidirectionalFlowSupported()intVkPipelineColorBlendAttachmentState.blendEnable()intVkPhysicalDeviceMaintenance6Properties.blockTexelViewCompatibleMultipleLayers()intVkPhysicalDeviceVulkan14Properties.blockTexelViewCompatibleMultipleLayers()intVkPhysicalDeviceBorderColorSwizzleFeaturesEXT.borderColorSwizzle()intVkPhysicalDeviceBorderColorSwizzleFeaturesEXT.borderColorSwizzleFromImage()intVkPhysicalDeviceLineRasterizationFeatures.bresenhamLines()intVkPhysicalDeviceVulkan14Features.bresenhamLines()longVkBindIndexBufferIndirectCommandEXT.bufferAddress()longVkBindIndexBufferIndirectCommandNV.bufferAddress()longVkBindVertexBufferIndirectCommandEXT.bufferAddress()longVkBindVertexBufferIndirectCommandNV.bufferAddress()longVkDrawIndirectCountIndirectCommandEXT.bufferAddress()intVkPhysicalDeviceBufferDeviceAddressFeatures.bufferDeviceAddress()intVkPhysicalDeviceBufferDeviceAddressFeaturesEXT.bufferDeviceAddress()intVkPhysicalDeviceVulkan12Features.bufferDeviceAddress()intVkPhysicalDeviceBufferDeviceAddressFeatures.bufferDeviceAddressCaptureReplay()intVkPhysicalDeviceBufferDeviceAddressFeaturesEXT.bufferDeviceAddressCaptureReplay()intVkPhysicalDeviceVulkan12Features.bufferDeviceAddressCaptureReplay()intVkPhysicalDeviceBufferDeviceAddressFeatures.bufferDeviceAddressMultiDevice()intVkPhysicalDeviceBufferDeviceAddressFeaturesEXT.bufferDeviceAddressMultiDevice()intVkPhysicalDeviceVulkan12Features.bufferDeviceAddressMultiDevice()longVkPhysicalDeviceLimits.bufferImageGranularity()intVkPhysicalDeviceDescriptorBufferPropertiesEXT.bufferlessPushDescriptors()longVkBufferImageCopy.bufferOffset()longVkBufferImageCopy2.bufferOffset()longVkAccelerationStructureBuildSizesInfoKHR.buildScratchSize()longVkMicromapBuildSizesInfoEXT.buildScratchSize()longVkTraceRaysIndirectCommand2KHR.callableShaderBindingTableAddress()longVkTraceRaysIndirectCommand2KHR.callableShaderBindingTableSize()longVkTraceRaysIndirectCommand2KHR.callableShaderBindingTableStride()intVkColorBlendAdvancedEXT.clampResults()intVkSwapchainCreateInfoKHR.clipped()intVkPhysicalDeviceClusterAccelerationStructureFeaturesNV.clusterAccelerationStructure()intVkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI.clustercullingShader()longVkClusterAccelerationStructureBuildClustersBottomLevelInfoNV.clusterReferences()intVkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI.clusterShadingRate()longVkClusterAccelerationStructureInstantiateClusterInfoNV.clusterTemplateAddress()intVkBufferCollectionCreateInfoFUCHSIA.collectionToken()intVkPhysicalDeviceColorWriteEnableFeaturesEXT.colorWriteEnable()intVkPhysicalDeviceDescriptorBufferPropertiesEXT.combinedImageSamplerDescriptorSingleArray()intVkPhysicalDeviceCommandBufferInheritanceFeaturesNV.commandBufferInheritance()longVkAccelerationStructureCreateInfoNV.compactedSize()intVkSamplerCreateInfo.compareEnable()longVkDecompressMemoryRegionNV.compressedSize()intVkPhysicalDeviceComputeShaderDerivativesFeaturesKHR.computeDerivativeGroupLinear()intVkPhysicalDeviceComputeShaderDerivativesFeaturesKHR.computeDerivativeGroupQuads()intVkPhysicalDeviceSubgroupSizeControlFeatures.computeFullSubgroups()intVkPhysicalDeviceVulkan13Features.computeFullSubgroups()intVkPhysicalDeviceConditionalRenderingFeaturesEXT.conditionalRendering()intVkCommandBufferInheritanceConditionalRenderingInfoEXT.conditionalRenderingEnable()intVkPhysicalDeviceConservativeRasterizationPropertiesEXT.conservativePointAndLineRasterization()intVkPhysicalDeviceConservativeRasterizationPropertiesEXT.conservativeRasterizationPostDepthCoverage()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.constantAlphaColorBlendFactors()intVkPhysicalDeviceCooperativeMatrixFeaturesKHR.cooperativeMatrix()intVkPhysicalDeviceCooperativeMatrixFeaturesNV.cooperativeMatrix()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixBlockLoads()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixConversions()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixFlexibleDimensions()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixPerElementOperations()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixReductions()intVkPhysicalDeviceCooperativeMatrixFeaturesKHR.cooperativeMatrixRobustBufferAccess()intVkPhysicalDeviceCooperativeMatrixFeaturesNV.cooperativeMatrixRobustBufferAccess()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixTensorAddressing()intVkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixWorkgroupScope()intVkPhysicalDeviceCooperativeVectorFeaturesNV.cooperativeVector()intVkPhysicalDeviceCooperativeVectorFeaturesNV.cooperativeVectorTraining()intVkPhysicalDeviceCooperativeVectorPropertiesNV.cooperativeVectorTrainingFloat16Accumulation()intVkPhysicalDeviceCooperativeVectorPropertiesNV.cooperativeVectorTrainingFloat32Accumulation()intVkPhysicalDeviceCornerSampledImageFeaturesNV.cornerSampledImage()intVkPhysicalDeviceOpticalFlowPropertiesNV.costSupported()intVkPipelineCoverageModulationStateCreateInfoNV.coverageModulationTableEnable()intVkPhysicalDeviceCoverageReductionModeFeaturesNV.coverageReductionMode()intVkPipelineCoverageToColorStateCreateInfoNV.coverageToColorEnable()intVkPhysicalDeviceCubicClampFeaturesQCOM.cubicRangeClamp()intVkPhysicalDeviceCudaKernelLaunchFeaturesNV.cudaKernelLaunchFeatures()intVkPhysicalDeviceCustomBorderColorFeaturesEXT.customBorderColors()intVkPhysicalDeviceCustomBorderColorFeaturesEXT.customBorderColorWithoutFormat()intVkPhysicalDeviceASTCDecodeFeaturesEXT.decodeModeSharedExponent()longVkDecompressMemoryRegionNV.decompressedSize()intVkDedicatedAllocationBufferCreateInfoNV.dedicatedAllocation()intVkDedicatedAllocationImageCreateInfoNV.dedicatedAllocation()intVkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV.dedicatedAllocationImageAliasing()intVkPhysicalDeviceConservativeRasterizationPropertiesEXT.degenerateLinesRasterized()intVkPhysicalDeviceConservativeRasterizationPropertiesEXT.degenerateTrianglesRasterized()intVkPhysicalDeviceFeatures.depthBiasClamp()intVkPhysicalDeviceDepthBiasControlFeaturesEXT.depthBiasControl()intVkPipelineRasterizationStateCreateInfo.depthBiasEnable()intVkDepthBiasRepresentationInfoEXT.depthBiasExact()intVkPhysicalDeviceDepthBiasControlFeaturesEXT.depthBiasExact()intVkPhysicalDeviceFeatures.depthBounds()intVkPipelineDepthStencilStateCreateInfo.depthBoundsTestEnable()intVkPhysicalDeviceFeatures.depthClamp()intVkPhysicalDeviceDepthClampControlFeaturesEXT.depthClampControl()intVkPipelineRasterizationStateCreateInfo.depthClampEnable()intVkPhysicalDeviceDepthClampZeroOneFeaturesKHR.depthClampZeroOne()intVkPhysicalDeviceDepthClipControlFeaturesEXT.depthClipControl()intVkPhysicalDeviceDepthClipEnableFeaturesEXT.depthClipEnable()intVkPipelineRasterizationDepthClipStateCreateInfoEXT.depthClipEnable()longVkSubresourceLayout.depthPitch()intVkPhysicalDeviceMaintenance5Properties.depthStencilSwizzleOneSupport()intVkPhysicalDeviceVulkan14Properties.depthStencilSwizzleOneSupport()intVkPipelineDepthStencilStateCreateInfo.depthTestEnable()intVkPipelineDepthStencilStateCreateInfo.depthWriteEnable()intVkPhysicalDeviceAccelerationStructureFeaturesKHR.descriptorBindingAccelerationStructureUpdateAfterBind()intVkPhysicalDeviceInlineUniformBlockFeatures.descriptorBindingInlineUniformBlockUpdateAfterBind()intVkPhysicalDeviceVulkan13Features.descriptorBindingInlineUniformBlockUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingPartiallyBound()intVkPhysicalDeviceVulkan12Features.descriptorBindingPartiallyBound()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingSampledImageUpdateAfterBind()intVkPhysicalDeviceVulkan12Features.descriptorBindingSampledImageUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingStorageBufferUpdateAfterBind()intVkPhysicalDeviceVulkan12Features.descriptorBindingStorageBufferUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingStorageImageUpdateAfterBind()intVkPhysicalDeviceVulkan12Features.descriptorBindingStorageImageUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingStorageTexelBufferUpdateAfterBind()intVkPhysicalDeviceVulkan12Features.descriptorBindingStorageTexelBufferUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingUniformBufferUpdateAfterBind()intVkPhysicalDeviceVulkan12Features.descriptorBindingUniformBufferUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingUniformTexelBufferUpdateAfterBind()intVkPhysicalDeviceVulkan12Features.descriptorBindingUniformTexelBufferUpdateAfterBind()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingUpdateUnusedWhilePending()intVkPhysicalDeviceVulkan12Features.descriptorBindingUpdateUnusedWhilePending()intVkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingVariableDescriptorCount()intVkPhysicalDeviceVulkan12Features.descriptorBindingVariableDescriptorCount()intVkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBuffer()longVkPhysicalDeviceDescriptorBufferPropertiesEXT.descriptorBufferAddressSpaceSize()intVkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBufferCaptureReplay()intVkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBufferImageLayoutIgnored()longVkPhysicalDeviceDescriptorBufferPropertiesEXT.descriptorBufferOffsetAlignment()intVkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBufferPushDescriptors()intVkPhysicalDeviceVulkan12Features.descriptorIndexing()intVkPhysicalDeviceDescriptorPoolOverallocationFeaturesNV.descriptorPoolOverallocation()intVkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE.descriptorSetHostMapping()longVkAccelerationStructureCreateInfoKHR.deviceAddress()longVkBufferDeviceAddressCreateInfoEXT.deviceAddress()longVkComputePipelineIndirectBufferInfoNV.deviceAddress()longVkDeviceOrHostAddressConstAMDX.deviceAddress()longVkDeviceOrHostAddressConstKHR.deviceAddress()longVkDeviceOrHostAddressKHR.deviceAddress()longVkImageViewAddressPropertiesNVX.deviceAddress()longVkMicromapCreateInfoEXT.deviceAddress()longVkStridedDeviceAddressRegionKHR.deviceAddress()intVkPhysicalDeviceCoherentMemoryFeaturesAMD.deviceCoherentMemory()intVkPhysicalDeviceFaultFeaturesEXT.deviceFault()intVkPhysicalDeviceFaultFeaturesEXT.deviceFaultVendorBinary()intVkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT.deviceGeneratedCommands()intVkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV.deviceGeneratedCommands()intVkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT.deviceGeneratedCommandsMultiDrawIndirectCount()intVkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT.deviceGeneratedCommandsTransformFeedback()intVkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV.deviceGeneratedCompute()intVkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV.deviceGeneratedComputeCaptureReplay()intVkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV.deviceGeneratedComputePipelines()intVkPhysicalDeviceIDProperties.deviceLUIDValid()intVkPhysicalDeviceVulkan11Properties.deviceLUIDValid()intVkPhysicalDeviceDeviceMemoryReportFeaturesEXT.deviceMemoryReport()intVkPhysicalDeviceDiagnosticsConfigFeaturesNV.diagnosticsConfig()intVkDevicePipelineBinaryInternalCacheControlKHR.disableInternalCache()intVkRenderPassCreationControlEXT.disallowMerging()intVkMicromapBuildSizesInfoEXT.discardable()longVkAccelerationStructureTrianglesDisplacementMicromapNV.displacedMicromapPrimitiveFlagsStride()longVkAccelerationStructureTrianglesDisplacementMicromapNV.displacementBiasAndScaleStride()intVkPhysicalDeviceDisplacementMicromapFeaturesNV.displacementMicromap()longVkAccelerationStructureTrianglesDisplacementMicromapNV.displacementVectorStride()intVkPhysicalDeviceVulkan12Features.drawIndirectCount()intVkPhysicalDeviceFeatures.drawIndirectFirstInstance()longVkBuildPartitionedAccelerationStructureInfoNV.dstAccelerationStructureData()longVkCopyMemoryIndirectCommandNV.dstAddress()longVkDecompressMemoryRegionNV.dstAddress()longVkVideoEncodeInfoKHR.dstBufferOffset()longVkVideoEncodeInfoKHR.dstBufferRange()longVkClusterAccelerationStructureCommandsInfoNV.dstImplicitData()longVkBufferCopy.dstOffset()longVkBufferCopy2.dstOffset()intVkColorBlendAdvancedEXT.dstPremultiplied()intVkPipelineColorBlendAdvancedStateCreateInfoEXT.dstPremultiplied()intVkPhysicalDeviceFeatures.dualSrcBlend()intVkExportFenceWin32HandleInfoKHR.dwAccess()intVkExportMemoryWin32HandleInfoKHR.dwAccess()intVkExportMemoryWin32HandleInfoNV.dwAccess()intVkExportSemaphoreWin32HandleInfoKHR.dwAccess()intVkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT.dynamicGeneratedPipelineLayout()intVkPhysicalDevicePerStageDescriptorSetFeaturesNV.dynamicPipelineLayout()intVkPhysicalDeviceExtendedDynamicState3PropertiesEXT.dynamicPrimitiveTopologyUnrestricted()intVkPhysicalDeviceDynamicRenderingFeatures.dynamicRendering()intVkPhysicalDeviceVulkan13Features.dynamicRendering()intVkPhysicalDeviceDynamicRenderingLocalReadFeatures.dynamicRenderingLocalRead()intVkPhysicalDeviceVulkan14Features.dynamicRenderingLocalRead()intVkPhysicalDeviceVulkan14Properties.dynamicRenderingLocalReadDepthStencilAttachments()intVkPhysicalDeviceVulkan14Properties.dynamicRenderingLocalReadMultisampledAttachments()intVkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT.dynamicRenderingUnusedAttachments()intVkPhysicalDeviceMaintenance5Properties.earlyFragmentMultisampleCoverageAfterSampleCounting()intVkPhysicalDeviceVulkan14Properties.earlyFragmentMultisampleCoverageAfterSampleCounting()intVkPhysicalDeviceMaintenance5Properties.earlyFragmentSampleMaskTestBeforeSampleCounting()intVkPhysicalDeviceVulkan14Properties.earlyFragmentSampleMaskTestBeforeSampleCounting()intVkPerformanceOverrideInfoINTEL.enable()intVkSamplerYcbcrConversionYcbcrDegammaCreateInfoQCOM.enableCbCrDegamma()intVkPartitionedAccelerationStructureFlagsNV.enablePartitionTranslation()intVkSamplerYcbcrConversionYcbcrDegammaCreateInfoQCOM.enableYDegamma()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.events()intVkPhysicalDeviceExclusiveScissorFeaturesNV.exclusiveScissor()intVkVideoEncodeH264CapabilitiesKHR.expectDyadicTemporalLayerPattern()intVkVideoEncodeH265CapabilitiesKHR.expectDyadicTemporalSubLayerPattern()intVkPhysicalDeviceExtendedDynamicStateFeaturesEXT.extendedDynamicState()intVkPhysicalDeviceExtendedDynamicState2FeaturesEXT.extendedDynamicState2()intVkPhysicalDeviceExtendedDynamicState2FeaturesEXT.extendedDynamicState2LogicOp()intVkPhysicalDeviceExtendedDynamicState2FeaturesEXT.extendedDynamicState2PatchControlPoints()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3AlphaToCoverageEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3AlphaToOneEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendAdvanced()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEquation()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorWriteMask()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ConservativeRasterizationMode()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageModulationMode()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageModulationTable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageModulationTableEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageReductionMode()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageToColorEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageToColorLocation()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3DepthClampEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3DepthClipEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3DepthClipNegativeOneToOne()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ExtraPrimitiveOverestimationSize()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3LineRasterizationMode()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3LineStippleEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3LogicOpEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3PolygonMode()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ProvokingVertexMode()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3RasterizationSamples()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3RasterizationStream()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3RepresentativeFragmentTestEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3SampleLocationsEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3SampleMask()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ShadingRateImageEnable()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3TessellationDomainOrigin()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ViewportSwizzle()intVkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ViewportWScalingEnable()intVkPhysicalDeviceExtendedSparseAddressSpaceFeaturesNV.extendedSparseAddressSpace()longVkPhysicalDeviceExtendedSparseAddressSpacePropertiesNV.extendedSparseAddressSpaceSize()intVkPhysicalDeviceExternalFormatResolveFeaturesANDROID.externalFormatResolve()intVkPhysicalDeviceExternalMemoryRDMAFeaturesNV.externalMemoryRDMA()intVkPhysicalDeviceFeatures.fillModeNonSolid()intVkVideoDecodeAV1ProfileInfoKHR.filmGrainSupport()intVkFilterCubicImageViewImageFormatPropertiesEXT.filterCubic()intVkFilterCubicImageViewImageFormatPropertiesEXT.filterCubicMinmax()intVkPhysicalDeviceSamplerFilterMinmaxProperties.filterMinmaxImageComponentMapping()intVkPhysicalDeviceVulkan12Properties.filterMinmaxImageComponentMapping()intVkPhysicalDeviceSamplerFilterMinmaxProperties.filterMinmaxSingleComponentFormats()intVkPhysicalDeviceVulkan12Properties.filterMinmaxSingleComponentFormats()intVkPhysicalDeviceDepthBiasControlFeaturesEXT.floatRepresentation()intVkSamplerYcbcrConversionCreateInfo.forceExplicitReconstruction()intVkPhysicalDevice4444FormatsFeaturesEXT.formatA4B4G4R4()intVkPhysicalDevice4444FormatsFeaturesEXT.formatA4R4G4B4()intVkPhysicalDeviceRGBA10X6FormatsFeaturesEXT.formatRgba10x6WithoutYCbCrSampler()intVkPhysicalDeviceFragmentDensityMapPropertiesEXT.fragmentDensityInvocations()intVkPhysicalDeviceFragmentDensityMapFeaturesEXT.fragmentDensityMap()intVkPhysicalDeviceFragmentDensityMap2FeaturesEXT.fragmentDensityMapDeferred()intVkPhysicalDeviceFragmentDensityMapFeaturesEXT.fragmentDensityMapDynamic()intVkPhysicalDeviceFragmentDensityMapFeaturesEXT.fragmentDensityMapNonSubsampledImages()intVkPhysicalDeviceFragmentDensityMapOffsetFeaturesEXT.fragmentDensityMapOffset()intVkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR.fragmentShaderBarycentric()intVkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderPixelInterlock()intVkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderSampleInterlock()intVkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderShadingRateInterlock()intVkPhysicalDeviceMaintenance6Properties.fragmentShadingRateClampCombinerInputs()intVkPhysicalDeviceVulkan14Properties.fragmentShadingRateClampCombinerInputs()intVkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV.fragmentShadingRateEnums()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateNonTrivialCombinerOps()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateStrictMultiplyCombiner()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithConservativeRasterization()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithCustomSampleLocations()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithFragmentShaderInterlock()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithSampleMask()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithShaderDepthStencilWrites()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithShaderSampleMask()intVkPhysicalDeviceFeatures.fragmentStoresAndAtomics()intVkPhysicalDeviceFrameBoundaryFeaturesEXT.frameBoundary()intVkPresentFrameTokenGGP.frameToken()intVkPhysicalDeviceFeatures.fullDrawIndexUint32()intVkSurfaceCapabilitiesFullScreenExclusiveEXT.fullScreenExclusiveSupported()intVkPhysicalDeviceConservativeRasterizationPropertiesEXT.fullyCoveredFragmentShaderInputVariable()intVkVideoEncodeAV1PictureInfoKHR.generateObuExtensionHeader()intVkVideoEncodeH264PictureInfoKHR.generatePrefixNalu()longVkClusterAccelerationStructureBuildTriangleClusterInfoNV.geometryIndexAndFlagsBuffer()longVkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.geometryIndexAndFlagsBuffer()intVkPhysicalDeviceFeatures.geometryShader()intVkPhysicalDeviceTransformFeedbackFeaturesEXT.geometryStreams()intVkPhysicalDeviceOpticalFlowPropertiesNV.globalFlowSupported()intVkPhysicalDeviceGlobalPriorityQueryFeatures.globalPriorityQuery()intVkPhysicalDeviceVulkan14Features.globalPriorityQuery()intVkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT.graphicsPipelineLibrary()intVkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT.graphicsPipelineLibraryFastLinking()intVkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT.graphicsPipelineLibraryIndependentInterpolationDecoration()intVkImportMemoryZirconHandleInfoFUCHSIA.handle()intVkVideoEncodeSessionParametersFeedbackInfoKHR.hasOverrides()intVkPhysicalDeviceDrmPropertiesEXT.hasPrimary()intVkPhysicalDeviceDrmPropertiesEXT.hasRender()intVkVideoEncodeH264SessionParametersFeedbackInfoKHR.hasStdPPSOverrides()intVkVideoEncodeH265SessionParametersFeedbackInfoKHR.hasStdPPSOverrides()intVkVideoEncodeH264SessionParametersFeedbackInfoKHR.hasStdSPSOverrides()intVkVideoEncodeH265SessionParametersFeedbackInfoKHR.hasStdSPSOverrides()intVkVideoEncodeH265SessionParametersFeedbackInfoKHR.hasStdVPSOverrides()intVkDisplayModeStereoPropertiesNV.hdmi3DSupported()intVkPhysicalDeviceHdrVividFeaturesHUAWEI.hdrVivid()intVkPhysicalDeviceOpticalFlowPropertiesNV.hintSupported()longVkTraceRaysIndirectCommand2KHR.hitShaderBindingTableAddress()longVkTraceRaysIndirectCommand2KHR.hitShaderBindingTableSize()longVkTraceRaysIndirectCommand2KHR.hitShaderBindingTableStride()intVkPhysicalDeviceHostImageCopyFeatures.hostImageCopy()intVkPhysicalDeviceVulkan14Features.hostImageCopy()intVkPhysicalDeviceHostQueryResetFeatures.hostQueryReset()intVkPhysicalDeviceVulkan12Features.hostQueryReset()intVkHostImageCopyDevicePerformanceQuery.identicalMemoryLayout()intVkPhysicalDeviceHostImageCopyProperties.identicalMemoryTypeRequirements()intVkPhysicalDeviceVulkan14Properties.identicalMemoryTypeRequirements()intVkPhysicalDeviceImage2DViewOf3DFeaturesEXT.image2DViewOf3D()intVkPhysicalDeviceImageAlignmentControlFeaturesMESA.imageAlignmentControl()intVkPhysicalDeviceImageCompressionControlFeaturesEXT.imageCompressionControl()intVkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT.imageCompressionControlSwapchain()intVkPhysicalDeviceFeatures.imageCubeArray()intVkPhysicalDeviceShaderImageFootprintFeaturesNV.imageFootprint()intVkPhysicalDeviceImagelessFramebufferFeatures.imagelessFramebuffer()intVkPhysicalDeviceVulkan12Features.imagelessFramebuffer()longVkSparseImageMemoryRequirements.imageMipTailOffset()longVkSparseImageMemoryRequirements.imageMipTailSize()longVkSparseImageMemoryRequirements.imageMipTailStride()intVkImagePipeSurfaceCreateInfoFUCHSIA.imagePipeHandle()intVkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT.imageSlicedViewOf3D()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.imageView2DOn3DImage()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.imageViewFormatReinterpretation()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.imageViewFormatSwizzle()intVkPhysicalDeviceFeatures.independentBlend()intVkPhysicalDeviceDepthStencilResolveProperties.independentResolve()intVkPhysicalDeviceVulkan12Properties.independentResolve()intVkPhysicalDeviceDepthStencilResolveProperties.independentResolveNone()intVkPhysicalDeviceVulkan12Properties.independentResolveNone()longVkClusterAccelerationStructureBuildTriangleClusterInfoNV.indexBuffer()longVkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.indexBuffer()longVkGeometryTrianglesNV.indexOffset()longVkAccelerationStructureGeometryLinearSweptSpheresDataNV.indexStride()longVkAccelerationStructureGeometrySpheresDataNV.indexStride()longVkAccelerationStructureTrianglesDisplacementMicromapNV.indexStride()longVkAccelerationStructureTrianglesOpacityMicromapEXT.indexStride()intVkPhysicalDeviceIndexTypeUint8Features.indexTypeUint8()intVkPhysicalDeviceVulkan14Features.indexTypeUint8()longVkGeneratedCommandsInfoEXT.indirectAddress()longVkGeneratedCommandsInfoEXT.indirectAddressSize()longVkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI.indirectBufferOffsetAlignment()intVkPhysicalDeviceCopyMemoryIndirectFeaturesNV.indirectCopy()intVkPhysicalDeviceConditionalRenderingFeaturesEXT.inheritedConditionalRendering()intVkPhysicalDeviceFeatures.inheritedQueries()intVkPhysicalDeviceInheritedViewportScissorFeaturesNV.inheritedViewportScissor2D()intVkPhysicalDeviceInlineUniformBlockFeatures.inlineUniformBlock()intVkPhysicalDeviceVulkan13Features.inlineUniformBlock()longVkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.instantiationBoundingBoxLimit()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct16BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct16BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct16BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct16BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct16BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct16BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct32BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct32BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct32BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct32BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct32BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct32BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct4x8BitPackedMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct4x8BitPackedMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct4x8BitPackedSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct4x8BitPackedSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct4x8BitPackedUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct4x8BitPackedUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct64BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct64BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct64BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct64BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct64BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct64BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct8BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct8BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct8BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct8BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct8BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProduct8BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating16BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating16BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating16BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating16BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating32BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating32BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating32BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating32BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating64BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating64BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating64BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating64BitUnsignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating8BitSignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating8BitSignedAccelerated()intVkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating8BitUnsignedAccelerated()intVkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating8BitUnsignedAccelerated()intVkPhysicalDeviceInvocationMaskFeaturesHUAWEI.invocationMask()intVkPipelineExecutableInternalRepresentationKHR.isText()intVkPhysicalDeviceFeatures.largePoints()intVkSwapchainLatencyCreateInfoNV.latencyModeEnable()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.layeredShadingRateAttachments()intVkPhysicalDeviceDepthBiasControlFeaturesEXT.leastRepresentableValueForceUnormRepresentation()intVkPhysicalDeviceLegacyDitheringFeaturesEXT.legacyDithering()intVkPhysicalDeviceLegacyVertexAttributesFeaturesEXT.legacyVertexAttributes()intVkPhysicalDeviceLinearColorAttachmentFeaturesNV.linearColorAttachment()intVkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV.linearSweptSpheres()intVkSwapchainDisplayNativeHdrCreateInfoAMD.localDimmingEnable()intVkDisplayNativeHdrSurfaceCapabilitiesAMD.localDimmingSupport()intVkPhysicalDeviceFeatures.logicOp()intVkPipelineColorBlendStateCreateInfo.logicOpEnable()intVkLatencySleepModeInfoNV.lowLatencyBoost()intVkLatencySleepModeInfoNV.lowLatencyMode()intVkPhysicalDeviceMaintenance4Features.maintenance4()intVkPhysicalDeviceVulkan13Features.maintenance4()intVkPhysicalDeviceMaintenance5Features.maintenance5()intVkPhysicalDeviceVulkan14Features.maintenance5()intVkPhysicalDeviceMaintenance6Features.maintenance6()intVkPhysicalDeviceVulkan14Features.maintenance6()intVkPhysicalDeviceMaintenance7FeaturesKHR.maintenance7()intVkPhysicalDeviceMaintenance8FeaturesKHR.maintenance8()longVkPhysicalDeviceMaintenance4Properties.maxBufferSize()longVkPhysicalDeviceVulkan13Properties.maxBufferSize()longVkPhysicalDeviceMaintenance3Properties.maxMemoryAllocationSize()longVkPhysicalDeviceVulkan11Properties.maxMemoryAllocationSize()longVkClusterAccelerationStructureMoveObjectsInputNV.maxMovedBytes()longVkPhysicalDeviceDescriptorBufferPropertiesEXT.maxResourceDescriptorBufferRange()longVkImageFormatProperties.maxResourceSize()longVkPhysicalDeviceDescriptorBufferPropertiesEXT.maxSamplerDescriptorBufferRange()longVkExecutionGraphPipelineScratchSizeAMDX.maxSize()longVkPhysicalDeviceTransformFeedbackPropertiesEXT.maxTransformFeedbackBufferSize()intVkPhysicalDeviceMemoryDecompressionFeaturesNV.memoryDecompression()intVkPhysicalDeviceMapMemoryPlacedFeaturesEXT.memoryMapPlaced()intVkPhysicalDeviceMapMemoryPlacedFeaturesEXT.memoryMapRangePlaced()longVkBindAccelerationStructureMemoryInfoNV.memoryOffset()longVkBindBufferMemoryInfo.memoryOffset()longVkBindImageMemoryInfo.memoryOffset()longVkBindVideoSessionMemoryInfoKHR.memoryOffset()longVkSparseImageMemoryBind.memoryOffset()longVkSparseMemoryBind.memoryOffset()intVkPhysicalDeviceMemoryPriorityFeaturesEXT.memoryPriority()longVkBindVideoSessionMemoryInfoKHR.memorySize()intVkPhysicalDeviceMapMemoryPlacedFeaturesEXT.memoryUnmapReserve()intVkPhysicalDeviceComputeShaderDerivativesPropertiesKHR.meshAndTaskShaderDerivatives()intVkPhysicalDeviceMeshShaderFeaturesEXT.meshShader()intVkPhysicalDeviceMeshShaderFeaturesNV.meshShader()intVkPhysicalDeviceMeshShaderFeaturesEXT.meshShaderQueries()intVkPhysicalDeviceOpacityMicromapFeaturesEXT.micromap()intVkPhysicalDeviceOpacityMicromapFeaturesEXT.micromapCaptureReplay()intVkPhysicalDeviceOpacityMicromapFeaturesEXT.micromapHostCommands()longVkMicromapBuildSizesInfoEXT.micromapSize()longVkVideoCapabilitiesKHR.minBitstreamBufferOffsetAlignment()longVkVideoCapabilitiesKHR.minBitstreamBufferSizeAlignment()longVkPhysicalDeviceExternalMemoryHostPropertiesEXT.minImportedHostPointerAlignment()intVkPhysicalDeviceImageViewMinLodFeaturesEXT.minLod()longVkPhysicalDeviceMapMemoryPlacedPropertiesEXT.minPlacedMemoryMapAlignment()longVkExecutionGraphPipelineScratchSizeAMDX.minSize()longVkPhysicalDeviceLimits.minStorageBufferOffsetAlignment()longVkPhysicalDeviceLimits.minTexelBufferOffsetAlignment()longVkPhysicalDeviceLimits.minUniformBufferOffsetAlignment()longVkTraceRaysIndirectCommand2KHR.missShaderBindingTableAddress()longVkTraceRaysIndirectCommand2KHR.missShaderBindingTableSize()longVkTraceRaysIndirectCommand2KHR.missShaderBindingTableStride()intVkPhysicalDeviceMultiDrawFeaturesEXT.multiDraw()intVkPhysicalDeviceFeatures.multiDrawIndirect()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.multisampleArrayImage()intVkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT.multisampledRenderToSingleSampled()intVkMultisampledRenderToSingleSampledInfoEXT.multisampledRenderToSingleSampledEnable()intVkPhysicalDeviceMultiviewFeatures.multiview()intVkPhysicalDeviceVulkan11Features.multiview()intVkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI.multiviewClusterCullingShader()intVkPhysicalDeviceMultiviewFeatures.multiviewGeometryShader()intVkPhysicalDeviceVulkan11Features.multiviewGeometryShader()intVkPhysicalDeviceMeshShaderFeaturesEXT.multiviewMeshShader()intVkPhysicalDeviceMultiviewPerViewRenderAreasFeaturesQCOM.multiviewPerViewRenderAreas()intVkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM.multiviewPerViewViewports()intVkPhysicalDeviceFeatures.multiViewport()intVkPhysicalDeviceMultiviewFeatures.multiviewTessellationShader()intVkPhysicalDeviceVulkan11Features.multiviewTessellationShader()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.mutableComparisonSamplers()intVkPhysicalDeviceMutableDescriptorTypeFeaturesEXT.mutableDescriptorType()intVkPhysicalDeviceLegacyVertexAttributesPropertiesEXT.nativeUnalignedPerformance()intVkPipelineViewportDepthClipControlCreateInfoEXT.negativeOneToOne()intVkPhysicalDeviceNestedCommandBufferFeaturesEXT.nestedCommandBuffer()intVkPhysicalDeviceNestedCommandBufferFeaturesEXT.nestedCommandBufferRendering()intVkPhysicalDeviceNestedCommandBufferFeaturesEXT.nestedCommandBufferSimultaneousUse()intVkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV.noInvocationFragmentShadingRates()intVkClusterAccelerationStructureMoveObjectsInputNV.noMoveOverlap()longVkPhysicalDeviceLimits.nonCoherentAtomSize()intVkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT.nonSeamlessCubeMap()intVkPhysicalDeviceMaintenance5Properties.nonStrictSinglePixelWideLinesUseParallelogram()intVkPhysicalDeviceVulkan14Properties.nonStrictSinglePixelWideLinesUseParallelogram()intVkPhysicalDeviceMaintenance5Properties.nonStrictWideLinesUseParallelogram()intVkPhysicalDeviceVulkan14Properties.nonStrictWideLinesUseParallelogram()intVkPhysicalDeviceExternalFormatResolvePropertiesANDROID.nullColorAttachmentWithExternalFormatResolve()intVkPhysicalDeviceRobustness2FeaturesEXT.nullDescriptor()intVkCommandBufferInheritanceInfo.occlusionQueryEnable()intVkPhysicalDeviceFeatures.occlusionQueryPrecise()longVkAccelerationStructureCreateInfoKHR.offset()longVkBufferMemoryBarrier.offset()longVkBufferMemoryBarrier2.offset()longVkBufferViewCreateInfo.offset()longVkConditionalRenderingBeginInfoEXT.offset()longVkDescriptorBufferInfo.offset()longVkGeometryAABBNV.offset()longVkIndirectCommandsStreamNV.offset()longVkMappedMemoryRange.offset()longVkMemoryMapInfo.offset()longVkMicromapCreateInfoEXT.offset()longVkSubresourceLayout.offset()longVkClusterAccelerationStructureBuildTriangleClusterInfoNV.opacityMicromapArray()longVkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.opacityMicromapArray()longVkClusterAccelerationStructureBuildTriangleClusterInfoNV.opacityMicromapIndexBuffer()longVkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.opacityMicromapIndexBuffer()intVkPhysicalDeviceOpticalFlowFeaturesNV.opticalFlow()intVkSubpassResolvePerformanceQueryEXT.optimal()longVkPhysicalDeviceLimits.optimalBufferCopyOffsetAlignment()longVkPhysicalDeviceLimits.optimalBufferCopyRowPitchAlignment()intVkHostImageCopyDevicePerformanceQuery.optimalDeviceAccess()intVkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT.pageableDeviceLocalMemory()intVkPhysicalDevicePartitionedAccelerationStructureFeaturesNV.partitionedAccelerationStructure()intVkPhysicalDevicePerformanceQueryFeaturesKHR.performanceCounterMultipleQueryPools()intVkPhysicalDevicePerformanceQueryFeaturesKHR.performanceCounterQueryPools()intVkDisplayPresentInfoKHR.persistent()intVkDisplayPropertiesKHR.persistentContent()intVkPhysicalDevicePerStageDescriptorSetFeaturesNV.perStageDescriptorSet()intVkMultiviewPerViewAttributesInfoNVX.perViewAttributes()intVkMultiviewPerViewAttributesInfoNVX.perViewAttributesPositionXOnly()intVkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX.perViewPositionAllComponents()longVkBindPipelineIndirectCommandNV.pipelineAddress()intVkPhysicalDevicePipelineBinaryFeaturesKHR.pipelineBinaries()intVkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryCompressedData()intVkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryInternalCache()intVkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryInternalCacheControl()intVkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryPrecompiledInternalCache()intVkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryPrefersInternalCache()intVkPhysicalDevicePipelineCreationCacheControlFeatures.pipelineCreationCacheControl()intVkPhysicalDeviceVulkan13Features.pipelineCreationCacheControl()longVkComputePipelineIndirectBufferInfoNV.pipelineDeviceAddressCaptureReplay()intVkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR.pipelineExecutableInfo()intVkPhysicalDeviceFragmentShadingRateFeaturesKHR.pipelineFragmentShadingRate()intVkPhysicalDevicePipelineLibraryGroupHandlesFeaturesEXT.pipelineLibraryGroupHandles()intVkPhysicalDevicePipelineOpacityMicromapFeaturesARM.pipelineOpacityMicromap()intVkPhysicalDevicePipelinePropertiesFeaturesEXT.pipelinePropertiesIdentifier()intVkPhysicalDevicePipelineProtectedAccessFeatures.pipelineProtectedAccess()intVkPhysicalDeviceVulkan14Features.pipelineProtectedAccess()intVkPhysicalDevicePipelineRobustnessFeatures.pipelineRobustness()intVkPhysicalDeviceVulkan14Features.pipelineRobustness()intVkPhysicalDeviceFeatures.pipelineStatisticsQuery()intVkDisplayPropertiesKHR.planeReorderPossible()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.pointPolygons()intVkPhysicalDeviceMaintenance5Properties.polygonModePointSize()intVkPhysicalDeviceVulkan14Properties.polygonModePointSize()intVkPhysicalDeviceTileShadingPropertiesQCOM.preferNonCoherent()intVkVideoEncodeH264QualityLevelPropertiesKHR.preferredStdEntropyCodingModeFlag()intVkPhysicalDeviceMeshShaderPropertiesEXT.prefersCompactPrimitiveOutput()intVkPhysicalDeviceMeshShaderPropertiesEXT.prefersCompactVertexOutput()intVkMemoryDedicatedRequirements.prefersDedicatedAllocation()intVkVideoEncodeAV1CapabilitiesKHR.prefersGopRemainingFrames()intVkVideoEncodeH264CapabilitiesKHR.prefersGopRemainingFrames()intVkVideoEncodeH265CapabilitiesKHR.prefersGopRemainingFrames()intVkPhysicalDeviceMeshShaderPropertiesEXT.prefersLocalInvocationPrimitiveOutput()intVkPhysicalDeviceMeshShaderPropertiesEXT.prefersLocalInvocationVertexOutput()longVkGeneratedCommandsInfoEXT.preprocessAddress()longVkGeneratedCommandsInfoNV.preprocessOffset()longVkGeneratedCommandsInfoEXT.preprocessSize()longVkGeneratedCommandsInfoNV.preprocessSize()intVkPhysicalDevicePresentBarrierFeaturesNV.presentBarrier()intVkSwapchainPresentBarrierCreateInfoNV.presentBarrierEnable()intVkSurfaceCapabilitiesPresentBarrierNV.presentBarrierSupported()intVkPhysicalDevicePresentIdFeaturesKHR.presentId()intVkPhysicalDevicePresentMeteringFeaturesNV.presentMetering()intVkPhysicalDevicePresentModeFifoLatestReadyFeaturesEXT.presentModeFifoLatestReady()intVkPhysicalDevicePresentWaitFeaturesKHR.presentWait()intVkVideoEncodeAV1PictureInfoKHR.primaryReferenceCdfOnly()intVkPhysicalDeviceFragmentShadingRateFeaturesKHR.primitiveFragmentShadingRate()intVkPhysicalDeviceMeshShaderFeaturesEXT.primitiveFragmentShadingRateMeshShader()intVkPhysicalDeviceFragmentShadingRatePropertiesKHR.primitiveFragmentShadingRateWithMultipleViewports()intVkPipelineInputAssemblyStateCreateInfo.primitiveRestartEnable()intVkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT.primitivesGeneratedQuery()intVkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT.primitivesGeneratedQueryWithNonZeroStreams()intVkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT.primitivesGeneratedQueryWithRasterizerDiscard()intVkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT.primitiveTopologyListRestart()intVkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT.primitiveTopologyPatchListRestart()intVkPhysicalDeviceConservativeRasterizationPropertiesEXT.primitiveUnderestimation()intVkPhysicalDevicePrivateDataFeatures.privateData()intVkPhysicalDeviceVulkan13Features.privateData()intVkPhysicalDeviceProtectedMemoryFeatures.protectedMemory()intVkPhysicalDeviceVulkan11Features.protectedMemory()intVkPhysicalDeviceProtectedMemoryProperties.protectedNoFault()intVkPhysicalDeviceVulkan11Properties.protectedNoFault()intVkProtectedSubmitInfo.protectedSubmit()intVkPhysicalDeviceProvokingVertexFeaturesEXT.provokingVertexLast()intVkPhysicalDeviceProvokingVertexPropertiesEXT.provokingVertexModePerPipeline()intVkPhysicalDeviceVulkan14Features.pushDescriptor()intVkPhysicalDeviceDescriptorIndexingProperties.quadDivergentImplicitLod()intVkPhysicalDeviceVulkan12Properties.quadDivergentImplicitLod()intVkPhysicalDeviceSubgroupProperties.quadOperationsInAllStages()intVkQueueFamilyQueryResultStatusPropertiesKHR.queryResultStatusSupport()intVkPhysicalDeviceTileMemoryHeapPropertiesQCOM.queueSubmitBoundary()longVkAccelerationStructureGeometryLinearSweptSpheresDataNV.radiusStride()longVkAccelerationStructureGeometrySpheresDataNV.radiusStride()longVkBufferViewCreateInfo.range()longVkDescriptorAddressInfoEXT.range()longVkDescriptorBufferInfo.range()intVkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT.rasterizationOrderColorAttachmentAccess()intVkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT.rasterizationOrderDepthAttachmentAccess()intVkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT.rasterizationOrderStencilAttachmentAccess()intVkPipelineRasterizationStateCreateInfo.rasterizerDiscardEnable()longVkTraceRaysIndirectCommand2KHR.raygenShaderRecordAddress()longVkTraceRaysIndirectCommand2KHR.raygenShaderRecordSize()intVkPhysicalDeviceRayQueryFeaturesKHR.rayQuery()intVkPhysicalDeviceRayTracingInvocationReorderFeaturesNV.rayTracingInvocationReorder()intVkPhysicalDeviceRayTracingMaintenance1FeaturesKHR.rayTracingMaintenance1()intVkPhysicalDeviceRayTracingMotionBlurFeaturesNV.rayTracingMotionBlur()intVkPhysicalDeviceRayTracingMotionBlurFeaturesNV.rayTracingMotionBlurPipelineTraceRaysIndirect()intVkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline()intVkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipelineShaderGroupHandleCaptureReplay()intVkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipelineShaderGroupHandleCaptureReplayMixed()intVkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipelineTraceRaysIndirect()intVkPhysicalDeviceRayTracingMaintenance1FeaturesKHR.rayTracingPipelineTraceRaysIndirect2()intVkPhysicalDeviceRayTracingPositionFetchFeaturesKHR.rayTracingPositionFetch()intVkPhysicalDeviceRayTracingValidationFeaturesNV.rayTracingValidation()intVkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTraversalPrimitiveCulling()intVkPhysicalDeviceLineRasterizationFeatures.rectangularLines()intVkPhysicalDeviceVulkan14Features.rectangularLines()intVkPhysicalDeviceRelaxedLineRasterizationFeaturesIMG.relaxedLineRasterization()intVkPhysicalDeviceRenderPassStripedFeaturesARM.renderPassStriped()intVkPhysicalDeviceAddressBindingReportFeaturesEXT.reportAddressBinding()longVkDeviceFaultAddressInfoEXT.reportedAddress()intVkPhysicalDeviceRepresentativeFragmentTestFeaturesNV.representativeFragmentTest()intVkPipelineRepresentativeFragmentTestStateCreateInfoNV.representativeFragmentTestEnable()intVkMemoryDedicatedRequirements.requiresDedicatedAllocation()intVkVideoEncodeAV1CapabilitiesKHR.requiresGopRemainingFrames()intVkVideoEncodeH264CapabilitiesKHR.requiresGopRemainingFrames()intVkVideoEncodeH265CapabilitiesKHR.requiresGopRemainingFrames()intVkPhysicalDeviceSparseProperties.residencyAlignedMipSize()intVkPhysicalDeviceSparseProperties.residencyNonResidentStrict()intVkPhysicalDeviceSparseProperties.residencyStandard2DBlockShape()intVkPhysicalDeviceSparseProperties.residencyStandard2DMultisampleBlockShape()intVkPhysicalDeviceSparseProperties.residencyStandard3DBlockShape()longVkPhysicalDeviceDescriptorBufferPropertiesEXT.resourceDescriptorBufferAddressSpaceSize()longVkSparseMemoryBind.resourceOffset()intVkPhysicalDeviceFeatures.robustBufferAccess()intVkPhysicalDeviceRobustness2FeaturesEXT.robustBufferAccess2()intVkPhysicalDeviceDescriptorIndexingProperties.robustBufferAccessUpdateAfterBind()intVkPhysicalDeviceVulkan12Properties.robustBufferAccessUpdateAfterBind()intVkPhysicalDeviceMaintenance7PropertiesKHR.robustFragmentShadingRateAttachmentAccess()intVkPhysicalDeviceImageRobustnessFeatures.robustImageAccess()intVkPhysicalDeviceVulkan13Features.robustImageAccess()intVkPhysicalDeviceRobustness2FeaturesEXT.robustImageAccess2()longVkPhysicalDeviceRobustness2PropertiesEXT.robustStorageBufferAccessSizeAlignment()longVkPhysicalDeviceRobustness2PropertiesEXT.robustUniformBufferAccessSizeAlignment()longVkSubresourceLayout.rowPitch()intVkPhysicalDeviceDescriptorIndexingFeatures.runtimeDescriptorArray()intVkPhysicalDeviceVulkan12Features.runtimeDescriptorArray()intVkPipelineSampleLocationsStateCreateInfoEXT.sampleLocationsEnable()intVkPhysicalDeviceImage2DViewOf3DFeaturesEXT.sampler2DViewOf3D()intVkPhysicalDeviceFeatures.samplerAnisotropy()intVkPhysicalDeviceFeatures.sampleRateShading()longVkPhysicalDeviceDescriptorBufferPropertiesEXT.samplerDescriptorBufferAddressSpaceSize()intVkPhysicalDeviceVulkan12Features.samplerFilterMinmax()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.samplerMipLodBias()intVkPhysicalDeviceVulkan12Features.samplerMirrorClampToEdge()intVkPhysicalDeviceSamplerYcbcrConversionFeatures.samplerYcbcrConversion()intVkPhysicalDeviceVulkan11Features.samplerYcbcrConversion()intVkPipelineMultisampleStateCreateInfo.sampleShadingEnable()intVkCooperativeMatrixFlexibleDimensionsPropertiesNV.saturatingAccumulation()intVkCooperativeMatrixPropertiesKHR.saturatingAccumulation()intVkPhysicalDeviceScalarBlockLayoutFeatures.scalarBlockLayout()intVkPhysicalDeviceVulkan12Features.scalarBlockLayout()intVkPhysicalDeviceSchedulingControlsFeaturesARM.schedulingControls()intVkPhysicalDeviceExternalMemorySciBufFeaturesNV.sciBufExport()intVkPhysicalDeviceExternalMemorySciBufFeaturesNV.sciBufImport()intVkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncExport()intVkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncExport()intVkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncFence()intVkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncFence()intVkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncImport()intVkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncImport()intVkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncSemaphore()intVkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncSemaphore2()longVkBuildPartitionedAccelerationStructureInfoNV.scratchData()longVkClusterAccelerationStructureCommandsInfoNV.scratchData()intVkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX.screenBufferImport()intVkPhysicalDeviceCubicWeightsFeaturesQCOM.selectableCubicWeights()intVkPhysicalDeviceMaintenance7PropertiesKHR.separateDepthStencilAttachmentAccess()intVkPhysicalDeviceSeparateDepthStencilLayoutsFeatures.separateDepthStencilLayouts()intVkPhysicalDeviceVulkan12Features.separateDepthStencilLayouts()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.separateStencilMaskRef()longVkGeneratedCommandsInfoEXT.sequenceCountAddress()longVkGeneratedCommandsInfoNV.sequencesCountOffset()longVkGeneratedCommandsInfoNV.sequencesIndexOffset()intVkPhysicalDeviceShaderBfloat16FeaturesKHR.shaderBFloat16CooperativeMatrix()intVkPhysicalDeviceShaderBfloat16FeaturesKHR.shaderBFloat16DotProduct()intVkPhysicalDeviceShaderBfloat16FeaturesKHR.shaderBFloat16Type()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16Atomics()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat32AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32Atomics()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat64AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64Atomics()intVkPhysicalDeviceShaderAtomicInt64Features.shaderBufferInt64Atomics()intVkPhysicalDeviceVulkan12Features.shaderBufferInt64Atomics()intVkPhysicalDeviceFeatures.shaderClipDistance()intVkPhysicalDeviceShaderCoreBuiltinsFeaturesARM.shaderCoreBuiltins()intVkPhysicalDeviceFeatures.shaderCullDistance()intVkPhysicalDeviceShaderDemoteToHelperInvocationFeatures.shaderDemoteToHelperInvocation()intVkPhysicalDeviceVulkan13Features.shaderDemoteToHelperInvocation()intVkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat16()intVkPhysicalDeviceVulkan12Properties.shaderDenormFlushToZeroFloat16()intVkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat32()intVkPhysicalDeviceVulkan12Properties.shaderDenormFlushToZeroFloat32()intVkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat64()intVkPhysicalDeviceVulkan12Properties.shaderDenormFlushToZeroFloat64()intVkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat16()intVkPhysicalDeviceVulkan12Properties.shaderDenormPreserveFloat16()intVkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat32()intVkPhysicalDeviceVulkan12Properties.shaderDenormPreserveFloat32()intVkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat64()intVkPhysicalDeviceVulkan12Properties.shaderDenormPreserveFloat64()intVkPhysicalDeviceShaderClockFeaturesKHR.shaderDeviceClock()intVkPhysicalDeviceShaderDrawParametersFeatures.shaderDrawParameters()intVkPhysicalDeviceVulkan11Features.shaderDrawParameters()intVkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD.shaderEarlyAndLateFragmentTests()intVkPhysicalDeviceShaderEnqueueFeaturesAMDX.shaderEnqueue()intVkPhysicalDeviceShaderExpectAssumeFeatures.shaderExpectAssume()intVkPhysicalDeviceVulkan14Features.shaderExpectAssume()intVkPhysicalDeviceShaderFloat16Int8Features.shaderFloat16()intVkPhysicalDeviceVulkan12Features.shaderFloat16()intVkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV.shaderFloat16VectorAtomics()intVkPhysicalDeviceFeatures.shaderFloat64()intVkPhysicalDeviceShaderFloatControls2Features.shaderFloatControls2()intVkPhysicalDeviceVulkan14Features.shaderFloatControls2()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderImageFloat32AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32Atomics()intVkPhysicalDeviceFeatures.shaderImageGatherExtended()intVkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT.shaderImageInt64Atomics()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderInputAttachmentArrayDynamicIndexing()intVkPhysicalDeviceVulkan12Features.shaderInputAttachmentArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderInputAttachmentArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderInputAttachmentArrayNonUniformIndexing()intVkPhysicalDeviceDescriptorIndexingProperties.shaderInputAttachmentArrayNonUniformIndexingNative()intVkPhysicalDeviceVulkan12Properties.shaderInputAttachmentArrayNonUniformIndexingNative()intVkPhysicalDeviceFeatures.shaderInt16()intVkPhysicalDeviceFeatures.shaderInt64()intVkPhysicalDeviceShaderFloat16Int8Features.shaderInt8()intVkPhysicalDeviceVulkan12Features.shaderInt8()intVkPhysicalDeviceShaderIntegerDotProductFeatures.shaderIntegerDotProduct()intVkPhysicalDeviceVulkan13Features.shaderIntegerDotProduct()intVkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL.shaderIntegerFunctions2()intVkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR.shaderMaximalReconvergence()intVkPhysicalDeviceShaderEnqueueFeaturesAMDX.shaderMeshEnqueue()intVkPhysicalDeviceShaderModuleIdentifierFeaturesEXT.shaderModuleIdentifier()intVkPhysicalDeviceShaderObjectFeaturesEXT.shaderObject()intVkPhysicalDeviceVulkan12Features.shaderOutputLayer()intVkPhysicalDeviceVulkan12Features.shaderOutputViewportIndex()intVkPhysicalDeviceShaderQuadControlFeaturesKHR.shaderQuadControl()intVkPhysicalDeviceRawAccessChainsFeaturesNV.shaderRawAccessChains()intVkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR.shaderRelaxedExtendedInstruction()intVkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT.shaderReplicatedComposites()intVkPhysicalDeviceFeatures.shaderResourceMinLod()intVkPhysicalDeviceFeatures.shaderResourceResidency()intVkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat16()intVkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTEFloat16()intVkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat32()intVkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTEFloat32()intVkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat64()intVkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTEFloat64()intVkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat16()intVkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTZFloat16()intVkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat32()intVkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTZFloat32()intVkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat64()intVkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTZFloat64()intVkPhysicalDeviceFeatures.shaderSampledImageArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderSampledImageArrayNonUniformIndexing()intVkPhysicalDeviceDescriptorIndexingProperties.shaderSampledImageArrayNonUniformIndexingNative()intVkPhysicalDeviceVulkan12Properties.shaderSampledImageArrayNonUniformIndexingNative()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.shaderSampleRateInterpolationFunctions()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16Atomics()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat32AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32Atomics()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat64AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64Atomics()intVkPhysicalDeviceShaderAtomicInt64Features.shaderSharedInt64Atomics()intVkPhysicalDeviceVulkan12Features.shaderSharedInt64Atomics()intVkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat16()intVkPhysicalDeviceVulkan12Properties.shaderSignedZeroInfNanPreserveFloat16()intVkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat32()intVkPhysicalDeviceVulkan12Properties.shaderSignedZeroInfNanPreserveFloat32()intVkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat64()intVkPhysicalDeviceVulkan12Properties.shaderSignedZeroInfNanPreserveFloat64()intVkPhysicalDeviceShaderSMBuiltinsFeaturesNV.shaderSMBuiltins()intVkPhysicalDeviceFeatures.shaderStorageBufferArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageBufferArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderStorageBufferArrayNonUniformIndexing()intVkPhysicalDeviceDescriptorIndexingProperties.shaderStorageBufferArrayNonUniformIndexingNative()intVkPhysicalDeviceVulkan12Properties.shaderStorageBufferArrayNonUniformIndexingNative()intVkPhysicalDeviceFeatures.shaderStorageImageArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageImageArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderStorageImageArrayNonUniformIndexing()intVkPhysicalDeviceDescriptorIndexingProperties.shaderStorageImageArrayNonUniformIndexingNative()intVkPhysicalDeviceVulkan12Properties.shaderStorageImageArrayNonUniformIndexingNative()intVkPhysicalDeviceFeatures.shaderStorageImageExtendedFormats()intVkPhysicalDeviceFeatures.shaderStorageImageMultisample()intVkPhysicalDeviceFeatures.shaderStorageImageReadWithoutFormat()intVkPhysicalDeviceFeatures.shaderStorageImageWriteWithoutFormat()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayDynamicIndexing()intVkPhysicalDeviceVulkan12Features.shaderStorageTexelBufferArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderStorageTexelBufferArrayNonUniformIndexing()intVkPhysicalDeviceShaderClockFeaturesKHR.shaderSubgroupClock()intVkPhysicalDeviceShaderSubgroupExtendedTypesFeatures.shaderSubgroupExtendedTypes()intVkPhysicalDeviceVulkan12Features.shaderSubgroupExtendedTypes()intVkPhysicalDeviceShaderSubgroupRotateFeatures.shaderSubgroupRotate()intVkPhysicalDeviceVulkan14Features.shaderSubgroupRotate()intVkPhysicalDeviceShaderSubgroupRotateFeatures.shaderSubgroupRotateClustered()intVkPhysicalDeviceVulkan14Features.shaderSubgroupRotateClustered()intVkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR.shaderSubgroupUniformControlFlow()intVkPhysicalDeviceShaderTerminateInvocationFeatures.shaderTerminateInvocation()intVkPhysicalDeviceVulkan13Features.shaderTerminateInvocation()intVkPhysicalDeviceFeatures.shaderTessellationAndGeometryPointSize()intVkPhysicalDeviceShaderTileImagePropertiesEXT.shaderTileImageCoherentReadAccelerated()intVkPhysicalDeviceShaderTileImageFeaturesEXT.shaderTileImageColorReadAccess()intVkPhysicalDeviceShaderTileImageFeaturesEXT.shaderTileImageDepthReadAccess()intVkPhysicalDeviceShaderTileImagePropertiesEXT.shaderTileImageReadFromHelperInvocation()intVkPhysicalDeviceShaderTileImagePropertiesEXT.shaderTileImageReadSampleFromPixelRateInvocation()intVkPhysicalDeviceShaderTileImageFeaturesEXT.shaderTileImageStencilReadAccess()intVkPhysicalDeviceFeatures.shaderUniformBufferArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderUniformBufferArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderUniformBufferArrayNonUniformIndexing()intVkPhysicalDeviceDescriptorIndexingProperties.shaderUniformBufferArrayNonUniformIndexingNative()intVkPhysicalDeviceVulkan12Properties.shaderUniformBufferArrayNonUniformIndexingNative()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderUniformTexelBufferArrayDynamicIndexing()intVkPhysicalDeviceVulkan12Features.shaderUniformTexelBufferArrayDynamicIndexing()intVkPhysicalDeviceDescriptorIndexingFeatures.shaderUniformTexelBufferArrayNonUniformIndexing()intVkPhysicalDeviceVulkan12Features.shaderUniformTexelBufferArrayNonUniformIndexing()intVkPhysicalDeviceVulkan13Features.shaderZeroInitializeWorkgroupMemory()intVkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures.shaderZeroInitializeWorkgroupMemory()intVkPhysicalDeviceShadingRateImageFeaturesNV.shadingRateCoarseSampleOrder()intVkPhysicalDeviceShadingRateImageFeaturesNV.shadingRateImage()intVkPipelineViewportShadingRateImageStateCreateInfoNV.shadingRateImageEnable()longVkAccelerationStructureCreateInfoKHR.size()longVkBufferCopy.size()longVkBufferCopy2.size()longVkBufferCreateInfo.size()longVkBufferMemoryBarrier.size()longVkBufferMemoryBarrier2.size()longVkComputePipelineIndirectBufferInfoNV.size()longVkCopyMemoryIndirectCommandNV.size()longVkDeviceAddressBindingCallbackDataEXT.size()longVkDeviceMemoryReportCallbackDataEXT.size()longVkImageViewAddressPropertiesNVX.size()longVkMappedMemoryRange.size()longVkMemoryHeap.size()longVkMemoryMapInfo.size()longVkMemoryRequirements.size()longVkMicromapCreateInfoEXT.size()longVkSparseMemoryBind.size()longVkStridedDeviceAddressRegionKHR.size()longVkSubresourceHostMemcpySize.size()longVkSubresourceLayout.size()longVkTileMemoryRequirementsQCOM.size()longVkTileMemorySizeInfoQCOM.size()longVkExecutionGraphPipelineScratchSizeAMDX.sizeGranularity()intVkPhysicalDeviceLineRasterizationFeatures.smoothLines()intVkPhysicalDeviceVulkan14Features.smoothLines()longVkPhysicalDeviceLimits.sparseAddressSpaceSize()intVkPhysicalDeviceFeatures.sparseBinding()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32AtomicAdd()intVkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sparseImageFloat32AtomicMinMax()intVkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32Atomics()intVkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT.sparseImageInt64Atomics()intVkPhysicalDeviceFeatures.sparseResidency16Samples()intVkPhysicalDeviceFeatures.sparseResidency2Samples()intVkPhysicalDeviceFeatures.sparseResidency4Samples()intVkPhysicalDeviceFeatures.sparseResidency8Samples()intVkPhysicalDeviceFeatures.sparseResidencyAliased()intVkPhysicalDeviceFeatures.sparseResidencyBuffer()intVkPhysicalDeviceFeatures.sparseResidencyImage2D()intVkPhysicalDeviceFeatures.sparseResidencyImage3D()intVkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV.spheres()longVkClusterAccelerationStructureMoveObjectsInfoNV.srcAccelerationStructure()longVkBuildPartitionedAccelerationStructureInfoNV.srcAccelerationStructureData()longVkCopyMemoryIndirectCommandNV.srcAddress()longVkCopyMemoryToImageIndirectCommandNV.srcAddress()longVkDecompressMemoryRegionNV.srcAddress()longVkVideoDecodeInfoKHR.srcBufferOffset()longVkVideoDecodeInfoKHR.srcBufferRange()longVkBuildPartitionedAccelerationStructureInfoNV.srcInfos()longVkBuildPartitionedAccelerationStructureInfoNV.srcInfosCount()longVkClusterAccelerationStructureCommandsInfoNV.srcInfosCount()longVkBufferCopy.srcOffset()longVkBufferCopy2.srcOffset()intVkColorBlendAdvancedEXT.srcPremultiplied()intVkPipelineColorBlendAdvancedStateCreateInfoEXT.srcPremultiplied()intVkSamplerBorderColorComponentMappingCreateInfoEXT.srgb()intVkPhysicalDeviceLimits.standardSampleLocations()longVkStridedDeviceAddressNV.startAddress()intVkPipelineDepthStencilStateCreateInfo.stencilTestEnable()intVkPhysicalDeviceLineRasterizationFeatures.stippledBresenhamLines()intVkPhysicalDeviceVulkan14Features.stippledBresenhamLines()intVkPipelineRasterizationLineStateCreateInfo.stippledLineEnable()intVkPhysicalDeviceLineRasterizationFeatures.stippledRectangularLines()intVkPhysicalDeviceVulkan14Features.stippledRectangularLines()intVkPhysicalDeviceLineRasterizationFeatures.stippledSmoothLines()intVkPhysicalDeviceVulkan14Features.stippledSmoothLines()intVkPhysicalDevice16BitStorageFeatures.storageBuffer16BitAccess()intVkPhysicalDeviceVulkan11Features.storageBuffer16BitAccess()intVkPhysicalDevice8BitStorageFeatures.storageBuffer8BitAccess()intVkPhysicalDeviceVulkan12Features.storageBuffer8BitAccess()intVkPhysicalDevice16BitStorageFeatures.storageInputOutput16()intVkPhysicalDeviceVulkan11Features.storageInputOutput16()intVkPhysicalDevice16BitStorageFeatures.storagePushConstant16()intVkPhysicalDeviceVulkan11Features.storagePushConstant16()intVkPhysicalDevice8BitStorageFeatures.storagePushConstant8()intVkPhysicalDeviceVulkan12Features.storagePushConstant8()longVkPhysicalDeviceTexelBufferAlignmentProperties.storageTexelBufferOffsetAlignmentBytes()longVkPhysicalDeviceVulkan13Properties.storageTexelBufferOffsetAlignmentBytes()intVkPhysicalDeviceTexelBufferAlignmentProperties.storageTexelBufferOffsetSingleTexelAlignment()intVkPhysicalDeviceVulkan13Properties.storageTexelBufferOffsetSingleTexelAlignment()intVkStreamDescriptorSurfaceCreateInfoGGP.streamDescriptor()intVkPhysicalDeviceLimits.strictLines()longVkAccelerationStructureGeometryAabbsDataKHR.stride()longVkStridedDeviceAddressRegionKHR.stride()longVkStridedDeviceAddressNV.strideInBytes()intVkPhysicalDeviceVulkan12Features.subgroupBroadcastDynamicId()intVkPhysicalDeviceVulkan11Properties.subgroupQuadOperationsInAllStages()intVkPhysicalDeviceSubgroupSizeControlFeatures.subgroupSizeControl()intVkPhysicalDeviceVulkan13Features.subgroupSizeControl()intVkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT.subpassMergeFeedback()intVkPhysicalDeviceSubpassShadingFeaturesHUAWEI.subpassShading()intVkPhysicalDeviceFragmentDensityMap2PropertiesEXT.subsampledCoarseReconstructionEarlyAccess()intVkPhysicalDeviceFragmentDensityMap2PropertiesEXT.subsampledLoads()intVkPhysicalDeviceGroupProperties.subsetAllocation()intVkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV.supersampleFragmentShadingRates()intVkDescriptorSetLayoutSupport.supported()intVkPhysicalDeviceVertexAttributeDivisorProperties.supportsNonZeroFirstInstance()intVkPhysicalDeviceVulkan14Properties.supportsNonZeroFirstInstance()intVkSurfaceProtectedCapabilitiesKHR.supportsProtected()intVkTextureLODGatherFormatPropertiesAMD.supportsTextureGatherLODBiasAMD()intVkPhysicalDeviceSwapchainMaintenance1FeaturesEXT.swapchainMaintenance1()intVkPhysicalDeviceSynchronization2Features.synchronization2()intVkPhysicalDeviceVulkan13Features.synchronization2()intVkPhysicalDeviceMeshShaderFeaturesEXT.taskShader()intVkPhysicalDeviceMeshShaderFeaturesNV.taskShader()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.tessellationIsolines()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.tessellationPointMode()intVkPhysicalDeviceFeatures.tessellationShader()intVkPhysicalDeviceTexelBufferAlignmentFeaturesEXT.texelBufferAlignment()intVkPhysicalDeviceImageProcessingFeaturesQCOM.textureBlockMatch()intVkPhysicalDeviceImageProcessing2FeaturesQCOM.textureBlockMatch2()intVkPhysicalDeviceImageProcessingFeaturesQCOM.textureBoxFilter()intVkPhysicalDeviceTextureCompressionASTCHDRFeatures.textureCompressionASTC_HDR()intVkPhysicalDeviceVulkan13Features.textureCompressionASTC_HDR()intVkPhysicalDeviceFeatures.textureCompressionASTC_LDR()intVkPhysicalDeviceFeatures.textureCompressionBC()intVkPhysicalDeviceFeatures.textureCompressionETC2()intVkPhysicalDeviceImageProcessingFeaturesQCOM.textureSampleWeighted()intVkPhysicalDeviceTileMemoryHeapPropertiesQCOM.tileBufferTransfers()intVkPhysicalDeviceTileMemoryHeapFeaturesQCOM.tileMemoryHeap()intVkPhysicalDeviceTilePropertiesFeaturesQCOM.tileProperties()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShading()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingAnisotropicApron()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingApron()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingAtomicOps()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingColorAttachments()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingDepthAttachments()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingDispatchTile()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingFragmentStage()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingImageProcessing()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingInputAttachments()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingPerTileDispatch()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingPerTileDraw()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingSampledAttachments()intVkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingStencilAttachments()intVkPhysicalDeviceTimelineSemaphoreFeatures.timelineSemaphore()intVkPhysicalDeviceVulkan12Features.timelineSemaphore()intVkPhysicalDeviceLimits.timestampComputeAndGraphics()intVkPhysicalDeviceTransformFeedbackFeaturesEXT.transformFeedback()intVkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackDraw()intVkPhysicalDeviceProvokingVertexFeaturesEXT.transformFeedbackPreservesProvokingVertex()intVkPhysicalDeviceProvokingVertexPropertiesEXT.transformFeedbackPreservesTriangleFanProvokingVertex()intVkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackQueries()intVkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackRasterizationStreamSelect()intVkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackStreamsLinesTriangles()longVkGeometryTrianglesNV.transformOffset()intVkCooperativeVectorPropertiesNV.transpose()longVkMicromapBuildInfoEXT.triangleArrayStride()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.triangleFans()intVkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR.triStripVertexOrderIndependentOfProvokingVertex()intVkPhysicalDevice16BitStorageFeatures.uniformAndStorageBuffer16BitAccess()intVkPhysicalDeviceVulkan11Features.uniformAndStorageBuffer16BitAccess()intVkPhysicalDevice8BitStorageFeatures.uniformAndStorageBuffer8BitAccess()intVkPhysicalDeviceVulkan12Features.uniformAndStorageBuffer8BitAccess()intVkPhysicalDeviceUniformBufferStandardLayoutFeatures.uniformBufferStandardLayout()intVkPhysicalDeviceVulkan12Features.uniformBufferStandardLayout()longVkPhysicalDeviceTexelBufferAlignmentProperties.uniformTexelBufferOffsetAlignmentBytes()longVkPhysicalDeviceVulkan13Properties.uniformTexelBufferOffsetAlignmentBytes()intVkPhysicalDeviceTexelBufferAlignmentProperties.uniformTexelBufferOffsetSingleTexelAlignment()intVkPhysicalDeviceVulkan13Properties.uniformTexelBufferOffsetSingleTexelAlignment()intVkSamplerCreateInfo.unnormalizedCoordinates()longVkAccelerationStructureBuildSizesInfoKHR.updateScratchSize()intVkCuModuleTexturingModeCreateInfoNVX.use64bitTexturing()intVkVideoEncodeAV1GopRemainingFrameInfoKHR.useGopRemainingFrames()intVkVideoEncodeH264GopRemainingFrameInfoKHR.useGopRemainingFrames()intVkVideoEncodeH265GopRemainingFrameInfoKHR.useGopRemainingFrames()intVkVideoEncodeAV1RateControlLayerInfoKHR.useMaxFrameSize()intVkVideoEncodeH264RateControlLayerInfoKHR.useMaxFrameSize()intVkVideoEncodeH265RateControlLayerInfoKHR.useMaxFrameSize()intVkVideoEncodeAV1SessionCreateInfoKHR.useMaxLevel()intVkVideoEncodeH264SessionCreateInfoKHR.useMaxLevelIdc()intVkVideoEncodeH265SessionCreateInfoKHR.useMaxLevelIdc()intVkVideoEncodeAV1RateControlLayerInfoKHR.useMaxQIndex()intVkVideoEncodeH264RateControlLayerInfoKHR.useMaxQp()intVkVideoEncodeH265RateControlLayerInfoKHR.useMaxQp()intVkVideoEncodeAV1RateControlLayerInfoKHR.useMinQIndex()intVkVideoEncodeH264RateControlLayerInfoKHR.useMinQp()intVkVideoEncodeH265RateControlLayerInfoKHR.useMinQp()intVkPerformanceValueDataINTEL.valueBool()intVkPhysicalDeviceFeatures.variableMultisampleRate()intVkPhysicalDeviceVariablePointersFeatures.variablePointers()intVkPhysicalDeviceVulkan11Features.variablePointers()intVkPhysicalDeviceVariablePointersFeatures.variablePointersStorageBuffer()intVkPhysicalDeviceVulkan11Features.variablePointersStorageBuffer()intVkPhysicalDeviceSampleLocationsPropertiesEXT.variableSampleLocations()longVkDeviceFaultCountsEXT.vendorBinarySize()intVkPhysicalDevicePortabilitySubsetFeaturesKHR.vertexAttributeAccessBeyondStride()intVkPhysicalDeviceVertexAttributeDivisorFeatures.vertexAttributeInstanceRateDivisor()intVkPhysicalDeviceVulkan14Features.vertexAttributeInstanceRateDivisor()intVkPhysicalDeviceVertexAttributeDivisorFeatures.vertexAttributeInstanceRateZeroDivisor()intVkPhysicalDeviceVulkan14Features.vertexAttributeInstanceRateZeroDivisor()intVkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT.vertexAttributeRobustness()longVkClusterAccelerationStructureBuildTriangleClusterInfoNV.vertexBuffer()longVkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.vertexBuffer()intVkIndirectCommandsLayoutTokenNV.vertexDynamicStride()intVkPhysicalDeviceVertexInputDynamicStateFeaturesEXT.vertexInputDynamicState()longVkGeometryTrianglesNV.vertexOffset()intVkPhysicalDeviceFeatures.vertexPipelineStoresAndAtomics()longVkAccelerationStructureGeometryLinearSweptSpheresDataNV.vertexStride()longVkAccelerationStructureGeometrySpheresDataNV.vertexStride()longVkAccelerationStructureGeometryTrianglesDataKHR.vertexStride()longVkGeometryTrianglesNV.vertexStride()intVkPhysicalDeviceVideoEncodeAV1FeaturesKHR.videoEncodeAV1()intVkPhysicalDeviceVideoEncodeQuantizationMapFeaturesKHR.videoEncodeQuantizationMap()intVkPhysicalDeviceVideoMaintenance1FeaturesKHR.videoMaintenance1()intVkPhysicalDeviceVideoMaintenance2FeaturesKHR.videoMaintenance2()intVkCommandBufferInheritanceViewportScissorInfoNV.viewportScissor2D()intVkPipelineViewportWScalingStateCreateInfoNV.viewportWScalingEnable()intVkPhysicalDeviceVulkan12Features.vulkanMemoryModel()intVkPhysicalDeviceVulkanMemoryModelFeatures.vulkanMemoryModel()intVkPhysicalDeviceVulkan12Features.vulkanMemoryModelAvailabilityVisibilityChains()intVkPhysicalDeviceVulkanMemoryModelFeatures.vulkanMemoryModelAvailabilityVisibilityChains()intVkPhysicalDeviceVulkan12Features.vulkanMemoryModelDeviceScope()intVkPhysicalDeviceVulkanMemoryModelFeatures.vulkanMemoryModelDeviceScope()intVkPhysicalDeviceFeatures.wideLines()intVkXcbSurfaceCreateInfoKHR.window()intVkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayout()intVkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayout16BitAccess()intVkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayout8BitAccess()intVkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayoutScalarBlockLayout()intVkVideoEncodeH264SessionParametersGetInfoKHR.writeStdPPS()intVkVideoEncodeH265SessionParametersGetInfoKHR.writeStdPPS()intVkVideoEncodeH264SessionParametersGetInfoKHR.writeStdSPS()intVkVideoEncodeH265SessionParametersGetInfoKHR.writeStdSPS()intVkVideoEncodeH265SessionParametersGetInfoKHR.writeStdVPS()intVkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT.ycbcr2plane444Formats()intVkPhysicalDeviceYcbcrDegammaFeaturesQCOM.ycbcrDegamma()intVkPhysicalDeviceYcbcrImageArraysFeaturesEXT.ycbcrImageArrays()intVkImportSemaphoreZirconHandleInfoFUCHSIA.zirconHandle()Method parameters in club.doki7.vulkan.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionVkDescriptorDataEXT.accelerationStructure(long value) VkPartitionedAccelerationStructureUpdateInstanceDataNV.accelerationStructure(long value) VkPartitionedAccelerationStructureWriteInstanceDataNV.accelerationStructure(long value) VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructure(int value) VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureCaptureReplay(int value) VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureHostCommands(int value) VkPhysicalDeviceAccelerationStructureFeaturesKHR.accelerationStructureIndirectBuild(int value) VkAccelerationStructureBuildSizesInfoKHR.accelerationStructureSize(long value) VkExternalMemoryAcquireUnmodifiedEXT.acquireUnmodifiedMemory(int value) VkDescriptorAddressInfoEXT.address(long value) VkDescriptorBufferBindingInfoEXT.address(long value) VkDeviceFaultAddressInfoEXT.addressPrecision(long value) VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendAllOperations(int value) VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT.advancedBlendCoherentOperations(int value) VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendCorrelatedOverlap(int value) VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendIndependentBlend(int value) VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendNonPremultipliedDstColor(int value) VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT.advancedBlendNonPremultipliedSrcColor(int value) VkMemoryRequirements.alignment(long value) VkTileMemoryRequirementsQCOM.alignment(long value) VkAndroidHardwareBufferPropertiesANDROID.allocationSize(long value) VkMemoryAllocateInfo.allocationSize(long value) VkScreenBufferPropertiesQNX.allocationSize(long value) VkRayTracingPipelineClusterAccelerationStructureCreateInfoNV.allowClusterAccelerationStructure(int value) VkPhysicalDevicePerformanceQueryPropertiesKHR.allowCommandBufferQueryCopies(int value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.allowSamplerImageViewPostSubmitCreation(int value) VkPipelineMultisampleStateCreateInfo.alphaToCoverageEnable(int value) VkPhysicalDeviceFeatures.alphaToOne(int value) VkPipelineMultisampleStateCreateInfo.alphaToOneEnable(int value) VkPhysicalDeviceAmigoProfilingFeaturesSEC.amigoProfiling(int value) VkSamplerCreateInfo.anisotropyEnable(int value) VkPhysicalDeviceAntiLagFeaturesAMD.antiLag(int value) VkAccelerationStructureGeometryInstancesDataKHR.arrayOfPointers(int value) VkSubresourceLayout.arrayPitch(long value) VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT.attachmentFeedbackLoopDynamicState(int value) VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT.attachmentFeedbackLoopLayout(int value) VkPhysicalDeviceFragmentShadingRateFeaturesKHR.attachmentFragmentShadingRate(int value) VkPipelineExecutableStatisticValueKHR.b32(int value) VkDeviceAddressBindingCallbackDataEXT.baseAddress(long value) VkPhysicalDeviceOpticalFlowPropertiesNV.bidirectionalFlowSupported(int value) VkPipelineColorBlendAttachmentState.blendEnable(int value) VkPhysicalDeviceMaintenance6Properties.blockTexelViewCompatibleMultipleLayers(int value) VkPhysicalDeviceVulkan14Properties.blockTexelViewCompatibleMultipleLayers(int value) VkPhysicalDeviceBorderColorSwizzleFeaturesEXT.borderColorSwizzle(int value) VkPhysicalDeviceBorderColorSwizzleFeaturesEXT.borderColorSwizzleFromImage(int value) VkPhysicalDeviceLineRasterizationFeatures.bresenhamLines(int value) VkPhysicalDeviceVulkan14Features.bresenhamLines(int value) VkBindIndexBufferIndirectCommandEXT.bufferAddress(long value) VkBindIndexBufferIndirectCommandNV.bufferAddress(long value) VkBindVertexBufferIndirectCommandEXT.bufferAddress(long value) VkBindVertexBufferIndirectCommandNV.bufferAddress(long value) VkDrawIndirectCountIndirectCommandEXT.bufferAddress(long value) VkPhysicalDeviceBufferDeviceAddressFeatures.bufferDeviceAddress(int value) VkPhysicalDeviceBufferDeviceAddressFeaturesEXT.bufferDeviceAddress(int value) VkPhysicalDeviceVulkan12Features.bufferDeviceAddress(int value) VkPhysicalDeviceBufferDeviceAddressFeatures.bufferDeviceAddressCaptureReplay(int value) VkPhysicalDeviceBufferDeviceAddressFeaturesEXT.bufferDeviceAddressCaptureReplay(int value) VkPhysicalDeviceVulkan12Features.bufferDeviceAddressCaptureReplay(int value) VkPhysicalDeviceBufferDeviceAddressFeatures.bufferDeviceAddressMultiDevice(int value) VkPhysicalDeviceBufferDeviceAddressFeaturesEXT.bufferDeviceAddressMultiDevice(int value) VkPhysicalDeviceVulkan12Features.bufferDeviceAddressMultiDevice(int value) VkPhysicalDeviceLimits.bufferImageGranularity(long value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.bufferlessPushDescriptors(int value) VkBufferImageCopy.bufferOffset(long value) VkBufferImageCopy2.bufferOffset(long value) VkAccelerationStructureBuildSizesInfoKHR.buildScratchSize(long value) VkMicromapBuildSizesInfoEXT.buildScratchSize(long value) VkTraceRaysIndirectCommand2KHR.callableShaderBindingTableAddress(long value) VkTraceRaysIndirectCommand2KHR.callableShaderBindingTableSize(long value) VkTraceRaysIndirectCommand2KHR.callableShaderBindingTableStride(long value) VkColorBlendAdvancedEXT.clampResults(int value) VkSwapchainCreateInfoKHR.clipped(int value) VkPhysicalDeviceClusterAccelerationStructureFeaturesNV.clusterAccelerationStructure(int value) VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI.clustercullingShader(int value) VkClusterAccelerationStructureBuildClustersBottomLevelInfoNV.clusterReferences(long value) VkPhysicalDeviceClusterCullingShaderVrsFeaturesHUAWEI.clusterShadingRate(int value) VkClusterAccelerationStructureInstantiateClusterInfoNV.clusterTemplateAddress(long value) VkBufferCollectionCreateInfoFUCHSIA.collectionToken(int value) VkPhysicalDeviceColorWriteEnableFeaturesEXT.colorWriteEnable(int value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.combinedImageSamplerDescriptorSingleArray(int value) VkPhysicalDeviceCommandBufferInheritanceFeaturesNV.commandBufferInheritance(int value) VkAccelerationStructureCreateInfoNV.compactedSize(long value) VkSamplerCreateInfo.compareEnable(int value) VkDecompressMemoryRegionNV.compressedSize(long value) VkPhysicalDeviceComputeShaderDerivativesFeaturesKHR.computeDerivativeGroupLinear(int value) VkPhysicalDeviceComputeShaderDerivativesFeaturesKHR.computeDerivativeGroupQuads(int value) VkPhysicalDeviceSubgroupSizeControlFeatures.computeFullSubgroups(int value) VkPhysicalDeviceVulkan13Features.computeFullSubgroups(int value) VkPhysicalDeviceConditionalRenderingFeaturesEXT.conditionalRendering(int value) VkCommandBufferInheritanceConditionalRenderingInfoEXT.conditionalRenderingEnable(int value) VkPhysicalDeviceConservativeRasterizationPropertiesEXT.conservativePointAndLineRasterization(int value) VkPhysicalDeviceConservativeRasterizationPropertiesEXT.conservativeRasterizationPostDepthCoverage(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.constantAlphaColorBlendFactors(int value) VkPhysicalDeviceCooperativeMatrixFeaturesKHR.cooperativeMatrix(int value) VkPhysicalDeviceCooperativeMatrixFeaturesNV.cooperativeMatrix(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixBlockLoads(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixConversions(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixFlexibleDimensions(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixPerElementOperations(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixReductions(int value) VkPhysicalDeviceCooperativeMatrixFeaturesKHR.cooperativeMatrixRobustBufferAccess(int value) VkPhysicalDeviceCooperativeMatrixFeaturesNV.cooperativeMatrixRobustBufferAccess(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixTensorAddressing(int value) VkPhysicalDeviceCooperativeMatrix2FeaturesNV.cooperativeMatrixWorkgroupScope(int value) VkPhysicalDeviceCooperativeVectorFeaturesNV.cooperativeVector(int value) VkPhysicalDeviceCooperativeVectorFeaturesNV.cooperativeVectorTraining(int value) VkPhysicalDeviceCooperativeVectorPropertiesNV.cooperativeVectorTrainingFloat16Accumulation(int value) VkPhysicalDeviceCooperativeVectorPropertiesNV.cooperativeVectorTrainingFloat32Accumulation(int value) VkPhysicalDeviceCornerSampledImageFeaturesNV.cornerSampledImage(int value) VkPhysicalDeviceOpticalFlowPropertiesNV.costSupported(int value) VkPipelineCoverageModulationStateCreateInfoNV.coverageModulationTableEnable(int value) VkPhysicalDeviceCoverageReductionModeFeaturesNV.coverageReductionMode(int value) VkPipelineCoverageToColorStateCreateInfoNV.coverageToColorEnable(int value) VkPhysicalDeviceCubicClampFeaturesQCOM.cubicRangeClamp(int value) VkPhysicalDeviceCudaKernelLaunchFeaturesNV.cudaKernelLaunchFeatures(int value) VkPhysicalDeviceCustomBorderColorFeaturesEXT.customBorderColors(int value) VkPhysicalDeviceCustomBorderColorFeaturesEXT.customBorderColorWithoutFormat(int value) VkPhysicalDeviceASTCDecodeFeaturesEXT.decodeModeSharedExponent(int value) VkDecompressMemoryRegionNV.decompressedSize(long value) VkDedicatedAllocationBufferCreateInfoNV.dedicatedAllocation(int value) VkDedicatedAllocationImageCreateInfoNV.dedicatedAllocation(int value) VkPhysicalDeviceDedicatedAllocationImageAliasingFeaturesNV.dedicatedAllocationImageAliasing(int value) VkPhysicalDeviceConservativeRasterizationPropertiesEXT.degenerateLinesRasterized(int value) VkPhysicalDeviceConservativeRasterizationPropertiesEXT.degenerateTrianglesRasterized(int value) VkPhysicalDeviceFeatures.depthBiasClamp(int value) VkPhysicalDeviceDepthBiasControlFeaturesEXT.depthBiasControl(int value) VkPipelineRasterizationStateCreateInfo.depthBiasEnable(int value) VkDepthBiasRepresentationInfoEXT.depthBiasExact(int value) VkPhysicalDeviceDepthBiasControlFeaturesEXT.depthBiasExact(int value) VkPhysicalDeviceFeatures.depthBounds(int value) VkPipelineDepthStencilStateCreateInfo.depthBoundsTestEnable(int value) VkPhysicalDeviceFeatures.depthClamp(int value) VkPhysicalDeviceDepthClampControlFeaturesEXT.depthClampControl(int value) VkPipelineRasterizationStateCreateInfo.depthClampEnable(int value) VkPhysicalDeviceDepthClampZeroOneFeaturesKHR.depthClampZeroOne(int value) VkPhysicalDeviceDepthClipControlFeaturesEXT.depthClipControl(int value) VkPhysicalDeviceDepthClipEnableFeaturesEXT.depthClipEnable(int value) VkPipelineRasterizationDepthClipStateCreateInfoEXT.depthClipEnable(int value) VkSubresourceLayout.depthPitch(long value) VkPhysicalDeviceMaintenance5Properties.depthStencilSwizzleOneSupport(int value) VkPhysicalDeviceVulkan14Properties.depthStencilSwizzleOneSupport(int value) VkPipelineDepthStencilStateCreateInfo.depthTestEnable(int value) VkPipelineDepthStencilStateCreateInfo.depthWriteEnable(int value) VkPhysicalDeviceAccelerationStructureFeaturesKHR.descriptorBindingAccelerationStructureUpdateAfterBind(int value) VkPhysicalDeviceInlineUniformBlockFeatures.descriptorBindingInlineUniformBlockUpdateAfterBind(int value) VkPhysicalDeviceVulkan13Features.descriptorBindingInlineUniformBlockUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingPartiallyBound(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingPartiallyBound(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingSampledImageUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingSampledImageUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingStorageBufferUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingStorageBufferUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingStorageImageUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingStorageImageUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingStorageTexelBufferUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingStorageTexelBufferUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingUniformBufferUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingUniformBufferUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingUniformTexelBufferUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingUniformTexelBufferUpdateAfterBind(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingUpdateUnusedWhilePending(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingUpdateUnusedWhilePending(int value) VkPhysicalDeviceDescriptorIndexingFeatures.descriptorBindingVariableDescriptorCount(int value) VkPhysicalDeviceVulkan12Features.descriptorBindingVariableDescriptorCount(int value) VkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBuffer(int value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.descriptorBufferAddressSpaceSize(long value) VkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBufferCaptureReplay(int value) VkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBufferImageLayoutIgnored(int value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.descriptorBufferOffsetAlignment(long value) VkPhysicalDeviceDescriptorBufferFeaturesEXT.descriptorBufferPushDescriptors(int value) VkPhysicalDeviceVulkan12Features.descriptorIndexing(int value) VkPhysicalDeviceDescriptorPoolOverallocationFeaturesNV.descriptorPoolOverallocation(int value) VkPhysicalDeviceDescriptorSetHostMappingFeaturesVALVE.descriptorSetHostMapping(int value) VkAccelerationStructureCreateInfoKHR.deviceAddress(long value) VkBufferDeviceAddressCreateInfoEXT.deviceAddress(long value) VkComputePipelineIndirectBufferInfoNV.deviceAddress(long value) VkDeviceOrHostAddressConstAMDX.deviceAddress(long value) VkDeviceOrHostAddressConstKHR.deviceAddress(long value) VkDeviceOrHostAddressKHR.deviceAddress(long value) VkImageViewAddressPropertiesNVX.deviceAddress(long value) VkMicromapCreateInfoEXT.deviceAddress(long value) VkStridedDeviceAddressRegionKHR.deviceAddress(long value) VkPhysicalDeviceCoherentMemoryFeaturesAMD.deviceCoherentMemory(int value) VkPhysicalDeviceFaultFeaturesEXT.deviceFault(int value) VkPhysicalDeviceFaultFeaturesEXT.deviceFaultVendorBinary(int value) VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT.deviceGeneratedCommands(int value) VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV.deviceGeneratedCommands(int value) VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT.deviceGeneratedCommandsMultiDrawIndirectCount(int value) VkPhysicalDeviceDeviceGeneratedCommandsPropertiesEXT.deviceGeneratedCommandsTransformFeedback(int value) VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV.deviceGeneratedCompute(int value) VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV.deviceGeneratedComputeCaptureReplay(int value) VkPhysicalDeviceDeviceGeneratedCommandsComputeFeaturesNV.deviceGeneratedComputePipelines(int value) VkPhysicalDeviceIDProperties.deviceLUIDValid(int value) VkPhysicalDeviceVulkan11Properties.deviceLUIDValid(int value) VkPhysicalDeviceDeviceMemoryReportFeaturesEXT.deviceMemoryReport(int value) VkPhysicalDeviceDiagnosticsConfigFeaturesNV.diagnosticsConfig(int value) VkDevicePipelineBinaryInternalCacheControlKHR.disableInternalCache(int value) VkRenderPassCreationControlEXT.disallowMerging(int value) VkMicromapBuildSizesInfoEXT.discardable(int value) VkAccelerationStructureTrianglesDisplacementMicromapNV.displacedMicromapPrimitiveFlagsStride(long value) VkAccelerationStructureTrianglesDisplacementMicromapNV.displacementBiasAndScaleStride(long value) VkPhysicalDeviceDisplacementMicromapFeaturesNV.displacementMicromap(int value) VkAccelerationStructureTrianglesDisplacementMicromapNV.displacementVectorStride(long value) VkPhysicalDeviceVulkan12Features.drawIndirectCount(int value) VkPhysicalDeviceFeatures.drawIndirectFirstInstance(int value) VkBuildPartitionedAccelerationStructureInfoNV.dstAccelerationStructureData(long value) VkCopyMemoryIndirectCommandNV.dstAddress(long value) VkDecompressMemoryRegionNV.dstAddress(long value) VkVideoEncodeInfoKHR.dstBufferOffset(long value) VkVideoEncodeInfoKHR.dstBufferRange(long value) VkClusterAccelerationStructureCommandsInfoNV.dstImplicitData(long value) VkBufferCopy.dstOffset(long value) VkBufferCopy2.dstOffset(long value) VkColorBlendAdvancedEXT.dstPremultiplied(int value) VkPipelineColorBlendAdvancedStateCreateInfoEXT.dstPremultiplied(int value) VkPhysicalDeviceFeatures.dualSrcBlend(int value) VkExportFenceWin32HandleInfoKHR.dwAccess(int value) VkExportMemoryWin32HandleInfoKHR.dwAccess(int value) VkExportMemoryWin32HandleInfoNV.dwAccess(int value) VkExportSemaphoreWin32HandleInfoKHR.dwAccess(int value) VkPhysicalDeviceDeviceGeneratedCommandsFeaturesEXT.dynamicGeneratedPipelineLayout(int value) VkPhysicalDevicePerStageDescriptorSetFeaturesNV.dynamicPipelineLayout(int value) VkPhysicalDeviceExtendedDynamicState3PropertiesEXT.dynamicPrimitiveTopologyUnrestricted(int value) VkPhysicalDeviceDynamicRenderingFeatures.dynamicRendering(int value) VkPhysicalDeviceVulkan13Features.dynamicRendering(int value) VkPhysicalDeviceDynamicRenderingLocalReadFeatures.dynamicRenderingLocalRead(int value) VkPhysicalDeviceVulkan14Features.dynamicRenderingLocalRead(int value) VkPhysicalDeviceVulkan14Properties.dynamicRenderingLocalReadDepthStencilAttachments(int value) VkPhysicalDeviceVulkan14Properties.dynamicRenderingLocalReadMultisampledAttachments(int value) VkPhysicalDeviceDynamicRenderingUnusedAttachmentsFeaturesEXT.dynamicRenderingUnusedAttachments(int value) VkPhysicalDeviceMaintenance5Properties.earlyFragmentMultisampleCoverageAfterSampleCounting(int value) VkPhysicalDeviceVulkan14Properties.earlyFragmentMultisampleCoverageAfterSampleCounting(int value) VkPhysicalDeviceMaintenance5Properties.earlyFragmentSampleMaskTestBeforeSampleCounting(int value) VkPhysicalDeviceVulkan14Properties.earlyFragmentSampleMaskTestBeforeSampleCounting(int value) VkPerformanceOverrideInfoINTEL.enable(int value) VkSamplerYcbcrConversionYcbcrDegammaCreateInfoQCOM.enableCbCrDegamma(int value) VkPartitionedAccelerationStructureFlagsNV.enablePartitionTranslation(int value) VkSamplerYcbcrConversionYcbcrDegammaCreateInfoQCOM.enableYDegamma(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.events(int value) VkPhysicalDeviceExclusiveScissorFeaturesNV.exclusiveScissor(int value) VkVideoEncodeH264CapabilitiesKHR.expectDyadicTemporalLayerPattern(int value) VkVideoEncodeH265CapabilitiesKHR.expectDyadicTemporalSubLayerPattern(int value) VkPhysicalDeviceExtendedDynamicStateFeaturesEXT.extendedDynamicState(int value) VkPhysicalDeviceExtendedDynamicState2FeaturesEXT.extendedDynamicState2(int value) VkPhysicalDeviceExtendedDynamicState2FeaturesEXT.extendedDynamicState2LogicOp(int value) VkPhysicalDeviceExtendedDynamicState2FeaturesEXT.extendedDynamicState2PatchControlPoints(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3AlphaToCoverageEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3AlphaToOneEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendAdvanced(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorBlendEquation(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ColorWriteMask(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ConservativeRasterizationMode(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageModulationMode(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageModulationTable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageModulationTableEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageReductionMode(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageToColorEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3CoverageToColorLocation(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3DepthClampEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3DepthClipEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3DepthClipNegativeOneToOne(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ExtraPrimitiveOverestimationSize(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3LineRasterizationMode(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3LineStippleEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3LogicOpEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3PolygonMode(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ProvokingVertexMode(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3RasterizationSamples(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3RasterizationStream(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3RepresentativeFragmentTestEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3SampleLocationsEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3SampleMask(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ShadingRateImageEnable(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3TessellationDomainOrigin(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ViewportSwizzle(int value) VkPhysicalDeviceExtendedDynamicState3FeaturesEXT.extendedDynamicState3ViewportWScalingEnable(int value) VkPhysicalDeviceExtendedSparseAddressSpaceFeaturesNV.extendedSparseAddressSpace(int value) VkPhysicalDeviceExtendedSparseAddressSpacePropertiesNV.extendedSparseAddressSpaceSize(long value) VkPhysicalDeviceExternalFormatResolveFeaturesANDROID.externalFormatResolve(int value) VkPhysicalDeviceExternalMemoryRDMAFeaturesNV.externalMemoryRDMA(int value) VkPhysicalDeviceFeatures.fillModeNonSolid(int value) VkVideoDecodeAV1ProfileInfoKHR.filmGrainSupport(int value) VkFilterCubicImageViewImageFormatPropertiesEXT.filterCubic(int value) VkFilterCubicImageViewImageFormatPropertiesEXT.filterCubicMinmax(int value) VkPhysicalDeviceSamplerFilterMinmaxProperties.filterMinmaxImageComponentMapping(int value) VkPhysicalDeviceVulkan12Properties.filterMinmaxImageComponentMapping(int value) VkPhysicalDeviceSamplerFilterMinmaxProperties.filterMinmaxSingleComponentFormats(int value) VkPhysicalDeviceVulkan12Properties.filterMinmaxSingleComponentFormats(int value) VkPhysicalDeviceDepthBiasControlFeaturesEXT.floatRepresentation(int value) VkSamplerYcbcrConversionCreateInfo.forceExplicitReconstruction(int value) VkPhysicalDevice4444FormatsFeaturesEXT.formatA4B4G4R4(int value) VkPhysicalDevice4444FormatsFeaturesEXT.formatA4R4G4B4(int value) VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT.formatRgba10x6WithoutYCbCrSampler(int value) VkPhysicalDeviceFragmentDensityMapPropertiesEXT.fragmentDensityInvocations(int value) VkPhysicalDeviceFragmentDensityMapFeaturesEXT.fragmentDensityMap(int value) VkPhysicalDeviceFragmentDensityMap2FeaturesEXT.fragmentDensityMapDeferred(int value) VkPhysicalDeviceFragmentDensityMapFeaturesEXT.fragmentDensityMapDynamic(int value) VkPhysicalDeviceFragmentDensityMapFeaturesEXT.fragmentDensityMapNonSubsampledImages(int value) VkPhysicalDeviceFragmentDensityMapOffsetFeaturesEXT.fragmentDensityMapOffset(int value) VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR.fragmentShaderBarycentric(int value) VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderPixelInterlock(int value) VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderSampleInterlock(int value) VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT.fragmentShaderShadingRateInterlock(int value) VkPhysicalDeviceMaintenance6Properties.fragmentShadingRateClampCombinerInputs(int value) VkPhysicalDeviceVulkan14Properties.fragmentShadingRateClampCombinerInputs(int value) VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV.fragmentShadingRateEnums(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateNonTrivialCombinerOps(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateStrictMultiplyCombiner(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithConservativeRasterization(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithCustomSampleLocations(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithFragmentShaderInterlock(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithSampleMask(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithShaderDepthStencilWrites(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.fragmentShadingRateWithShaderSampleMask(int value) VkPhysicalDeviceFeatures.fragmentStoresAndAtomics(int value) VkPhysicalDeviceFrameBoundaryFeaturesEXT.frameBoundary(int value) VkPresentFrameTokenGGP.frameToken(int value) VkPhysicalDeviceFeatures.fullDrawIndexUint32(int value) VkSurfaceCapabilitiesFullScreenExclusiveEXT.fullScreenExclusiveSupported(int value) VkPhysicalDeviceConservativeRasterizationPropertiesEXT.fullyCoveredFragmentShaderInputVariable(int value) VkVideoEncodeAV1PictureInfoKHR.generateObuExtensionHeader(int value) VkVideoEncodeH264PictureInfoKHR.generatePrefixNalu(int value) VkClusterAccelerationStructureBuildTriangleClusterInfoNV.geometryIndexAndFlagsBuffer(long value) VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.geometryIndexAndFlagsBuffer(long value) VkPhysicalDeviceFeatures.geometryShader(int value) VkPhysicalDeviceTransformFeedbackFeaturesEXT.geometryStreams(int value) VkPhysicalDeviceOpticalFlowPropertiesNV.globalFlowSupported(int value) VkPhysicalDeviceGlobalPriorityQueryFeatures.globalPriorityQuery(int value) VkPhysicalDeviceVulkan14Features.globalPriorityQuery(int value) VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT.graphicsPipelineLibrary(int value) VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT.graphicsPipelineLibraryFastLinking(int value) VkPhysicalDeviceGraphicsPipelineLibraryPropertiesEXT.graphicsPipelineLibraryIndependentInterpolationDecoration(int value) VkImportMemoryZirconHandleInfoFUCHSIA.handle(int value) VkVideoEncodeSessionParametersFeedbackInfoKHR.hasOverrides(int value) VkPhysicalDeviceDrmPropertiesEXT.hasPrimary(int value) VkPhysicalDeviceDrmPropertiesEXT.hasRender(int value) VkVideoEncodeH264SessionParametersFeedbackInfoKHR.hasStdPPSOverrides(int value) VkVideoEncodeH265SessionParametersFeedbackInfoKHR.hasStdPPSOverrides(int value) VkVideoEncodeH264SessionParametersFeedbackInfoKHR.hasStdSPSOverrides(int value) VkVideoEncodeH265SessionParametersFeedbackInfoKHR.hasStdSPSOverrides(int value) VkVideoEncodeH265SessionParametersFeedbackInfoKHR.hasStdVPSOverrides(int value) VkDisplayModeStereoPropertiesNV.hdmi3DSupported(int value) VkPhysicalDeviceHdrVividFeaturesHUAWEI.hdrVivid(int value) VkPhysicalDeviceOpticalFlowPropertiesNV.hintSupported(int value) VkTraceRaysIndirectCommand2KHR.hitShaderBindingTableAddress(long value) VkTraceRaysIndirectCommand2KHR.hitShaderBindingTableSize(long value) VkTraceRaysIndirectCommand2KHR.hitShaderBindingTableStride(long value) VkPhysicalDeviceHostImageCopyFeatures.hostImageCopy(int value) VkPhysicalDeviceVulkan14Features.hostImageCopy(int value) VkPhysicalDeviceHostQueryResetFeatures.hostQueryReset(int value) VkPhysicalDeviceVulkan12Features.hostQueryReset(int value) VkHostImageCopyDevicePerformanceQuery.identicalMemoryLayout(int value) VkPhysicalDeviceHostImageCopyProperties.identicalMemoryTypeRequirements(int value) VkPhysicalDeviceVulkan14Properties.identicalMemoryTypeRequirements(int value) VkPhysicalDeviceImage2DViewOf3DFeaturesEXT.image2DViewOf3D(int value) VkPhysicalDeviceImageAlignmentControlFeaturesMESA.imageAlignmentControl(int value) VkPhysicalDeviceImageCompressionControlFeaturesEXT.imageCompressionControl(int value) VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT.imageCompressionControlSwapchain(int value) VkPhysicalDeviceFeatures.imageCubeArray(int value) VkPhysicalDeviceShaderImageFootprintFeaturesNV.imageFootprint(int value) VkPhysicalDeviceImagelessFramebufferFeatures.imagelessFramebuffer(int value) VkPhysicalDeviceVulkan12Features.imagelessFramebuffer(int value) VkSparseImageMemoryRequirements.imageMipTailOffset(long value) VkSparseImageMemoryRequirements.imageMipTailSize(long value) VkSparseImageMemoryRequirements.imageMipTailStride(long value) VkImagePipeSurfaceCreateInfoFUCHSIA.imagePipeHandle(int value) VkPhysicalDeviceImageSlicedViewOf3DFeaturesEXT.imageSlicedViewOf3D(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.imageView2DOn3DImage(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.imageViewFormatReinterpretation(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.imageViewFormatSwizzle(int value) VkPhysicalDeviceFeatures.independentBlend(int value) VkPhysicalDeviceDepthStencilResolveProperties.independentResolve(int value) VkPhysicalDeviceVulkan12Properties.independentResolve(int value) VkPhysicalDeviceDepthStencilResolveProperties.independentResolveNone(int value) VkPhysicalDeviceVulkan12Properties.independentResolveNone(int value) VkClusterAccelerationStructureBuildTriangleClusterInfoNV.indexBuffer(long value) VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.indexBuffer(long value) VkGeometryTrianglesNV.indexOffset(long value) VkAccelerationStructureGeometryLinearSweptSpheresDataNV.indexStride(long value) VkAccelerationStructureGeometrySpheresDataNV.indexStride(long value) VkAccelerationStructureTrianglesDisplacementMicromapNV.indexStride(long value) VkAccelerationStructureTrianglesOpacityMicromapEXT.indexStride(long value) VkPhysicalDeviceIndexTypeUint8Features.indexTypeUint8(int value) VkPhysicalDeviceVulkan14Features.indexTypeUint8(int value) VkGeneratedCommandsInfoEXT.indirectAddress(long value) VkGeneratedCommandsInfoEXT.indirectAddressSize(long value) VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI.indirectBufferOffsetAlignment(long value) VkPhysicalDeviceCopyMemoryIndirectFeaturesNV.indirectCopy(int value) VkPhysicalDeviceConditionalRenderingFeaturesEXT.inheritedConditionalRendering(int value) VkPhysicalDeviceFeatures.inheritedQueries(int value) VkPhysicalDeviceInheritedViewportScissorFeaturesNV.inheritedViewportScissor2D(int value) VkPhysicalDeviceInlineUniformBlockFeatures.inlineUniformBlock(int value) VkPhysicalDeviceVulkan13Features.inlineUniformBlock(int value) VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.instantiationBoundingBoxLimit(long value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct16BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct16BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct16BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct16BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct16BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct16BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct32BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct32BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct32BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct32BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct32BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct32BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct4x8BitPackedMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct4x8BitPackedMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct4x8BitPackedSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct4x8BitPackedSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct4x8BitPackedUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct4x8BitPackedUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct64BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct64BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct64BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct64BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct64BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct64BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct8BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct8BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct8BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct8BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProduct8BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProduct8BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating16BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating16BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating16BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating16BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating32BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating32BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating32BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating32BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating64BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating64BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating64BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating64BitUnsignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating8BitSignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating8BitSignedAccelerated(int value) VkPhysicalDeviceShaderIntegerDotProductProperties.integerDotProductAccumulatingSaturating8BitUnsignedAccelerated(int value) VkPhysicalDeviceVulkan13Properties.integerDotProductAccumulatingSaturating8BitUnsignedAccelerated(int value) VkPhysicalDeviceInvocationMaskFeaturesHUAWEI.invocationMask(int value) VkPipelineExecutableInternalRepresentationKHR.isText(int value) VkPhysicalDeviceFeatures.largePoints(int value) VkSwapchainLatencyCreateInfoNV.latencyModeEnable(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.layeredShadingRateAttachments(int value) VkPhysicalDeviceDepthBiasControlFeaturesEXT.leastRepresentableValueForceUnormRepresentation(int value) VkPhysicalDeviceLegacyDitheringFeaturesEXT.legacyDithering(int value) VkPhysicalDeviceLegacyVertexAttributesFeaturesEXT.legacyVertexAttributes(int value) VkPhysicalDeviceLinearColorAttachmentFeaturesNV.linearColorAttachment(int value) VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV.linearSweptSpheres(int value) VkSwapchainDisplayNativeHdrCreateInfoAMD.localDimmingEnable(int value) VkDisplayNativeHdrSurfaceCapabilitiesAMD.localDimmingSupport(int value) VkPhysicalDeviceFeatures.logicOp(int value) VkPipelineColorBlendStateCreateInfo.logicOpEnable(int value) VkLatencySleepModeInfoNV.lowLatencyBoost(int value) VkLatencySleepModeInfoNV.lowLatencyMode(int value) VkPhysicalDeviceMaintenance4Features.maintenance4(int value) VkPhysicalDeviceVulkan13Features.maintenance4(int value) VkPhysicalDeviceMaintenance5Features.maintenance5(int value) VkPhysicalDeviceVulkan14Features.maintenance5(int value) VkPhysicalDeviceMaintenance6Features.maintenance6(int value) VkPhysicalDeviceVulkan14Features.maintenance6(int value) VkPhysicalDeviceMaintenance7FeaturesKHR.maintenance7(int value) VkPhysicalDeviceMaintenance8FeaturesKHR.maintenance8(int value) VkPhysicalDeviceMaintenance4Properties.maxBufferSize(long value) VkPhysicalDeviceVulkan13Properties.maxBufferSize(long value) VkPhysicalDeviceMaintenance3Properties.maxMemoryAllocationSize(long value) VkPhysicalDeviceVulkan11Properties.maxMemoryAllocationSize(long value) VkClusterAccelerationStructureMoveObjectsInputNV.maxMovedBytes(long value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.maxResourceDescriptorBufferRange(long value) VkImageFormatProperties.maxResourceSize(long value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.maxSamplerDescriptorBufferRange(long value) VkExecutionGraphPipelineScratchSizeAMDX.maxSize(long value) VkPhysicalDeviceTransformFeedbackPropertiesEXT.maxTransformFeedbackBufferSize(long value) VkPhysicalDeviceMemoryDecompressionFeaturesNV.memoryDecompression(int value) VkPhysicalDeviceMapMemoryPlacedFeaturesEXT.memoryMapPlaced(int value) VkPhysicalDeviceMapMemoryPlacedFeaturesEXT.memoryMapRangePlaced(int value) VkBindAccelerationStructureMemoryInfoNV.memoryOffset(long value) VkBindBufferMemoryInfo.memoryOffset(long value) VkBindImageMemoryInfo.memoryOffset(long value) VkBindVideoSessionMemoryInfoKHR.memoryOffset(long value) VkSparseImageMemoryBind.memoryOffset(long value) VkSparseMemoryBind.memoryOffset(long value) VkPhysicalDeviceMemoryPriorityFeaturesEXT.memoryPriority(int value) VkBindVideoSessionMemoryInfoKHR.memorySize(long value) VkPhysicalDeviceMapMemoryPlacedFeaturesEXT.memoryUnmapReserve(int value) VkPhysicalDeviceComputeShaderDerivativesPropertiesKHR.meshAndTaskShaderDerivatives(int value) VkPhysicalDeviceMeshShaderFeaturesEXT.meshShader(int value) VkPhysicalDeviceMeshShaderFeaturesNV.meshShader(int value) VkPhysicalDeviceMeshShaderFeaturesEXT.meshShaderQueries(int value) VkPhysicalDeviceOpacityMicromapFeaturesEXT.micromap(int value) VkPhysicalDeviceOpacityMicromapFeaturesEXT.micromapCaptureReplay(int value) VkPhysicalDeviceOpacityMicromapFeaturesEXT.micromapHostCommands(int value) VkMicromapBuildSizesInfoEXT.micromapSize(long value) VkVideoCapabilitiesKHR.minBitstreamBufferOffsetAlignment(long value) VkVideoCapabilitiesKHR.minBitstreamBufferSizeAlignment(long value) VkPhysicalDeviceExternalMemoryHostPropertiesEXT.minImportedHostPointerAlignment(long value) VkPhysicalDeviceImageViewMinLodFeaturesEXT.minLod(int value) VkPhysicalDeviceMapMemoryPlacedPropertiesEXT.minPlacedMemoryMapAlignment(long value) VkExecutionGraphPipelineScratchSizeAMDX.minSize(long value) VkPhysicalDeviceLimits.minStorageBufferOffsetAlignment(long value) VkPhysicalDeviceLimits.minTexelBufferOffsetAlignment(long value) VkPhysicalDeviceLimits.minUniformBufferOffsetAlignment(long value) VkTraceRaysIndirectCommand2KHR.missShaderBindingTableAddress(long value) VkTraceRaysIndirectCommand2KHR.missShaderBindingTableSize(long value) VkTraceRaysIndirectCommand2KHR.missShaderBindingTableStride(long value) VkPhysicalDeviceMultiDrawFeaturesEXT.multiDraw(int value) VkPhysicalDeviceFeatures.multiDrawIndirect(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.multisampleArrayImage(int value) VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT.multisampledRenderToSingleSampled(int value) VkMultisampledRenderToSingleSampledInfoEXT.multisampledRenderToSingleSampledEnable(int value) VkPhysicalDeviceMultiviewFeatures.multiview(int value) VkPhysicalDeviceVulkan11Features.multiview(int value) VkPhysicalDeviceClusterCullingShaderFeaturesHUAWEI.multiviewClusterCullingShader(int value) VkPhysicalDeviceMultiviewFeatures.multiviewGeometryShader(int value) VkPhysicalDeviceVulkan11Features.multiviewGeometryShader(int value) VkPhysicalDeviceMeshShaderFeaturesEXT.multiviewMeshShader(int value) VkPhysicalDeviceMultiviewPerViewRenderAreasFeaturesQCOM.multiviewPerViewRenderAreas(int value) VkPhysicalDeviceMultiviewPerViewViewportsFeaturesQCOM.multiviewPerViewViewports(int value) VkPhysicalDeviceFeatures.multiViewport(int value) VkPhysicalDeviceMultiviewFeatures.multiviewTessellationShader(int value) VkPhysicalDeviceVulkan11Features.multiviewTessellationShader(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.mutableComparisonSamplers(int value) VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT.mutableDescriptorType(int value) VkPhysicalDeviceLegacyVertexAttributesPropertiesEXT.nativeUnalignedPerformance(int value) VkPipelineViewportDepthClipControlCreateInfoEXT.negativeOneToOne(int value) VkPhysicalDeviceNestedCommandBufferFeaturesEXT.nestedCommandBuffer(int value) VkPhysicalDeviceNestedCommandBufferFeaturesEXT.nestedCommandBufferRendering(int value) VkPhysicalDeviceNestedCommandBufferFeaturesEXT.nestedCommandBufferSimultaneousUse(int value) VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV.noInvocationFragmentShadingRates(int value) VkClusterAccelerationStructureMoveObjectsInputNV.noMoveOverlap(int value) VkPhysicalDeviceLimits.nonCoherentAtomSize(long value) VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT.nonSeamlessCubeMap(int value) VkPhysicalDeviceMaintenance5Properties.nonStrictSinglePixelWideLinesUseParallelogram(int value) VkPhysicalDeviceVulkan14Properties.nonStrictSinglePixelWideLinesUseParallelogram(int value) VkPhysicalDeviceMaintenance5Properties.nonStrictWideLinesUseParallelogram(int value) VkPhysicalDeviceVulkan14Properties.nonStrictWideLinesUseParallelogram(int value) VkPhysicalDeviceExternalFormatResolvePropertiesANDROID.nullColorAttachmentWithExternalFormatResolve(int value) VkPhysicalDeviceRobustness2FeaturesEXT.nullDescriptor(int value) VkCommandBufferInheritanceInfo.occlusionQueryEnable(int value) VkPhysicalDeviceFeatures.occlusionQueryPrecise(int value) VkAccelerationStructureCreateInfoKHR.offset(long value) VkBufferMemoryBarrier.offset(long value) VkBufferMemoryBarrier2.offset(long value) VkBufferViewCreateInfo.offset(long value) VkConditionalRenderingBeginInfoEXT.offset(long value) VkDescriptorBufferInfo.offset(long value) VkGeometryAABBNV.offset(long value) VkIndirectCommandsStreamNV.offset(long value) VkMappedMemoryRange.offset(long value) VkMemoryMapInfo.offset(long value) VkMicromapCreateInfoEXT.offset(long value) VkSubresourceLayout.offset(long value) VkClusterAccelerationStructureBuildTriangleClusterInfoNV.opacityMicromapArray(long value) VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.opacityMicromapArray(long value) VkClusterAccelerationStructureBuildTriangleClusterInfoNV.opacityMicromapIndexBuffer(long value) VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.opacityMicromapIndexBuffer(long value) VkPhysicalDeviceOpticalFlowFeaturesNV.opticalFlow(int value) VkSubpassResolvePerformanceQueryEXT.optimal(int value) VkPhysicalDeviceLimits.optimalBufferCopyOffsetAlignment(long value) VkPhysicalDeviceLimits.optimalBufferCopyRowPitchAlignment(long value) VkHostImageCopyDevicePerformanceQuery.optimalDeviceAccess(int value) VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT.pageableDeviceLocalMemory(int value) VkPhysicalDevicePartitionedAccelerationStructureFeaturesNV.partitionedAccelerationStructure(int value) VkPhysicalDevicePerformanceQueryFeaturesKHR.performanceCounterMultipleQueryPools(int value) VkPhysicalDevicePerformanceQueryFeaturesKHR.performanceCounterQueryPools(int value) VkDisplayPresentInfoKHR.persistent(int value) VkDisplayPropertiesKHR.persistentContent(int value) VkPhysicalDevicePerStageDescriptorSetFeaturesNV.perStageDescriptorSet(int value) VkMultiviewPerViewAttributesInfoNVX.perViewAttributes(int value) VkMultiviewPerViewAttributesInfoNVX.perViewAttributesPositionXOnly(int value) VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX.perViewPositionAllComponents(int value) VkBindPipelineIndirectCommandNV.pipelineAddress(long value) VkPhysicalDevicePipelineBinaryFeaturesKHR.pipelineBinaries(int value) VkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryCompressedData(int value) VkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryInternalCache(int value) VkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryInternalCacheControl(int value) VkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryPrecompiledInternalCache(int value) VkPhysicalDevicePipelineBinaryPropertiesKHR.pipelineBinaryPrefersInternalCache(int value) VkPhysicalDevicePipelineCreationCacheControlFeatures.pipelineCreationCacheControl(int value) VkPhysicalDeviceVulkan13Features.pipelineCreationCacheControl(int value) VkComputePipelineIndirectBufferInfoNV.pipelineDeviceAddressCaptureReplay(long value) VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR.pipelineExecutableInfo(int value) VkPhysicalDeviceFragmentShadingRateFeaturesKHR.pipelineFragmentShadingRate(int value) VkPhysicalDevicePipelineLibraryGroupHandlesFeaturesEXT.pipelineLibraryGroupHandles(int value) VkPhysicalDevicePipelineOpacityMicromapFeaturesARM.pipelineOpacityMicromap(int value) VkPhysicalDevicePipelinePropertiesFeaturesEXT.pipelinePropertiesIdentifier(int value) VkPhysicalDevicePipelineProtectedAccessFeatures.pipelineProtectedAccess(int value) VkPhysicalDeviceVulkan14Features.pipelineProtectedAccess(int value) VkPhysicalDevicePipelineRobustnessFeatures.pipelineRobustness(int value) VkPhysicalDeviceVulkan14Features.pipelineRobustness(int value) VkPhysicalDeviceFeatures.pipelineStatisticsQuery(int value) VkDisplayPropertiesKHR.planeReorderPossible(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.pointPolygons(int value) VkPhysicalDeviceMaintenance5Properties.polygonModePointSize(int value) VkPhysicalDeviceVulkan14Properties.polygonModePointSize(int value) VkPhysicalDeviceTileShadingPropertiesQCOM.preferNonCoherent(int value) VkVideoEncodeH264QualityLevelPropertiesKHR.preferredStdEntropyCodingModeFlag(int value) VkPhysicalDeviceMeshShaderPropertiesEXT.prefersCompactPrimitiveOutput(int value) VkPhysicalDeviceMeshShaderPropertiesEXT.prefersCompactVertexOutput(int value) VkMemoryDedicatedRequirements.prefersDedicatedAllocation(int value) VkVideoEncodeAV1CapabilitiesKHR.prefersGopRemainingFrames(int value) VkVideoEncodeH264CapabilitiesKHR.prefersGopRemainingFrames(int value) VkVideoEncodeH265CapabilitiesKHR.prefersGopRemainingFrames(int value) VkPhysicalDeviceMeshShaderPropertiesEXT.prefersLocalInvocationPrimitiveOutput(int value) VkPhysicalDeviceMeshShaderPropertiesEXT.prefersLocalInvocationVertexOutput(int value) VkGeneratedCommandsInfoEXT.preprocessAddress(long value) VkGeneratedCommandsInfoNV.preprocessOffset(long value) VkGeneratedCommandsInfoEXT.preprocessSize(long value) VkGeneratedCommandsInfoNV.preprocessSize(long value) VkPhysicalDevicePresentBarrierFeaturesNV.presentBarrier(int value) VkSwapchainPresentBarrierCreateInfoNV.presentBarrierEnable(int value) VkSurfaceCapabilitiesPresentBarrierNV.presentBarrierSupported(int value) VkPhysicalDevicePresentIdFeaturesKHR.presentId(int value) VkPhysicalDevicePresentMeteringFeaturesNV.presentMetering(int value) VkPhysicalDevicePresentModeFifoLatestReadyFeaturesEXT.presentModeFifoLatestReady(int value) VkPhysicalDevicePresentWaitFeaturesKHR.presentWait(int value) VkVideoEncodeAV1PictureInfoKHR.primaryReferenceCdfOnly(int value) VkPhysicalDeviceFragmentShadingRateFeaturesKHR.primitiveFragmentShadingRate(int value) VkPhysicalDeviceMeshShaderFeaturesEXT.primitiveFragmentShadingRateMeshShader(int value) VkPhysicalDeviceFragmentShadingRatePropertiesKHR.primitiveFragmentShadingRateWithMultipleViewports(int value) VkPipelineInputAssemblyStateCreateInfo.primitiveRestartEnable(int value) VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT.primitivesGeneratedQuery(int value) VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT.primitivesGeneratedQueryWithNonZeroStreams(int value) VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT.primitivesGeneratedQueryWithRasterizerDiscard(int value) VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT.primitiveTopologyListRestart(int value) VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT.primitiveTopologyPatchListRestart(int value) VkPhysicalDeviceConservativeRasterizationPropertiesEXT.primitiveUnderestimation(int value) VkPhysicalDevicePrivateDataFeatures.privateData(int value) VkPhysicalDeviceVulkan13Features.privateData(int value) VkPhysicalDeviceProtectedMemoryFeatures.protectedMemory(int value) VkPhysicalDeviceVulkan11Features.protectedMemory(int value) VkPhysicalDeviceProtectedMemoryProperties.protectedNoFault(int value) VkPhysicalDeviceVulkan11Properties.protectedNoFault(int value) VkProtectedSubmitInfo.protectedSubmit(int value) VkPhysicalDeviceProvokingVertexFeaturesEXT.provokingVertexLast(int value) VkPhysicalDeviceProvokingVertexPropertiesEXT.provokingVertexModePerPipeline(int value) VkPhysicalDeviceVulkan14Features.pushDescriptor(int value) VkPhysicalDeviceDescriptorIndexingProperties.quadDivergentImplicitLod(int value) VkPhysicalDeviceVulkan12Properties.quadDivergentImplicitLod(int value) VkPhysicalDeviceSubgroupProperties.quadOperationsInAllStages(int value) VkQueueFamilyQueryResultStatusPropertiesKHR.queryResultStatusSupport(int value) VkPhysicalDeviceTileMemoryHeapPropertiesQCOM.queueSubmitBoundary(int value) VkAccelerationStructureGeometryLinearSweptSpheresDataNV.radiusStride(long value) VkAccelerationStructureGeometrySpheresDataNV.radiusStride(long value) VkBufferViewCreateInfo.range(long value) VkDescriptorAddressInfoEXT.range(long value) VkDescriptorBufferInfo.range(long value) VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT.rasterizationOrderColorAttachmentAccess(int value) VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT.rasterizationOrderDepthAttachmentAccess(int value) VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT.rasterizationOrderStencilAttachmentAccess(int value) VkPipelineRasterizationStateCreateInfo.rasterizerDiscardEnable(int value) VkTraceRaysIndirectCommand2KHR.raygenShaderRecordAddress(long value) VkTraceRaysIndirectCommand2KHR.raygenShaderRecordSize(long value) VkPhysicalDeviceRayQueryFeaturesKHR.rayQuery(int value) VkPhysicalDeviceRayTracingInvocationReorderFeaturesNV.rayTracingInvocationReorder(int value) VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR.rayTracingMaintenance1(int value) VkPhysicalDeviceRayTracingMotionBlurFeaturesNV.rayTracingMotionBlur(int value) VkPhysicalDeviceRayTracingMotionBlurFeaturesNV.rayTracingMotionBlurPipelineTraceRaysIndirect(int value) VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipeline(int value) VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipelineShaderGroupHandleCaptureReplay(int value) VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipelineShaderGroupHandleCaptureReplayMixed(int value) VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTracingPipelineTraceRaysIndirect(int value) VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR.rayTracingPipelineTraceRaysIndirect2(int value) VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR.rayTracingPositionFetch(int value) VkPhysicalDeviceRayTracingValidationFeaturesNV.rayTracingValidation(int value) VkPhysicalDeviceRayTracingPipelineFeaturesKHR.rayTraversalPrimitiveCulling(int value) VkPhysicalDeviceLineRasterizationFeatures.rectangularLines(int value) VkPhysicalDeviceVulkan14Features.rectangularLines(int value) VkPhysicalDeviceRelaxedLineRasterizationFeaturesIMG.relaxedLineRasterization(int value) VkPhysicalDeviceRenderPassStripedFeaturesARM.renderPassStriped(int value) VkPhysicalDeviceAddressBindingReportFeaturesEXT.reportAddressBinding(int value) VkDeviceFaultAddressInfoEXT.reportedAddress(long value) VkPhysicalDeviceRepresentativeFragmentTestFeaturesNV.representativeFragmentTest(int value) VkPipelineRepresentativeFragmentTestStateCreateInfoNV.representativeFragmentTestEnable(int value) VkMemoryDedicatedRequirements.requiresDedicatedAllocation(int value) VkVideoEncodeAV1CapabilitiesKHR.requiresGopRemainingFrames(int value) VkVideoEncodeH264CapabilitiesKHR.requiresGopRemainingFrames(int value) VkVideoEncodeH265CapabilitiesKHR.requiresGopRemainingFrames(int value) VkPhysicalDeviceSparseProperties.residencyAlignedMipSize(int value) VkPhysicalDeviceSparseProperties.residencyNonResidentStrict(int value) VkPhysicalDeviceSparseProperties.residencyStandard2DBlockShape(int value) VkPhysicalDeviceSparseProperties.residencyStandard2DMultisampleBlockShape(int value) VkPhysicalDeviceSparseProperties.residencyStandard3DBlockShape(int value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.resourceDescriptorBufferAddressSpaceSize(long value) VkSparseMemoryBind.resourceOffset(long value) VkPhysicalDeviceFeatures.robustBufferAccess(int value) VkPhysicalDeviceRobustness2FeaturesEXT.robustBufferAccess2(int value) VkPhysicalDeviceDescriptorIndexingProperties.robustBufferAccessUpdateAfterBind(int value) VkPhysicalDeviceVulkan12Properties.robustBufferAccessUpdateAfterBind(int value) VkPhysicalDeviceMaintenance7PropertiesKHR.robustFragmentShadingRateAttachmentAccess(int value) VkPhysicalDeviceImageRobustnessFeatures.robustImageAccess(int value) VkPhysicalDeviceVulkan13Features.robustImageAccess(int value) VkPhysicalDeviceRobustness2FeaturesEXT.robustImageAccess2(int value) VkPhysicalDeviceRobustness2PropertiesEXT.robustStorageBufferAccessSizeAlignment(long value) VkPhysicalDeviceRobustness2PropertiesEXT.robustUniformBufferAccessSizeAlignment(long value) VkSubresourceLayout.rowPitch(long value) VkPhysicalDeviceDescriptorIndexingFeatures.runtimeDescriptorArray(int value) VkPhysicalDeviceVulkan12Features.runtimeDescriptorArray(int value) VkPipelineSampleLocationsStateCreateInfoEXT.sampleLocationsEnable(int value) VkPhysicalDeviceImage2DViewOf3DFeaturesEXT.sampler2DViewOf3D(int value) VkPhysicalDeviceFeatures.samplerAnisotropy(int value) VkPhysicalDeviceFeatures.sampleRateShading(int value) VkPhysicalDeviceDescriptorBufferPropertiesEXT.samplerDescriptorBufferAddressSpaceSize(long value) VkPhysicalDeviceVulkan12Features.samplerFilterMinmax(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.samplerMipLodBias(int value) VkPhysicalDeviceVulkan12Features.samplerMirrorClampToEdge(int value) VkPhysicalDeviceSamplerYcbcrConversionFeatures.samplerYcbcrConversion(int value) VkPhysicalDeviceVulkan11Features.samplerYcbcrConversion(int value) VkPipelineMultisampleStateCreateInfo.sampleShadingEnable(int value) VkCooperativeMatrixFlexibleDimensionsPropertiesNV.saturatingAccumulation(int value) VkCooperativeMatrixPropertiesKHR.saturatingAccumulation(int value) VkPhysicalDeviceScalarBlockLayoutFeatures.scalarBlockLayout(int value) VkPhysicalDeviceVulkan12Features.scalarBlockLayout(int value) VkPhysicalDeviceSchedulingControlsFeaturesARM.schedulingControls(int value) VkPhysicalDeviceExternalMemorySciBufFeaturesNV.sciBufExport(int value) VkPhysicalDeviceExternalMemorySciBufFeaturesNV.sciBufImport(int value) VkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncExport(int value) VkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncExport(int value) VkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncFence(int value) VkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncFence(int value) VkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncImport(int value) VkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncImport(int value) VkPhysicalDeviceExternalSciSyncFeaturesNV.sciSyncSemaphore(int value) VkPhysicalDeviceExternalSciSync2FeaturesNV.sciSyncSemaphore2(int value) VkBuildPartitionedAccelerationStructureInfoNV.scratchData(long value) VkClusterAccelerationStructureCommandsInfoNV.scratchData(long value) VkPhysicalDeviceExternalMemoryScreenBufferFeaturesQNX.screenBufferImport(int value) VkPhysicalDeviceCubicWeightsFeaturesQCOM.selectableCubicWeights(int value) VkPhysicalDeviceMaintenance7PropertiesKHR.separateDepthStencilAttachmentAccess(int value) VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures.separateDepthStencilLayouts(int value) VkPhysicalDeviceVulkan12Features.separateDepthStencilLayouts(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.separateStencilMaskRef(int value) VkGeneratedCommandsInfoEXT.sequenceCountAddress(long value) VkGeneratedCommandsInfoNV.sequencesCountOffset(long value) VkGeneratedCommandsInfoNV.sequencesIndexOffset(long value) VkPhysicalDeviceShaderBfloat16FeaturesKHR.shaderBFloat16CooperativeMatrix(int value) VkPhysicalDeviceShaderBfloat16FeaturesKHR.shaderBFloat16DotProduct(int value) VkPhysicalDeviceShaderBfloat16FeaturesKHR.shaderBFloat16Type(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat16Atomics(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat32AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat32Atomics(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderBufferFloat64AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderBufferFloat64Atomics(int value) VkPhysicalDeviceShaderAtomicInt64Features.shaderBufferInt64Atomics(int value) VkPhysicalDeviceVulkan12Features.shaderBufferInt64Atomics(int value) VkPhysicalDeviceFeatures.shaderClipDistance(int value) VkPhysicalDeviceShaderCoreBuiltinsFeaturesARM.shaderCoreBuiltins(int value) VkPhysicalDeviceFeatures.shaderCullDistance(int value) VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures.shaderDemoteToHelperInvocation(int value) VkPhysicalDeviceVulkan13Features.shaderDemoteToHelperInvocation(int value) VkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat16(int value) VkPhysicalDeviceVulkan12Properties.shaderDenormFlushToZeroFloat16(int value) VkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat32(int value) VkPhysicalDeviceVulkan12Properties.shaderDenormFlushToZeroFloat32(int value) VkPhysicalDeviceFloatControlsProperties.shaderDenormFlushToZeroFloat64(int value) VkPhysicalDeviceVulkan12Properties.shaderDenormFlushToZeroFloat64(int value) VkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat16(int value) VkPhysicalDeviceVulkan12Properties.shaderDenormPreserveFloat16(int value) VkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat32(int value) VkPhysicalDeviceVulkan12Properties.shaderDenormPreserveFloat32(int value) VkPhysicalDeviceFloatControlsProperties.shaderDenormPreserveFloat64(int value) VkPhysicalDeviceVulkan12Properties.shaderDenormPreserveFloat64(int value) VkPhysicalDeviceShaderClockFeaturesKHR.shaderDeviceClock(int value) VkPhysicalDeviceShaderDrawParametersFeatures.shaderDrawParameters(int value) VkPhysicalDeviceVulkan11Features.shaderDrawParameters(int value) VkPhysicalDeviceShaderEarlyAndLateFragmentTestsFeaturesAMD.shaderEarlyAndLateFragmentTests(int value) VkPhysicalDeviceShaderEnqueueFeaturesAMDX.shaderEnqueue(int value) VkPhysicalDeviceShaderExpectAssumeFeatures.shaderExpectAssume(int value) VkPhysicalDeviceVulkan14Features.shaderExpectAssume(int value) VkPhysicalDeviceShaderFloat16Int8Features.shaderFloat16(int value) VkPhysicalDeviceVulkan12Features.shaderFloat16(int value) VkPhysicalDeviceShaderAtomicFloat16VectorFeaturesNV.shaderFloat16VectorAtomics(int value) VkPhysicalDeviceFeatures.shaderFloat64(int value) VkPhysicalDeviceShaderFloatControls2Features.shaderFloatControls2(int value) VkPhysicalDeviceVulkan14Features.shaderFloatControls2(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderImageFloat32AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderImageFloat32Atomics(int value) VkPhysicalDeviceFeatures.shaderImageGatherExtended(int value) VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT.shaderImageInt64Atomics(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderInputAttachmentArrayDynamicIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderInputAttachmentArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderInputAttachmentArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderInputAttachmentArrayNonUniformIndexing(int value) VkPhysicalDeviceDescriptorIndexingProperties.shaderInputAttachmentArrayNonUniformIndexingNative(int value) VkPhysicalDeviceVulkan12Properties.shaderInputAttachmentArrayNonUniformIndexingNative(int value) VkPhysicalDeviceFeatures.shaderInt16(int value) VkPhysicalDeviceFeatures.shaderInt64(int value) VkPhysicalDeviceShaderFloat16Int8Features.shaderInt8(int value) VkPhysicalDeviceVulkan12Features.shaderInt8(int value) VkPhysicalDeviceShaderIntegerDotProductFeatures.shaderIntegerDotProduct(int value) VkPhysicalDeviceVulkan13Features.shaderIntegerDotProduct(int value) VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL.shaderIntegerFunctions2(int value) VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR.shaderMaximalReconvergence(int value) VkPhysicalDeviceShaderEnqueueFeaturesAMDX.shaderMeshEnqueue(int value) VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT.shaderModuleIdentifier(int value) VkPhysicalDeviceShaderObjectFeaturesEXT.shaderObject(int value) VkPhysicalDeviceVulkan12Features.shaderOutputLayer(int value) VkPhysicalDeviceVulkan12Features.shaderOutputViewportIndex(int value) VkPhysicalDeviceShaderQuadControlFeaturesKHR.shaderQuadControl(int value) VkPhysicalDeviceRawAccessChainsFeaturesNV.shaderRawAccessChains(int value) VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR.shaderRelaxedExtendedInstruction(int value) VkPhysicalDeviceShaderReplicatedCompositesFeaturesEXT.shaderReplicatedComposites(int value) VkPhysicalDeviceFeatures.shaderResourceMinLod(int value) VkPhysicalDeviceFeatures.shaderResourceResidency(int value) VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat16(int value) VkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTEFloat16(int value) VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat32(int value) VkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTEFloat32(int value) VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTEFloat64(int value) VkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTEFloat64(int value) VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat16(int value) VkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTZFloat16(int value) VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat32(int value) VkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTZFloat32(int value) VkPhysicalDeviceFloatControlsProperties.shaderRoundingModeRTZFloat64(int value) VkPhysicalDeviceVulkan12Properties.shaderRoundingModeRTZFloat64(int value) VkPhysicalDeviceFeatures.shaderSampledImageArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderSampledImageArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderSampledImageArrayNonUniformIndexing(int value) VkPhysicalDeviceDescriptorIndexingProperties.shaderSampledImageArrayNonUniformIndexingNative(int value) VkPhysicalDeviceVulkan12Properties.shaderSampledImageArrayNonUniformIndexingNative(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.shaderSampleRateInterpolationFunctions(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat16Atomics(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat32AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat32Atomics(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.shaderSharedFloat64AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.shaderSharedFloat64Atomics(int value) VkPhysicalDeviceShaderAtomicInt64Features.shaderSharedInt64Atomics(int value) VkPhysicalDeviceVulkan12Features.shaderSharedInt64Atomics(int value) VkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat16(int value) VkPhysicalDeviceVulkan12Properties.shaderSignedZeroInfNanPreserveFloat16(int value) VkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat32(int value) VkPhysicalDeviceVulkan12Properties.shaderSignedZeroInfNanPreserveFloat32(int value) VkPhysicalDeviceFloatControlsProperties.shaderSignedZeroInfNanPreserveFloat64(int value) VkPhysicalDeviceVulkan12Properties.shaderSignedZeroInfNanPreserveFloat64(int value) VkPhysicalDeviceShaderSMBuiltinsFeaturesNV.shaderSMBuiltins(int value) VkPhysicalDeviceFeatures.shaderStorageBufferArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderStorageBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceDescriptorIndexingProperties.shaderStorageBufferArrayNonUniformIndexingNative(int value) VkPhysicalDeviceVulkan12Properties.shaderStorageBufferArrayNonUniformIndexingNative(int value) VkPhysicalDeviceFeatures.shaderStorageImageArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageImageArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderStorageImageArrayNonUniformIndexing(int value) VkPhysicalDeviceDescriptorIndexingProperties.shaderStorageImageArrayNonUniformIndexingNative(int value) VkPhysicalDeviceVulkan12Properties.shaderStorageImageArrayNonUniformIndexingNative(int value) VkPhysicalDeviceFeatures.shaderStorageImageExtendedFormats(int value) VkPhysicalDeviceFeatures.shaderStorageImageMultisample(int value) VkPhysicalDeviceFeatures.shaderStorageImageReadWithoutFormat(int value) VkPhysicalDeviceFeatures.shaderStorageImageWriteWithoutFormat(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayDynamicIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderStorageTexelBufferArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderStorageTexelBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderStorageTexelBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceShaderClockFeaturesKHR.shaderSubgroupClock(int value) VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures.shaderSubgroupExtendedTypes(int value) VkPhysicalDeviceVulkan12Features.shaderSubgroupExtendedTypes(int value) VkPhysicalDeviceShaderSubgroupRotateFeatures.shaderSubgroupRotate(int value) VkPhysicalDeviceVulkan14Features.shaderSubgroupRotate(int value) VkPhysicalDeviceShaderSubgroupRotateFeatures.shaderSubgroupRotateClustered(int value) VkPhysicalDeviceVulkan14Features.shaderSubgroupRotateClustered(int value) VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR.shaderSubgroupUniformControlFlow(int value) VkPhysicalDeviceShaderTerminateInvocationFeatures.shaderTerminateInvocation(int value) VkPhysicalDeviceVulkan13Features.shaderTerminateInvocation(int value) VkPhysicalDeviceFeatures.shaderTessellationAndGeometryPointSize(int value) VkPhysicalDeviceShaderTileImagePropertiesEXT.shaderTileImageCoherentReadAccelerated(int value) VkPhysicalDeviceShaderTileImageFeaturesEXT.shaderTileImageColorReadAccess(int value) VkPhysicalDeviceShaderTileImageFeaturesEXT.shaderTileImageDepthReadAccess(int value) VkPhysicalDeviceShaderTileImagePropertiesEXT.shaderTileImageReadFromHelperInvocation(int value) VkPhysicalDeviceShaderTileImagePropertiesEXT.shaderTileImageReadSampleFromPixelRateInvocation(int value) VkPhysicalDeviceShaderTileImageFeaturesEXT.shaderTileImageStencilReadAccess(int value) VkPhysicalDeviceFeatures.shaderUniformBufferArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderUniformBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderUniformBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceDescriptorIndexingProperties.shaderUniformBufferArrayNonUniformIndexingNative(int value) VkPhysicalDeviceVulkan12Properties.shaderUniformBufferArrayNonUniformIndexingNative(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderUniformTexelBufferArrayDynamicIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderUniformTexelBufferArrayDynamicIndexing(int value) VkPhysicalDeviceDescriptorIndexingFeatures.shaderUniformTexelBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan12Features.shaderUniformTexelBufferArrayNonUniformIndexing(int value) VkPhysicalDeviceVulkan13Features.shaderZeroInitializeWorkgroupMemory(int value) VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures.shaderZeroInitializeWorkgroupMemory(int value) VkPhysicalDeviceShadingRateImageFeaturesNV.shadingRateCoarseSampleOrder(int value) VkPhysicalDeviceShadingRateImageFeaturesNV.shadingRateImage(int value) VkPipelineViewportShadingRateImageStateCreateInfoNV.shadingRateImageEnable(int value) VkAccelerationStructureCreateInfoKHR.size(long value) VkBufferCopy.size(long value) VkBufferCopy2.size(long value) VkBufferCreateInfo.size(long value) VkBufferMemoryBarrier.size(long value) VkBufferMemoryBarrier2.size(long value) VkComputePipelineIndirectBufferInfoNV.size(long value) VkCopyMemoryIndirectCommandNV.size(long value) VkDeviceAddressBindingCallbackDataEXT.size(long value) VkDeviceMemoryReportCallbackDataEXT.size(long value) VkImageViewAddressPropertiesNVX.size(long value) VkMappedMemoryRange.size(long value) VkMemoryHeap.size(long value) VkMemoryMapInfo.size(long value) VkMemoryRequirements.size(long value) VkMicromapCreateInfoEXT.size(long value) VkSparseMemoryBind.size(long value) VkStridedDeviceAddressRegionKHR.size(long value) VkSubresourceHostMemcpySize.size(long value) VkSubresourceLayout.size(long value) VkTileMemoryRequirementsQCOM.size(long value) VkTileMemorySizeInfoQCOM.size(long value) VkExecutionGraphPipelineScratchSizeAMDX.sizeGranularity(long value) VkPhysicalDeviceLineRasterizationFeatures.smoothLines(int value) VkPhysicalDeviceVulkan14Features.smoothLines(int value) VkPhysicalDeviceLimits.sparseAddressSpaceSize(long value) VkPhysicalDeviceFeatures.sparseBinding(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32AtomicAdd(int value) VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT.sparseImageFloat32AtomicMinMax(int value) VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.sparseImageFloat32Atomics(int value) VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT.sparseImageInt64Atomics(int value) VkPhysicalDeviceFeatures.sparseResidency16Samples(int value) VkPhysicalDeviceFeatures.sparseResidency2Samples(int value) VkPhysicalDeviceFeatures.sparseResidency4Samples(int value) VkPhysicalDeviceFeatures.sparseResidency8Samples(int value) VkPhysicalDeviceFeatures.sparseResidencyAliased(int value) VkPhysicalDeviceFeatures.sparseResidencyBuffer(int value) VkPhysicalDeviceFeatures.sparseResidencyImage2D(int value) VkPhysicalDeviceFeatures.sparseResidencyImage3D(int value) VkPhysicalDeviceRayTracingLinearSweptSpheresFeaturesNV.spheres(int value) VkClusterAccelerationStructureMoveObjectsInfoNV.srcAccelerationStructure(long value) VkBuildPartitionedAccelerationStructureInfoNV.srcAccelerationStructureData(long value) VkCopyMemoryIndirectCommandNV.srcAddress(long value) VkCopyMemoryToImageIndirectCommandNV.srcAddress(long value) VkDecompressMemoryRegionNV.srcAddress(long value) VkVideoDecodeInfoKHR.srcBufferOffset(long value) VkVideoDecodeInfoKHR.srcBufferRange(long value) VkBuildPartitionedAccelerationStructureInfoNV.srcInfos(long value) VkBuildPartitionedAccelerationStructureInfoNV.srcInfosCount(long value) VkClusterAccelerationStructureCommandsInfoNV.srcInfosCount(long value) VkBufferCopy.srcOffset(long value) VkBufferCopy2.srcOffset(long value) VkColorBlendAdvancedEXT.srcPremultiplied(int value) VkPipelineColorBlendAdvancedStateCreateInfoEXT.srcPremultiplied(int value) VkSamplerBorderColorComponentMappingCreateInfoEXT.srgb(int value) VkPhysicalDeviceLimits.standardSampleLocations(int value) VkStridedDeviceAddressNV.startAddress(long value) VkPipelineDepthStencilStateCreateInfo.stencilTestEnable(int value) VkPhysicalDeviceLineRasterizationFeatures.stippledBresenhamLines(int value) VkPhysicalDeviceVulkan14Features.stippledBresenhamLines(int value) VkPipelineRasterizationLineStateCreateInfo.stippledLineEnable(int value) VkPhysicalDeviceLineRasterizationFeatures.stippledRectangularLines(int value) VkPhysicalDeviceVulkan14Features.stippledRectangularLines(int value) VkPhysicalDeviceLineRasterizationFeatures.stippledSmoothLines(int value) VkPhysicalDeviceVulkan14Features.stippledSmoothLines(int value) VkPhysicalDevice16BitStorageFeatures.storageBuffer16BitAccess(int value) VkPhysicalDeviceVulkan11Features.storageBuffer16BitAccess(int value) VkPhysicalDevice8BitStorageFeatures.storageBuffer8BitAccess(int value) VkPhysicalDeviceVulkan12Features.storageBuffer8BitAccess(int value) VkPhysicalDevice16BitStorageFeatures.storageInputOutput16(int value) VkPhysicalDeviceVulkan11Features.storageInputOutput16(int value) VkPhysicalDevice16BitStorageFeatures.storagePushConstant16(int value) VkPhysicalDeviceVulkan11Features.storagePushConstant16(int value) VkPhysicalDevice8BitStorageFeatures.storagePushConstant8(int value) VkPhysicalDeviceVulkan12Features.storagePushConstant8(int value) VkPhysicalDeviceTexelBufferAlignmentProperties.storageTexelBufferOffsetAlignmentBytes(long value) VkPhysicalDeviceVulkan13Properties.storageTexelBufferOffsetAlignmentBytes(long value) VkPhysicalDeviceTexelBufferAlignmentProperties.storageTexelBufferOffsetSingleTexelAlignment(int value) VkPhysicalDeviceVulkan13Properties.storageTexelBufferOffsetSingleTexelAlignment(int value) VkStreamDescriptorSurfaceCreateInfoGGP.streamDescriptor(int value) VkPhysicalDeviceLimits.strictLines(int value) VkAccelerationStructureGeometryAabbsDataKHR.stride(long value) VkStridedDeviceAddressRegionKHR.stride(long value) VkStridedDeviceAddressNV.strideInBytes(long value) VkPhysicalDeviceVulkan12Features.subgroupBroadcastDynamicId(int value) VkPhysicalDeviceVulkan11Properties.subgroupQuadOperationsInAllStages(int value) VkPhysicalDeviceSubgroupSizeControlFeatures.subgroupSizeControl(int value) VkPhysicalDeviceVulkan13Features.subgroupSizeControl(int value) VkPhysicalDeviceSubpassMergeFeedbackFeaturesEXT.subpassMergeFeedback(int value) VkPhysicalDeviceSubpassShadingFeaturesHUAWEI.subpassShading(int value) VkPhysicalDeviceFragmentDensityMap2PropertiesEXT.subsampledCoarseReconstructionEarlyAccess(int value) VkPhysicalDeviceFragmentDensityMap2PropertiesEXT.subsampledLoads(int value) VkPhysicalDeviceGroupProperties.subsetAllocation(int value) VkPhysicalDeviceFragmentShadingRateEnumsFeaturesNV.supersampleFragmentShadingRates(int value) VkDescriptorSetLayoutSupport.supported(int value) VkPhysicalDeviceVertexAttributeDivisorProperties.supportsNonZeroFirstInstance(int value) VkPhysicalDeviceVulkan14Properties.supportsNonZeroFirstInstance(int value) VkSurfaceProtectedCapabilitiesKHR.supportsProtected(int value) VkTextureLODGatherFormatPropertiesAMD.supportsTextureGatherLODBiasAMD(int value) VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT.swapchainMaintenance1(int value) VkPhysicalDeviceSynchronization2Features.synchronization2(int value) VkPhysicalDeviceVulkan13Features.synchronization2(int value) VkPhysicalDeviceMeshShaderFeaturesEXT.taskShader(int value) VkPhysicalDeviceMeshShaderFeaturesNV.taskShader(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.tessellationIsolines(int value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.tessellationPointMode(int value) VkPhysicalDeviceFeatures.tessellationShader(int value) VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT.texelBufferAlignment(int value) VkPhysicalDeviceImageProcessingFeaturesQCOM.textureBlockMatch(int value) VkPhysicalDeviceImageProcessing2FeaturesQCOM.textureBlockMatch2(int value) VkPhysicalDeviceImageProcessingFeaturesQCOM.textureBoxFilter(int value) VkPhysicalDeviceTextureCompressionASTCHDRFeatures.textureCompressionASTC_HDR(int value) VkPhysicalDeviceVulkan13Features.textureCompressionASTC_HDR(int value) VkPhysicalDeviceFeatures.textureCompressionASTC_LDR(int value) VkPhysicalDeviceFeatures.textureCompressionBC(int value) VkPhysicalDeviceFeatures.textureCompressionETC2(int value) VkPhysicalDeviceImageProcessingFeaturesQCOM.textureSampleWeighted(int value) VkPhysicalDeviceTileMemoryHeapPropertiesQCOM.tileBufferTransfers(int value) VkPhysicalDeviceTileMemoryHeapFeaturesQCOM.tileMemoryHeap(int value) VkPhysicalDeviceTilePropertiesFeaturesQCOM.tileProperties(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShading(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingAnisotropicApron(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingApron(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingAtomicOps(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingColorAttachments(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingDepthAttachments(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingDispatchTile(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingFragmentStage(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingImageProcessing(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingInputAttachments(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingPerTileDispatch(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingPerTileDraw(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingSampledAttachments(int value) VkPhysicalDeviceTileShadingFeaturesQCOM.tileShadingStencilAttachments(int value) VkPhysicalDeviceTimelineSemaphoreFeatures.timelineSemaphore(int value) VkPhysicalDeviceVulkan12Features.timelineSemaphore(int value) VkPhysicalDeviceLimits.timestampComputeAndGraphics(int value) VkPhysicalDeviceTransformFeedbackFeaturesEXT.transformFeedback(int value) VkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackDraw(int value) VkPhysicalDeviceProvokingVertexFeaturesEXT.transformFeedbackPreservesProvokingVertex(int value) VkPhysicalDeviceProvokingVertexPropertiesEXT.transformFeedbackPreservesTriangleFanProvokingVertex(int value) VkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackQueries(int value) VkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackRasterizationStreamSelect(int value) VkPhysicalDeviceTransformFeedbackPropertiesEXT.transformFeedbackStreamsLinesTriangles(int value) VkGeometryTrianglesNV.transformOffset(long value) VkCooperativeVectorPropertiesNV.transpose(int value) VkMicromapBuildInfoEXT.triangleArrayStride(long value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.triangleFans(int value) VkPhysicalDeviceFragmentShaderBarycentricPropertiesKHR.triStripVertexOrderIndependentOfProvokingVertex(int value) VkPhysicalDevice16BitStorageFeatures.uniformAndStorageBuffer16BitAccess(int value) VkPhysicalDeviceVulkan11Features.uniformAndStorageBuffer16BitAccess(int value) VkPhysicalDevice8BitStorageFeatures.uniformAndStorageBuffer8BitAccess(int value) VkPhysicalDeviceVulkan12Features.uniformAndStorageBuffer8BitAccess(int value) VkPhysicalDeviceUniformBufferStandardLayoutFeatures.uniformBufferStandardLayout(int value) VkPhysicalDeviceVulkan12Features.uniformBufferStandardLayout(int value) VkPhysicalDeviceTexelBufferAlignmentProperties.uniformTexelBufferOffsetAlignmentBytes(long value) VkPhysicalDeviceVulkan13Properties.uniformTexelBufferOffsetAlignmentBytes(long value) VkPhysicalDeviceTexelBufferAlignmentProperties.uniformTexelBufferOffsetSingleTexelAlignment(int value) VkPhysicalDeviceVulkan13Properties.uniformTexelBufferOffsetSingleTexelAlignment(int value) VkSamplerCreateInfo.unnormalizedCoordinates(int value) VkAccelerationStructureBuildSizesInfoKHR.updateScratchSize(long value) VkCuModuleTexturingModeCreateInfoNVX.use64bitTexturing(int value) VkVideoEncodeAV1GopRemainingFrameInfoKHR.useGopRemainingFrames(int value) VkVideoEncodeH264GopRemainingFrameInfoKHR.useGopRemainingFrames(int value) VkVideoEncodeH265GopRemainingFrameInfoKHR.useGopRemainingFrames(int value) VkVideoEncodeAV1RateControlLayerInfoKHR.useMaxFrameSize(int value) VkVideoEncodeH264RateControlLayerInfoKHR.useMaxFrameSize(int value) VkVideoEncodeH265RateControlLayerInfoKHR.useMaxFrameSize(int value) VkVideoEncodeAV1SessionCreateInfoKHR.useMaxLevel(int value) VkVideoEncodeH264SessionCreateInfoKHR.useMaxLevelIdc(int value) VkVideoEncodeH265SessionCreateInfoKHR.useMaxLevelIdc(int value) VkVideoEncodeAV1RateControlLayerInfoKHR.useMaxQIndex(int value) VkVideoEncodeH264RateControlLayerInfoKHR.useMaxQp(int value) VkVideoEncodeH265RateControlLayerInfoKHR.useMaxQp(int value) VkVideoEncodeAV1RateControlLayerInfoKHR.useMinQIndex(int value) VkVideoEncodeH264RateControlLayerInfoKHR.useMinQp(int value) VkVideoEncodeH265RateControlLayerInfoKHR.useMinQp(int value) VkPerformanceValueDataINTEL.valueBool(int value) VkPhysicalDeviceFeatures.variableMultisampleRate(int value) VkPhysicalDeviceVariablePointersFeatures.variablePointers(int value) VkPhysicalDeviceVulkan11Features.variablePointers(int value) VkPhysicalDeviceVariablePointersFeatures.variablePointersStorageBuffer(int value) VkPhysicalDeviceVulkan11Features.variablePointersStorageBuffer(int value) VkPhysicalDeviceSampleLocationsPropertiesEXT.variableSampleLocations(int value) VkDeviceFaultCountsEXT.vendorBinarySize(long value) VkPhysicalDevicePortabilitySubsetFeaturesKHR.vertexAttributeAccessBeyondStride(int value) VkPhysicalDeviceVertexAttributeDivisorFeatures.vertexAttributeInstanceRateDivisor(int value) VkPhysicalDeviceVulkan14Features.vertexAttributeInstanceRateDivisor(int value) VkPhysicalDeviceVertexAttributeDivisorFeatures.vertexAttributeInstanceRateZeroDivisor(int value) VkPhysicalDeviceVulkan14Features.vertexAttributeInstanceRateZeroDivisor(int value) VkPhysicalDeviceVertexAttributeRobustnessFeaturesEXT.vertexAttributeRobustness(int value) VkClusterAccelerationStructureBuildTriangleClusterInfoNV.vertexBuffer(long value) VkClusterAccelerationStructureBuildTriangleClusterTemplateInfoNV.vertexBuffer(long value) VkIndirectCommandsLayoutTokenNV.vertexDynamicStride(int value) VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT.vertexInputDynamicState(int value) VkGeometryTrianglesNV.vertexOffset(long value) VkPhysicalDeviceFeatures.vertexPipelineStoresAndAtomics(int value) VkAccelerationStructureGeometryLinearSweptSpheresDataNV.vertexStride(long value) VkAccelerationStructureGeometrySpheresDataNV.vertexStride(long value) VkAccelerationStructureGeometryTrianglesDataKHR.vertexStride(long value) VkGeometryTrianglesNV.vertexStride(long value) VkPhysicalDeviceVideoEncodeAV1FeaturesKHR.videoEncodeAV1(int value) VkPhysicalDeviceVideoEncodeQuantizationMapFeaturesKHR.videoEncodeQuantizationMap(int value) VkPhysicalDeviceVideoMaintenance1FeaturesKHR.videoMaintenance1(int value) VkPhysicalDeviceVideoMaintenance2FeaturesKHR.videoMaintenance2(int value) VkCommandBufferInheritanceViewportScissorInfoNV.viewportScissor2D(int value) VkPipelineViewportWScalingStateCreateInfoNV.viewportWScalingEnable(int value) VkPhysicalDeviceVulkan12Features.vulkanMemoryModel(int value) VkPhysicalDeviceVulkanMemoryModelFeatures.vulkanMemoryModel(int value) VkPhysicalDeviceVulkan12Features.vulkanMemoryModelAvailabilityVisibilityChains(int value) VkPhysicalDeviceVulkanMemoryModelFeatures.vulkanMemoryModelAvailabilityVisibilityChains(int value) VkPhysicalDeviceVulkan12Features.vulkanMemoryModelDeviceScope(int value) VkPhysicalDeviceVulkanMemoryModelFeatures.vulkanMemoryModelDeviceScope(int value) VkPhysicalDeviceFeatures.wideLines(int value) VkXcbSurfaceCreateInfoKHR.window(int value) VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayout(int value) VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayout16BitAccess(int value) VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayout8BitAccess(int value) VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR.workgroupMemoryExplicitLayoutScalarBlockLayout(int value) VkVideoEncodeH264SessionParametersGetInfoKHR.writeStdPPS(int value) VkVideoEncodeH265SessionParametersGetInfoKHR.writeStdPPS(int value) VkVideoEncodeH264SessionParametersGetInfoKHR.writeStdSPS(int value) VkVideoEncodeH265SessionParametersGetInfoKHR.writeStdSPS(int value) VkVideoEncodeH265SessionParametersGetInfoKHR.writeStdVPS(int value) VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT.ycbcr2plane444Formats(int value) VkPhysicalDeviceYcbcrDegammaFeaturesQCOM.ycbcrDegamma(int value) VkPhysicalDeviceYcbcrImageArraysFeaturesEXT.ycbcrImageArrays(int value) VkImportSemaphoreZirconHandleInfoFUCHSIA.zirconHandle(int value) -
Uses of NativeType in club.doki7.webgpu
Methods in club.doki7.webgpu with annotations of type NativeTypeModifier and TypeMethodDescriptionintWGPU.adapterHasFeature(WGPUAdapter adapter, int feature) intWGPU.deviceHasFeature(WGPUDevice device, int feature) intWGPU.devicePoll(@Nullable WGPUDevice device, int wait, @Nullable LongPtr submissionIndex) intWGPU.instanceHasWgslLanguageFeature(WGPUInstance instance, int feature) longWGPU.queueSubmitForIndex(@Nullable WGPUQueue queue, long commandCount, WGPUCommandBuffer.Ptr commands) Method parameters in club.doki7.webgpu with annotations of type NativeTypeModifier and TypeMethodDescriptionintWGPU.devicePoll(@Nullable WGPUDevice device, int wait, @Nullable LongPtr submissionIndex) voidWGPUFunctionTypes.IWGPUBufferMapCallback.invoke(int p0, MemorySegment p1, @NotNull MemorySegment p2, @NotNull MemorySegment p3) voidWGPUFunctionTypes.IWGPUCreateComputePipelineAsyncCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPUCreateComputePipelineAsyncCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPUCreateRenderPipelineAsyncCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPUCreateRenderPipelineAsyncCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPUDeviceLostCallback.invoke(@NotNull MemorySegment p0, int p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPULogCallback.invoke(int p0, MemorySegment p1, @NotNull MemorySegment p2) voidWGPUFunctionTypes.IWGPUPopErrorScopeCallback.invoke(int p0, int p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPURequestAdapterCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPURequestAdapterCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPURequestDeviceCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPURequestDeviceCallback.invoke(int p0, MemorySegment p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) voidWGPUFunctionTypes.IWGPUUncapturedErrorCallback.invoke(@NotNull MemorySegment p0, int p1, MemorySegment p2, @NotNull MemorySegment p3, @NotNull MemorySegment p4) -
Uses of NativeType in club.doki7.webgpu.datatype
Methods in club.doki7.webgpu.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionintWGPUMultisampleState.alphaToCoverageEnabled()intWGPUFutureWaitInfo.completed()intWGPURenderBundleEncoderDescriptor.depthReadOnly()intWGPURenderPassDepthStencilAttachment.depthReadOnly()intWGPURequestAdapterOptions.forceFallbackAdapter()intWGPUBufferBindingLayout.hasDynamicOffset()intWGPUBufferDescriptor.mappedAtCreation()intWGPUTextureBindingLayout.multisampled()intWGPURenderBundleEncoderDescriptor.stencilReadOnly()intWGPURenderPassDepthStencilAttachment.stencilReadOnly()intWGPUInstanceCapabilities.timedWaitAnyEnable()intWGPUPrimitiveState.unclippedDepth()Method parameters in club.doki7.webgpu.datatype with annotations of type NativeTypeModifier and TypeMethodDescriptionWGPUMultisampleState.alphaToCoverageEnabled(int value) WGPUFutureWaitInfo.completed(int value) WGPURenderBundleEncoderDescriptor.depthReadOnly(int value) WGPURenderPassDepthStencilAttachment.depthReadOnly(int value) WGPURequestAdapterOptions.forceFallbackAdapter(int value) WGPUBufferBindingLayout.hasDynamicOffset(int value) WGPUBufferDescriptor.mappedAtCreation(int value) WGPUTextureBindingLayout.multisampled(int value) WGPURenderBundleEncoderDescriptor.stencilReadOnly(int value) WGPURenderPassDepthStencilAttachment.stencilReadOnly(int value) WGPUInstanceCapabilities.timedWaitAnyEnable(int value) WGPUPrimitiveState.unclippedDepth(int value)